If you want to try your hand at gambling, it's possible to play the dice game of Farkle in every respectable tavern.
The goal of this two-player game is to be the first to reach a certain number of points.
Six dice are thrown and the players alternate turns. Points are gained for every 1 or 5 thrown, and three or more of a kind of any other number. Scoring is as follows:
- a single is worth 100 points;
- a singe is worth 50 points;
- three of a kind is worth 10 points multiplied by the given number, eg. three are worth 400 points;
- three 1s are worth 1000 points;
- four or more of a kind is worth double the points of three of a kind, so four 4s are worth 800 points, five 4s are worth 1600 points etc.
A player's turn always begins by throwing all six dice. The player then uses to select and set aside scoring dice, and at least one die must always be set aside. Then the player can throw the remaining dice again using and the situation repeats. Scoring combinations are counted only for the current throw, not the entire turn. If the player manages to set all six dice aside, he can get another turn by pressing . He then regains all six dice and newly gained points are added to the current turn tally.
The key element of the game is that if a throw does not produce a single scoring die, then the player's turn is over and all points scored up to that throw are forfeit. It is then the opposing player's turn to throw. For that reason, it's best to end your turn using before the risk that not a single die will score gets too high. Sometimes it's better not to set aside all the scoring dice you've thrown, so you stand a better chance of scoring higher on the next throw.
Since each player uses his own dice, there's also an opportunity to cheat. But finding loaded dice isn't so easy.
List of the various kinds of dice
|Die of misfortune||0.1||50|
|Even number die||0.1||50|
|Heavenly Kingdom die||0.1||100|
|Henry's beta die||0.1||50|
|Holy Trinity die||0.1||50|
|Lucky playing die||0.1||50|
|Shrinking playing die||0.1||50|