Game assets

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alch_absintium_step_1 You will need spirits, two handfuls of wormwood and a handful of sage.
alch_absintium_step_2 Drop in the sage and boil for one turn.
alch_absintium_step_3 Grind the wormwood.
alch_absintium_step_4 Drop the wormwood in the cauldron and cook for two turns.
alch_absintium_step_5 Distil.
alch_antidote_step_1 Prepare water, two handfuls of thistle, one of nettle and one of charcoal.
alch_antidote_step_2 Drop the thistle in the cauldron and boil for two turns.
alch_antidote_step_3 Then add the nettles and boil for one turn.
alch_antidote_step_4 Leave to cool.
alch_antidote_step_5 Finally add the charcoal, but do not boil!
alch_archer_step_1 You will need spirits, two handfuls of Eyebright and one of St. John's wort.
alch_archer_step_2 Drop the Eyebright in the cauldron and boil for three turns.
alch_archer_step_3 Let the cauldron with the Eyebright cool.
alch_archer_step_4 Grind the St. John's wort.
alch_archer_step_5 Drop the St. John's wort in the cauldron, but do not boil.
alch_bane_step_1 You will need wine, a handful of wormwood, two handfuls of belladonna and a fly agaric.
alch_bane_step_2 Boil the wormwood for two turns.
alch_bane_step_3 Leave the wormwood to cool.
alch_bane_step_4 Grind the belladonna.
alch_bane_step_5 Drop the belladonna in the cauldron, but do not boil!
alch_bane_step_6 Finally add the fly agaric.
alch_bane_step_7 Distil.
alch_bard_step_1 You will need a handful of belladonna, one of St. John's wort, one of nettles and charcoal.
alch_bard_step_2 Grind the St. John's wort.
alch_bard_step_3 Grind the nettles.
alch_bard_step_4 Throw all the herbs in the pot.
alch_bard_step_5 Simmer for two turns!
alch_bard_step_6 Add charcoal so the potion is not poisonous.
alch_berserk_step_1 You will need wine, two handfuls of sage, one of wormwood and a cave mushroom.
alch_berserk_step_2 Grind the wormwood.
alch_berserk_step_3 Throw the sage in the cauldron and boil for two turns.
alch_berserk_step_4 Leave to cool. Add the wormwood, but do not boil.
alch_berserk_step_5 For better effect add the cave mushroom.
alch_berserk_step_6 Distil.
alch_dementia_step_1 You will need wine, a handful of sage and two of thistle.
alch_dementia_step_2 Grind the sage.
alch_dementia_step_3 Throw the thistle in the cauldron and boil for one turn.
alch_dementia_step_4 Add the sage and boil for one turn.
alch_dementia_step_5 Distil.
alch_digestion_step_1 You will need spirits, a handful of mint and two of chamomile.
alch_digestion_step_2 Grind the chamomile.
alch_digestion_step_3 Drop everything in the cauldron and simmer for one turn.
alch_drinker_step_1 Prepare water, a handful of mint, one of St. John's wort and one of sage.
alch_drinker_step_2 Boil the St. John's wort and sage for three turns.
alch_drinker_step_3 Leave to cool.
alch_drinker_step_4 Grind the mint.
alch_drinker_step_5 Put the mint in the cauldron and stop boiling it.
alch_energy_step_1 You will need spirits, a handful of valerian and two of mint.
alch_energy_step_2 Grind the mint.
alch_energy_step_3 Boil the mint for one turn.
alch_energy_step_4 Add the valerian and boil for two more turns.
alch_energy_step_5 Distil.
alch_fever_step_1 Prepare wine, two handfuls of belladonna and one of nettle.
alch_fever_step_2 Boil the nettles for two turns.
alch_fever_step_3 Grind the belladonna .
alch_fever_step_4 Drop in the belladonna and boil for one more turn.
alch_health_basic_step_1 You will need water, a handful of nettles and two of marigold.
alch_health_basic_step_2 Drop the nettle in the water and cook for one turn.
alch_health_basic_step_3 Leave to cool.
alch_health_basic_step_4 Drop in the marigold, but don't boil it any more.
alch_health_strong_step_1 You will need water, two handfuls of comfrey one of valerian.
alch_health_strong_step_2 Boil the valerian for one turn.
alch_health_strong_step_3 Grind the comfrey.
alch_health_strong_step_4 Add the comfrey to the valerian and boil for one turn.
alch_health_strong_step_5 Distil.
alch_hooch_step_1 You will need spirits, a handful of St. John's wort, one of sage and one of mint.
alch_hooch_step_2 Drop the St. John's wort in the cauldron and boil for one turn.
alch_hooch_step_3 Grind the sage.
alch_hooch_step_4 Grind the mint.
alch_hooch_step_5 Drop the sage and mint in and boil for one more turn.
alch_hooch_step_6 Distil.
alch_horseman_step_1 Prepare spirits, a handful of wormwood, one of belladonna and one of comfrey and the tusk of a wild boar.
alch_horseman_step_2 Drop the wormwood and tusk in the cauldron.
alch_horseman_step_3 Boil the wormwood and tusk for two turns.
alch_horseman_step_4 Leave the cauldron to cool.
alch_horseman_step_5 Grind the comfrey.
alch_horseman_step_6 Drop the belladonna and comfrey in the cauldron, but do not boil.
alch_horseman_step_7 Distil.
alch_hunter_step_1 You will need oil, a handful of eyebright, one of poppy, one of valerian and the tusk of a wild boar.
alch_hunter_step_2 Drop the poppy and valerian into the cauldron and simmer for two turns.
alch_hunter_step_3 Grind the eyebright.
alch_hunter_step_4 Drop the eyebright into the cauldron, but do not boil!
alch_hunter_step_5 Finally drop in the boar's tusk.
alch_lover_step_1 Prepare wine, one handful of marigold, one of chamomile and one of wormwood and in addition ground antlers.
alch_lover_step_2 First drop in the ground antlers.
alch_lover_step_3 Begin to boil for one turn.
alch_lover_step_4 Drop in the marigold and chamomile and boil for one more turn.
alch_lover_step_5 Grind the wormwood and add it, but do not boil.
alch_mrchcure_step_1 Prepare clean water, one handful of valerian, two of thistle and some charcoal.
alch_mrchcure_step_2 Drop the thistle in the cauldron and boil for two turns.
alch_mrchcure_step_3 Add the valerian and boil for one more turn.
alch_mrchcure_step_4 Leave to cool.
alch_mrchcure_step_5 Finally add the charcoal, but do not boil!
alch_mrchpot_step_1 You need spirits, two handfuls of valerian and one of wormwood.
alch_mrchpot_step_2 Drop the valerian in the cauldron and boil for three turns.
alch_mrchpot_step_3 Leave to cool.
alch_mrchpot_step_4 Grind the wormwood.
alch_mrchpot_step_5 Drop the wormwood in the cauldron, but do not boil.
alch_owl_step_1 You will need water, two handfuls of eyebright, one of belladonna and a cave mushroom.
alch_owl_step_2 Grind the eyebright.
alch_owl_step_3 Drop the eyebright and belladonna in the cauldron.
alch_owl_step_4 Boil the eyebright and belladonna for three turns.
alch_owl_step_5 Add the cave mushroom.
alch_owl_step_7 Distil.
alch_paralysis_step_1 You will need spirits, two handfuls of herb paris and one of valerian.
alch_paralysis_step_2 Drop in the herb paris and boil for three turns.
alch_paralysis_step_3 Grind the valerian.
alch_paralysis_step_4 Leave to cool.
alch_paralysis_step_5 Drop the valerian in the cauldron, but do not simmer or boil any longer.
alch_paralysis_step_6 Distil.
alch_poison_step_1 You will need oil, two herb paris plants and a handful of thistle.
alch_poison_step_2 Drop the thistle in the cauldron and boil for one turn.
alch_poison_step_3 Leave to cool.
alch_poison_step_4 Add the paris, but do not boil!
alch_preserver_step_1 Prepare oil, a handful of nettles, one of mint and one of St. John's wort.
alch_preserver_step_2 Grind the mint.
alch_preserver_step_3 Grind the nettles.
alch_preserver_step_4 Drop the mint and nettles in the cauldron.
alch_preserver_step_5 Boil for one turn.
alch_preserver_step_6 Add the St. John's wort, but do not boil it any more.
alch_preserver_step_8 Distil.
alch_respec_step_1 You need spirits, two handfuls of wormwood, one of belladonna and a fly agaric.
alch_respec_step_2 Grind the wormwood.
alch_respec_step_3 Put the wormwood and belladonna in the cauldron.
alch_respec_step_4 Brew the wormwood and belladonna for three turns.
alch_respec_step_5 Add the fly agaric.
alch_respec_step_6 Distil.
alch_sleep_step_1 Prepare oil, a handful of poppy, one of thistle and one of herb paris.
alch_sleep_step_2 Drop the poppy in the cauldron and boil for one turn.
alch_sleep_step_3 Add the thistle and boil for one more turn.
alch_sleep_step_4 Leave to cool and then add the herb paris.
alch_sneak_step_1 You will need water, a handful of valerian, one of eyebright and one of chamomile, as well as a cobweb.
alch_sneak_step_2 Drop the cobweb and eyebright in the cauldron.
alch_sneak_step_3 Boil the mixture for three turns.
alch_sneak_step_4 Grind the valerian.
alch_sneak_step_5 Add the valerian to the cauldron and boil for one turn.
alch_sneak_step_6 Leave the cauldron to cool.
alch_sneak_step_7 Grind the chamomile.
alch_sneak_step_8 Add the chamomile to the cauldron, but do not boil.
alch_stamina_step_1 You will need oil, a handful of St. John's wort, one of comfrey and one of dandelions.
alch_stamina_step_2 Grind the St. John's wort.
alch_stamina_step_3 Drop the St. John's wort and comfrey into the cauldron and boil for one turn.
alch_stamina_step_4 Leave to cool.
alch_stamina_step_5 Add the dandelions, but do not boil.
alch_syrup_step_1 You will need water, two handfuls of dandelions, one of mint and a honeycomb.
alch_syrup_step_2 Grind the mint.
alch_syrup_step_3 Drop the dandelions in the cauldron and boil for one turn.
alch_syrup_step_4 Then add the mint and boil for one more turn.
alch_syrup_step_5 Finally add the honeycomb.
alch_tideness_step_1 Prepare oil, a handful of chamomile and two handfuls of poppy.
alch_tideness_step_2 Boil the poppy for one turn.
alch_tideness_step_3 Grind the chamomile.
alch_tideness_step_4 Add the chamomile and boil for one more turn.
alch_vitality_step_1 You will need water, a handful of marigold and two of dandelions.
alch_vitality_step_2 Grind the marigold.
alch_vitality_step_3 Boil the dandelions for one turn.
alch_vitality_step_4 Add the marigold and boil for one more turn.
alch_vitality_step_5 Distil.
alch_witch_step_1 Prepare oil, a handful of marigold, one of belladonna and one of herb paris.
alch_witch_step_2 Boil the herb paris for one turn.
alch_witch_step_3 Grind the marigold
alch_witch_step_4 Add the marigold to the cauldron and boil for one more turn.
alch_witch_step_5 Grind the belladonna.
alch_witch_step_6 Add the belladonna to the cauldron, but do not boil any more.
bavorsky_kabatec_barveny Dyed Bavarian gambeson
bavorsky_kabatec_prosty Bavarian gambeson
book_bailiff_sam Commission entitling the Bearer to discharge the Office of Bailiff in the Village of Samopesh.
book_exec_1 Executioner's Book



of the Town of Rattay

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book_exec_2 In the Year of Our Lord 1390 and years thereafter, under the reign of King Wenceslaus IV in Bohemia, Lord Henry of Leipa being the sole Elder of the Province and Punisher of Rebels against the Crown, in this Book has set down the names of such persons and the manner of Ordeal to which they were righteously put ere their assisted departure from this World at the hand of the Executioner.



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book_exec_3 Jan the Miller of Pacov told that with Jenek Zhak of Poshna and with another called Holfek they did rob the mill in Bozhejov, and in the act did leave behind no living soul, and what they did take there they did spend at the Tavern of Peter in Poshna. The same Jan did state that they did sell to iron stolen from the mill to one Hendl called One-Eye, a carpenter who dwells next to Pacov. All this he did declare without being put to torture. Jan the Miller as a commoner is put to Death by Hanging in Rattay.
book_exec_4 Young Pribiek Shibal told that Marshik, brother of Goodman Hynkow of Velimovitz, together with Plmule Zadakov of Bohov and Hlinka of Sheshtitz, did commit robbery. The same Pribiek did state that the same Marshik did steal the sword of Matzek the Carpenter and did take it away concealed beneath his cloak. The same Pribiek did tell that Martin called Blackbird of Sheshtitz did steal under cover of darkness two ploughs with their ploughshares in the fields and did sell them to Nicholas. Pribiek Shibal did know of this theft and did not report it. For abetting the thieves he shall receive Thirty Strokes of the Cane.
book_exec_5 Teletz did confess that he did steal a woman's cloak from Goodwife Zorena and did sell the same in Beneshov. Furthermore he did rob Nicholas of Brezie of his horse and did sell it in Pribram. Furthermore with Marzik Hudetz and with Michal they did steal three bullocks. Also he did steal the cloak of the Goodwife of Zviekoviitz. He also told that the Shebkov son Ondrej of Strazovitz did put to fire and burn down the haycocks and byre of Prihiek the Stableman. He told too that with Michaletz and his accomplices they did take two horses by Mnichovitz and that Pribiek of Neveklov did steal the horse of one Jan from there. And he told that Shlap of Beneshov did spy out for them these things and did buy everything from them and gave them coin. For that and for arson especially shall Teletz be drowned.
book_exec_6 Kubin called the Buck, Baron of Milotitz, did tell that he did steal the horse of one of the monks in Striebro in Myta together with Nicholas and Blahut of Chloznovitz. He did tell also of Levetz and his son Jan that they did kill the Bailiff of Holubkov and did long commit robberies together. And he did declare of Gregor, brother of Nicholas, that he did rob with him and they did kill a merchant and steal his valuables. Kubin did lead them in this and did kill and rob with them. As a Lord and Baron of Leipa, he was put to death by the sword.
book_exec_7 Martin called Stag did testify that he did rob a merchant on the way home from Meissen, and that having once taken to the trade of thieving, he decided to continue with it in the Province together with his accomplice called Jan Masar. To help them in their evildoing they did kill three pregnant women in Chrudim and in other towns and did cut from them their foetuses, from which they did cut out their hearts, lungs and liver and did cook them in the Devil's Inn in Bohemia and devour them, according to the testimony of Martin the Stag of Bytesh to give greater boldness to their hearts and keep them long in their evildoing. For this they have earned Death many times over. Their flesh will be ripped, their eyes burnt out and they shall be broken on the wheel.
book_exec_8 Anna called Zuorena of Strazhovitz did testify that she did kill her child and urged her neighbour Jan Kostin to murder her husband. He did then sell the oxen with her help and they conspired to take the farm for their own use. Anna called Zuorena was buried alive and a stake driven through her heart, that she should not return from the Grave to the World as a revenant.
book_exec_9 Tonda a farmhand of Vlashim on Holy Saturday did testify under Trial by Ordeal that he did ride with Lubosh called Limpy of Uzhitz and they did rob wayside shrines. He did testify that by Talmberg they did rob five horses of the Bailiff from which they did take valuables worth five Groshen and that there was present too one Hynek called Reeky. He furthermore testified that they did keep company and dwell with Hynek in the woods around Ledetchko. For theft Tonda is sentenced to have his ear cut off.
book_jan_hus_1 The Preaching of Master Jan Hus



written down by Father Godwin, Parish Priest of Uzhitz

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book_jan_hus_2 On Mother Church



One should not believe in the Church, because the Church is not God. The lamentable wealth in which the Church is drowning has turned to poison, and nearly the whole of Christiandom is contaminated. Just like a flock of hungry ravens, they settled on this land to devour every grain of gold and silver. They know no mercy. Their hearts are corrupted by longing for wealth. They shamelessly traffic with everything. You want to baptise a child? Pay! You want to steal and murder? Pay and you will have absolution!

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book_jan_hus_3 What if the Devil himself were to pay? Would he ascend to Heaven too? For such money, gained out of poor people, they beautiful horses rising, and needless servants they keep, they gamble at dice and dress their whores in expensive furs. While Jesus Christ walked barefoot and had no place to lay his head! Look to your consciences, you robbers of the poor, for you are seen by God and people too!



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book_jan_hus_4 Intemperance



The drinker, when he drinks his wine is disgraced before God, rejected by the angels and ridiculed before men, bereft of virtue, destroyed by demons and shall be trampled into the dust. He shall ruin his nature, lose mercy and rush to eternal damnation. Gluttony kills as surely as the sword! And who above all should avoid gluttony? The priests, rulers, elders, women and students. Priests must do so, for they must lead with reason, turn their backs on debauchery and show the right path to others. Therefore the apostle says that a bishop may not be a drinker of wine and priests must be sober; when a bishop is a drinker of wine, he must be deposed, and a priest who drinks must be punished or deprived of his priesthood!

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book_jan_hus_5 On Lust
Since lust encourages men to lewdness, therefore God established matrimony as a remedy. It is written in Corinthians: "To avoid fornication, have your own wife or husband. Those who enter into marriage to have offspring and not to fall into fornication, they are right. If a man enters into marriage, however, with one whose beauty gives him delight, then who but the Devil seduced him into it, and eventually he will die like Sarah's seven husbands, not only bodily, but also in his soul!
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book_jan_hus_6 On Wisdom
I say to you, or as an old saying goes: He who knows much, let him speak much; he who knows little, let him speak little. Let each speak as much as he knows. And he who knows nothing, let him at least teach his neighbour one virtuous deed, by setting him good example and refraining from playing dice and from fornication.
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book_jan_hus_7 Creation has given to every man the power by which he might rule the whole world, but that power does not give him the right to rule. That right belongs to God alone.
book_plague_1 Brevarium de Signis Causis
How to Recognise Ailments by Means of Humours and Fluids
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book_plague_2 It is known that the body of a man is composed of four humours: blood, yellow bile, black bile and phlegm. If these are in balance, the person is hale and healthy. But if there is an excess of one, it swamps the body, disturbs its equilibrium and leads to ailments or even death. $new_page;
book_plague_3 ... The excess of mucous may also lead to diphtheria, for example. The body endeavours to get rid of it by coughing, sometimes spasmodically. It leaves sores in the throat and mouth that trouble the sick and complicate the intake of fluids. The whole agony is further exacerbated by fever, often accompanied by malaise. After a few days, a rash or spots appear. People often become infected by association with a sufferer, but not everyone so succumbs to the infection. Diptheria does not infect animals, nor do the suffer from it.$new_page;
book_plague_4 Plague, caused by black bile fluctuations, often exhibits many signs. These include fever accompanied by malaise, often alternated with a spastic cough, perhaps even diarrhoea, when the body endeavours to rid itself of excess black bile, and great thirst. After a few days, sores erupt on the body, on the neck under the jaw, in the armpits and groin. Later black spots are seen on the fingers, nose, mouth, and other protrusions of the human body where accumulated gall settles. It spreads among people, but some people are not afflicted. Small animals do not suffer from the plague, but bigger ones may be infected. $new_page;
book_plague_5 A profusion of yellow bile can lead to dysentery, which is manifested by various signs, primarily by violent diarrhoea. Vomiting is present only rarely. The sick also suffer from terrible thirst, abdominal cramps and fever. It is transmitted from person to person, but animals do not suffer from it.$new_page;
book_plague_6 But there are also other ways in which the inner humours are disturbed and the blood weakened. One such is by poisoning, which is manifested by fever and delirium, stomach ache bringing convulsions, diarrhoea and great thirst. If a person is poisoned by gas, for example in mines, near swamps or similar places, there often appears on him a rash around the nose and mouth. However, this rash does not occur if the poison is ingested through food consumed. Poisoning is not transmitted between humans or animals, but if they all drink, for example, from the same source of water, then people are inflicted as well as animals, the latter often sooner.$new_page;
book_plague_7 An interesting case of imbalance of internal fluids is the Saint Vitus dance, which is manifested by the inflicted dancing wildly, contorting and twisting; they may also sing, scream or lament. They move as if in a trance and wander deliriously. They may dance for days, weeks or even months, generally until they become exhausted or die. Some may strip off their clothes and devote themselves to sins of the flesh. In one case, dancers were helped by falling from a bridge into the river below; those who did not drown or die from the fall came to themselves and ceased to dance. It has been reported that this dance plague is highly contagious, although it only affects humans and not animals. St. Vitus dancers who tried to draw animals into their capers ended up kicked and bitten.$new_page;
burgundsky_kabatec_barve Aachen dyed gambeson
burgundsky_kabatec_kratk Aachen short gambeson
burgundsky_kabatec_prost Aachen gambeson
herb_belladona_desc Beware this plant! For its great toxicity it is unsuitable for the apothecary and even a small amount if used badly can bring death! It induces shakes and chills, the body is gripped by convulsions and strange visions. Some old wives know other uses too, but the medical arts have no use for belladonna in cures.
herb_belladona_effect Very poisonous!
herb_belladona_occur It grows in clearings and in leafy woods, but it is best not to seek it at all.
herb_comfrey_desc Called also Black Salsify, it is the best remedy for broken bones, swelling and bruising and aids as well against internal pains from the bones. It is used for health and resilience, but it also drives away horses and big animals.
herb_comfrey_effect Greatly helps the health and stamina, but induces fatigue.
herb_comfrey_occur Grows most of all on banks by water and in ditches around fields.
herb_dandelion_desc Drinking it drives the urine strongly and thus purges the body. It is used for prevention of various ailments. It strengthens the endurance of the body under stress and in a syrup drives away colds in long winters.
herb_dandelion_effect It strengthens vitality and stamina.
herb_dandelion_occur Grows everywhere as a weed, but mostly on grassy slopes and meadows it is to be found.
herb_eyewort_desc A miraculous herb for all ailments of the eyes and sight. In a compress it relieves inflammation, in suitable combination it improves agility and dispels night gloom from the eyes. He who desires to have sharp eyes should drink regularly a tonic boiled from Eyebright.
herb_eyewort_effect Increases agility and speech.
herb_eyewort_occur Grows on pastures and heaths and in all places where there is light enough, as well as wet ground.
herb_hypericum_desc St. John's wort, the king of all medicinal plants, purifies the blood and dispels dropsy and kidney stones. Whoever brews it in wine arms himself against all alcohol, whoever brews it in oil prevents decay of meat. It is good also for stamina and sharp eyes, it unties the tongue and dispels foul moods. When used too often it loses its effects on the body.
herb_hypericum_effect Improves agility as well as stamina, but somewhat takes away strength and vitality.
herb_hypericum_occur It is most fond of leafy woods, glades and clearings.
herb_chamomile_desc Dispels all manner of sickness, as well as quieting fever and women's monthly pains. In an infusion it is good to soothe the stomach as well as evil thoughts, but combined with the wrong herb induces sleep too deep. For better and quiet sleep it is well to drink a weak infusion before bed.
herb_chamomile_effect Strengthens agility and speech and induces hunger.
herb_chamomile_occur Most often it is found in fields and fertile land.
herb_marigold_desc Good against cramps, inflammations and ulcers, against many skin blemishes and fungus, good for bathing and ointment as well as a medicinal drink. It helps women against monthly pains and restores regularity to them. Placed on a wound it speeds recovery. It is sometimes mixed with other greens in a drink to arouse love desire and the affection of the opposite sex.
herb_marigold_effect Raises health and vitality.
herb_marigold_occur Grows where the earth is fertile - on rubble piles and dung and abundantly too in pastures.
herb_mint_desc He who mulls wine with mint and drinks it in the morning cannot that day be intoxicated by any other drink.
herb_mint_effect Improves speech and dispels fatigue, but increases hunger.
herb_mint_occur It is rarely found in nature, but rather alongside houses and in gardens cultivated.
herb_nightshade_desc For immediate relief from pain and for anaesthesia before medical treatment in which the flesh must be cut, for it kills pain and puts the body in a state of torpor. It is not recommended for picking or using by lay folk for its toxicity, which even the beasts recognize and are wary to approach it.
herb_nightshade_effect A strong poison, yet it increases vitality.
herb_nightshade_occur It grows in sunny and warm places, especially on dung and rubble.
herb_paris_desc In old wives' recipes it is said to be a protection from sickness, and in the apothecary against the headache. It is not recommended for lay folk to pick or use it, for it is poisonous and induces nausea and sleep, though rarely does the poisoning end in death, unless it be with other poisons mixed.
herb_paris_effect Reduces stamina, induces sleep and lowers health.
herb_paris_occur It may be sought in deep woods.
herb_poppy_desc A herb that is beautiful to look upon, but treacherous for the body, which is often brewed for little ones and for the sick. Brewed correctly it will put anyone to sleep and immerse them in dreamless darkness, to awake with head left empty. Boiled with the tooth of a wild boar it is said to help the hunt.
herb_poppy_effect Brings fatigue and reduces stamina.
herb_poppy_occur It is found abundantly in fields and furrows as a bothersome weed.
herb_salvia_desc An aromatic herb for fumigation and brewing potions of all kinds, it drives away insects as well as evil spirits. Too much inhalation induces prophetic dreams. Whoever drinks sage shall have less headache after alcohol, whoever drinks too much shall become dull-witted. Whoever drinks it in moderation and brewed in the right combination shall gain strength in battle.
herb_salvia_effect Improves strength and vitality. It reduces speech.
herb_salvia_occur To be found in pastures and on hillsides.
herb_thistle_desc Thistle is a miraculous medicine against various ailments and plague especially. In water it gives relief from pain and poisoning and in ale restores the appetite. In wine it dulls a man's wits and should not be thus imbibed.
herb_thistle_effect Adds stamina, reduces speech.
herb_thistle_occur It grows in roadside ditches, in clearings and where there is relief from the sun and rather shadow gathers.
herb_urticaria_desc Take pounded nettle leaves and place them on a wound and the bleeding will stop at once. Also chopped and steamed it provides a tasty meal that dispels hunger. It should not be mixed with certain herbs, for then it may cause cold shivers. Its burn and sting are good against ache of the joints.
herb_urticaria_effect Improves health, but lowers speech and vitality.
herb_urticaria_occur It can be found abundantly by water, on the edge of woods and in the furrows of fields.
herb_valerian_desc The name "Valerian" means "to be healthy" and truly it helps against all ills - pains as well as impure influences. It is known as a panacea for various ailments and an additive to drinks that arouses loving desire and summons lovers. Hung in the house it protects against lightening and properly prepared helps in the hunt.
herb_valerian_effect Renews health and energy, but lessens strength.
herb_valerian_occur To be found on forest paths, in mires and peat bogs and everywhere that ground is damp.
herb_wormwood_desc Whoever suffers from fever and headache should put on his head at night a bandage dipped in it. It helps also against chills and dizziness when drunk in an infusion. For increasing strength it is good to lessen its bitterness by the correct addition of other herbs, though with others it has sometimes detrimental effects.
herb_wormwood_effect Greatly increases strength and dispels fatigue, but lowers speech.
herb_wormwood_occur Abundant grows on roadsides and in fields.
kutnohorska_prosivanice Kuttenberg gambeson
kutnohorska_prosivanice_kra Short Kuttenberg gambeson
kutnohorska_prosivanice_nab Kuttenberg gambeson
kutnohorska_prosivanice_pul Kuttenberg split gambeson
latin_exam
lehka_prosivanice Light padded armour
lehka_smolenice Light tarred jacket
lehky_prosivany_kabat Light gambeson
monasterySchedule
novice_info_1 Siskin
The youngest son of the illustrious Sir Smil Flashka, Baron of Pardubitz; his faith is tepid, perhaps even apathetic. His father has bestowed most generously upon the monastery a great sum of money in return for his son’s acceptance. Therefore, he was accepted despite many objections to his nature and despite possessing an unsuitable temperament for monastic life. Upon his entrance, Sir Flashka of Pradubitz the younger contributed another substantial donation to the monastery; therefore, let us be, at least at the beginning, more tolerant towards his transgressions. Siskin requires work; he must be taught discipline, be led to faith in Christ, and kept at a great distance from the monastery cellars.
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novice_info_2 Jodok
In spite of his sinful past, he could prove to be a right and true model for the other novices to live and act by. Diligent, sedulous and firm of faith, he is always first to step forward when a task needs to be done. He hails from a line of wealthy yeoman; in his fifteenth year, guided by the Devil, he forced himself upon a young lass, deflowering her. Yet he cast aside the guilt that should have burdened his mortal soul, pointing the finger of blame at a farmhand, who was punished with the greatest of severity. In the year last, after attempting to ravish yet another maiden, he received his just punishment - the girl's enraged father saw to it that Jodok was sent to the monastery. In spite of these former sins, to this day he has maintained righteous behaviour and he is the most suitable candidate for the clerical life.
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novice_info_3 Antonius
The son of a wealthy merchant of Vlashim, he studied theology at the University in Prague, which he did not complete, for his father fell ill and was in need of constant care. Upon his father’s death he inherited, alongside his brother, his business, although he did incline more towards books than commerce. Indeed, in his hands, the business languished. Having come to an amicable agreement with his brother, he set his mind to follow his heart, a path which led him to the door of our monastery, wherein, in his words, he is sure to find greater peace than in a merchant's shop. He has demonstrated his education well; he knows Latin best of any of the novices, although his diligence and meticulousness leave much to be desired.
It must be said also that his manner gives rise to doubt about his claims. I shall have to send an inquiry to Father Stephen of Vlashim to determine if he is indeed known in that part of the land.
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novice_info_4 Lucas
Quiet, studious, and humble - a true candidate for the Order of Saint Benedict. He is always obedient, speaks little, and prays more and with greater passion than many of the elder brothers. His only flaw deserving of admonishment is his inclination for Sodomite perversions, for which his family had him removed to this place, for fear that his actions would bring the shame and condemnation of their honourable fellow citizens upon them. In the time he has been here, his perverse nature has not manifested itself in any way. However, he must be observed with a cautious eye, particularly in regards to his contact with the other young novices, for if two brothers were to lay together, it would besmirch this monastery in its entirety.
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novice_info_5 Gregor
A largely unsuitable candidate for the monastic life. He is the son of a nobleman of lower rank; he seems to pose more problems than even Siskin. Accustomed to wealth, intoxication and philandering, yet forced to don the monk’s habit at the direct command of the Lord of Dauba, whose daughter he did make with child, thus thwarting her planned marriage to another lord of great means. He is not to stay in the cloister all his life. He is here to learn better behaviour, for which his father donated a handsome sum to the monastery. A firm, strict hand is needed to guide Gregor and it shall take many a punishment before he learns to bow his defiant head before God Almighty and the rule of His servants on Earth.
obycejna_prosivanice Common gambeson
obycejna_smolenice Ordinary tarred jacket
podzbrojova_prosivanice Aketon short
podzbrojova_prosivanice_bar Aketon dyed
podzbrojova_prosivanice_kr Aketon short
podzbrojova_prosivanice_tm Aketon dark
prosivana_vesta Quilted vest
prosivana_vesta_barvena Dyed quilted vest
prosivana_vesta_cernena Dark quilted vest
prosivana_vesta_pulena Quilted vest
prosivany_kabat_barveny Quilted dyed jacket
prosivany_kabat_kratky Short quilted jacket
q_acceptanceLetter The bearer of this writ, Karl of Nemanitz, has been deemed propitious to be called forth to the Monastery of Saint Procopius at Sasau to take the monastic vows and henceforth become a novice in the Order of Saint Benedict.
Peter of Zbyshov
Abbott of Sasau
q_book_lore_basne_1 Gentle Night
Gentle night, why linger on?
I yearn thus for my love so long,
Without her words to calm my breast,
Who shall set my soul to rest?
And now my heart in sorrow dwells,
From melancholic pining swells.
Since I, alas, was forced to part
From the mistress of my heart.
Ah Lord, let me not wait in vain,
I yearn to see my love again!
Oh gentle Sir, be of good cheer,
I shall not cling to another, dear.
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q_book_lore_basne_2 To Love and Be Forlorn
To love and be forlorn
Is like night without a dawn.
To be close with nought to say,
Like winter frost in May.
To have lips and yet kiss not,
Is like leaving grain to rot,
To love without consumating
Is like unsown fields in the spring.
I shall love you then, my dear
As long as you lie with me here.
If you'll not give your all to me,
No longer shall I bide with thee.
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q_book_lore_basne_3 Ode to Woman
Woman is the root of sin,
And yet of virtuous deeds again.
In Eden it was woman's deed,
To pluck the apple from the tree.
If you've no wealth to offer, you say,
She will scorn you and turn away,
But once you promise her treasure,
She says she will love you forever.
To murderous wrath she gives birth,
Leaving no peace on this earth.
Wounds inflicted by swords,
Cut less deep than sly women's words.
q_book_lore_divci_valka_I The Maidens' War I
Upon the death of Princess Libusse, the maidens who had enjoyed her accompaniment found that they were no longer held in the great esteem they had once enjoyed. They recalled how their princess had ruled over the male part of their tribe and when the menfolk said unto them, “Hark! You have ruled over us, we have bowed before you, and now you seem as sheep that have gone astray”, their anger rose greatly. And the anger of the women and maidens having caught fire, the females of the tribe took up spears and swords and waged war against the men under the command of Vlasta, Libusse’s attendant of highest standing. On her command they built the castle at Děvín and then dispersed throughout the land to call into service all women to wage war against their husbands and brothers.
Yet hardly a soul took them seriously, and it was with great mirth that the men did observe these girls taking up arms and learning to saddle horses. However, Přemysl, the wise ruler that he was, did not find merriment in these actions and warned his men to broker a peace. His warnings were not heeded, however, and they set out to Děvín in great merriment. But alas! The women did not flee! With Vlasta in the lead, they charged out of the gate, chainmail on their bodies, helmets on their heads, and spears aimed to kill. “If we allow ourselves to be vanquished,” called out Vlasta, “it will be then that the men shall laugh at us. We shall become their servants and slaves! For it is better to die than to give up! Strike at the men, at each and every one, be he brother or father.” And the furies then did set upon them, until three hundred men lay dead in their own blood and the rest had fled. When news of this victory had spread throughout the land, other women did not falter and came straight forth to Děvín. And hence the men were greatly aggrieved at home, for they were alone. And they were aggrieved on the battlefield as well, for the women gave them no quarter, sparing neither brother nor father.
q_book_lore_divci_valka_II The Maidens' War II
And the women in their warring oft employed deceit and ambuscade. Here under the guise of a lover one slit the throat of a young man; there another, feigning to be a respectable daughter, her own father in his own home did stab. One day Ctirad, who did in combat slay a great number of Vlasta’s she-warriors, set off with a company of his men and did with their own ears hear a mournful crying and did see with their own eyes a beautiful girl chained nearby a rock, a hunter’s horn hanging from her neck, who entreated them to show unto her mercy and to free her from her bonds. Ctirad, having cast aside all caution, dismounted and did draw near to the girl to set her free. The girl gave thanks unto him and did relay to him that she was called Sharka and that the women of Děvín had pounced upon her and bound her for her unwillingness to wage war against the men, and to humiliate her had hung the horn upon her neck for her to call for help. And before her they set a vessel of mead, for her agony to stoke as she died of thirst. He comforted her and together the mead they did drink and they conversed, until the entire company was overcome by sleep, and Ctirad, emboldened by the mead and the delicate voice of Sharka, the horn did grasp and blow it with the full force of his lungs. Forthwith a storm did arise. A cry rang out and from all sides did ascend upon them bands of armed women, and having slayed all the men, put Ctirad into the restraints from which he had ere freed Sharka. She stood above him, laughing.
In the morn, for to mock the men, a great wheel was brought out in front of Děvín and in its spokes was woven the broken body of Ctirad… When the other man had received news of this happening, young and old from all corners of the land sprang forth to avenge his tortuous death. None had ever seen such an army as the one that then laid siege to Děvín and soon conquered it. Many girls fell upon that day, and many more fled, never to be seen again. Those that survived begged their brothers and fathers for forgiveness, yet spared they were not. When the men had slain the girl’s army in its entirety, then then took to destroying Děvín, until all that remained was dust. And thus was ended this time of strife.
q_book_lore_dvojpapezstvi The Papal Schism
The Holy Church is the home of all Christians on the Earth, and at its head stands its shepherd, that is, the Pope. The Pope is the leader of all Christianity and the successor to the seat of Saint Peter, which was established by our Lord Jesus Christ Himself. But it has transpired that not one, but two, holy fathers sit upon the papal seat, and good Christians can only argue over which is the true one and which one should be respected and which shall be eternally damned. It all began when Pope Boniface VIII refused to crown King Philip the Fair of France as emperor, to which the latter refused to acquiesce and in the year 1309 he had the Holy See removed to Avignon, where he could keep it under his watchful eye. Thus, for many years the Holy Father sat upon the papal throne not in Rome, but in France.
In 1377 Pope Gregory decided to leave Avignon and return the papacy to Rome, but after his untimely death, two conclaves met to elect a new pope, in both Rome and Avignon. And thus, it came to be that there was a Pope Urban in Rome and a Pope Clement in France, and both received great support from the rulers of Europe, who favoured one pope over the other as they saw fit. These two popes excommunicated each other and proclaimed each other to be an arch-heretic and the antipope, and thus, a great schism and decline within the Holy Church did arise, and now many do criticize it and demand remediation, for how can the Pope fulfil his duties as our shepherd when there are in fact two popes who claim to be the true representative of God and their rival to be a messenger of Satan? Whose words should a good Christian heed and whom should they entreat for intercession? Which Pope's hand may annoint a king? As long as there are two popes, hunger and pestilence shall plague the entire world and much strife and suffering does await us…
q_book_lore_karel_IV Charles IV.
He was the greatest and most venerated of Czech rulers, whose legacy shall forever be indelibly etched into the hearts of the Bohemians and into their country, for no other ruler can come close to exceeding his deeds or his leadership. He was born in the year of our Lord 1316 as the firstborn son of John of Luxembourg and Elizabeth of Bohemia of the Přemyslid dynasty, and thus through his veins flowed the blood of both of those famous families, but it was the Přemyslid blood that later brought him, as emperor of the whole Roman Empire, back to his country, where his seat he did establish. For when the old king died and left the kingdom to his son, it was desolate and impoverished, and young Charles, who made haste to receive the crown, could not yet properly speak the language of the Bohemians. Soon thereafter he learned to speak as fluently as any other Bohemian and could converse in four other tongues as well, for he was learned and he did begin to write a book of his own.
By his hand the kingdom was soon ameliorated and he rose it to great glory, whether through his skill at arranging marriages of state (he was wed four times, each time acquiring a new wife and a new piece of territory that he received as a dowry), or through building and education, which during his reign flourished greatly, or through the newly founded University at Prague, which achieved renown throughout all of Europe. The construction projects that he commenced include Prague’s New Town, which he founded on the opposite bank of the Vltava, a stone bridge that connected the Old Town and the New and has no match in Europe, and Karlstein Castle, which amongst fortifications is a building of most fine ornament and rich decoration. He rose up the Kingdom of Bohemia within the Roman Empire, for by his decree the King of Bohemia became one of the prince-electors.
When, after a long reign, he died in 1378, the entire land was plunged into grief and thousands of people followed his coffin. In the eulogy given by the bishop at his funeral, he was called the “father of the nation” and may that epithet remain his for all time. His sons, Wenceslas and Sigismund, quarrel over the throne to this day, for Wenceslas as the rightful heir has failed as a king and favours hunting and amusement over ruling, and his brother Sigismund has invaded the country with a massive military force and has seized the power that once belonged to his father.
q_book_lore_knizka_modlitebni_1 Prayer to Saint Wenceslas
Saint Wenceslas,
Ruler of Bohemia,
Our Prince,
Intercede for us with God,
The Holy Spirit.
Kyrie Eleison
Heavenly the beautiful kingdom,
Blessed is he who cometh there.
Life eternal,
Fire bright
Of the Holy Spirit.
Kyrie Eleison.
We ask you for your help;
Have mercy upon us,
Console the sad,
Drive away all evil,
Saint Wenceslas.
Kyrie Eleison.
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q_book_lore_knizka_modlitebni_2 Lord, have mercy on us
Lord, have mercy on us,
Jesus Christ, have mercy on us,
Saviour of the whole world,
have mercy on us and hear,
O Lord, our voices;
Lord, give to all of us
life and peace in our land,
Kyrie Eleison!
q_book_lore_kralovstvi_ceske The Kingdom of Bohemia
As far back as the memories recorded in our great chronicles do stretch, our land has been fertile and settled in great abundance and offered refuge to many and exceeded other countries in beauty and bounty. Before the waning of the first millennium, two empires did exist here side by side—the Great Moravian Empire and the disunited Duchy of Bohemia, in which the Přemylid dynasty did reign supreme and Saint Wenceslas, the patron saint of the land, did hail from this lineage, as did his brother Boleslaus I, who solidified power and unified the land. His son, Boleslaus II, did promote the parish of Prague into the Diocese of Prague, and thus the land did join the Holy Roman Empire, although no ruler of the Přemyslid lineage had yet received the title of king. The first to do so was Vratislaus II, who in the year of our Lord 1086, for coming to the aid of the emperor during the attack on Milan, did earn himself the crown, but his progeny did not have such fortune until Ottakar defended his inherited right to the crown. It would have been natural for him to then occupy the neighbouring land of Moravia, but he did not, for he wisely and peacefully charged his son with administering this land and thus did make of Moravia a March, which later became not an imperial fiefdom but a royal fiefdom, belonging to the Bohemian Crown.
But the Přemyslids were not meant to rule for long, for a murderer’s hand did intervene and this great dynasty was slayed by the sword and the empty throne did then fall to the Luxembourgs, who did annex to this country other territories of great size, so that the Kingdom of Bohemia nearly stretched from sea to sea. The most famed of kings of Bohemia, and the King of the Romans in the same man, was Charles IV of Luxembourg, who did establish great wealth and bounty for the entire land and its fame did spread, for he did promote the diocese to an archdiocese and did command for a great University at Prague to be built and a New Town with a stone bridge to connect it to the Old. The University at Prague did become the home of many a learned man and Prague did become the Seat of the Empire.
Charles’s firstborn son, Wenceslas IV, was bequeathed a land of great riches and prosperity by his father, but he did devote himself more to whores and drink than to wise rule. He did set his own bishops against Rome and against each other and his incompetence as a ruler was so great that his own brother, who had inherited the ways of a ruler from his father, had him taken prisoner and dethroned.
– A note: What has been written here about the good King Wenceslas is a blatant lie. Sigismund, that Ginger Fox, is the son of a whore and traitor to his land! King Wenceslas is the one true King!
q_book_lore_kterak_medovinu_variti How Good Mead is Brewed
You will need 2 masses of honey, 4 of water, a quarter mass of hops, a handful of sage and a handful of bread yeast
Heat the clean water such that you can put your hand in it without scalding it. Then mix well two masses of the water and one of honey and strain the mixture through clean linen into a clean vessel. Boil it all for the time it takes you to cross a field thrice, and meanwhile remove the foam from the top with a perforated spoon or bowl. When it is boiled and without foam, pour it into a clean cask and cover it so no steam escapes, and let it cool until such time as you may stick your hand in it without pain. Then take a pot of half a mass in size and fill it up halfway with hops, add a handful of sage and boil it all together for as long as it would take you to walk one mile. Then add the fermented yeast and mix it in to start the fermentation and cover it such that the vapours may escape. Leave it thus one day and night and then strain the mead through a clean cloth, leave it to ferment for three days and nights, adding more fermented yeast each evening. Let it rest for eight days, and afterwards pour it into resin-coated cask, then leave it for another eight weeks to stand and only afterwards drink it, for it is done and mead tastes best after eight weeks!
q_book_lore_kumani On the Cumans
The Cumans, or the Polovtsi, or the Kipchaks, are a nomadic people originally from the steppes above the Black Sea, whence the advancing Mongolian horde had driven them out, and a great abundance of them did settle in Hungary. But many had already settled there years before and had adopted the local tongue and the Christian faith, but many were of a wild sort and cruel nature and thus there was great suffering in Hungary until the Cumans did become civilized. Although mostly baptized, they still maintain some of their barbaric ways until today, and thus to seal an agreement, the Cumans must kill a dog and bury it in the place where talks were held.
The appearance of the Cuman is unmistakable: a shaved head, a thick plait hanging from the temple, pointy moustaches, and eyes and faces slanted, like the Mongols and Tatars, with whom they are often confused. They are small of stature, well-suited for riding horses, and often they are so skilled in the saddle that it seems as if that is where they were born. They are oft armed with a bow, which they can use to shoot with great skill from the back of a horse, or with a curved sword, the scimitar, and their armour is so light, made to accommodate rapid movement. Cuman warriors should not be underestimated, for from a young age they are trained in combat and they serve as mercenaries, as evidenced by the King of Hungary and the would-be usurper of the Bohemian Crown, Sigismund Luxembourg, who assembled an entire enormous army of Cumans and who did plunder towns and villages, because there were no other fighters in Hungary who would advance with him on Bohemia.
q_book_lore_kurfirti On the Prince Electors
The Holy Roman Empire stretches from sea to sea and does occupy most of the European continent. Within it there are many countries and many kingdoms, which are united under one crown and which is called the Empire. It is ruled over by an Emperor, who judges the kings and princes and who reigns supreme over all of the lands of the Empire.
It is an elected title, for when the old emperor dies a new emperor is selected by the prince-electors, of which there are seven and who are called in the German tongue Kurfuersten. Emperor Charles did establish this system in his Golden Bull and these seven electors are as follows: the Archbishop of Mainz as the imperial chancellor of the German lands, the Archbishop of Cologne as the archchancellor of the Italian lands, the Archbishop of Trier as the chancellor of Burgundy, Count Palatine of the Rheine as the arch-steward, the Duke of Saxony as the arch-marshall the King of Bohemia as the arch-cupbearer, and finally, the Margrave of Brandenburg as the arch-chamberlain. All of these electors must agree upon an emperor and confirm his election, and then the emperor must accept the crown from the Pope, to confirm his title, which in current times is a complicated affair, for there are two who claim to be Pope and no one knows which is the true one.
q_book_lore_liska_dzban Fable of the Fox and the Pitcher
Once a fox was searching around,
For any food that could be found.
To an empty farmhouse she did roam,
Wherein a beetle had made his home.
She asked him, “Beetle, kindly tell me
whose abandoned farmyard can this be?”
To which the beetle did confess,
“That I cannot even guess.
I came here just a while ago
Little I’ve seen, and less I know
The fox began to look around,
To find anything she could hunt down;
She sniffed around a bit and then
To an iron stove she went;
And as she turned and looked above
She spied a pitcher on the stove.
“Good day, jug!” she greeted it
“I trust, sir, that you’re well and fit?”
No reply came from the pitcher,
So the fox picked it up and took it with her.
She carried it outside panting hard
Where she met the beetle in the yard.
“Fox, what are you carrying?” asked he,
“You can barely walk, I see.”
“It’s a pitcher that I found,” she answered,
Which will surely please my master.
At the top of a hill the jug weighed her down,
So she dropped it on the ground.
She said, “Good sir, now if you will,
I’d like you to roll down the hill.
Don’t take it ill, dear man of clay,
But you’re too heavy to carry all day.”
Down the hill the pitcher charged,
The fox ran after, panting hard:
“Pitcher, must you run so fast?
My heart will burst inside my chest!
The jug reached the bottom and came to a halt.
No more could he roll; it wasn’t his fault.
“Come now, sir!” the fox did scold,
Only halfway have you rolled!
It seems you don’t want to go with me,
Well, like it or not, you will, you’ll see!
Jug, you’ll stick with me forever;
From now on we will not be severed!”
So saying, she tied it to her tail:
“Now, pitcher, come with me you shall!
In your own juice you soon will stew,
You’ll drown in sorrow, I promise you!”
The devious fox ran with a yell
And dragged the pitcher to a well.
She’d teach that jug a lesson cruel;
Instead, she made herself the fool!
“Pitcher, for your sins you’ll pray,
No more you’ll wickedly delay!”
And then forgetting in her pride
That the pitcher to her tail was tied,
The vixen scrambled up on the ledge,
And dropped the pitcher over the edge.
“If you still refuse to pray,”
She said, “You’ll drown this very day!”
But the jug floated safe on the water,
At which the fox angrily uttered:
“Pitcher, you’ll learn soon enough,
I’ll stop your wicked bluff!
But I’ll forgive you nevertheless,
If you’ll admit your wickedness.”
But the pitcher he had nought to say,
For no tongue had that man of clay.
This made the vixen angrier still
At the pitcher floating in the well:
“I’ll humour you not one more whit,
You’ve made your bed, now lie in it!”
And at that she pushed the jug below;
The water into it did flow
And started to drag the vixen down.
She pulled away in fear she’d drown.
“Come now, jug,” she said, “Good sir,
Stop this game, I do implore!”
But the water poured inside the jug,
And slowly down the well it sunk.
As she saw the surface draw near,
The fox began to cry in fear:
“Oh woe, what will become of me?!
Oh, jug, forgive me please, kind sir,
And in return I’ll give my word
That I’ll not harm you anymore,
If you’ll let me live, a sinner poor!”
These words she said with her last breath,
And down she sank into the depths.
Till the pitcher sat on the bottom at last,
To the fox’s tail tied good and fast.
With no chance to get out, thus bound,
That was how the vixen drowned.
Thus ends the tale of the fox so sly,
Who for her slyness had to die,
Outsmarted by an earthen jug,
It was her own grave that she dug.
q_book_lore_mandevilla India
From the land of the Moors one travels to India by way of countries and mountains of various sizes. And the Indian lands are divided into three: the first is called the Greater, which has in it too much heat; the second the Middle, which is not so hot; the third is called the Lesser and is so cold that the water there turns to crystals and rock. And these are the crystals that the merchants bring here.
In India there are many different kingdoms, strange customs and passions, people and animals. It is called India after the River Indus, which flows through it, and the people who live beside this waterway are wise and ugly and they hunt eels in the river that are more than thirty feet long! There are as many as five thousand islands in the sea, on each of which different laws and customs prevail and each of them is a whole country with a king and his subjects and there are thousands of castles and towns and countless people, though they are unknown to us, for few people travel out of India, because wherever they should go, they would be homesick for their country, and also because on your travels you will encounter many cutthroats and also there live there many terrible beasts and poisonous worms and the oceans are so dangerous that one would hardly swim therein and in some places is the heat so great that in the daytime people are burned to death by the sun. People here are sick, too, and from the heat the intestines come out of their bodies. And in this land no iron or other metal is allowed, for in the land are many magnetic rocks, and therefore if a ship should have such metals on it, it would be drawn onto the cliffs and everyone on would die.
q_book_lore_markrabske_valky On the Margraviate Wars
When Emperor Charles IV had taken his last breath, order in both the Bohemian lands and in the entire Roman Empire began to deteriorate. The new emperor, Wenceslas IV, could not maintain unity and prosperity, and thus this union of states did begin to unravel and its rulers, without a strong hand to guide them, did begin to quarrel and conspire against each other. In the Lands of the Bohemian Crown, and particularly in the March of Moravia, it led to support for Sigismund of Hungary, the brother of Wenceslas IV, who was seen as a better ruler, who could resolve conflict and quell disorder.
Wars in Moravia began when King Wenceslas, represented by his cousin Prokop, after the death of the Bishop of Olomouc did occupy for himself all of his estates and did consider them to be his own, and the tide of resistance did rise as many of the Moravian nobles did claim these estates as their own according to inheritance rights. Jobst of Moravia stood at the head of the discontent lords and with support from most of the Moravian dukes, he began to openly rebel against the king and did ally himself with Sigismund of Hungary. This act of rebellion was not so much about the Bishop’s estates, but about who would rule Bohemia and Moravia—Wenceslas or Sigismund. For the time being, however, only inheritance rights are spoken about aloud, for no one has yet dared to make mention of dethroning the king.
Moravia has found itself in a whirlwind of fighting and anarchy, for the local nobility have plundered each other’s towns and conquered each other’s castles, depending on whose side they were on and to whom they believed the estates should belong to. How many villages were razed to the ground and how many innocent lives were taken in the name of this tug-of-war… Many knights, who had up to that point demonstrated behaviour and deeds fitting to their rank, now formed robber bands and on the highways attacked and murdered travellers and merchants alike, for there was no one to stop them. Later other Bohemian lords did side with the Moravian cause, with Jobst at the head, and the king was imprisoned and Sigismund was openly supported to become the new king of the land.
q_book_lore_meluzina_1 The Tale of Melusine I
Knight Raymond was a good friend of the Count of Poitiers. Once they went together to hunt wild pigs, but the Count of Poitiers was attacked by a raging boar and knocked from his horse. Brave Raymond rushed to save his friend and tried to kill the enraged beast, but his blow glanced off its back and instead of taking down the creature, he killed his friend with one blow. Aghast at his deed, Raymond fled deep into the forest, where he grieved over the death of his friend, little knowing that he had acted according to an ancient prophesy, and through an evil heart. Thirsty, he knelt down by a pool in the woods to take a drink and rest a while, whereupon he saw a most beautiful maiden sitting by the pool. She came to him at once and asked what a knight was seeking so deep in the woods and why he was so sad. Disarmed by her beauty, Raymond fell in love with the girl and told her the whole story of his misfortune. Then right away he asked her for her hand in marriage and the maiden, who was called Melusine, accepted his offer, but she warned him that her husband must never enter her chamber on a Saturday and must leave her alone all day.
From the moment that the knight returned from the forest with his bride, he met with only good fortune. He defeated all the old rivals of his family, put to rights all wrongs against them and got back many castles and estates that others had stolen from his glorious family, thereby exalting his own good name and that of his line. Raymond served his liege so bravely that the lord asked him what he would like to have for his services. Whereupon the knight replied that he wished to have in freehold as much land as would fit within the skin of one stag. His liege lord laughed and gladly agreed, little knowing that Melusine had advised him to cut the skin of a stag into thin ribbons and weave a long rope from them. This she then made even longer by a magic spell, so that it would hold an even greater tract of land. Melusine made a spring rise up in the middle of this land to water the earth and ensure a good harvest every year. By other spells, Melusine erected the great Castle Lusignan, where she and Raymond made their home.
q_book_lore_meluzina_2 The Tale of Melusine II
Knight Raymond and Melusine lived happily and had many children together, all of whom were marked by the mark of the family, though all became brave knights and wise rulers. In time, though, Raymond began to be consumed by curiosity as to what his wife was doing alone in her chambers on Saturday and why only she could be there on that day. So one Saturday he hid and waited for his wife to come to her chambers. With his knife he cut a slit in the door through which he could see inside. And what he spied there horrified him. In the room was a big tub of water in which Melusine reclined, but from the waist down she had the body of a scaly creature – a serpent! Fright gripped his heart and he called out in surprise. At which Melusine realised that her husband had betrayed him promise to her. She was seized by terrible sadness, turned into a dragon and flew out the window. And from that moment Raymond never saw his wife again…
Until, many, many years later, she appeared to him to tell him he would die in three days time. And so it came to pass, and Raymond died. From that day forth cursed Melusine secretly guards the lives of all the descendants of her line, and appears to them three days before their death to foretell it.
As was foretold, many glorious princely families descended from the line of Raymond and Melusine. Among the most renowned, respected and foremost of them is the Luxembourg family, including Wenceslas IV, King of Bohemia, and his brother Sigismund, King of Hungary. That is why the knights of this clan often carry in tournaments an ornament in the form of a dragon, and because they themselves have a little dragon’s blood in them, it is not prudent to anger them or enter into conflict with them or disagree with them, because their lineage makes them quick-tempered, quarrelsome and hot-blooded.
q_book_lore_nova_rada The New Council by Smil Flashka of Pardubice
‘Twas in a time that’s now long gone,
The King of all the beasts, the lion,
Sent his envoys far and near
For all the animals to hear.
Every one, both great and small,
Must answer to their monarch’s call.
This command the lion did say;
Even Prince Eagle must obey
And bring all birds upon the wing,
To come and bow before their king.
The king’s command by all was heard,
They heeded well the royal word.
Even the eagle’s princely domain
Could not deny the lion’s reign.
It too was subject to the king,
Who in those days ruled everything.
And so the eagle, Prince of birds,
Obeyed the lion’s royal words
And brought his legions of the air.
All creatures then assembled there
In one great restless throng awaiting
Anxious to oblige their great king.
Attentively they craned their necks,
To hear what orders would come next.
Looking down on all his court,
The lion started to report
Why they were all assembled here
To hear his words with pricked-up ears:
“Loyal subjects, dearest friends,
Well I know that to the end
You served my father faithfully,
As all know well on land and sea,
‘Twas by your council and your aid,
His kingdom of the world he made.
This loyalty shall you give me too,
For I have placed my trust in you,
Lords and ladies, princes, knights,
Subjects of my realm by rights.
I am a king of tender years,
And so you all are gathered here,
To advise me, each and every one,
How my dominion should be run.”
........................................................
(Continues with how the animals advised their king to rule wisely and justly, so that his kingdom would prosper and his subjects thrive. All of this, though, is treated of in another book.)
q_book_lore_o_adamitec On the Adamites or Naked Worshippers
In the year of our Lord 1259 a new heretical sect did come to Bohemia and settled amongst the people. The Adamites, or naturists, travelled through the land at that time. Exposing their backs, they did roll as pigs in mud and beat themselves with canes and then through the land did proceed with their nakedness and shame for all to see. They spake evil of our fatherly pastors and of the word of God when they proclaimed that “our devotion to God and our atonement be of greater worth than your praying”. And they did press for the Holy Mass to be done away with, for it was their belief that every soul could find its way towards the Heavenly Father without the Holy Church’s guidance. And when the common people and lords alike did see this, for they were ignorant of the knowledge that it was the Devil’s hands that led the Adamites, they did join unto them and in great numbers their backs did beat. Even the women did avow themselves to these unclean deeds! Had they the desire to make their lives right with God and atonement therein receive, they should have turned to the priests. But lo! The naturists, guided by the devil Lucifer, did endeavour to replace the Holy Pope on his throne! When this news was heard in the holy city of Rome, an army was raised to smite these heretics by sword and by flame. For they were indeed nothing more than heretics.
q_book_lore_o_libusi On Libusse and Premysl
Krok, ruler of the Bohemian tribes, had been blessed with three daughters. Kazi, Teta, and Libusse. Kazi possessed vast knowledge of all matter of flora and herbs and was wise in the arts of healing, Teta above all others worshipped the gods and goddesses and made unto them all manner of sacrifices, and the last daughter enjoyed great favour and respect, for wisdom and reason did serve her well, and having been endowed with the power of soothsaying, oft did look into the future and make prophesies. When old Krok died, it was she who sat upon the throne and ruled wisely, for she could resolve conflict with her esteemed reasoning and bring peace to all aggrieved parties.
It was a time of abundance and equality between all; however, her rule went against the will of many men, for as is told "long of hair and short of reason, and shame be upon men who are ruled by a woman." Libusse, suffering great pangs of sorrow, convened a great congress to which she did invite her sisters and the elder rulers from throughout the land. And she did say unto them, "You do not appreciate freedom and for you it is a great shame for a woman to rule over you. Thus, I shall give unto you a Voivode—a man—upon condition that you listen to my words and heed my advice.”
The joyous rulers from throughout the land did swear to heed her words, and she did order them to place saddle upon her steed and allow him to go whither he may roam. At this place shall they lay eyes upon their new Voivode, a ploughman, who shall be driving a team of oxen. And it did happen as she had foreseen, and the horse did truly lead them to the ploughman, who bore the name of Přemysl. They said unto him, “Princess Libusse and all of the people of the great Czech hereby do entreat you to come with us and accept the rule that fate has bestowed upon you and your descendants.” And in reply to the messengers Přemysl did say, “It is regrettable that you have come this very morning. For if I could finish ploughing this one field, bread would be had in great abundance for all time. But alas, you have disturbed me in my task and this land shall oft know great hunger.” And then he said unto them, “I shall repeat the words that Libusse has said unto you. As you did not desire to heed a girl’s advice, now it shall be my lineage that rules over you with an iron rod.” Thereafter, he travelled with them to Libusse, whose fair hand he took in marriage, and for many years ruled wisely and well. After him his sons ruled in his stead, and thus was established the great and esteemed Přemyslid Dynasty.
q_book_lore_o_praotci_cechovi On Old Father Czech
Many centuries ere it came to be that a Voivode Czech lived in the distant lands of the Croats. Bethinking the great lack of land for his people, he resolved to set forth from his native country. Therewith convening a large congress, he made offerings to the gods, parted ways with the beloved country of his birth, and set off towards the West in search of new lands. Women, children, the elderly--on foot and in wagon, their livestock and property in tow--the entire nation followed its great leader. It was many weeks hence they reached a new country, one hitherto unknown. But lo! The people of this land spoke in a tongue that was not deaf to their ears. And they persevered, proceeding farther, until they reached a place where the inhabitants were dressed only in fur and of a hirsute appearance and blocked their path with arms in their hands. And thus they continued onward, deep through dense, untamed forests, through swamp and brush, until they came to a mountain called Říp, which rose imposingly above the surrounding plain. The entire nation, being fatigued by the exertion of its great journey, dispersed and surrounded the mountain, for to regain their strength.
Therewith Czech himself ascended the mountain, surveying the land from its heights. He beheld fertile lowlands and forests, a wealth of waters and green grazing land. On the morn, with him ascended the mountain a great abundance of his people, and upon beholding that which he too had seen, their hearts sang out. Thus spoke Voivode Czech: "Henceforth we shall not be in want, for we have found the land that we once sought! Behold! This is the promised land, one of milk and honey, pregnant with beasts of the hunt. Here we shall find great abundance and here shall we find protection from our enemy. But it lacks a name. What say you? How shall we call this great place?" In response, all stood as one and let it heard out in a unison of voices, "May it share your name!" And to the ground they did fall, kissing the soil of their new country, which has henceforth borne the name of Czech.
q_book_lore_o_svatem_prokopu On Saint Procopius
Abbot Procopius, a good Czech of outstanding learning, was first an earthly priest, who led an honourable life in full devotion to God. Later, when much blood had been spilt in the Kingdom of Bohemia, he went into reclusion, far away from people, to be disturbed by no man and far from all that is earthly and impure and to find isolation and peace so that he could pray to God. With great passion in his heart, he denied his wife and his home, his worldly property, his relatives and friends, and lo, even his own self did he deny, subjecting himself to God’s will alone. Fleeing from the tempest of human society and full of love for Christ, he left for the wilderness and there he settled, under the arches of an abandoned cave, whither armed with but the armor of his faith and the swords of the heavens did he drive forth the demons that had ere lived at that place. For many years did he dwell in the cave, his virtues shielding him from all temptation and impropriety. Prayer, fasting, and keeping vigil bound him fast to the firm rock that is Christ.
Through the mercy of the heavens did tales of the most holy Procopius’s virtues spread so that people from all corners of the Earth began to seek him out. This clean, pure, and prudent man did listen to their pleas and confessions and thus their hearts were turned to faith and their thoughts corrected. From the many gifts that were brought to him, he then built a monastery over his cave and for the greater glory of the Virgin Mary and Saint John the Baptist he called forth a gathering of several most pious brothers in Christ. Alongside his brethren, he pursued a pious life of strict morals and, using the rule of the good Father Benedict as a model, for them he did establish monastic rules for worshiping God.
Later, when Procopius had died and his soul had entered into heaven a saint and his body in his cave did lie, the monastery received his name and thereafter it has borne the title the Benedictine Monastery of Saint Procopius.
q_book_lore_o_svatem_vaclavu On Saint Wenceslas
In Bohemia there was a prince of the name Vratislaus and his wife was Drahomira. Unto them was born a son and they gave unto him the name of Wenceslas. After his father’s untimely death, he was to sit upon the throne, but having yet been grown of age, his mother ruled the land in his stead and it was his grandmother Ludmila who cared for his upbringing. His brother was Boleslaus and they grew up together, although they had little in common. Through God’s mercy, Wenceslas learned to read and write. Being learned of books and firm of faith, he could wield a sword as well. But above all it was peace and his country that he did love. He performed many kind acts unto the poor, clothing the naked and feeding the hungry, protecting the servants of God and having many churches erected. He was a paragon for his people and a ruler that was kind above others, for with his enemies he always did negotiate with good intentions and they too did kneel before his piety. With his whole heart he exalted God and the good deeds he performed were innumerable.
Thus, it was to the surprise of none that the Devil planted the seed of hatred in many corrupted men’s hearts and set them against Wenceslas. He urged them, like so many Judases, to revolt against their lord and then they did whisper to Boleslaus that his brother wished to take his life. Boleslaus, believing these words, devised a plan, out of fear and resentment, to take his brother Wenceslas’s throne as well as his life.
He knew that whenever a new church was consecrated, Wenceslas would go to that place to pray. And he did thusly when on Sunday on the Feast of Saints Cosmas and Damian he entered Boleslaus’s castle and having attended mass, he prepared to depart for Prague. His brother, detaining him, invited him to the table to drink, but Wenceslas declined. Early in the morning, Wenceslas rose and hurried to morning mass. When in front of the church gate he met his brother he said unto him “Brother, last evening you served us well.” Boleslaus then, guided by the Devil, responded thusly: “And now I shall serve you even better” and as those words left his mouth, he struck Wenceslas a blow to the head with his sword. And Boleslaus’s dogs set upon him as well and together with their master, they killed Wenceslas and left his broken body in front of the church. Boleslaus then sat upon his brother’s throne.
Today Wenceslas has already been sainted and established to be the patron saint of the lands of Bohemia. Well call unto him in times of darkness and to him we pray: “Saint Wenceslas, patron saint of our country, pray for us!”
q_book_lore_o_svatem_vojtechu On Saint Adalbert
Upon the death of Bishop Dietmar, the first Bishop of the Kingdom of Bohemia, Voitek, known as Adalbert, of the Slavnik clan, took his place. It transpired in the year 982. Recalling to mind the words of his predecessor, that amongst the common people many injustices had spread, that polygamy amongst the nobility and blood feuds amongst the people did flourish, that no soul did honour neither Sabbath nor holy days and in their place they held markets, that Christians were sold into slavery, and that in the countryside pagan customs did flourish, he resolved to devote his life to fighting against such iniquity. For five years did he endeavour to eradicate these iniquities, but he failed, and disgusted, he travelled to Rome to beg the Holy Father for counsel. And he said unto him: “My son, if you are incapable of leading your people, then redraw and at least try to save yourself”. And he wanted to journey to Jerusalem, but it was impossible to pass himself off as a common pilgrim, for his bishop’s vestments gave him away, but cast them aside he could not. And he gave his possessions to the poor and he did cast aside his vestments, and he secluded himself in a Benedictine monastery for several years. But here as well he did see how morality had been degraded and how the monks lived a nearly earthly life and in disgust he departed and returned to pastoring and the crosier.
To rectify at least some things, he founded Brevnov Monastery as well as several others and invited monks of great morals to them to live and devote themselves to God according to the strictest monastic laws. In the year of our Lord 995 a horrible catastrophe struck his family—every last man and child was murdered at the fortified town of Libice, whence only Adalbert escaped, perhaps because he was not there or because no soul dared lay a hand upon a bishop. People evil of tongue claim that it was the Přemyslid clan that did commit this massacre to solidify its power in Bohemia. Others say that it was Adalbert himself who was responsible, for he offered an adulterous wife, who according to custom should have been killed, asylum in his church and thus the disgraced clan of the husband wanted vengeance, but not finding him at Libice, they killed his family instead.
Sorrowed and disgusted, Adalbert once again retired from his affairs and set off as a missionary to the north, to the land of the pagan Prussians. There he desired to spread the Christian faith and to fight against the pagans’ idolatry, but the local inhabitants did not wish to see him and greeted him with stones and sticks. Seeing such idolatry, he destroyed their idols and chopped down their sacred grove, for they did bow before trees and considered them to be holy. When the pagans saw this, they killed Adalbert and their trees did drink his blood and his body they left there. It was only Boleslaus the Brave who had the holy remains of this martyr taken to Prague.
q_book_lore_o_svatokupectvi On Simony
May the Pope be called a simonist and seller of indulgences? It would seem that he may not, for he is, after all, the master of the whole world, whom it behoves to take what he will and how much and to act as he pleases, and that he is the Most Holy Father, who cannot be besmirched by sin. Let it be known that many Popes have been and are heretics and otherwise evildoers and should be dethroned; and much could be written thereof... And therefore do not doubt that the Pope may be a simonist! And he who would insist that the Pope may not be accused of simony or other mortal sins, he, it seems, would raise him up above Peter and the other Apostles. And what of that, that he is the master of this world who is immune to sin and may act as he pleases? The answer to that is that the only master of this world is God and it is only He who can do all things and only He who is without sin, and not the Pope.
Perhaps you will say: "Here on Earth the Pope is the Most Holy Father!" I tell you, if you can show me proof that he truly lives most holy and does so act, that he follows Christ in poverty, in humility, in meekness, temperance, moral cleanliness and labour, then I will believe you that he is the holiest of the holy. Only instead of that I see covetousness, pride and other sins that show he truly is not holy. And what of it, that I claim something other than the rest of the world, which allows the holiness of the Pope and regards him as infallible and without sin? Who then are you to believe? I tell you: even if everyone on Earth should call him holy, while in truth he has turned away from Christ, he shall not be holy only because he is called so. It is not words, but deeds, that matter before the court of God.
q_book_lore_o_zlych_kovarich Ye Wicked Blacksmiths
Blacksmiths, let ye pay good heed;
And stoop not to dishonest deeds,
Which some do, caring not a jot,
As sinful you regard it not,
Tools of wicked trade to make
Unscrupulously for profit’s sake.
A thief comes creeping, out of sight,
To your house in darkest night
And says, Master, rise and shine,
I’ll reward you well with coin,
If you'll just forge secretly
Certain implements for me.
Forge for me a powerful saw
That will cut even iron right through,
That nothing can resist at all,
Whether it be big or small;
And also a dagger of sharpest steel
That I can beneath my cloak conceal.
Forge me ten strong keys as well,
Better than any in Heaven or Hell,
Which will open any lock on Earth.
Blacksmith, give me my money’s worth!”
Thus with promise of reward
He tempts the master with honeyed words.
This the blacksmith gladly hears;
The thief’s words music to his ears.
“All the tools that you may need,
I shall willingly forge indeed!
All that you ask I’ll deliver,
As long as you pay me in silver!”
“With Groschen we will fill your purse
When you bring these things to us!
Come to us in the deepest woods,
Where our merry band will await your goods.
God gifted you with golden hands,
But riches you’ll get from a robbers’ band!”
The smith’s bargain with the thief is done;
Honour and conscience he has none.
He’d sell his soul to anyone!
q_book_lore_o_zlych_mravech On Evil Morals in Bohemia
The Czechs have ceased to preserve their good name and sinfully devote themselves to hedonistic delights. The old of their ilk stuff themselves like pigs and merely idle about in their homes, whilst the young have taken to dog hunting. The noblemen have begun to do that which once behoved only servants. Where once each lord kept his house clean and orderly, now dogs lie there; where ere hunters hunted and lords would come to visit them as need be, today they have devoted themselves to this lowly art, as if they had forgotten about their own blood. Ere they would sit at a table and attend to the affairs of the land and see to the multiplication of its peace and wealth; today they are wont to share a roof with a dog of the hunt and consider conversation of dogs and hunting to be of the most honourable variety. And thus the wealth of their estates is deteriorating and the stench of their dogs shall soon kill them.
In days of yore when they set off to war, their own country they did not loot and took only from the enemy. Yet what of today? When they depart upon a military campaign, their first action is plunder to their own country. In times ere they dared not touch the property of the Holy Church and honoured it rightly. Today they have no shame in plundering churches and monasteries. Without honour they return from battle; having molested young maidens and drunk every drop of mead, they return home like drunken beasts and new injustices do perpetrate… Not a single crumb of honour is left in these once proud Czechs. And a time will come when they shall cry over their gain and only gladly return to the old ways and order.
q_book_lore_oblehani_prahy The Peculiar Siege of Prague
In the year of our Lord 1401, in the summer after the prince-electors stripped King Wenceslas of the title of Holy Roman Emperor due to his inability and unwillingness to rule, the army of Jobst, Margrave of Moravia, and the League of Lords appeared before the gates of Prague, alongside the armies of William of Meissen with the support of Prokop, the cousin of the king, who was initially sent to William to discourage him from war, but in the end he joined with him. Together they laid siege to the town from two sides, from north and south, but their strength was not so great that they could take the town by storm or even to fully encircle its walls. King Wenceslas did not want to come out of the safety the town walls with his army, so all the armies remained in place and waited to see what would happen. And none of those laying siege wanted to send their army against Prague to destroy it, for they did not wish to cause any injury to the Kingdom of Bohemia, but only force Wenceslas to capitulate and relinquish the Crown of Bohemia.
Sigismund of Luxembourg, who had been vying for the throne, remained at that time in the captivity of his own subjects and thus he could not come to the aid of either side. It is said that if he were to have come to the aid of someone, he would have likely helped his brother Wenceslas, although he had warred with him at other times, because blood is blood and it would be preferable for the crown to stay in the family. The besiegers of Prague kept up their siege and even brought food and supplies to the people of Prague, for rowdy soldiers did not plunder the surrounding area and spared the farms. Seeing this willingness of this army, the army of Prague had no desire whatsoever to commit to violent deeds.
Seventeen days did the armies lay siege, seventeen days did they negotiate and make schemes so complicated that many got lost in them and they began to conspire against each other. On the seventeenth day Jobst and the League of Lords came to an agreement with King Wenceslas that the former will not have to relinquish the crown, but decision-making and government shall be left to the nobles from then on and that he should endeavor no more to rule. William, seeing that no fruits would be borne, retreated with his army back to Meissen.
The peculiar siege ended without loos of life or injury. The only one to suffer loss was Wenceslas, for the soldiers in the royal siege encampments had slaughtered all the game in the royal preserve to fill their bellies.
q_book_lore_pisen_chudiny Song of the Merry Poor
Now has winter come,
Hear you, ragged ones!
Evil times are on us
And clothing none!
Evil winds blow,
Evil is sown!
Blasts of bitter weather,
One upon another,
Bringing nought but bother
Heavy falls the snow,
Foretelling great woe!
Worn threadbare your cloak,
Hose torn and shoes are broke.
We sleep through summer
Heedless in slumber
Of next winter’s snows.
How great our woes,
How poor our clothes!
Ye poor, be of good cheer,
Joy is with us here!
Clothes worn away,
Heads turned to grey!
Despair, poor ones,
Shall guide us on,
What can we endeavour?
Our path forever
To seek God’s favour.
Caps from our heads torn,
None is left to keep.
What grief we have sown
So shall we yet reap!
Sheaves cut short
And sad of heart.
In Bohemia what to do,
But to the tavern go,
For relief from woe?
And at the alehouse then,
They give us nought to drink,
Oh, what misery to sup
From a dry and empty cup!
Pawn accursed,
with empty purse.
What can you endeavour?
Seek relief from labour,
And ask God’s favour.
On Friday here’s our fare:
Soup from water prepared,
Stew of grass and wood;
An end to this bad food!
Fish will there be,
From Danube or sea?
Of that there’s little fear,
For even eels are dear,
And loach are far from here.
On Saturday we’ll sup,
From grief’s bitter cup.
And on Sunday morning,
Empty bellies groaning.
At table together,
One poor as another,
We’ll sit and take our share
Of nothing else but air
And let that be our fare.
The cooks for us will brew
From mist and fog a stew,
From darkness roasted game
And venison in dreams,
Stew a log of wood
Or a club for food,
To honour guests and treat them.
Such food they serve to feed them
Would better serve to beat them!
Keep your food so rough.
Black pudding with barley
And cabbage we love,
Buttermilk and whey,
Mashed peas,
Noodles with seeds
Of poppy, smoked ham too,
A pumpkin or two,
And chickpea stew!
q_book_lore_podkoni_a_zak_1 The Groom to the Scholar
Scholar, you wretched fellow!
How can you so boldly bellow?
You, with no coin to your name
gaunt and afraid of the cane,
Trudging through this world in squalor,
Ever burdened by your labour.
However you may toil and sweat,
No better garments shall you get.
To go in rags is a pupil’s lot,
A bed to lie on you have not.
Now you lie by the hearth at night,
But in winter you will have to fight
to warm your bones by the fireside near
for they’ll drive you out without a care.
You’d be blessed to sleep on the floor at least,
Not left to lie on the earth like a beast.
Shivering on the frozen ground,
with chattering teeth and frost all round.
And still you’ll have no end to chores,
Lighting the stove and sweeping floors,
Your work may never be forgot,
although you cannot sleep a jot
when on the cold hard ground you lay.
I'm better off, I proudly say.
My bed of straw is like Paradise,
where at night I peacefully lie
like a bird in a feathered nest of spruce.
Though at times I lie in dung, God’s truth. -
but still I suffer little pain,
save when I am soaked by rain,
I must wait till dawn and my clothing dries,
And I wipe it clean as soon as I rise
so the cloth is clean and bright next day.
Mark my words, one thing I’ll say:
the peasants fear me to a man!
Wherever I may walk or stand,
all bow their heads before me low:
"Welcome, Master!”, they greet me so,
Even the farmer steps aside
and the chickens can hardly run and hide
I’m glad of that, for if they will,
let them hide in my bag until,
I take them with me to a feast -
plucked and cooked in their own grease!
One thing I’ll say, since you entreat me:
I have no fear my lord will beat me.
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q_book_lore_podkoni_a_zak_2 The Scholar to the Groom
You are but a rag from the stable!
How oft have you food on your table?
Slender you are as a weed,
no better than a peasant indeed,
mucking out dung every day
no better thing comes your way.
With a scholar you cannot compare -
whose prospects are better than fair.
Unlike you, you rabble unlearned!
God willing, one day I’ll have earned
a bishop’s mitre and crosier,
for I labour to make my life rosier.
Unless fortune should prove contrary,
I’ll soon go to the famed seminary,
in pursuit of my true aspiration,
to gain my first ordination.
And who would dare to spite me
when I am high and mighty,
in golden robes of fabric grand,
a priest or prelate of the land?
While I shall preach from the pulpit,
you will stand like a guilty culprit
in your stinking rags at your prayer,
shrinking under my glare.
You wretched bearer of ill-will,
put aside your conceit and be still,
Save your quarrels and your curses -
men’s worth is not in their purses!
Be wise and heed my advice:
if you wish for a long happy life,
abandon your stable and your rabble!
q_book_lore_praha On Prague
The seat of the kings of Bohemia, a city of grandness, whose glory reaches to the heavens. Amongst the great cities of the world, it is the greatest, rich in commerce and strong in arms, and endowed with beauty, the towers of which rise above other towns. Founded by Princes Libusse and Přemysl, her husband and the father of the Přemyslid Dynasty, with a castle of stone at a place called Hradčany, to which later quarters were adjoined and during the reign of Emporer Charles the whole of the New Town was built on the opposite bank of the Vltava River, with the largest stone bridge the world had ever seen connecting it to the Old Town, made of much stone and mortar, to which, according to legend, thousands of eggs were added for greater strength.
The population is of a diverse nature. The Czechs dominate, but many a German can be found amongst merchants and tradesmen, who live in their own quarter, and even the Jews have been granted their own “town” within Prague, into which no Christian dare step foot. To celebrate the glory of God, the One and Only, monasteries were founded at Emmaus, Strahov, and Klarov, and churches of stone are so numerous that you could not count them on two hands. The greatest and most renowned of all, consecrated to Saints Vitus and Aldabert, shall soon stand, for it has been being constructed for nearly fifty years and soon shall be completed. Under Emperor Charles a University was founded as well, which provides learning in four arts, and from many distant lands do foreigners come to study. If one was to visit only one city in life, may one make haste to Prague, for there is no more beautiful city in the world.
q_book_lore_proti_blecham_I Remedies for Fleas and Warts
Scabies and growths of the skin of all manner, the same as insects and all low, crawling creatures, have been the bane of mankind since time immemorial. For he who wishes to protect his body, he must sleep less amongst cattle, at least once a fortnight wash himself in water or visit a bath, and expose his clothes to the sun. For water and sun drive away all ailments of the skin, whilst sickness does flourish where there is the filth and stench of the human body. Keep distance from vagrants and beggars, for it is they who are the greatest bearers of illness and they can easily infect you.
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q_book_lore_proti_blecham_II Fleas
Take a new pot and grease it well with goat’s lard, and it shall draw all fleas into it or they shall congregate around it. You may also pour a decoction of wormwood in your hearth room. It is also said that fleas shall die when in your hearth room you boil wolf’s dung or wormwood with rue. But there is nothing surer than oft sweeping the floors of debris with a broom and every morn hanging and drying your bedding in the sun. It is likewise advisable to take a warm bath, but if the bath is not warm, then cold will suffice as well, and to have your clothes laundered and dried in the sun. If you follow these instructions, you are sure to rid yourself of fleas.
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q_book_lore_proti_blecham_III Warts
Take young dandelions and apply a thick layer of their milk to warts and they shall die. Or take groundsel (Lat. Senico) and churn it and mix it with liquid vinegar and apply it to warts. Or rub them oft with but salt and warm vinegar. Or take a grey-spotted Amanita mushroom and rub it on a wart. In all of these manners can you rid yourself of warts. You should not cut them off with a knife, nor should you burn them with a hot iron, for then they shall quickly return, and often in greater abundance.
q_book_lore_rataje Rattay
Nigh five hundred years have passed since the appearance of a walled settlement, which later grew into a castle guarding the borders of the land of the Zlicans and its main trade route, and even later it bloomed into a town, which, however, one-hundred-and-fifty years ago burned to the ground and was built anew in even more beautiful form, with strong walls that not even Kutna Hora or Prague need be ashamed of. The fortified town of Rattay fell under the possession of the King, and was granted as a fiefdom, and during the reign of John of Luxembourg it fell under the rule of Lord Henry of Lipa, who then had built a lower castle that they called Pirkstein. Today, Rattay is under the administration of Hanush until young Lord Capon of Lipa reaches adulthood and unto him shall be granted the whole town and its surrounding estates as a fiefdom.
In Rattay all manners of tradesmen flourish––butchers, smiths, tailors, weavers, and armourers––and great markets are held here every month. Rattay is an administrative centre and thus can afford to employ its own executioner and support a strong municipal garrison. Its large stone church is consecrated to Saint Matthew.
q_book_lore_rehole_I Silence
Let us act in accordance with that saying of the Prophet; "I have said: I will keep my ways, that I offend not with my tongue. I have been watchful over my mouth: I held my peace and humbled myself, and was silent from speaking even good things. If, therefore, according to this saying of the Prophet we are at times to abstain, for silence sake, even from good talk, how much more ought we to refrain from evil words, on account of the guilt and penalty of sin! Therefore, because of the importance of silence, let leave to speak be seldom given, even to perfect disciples although their words be of good and holy matters, tending unto edification; because it is written: “In much speaking, thou shalt not escape sin." And in another place: " Death and life are in the hands of the tongue." For it behoveth a master to speak and teach; and it beseemeth a disciple to hold his peace and listen. If, therefore, anything must be asked of the Prior, let it be done with all humility, subjection, and reverence, that he who asks may not seem to speak more than is necessary. But as for buffoonery, idle words, or such as move to laughter, we utterly condemn and forbid them in all places, nor do we allow a disciple to open his mouth to give them utterance.
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q_book_lore_rehole_II On Daily Manual Labour
Idleness is an enemy of the soul. Therefore, the Brethren ought to be employed at certain times in labouring with their hands, and at other fixed times, in holy reading. Wherefore we think that both these occasions may be well ordered thus: From Easter till the first of October, let them, on going forth from Prime, labour at whatever they are required till about the fourth hour. From the fourth, till close upon the sixth hour, let them be employed in reading. On rising from table after the sixth hour, let them rest on their beds with all silence, or if perchance any one shall desire to read, let him read in such a way as not to disturb anyone else. Let None be said seasonably, at about the middle of the eighth hour, and after that let them work at what they have to do till the evening. If the situation of the place, or their poverty require them to labour in reaping their corn, let them not be saddened thereat, for then are they Monks in very deed, when they live by the labour of their hands, as our Fathers and the Apostles did before us. Yet let all things be done with moderation for the sake of the fainthearted.
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q_book_lore_rehole_III On the Obedience of Disciples
The first degree of humility is obedience without delay. This beseemeth those who, either through fear of hell or for the glory of life everlasting, count nothing more dear to them than Christ. These, presently, as soon as any- thing is commanded them by the Superior, make no delay in doing it, just as if the command had come from God. This obedience will then be acceptable to God and pleasing to men, if what is commanded be not done fearfully, slowly, coldly, or with murmuring, or an answer showing unwillingness; because the obedience which is given to superiors is given to God, who hath said: " He that heareth you, heareth Me." Hence it ought to be done by the disciples with a good will, because God " loveth a cheerful giver," It the disciple obey with ill-will, and murmur, not only in words, but also in heart, although if he fulfil what is commanded him, it will not be acceptable to God, Who considereth the heart of the murmurer. For such a work he shall not have any reward, but rather incurreth the penalty of murmurers, unless he amend and make satisfaction.
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q_book_lore_rehole_IV The Abbot
When, therefore, anyone taketh upon himself the name of Abbot, he ought to govern his disciples with a twofold doctrine; that is, he ought first to show them all virtue and sanctity more by deeds than by words: hence, to such as are intelligent, he may declare the commandments of God by words; but to the hard-hearted, and to those of the ruder sort, he must make these precepts manifest by his actions and by his life. Therefore the Abbot ought to teach, ordain, or command nothing but what is conformable to the commands of our Lord; but let his commands and doctrine be mingled in the minds of his disciples with the leaven of divine justice. Let there be no distinction of persons in the Monastery. Let not one be loved or favoured more than another, except he be found to surpass the rest in good works and in obedience. Therefore, let the Abbot bear equal love to all; and let all be subject to the same orders and discipline, according to their deserts. With the more virtuous and intelligent, let him for the first or second time use words of admonition; but the stubborn, the hard-hearted, the proud and the disobedient, even in the very beginning of their sin, let him chastise with stripes and bodily punishment, knowing that it is written: The fool is not corrected with words." And again: "Strike thy son with the rod, and thou shalt deliver his soul from death."
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q_book_lore_rukopis_kralovedvor_1 Bouquet
Breezes waft through princely woods,
A maiden hurries to the stream
To draw water in an iron-hooped pail.
To the girl a bouquet floats,
A fragrant bouquet of violets and roses.
And when she reaches for the bouquet,
She falls, alas, in the water cold.
“If I only knew, bouquet so fair,
Who sowed you in the fertile soil,
I’d give a golden ring to him.
If I only knew, bouquet so fair,
Who bound you with a silky stem,
I would give him the very pin from my hair.
If I only knew, bouquet so fair,
Who dropped you in the water cold,
I would give him the wreath from my head.”
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q_book_lore_rukopis_kralovedvor_2 Abandoned
Ah, you forest, forest dark,
You forest of Miletin!
How is it you alone are green
In winter as in summer?
I would fain not weep,
Nor grieve my heart,
But tell me true, good people,
Who would not cry thus?
Where is my father, dear father?
He is lying in his grave.
Where is my mother, good mother?
The grass it grows above her.
I’ve no brother, I’ve no sister,
Young men took them from me.
q_book_lore_starosta On Saint Wilgefortis
Wilgefortis, or in the Bohemian tongue, Saint Starosta, was a girl and saint who lived in the land of Portugal at the very end of Rome’s greatness and witnessed great movements of the peoples and the great strife and unrest that the entire continent faced from the barbarian pagans, particularly from the Huns, Goths, and Avars. Starosta was a virtuous girl and did live in love of Christ, but her father, a nobleman, wished to married her to the chief of a pagan tribe in order to gain more land and to please the raiders. The wretched girl, wishing to avoid this unwanted union, began to pray and she prayed to God and to all the saints for so long that she grew a thick beard, the type which old men have, which thus prevented the wedding from occurring. The barbarian chieftan, having seen his would-be bride and her beard, one that not even he would be ashamed of, withdrew from the marriage. But her father was infuriated that the wedding had been called off and he had his daughter crucified, for this all transpired in times when Christians were still persecuted. Starosta, also known as Wilgefortis from a corruption of the Latin virgo (that is, virgin) and fortis (that is, strong), who became the patron saint and protector of all that have been unjustly condemned, never achieved as much fame as other saints. But nonetheless, several statues and paintings that do portray this bearded virgin on a cross can be found.
q_book_lore_sv_dorota The Legend of St. Dorothy
Beautiful young Dorothy
Lived a life of piety.
Dorothy, a maiden fair,
a wreath of gold upon her hair.
Of gold and whitest lily
Of the Virgin Mary.
The King desired Dorothy,
And wrote to her ardently:
Fair Dorothy, wilt Thou be mine?
The world shall honour beauty Thine.
- It is another that I love,
Our Lord Jesus Christ above.
The King grew angry at Dorothy,
Put her under lock and key
And then to war he rode away.
For seven years he fought abroad
And in the eighth year he returned.
Of Dorothy he then enquired,
If she lived, or she had died.
Oh, she lives, Sir, she lives yet,
though nothing has she drunk or ate.
Dorothy they brought her in,
And made her stand before the King.
Fair Dorothy, wilt Thou be mine?
The world shall honour beauty Thine.
- It is another that I love,
Our Lord Jesus Christ above.
The angry King gave orders then
To burn her in a hot oven.
The more she baked in it though,
The fairer did she grow.
And so they took her out again,
And made her stand before the King.
Fair Dorothy wilt Thou be mine?
The world shall honour beauty Thine.
- It is another that I love,
Our Lord Jesus Christ above.
The King bade them heat up oil,
And put Dorothy in it to boil.
The longer they boiled her though,
The fairer did she grow.
And so they took her out again,
And made her stand before the King.
Dorothy, Thou wilt be mine!
The world shall honour beauty Thine.
- It is another that I love,
Our Lord Jesus Christ above.
The King, when Dorothy had spoken,
Put her on a wheel to be broken.
To God almighty she appealed
To save her from the torture wheel.
God took mercy on Dorothy
And sent a bolt from the clear blue sky
That shook the earth with its great thunder
And smashed the torture wheel asunder.
When the King of this he heard,
He had Dorothy put to the sword.
Taken beyond the city wall
To behead her, once and for all.
Elijah she met on the way,
Who asked: Where goest Thou, Dorothy?
To the garden of Christ I go,
To pick the fruit that in it grows.
Lilies, too, I’ll pick therein
Side by side with the Blessed Virgin.
If so, he said, I beg of Thee,
Wilt Thou please send some to me?
The executioner’s sword on the first stroke,
Hit her neck and in twain it broke,
To the wonder of the folk.
Enraged, the executioner swore,
Raised his sword and struck once more.
Her sacred head from her neck was cloven,
And her soul departed to Heaven.
To dwell amongst the angels on high
Like a star in the night-time sky.
Down from Heaven comes a child,
A most beautiful infant mild,
In its hand a basket it carries,
Filled with wondrous fruit and berries.
Elijah, faithful friend,
This basket of fruit I bring
From the orchard heavenly
As Thy sister promised Thee,
The day that death set her free.
q_book_lore_tazeni_do_lomb_1 The Czech Campaign in Lombardy I
The mighty Emperor Frederick, known as Barbarossa, decided to invade the country of Lombardy, for the elders and burghers there were ignoring the Imperial charter, dishonouring it and disregarding Imperial power. And also because the treacherous Vlachs wanted to agree a pact with the Pope against the Emperor and to usurp his power.
Knowing well the courage and skill of the Bohemian warriors, the Emperor asked the Czech Prince Vladislav of the House of Přemysl for the support of his troops in the campaign. In return for his aid, the Emperor let the Bohemian Prince be crowned and issue a royal edict, so that the Czechs would have a king of their own. So the Emperor did in January of the year MCLVIII.
In the year thereafter the Emperor and his forces marched on Lombardy to bring order to the country and especially to humble the rich and glorious City of Milan, where the greatest insurrection was underway. Here, too, the Czech were of great help, bravely fighting the Vlachs wherever they encountered them. They built a bridge across the River Adda where the Milanese had torn down the old bridge to halt the Emperor’s advance. The Czechs held off the Lombardian troops, so that the Emperor and his army could cross the river and besiege the town. And so it came about that in the month of August the city was besieged and the Czechs were given the task of guarding the Gate of St. Dionysius.
For a month the Imperial army laid siege, engaging more than once with the Milanese, and every time, the Czechs fought bravely and powerfully, for which they subsequently earned great recognition from both the Imperial soldiers and the Milanese. The Czechs thought up all manner of ruses and tricks to frighten the enemy, such as making life-size figurines of bread dough, which within sight of the battlements they roasted on a fire and ate, to spread fear among the Milanese that they ate children. Or blackening their faces with charcoal and fighting wildly, so the enemy would think it was not men, but devils who were attacking them. But it is also said that the Czechs shot poisoned arrows at the foe and all manner of other unrighteous deeds.
q_book_lore_tazeni_do_lomb_2 The Czech Campaign in Lombardy II
The Czech King Vladislav killed the Milanese standard-bearer with his own hands. The Milanese, seeing that the fight against the Emperor and the Czechs was futile, appealed to King Vladislav to intercede on their behalf with the Emperor and to help find a peaceful solution. This was done, and the Milanese succumbed to the Emperor, recognised his authority and pad a large ransom, for which the Emperor left them many rights and confirmed old ones. Then the Emperor again pronounced Vladislav king and the Czechs returned home crowned with much glory and wealth.
Many great Czech houses of ancient origin commemorate their ancestors who fought so bravely at Milan. One was granted a golden ladder in their coat of arms for scaling the walls and being the first to surmount them. Jezsche of Pardubice and his cavalry were said to have forced their way into the town and pillaged there. When they were going back, the defenders in an effort to stop them hurried to lower the iron portcullis. Jezsche managed to flee the town, but the falling portcullis killed his horse, cutting it in two and he had to get back to the siege encampment on foot with his loot, for which he was given in his coat of arms a halved silver horse, which to this day the lords of Pardubice bear on their standards and shields.
The Czech nobility have long remembered the glorious campaign and commemorate it as proof of the bravery and warfaring skill of all Czechs.
q_book_lore_turnaje On Tournaments
Tournaments, or tourneys, are a favourite entertainment of the court and sometimes are an amusement for the common people far and wide, who come to watch lords of most noble birth joust, as if in the world itself such combat was rare. However, in the tourney, unlike in true battle, causing injury is forbidden and thus weapons are blunted and arms modified as needed, but sometimes unfortunate deaths do transpire. Mounted knights armed with lances may vie with one another in attempts to dismount their opponent, or knights on foot armed in diverse manner may try to throw their opponent to the ground, and the defeated must surrender his weapon, and can buy it back only in gold.
The melee is a special type of hastilude, in which great teams of knights engage in combat that seems to resemble true battle, but the dealing of fatal blows is forbidden.
In the Kingdom of Bohemia, the tournament was widespread during the reign of King Wenceslas, when the hero Oger from the German lands did come to his court and bring with him this curious amusement, and alongside it great poverty to the whole land, for henceforth did lords travel in great numbers to compete in tourneys and spent great fortunes upon them and no money remained for other purposes. They took to adorning themselves and their steeds with coloured cloth to pose before their opponents, and they did cross arms more in tournaments than in real combat. Today, elder men of noble birth do recall how the Czechs were once the greatest fighters in all of the Holy Roman Empire, but when the tournament arrived their abilities they did squander, and today their displays on the true battlefield are of no merit. Forsooth, some fighters of particularly great renown are incapable of dealing a proper blow in real combat, so low have their combat skill sunk. Perhaps one day, knights will become true men again and turn away from colourful tourneys and head for the battlefield, for the merriment of the tournament is certainly even an affront to God Himself.
q_book_lore_vaclav_IV Wenceslas IV
He is the ruler of the Lands of Bohemia and the former king of the Roman Empire, although many evil of tongue do say he is no true king and side with his half-brother Sigismund. In the year of our Lord 1361 he was born unto Emperor Charles IV and his wife Anna of Schweidnitz, and through the right of primogeniture did inherit the throne from his father. At the young age of but two years old he was crowned King of Bohemia and at the age of but fifteen he sat upon the throne of the emperor, both actions that aroused outcry, for to crown a new king whilst an older one is still alive is neither ordinary nor common and, all the same, the young king cannot rule until he reaches adulthood.
When later King and Emperor Charles died and Wenceslas rightfully sat upon both thrones, he ruled well at first, but poor councillors and unwise rulers of the lands of Europe did vex him greatly, and thus the king, abandoning his initial enthusiasm, turned his attention instead to drinking and hunting. And thus in the empire did discontent with the new ruler grow, and Wenceslas, instead of reconciling conflicts, fled from them, for he did not need to resolve them. And thus it came to be that he did not go to receive his crown, for he desired not to enrage the French, who at that time had their own Pope in Avignon, and he did cause such indignation in the Margraviate of Moravia that Jobst of Moravia had him imprisoned, until the king resolved the troubles in his country. But in place of resolving conflicts Wenceslas’s disregard for proper rule persevered and he was freed by his brother John. Discontent grew and many other noblemen did protest and a League of Lords was formed to remove Wenceslas from the throne and on it they would have preferred to see sit his second brother, Sigismund, who ruled in Hungary at the time. Wenceslas heeded neither warning nor threats of the Lords and continued to rule as he saw fit, or rather to devote himself to amusements, and when the Lords had no more patience for him and a rebellion against him broke out, he requested the assistance of his second brother, Sigismund, to whom he entrusted rule of the land. He, however, did not help his brother, but took his royal castles and imprisoned Wenceslas, for not just rule did Sigismund take, but the crown of Bohemia as well, which a certain fraction of the Lords did welcome, for they were glad to see order and law restored in the kingdom. In these days, King Wenceslas remains Sigismund’s captive, whilst Sigismund, the Ginger Fox, plunders Bohemia.
q_book_lore_zikmund King Sigismund of Hungary
The son of Emperor Charles IV and his fourth wife Elizabeth of Pomerania may not have inherited the royal or imperial throne, as his brother Wenceslas did, but from his father his slyness, intelligence, and political talent he did inherit—qualities his brother, the future king, was desperately lacking. For the ginger hair he was born with and his slyness, which he did display many a time in his youth, he was given the sobriquet of The Ginger Fox, by which he was later called by his enemies especially. Sigismund is learned and popular, and his great indulgence is competing in tourneys, and seven languages of the world does he speak. Since 1387 he has been the King of Hungary, when he wed Mary of Hungary, who was at the time engaged to be married to the Duke of Orleans, and thus many of evil tongue do say he took her by force and unjustly. However it may have been though, he successfully defended his right to rule Hungary.
Later, seeing his brother Wenceslas’s inability to rule, he did collude with Jobst of Moravia and did commence to plot against Wenceslas, who ended up in his captivity with the great support of the Czech noblemen, who would rather see Sigismund sit upon the throne than an inept ruler who devotes his time and efforts more to drinking and hunting than to performing his royal duties. But Wenceslas was freed by his other brother, and thus Sigismund’s plan to seize power in Bohemia failed. In the year 1396 Sigismund planned a Crusade and took up arms against the Ottoman Turks, but to the misfortune of all Christians he was defeated at the Battle of Nicopolis, and thus he removed himself to Hungary. Later, when his brother Wenceslas’s rule in Bohemia deteriorated to the point where his own nobility rose up against him, he called upon his brother for assistance. And he did truly set off to Bohemia with a powerful Hungarian army, but being knowledgeable of the local situation, instead of helping his brother he occupied his castles and towns and had his brother imprisoned, taking the crown for himself and finally bringing order to the land. Many do say he is a traitor, whilst others do praise his deeds. In all respects, however, he is indeed a much better ruler.
q_book_lore_zlomek_krist_legend Excerpt from the Legend of Christianus
In the Frankish lands there lived a man whose legs were crippled. In his dreams there appeared to him a man attired in a white robe, who urged him thus: Get up and go to the City of Prague and the Cathedral of St. Vitus; there lies the body of the blessed martyr Wenceslas, and there your health shall be restored. When the man ignored this, the man in a white robe appeared to him again and said: Why have you not heeded me and gone, that you might walk again? And he, beside his wits did answer willingly: I will go, Sir. And leaning on his cane he went to some merchants, who were getting ready to go there and paid them and with their help came to the named place. And there in the church of the two saints he threw himself on the flags before all and with long prayers and weeping begged Our Lord to have mercy on him for the sake of Saint Wenceslas. And no sooner did he stand up from prayer, than by divine grace his knees were firmed. And he gave thanks to God and to blessed Wenceslas, by whose intercession the Lord deigned to heal him.
When the glory and renown of this and other such miracles of the sacred martyr spread far and wide, there were those who were tempted to take the remains of the sacred body to keep for themselves or give to their loved ones. There were those who acted by good will, that the name of the martyr be spoken of in all the provinces, but when those of ill-will or out of covetousness tried to do so, they soon succumbed to vengeance. At that time, the saint’s own sister Přibyslava, as far as the human eye can judge, living beneath a sacred veil, did get embroiled in such things, her accomplice in the matter being the priest of St. Stephen’s Church. But by the church there was a pilgrim, who they took to be saintly and whose bad advice they heeded to do the deed.
To make a short tale of it, taking him with them on the appointed night they made him a party to their unfortunate deed: disinterring the sacred body, they began their desecration. For the priest’s son did disrespectfully handle the jaw of the saintly remains and pulled it out. This they wrapped in a cloth and covered the rest of the body again with earth. From the relic they took, they kept what share they wanted and distributed the rest among their friends. But soon the wrath of God descended on them all. However, since, as is known, this happened recently and is abundantly familiar, I regard it as superfluous to put it in this account. I only write down that sudden and unexpected deaths surprised them and they departed from this world.
q_captiveletter_text My dear T,
When I discussed with you our "currency reform", I certainly did not anticipate how the situation would develop. On no account did I consent to the coin in question being put to the purpose of recruiting bandits and mercenaries, thereby giving rise to widespread slaughter and unrest in the province. It hardly bears thinking about what might occur, should someone connect us to the massacre at Neuhof. I hereby give notice to you, Honourable Sir, that I do not intend to participate further in any enterprises with you or with your resources. I urge you too to proceed with greater restraint, for it has come to my attention that a certain German knight from Passau has been making enquiries in the region about the counterfeit Groschen. This knight, I am told, is presently staying at an inn in Sasau. There are too many pairs of eyes turning in our direction. I hope and trust that you shall understand and respect my decision to terminate our collaboration. My deepest respects, S.
q_counterfeiters_ulrichDocument We, the Aldermen of the great and glorious City of Passau, do hereby wish God's Grace and Mercy, and do offer Goodwill to all and sundry Princes, religious and secular, Dukes and Counts, Margraves, Barons, Lords and other Nobles, Chamberlains, Ministers and Counsellors, Knights and Squires, Hetmen and Captains, Customs Officials, Treasurers and Officials and Bailiffs of Cities, Towns and Villages and other Settlements, and their Elders and Governors and to all Others who are subject and faithful to the Holy Roman Empire and to all who, by the Grace of Our Lord Jesus Christ, shall take into their hands this missal.
Esteemed, gracious, noble and faithful Friends!

We hereby recommend to You each and all the holder of this parchment, the venerable knight Sir Ulrich, good gentleman and our loyal friend, who shall soon come to your Kingdom of Bohemia as our Envoy and Emissary, and we ask You to receive him upon his arrival with the same good will and respect you graciously afford us, to treat him kindly and to suffer him to travel and to assist him in his journey, and to allow him Safe Conduct over all roads, ports, bridges, lands, fiefdoms, counties, provinces, cities, towns, castles, villages and any other places in your Kingdom of Bohemia, and by your good grace to see to Sir Ulrich's safe and unmolested passage in his mission to uphold the Honour and good name of our great city.<br/>Set down in the City of Passau, in the Year of Our Lord 1403.

q_counterfeiters_ulrichDocument0 Safe Conduct
accorded to the good gentleman Ulrich of Passau;
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q_counterfeiters_ulrichDocument2 On April 2, a test was conducted in Passau of a coin, which was a forgery of the Prague Groschen recently discovered in the Passau House of Exchange. The test was conducted by Master Johannes Bergmann, Honourable Councillor of the City of Passau, who was entrusted with the task by the City Council and who, as a jeweller and goldsmith, has much experience in such matters. The test was supervised by the Deputies of the City Council Mssrs. Joachim Falkenberg, Konrad called Honey-Tongued and Kuno Eiser. Master Bergmann surmised that the forgeries were very well fashioned and for a layman difficult to distinguish from genuine currency. It was also found that the counterfeit had been made by a new method, as yet unfamiliar to Master Bergmann. The core of the coin is stamped from copper sheet and the same is plated with silver amalgam in imitation of the genuine article. The Master Jeweller also noted that the design of the coin is sharply etched and of fine quality, indicating that the counterfeiters had at their disposal a very well-crafted punch.
q_counterfeiters_ulrichDocument4 Record
of Examination of the Coin
$new_page;
q_konradKyeser_authorization Leave of Absence
for Master Konrad Kyeser
$new_page;
I, Peter of Zbyshov, Abbot of the Monastery of St. Procopius in Sasau, do hereby consent that Master Engineer Konrad Kyeser may interrupt his work on construction engines for the monastery and may depart from the monastery to lend his skills to Sir Divish of Talmberg and aid his endeavours to besiege Talmberg Castle, which has fallen to the enemy. Master Konrad shall return within one month.
<img src='img://Libs/UI/Textures/Dynamic/signature.dds' width='200' height='128'>
q_konradKyeser_employContract Commission to Conduct Building Works
Concluded with Karel Parler
$new_page;
I, Peter of Zbyshov, being the Abbot of the Monastery of St. Procopius in Sasau, do hereby issue to Master Builder Karel Parler this Commission to Conduct Building Works at the Monastery and the Church thereat, to wit: to ensure construction which shall be executed in such a manner as to give glory to God almighty and shall serve to reflect the splendour of his Heavenly Kingdom here on Earth.
<img src='img://Libs/UI/Textures/Dynamic/signature.dds' width='200' height='128'>
q_learnToRead_examBook
q_necronomicon_part2_txt_1 Liber de Mortuis - NECRONOMICON INITIUM
ZI ANNA KANPA!
ZI KIA KANPA!
GALLU BARRA!
NAMTAR BARRA!
ASCHAK BARRA!
GIGIM BARRA!
ASCHAK BARRA!
GIGIM BARRA!
ALAL BARRA!
TELAL BARRA!
MASQIM BARRA!
UTUQ BARRA!
IDPA BARRA!
q_necronomicon_part2_txt_2 ...
q_saints_hints_0 Remember: Descend from the Gate of Faith between the shadow of the cathedral and the wooden stockade, pass contritely through the dry river bed beneath the great bridge. Like Moses, fearlessly still the waters, ascend to dry land among the bulrushes, find your faith and search in the burning bush.
q_vranik_letter_1 My Dear Sir, Despite our minor troubles at Pribyslavitz, I must say that everything is proceeding according to plan. I have managed to muster so many men that the losses we have suffered are of little consequence. I believe I will soon succeed in seizing the castle, of which we previously spoke.
recipe_potion_abortion_name Abortifacient
recipe_potion_abortion_stats Expels from the womb a foetus unwillingly conceived, but may also greatly harm the mother, who by loss of blood expelled from the body along with the foetus may even die.
recipe_potion_abortion_usage Expels from the womb a foetus unwillingly conceived, but may also greatly harm the mother, who by loss of blood expelled from the body along with the foetus may even die.
recipe_potion_absintium_name Artemisia
recipe_potion_absintium_stats Increases strength, but out of drunkenness ties the tongue.
recipe_potion_absintium_usage A strong spirit that induces daydreams. Bitter and good for the digestion.
recipe_potion_antidote_name Antidote
recipe_potion_antidote_stats Counteracts all present negative effects.
recipe_potion_antidote_usage Cures poisoning inflicted by those of evil intent.
recipe_potion_archer_name Bowman's Brew
recipe_potion_archer_stats Increases agility and stamina, and temporarily firms the arm during archery.
recipe_potion_archer_usage To steady your hand and sharpen your eye for archery, drink Bowman's Brew and your arrows will find their targets themselves.
recipe_potion_bane_name Bane potion
recipe_potion_bane_stats The slightest amount brings instant death.
recipe_potion_bane_usage Whoever shall brew this potion, let him be warned that he is toying with his very soul and with eternal damnation, for anyone who is struck by or imbibes a single drop shall be beyond all help. It is good for hunting bears or poisoning the wells of foes, but beware that it should not come into the wrong hands, for it would give cause for terrible murder. Remember the Lord and do no evil!
recipe_potion_bard_name Bard potion
recipe_potion_bard_stats Improves power of expression.
recipe_potion_bard_usage Whoever would a good bard be, should drink this potion copiously! It unlocks the jaws and breaks down inhibitions. That the stomach cramps after it and weakness overtakes the body is a price worth paying.
recipe_potion_berserk_name Bivoj's Rage
recipe_potion_berserk_stats Increase strength and agility, but you are more easily wounded.
recipe_potion_berserk_usage A potion that arouses in men a bloody frenzy, increases strength and effectiveness in battle. Beware, though, should you use it, for a madman in the turmoil of battle may easily come to harm!
recipe_potion_dementia_name Dementia potion
recipe_potion_dementia_stats Greatly reduces speech.
recipe_potion_dementia_usage He who drinks of this potion shall become dull-witted and be regarded as a fool, for even an ass brays more intelligibly than one who has drunk thistle in wine and then tries to hold wise speech with others.
recipe_potion_digestion_name Digestive potion
recipe_potion_digestion_stats Relieves a full stomach and stops nausea from bad food.
recipe_potion_digestion_usage If you have overeaten or overindulged in alcohol, or stuffed yourself like a pig at table and downed rivers of wine, try taking this potion to soothe the stomach and remember next time that he who eats modestly lives long.
recipe_potion_drinker_name Hair o' the Dog potion
recipe_potion_drinker_stats Cures the after-effects of alcohol abuse.
recipe_potion_drinker_usage Whoever has overindulged in demon alcohol, let him take this cure to dispel the scourge and sooth his sick head and stomach.
recipe_potion_energy_name Cockerel
recipe_potion_energy_stats Dispels fatigue, so you endure for longer without sleep.
recipe_potion_energy_usage He whose eyelids are falling and his body ceases to serve him, and yet has before him a long journey, let him drink this potion and restore his energy.
recipe_potion_fever_name Saviour Schnapps
recipe_potion_fever_stats Saves the game.
recipe_potion_fever_usage Whoever drinks this potion shall save his game and his soul, and though he should succumb to death, even shall he return to life.
recipe_potion_health_bas_name Marigold decoction
recipe_potion_health_bas_stats Restores moderate health, dispels a hangover.
recipe_potion_health_bas_usage Whoever has been wounded and battered or has bruises and wounds on his body, let him try drinking this potion for recovery. It helps to heal wounds and gives the body the strength to recover. Should it not be enough, though, better to call a physician. It also aids against hangover.
recipe_potion_health_str_name Lazarus Potion
recipe_potion_health_str_stats Restores health greatly and dispels certain negative effects.
recipe_potion_health_str_usage A drink that lacks little, for it would raise even the dead from the grave! It gives new strength to the wounded, though they be at death's door. It heals wounds and restores strength even to broken bones. Remember, though, that the potion is not enough and you should still seek the treatment of a physician.
recipe_potion_hooch_name Moonshine
recipe_potion_hooch_stats A strong alcohol for drinking.
recipe_potion_hooch_usage A potion that is not yet very widespread, for it is necessary first to get accustomed to drinking it due to its excessive strength. It drives sickness from the body and warms it on a cold night, but it intoxicates more than wine and the mornings after it are sore.
recipe_potion_horseman_name Aesop potion
recipe_potion_horseman_stats Dogs won't bark at you and horses will love you.
recipe_potion_horseman_usage A recipe from the secret learning of the Arabs, which was used for its success in handling animals, for the smell of the substance has a calming effect on horses and all animals and is so pleasing to dogs that they even forget to bark.
recipe_potion_hunter_name Embrocation
recipe_potion_hunter_stats Relieves aching joints, so that even the old and grey may canter like spring foals!
recipe_potion_hunter_usage A miraculous elixir to rub on the joints, relieving pain and restoring the suppleness of youth to an infirm body of any age!
recipe_potion_lover_name Amor
recipe_potion_lover_stats In interaction with the opposite sex gives +30 speech and counteracts the effect of vexation.
recipe_potion_lover_usage Ars amatoria or the art of love is learning about matters of love and the affections of the opposite sex. Where talent and attraction are lacking, though, learning cannot help. This potion is always effective against such shortcomings.
recipe_potion_mrch_cure_name Merhojed remedy
recipe_potion_mrch_cure_stats Not only halts drastic symptoms, but also heals the source of the ailment.
recipe_potion_mrch_cure_usage The recipe for the healing potion that should cure the afflicted Merhojed villagers.
recipe_potion_owl_name Nighthawk
recipe_potion_owl_stats Let's you see better in the dark, but light will dazzle you.
recipe_potion_owl_usage He who desires to move in the night like a cat or a bird that flies in the dark, let him brew this potion and drink it in the evening and he will see how the night becomes clearer and more like dusk. Be wary of the light, however, for your eyes will be accustomed to the dark and light will hurt them.
recipe_potion_paralysis_name Dollmaker potion
recipe_potion_paralysis_stats Induces a muscular rigour that renders the victim incapable of movement. When the rigour has passed, the strength and agility are still afflicted.
recipe_potion_paralysis_usage If this decoction comes into contact with anyone's skin, that place will instantly be numbed and incapable of movement. He will stand on the spot like a pillar of salt with no power over his muscles. It is suitable especially for cut wounds, for the patient will no longer feel pain. Beware of giving it to the healthy.
recipe_potion_poison_name Poison
recipe_potion_poison_stats Reduces health.
recipe_potion_poison_usage Whoever wants to poison rats and stray dogs or set bait for prey, let him try this potion. Do not drink it, though, and mark the bottle well, lest anyone else should drink from it!
recipe_potion_preserver_name Preserver
recipe_potion_preserver_stats Slows the spoiling of food.
recipe_potion_preserver_usage If you are preparing for a long journey and are taking provisions with you, or want to keep food fresh at home for a long time, add to it this potion to make it last longer.
recipe_potion_respec_name Lethean Water
recipe_potion_respec_stats Respec
recipe_potion_respec_usage If you want to put to rights the imprudent choices of your life, all it takes is one mouthful, and you can chose your perks anew. Beware, though, the procedure is irreversible and painful!
recipe_potion_sleep_name Lullaby
recipe_potion_sleep_stats Reliably puts anyone to sleep.
recipe_potion_sleep_usage Whoever cannot lull themselves or needs to make wounded livestock sleep, let them brew this and they shall have peace. Do not drink it often, though, or it may dull your wits. For a crying child use only half the dose.
recipe_potion_sneak_name Padfoot
recipe_potion_sneak_stats Greatly improves the hearing and loosens the feet, so they step more quietly.
recipe_potion_sneak_usage Whoever is hard of hearing, has uneven and noisy footsteps and treads heavily, let him brew this to sharpen the ears and loosen the limbs, that he may step quietly as a mouse and lighten his burden.
recipe_potion_stamina_name Buck's Blood potion
recipe_potion_stamina_stats Increases stamina restoration.
recipe_potion_stamina_usage Whoever is short of breath or weighed down by heavy armour, let him drink this and he will be less tired!
recipe_potion_syrup_name Dandelion syrup
recipe_potion_syrup_stats Increases vitality and stamina.
recipe_potion_syrup_usage Good for a cold or cough and for better humour, as well as for flavouring drinks and improving the taste of sweetmeats.
recipe_potion_tideness_name Drowsiness
recipe_potion_tideness_stats It dulls the senses, causes weakness and lowers communication skills.
recipe_potion_tideness_usage Whoever does not want to sleep, but would rather rest quietly, let him try brewing this and it will relax his muscles, a state of wellbeing will possess him and give him time to restore his strength. Be wary of using it when amongst people, though, lest they take you for an ass.
recipe_potion_vitality_name Aqua Vitalis
recipe_potion_vitality_stats Greatly strengthens vitality, temporarily relieves wounds suffered.
recipe_potion_vitality_usage Whoever is disheartened and feels weak, let him drink this for the strengthening of his whole body, for there is no greater herb for stimulation!
recipe_potion_witch_name Witch potion
recipe_potion_witch_stats Hallucinations, loss of control, unpredictable behaviour.
recipe_potion_witch_usage An old wives' ointment that the witches use in their Sabbaths and thus condemn their souls to Lucifer. Beware of using it, lest you lose control over your body and soul
sasky_gambeson Saxon gambeson
sasky_gambeson_barveny Saxon dyed gambeson
sasky_gambeson_cerneny Dark Saxon gambeson
sasky_gambeson_prosty Saxon gambeson
sasky_gambeson_puleny Saxon halved gambeson
schaefersAccounting_1 On May the fifth, receipt of goods from merchant Olbran of Kourim as follows: fifteen ells of plain cloth, three barrels of salted herring, one sack of salt of one half measure of volume, twelve smoked ham hocks, and two cords of linen wick for the production of candles.

On May the ninth, receipt of gifts intended for the Monastery of Saint Procopius from Sir John Zoula of Vostrzedek and his wife Hedwig. The most noble Sir John, in his great Christian generosity, has bestowed upon the Monastery of Saint Procopius a silver candelabrum of four branches. Lady Hedwig has gifted an exquisite display cabinet constructed of the finest wood.

On May the tenth issued four blocks of pork lard and a bag of salt to the monastery kitchen for the production of scratchings.

schaefersAccounting_2 On May the fifteenth issued to Radana, wife of the Bailiff of Sasau, beeswax and a cord of linen wick for production of candles.

On May the seventeenth receipt of goods from Merchant Vratislav of Kolin. Five ells each of blue atlas and golden brocade, a spool of silver thread, two tailors scissors, one half measure of rare spice, and new engraving tools for Master Engraver Jerome of Silesia.

schaefersAccounting_3 On May the twentieth receipt of pigments for decorating the church of Uzhitz. Ochre and azurite in a form ready for the brush, and mineral of cinnabar, which shall be used for making a pigment possessing a red hue.


On May the fourth and twentieth issued to a tailor in Sasau one dozen ells of woollen cloth, for the sewing of new habits for the monks, by cause of some of the aforementioned issuing forth complaints about the ragged state of their garments.

On May the fifth and twentieth receipt of a peculiar payment from Peter Dlouhy of Vlkovetz. Five dozens of eggs, two sacks of flour, one block of pork lard, and eight yards of fuel wood.
skillBook_agility0_desc Have you ever tried hunting those damned overgrown rats? How'd it go? Well, now you know why ermine is so expensive…
skillBook_agility0_desc_small A skill book on agility.
skillBook_agility0_name Agile as a Weasel
skillBook_agility2_desc_small A skill book on agility.
Can only be read after achieving Level 5
skillBook_agility2_name Agile as a Weasel II
skillBook_agility3_desc_small A skill book on agility.
Can only be read after achieving Level 10
skillBook_agility3_name Agile as a Weasel III
skillBook_agility4_desc_small A skill book on agility.
Can only be read after achieving Level 15
skillBook_agility4_name Agile as a Weasel IV
skillBook_alchemy0_desc Peace and quiet at home, enough quicksilver, and a surfeit of lead. Now, time to make gold!
skillBook_alchemy0_desc_small A skill book on alchemy.
skillBook_alchemy0_name The Alchemist's Dream
skillBook_alchemy2_desc_small A skill book on alchemy
Can only be read after achieving Level 5
skillBook_alchemy2_name The Alchemist's Dream II
skillBook_alchemy3_desc_small A skill book on alchemy.
Can only be read after achieving Level 10
skillBook_alchemy3_name The Alchemist's Dream III
skillBook_alchemy4_desc_small A skill book on alchemy.
Can only be read after achieving Level 15
skillBook_alchemy4_name The Alchemist's Dream IV
skillBook_drinking0_desc On Wednesday I'm in the Tavern in the Glade,
on Thursday I'm in the Tavern in the Glade
skillBook_drinking0_desc_small A skill book on drinking and alcoholism.
skillBook_drinking0_name Tavern Life
skillBook_drinking2_desc_small A skill book on drinking and alcoholism.
Can only be read after achieving Level 5
skillBook_drinking2_name Tavern Life II
skillBook_drinking3_desc_small A skill book on drinking and alcoholism.
Can only be read after achieving Level 10
skillBook_drinking3_name Tavern Life III
skillBook_drinking4_desc_small A skill book on drinking and alcoholism.
Can only be read after achieving Level 15
skillBook_drinking4_name Tavern Life IV
skillBook_herbalism0_desc In response to massive demand, this book contains 100 pages entirely dedicated to the phenomenon of nettles.
skillBook_herbalism0_desc_small A skill book on herbalism.
skillBook_herbalism0_name Grasses and Herbs
skillBook_herbalism2_desc_small A skill book on herbalism.
Can only be read after achieving Level 5
skillBook_herbalism2_name Grasses and Herbs II
skillBook_herbalism3_desc_small A skill book on herbalism.
Can only be read after achieving Level 10
skillBook_herbalism3_name Grasses and Herbs III
skillBook_herbalism4_desc_small A skill book on herbalism.
Can only be read after achieving Level 15
skillBook_herbalism4_name Grasses and Herbs IV
skillBook_horse_riding0_desc Saddle sores? Riding, you're doing it wrong. Your lower back must move fluidly with the horse's movements; you mustn't wipe your arse with the saddle...
skillBook_horse_riding0_desc_small A skill book on horse-riding.
skillBook_horse_riding0_name Basic horse-riding skills
skillBook_horse_riding2_desc_small A skill book on horsemanship.
Can only be read after achieving Level 5
skillBook_horse_riding2_name Basic horse-riding skills II
skillBook_horse_riding3_desc_small A skill book on horsemanship.
Can only be read after achieving Level 10
skillBook_horse_riding3_name Basic horse-riding skills III
skillBook_horse_riding4_desc_small A skill book on horsemanship.
Can only be read after achieving Level 15
skillBook_horse_riding4_name Basic horse-riding skills IV
skillBook_hunter0_desc A useful procedure from Poland, where they simply cut around the anus, then after cutting open the abdominal cavity, they continue in the same manner as we do here, except that they then pull the extracted anus through the inside.
skillBook_hunter0_desc_small A skill book on hunting.
skillBook_hunter0_name The Joy of Gutting
skillBook_hunter2_desc_small A skill book on hunting.
Can only be read after achieving Level 5
skillBook_hunter2_name The Joy of Gutting II
skillBook_hunter3_desc_small A skill book on hunting.
Can only be read after achieving Level 10
skillBook_hunter3_name The Joy of Gutting III
skillBook_hunter4_desc_small A skill book on hunting.
Can only be read after achieving Level 15
skillBook_hunter4_name The Joy of Gutting IV
skillBook_lockpicking0_desc At first glance it may appear that learning the art of lockpicking is an essential part of a thief's education. Appearances don't deceive!
skillBook_lockpicking0_desc_small A skill book on opening locks.
skillBook_lockpicking0_name Who Needs a Key?
skillBook_lockpicking2_desc_small A skill book on lockpicking.
Can only be read after achieving Level 5
skillBook_lockpicking2_name Who Needs a Key? II
skillBook_lockpicking3_desc_small A skill book on lockpicking.
Can only be read after achieving Level 10
skillBook_lockpicking3_name Who Needs a Key? III
skillBook_lockpicking4_desc_small A skill book on lockpicking.
Can only be read after achieving Level 15
skillBook_lockpicking4_name Who Needs a Key? IV
skillBook_pickpocketing0_desc Friction is a phenomenon that arises when one body in motion is in close contact with another body. The work necessary to overcome friction mainly creates heat.
skillBook_pickpocketing0_desc_small A skill book on pickpocketing dedicated to good old St. Nick, patron saint of thieves and pawn-brokers.
skillBook_pickpocketing0_name The Rule of St. Nicholas
skillBook_pickpocketing2_desc_small A skill book on pickpocketing.
Can only be read after achieving Level 5
skillBook_pickpocketing2_name The Rule of St. Nicholas II
skillBook_pickpocketing3_desc_small A skill book on pickpocketing.
Can only be read after achieving Level 10
skillBook_pickpocketing3_name The Rule of St. Nicholas III
skillBook_pickpocketing4_desc_small A skill book on pickpocketing.
Can only be read after achieving Level 15
skillBook_pickpocketing4_name The Rule of St. Nicholas IV
skillBook_reading0_desc Baa baa, black sheep, have you any wool? You'll find out in our latest publication! A Primer for the Fifteenth Century, coming soon to a scriptorium near you!
skillBook_reading0_desc_small A skill book on reading.
skillBook_reading0_name Primer
skillBook_reading2_desc_small A skill book on reading
Can only be read after achieving Level 5
skillBook_reading2_name Primer II
skillBook_reading3_desc_small A skill book on reading.
Can only be read after achieving Level 10
skillBook_reading3_name Primer III
skillBook_reading4_desc_small A skill book on reading.
Can only be read after achieving Level 15
skillBook_reading4_name Primer IV
skillBook_sharpening0_desc Many tools are not properly sharpened. That’s often because their users don't take the time to maintain them. But to keep things sharp, all you need is a quality whetstone and practice, practice, practice.
skillBook_sharpening0_desc_small A skill book on sharpening and honing.
skillBook_sharpening0_name Sharp as a Knife
skillBook_sharpening2_desc_small A skill book on honing weapons.
Can only be read after ahcieving Level 5
skillBook_sharpening2_name Sharp as a Knife II
skillBook_sharpening3_desc_small A skill book on honing weapons.
Can only be read after achieving Level 10
skillBook_sharpening3_name Sharp as a Knife III
skillBook_sharpening4_desc_small A skill book on honing weapons.
Can only be read after achieving Level 15
skillBook_sharpening4_name Sharp as a Knife IV
skillBook_speech0_desc It is better to speak with a wise man about something foolish than with a foolish man about something wise. That is, if you are an idiot, stick to what you know.
skillBook_speech0_desc_small A skill book on speech.
skillBook_speech0_name Silence is Golden and Other Myths
skillBook_speech2_desc_small A skill book on speech.
Can only be read after achieving Level 5
skillBook_speech2_name Silence is Golden and Other Myths II
skillBook_speech3_desc_small A skill book on speech.
Can only be read after achieving Level 10
skillBook_speech3_name Silence is Golden and Other Myths III
skillBook_speech4_desc_small A skill book on speech.
Can only be read after achieving Level 15
skillBook_speech4_name Silence is Golden and Other Myths IV
skillBook_stealth0_desc The greatest dark is beneath the candlestick. I never understood why that surprises many people. Could it be they who are hiding beneath the lighted candles?
skillBook_stealth0_desc_small A skill book on stealth.
skillBook_stealth0_name Shadow Play
skillBook_stealth2_desc_small A skill book on stealth.
Can only be read after achieving Level 5
skillBook_stealth2_name Shadow Play II
skillBook_stealth3_desc_small A skill book on stealth.
Can only be read after achieving Level 10
skillBook_stealth3_name Shadow Play III
skillBook_stealth4_desc_small A skill book on stealth.
Can only be read after achieving Level 15
skillBook_stealth4_name Shadow Play IV
skillBook_strength0_desc Nemean lion in cream sauce, Erymanthian boar stewed in wine, and other fine delicacies.
skillBook_strength0_desc_small A skill book on strength.
skillBook_strength0_name Hercules and His Diet
skillBook_strength2_desc_small A skill book on strength.
Can only be read after achieving Level 5
skillBook_strength2_name Hercules and His Diet II
skillBook_strength3_desc_small A skill book on strength.
Can only be read after achieving Level 10
skillBook_strength3_name Hercules and His Diet III
skillBook_strength4_desc_small A skill book on strength.
Can only be read after achieving Level 15
skillBook_strength4_name Hercules and His Diet IV
skillBook_vitality0_desc When you can't go on anymore, push yourself harder! What could happen? In the worst case scenario, you'll die at the finish line…
skillBook_vitality0_desc_small A skill book on vitality.
skillBook_vitality0_name Marathon
skillBook_vitality2_desc_small A skill book on vitality.
Can only be read after achieving Level 5
skillBook_vitality2_name Marathon II
skillBook_vitality3_desc_small A skill book on vitality.
Can only be read after achieving Level 10
skillBook_vitality3_name Marathon III
skillBook_vitality4_desc_small A skill book on vitality.
Can only be read after achieving Level 15
skillBook_vitality4_name Marathon IV
slechticka_prosivanice Decorated arming doublet
slezsky_kabatec_barveny Silesian dyed gambeson
slezsky_kabatec_cerneny Dark Silesian gambeson
slezsky_kabatec_dlouhy Long Silesian gambeson
slezsky_kabatec_prosty Silesian gambeson
tezka_prosivanice Heavy gambeson
tezka_prosivanice_ctvrce Heavy quartered gambeson
tezka_prosivanice_prosta Heavy gambeson
uhersky_kabatec Hungarian gambeson
ui_desc_the_commonest_die An exceptionally well-loaded die.
ui_desc_the_die_a Sometimes the dice fall well, sometimes not. This one probably not.
ui_desc_the_die_b When fortune smiles on you, smile back. Otherwise you'll look suspicious.
ui_desc_the_die_c The first of the line of demonic dice.
ui_desc_the_die_d The second in the line of demonic playing dice.
ui_desc_the_die_e The third and last in the line of demonic dice.
ui_desc_the_die_f A playing die someone tried to load to their advantage, but they didn't do a very good job.
ui_desc_the_die_g A playing die that brings luck more often than you'd expect.
ui_desc_the_die_h A blessed playing die consecrated to the Holy Trinity in the hope of falling on three.
ui_desc_the_die_i Playing die loaded in favour of even numbers.
ui_desc_the_die_k Playing die loaded in favour of odd numbers.
ui_desc_the_die_kcd A miraculous playing die, sent from the Heavenly Kingdom to the kingdom of men.
ui_desc_the_die_l A playing die that Henry secretly made to bring him luck in love, which is why he'd rather not use it to gamble with.
ui_desc_the_die_m A playing die that you'd be better off throwing as far away as possible.
ui_desc_the_die_o Legend has it that dice can strip more than one maiden.
ui_desc_the_die_p One of the few properly loaded dice, loaded in favour of its holder.
ui_hm_potion_respec Lethean Water
ui_in_a_camp_proof_bandit The spurs are proof of conquest of the encampment.
ui_in_a_camp_proof_cuman The mask is a proof of conquest of the encampment.
ui_in_abbots_list A book in which the Abbot and Prior keep records about the monastery novices.
ui_in_adams_necklace Adam's family cross
ui_in_antisleep_potion_bundle A remedy for staying awake, in large quantities.
ui_in_AntlersNew Antlers - a trophy as well as a tool for everyday use and an ingredient of herbal potions.
ui_in_apple An apple a day keeps the apothecary away. It's not terribly nutritious, but stays fresh a long time.
ui_in_apple_cooked It would be better in a pie, but beggars can't be choosers.
ui_in_apron Aprons are worn as a protective outer layer of clothing, useful when cooking as well as for keeping warm.
ui_in_armour_repairkit A large armour repair kit containing a hammer, pliers, replacement mail, rivets and wire.
ui_in_arrow There are many types of arrows available to medieval archery - wounding and piercing arrows for combat, hunting arrows for shooting game etc. They can all vary in quality too, and a good bow won't shoot bad arrows well, or vice versa.
ui_in_arrow_broken Broken arrow. Can't be repaired.
ui_in_arrow_floating Marked arrow for use in games
ui_in_avalon_steel Fine quality steel, nothing shoddy about it.
ui_in_axe_expensive Weapon type: Axe
A battleaxe of the highest quality. The blade will endure many blows and cut through even strong plate armour, and the handle will take even the most powerful blows of enraged foes. Demands respect in all circumstances.
ui_in_axe_cheap Weapon type: Axe
A traditional tool that can also be used for combat. Compared to a sword, the axe has greater impact and is thus suited to the dealing with heavily armoured opponents. But it's heavier and therefore slower and, above all, doesn't give much cover, especially if the axe was originally intended for work and doesn't have a metal-plated handle.
ui_in_bacon Fine smoked bacon, filling and pleasing.
ui_in_bag_of_money_for_miners Originally for the wages owed to the miners at the Talmberg quarry, but now you can share it with Fritz and Matthew.
ui_in_bag_of_money_TT Sharing your money is good for your soul. Damn it!
ui_in_bailiffs_mace Weapon type: Mace
A bailiff's mace, an instrument of justice, capable of meting it out. Its heavy ornamented head demands respect, both on the battlefield and off of it.
ui_in_bandage Strip of clean linen used to stop bleeding.
ui_in_bandit_ear A hacked-off bandit's ear. The ear is hacked off, that is - the bandit is probably dead.
ui_in_bandits_jacket Dead bandit's coat.
ui_in_bardiche Weapon type: Polearm
A sturdy, heavy weapon with a wide blade on a massive pole that can scatter enemies with a wide sweep.
ui_in_battle_axe Weapon type: Axe
A battle axe with a metal-plated handle. A nimble battle axe that can pierce most armour with a metal-plated handle that can stop many a blow.
ui_in_bauers_cross A wooden cross I found at the heretics' assembly place.
ui_in_bedrich_key Key from the scribe's study.
ui_in_beefMeat A prime beef cut, packed with nutrition but a little heavy on the digestion.
ui_in_beefMeat_cooked Fine tender beef from a well-fed heifer. Who could resist?
ui_in_beer Liquid bread, a satisfying drink that also fills the belly. Don't overdo it, lest you succumb to alcoholism.
ui_in_beer_recipe Beer recipe stolen from the Uzhitz innkeeper.
ui_in_beet Beet can be eaten even raw. It's really healthy.
ui_in_beet_cooked Beet is a healthy and nutritious root vegetable, whether raw or cooked.
ui_in_bellow_filled_blood A wineskin filled with chicken blood.
ui_in_berans_chalice Beran's family cup.
ui_in_bill The Italian bill is a long, light, fast weapon, useful for pulling a rider off of his horse.
ui_in_bird_trap_empty Bird trap, waiting for prey.
ui_in_bird_trap_full Bird trap holding a nightingale.
ui_in_black_feather Black feathers from a black bird, maybe a raven, maybe a chicken.
ui_in_blankas_beer_jug A pitcher of ale for Father
ui_in_blankas_ring The ring you gave to Bianka.
ui_in_boar_meat Gently spiced meat from a boar with an unmistakeable taste.
ui_in_boar_meat_cooked Boar-hunting is a dangerous pursuit, so boar meat on the table is a demonstration of strength, bravery and a well-deserved reward.
ui_in_bohemian_earspoon Weapon type: Polearm
A polearm used for both combat and hunting. It's rather ridiculous name was derived from two protruding lugs below the point, which prevented the weapon from piercing too deep into the flesh of the enemy (or prey) and allowed it to be quickly pulled out for further strikes.
ui_in_bohuta_church_key The key to the church steeple.
ui_in_boletus An estimable fruit of the Bohemian lands, tasty boiled or roasted, with meat or porridge.
ui_in_bone A finger bone. The Lord alone knows if this is the relic of a saint or the earthly remains of some poor wretch.
ui_in_book Book
ui_in_book_jan_hus A transcription of the preaching of Master Jan Hus made by Father Godwin, the Uzhitz parish priest.
ui_in_book_of_poems A collection of love poems.
ui_in_book_smolna_kniha Records of criminals in Rattay.
ui_in_boots_002 Old well-worn boots.
ui_in_boots_012_bonus Masterfully crafted shoes of the finest leather. Very comfortable and fashionable footwear.
ui_in_boots_fashion Low shoes come in all shapes and sizes in the 15th century. These slippers have quite extravagant points, a feature of footwear that is currently in vogue.
ui_in_borjas_key The key to the locked charcoal-burners' shack.
ui_in_bow_hunt A bow with enough power to comfortably take down any game animal. And if it will fell a 200 pound stag, a lightly armoured enemy doesn't stand much chance against it.
ui_in_bow_cheap Cheap bow
ui_in_bow_village An ordinary bow made by someone handy at whittling and with the right kind of wood at hand. Don't be fooled - even a home-made bow can be deadly in the hands of an experienced archer.
ui_in_branch An ornamented branch that is placed by craftsmen on the frame of a house when the roof is ready to be constructed.
ui_in_breadQuarter A quarter-loaf of local bread. It's filling and when dried remains edible for many days.
ui_in_breadroll A plaited, crusty white bread roll, smells wonderful and tastes just as good.
ui_in_bridle The bridle is a leather harness mounted on the horse's head to give the rider better control of his steed, which is needed not only for general riding, but also for mounted combat or flight.
ui_in_brig_ram An accessory to brigandine armour that protects the combatant's shoulder.
ui_in_brig_sas_rycht Originally forged by Master Ota Rabstein for the Sasau Bailiff.
ui_in_brigandine_001 The bringandine is a type of armour made of small steel plates riveted to a stiff, tough fabric or leather lining. The segmentation of the armour gives the wearer greater mobility.
ui_in_brigandine_009_bonus Brigandine with cuisses crafted by the finest Imperial armourers. The plates are riveted on a thick layer of brightly red leather. A knight in this brigandine is the flower of contemporary chivalry just like any other member of the Order.
ui_in_broad_axe Weapon type: Axe
A battle axe with a broad head and metal-plated handle. The heavy head of this axe endows every blow with a power that many types of armour cannot stand up to, and its metal-plated handle can fend off many a blow.
ui_in_brocade A woven silk fabric, popular among the wealthy classes for its colourful, highly detailed pattern.
ui_in_bun Cakes from Theresa.
ui_in_ca_collar The chainmail collar or mantle, called a pixane, protects one of the combatant's most vulnerable body parts - the neck. It is usually worn as a component of mail armour and with a helmet not fitted with an aventail, though it's also sometimes worn by lightly-armoured soldiers over a gambeson without other body armour.
ui_in_ca_hood_002 A mail coif is a hood covering the head, neck and shoulders with chainmail. In combat it provides very good protection of vulnerable spots.
ui_in_ca_hood_003_bonus Coif made of the finest steel mesh. Wide collar protects otherwise very vulnerable neck. Together with the helmet and other parts of the full suit of armour it covers the body as to make it virtually invulnerable to most attacks.
ui_in_ca_shirt_001 Chainmail coats and vests are made from small metal rings linked together into a mesh. They differ in the size and shape of the rings as well as the linking system. The rings are usually riveted closed. Chainmail provides good protection against slashing, but can be pierced fairly easily and without a layer of padding provides almost no defence against blunt, crushing blows.
ui_in_ca_shirt_003_bonus Chainmail made of thousands of the finest steel rings. It must have been devilishly difficult to make, but this fine mesh will reliably stop most attacks. The mail covers especially the spots that cannot be protected by plates, like armpits. A real jewel of the armourer's craft. The armour is emblazoned with silver monogram WH.
ui_in_cabbage Cabbage is a common ingredient of meals - and a healthy one at that!
ui_in_cabbage_cooked Cooked cabbage is a staple of medieval cuisine. Few dishes do not contain cabbage.
ui_in_caftan An overcoat of Oriental style, both in cut and ornamentation.
ui_in_cap_001 The coif is a small cap, usually worn under a helmet or hat, but can also be worn alone.
ui_in_caparison The caparison is an ornamental cape for a horse, which brings the owner distinction and admiration and flaunts his social status. Imagine the embarrassment if two knights turned up at a tournament with horses dressed in the same caparison. Scandal!
ui_in_capcum_key Key from the barn holding the Cuman.
ui_in_capon_bow A fine hunting bow you won in a wager with Lord Capon.
ui_in_captains_mace Weapon type: Mace
A captain's mace, an instrument of justice, capable of meting it out.
ui_in_captive_key Key from the barn in Merhojed.
ui_in_captive_letter I found this letter on the captive bandit in Merhojed.
ui_in_carrot A root vegetable, healthy, juicy, and sweet. Good in soups and mash. Can be eaten raw as well.
ui_in_carrot_cooked It gets tender and sweet when cooked. You can add it to other foods or just eat it on its own.
ui_in_cat_talisman For luck, or maybe not.
ui_in_cemetery_flowers Flowers picked from the grave of the restless dead man.
ui_in_ceremonial_mace Weapon type: Mace
A ceremonial mace is a symbol of military status, which is not to say that it's a mere fashion accessory - it serves just as well as a weapon and the heavy head can put serious dents in an opponent's armour... or head.
ui_in_clothes_repairkit Tailor's kit containing patching fabric, a needle and thread and scissors.
ui_in_club Weapon type: Mace
A primitive weapon good for straightening out disobedient stableboys or chasing off thieves, but not a lot of use against armoured opponents.
ui_in_coal_from_alois_home A piece of charred wood from the burnt-out farm of the deceased Alois. Should help in dispelling his ghost.
ui_in_coffee Coffee is not available in the Dark Ages.
ui_in_collier_loot A sack pulled out from the stash behind the charcoal-burners' house. It's full of Groschen, but contains no jewels.
ui_in_copper_ingot Copper ingot.
ui_in_corpses_ring A ring acquired from the executioner, who got it from a dead man.
ui_in_cotehardie A nobleman's light outer jacket, worn more for ornament than practical function.
ui_in_cotte_001 A plain chemise, an undergarment commonly worn by women.
ui_in_cotte_003 A woman's dress of fine fabric, demonstrating that the wearer belongs to the cream of town society.
ui_in_cotte_004 A common or garden woman's dress. No fancy colours, patterns or expensive material.
ui_in_cotte_006 Ornamented woman's dress for social occasions.
ui_in_cow_antidote Antidote for sick cow.
ui_in_cow_antidote_wrong Antidote for sick cow.
ui_in_cow_poison Venom to poison the cow.
ui_in_cow_tongue The cow's tongue is a piece of very lean meat.
ui_in_cow_tongue_cooked From the cow's mouth to yours, a delicacy even the less wealth can afford.
ui_in_cracklings What could be better than freshly roasted pork cracklings? Especially with a tankard of ale.
ui_in_cream Cream has always been a luxurious additive to sauces, whether sweet or savoury.
ui_in_crossguard This fine cross-guard was engraved in Sasau.
ui_in_crystal_meth Crystal meth is not available in Dark Ages. Let's cook!
ui_in_cuman_axe Weapon type: Axe
A small, but versatile battle axe much used by Cuman troops.
ui_in_cuman_boots Cuman riding boots, offering just the right mix of comfort and protection.
ui_in_cuman_bow The Cuman bow is quite short in length, making it more suitable for use on horseback. The recurve shape - double curve - compensates for the power loss of the shorter length.
ui_in_cuman_cap Cuman wool cap, due to its distinctive colour and shape much loved by Talmberg archers.
ui_in_cuman_ear An ear I cut from a Cuman. Sir Robard will pay six score Groschen for it.
ui_in_cuman_harness A special kind of protection - a leather strap with metal components, a favourite of Cuman horsemen.
ui_in_cuman_helmet_disguise Cuman helmet modified to match accounts of barbarians.
ui_in_cuman_helmet_magic_disguise A Cuman helmet adapted to match the accounts of the barbarians.
ui_in_cuman_chest_disguise Cuman armour modified to match accounts of barbarians.
ui_in_cuman_chest_magic_disguise Cuman armour modified to match accounts of barbarians.
ui_in_cuman_mail Cuman chainmail; it provides good protection against slashing and chopping attacks.
ui_in_cuman_mail_reinforced Cuman chainmail reinforced in places where the combatant is most vulnerable; it offers lasting protection against slicing and chopping blows.
ui_in_cuman_pants Riding hose of loose cut for easy mounting and dismounting.
ui_in_cuman_shirt A short jacket. Its vibrant colour indicates that it has been sewn from quite luxurious material.
ui_in_cuman_shishak Shishak or chichak is a type of helmet used in Eastern Europe, usually of a conical shape rising to a point, with cheek pieces, sometimes with a chain-mail neck guard - aventail. Some, especially those worn by commanders, are fitted with anthropomorphic faceplates.
ui_in_cuman_shishak_mask The commander's helmet is distinguished by its full, anthropomorphic faceplate. The marauding hordes can easily identify their leader by it and it serves to strike fear into the heart of the enemy. It also amply protects the head from enemy attack, including from arrows.
ui_in_cuman_surkot Cuman surcoat
ui_in_cuman_tunic A long under-tunic of the Cuman type. Fashioned from several layers of fabric, it offers basic protection in combat.
ui_in_cuman_vambrace Cuman type vambraces (forearm guard). Useful in archery as well as close-quarter combat.
ui_in_dagger The dagger is the knife's more dangerous cousin. Most of the time it's used for slicing cheese or apples, because in combat it's not much use against longer weapons. However, it comes in very handy if you need to creep up on someone and dispose of them without attracting attention.
ui_in_damasc A woven damask fabric.
ui_in_dead_chicken A dead hen. She didn't know what hit her.
ui_in_dead_chicken_cooked Cooked hen
ui_in_debug_heavy This is a really heavy item. Really. Heavy.
ui_in_decorated_dagger A dagger ornamented for ritual purposes.
ui_in_deed_from_rathouse An official deed proving claim to land whose ownership is in dispute.
ui_in_dice There's something odd about this die, but I'm not sure what.
ui_in_dieBlueprints Engraver's documents.
ui_in_divci_valka_I About how the Maidens' War began.
ui_in_divci_valka_II About how the Maidens' War ended.
ui_in_doeMeat Roe-deer venison will add variety to your diet and put hair on your chest.
ui_in_doeMeat_cooked A nice lean piece of roe-deer venison will make your mouth water.
ui_in_dog_lard Dog lard, suitable for frying horse sausages.
ui_in_dog_meat Meat from a cute doggie. Slice, salt, fry - delicious!
ui_in_dog_meat_cooked Lightly spiced dog meat fills the belly and will satisfy even a demanding gourmet.
ui_in_drahomiras_ring A nicely ornamented ring the widow Drahomira gave me for helping with the ghost.
ui_in_dress_for_karolina Shawl for Karolina.
ui_in_dried_fruit Dried fruit is a delicacy, yet all you have to do to make it is slice some fruit you like and leave it to dry in the sun. Good to carry with you on long journeys.
ui_in_dried_mushroom Dried mushrooms on their own don't make much of a meal, but they're excellent for adding flavour to foods, especially soups.
ui_in_droby Offal is innards, used mainly in cooked dishes. Also sometimes uses as bait.
ui_in_droby_cooked Cooked offal makes a good snack and is great for stuffing a roast or adding to soup.
ui_in_drowned_sheep Drowned sheep.
ui_in_duck A quarter of roast duck will fill you up nicely.
ui_in_dvojpapezstvi How two Pontiffs fought over the Papal throne and what it meant for Christendom.
ui_in_ear Dried human ear. Reminds one of grandma.
ui_in_edibleHorse A horse is a large joint of meat, enough for several meals.
ui_in_edibleHorse_cooked There's nothing quite as juicy and nutritious as a nicely cooked slab of horse meat.
ui_in_egg It's not advisable to carry raw eggs into battle with you. Things could get messy.
ui_in_egg_hardboiled The breakfast of champions and easier to carry in your pouch than a raw one.
ui_in_empty_bag_for_miners Even an empty sack can come in useful, at least for drowning kittens.
ui_in_executioner_rope_rotten A rotten executioner's rope Executioner Hermann gave me to switch for the Kuttenberg Executioner's rope.
ui_in_executioner_sword Weapon type: Longsword
An executioner's sword, made to cut the heads off of convicted criminals.
ui_in_expensive_brocade A bolt of the finest brocade stolen from the tailor.
ui_in_fakeName Fakename
ui_in_fashion_hat A hat with quite an extravagant look for the 15th century, made from finest felt and dyed in strong colours.
ui_in_fatherSword The sword my father made for Sir Radzig Kobyla.
ui_in_fejfar_siegecam_chest_key Key from Master Feyfar's trunk in the siege camp.
ui_in_felt_hat Felt hats are popular for their malleability. Everyone's hat can be unique!
ui_in_flowersForKlara Flowers for bath-wench Klara.
ui_in_footwraps The most primitive form of medieval footwear - a piece of leather fastened around the foot with a strap over cloth wraps, which were the precursor to socks.
ui_in_gambeson_07_bonus Comfortable knight gambeson commonly used as a lower layer under a heavier armour. It is adorned with monogram WH in silver thread to stress its owner's social status.
ui_in_garlic Garlic, adds flavour and will heal any ailment as well as seasoning many dishes. But raw it burns the tongue.
ui_in_garlic_cooked Burns when raw, but on the contrary is sweet when cooked. Good for seasoning many foods.
ui_in_gauntlets Gauntlets provide the best protection for the combatant's hands. It's sensible to remove them before picking your nose.
ui_in_gauntlets_bonus Plate gauntlets encased in red leather. They are made in the so called hourglass manner that maintains both high degree protection and manoeuvrability.
ui_in_glaive Weapon type: Polearm
A long, light weapon suitable against mounted combatants and foot soldiers, especially if they are unarmoured. But the light wood of the shaft won't withstand much.
ui_in_gloves Soft deerskin gloves. Provide basic hand protection.
ui_in_gold_cross Give that cross back, you thieving bastard.
Signed INRI
ui_in_gold_chalice Golden chalice for sacramental wine.
ui_in_golden_egg 100% gold and heavy. Maybe edible, maybe not.
ui_in_griddlecake A sweet pancake made of milk, flour and eggs.
ui_in_guisarme Weapon type: Polearm
A hooked polearm. No mounted combatant - armour or no armour - can stay in the saddle after being struck by a guisarme.
ui_in_halberd Weapon type: Polearm
A universal polearm suitable against infantry and cavalry. Its head features both an axe blade, a spike and a hook, making it ideal for unhorsing cavalry.
ui_in_hammer_quest A marked hammer. It says "Samopesh - property of the smithy".
ui_in_hanuses_book An illustrated book owned by Sir Hanush.
ui_in_hare_meat Meat from a wild hare is healthy and delicate. But a hare isn't very big and won't keep you fed for long.
ui_in_hare_meat_cooked Cooked meat from a wild hare is white and delicate, like chicken.
ui_in_hare_tail_q The fluffy tail of a forest hare, brutally hacked off. How could you, you monster?
ui_in_hat_001 A hat keeps off the sun and rain, but gives little protection against anything more forceful.
ui_in_hat_001_gray A hat keeps off the sun and rain, but gives little protection against anything more forceful.
ui_in_hat_001_green A hat keeps off the sun and rain, but gives little protection against anything more forceful.
ui_in_hat_001_olive A hat keeps off the sun and rain, but gives little protection against anything more forceful.
ui_in_hat_001_red A hat keeps off the sun and rain, but gives little protection against anything more forceful.
ui_in_hat_001_yellow A hat keeps off the sun and rain, but gives little protection against anything more forceful.
ui_in_hat_002 Straw hats are mostly worn by peasants as protection against the sun.
ui_in_hat_010 A precursor of berets, bonnets and other round hats, popular especially amongst the burgher class.
ui_in_hauberk_aus_kuba Hauberk
ui_in_head_scarf An important 15th century fashion item for honourable women, for whom going bare-headed was indecent.
ui_in_heavy_battle_axe Weapon type: Axe
A proper axe for a proper fight! The weight of this axe guarantees that every blow will strike hard and even armoured knights will cower in fear from it; its massive size and metal-plated haft help block a foe's attacks.
ui_in_heavy_warhammer Weapon type: Mace
A fully metal-plated war hammer that no armour can stop and which, in the hands of a strong warrior, demands respect on the battlefield and in times of peace.
ui_in_herring Herring can be smoked, roasted, pickled or boiled. It's very tasty, but one of the boniest fish there are.
ui_in_high_boots High boots were worn primarily by the wealthier classes, since they served as riding boots for those who could afford horses. They are therefore usually fashioned from good quality material.
ui_in_honey Honey in a honeycomb, useful to the apothecary, cook, candlemaker and brown bear.
ui_in_hood The hood is a simple head covering that covers the head and also the shoulders and upper body with a short cape or mantle.
ui_in_horse_shoe_001 Horseshoes made for farm horses. Apart from protecting the hooves, they do nothing else.
ui_in_horse_shoe_002 Horseshoes suited to long journeys as well as quick flights from ambushes in the woods.
ui_in_horse_shoe_003 A noble's time is precious, which is why these shoes are designed to accelerate the horse's trot and canter.
ui_in_horse_shoe_004 Solidly forged horseshoes for warhorses of warriours in full armour, which make their mounts capable of the fastest gallop.
ui_in_horseradish Horseradish so spicy it could cut your tongue off.
ui_in_horseradish_cooked Raw radish is sharp enough to burn your tongue, but cooking takes the edge off it.
ui_in_hunters_hat Give Robin Hood his cap back!
ui_in_hunting_spear Weapon type: Polearm
A hunting weapon that helps keep at a distance, especially suited for hunting wild boar. The reasonable weight of the hunting spear and its stabbing attacks are its best features.
ui_in_hunting_sword Weapon type: Hunting sword
Originally a hunter's weapon, which served to finish off prey and butcher the carcass. Due to its similarity to the short sword, it began to be carried by burghers, whose social status warranted carrying an ornate weapon. Contrary to the short sword, however, it has only one sharpened edge and is unsuited to stabbing. Many of them lack crossguards, making it worse for blocking.
ui_in_chalice_glass A glass goblet, not for every Tom, Dick and Harry. Glass is a rare material and this piece is a work of art.
ui_in_chaperon_002 The chaperon is type of decorative hood or hat, with a long liripipe or tail. It has no special protective properties, but it makes you look very respectable indeed.
ui_in_charl_bonedust Powder from the little finger bone of St. Thomas! Protects against distracted thoughts and clouded sight.
ui_in_charl_crystal Rare crystal from beneath Mount Kyffhauser in Germany. Protects against evil forces and spells, disperses nightmares!
ui_in_charl_frenchcandle An altar candle from France, permeated with divine benevolence.
ui_in_charl_horndust Powdered unicorn horn cures impaired manliness.
ui_in_charl_mandragora Mandrake root plucked beneath the scaffold. Carried on the bosom for two months, it will cure infertility.
ui_in_charl_salt Salt scraped from the bloody tears of St. James' Madonna! Purges the air of all ailments and disease.
ui_in_charl_urim_thumim The powerful stones Urim and Thummin, which the ancient Jewish fathers used to foresee things yet to come.
ui_in_charl_wine Grapes grown on a rose bush! A miraculous taste and healing powers!
ui_in_cheese_quarter A quarter of cheese. Properly stored, it will keep well and is filling.
ui_in_chest Wonder what it contains? It's locked, unfortunately.
ui_in_chicken_thigh Who could refuse a nice, juicy chicken leg with crispy golden skin?
ui_in_ChickenHeart There's not a lot of eating in a chicken heart, but it'll keep you chewing for a while.
ui_in_ChickenHeart_cooked A valued village delicacy. There's not much eating in it, though. Better for adding to soup.
ui_in_iron_hat A simple type of helmet in widespread use.
ui_in_jacket_001 The quilted coat makes a nice outer garment for city folk. Equipped with fancy buttons!
ui_in_janaScarf Originally a nice scarf that Thomas from Ledetchko mill had in his pocket, apparently for quite some time.
ui_in_jerky Lightly salted, dried meat is durable and nutritious - the best thing to take on long marches.
ui_in_jug_1 A strong spirit that will burn away all physical and spiritual woes.
ui_in_jupon_001 A quilted coat makes a nice outer garment for city folk.
ui_in_jupon_002 The quilted coat makes a nice outer garment for city folk. Equipped with fancy buttons!
ui_in_kabatec A heavier woollen outer coat lined with linen, suitable for inclement weather and for travelling.
ui_in_karel_IV On the greatest ruler of the Kingdom of Bohemia, Charles IV, who raised his kingdom from ashes.
ui_in_karolinas_scarf Karolina's shawl.
ui_in_key_vltavin_chest Key from a bandit's trunk.
ui_in_keyname_doors Keys to all the doors in the building.
ui_in_keyname_eriks_chest The keys from Erik's trunk.
ui_in_keyname_chests Keys to all trunks in the building.
ui_in_keyring All your keys on a ring.
ui_in_keyring_doors A keyring with all the door keys I've got.
ui_in_keyring_stashes A keyring with all the trunk keys I've got.
ui_in_kidney Deer kidneys, a delicacy of hunters and nobility.
ui_in_kidney_cooked Deer kidneys are a delicacy favoured by the nobility. You'll love them too.
ui_in_kielbasas_smoked Sausage smoked slowly in beechwood smoke.
ui_in_knizka_modlitebni Containing two age-old prayers: Lord Have Mercy and Prayer to St. Wenceslas.
ui_in_konradk_house_key Key from the Custodian's house.
ui_in_kralovstvi_ceske A brief history of the Kingdom of Bohemia.
ui_in_kraslice An ancient symbol of birth and life. Hard-boiled.
ui_in_kterak_medovinu_variti How to brew exquisite mead in the home from readily available ingredients.
ui_in_kumani A book concerning the Cumans.
ui_in_kunes_axe The axe that Kunesh got from my father on credit and never paid for.
ui_in_kunes_hammer The hammer Kunesh got on credit from my father and never paid for.
ui_in_kunes_nails The nails Father wants Kunesh to pay for.
ui_in_kuneses_chest Bunch of keys with the key from Kunesh's chest
ui_in_kurfirti On the election of the Holy Roman Emperor.
ui_in_kyeser_authorization A forged leave of absence for Konrad Kyeser.
ui_in_kyeser_employContract Document from Karel's trunk regarding construction in Sasau Monastery.
ui_in_kytlice_001 The tunic is a favourite outer garment of poorer folk.
ui_in_lamb_meat Fine quality lamb from Bohemian curly-haired sheep, raised in open pens and guarded by a ginger-haired lad with a whistle.
ui_in_lamb_meat_cooked This cooked lamb will melt in your mouth.
ui_in_lamellar_armor Lamellar armour is composed of small rectangular plates of hard leather laced together in rows with wire. This was an early form of armour that remained in use in the Orient. It is light and suitable for mounted fighters; it protects against arrows and slashing swords.
ui_in_lamellar_pauldron Lamellar pauldrons protect the combatant's shoulders.
ui_in_lard Lard is animal fat, very useful for frying and basting roasts. You shouldn't eat the whole jar on its own - it'll stuff you and lubricate your innards.
ui_in_last_will The Last Will and Testament of Vincent in Merhojed, which I have to bring to Father Fabian in Sasau.
ui_in_latin_exam A scroll written in Latin.
ui_in_learnToRead_exam About a Farmer and a Goose.
ui_in_leather_boots_HI_001 Nearly knee-high leather boots that keep at bay dirt, water and cold.
ui_in_leather_jerkin Worn by many brigands and footpads, yet this jerkin outlived each and every one of them, as it doesn't offer much protection.
ui_in_lentil_soup Lentils are readily available legumes that make a good base for soup.
ui_in_lepiota You can easily recognise the lepiota even at a distance. It's tall and has a wide cap.
ui_in_lepiota_cooked Cooked lepiota has a mild taste. It serves the poor as a substitute for meat.
ui_in_letter_for_karolina Text of letter.
ui_in_libri_prohibiti_key Key to the bookcase with forbidden books.
ui_in_linen Commonplace linen fabric.
ui_in_liska_dzban How the fox found a pitcher and how her pride and anger let her to her death.
ui_in_littleHousePaper Document for the Royal Bailiff in Kuttenberg.
ui_in_live_chicken Live chicken.
ui_in_liver Deer liver, as pure as the Bohemian forests. Well-prized and tasty.
ui_in_liver_cooked Deer liver on its own is excellent, but just add lard, a little spring onion and bacon and roast it lightly - divine!
ui_in_lockpick A tool to pick locks. Just use it carefully!
ui_in_long_sword_EXAMPLE A completely average longsword with average properties and very low requirements for wielding it. Suitable for practice.
ui_in_long_sword_expensive_01 Weapon type: Longsword
The longsword of St. Michael, patron of soldiers and sentries, guardians of law and order and defenders. The masterfully-forged blade of steel that would do even the Archangel proud is made of the best material and its rich ornament makes it a fine piece.
ui_in_long_sword_expensive_02 Weapon type: Longsword
An exclusive piece - a longsword with such a high-quality blade that it was named after the Biblical King Herod, who won infamy by beheading John the Baptist.
ui_in_long_sword_expensive_03 Weapon type: Longsword
A longsword named after Longinus, the Roman centurion who pierced Christ's side on the cross. It has a very sharp tip that can deal with any armour as easily as with the Son of God.
ui_in_long_sword_expensive_04 Weapon type: Longsword
A longsword forged with famed German precision, which stays sharp even after rough treatment. It is a weapon that earns the respect of soldiers and nobles and assures every swordsman that it will endure to the end of the combat.
ui_in_long_sword_expensive_05 Weapon type: Longsword
The longsword of St. George is the best the 15th century blacksmith's art can produce. A beautifully balanced sword, it's ornamented sharp blade and piercing point can deal with any plate armour. The blade is fragile though, and must be kept maintained. Apart from its combat qualities, the sword is a status symbol for the upper classes.
ui_in_long_sword_cheap_01 Weapon type: Longsword
A rusty longsword someone's granddad once brought back from his world roaming. There's nothing exceptional about it except its age and universal use. Plus the fact that it's quite likely to fall to pieces in your hand.
ui_in_long_sword_cheap_02 Weapon type: Longsword
A long sword with a blade forged and honed for slashing blows. The increased weight of the long sword ensures a clean cut, even through armour, although blocking enemies' blows will dull the blade, so attack is the best form of defence!
ui_in_long_sword_cheap_03 Weapon type: Longsword
A longsword with a sharp point. Neither defence nor slashing attacks are its best points.
ui_in_long_sword_cheap_04 Weapon type: Longsword
A heavy, robust longsword that has endured many battles and will endure many more. Its main advantage is its weight and the quality material of the blade, which could stop even a thunderbolt.
ui_in_long_sword_cheap_05 Weapon type: Longsword
Not every knight is born valiant and not every noble is born rich. But both must flaunt their social standing and sometimes their fighting skills too. This is the best longsword a nobleman who's fallen on hard times can afford. A master swordsman can do great things with it, but in inexperienced hands it will quickly become dull, because the material of the blade is not the best.
ui_in_long_sword_medium_01 Weapon type: Longsword
Transporting goods and coin wasn't exactly a safe business in the middle-ages. But apart form hiring a mercenary band there was a cheaper way to protect your investment - a merchant's longsword.
ui_in_long_sword_medium_02 Weapon type: Longsword
A precise and sharp long sword forged for strong slashing blows. The size of the sword may give the impression of a useful defensive weapon, but don't be deceived: the Soul Slicer is an attack weapon and isn't ideal for defence.
ui_in_long_sword_medium_03 Weapon type: Longsword
The tip of this longsword is as sharp as an awl, hard and piercing, so it's an ideal weapon for stabbing attacks. The blade edge can also be honed, but it quickly blunts from hacking and the brittle material of the whole blade won't withstand many such blows.
ui_in_long_sword_medium_04 Weapon type: Longsword
Whoever carries Fearnot into battle will shake off fear before the fight. A robust long sword that could cut even rock. This sword will withstand harsh treatment, but its attack qualities are somewhat limited.
ui_in_long_sword_medium_05 Weapon type: Longsword
A decorative longsword more suited to duels than the battlefield. Nevertheless, it can be deadly in skilled hands against one opponent. But the fragility of the blade is a drawback.
ui_in_longbow The longbow is the best and deadliest weapon medieval bowmakers came up with. But not just anyone is able to handle one. Most of all it needs a strong, steady arm.
ui_in_low_boots Low shoes come in all shapes and sizes in the 15th century. These low, comfortable slippers are in vogue with almost all classes.
ui_in_lucerne_hammer Weapon type: Polearm
A polearm with a heavy head, the weight of which makes it a suitable weapon against armoured cavalry. A popular weapon of town militias in Switzerland and Italy.
ui_in_lukess_stuffs Every crook needs a secret stash for when things start getting hot, as they inevitably do when your line of work is less than honest.
ui_in_mace A mace with a metal-plated head. Suitable not only for dishing out beatings, but for combat as well. Like other types of maces, it is not the most suitable weapon for defence, and therefore is predominantly used in combination with a one-handed shield.
ui_in_magic_PI_mushroom This is the magic PI - mushroom.
ui_in_mandevilla On the wonders of the Indian Continent.
ui_in_manfreds_document Writ permitting admission to the monastery and acceptance among the novice monks.
ui_in_manfreds_purse A purse with coin for young Karl, entrusted to his guardian Manfred and, in the end, to me.
ui_in_markrabske_valky On the Margraviate wars between Margrave Jobst and Prokop.
ui_in_mash Lentil mash is a staple of countryside cuisine.
ui_in_meat_piece A piece of meat from some animal. Who knows what kind...
ui_in_meat_piece_cooked There's no telling what kind of meat it is, but it looks pretty good.
ui_in_meluzina_1 The first part of the Luxembourg legend of Milusine.
ui_in_meluzina_2 The second part of the Luxembourg legend about the fairy Melusine.
ui_in_mikulas_horn Nicholas' hunting horn. Can be heard for miles.
ui_in_mikulas_key What secrets may be hidden in the trunk I can open with this key?
ui_in_millers_cap Miller's cap, a badge of the trade.
ui_in_monastery_key An exit pass from the monastery. No doubt it will be missed.
ui_in_monastery_schedule Schedule of daily activities in the monastery for novice Gregor.
ui_in_money Groschen, Groschen, Groschen
There's lots of dosh in...
this big, bad world
Aha, aha
All the things I could buy…
ui_in_monk_coat The black robe worn by the monks of the Benedictine Order.
ui_in_monstrance A monstrance - the vessel to contain the Body of Christ.
ui_in_morgenstern Weapon type: Mace
A mace with a round, star-like head covered in sharp spikes, which can deal a fatal blow to even a well armoured foe. Like other types of maces, it is not the best weapon for defence, and therefore it is usually used in combination with a one-handed shield.
ui_in_mysky The plate couter is a piece of armour that protects the elbow, one of the most sensitive parts of the combatant's anatomy. It can be afforded even by less well-off warriors.
ui_in_nahrdelnik Necklaces, chains and other ornaments are an integral part of 15th century men and women's fashion. Just like today, their main purpose is to flaunt the wearer's wealth and social status.
ui_in_natep The vambrace is a piece of armour that protects the combatant's forearm. Apart from protection in melee combat, it also comes in handy in archery to guard the archer's arm against the whip of the bowstring.
ui_in_necronomicon_part1 A book of incantations to invoke demons written in a cryptic language.
ui_in_necronomicon_part2 A book of incantations to invoke demons written in a cryptic language.
ui_in_noble_boots Footwear of the finest material for the noblest of feet.
ui_in_noble_hat A headcovering that's popular primarily with the nobility due to its imposing shape. Its fine material, strong colours and gold ornament make this hat a work of art.
ui_in_nova_rada On the Council of Animals and how they did advise their King to rule well for the prosperity of all.
ui_in_o_adamitech On the Adamite sect and its woeful end.
ui_in_o_libusi_a_premyslovi How Princess Libuse found a husband and founded the Premyslide Dynasty.
ui_in_o_praotci_cechovi In which the Czechs come to their Homeland.
ui_in_o_svatem_prokopu About the monk Procopius and how he founded Sasau Monastery.
ui_in_o_svatem_vaclavu A book about Prince Wenceslas and how his brother had him killed.
ui_in_o_svatokupectvi Treatise of Master Jan Hus on Papal Simony
ui_in_o_zlych_kovarich How unscrupulous blacksmiths assist in dishonest trade and robbery in all manner of ways.
ui_in_o_zlych_mravech About how the Czechs indulge in sin and wrongdoing.
ui_in_oblehani_prahy How Prague was besieged by several armies and how the siege was brought to an end without bloodshed.
ui_in_ointmentForMarta Ointment for Martha.
ui_in_old_map By virtue of Fate and Chance I came into possession of this curious drawing. I should find out to where it points and see what has the Fortune bestowed on me amid all this desolation.
ui_in_ondrasKey Soldier's key
ui_in_ondrejs_tankard Designed for real men, so better return it, or else...!
ui_in_onion An onion: healthy, juicy, fresh.
ui_in_onion_cooked The cook's best friend. Very few savoury dishes can do without it.
ui_in_ornate_gold_chalice A work of art, such a fine goblet should certainly not be used for drinking cheap wine.
ui_in_ornate_silver_chalice Such a fine goblet shouldn't be sullied with cheap wine.
ui_in_pa_arm_015_bonus Part of the knight's plate armour created in the Italian workshops. It consists of several pieces, intricately connected, so as to provide the best protection to the knight's arms and preserve their manoeuvrability. One armoured by these needs not to fear blows of a battle too much.
ui_in_pa_bascinet The bascinet is a popular type of open helmet with low sides that cover the ears and part of the neck. It is often fitted with a chainmail aventail covering the back of the neck, and a visor.
ui_in_pa_cuman_helmet This Cuman helmet is suitable mainly for light melee combatants and archers due to its light weight and its sightlines.
ui_in_pa_grand The grand bascinet is an elongated version of the ordinary bascinet with a visor mounted on it. It's a true knight's helmet that protects the whole head and face.
ui_in_pa_helmet_002 The kettle hat is a popular medieval open-faced helmet of fairly simple construction, therefore worn by less well equipped men-at-arms.
ui_in_pa_helmet_002_talmberk The kettle hat was a popular medieval helmet of simple construction, therefore commonly worn by less well-equipped men-at-arms.
ui_in_pa_helmet_023_bonus Massive helmet with fully articulated visor, suitable for warriors both on foot and on horse. It is decorated by red-silver torse, the colours of the Order, to make the knight easily recognizable.
ui_in_pa_helmet_visor The klappvisor adds protection for the combatant's face. However, it severely limits his field of view.
ui_in_pa_kyrys_001 This is a back-and-front cuirass, a type of plate armour that protects the torso against attacks to the chest as well as the back. This cuirass is also equipped with a lance rest.
ui_in_pa_lebka The scullcap is a somewhat outdated type of helmet that covers only the crown of the head. It's the most basic kind of head protection worn by poorer soldiers.
ui_in_pa_legs_001 Plate chausses completely protect the legs with plates of steel, cunningly joined in such a manner as to provide almost complete freedom of movement.
ui_in_pa_legs_011_bonus Plate armour created in the workshops of the Italian craftsmen. Tempering steel increases its strength and allows a thinner plate to be used. This makes the armour lighter while maintaining the highest degree of protection.
ui_in_pa_legs_016_bonus Plate armour created in the workshops of the Italian craftsmen. Tempering steel increases its strength and allows a thinner plate to be used. This makes the armour lighter while maintaining the highest degree of protection.
ui_in_pa_psi_cumak A type of bascinet with extended visor which allows combatant to breathe better and gave it its significant name as it resembles the skull of a hound .
ui_in_padded_coif The padded coif is usually worn as a helmet liner but can be worn alone as basic head protection in combat.
ui_in_pants_002 Braies are underhose, usually of linen, although in some cultures they serve also as an outer garment.
ui_in_pants_003 Hose are the medieval precursor of trousers. A basic garment for burghers and nobility alike. This piece is especially fine workmanship.
ui_in_pants_004 Hose are the medieval precursor of trousers. A standard item of clothing for burghers and nobility alike.
ui_in_pea_soup Pea soup is easy to make, cheap and tastes great.
ui_in_pear Cooking a pear softens it and releases a wonderful fragrance.
ui_in_pear_cooked A cooked pear gets soft and aromatic.
ui_in_pernach Weapon type: Mace
The flanges on this mace are sharpened, so as well as dealing heavy blows, it can slash too. Like other types of maces, it doesn't provide much cover, and therefore is mainly used in combination with a one-handed shield.
ui_in_peshek_pickpocket_knife Peshek's purse-cutting dagger.
ui_in_pickpocket_bag Pouch with amulet from the herb woman. I was asked to steal it, because its owner is very superstitious and the loss will hurt him deeply.
ui_in_pickpocket_hooker_bag The purse with coin, that debtor owns to the old whore.
ui_in_pickpocket_hooker_key Key to the trunk at the farm, which the old whore asked me to get.
ui_in_pickpocket_hooker_knife The dagger I stole from the former husband of the old whore.
ui_in_pickpocket_hooker_shawl Old whore's shawl. She swapped it for food and now she's cold and wants it back.
ui_in_pickpocket_scarf The farm maid's shawl, to be used as false evidence of her infidelity.
ui_in_pickpocket_tinder The draper's tinderbox will draw suspicion on him.
ui_in_pickpocket_vagabund_ring The family ring I was supposed to steal for the widow who sold it to a usurer.
ui_in_pickpocket_vagabund_seal Guild seal. To let it be stolen would bring dishonour.
ui_in_pig_liver Pork liver, a delicacy for nobles and peasants alike. But first it has to be properly cooked.
ui_in_pig_liver_cooked Cooked pork liver, a delicacy of courts and town houses.
ui_in_pig_meat Good pork from Bohemian pigs.
ui_in_pig_meat_cooked Cooked pork can be found on the tables of city folk and villagers alike. As long as they can afford it.
ui_in_pilgrim_boots Unremarkable looking shoes, which, however, will take quite a bit of wear and tear. Strong enough for a pilgrimage to Rome or Santiago de Compostela. Who knows, they might even carry you as far as Jerusalem?
ui_in_pirkstejn_armory_door_key Key to the door of the armoury in Pirkstein.
ui_in_pirkstejn_armory_chest_key Key to a trunk in Pirkstein armoury.
ui_in_pisen_chudiny How the poor disregard their misfortune and sing merrily.
ui_in_pitcher_mead_1 Fine mead. Tastes good, warms and fortifies you.
ui_in_pitcher_milk_1 A jug filled to overflowing with fresh, full-fat cow's milk.
ui_in_plague The Breviarium de Signis, Causis et Curis Morborum is a 13th century book on symptoms and ailments written by Johannes de Sancto Paulo.
ui_in_plat_ramena The plate armour vambrace and spaulder completely protect the arms with plates of steel, cunningly joined together in such a manner as to provide almost complete freedom of movement.
ui_in_podkoni_a_zak An old Czech satirical poem about an argument between a scholar and a groom over who has it better in life.
ui_in_pointy_hat Red hat with a feather. Pretty to look at, but doesn't afford much protection. Beware, pointy!
ui_in_pomlazka Up to this day, czech boys visit neighborhood homes and sing carols on Easter Monday. During the visit they use self braided "whips" made from young willow copse to gently "whip" women from the visited household. This tradition has a strong pagan roots and symbolizes the act of procreation and is meant to bring health and fertility into the visited household. Young carolers are rewarded by easter eggs and the older ones ussually drink to health with everyone in the household. That being said older carolers seldom make it to the end of the street. On the easter monday afternoon, girls get their revenge, when they pour buckets of cold water on boys. And yes, march is very cold in Bohemia.
ui_in_porridge Oatmeal porridge can be prepared in many ways - sweet or savoury, with meat, dripping, lard, butter or honey. Ordinary, but healthy and nutritious.
ui_in_potion_abortion A medieval abortifacient.
ui_in_potion_absintium A bitter herb liquer that will put strength in your blood, but also bewilder your eyes with strange visions. Your Strength and Warfare skill are increased by 5 for ten minutes.
ui_in_potion_antidote_usage Cures poisoning, whatever the cause.
ui_in_potion_archer_usage Firms the arm during archery and improves your Bow skill. Increases your Bow skill for ten minutes by 5 points.
ui_in_potion_bane Consumption causes strong nausea and massive health losses leading to death. Gradually depletes 110 Health points.
ui_in_potion_bard Loosens the tongue and lowers inhibitions. Increases Speech by 5 for ten minutes.
ui_in_potion_berserk Increases strength and invokes a bloody frenzy - during combat it will increase the damage you inflict by 50%.
ui_in_potion_dementia Makes a fool of the imbiber.
ui_in_potion_diarrhoea Will make you weak and speed up your bowel movements.
ui_in_potion_digestion Soothes your stomach in cases of food poisoning or overeating. Reduces Overstuffing by 20 and cures food-poisoning.
ui_in_potion_drinker Makes your mornings easier, but at what price? It cures you of drunkenness, prevents a hangover and cures alcoholism. Your Charisma is reduced by 2 for one hour.
ui_in_potion_energy Restores energy, wakes you up and keeps the drowsiness away. Increases Energy by 20.
ui_in_potion_generic An unknown potion. God alone knows what good - or bad - it can do.
ui_in_potion_health_basic Within one minute will cure light wounds or dispel hangover effects.
ui_in_potion_health_strong After five minutes your health is renewed to the maximum and your hangover is cured.
ui_in_potion_hooch Strong alcoholic drink. Watch out for the hangover!
ui_in_potion_horseman Horses and dogs will love you! It increases your Horsemanship by 5 for ten minutes and for the same period, dogs will not bark at you.
ui_in_potion_hunter Eases aches of bones and joints. Increases Agility and Defence by 5 points for ten minutes.
ui_in_potion_lover Other people will look up to you! Your Charisma is increased by 5 for ten minutes.
ui_in_potion_mrchojedy A remedy that sure cure all the infected.
ui_in_potion_oblivion Makes you fall into darkness for a long time.
ui_in_potion_owl The slightly toxic substances in the potion dilate your pupils, so your night vision is improved. For ten minutes you can see better in the dark.
ui_in_potion_paralysis Your muscles atrophy and you lose control of your limbs. Your entire body feels wooden and you can only move with great difficulty. Your Combat skills with weapons and without are reduced by 5 for ten minutes and your Stamina is lowered by 50%. You can't sprint.
ui_in_potion_poison A potion that poisons anyone who consumes it - makes health gradually deplete by 50.
ui_in_potion_preserver Keeps food fresh for longer and can even turn spoiled foodstufs into edible ones.
ui_in_potion_respec Drink one mouthful and you'll forget all earthly experience. Obliterates all perk points, so they can be used elsewhere.
ui_in_potion_sleep Makes user fall asleep in no time. Energy reduced to 0.
ui_in_potion_sneak Improves your hearing and lightens your step. Lockpicking, Pickpocketing and Stealth skills are increased by 5 for ten minutes.
ui_in_potion_stamina A powerful Stamina potion to improve your endurance. Your Stamina is increased by 50% for ten minutes.
ui_in_potion_syrup Soothe your throat when you have a cough, fortifies your health.
ui_in_potion_test_invincible Test Potion: Invincible
ui_in_potion_test_stamina_fr Test Potion: Stamina Frenzy
ui_in_potion_tideness Drugs you to a comfortable state of inner tranquillity
ui_in_potion_vitality You feel like Achilles and can withstand wounds easily. For five minutes, strikes will wound you 50% less.
ui_in_potion_witch The user will lose control over himself and will even sell his soul to the Devil. His hallucinations, delusions and anxiety will be more intense.
ui_in_praha About the City of a Thousand Spires.
ui_in_prcek_club A massive club. For a normal person quite unwieldable.
ui_in_pretzel Pretzel, with salt and caraway, dried and hard.
ui_in_prokops_tooth Procopius' molar
ui_in_proti_blecham That which rids of fleas and cures warts.
ui_in_prsten_1 A small copper ring; an affordable, yet attractive piece of jewellery.
ui_in_prsten_2 Small silver ring. An accessory for townswomen and merchants' wives.
ui_in_prsten_3 A small gold ring; a favourite accessory of noblewomen and rich women of the merchant class.
ui_in_prsten_4 Signet ring for sealing important documents
ui_in_prsten_5 An expensive ornament of noble fingers.
ui_in_ptacek_wine_jug Empty wine pitcher.
ui_in_ptacekKey I don't know what locks they all fit, but Lord Capon uses them to go to the Rathaus cellars to taste the wines there.
ui_in_ptaceks_wine The wine Lord Capon asked to be brought to the baths.
ui_in_q_smithBattle_otasArmor Armour of Master blacksmith Ota
ui_in_q_smithBattle_viteksArmor Armour of blacksmith's apprentice Vitus in Sasau.
ui_in_qa_jacket_001 The gambeson is a padded, quilted jacket. It provides some protection in combat and can be combined with mail or plate armour.
ui_in_qa_jacket_001_talmberk The gambeson is a padded jacket, made by quilting. It provides some protection in combat and can be combined with mail or plater armour.
ui_in_qa_legs_001 Quilted chausses completely protect the legs with padded fabric. They can be combined with plate armour.
ui_in_qa_legs_001_bonus Padded chausses protecting knight's legs, used especially as a lower layer under the plate armour. These are moreover created so as to be really comfortable and the heavy armour will not press heavily and uncomfortably on the knight's body.
ui_in_qaw_ester_prison_key The key to the shed where Esther is being held prisoner.
ui_in_quiet_boots Exceptionally quiet boots, making them popular among certain segments of the population whose occupation is open to speculation.
ui_in_quill The quill is mightier than the sword. Whoever came up with that one probably didn't live long.
ui_in_radish Radishes can be eaten raw, peeled or unpeeled. You can salt them a bit to draw out their spiciness.
ui_in_radish_cooked Boiled radishes are a delicacy for the rich and a staple for the poor.
ui_in_rataje About the Town of Rattay.
ui_in_ratayOutskirt_execKey Key to the Kuttenberg Executioner Heinz's chest.
ui_in_ratayPrisonCell_key Key to the jail in Rattay.
ui_in_raven_feather Black feathers from a raven, probably.
ui_in_ravens_beak Weapon type: Mace
An ornamented war hammer, known as a 'raven's beak' for its ability to pierce armour. It's forged in one solid piece, so it can take a lot of rough treatment.
ui_in_red_feather Red feather
ui_in_reforged_scythe Weapon type: Polearm
A modified farming tool, an improvised peasant weapon, which can do substantial damage to outnumbered, well-armoured foes. The most effective manner of attack is a mowing motion with the blade kept upright.
ui_in_rehole_I On Monastic Obedience and the Role of the Abbot.
ui_in_rehole_II On the Obedience of Monks and the Monasterial Abbot.
ui_in_resin_for_talmberk With this, we'll get through the Talmberg gate quicker.
ui_in_rich_brocade Rich Brocade.
ui_in_ring_from_bathhouse A ring someone left behind in the baths until such time as Miller Peshek found it and took care of it.
ui_in_roe_kidney Roe deer kidneys, a delicacy from the Bohemian forests.
ui_in_roe_kidney_cooked Cooked roe-deer kidneys are a true delicacy.
ui_in_rooster_feather A feather from a rooster's tail.
ui_in_rosesForKlara Roses for bathhouse wench Klara.
ui_in_rubas The burial shroud of Loukota the butcher.
ui_in_rukopis_kralovedvor Part of the Queen's Court Manuscript containing poems.
ui_in_rump Eating a whole rump of beef takes a strong will, and a strong stomach.
ui_in_rump_cooked Eating a whole rump of beef takes a strong will, and a very empty stomach.
ui_in_saber_1 Weapon type: Sabre
Unlike other swords, which are designed to be as well-balanced as possible, the sabre carries the greatest weight at its tip. This makes it a formidable weapon, but much harder to handle. Its curved shape also makes it less suited to stabbing.
ui_in_sack A common or garden sack.
ui_in_saddle A well-made saddle fits not only the horse, but also its rider. It's important to remember that some saddles are heavier than others. A lighter one allows for carrying heavier loads.
ui_in_saints_hints A page with a few lines that I found in the monastery.
ui_in_saints_moneybag A sack of coin someone hid close to the monastery. The Groschen seem freshly minted.
ui_in_salami Spiced salami. Good to carry around for when you're hungry and far from town.
ui_in_salmo_trutta A tasty freshwater fish caught in running water such as streams and rivers.
ui_in_salmo_trutta_cooked Freshwater trout caught in local waters.
ui_in_sas_cave_bowl Bowl from the cave under the monastery. Looks quite ordinary.
ui_in_satin A rare silk fabric, favoured by the richer classes for its sheen and rich colours.
ui_in_savepotion A liquor of exotic fragrance. Drinking it is an experience that can't be forgotten.
ui_in_sazava_Church_Key A useful item for locking and unlocking doors.
ui_in_scarf The hood is simple head gear that also covers the shoulders and upper torso with a short mantle.
ui_in_scroll The person in possession of this seal is hereby entitled to act as the Bailiff of Samopesh.
ui_in_sheep_kidney A shepherd's delicacy, tender and tasty.
ui_in_sheep_kidney_cooked These cooked sheep kidneys look very tasty. No doubt they'll go down well.
ui_in_shield A shield is especially suited for use with short weapons. There are countless shapes and sizes of shields, but the heater ('shield-shaped') shield is one of the most common. In addition to its defensive function, it also carries the owner's colours, revealing whether the bearer is a nobleman or a member of a lord's garrison or town militia.
ui_in_shield_gothic_01 A targe shield, favoured especially by the Cumans. This round shield provides limited cover to the bearer, but for that all the more mobility.
ui_in_shield_round A targe shield, favoured especially by the Cumans. This round shield provides limited cover to the bearer, but for that all the more mobility.
ui_in_shirt_001 The linen shirt is a basic garment worn by rich and poor alike.
ui_in_shirt_from_stepanka A fine shirt from Lady Stephanie, given for personal services rendered.
ui_in_shoes Comfortable shoes acquired from a labourer.
ui_in_shoes_repairkit Large shoe repair kit, containing a cobbler's hammer, pliers, wire, nails and leather shears.
ui_in_short_pollaxe Weapon type: Mace
A heavy metal-plated weapon for strong warriors with a universal head featuring a spike for penetration and a blade for slashing the enemy. Its weight guarantees effectiveness against armoured enemies, but only in the hands of a skilled swordsman.
ui_in_short_sword The short sword was popular in the 15th century for its universality, serving well in battle in combination with a shield and especially useful for more delicate nighttime work.
ui_in_shovel Without a spade to dig a grave or dig for treasure, you'll end up with a lot of dirt under your nails.
ui_in_schaefersAccounting The Overseer's account book.
ui_in_silver_ring A silver ring.
ui_in_simon_spurs Ornamental spurs, which instead of being on a lord's boots somehow fell into the possession of Simon the miller.
ui_in_skin_boar The skin from a majestic wild boar.
ui_in_skin_dog Pelt from a dog.
ui_in_skin_hare A freshly removed hare pelt.
ui_in_skin_horse Horse hide.
ui_in_skin_skin_cow Piece of hide from a heifer.
ui_in_skin_skin_dear Red deer hide.
ui_in_skin_skin_roe Pelt from a roe-deer.
ui_in_skin_skin_sheep Skin from a sheep. It'll come in handy when the weather gets cold.
ui_in_skull_of_the_devil It resembles a human skull, but with two horns growing out of it. I feel as if it gives off heat and makes my hands tingle. And it seems to stink of hell. It's just slightly decomposed.
ui_in_slap_nanos This bascinet is equipped with a bretache, which protects the wearer's nose and part of the face, as well as an aventail to protect the neck.
ui_in_small_gold_chalice Small golden goblet. It doesn't hold much, but it's surely worth a lot.
ui_in_small_silver_chalice A silver goblet - just the very vessel for mead and other fancy drinks.
ui_in_smarmour_repairkit Armour repair kit, containing a hammer, pliers and replacement mesh.
ui_in_smclothes_repairkit Tailor's repair kit, containing patching material, needle and thread.
ui_in_smshoes_repairkit A cobbler's travel repair kit, essential for every wayfaring cobbler. Contains a hammer, pliers, twine and nails.
ui_in_smweapon_repairkit A repair kit for weapons, containing a hammer, pliers and polish.
ui_in_soup_test test soup
ui_in_spear Weapon type: Polearm
The commonest of polearms, popular since the Stone Age. Its main advantage is its long reach.
ui_in_special_amanita A brightly coloured mushroom that draws attention to itself. Potentially life threatening when consumed by humans. In small doses, though, it can have various effects and is thus often used in alchemy.
ui_in_special_attire Antler pieces, most likely the remnants of a much more formidable hunting trophy. They can be sold or used to mix potions.
ui_in_special_bilin A thick, yellow to dark green fluid, bitter to the taste, that is formed in the liver, whence it travels via the bile ducts to the small intestine, where it takes part in the digestion process, primarily by helping absorb fats. Suitable for mixing potions.
ui_in_special_boar_tooth A nice boar-hunting trophy. Who knows how many men's backsides this boar tusk has torn into? Sure to enchant damsels, but can be used in various elixirs as well.
ui_in_special_cave_mushroom A mushroom from a damp cave. It would probably be best not to eat it, but some alchemy recipes must certainly call for it.
ui_in_special_cobweb The essential material of a spider's dwelling and of certain magic potions.
ui_in_special_honey An important, valued commodity that's sure to bring joy, nourish the body, and serve as a counterpoint when used with other ingredients available in the Middle Ages. It was consumed by commoners and noblemen alike, and alchemists used it to flavour various elixirs.
ui_in_special_charcoal Charcoal is wood burnt in kilns by pyrolysis without influx of air. It is used primarily in forges and smelting works, and to a lesser extent in alchemy for its filtration properties.
ui_in_special_olibanum Often used in various religious ceremonies and during meditation. In antiquity it began to be used by Eastern Christians, who later passed it on to their Western counterparts. Frankincense has a relaxing effect on the human body and can improve one's mood and concentration. But it also has psychoactive effects, which explains why it is primarily used in religious rites and magic elixirs.
ui_in_special_salt A mineral used not only for giving flavour to food, but also for making alchemical potions.
ui_in_spiked_club Weapon type: Mace
The spiked club is the poor man's substitute for a mace. It's lighter and can't withstand much abuse, but unlike the mace it has spikes that can do damage the mace can't. Like other types of bludgeon weapons, it's not much use for defence and is therefore primarily used in combination with a one-handed shield.
ui_in_spiked_warhammer Weapon type: Mace
A massive, dangerous weapon made for fighting armoured opponents. Its head is covered in spikes that can pierce nearly all armour and the metal-plated handle helps block enemy blows. Just like all war hammers, this one demands a strong arm behind it.
ui_in_spur_001 Spurs improve horse control.
ui_in_spur_002 Cuman spurs significantly improve horse control.
ui_in_spur_003 Knight's spurs are an exclusive mark of knighthood. Not only do they improve control of your mount, but also greatly increase your charisma.
ui_in_spur_004 Silver spurs not only improve control of your mount, but also significantly increase your charisma.
ui_in_spur_005 Golden spurs not only significantly improve horse control, but also increase charisma.
ui_in_starosta On the female Saint Wilgeforits, also known as Uncumber, whose distinguishing attribute is a full beard.
ui_in_stepanka_jewelery Once a jewel belonging to Lady Stephanie of Talmberg, now a gift for Miller Woyzeck's wife.
ui_in_stolen_item_mikes A mysterious package stolen from Mikesh.
ui_in_stolen_item_vojmir Mysterious package stolen from Vojmir.
ui_in_stone_shard The stone that fell on the poor stonemason. There's still a bit of blood on it…
ui_in_sufficientia The Book of Healing by the Persian philosopher Ali al-Husayn ibn Sina, called Avicenna.
ui_in_surcotte_004 Lady's dress suitable for social events. Certainly a grand gift for one's sweetheart!
ui_in_sv_dorota On the virgin Dorothy and her martyrdom.
ui_in_sword__queen_sheba A fragment allegedly from the Queen of Sheba's sword.
ui_in_sword_long_wooden Wooden training sword - won't kill, but can give you a nice bruise.
ui_in_sword_short_a Weapon type: Shortsword
The Burgher's shortsword is less a weapon than a status symbol. It will do for defence at a pinch, but it's not recommended for the battlefield.
ui_in_sword_short_b Weapon type: Shortsword
A shortsword with a sharp blade. A well-aimed chop will inflict a wound on even an opponent in light armour, but fending off blows with the edge can soon dull the blade.
ui_in_sword_short_c Weapon type: Shortsword
A well-balanced shortsword, remarkable primarily for its well-forged point.
ui_in_sword_short_d Weapon type: Shortsword
A heavy, resilient shortsword that can be relied on, whether the wielder is chopping wood or skulls. The Stalwart's heavy weight and tough blade material are its primary advantages.
ui_in_sword_short_e Weapon type: Shortsword
The status of squire entail many duties and responsibilities as well as many benefits, including bearing a sword. This shortsword is more a ceremonial weapon and a mark of social rank, but in the hands of a skilled swordsman it can do a lot of damage.
ui_in_sword_short_expensive_01 Weapon type: Shortsword
A shortsword of suspicious provenance. It looks well preserved and is quite well balanced for slashing, stabbing and bashing over the head, whether helmeted or not. Let's not look a gift horse in the mouth and not concern ourselves with the sword's inglorious history.
ui_in_sword_short_expensive_02 Weapon type: Shortsword
A short sword with a fine quality sharp blade, which can slash through any armour and chop an opponent without armour into goulash meat.
ui_in_sword_short_expensive_03 Weapon type: Shortsword
The Stinger is a versatile short sword with a very sharp point. The blade won't take too much hacking or chopping, although a stab at the right moment can easily deliver a fatal wound, even through thick plate armour.
ui_in_sword_short_expensive_04 Weapon type: Shortsword
A short sword that served many generations and for its durability earned a worthy name. The robust material of the blade and exemplary craftsmanship guarantees it won't wear out too easily, whether weilded by grandfather, father or son.
ui_in_sword_short_expensive_05 Weapon type: Shortsword
Primarily a symbol of aristocratic power and only secondly a weapon. The fine swordsmith's handiwork will command respect not only from feudal subjects, but also from foes. A master swordsman can work wonders with this noble shortsword, but if not handled properly, it's of no use other than ornament.
ui_in_sword_short_expensive_06 Weapon type: Shortsword
A short, one-handed infantry sword, light enough for use together with a shield. Unsuitable for combat against cavalry.
ui_in_sword_short_f Weapon type: Shortsword
This short sword has ideal defence capabilities. You won't do a lot of damage with it, but at least you've a better chance of keeping your skin.
ui_in_sword_short_cheap_01 Weapon type: Shortsword
A shortsword so old it has more value as a family heirloom than as a weapon. Unremarkable but for its great age.
ui_in_sword_short_cheap_02 Weapon type: Shortsword
An old shortsword that has seen better days. It won't do much damage, but it looks like it has lasted so long because it was well-made to begin with. It should be around for a while yet.
ui_in_sword_short_cheap_03 Weapon type: Shortsword
An old shortsword with a damaged blade. But the tip still looks like it could do some damage.
ui_in_sword_short_cheap_04 Weapon type: Shortsword
The blade of this short sword, dulled by years of combat, no longer causes much damage, but a well-timed stab of the tempered and still sharp point will catch a lightly armed opponent unawares.
ui_in_sword_short_cheap_05 Weapon type: Shortsword
Once someone's pride and joy, this shortsword is now an old relic that won't take too much rough treatment. The point is practically worn off, though the blade is reasonably honed.
ui_in_sword_short_cheap_06 Weapon type: Shortsword
This shortsword was once buried in the ground and someone dug it up. Almost useless, but sometimes one has no other option.
ui_in_sword_short_wooden A wooden training sword - the favourite toy of every small boy, only man-sized.
ui_in_sword1 The bastard sword is a staple of medieval warfare. It can be used both as a one-handed sword (especially when fighting on horseback) as well as a two-handed one. For this reason it is sometimes also called a 'hand-and-a-half' sword.
ui_in_swordofsheba Weapon type: Longsword
The legendary longsword of the Queen of Sheba, reforged in 1403 AD by the Sasau blacksmith.
ui_in_talmberk_armory_chest_key The key to an equipment trunk in the Pirkstein armoury.
ui_in_talmberk_tabard Armorial waffenrocks stolen from the Talmberg armoury.
ui_in_tazeni_do_lomb_1 The first volume treating of the glorious deeds of the Bohemian warriors at Milan.
ui_in_tazeni_do_lomb_2 The second volume treating of the glorious deeds of the Bohemian warriors at Milan.
ui_in_tereza_nails Nails for Theresa.
ui_in_test some info about test lalala
ui_in_test_recept Recipe
ui_in_tiara Tiara
ui_in_tiara_vltavin Crown with Moldavite stone created by the Sasau master. A lovely wedding present.
ui_in_tiara_vltavin_fake Ornamental crown with false Moldavite made by the Sasau master.
ui_in_tonceks_purse All the coin one of the Rovna charcoal-burners had on him.
ui_in_torch May it be a light for you in dark places, when all other lights go out.
ui_in_torn_book_page A page torn from a book.
ui_in_tournament_arrow_broken Broken tournament arrow. Can't be repaired.
ui_in_treasure_map A map leading to treasure.
ui_in_trebuchetstone Trebuchet rock. Really heavy!
ui_in_turnaje On tournaments and knightly jousts.
ui_in_ulrichDokument Ulrich's documents.
ui_in_unknown_key_a Unknown key. Looks ordinary.
ui_in_unknown_key_b Unknown key with some ornament.
ui_in_unknown_key_b2 Unknown key. Looks very used.
ui_in_unknown_key_c Unknown key, very fancy.
ui_in_upper_quilt The pourpoint and jupon were quilted jackets similar to the gambeson, but lighter. Unlike the gambeson, a jupon could be worn over plate armour or a brigandine, more for ornament than protection, although every layer helps. The pourpoint looks practically identical, but is worn over normal clothing as an overcoat.
ui_in_vaclav_IV On King Wenceslas IV, how he reigned badly and ended even worse.
ui_in_venetian_glass Venetian glass from the Isle of Murro, known for its crystalline purity.
ui_in_venisonMeat Venison is the prize of aristocratic hunts and poaching expeditions.
ui_in_venisonMeat_cooked Butchering and preparing a whole deer takes time, but the gastronomic experience is worth the time and effort.
ui_in_vesta A light jacket worn more for ornament than function.
ui_in_vl_cloth Rich fabric woven in Flanders, from English wool.
ui_in_vltavin A magnificent Moldavite stone from South Bohemia.
ui_in_vojtech On St. Adalbert, his life and gruesome death at the hands of pagans.
ui_in_vojtechs_necklace Woyzeck's family pendant.
ui_in_vranik_letter A letter found on Erik's desk.
ui_in_wafer Wafer
ui_in_waffenrock The waffenrock was a loose outer garment, usually linen, worn over armour. It carried the colours of the lord, town or ruler the wearer bore allegiance to and as such was the precursor of the military uniform.
ui_in_waffenrock_bonus Beautiful brocade waffenrock embroidered with gold and silver thread. Such a fine raiment is usually a domain of princes and their finest knights. The embroidered coat-of-arms of the Order of Warhorse marks one as belonging to that mythical Bohemian brotherhood of the most valiant warriors.
ui_in_waffenrock_ole A waffenrock with the colours of the Oleshna clan. If I wear it into Wolflin's encampment, everyone there will know I've come to parley and maybe they won't kill me on sight.
ui_in_warhammer Weapon type: Mace
A war hammer with a rough handle and a heavy head. The weight of this fighting instrument guarantees a shattering blow dealt to all enemies, including those with special armour. Wielding it, however, requires skill and strength, and the handle does not protect much against counterattacks.
ui_in_water Drinking water in a skin.
ui_in_watermelon Watermelon, the biggest berry to be found in the Holy Roman Empire.
ui_in_weapon_repairkit Large weapon repair kit, containing a hammer, sharpener, pliers, oil, wire and leather straps.
ui_in_weapon_test2 Test Weapon 2 has no info.
ui_in_weapontest2 Test Weapon 3 has no info.
ui_in_white_feather White feathers from a dove, or swan or goose or...
ui_in_wine Excellent wine, the consumption of which can lead to fun, song, drunken blabbering, loss of memory and empty purses.
ui_in_wine_keg A cask of wine from the Custodian's archive.
ui_in_wine_keg_stepanka A keg of fine wine for Lady Stephanie of Talmberg.
ui_in_wineskin_02_cheap A bitter young wine. Nothing for the connoisseur, but it will alleviate your woes for a while.
ui_in_wineskin_03_fancy Fine wine from late harvested grapes, with a full body and rich colour.
ui_in_wolf_teeth Fangs from an adult wolf.
ui_in_woolcloth Ordinary woollen fabric.
ui_in_work_boots These ankle boots are suited best for labour, favoured mainly by better-off workers and craftsmen.
ui_in_wrongDice A common or garden playing die. Why would anyone bother with it?
ui_in_zajic_deed A testimony of Nicholas Angel about the crimes he did against Hanekin Hare.
ui_in_zajic_ring Signet ring of the Hare of Zaluzh family.
ui_in_zapis_vyslech A document containing the testimony of the heretic taken captive in Kuttenberg.
ui_in_zdenas_scarf Bathwench Zdena's kerchief.
ui_in_zikmund On Sigismund of Luxembourg, usurper of the Bohemian throne and kidnapper of his half-brother Wenceslas.
ui_in_zlomek_krist_legend On the miraculous powers of the mortal remains of Saint Wenceslas.
ui_in_zrzek_bayonet A hoof-pick. Originally stuck in the belly of one of the bandits who raided the Neuhof stud.
ui_mn_adams_necklace Adam's family cross
ui_mn_bag_of_money_for_miners Money for quarrymen
ui_mn_bag_of_money_TT My share
ui_mn_bandits_jacket Bandit's cloak
ui_mn_bellow_filled_blood Goatskin filled with blood
ui_mn_blankas_beer_jug Pitcher of ale
ui_mn_book_jan_hus Sermon of Master Jan Hus
ui_mn_capcum_key Key from barn
ui_mn_captive_key Barn key
ui_mn_cat_talisman Cat's paw
ui_mn_cemetery_flowers Cemetery flowers
ui_mn_coal_from_alois_home Burnt wood from Alois' farm
ui_mn_copper_ingot Copper ingot
ui_mn_debug_heavy Very heavy hammer
ui_mn_debugreward Excellent Reward
ui_mn_deed_from_rathouse Land deed
ui_mn_dice Strange die
ui_mn_divci_valka_I Maidens' War I
ui_mn_divci_valka_II Maidens' War II
ui_mn_ear Human ear
ui_mn_empty_bag_for_miners Empty sack from quarry
ui_mn_flowersForKlara Bouquet for Klara
ui_mn_hanuses_book Illustrated book
ui_mn_knizka_modlitebni Book of Prayers
ui_mn_kterak_medovinu_variti How Good Mead is Brewed
ui_mn_kunes_axe Kunesh's axe
ui_mn_kunes_hammer Kunesh's hammer
ui_mn_kunes_nails Kunesh's nails
ui_mn_kuneses_chest Kunesh's keys
ui_mn_liska_dzban Fable of the Fox and the Jug
ui_mn_lukess_stuffs Lukesh's emergency supply
ui_mn_mandevilla The Travels of Sir John Mandeville
ui_mn_manfreds_document Monastery entry writ
ui_mn_manfreds_purse Manfred's purse
ui_mn_meluzina_1 Legend of Melusine I
ui_mn_meluzina_2 The Legend of Melusine II
ui_mn_mikulas_key Key to Nicholas' trunk
ui_mn_monastery_key Monastery key
ui_mn_monastery_schedule Everyday Labours
ui_mn_monstrance Monstrance
ui_mn_necronomicon_part1 Necronomicon I
ui_mn_necronomicon_part2 Necronomicon II
ui_mn_nova_rada The New Council by Smil Flashka
ui_mn_o_adamitech On the Adamites
ui_mn_o_libusi_a_premyslovi On Libuse and Premysl
ui_mn_o_praotci_cechovi Old Father Czech
ui_mn_o_svatem_prokopu St. Procopius and Sasau Monastery
ui_mn_o_svatem_vaclavu On St. Wenceslas
ui_mn_o_zlych_kovarich Wicked Blacksmiths
ui_mn_o_zlych_mravech Evil Morals in Bohemia
ui_mn_ondrejs_tankard Andrew's tankard
ui_mn_pisen_chudiny Song of the Merry Poor
ui_mn_plague Breviarium
ui_mn_praha On Prague
ui_mn_prokops_tooth Procopius' tooth
ui_mn_ptacek_wine_jug Pitcher for wine
ui_mn_ptaceks_wine Sylvan red wine
ui_mn_quill Quill
ui_mn_rataje Rattay
ui_mn_rehole_I The Rule of St. Benedict I
ui_mn_rehole_II Rule of St. Benedict II
ui_mn_ring_from_bathhouse Ring from the baths
ui_mn_rosesForKlara Roses for Klara
ui_mn_rukopis_kralovedvor Queen's Court Manuscript
ui_mn_sv_dorota The Legend of St. Dorothy
ui_mn_tazeni_do_lomb_1 The Czech Campaign in Lombardy I
ui_mn_tazeni_do_lomb_2 The Czech Campaign in Lombardy II
ui_mn_tereza_nails Nails for Theresa
ui_mn_trebuchetstone Trebuchet projectile rock
ui_mn_unknown_key Key
ui_mn_vojtechs_necklace Woyzeck's family heirloom.
ui_mn_vranik_letter Letter from Vranik
ui_mn_zajics_deed Nicholas' testimony
ui_mn_zajics_ring Hare's ring
ui_mn_zlomek_krist_legend Excerpt from the Legend of Christianius
ui_mn_zrzek_bayonet Bloody hoof-pick
ui_nm_a_camp_proof_bandit Bandit leader's spurs
ui_nm_a_camp_proof_cuman Cuman leader's mask
ui_nm_abbots_list Novice acceptance records
ui_nm_alchemyOil Oleum
ui_nm_alchemySpiritus Spiritus
ui_nm_alchemyWater Aqua
ui_nm_alchemyWine Vinum
ui_nm_antisleep_potion_bundle Pack of sleeping potions
ui_nm_AntlersNew Antlers
ui_nm_apple Apple
ui_nm_apple_cooked Cooked apple
ui_nm_apron_001 Apron
ui_nm_apron_002 Blacksmith's apron
ui_nm_apron_003 Leather apron
ui_nm_arrow_bad Poor quality arrow
ui_nm_arrow_broken Broken arrow
ui_nm_arrow_common Ordinary arrow
ui_nm_arrow_enh_hunter Better hunting arrow
ui_nm_arrow_enh_long Long-distance arrow
ui_nm_arrow_enh_pierce Better piercing arrow
ui_nm_arrow_EXAMPLE New test arrow
ui_nm_arrow_floating Tournament arrow
ui_nm_arrow_good Quality arrow
ui_nm_arrow_hunter Hunting arrow
ui_nm_arrow_pierce Piercing arrow
ui_nm_arrow_testing Better long-distance arrow
ui_nm_aus_plat Augsburg plate pauldrons
ui_nm_aus_plat_noh Augsburg plate chausses
ui_nm_auspurk_ruka Augsburg gauntlets
ui_nm_avalon_steel Foreign steel
ui_nm_axe Axe
ui_nm_axe_EXAMPLE Test axe
ui_nm_axe_expensive_01 Metal-plated battle axe
ui_nm_axe_expensive_02 Metal-plated battle axe
ui_nm_bacon Bacon
ui_nm_bailiffs_mace Bailiff's mace
ui_nm_bandage Bandage
ui_nm_bandit_ear Bandit's ear
ui_nm_bardiche Bardiche
ui_nm_battle_axe Axe
ui_nm_batvat Padded coif
ui_nm_batvat_cer Dark padded coif
ui_nm_bauers_cross Wooden cross
ui_nm_bavorsky_haube Decorated Bavarian hauberk
ui_nm_bearded_axe Bardiche
ui_nm_bedrich_key Scribe Friedrich's study key
ui_nm_beefMeat Beef
ui_nm_beefMeat_cooked Cooked beef
ui_nm_beer_jug2 Beer
ui_nm_beer_recipe Beer recipe
ui_nm_beet Beet
ui_nm_beet_cooked Boiled beet
ui_nm_berans_chalice Beran's cup
ui_nm_bill Italian bill
ui_nm_bird_trap_empty Empty bird cage
ui_nm_bird_trap_full Bird trap
ui_nm_black_feather Black feathers
ui_nm_blankas_ring Bianka's ring
ui_nm_boar_meat Boar meat
ui_nm_boar_meat_cooked Cooked boar meat
ui_nm_bohemian_earspoon Bohemian earspoon
ui_nm_bohuta_church_key Key to church steeple
ui_nm_boletus Boletus edulis
ui_nm_boletus_cooked Cooked boletus
ui_nm_bone Bone
ui_nm_book_for_transcription Latin book I
ui_nm_book_for_transcription2 Latin book II
ui_nm_book_for_transcription3 Latin book III
ui_nm_book_for_transcription4 Latin book IV
ui_nm_book_for_transcription5 Latin book V
ui_nm_book_for_transcription6 Latin book VI
ui_nm_book_of_poems Anthology of Love Poems
ui_nm_book_smolna_kniha Black Chronicle of Rattay
ui_nm_boots_001 Footwraps and soles
ui_nm_boots_001_dark Dark footwraps and soles
ui_nm_boots_002 Old boots
ui_nm_boots_003 Slippers
ui_nm_boots_004 Working boots
ui_nm_boots_005 Decorated riding boots
ui_nm_boots_006 Burgher's slippers
ui_nm_boots_007 Fashionable slippers
ui_nm_boots_008 Boots
ui_nm_boots_009 Hunting boots
ui_nm_boots_010 Riding boots
ui_nm_boots_010_color_var_A Riding boots
ui_nm_boots_010_color_var_B Dark riding boots
ui_nm_boots_011 Noble's shoes
ui_nm_boots_012 Pilgrim's shoes
ui_nm_boots_012_bonus Warhorse shoes
ui_nm_boots_013 Silent shoes
ui_nm_boots_013_c2 Quiet dark shoes
ui_nm_boots_014 Nobleman's boots
ui_nm_boots_014_c2 Noble's dark shoes
ui_nm_borjas_key Borya's key
ui_nm_bow_cuman_1 Cuman bow
ui_nm_bow_cuman_2 Cuman bow
ui_nm_bow_cuman_3 Cuman bow
ui_nm_bow_cuman_4 Cuman bow
ui_nm_bow_EXAMPLE Example bow
ui_nm_bow_expensive Ash longbow
ui_nm_bow_expensive2 Elm longbow
ui_nm_bow_fortification Villager's bow
ui_nm_bow_good Dogwood hunting bow
ui_nm_bow_good2 Yew longbow
ui_nm_bow_cheap Villager's ash bow
ui_nm_bow_cheap2 Villager's dogwood bow
ui_nm_bow_cheap3 Villager's hazel bow
ui_nm_bow_cheap4 Villager's elm bow
ui_nm_bow_cheap5 Villager's yew bow
ui_nm_bow_light Very light bow
ui_nm_bow_medium Ash hunting bow
ui_nm_bow_medium2 Hazel hunting bow
ui_nm_bow_medium3 Yew hunting bow
ui_nm_bow_test Trial bow
ui_nm_bow_testing Ordinary bow
ui_nm_branch Topping-out
ui_nm_breadQuarter Bread
ui_nm_breadroll Bread roll
ui_nm_brig_col Brigandine dyed pauldrons
ui_nm_brig_dark Black brigandine pauldrons
ui_nm_brig_noh Short brigandine chausses
ui_nm_brig_ramena Brigandine pauldrons
ui_nm_brig_sas_rycht Sasau Bailiff's brigandine
ui_nm_brigandine_001 Short-sleeved brigandine
ui_nm_brigandine_009_bonus Warhorse brigandine
ui_nm_broad_axe Broad axe
ui_nm_brocade Brocade
ui_nm_bun Pastry
ui_nm_burg_br_col Aachen dyed brigandine
ui_nm_burg_br_dark Aachen dark brigandine
ui_nm_burg_noh Aachen brigandine chausses
ui_nm_burg_zdob_noh Aachen decorated chausses
ui_nm_burgund_ruka Aachen gauntlets
ui_nm_ca_collar_001 Mail collar
ui_nm_ca_hood_002 Mail coif
ui_nm_ca_hood_003 Noble's mail coif
ui_nm_ca_hood_003_bonus Warhorse coif
ui_nm_ca_hood_004 Mail coif
ui_nm_ca_hood_005 Decorated mail coif
ui_nm_ca_hood_006 Elongated mail coif
ui_nm_ca_hood_008 Noble's mail collar
ui_nm_ca_hood_009 Reinforced mail collar
ui_nm_ca_shirt_003_bonus Warhorse hauberk
ui_nm_cabbage Cabbage
ui_nm_cabbage_cooked Boiled cabbage
ui_nm_cap Coif
ui_nm_caponBow Capon's hunting bow
ui_nm_captains_mace Captain's mace
ui_nm_captive_letter Captive's letter
ui_nm_carpenters_axe Carpenter's axe
ui_nm_carrot Carrot
ui_nm_carrot_cooked Boiled carrot
ui_nm_ceremonial_mace Ceremonial mace
ui_nm_club Bludgeon
ui_nm_coffee Coffee
ui_nm_collier_loot Charcoal-burner's loot
ui_nm_coopers_axe Cooper's axe
ui_nm_corpses_ring Dead man's ring
ui_nm_cotte_001 Plain chemise
ui_nm_cotte_002 Beggar's tunic
ui_nm_cotte_002_color_B Beggar's dark tunic
ui_nm_cotte_003 Townswoman's dress
ui_nm_cotte_004_c1 Common dress
ui_nm_cotte_004_c1_apron Dress and apron
ui_nm_cotte_005 Sunday dress
ui_nm_cotte_006 Decorated dress
ui_nm_cotte_apron_001 Servant's dress
ui_nm_cow_antidote Cow antidote
ui_nm_cow_antidote_wrong Cow antidote wrong
ui_nm_cow_poison Cow poison
ui_nm_cow_tongue Beef tongue
ui_nm_cow_tongue_cooked Cooked beef tongue
ui_nm_cracklings Cracklings
ui_nm_cream Cream
ui_nm_crossguard Crossguard for new sword
ui_nm_crystal_meth Crystal meth
ui_nm_cuman_axe Cuman axe
ui_nm_cuman_boots Cuman riding boots
ui_nm_cuman_caftan Cuman caftan
ui_nm_cuman_caftan_002 Long Cuman caftan
ui_nm_cuman_ear Cuman ear
ui_nm_cuman_helmet_disguise Cuman mask
ui_nm_cuman_helmet_magic_disguise Magic Cuman mask
ui_nm_cuman_chest_disguise Cuman disguise
ui_nm_cuman_chest_magic_disguise Magical Cuman disguise
ui_nm_cuman_jacket_001 Cuman cotehardie
ui_nm_cuman_trousers_001_base Cuman riding breeches
ui_nm_cuman_tunic_001 Beige Cuman tunic
ui_nm_cuman_tunic_002 Cuman tunic
ui_nm_cuman_tunic_002_colorVar_01 Yellow Cuman tunic
ui_nm_cuman_tunic_002_colorVar_02 Green Cuman tunic
ui_nm_dagger_01 Dagger
ui_nm_dagger1 Dagger
ui_nm_damasc Damask
ui_nm_dandelion_syrup Syrup
ui_nm_decorated_dagger Ornamented dagger
ui_nm_demijohn_01 Spirits
ui_nm_devil Devil's costume
ui_nm_dieBlueprints Engraver's documents
ui_nm_divisLetter Letters for Sir Divish
ui_nm_doe_kidney Roe-deer kidneys
ui_nm_doe_kidney_cooked Cooked roe-deer kidneys
ui_nm_doeMeat Roe-deer venison
ui_nm_doeMeat_cooked Cooked roe-deer venison
ui_nm_dog_lard Dog lard
ui_nm_dog_meat Dog meat
ui_nm_dog_meat_cooked Cooked dog meat
ui_nm_doublet_001 Green doublet
ui_nm_drahomiras_ring Drahomira's ring
ui_nm_dress_for_karolina Dress for Karolina
ui_nm_dried_fruit Dried fruit
ui_nm_dried_mushroom Dried mushrooms
ui_nm_droby Offal
ui_nm_droby_cooked Cooked offal
ui_nm_drowned_sheep Drowned sheep
ui_nm_duck Roast duck
ui_nm_dvoj_klobouk Two-piece kettle hat
ui_nm_dvojpapezstvi On the Papal Schism
ui_nm_edibleHorse Horsemeat
ui_nm_edibleHorse_cooked Cooked horsemeat
ui_nm_egg Egg
ui_nm_egg_hardboiled Hardboiled egg
ui_nm_executioner_coat_001 Men's cotehardie - green
ui_nm_executioner_coat_001_var_B Brown noble cotehardie
ui_nm_executioner_coat_001_var_C Men's cotehardie - red
ui_nm_executioner_coat_002 Decorated caftan
ui_nm_executioner_rope_rotten Executioner's rope - rotten
ui_nm_executioner_sword Executioner's sword
ui_nm_expensive_brocade Fine brocade
ui_nm_fakeName Fake name
ui_nm_fatherSword Sir Radzig Kobyla's sword
ui_nm_fejfar_siegecam_chest_key Feyfar's trunk key
ui_nm_felt_hat_brown Brown felt hat
ui_nm_female_shoes Lady's slippers
ui_nm_flute Flute
ui_nm_flute_info Simple wooden flute. Not too loud!
ui_nm_footwraps Footwraps with leather sole
ui_nm_gambeson_07_bonus Warhorse gambeson
ui_nm_garlic Garlic
ui_nm_garlic_cooked Cooked garlic
ui_nm_gauntlets_bonus Warhorse gauntlets
ui_nm_glaive Glaive
ui_nm_gold_cross Gold cross
ui_nm_gold_chalice Communion chalice
ui_nm_golden_egg Golden egg
ui_nm_griddlecake Sweet pancake
ui_nm_guisarme Guisarme
ui_nm_halberd Halberd
ui_nm_halberd_example Test polearm
ui_nm_hammer_quest Signed hammer
ui_nm_hare_meat Hare meat
ui_nm_hare_meat_cooked Cooked hare meat
ui_nm_hare_tail_q Hare tail
ui_nm_hat_001 Brown felt hat
ui_nm_hat_001_gray Grey felt hat
ui_nm_hat_001_green Green felt hat
ui_nm_hat_001_olive Olive felt hat
ui_nm_hat_001_red Red felt hat
ui_nm_hat_001_yellow Yellow felt hat
ui_nm_hat_002 Straw hat
ui_nm_hat_003 Cuman cap
ui_nm_hat_005 Miller's cap
ui_nm_hat_006 Orange felt hat
ui_nm_hat_006_colorVar_A Brown felt hat
ui_nm_hat_007 Pointed yellow hat
ui_nm_hat_007_green Pointed green hat
ui_nm_hat_007_red Pointed red hat
ui_nm_hat_008 Hunting cap
ui_nm_hat_009 Fashionable hat
ui_nm_hat_010 Red merchant's hat
ui_nm_hat_010_colorVar_B Merchant's blue hat
ui_nm_hat_010_colorVar_C Green merchant's hat
ui_nm_hat_011 Nobleman's hat
ui_nm_hauberk Hauberk
ui_nm_head_scarf Head scarf
ui_nm_head_scarf_003 Wimple
ui_nm_head_scarf_004 Scarf
ui_nm_head_wreath_001 Head wreath
ui_nm_heavy_battle_axe Heavy battle axe
ui_nm_heavy_warhammer Heavy warhammer
ui_nm_hen_dead Chicken
ui_nm_hen_dead_cooked Cooked chicken
ui_nm_herb_belladona Belladonna
ui_nm_herb_comfrey Comfrey
ui_nm_herb_dandelion Dandelion
ui_nm_herb_eyewort Eyebright
ui_nm_herb_hypericum St. John's wort
ui_nm_herb_chamomile Chamomile
ui_nm_herb_marigold Marigold
ui_nm_herb_mint Mint
ui_nm_herb_nightshade Henbane
ui_nm_herb_paris Herb Paris
ui_nm_herb_poppy Poppy
ui_nm_herb_salvia Sage
ui_nm_herb_thistle Thistle
ui_nm_herb_urticaria Nettle
ui_nm_herb_valerian Valerian
ui_nm_herb_wormwood Wormwood
ui_nm_herring Herring
ui_nm_honey Honey
ui_nm_hood_001_down Brown hood
ui_nm_hood_006_down Chequered red-blue hood
ui_nm_hood_006_down_A Black-yellow hood
ui_nm_hood_black Black hood
ui_nm_hood_black_white Black and white hood
ui_nm_hood_black_yellow Black and yellow hood
ui_nm_hood_blc_yell_nob Noble's black-yellow hood
ui_nm_hood_blue Blue hood
ui_nm_hood_blue_green Blue-green hood
ui_nm_hood_brown Brown hood
ui_nm_hood_gray Grey hood
ui_nm_hood_gre_nob Noble's green hood
ui_nm_hood_green Green hood
ui_nm_hood_green_yellow Green and yellow hood
ui_nm_hood_natural Linen hood
ui_nm_hood_radzig Sir Radzig's hood
ui_nm_hood_red Red hood
ui_nm_hood_red_blue Red-blue hood
ui_nm_hood_red_nob Red noble's hood
ui_nm_hood_red_white Red and white hood
ui_nm_hood_red_yellow Red-yellow hood
ui_nm_hood_yell_nob Noble's yellow hood
ui_nm_hood_yellow Yellow hood
ui_nm_horse_armor_head_neck_001 Chanfron and criniere
ui_nm_horse_bridle_001 Plain bridle
ui_nm_horse_bridle_002 Groom's bridle
ui_nm_horse_bridle_003 Cavalry bridle
ui_nm_horse_bridle_004 Knight's bridle
ui_nm_horse_bridle_005 Noble bridle
ui_nm_horse_caparison_001 Caparison
ui_nm_horse_saddle_001 Plain saddle
ui_nm_horse_saddle_001a Plain saddle with saddlebag
ui_nm_horse_saddle_001b Plain saddle (2 saddlebags)
ui_nm_horse_saddle_001c Plain saddle (3 saddlebags)
ui_nm_horse_saddle_001d Plain saddle (4 saddlebags)
ui_nm_horse_saddle_002 Hunter saddle
ui_nm_horse_saddle_002a Hunter saddle (1 saddlebag)
ui_nm_horse_saddle_002b Hunter saddle (2 saddlebags)
ui_nm_horse_saddle_002c Hunter saddle (3 saddlebags)
ui_nm_horse_saddle_002d Hunter saddle (4 saddlebags)
ui_nm_horse_saddle_003 Fine saddle
ui_nm_horse_saddle_003a Fine saddle with saddlebag
ui_nm_horse_saddle_003b Fine saddle (2 saddlebags)
ui_nm_horse_saddle_003c Fine saddle (3 saddlebags)
ui_nm_horse_saddle_003d Fine saddle (4 saddlebags)
ui_nm_horse_saddle_004 Noble saddle
ui_nm_horse_saddle_004a Noble saddle with saddlebag
ui_nm_horse_saddle_004b Noble saddle (2 saddlebags)
ui_nm_horse_saddle_004c Noble saddle (3 saddlebags)
ui_nm_horse_saddle_004d Noble saddle (4 saddlebags)
ui_nm_horse_shoe_001 Farm horseshoes
ui_nm_horse_shoe_002 Travel horseshoes
ui_nm_horse_shoe_003 Noble horseshoes
ui_nm_horse_shoe_004 Military horseshoes
ui_nm_horseradish Horseradish
ui_nm_horseradish_cooked Cooked horseradish
ui_nm_hruby_gambe Sturdy gambeson
ui_nm_hruby_gambe_cer Sturdy dark gambeson
ui_nm_hunting_spear Hunting spear
ui_nm_hunting_sword_1 Seax
ui_nm_hunting_sword_2 Hunting sword
ui_nm_hunting_sword_3 Knight's hunting sword
ui_nm_hunting_sword_4 Cleaver
ui_nm_hunting_sword_5 Butcher's blade
ui_nm_hunting_sword_6 Noble's hunting sword
ui_nm_hunting_sword_7 Master Huntsman's sword
ui_nm_hunting_sword_8 Falchion
ui_nm_hunting_sword_9 Decorated hunting sword
ui_nm_chalice_glass Glass goblet
ui_nm_chaperon_001_black Black chaperon
ui_nm_chaperon_001_blue Blue chaperon
ui_nm_chaperon_001_red Red chaperon
ui_nm_chaperon_001_yelow Yellow chaperon
ui_nm_charl_bonedust Bone powder of St. Thomas
ui_nm_charl_crystal Kyffhauser crystal
ui_nm_charl_frenchcandle French altar candle
ui_nm_charl_horndust Powdered unicorn horn
ui_nm_charl_mandragora Mandrake root
ui_nm_charl_salt Salt of St. James' Madonna
ui_nm_charl_urim_thumim Urim and Thummim
ui_nm_charl_wine Rosehip wine
ui_nm_charlatan_tunic Charlatan's tunic
ui_nm_cheese_quarter Cheese
ui_nm_chest Wooden trunk
ui_nm_chicken_thigh Roast chicken
ui_nm_ChickenHeart Chicken heart
ui_nm_ChickenHeart_cooked Cooked chicken heart
ui_nm_iron_hat Kettle hat
ui_nm_italsky_slap Italian bascinet
ui_nm_jacket Dagged cotehardie
ui_nm_jacket_001 Quilted brown jacket
ui_nm_jacket_001_racek Black pourpoint
ui_nm_jacket_001_s_paskem Pourpoint
ui_nm_jacket_003 Red vest
ui_nm_jacket_003_color_var_A Decorated red vest
ui_nm_jacket_003_color_var_B Decorated orange vest
ui_nm_jacket_v004 Buttoned red cotehardie
ui_nm_jacket_v004_color_var_B Buttoned green cotehardie
ui_nm_jacket_v004_color_var_C Buttoned grey cotehardie
ui_nm_jacket_v005 Brocade pourpoint
ui_nm_janaScarf Grubby scarf
ui_nm_jed_plat_noh Common plate chausses
ui_nm_jedno_pla Simple plate pauldrons
ui_nm_jerky Dried meat
ui_nm_jez_kyrys Rider's cuirass
ui_nm_jupon_001 Dark pourpoint
ui_nm_jupon_001_blue Blue pourpoint
ui_nm_jupon_001_hanus Lords of Leipa pourpoint
ui_nm_jupon_001_red Red pourpoint
ui_nm_jupon_002 Red outer jacket
ui_nm_jupon_003 Yellow outer jacket
ui_nm_jupon_004 Brocade outer jacket
ui_nm_jupon_005 Quartered combat jacket
ui_nm_jupon_005_c2 Dark combat jacket
ui_nm_jupon_005_c3 Cuffed combat jacket
ui_nm_jupon_005_c4 Black combat jacket
ui_nm_jupon_006 Yellow combat jupon
ui_nm_jupon_007 Brocade combat jupon
ui_nm_jupon_008 Green outer vest
ui_nm_jupon_008_c2 Quartered outer vest
ui_nm_jupon_009 Blue combat jupon
ui_nm_jupon_010 Decorated combat jacket
ui_nm_kapalin Kettle hat
ui_nm_kapalin_zdob Kettle hat decorated
ui_nm_karel_IV Charles IV
ui_nm_karolinas_scarf Karolina's shawl
ui_nm_keyname_doors Door key
ui_nm_keyname_eriks_chest Erik's trunk keys
ui_nm_keyname_chests Trunk key
ui_nm_keyring Bandit's trunk key
ui_nm_keyring_doors Door keys
ui_nm_keyring_stashes Trunk keys
ui_nm_keyringPtacek Sir Hans Capon's keys
ui_nm_kidney Deer kidneys
ui_nm_kidney_cooked Cooked deer kidneys
ui_nm_kielbasas_smoked Smoked sausage
ui_nm_klen_slap Arching bascinet
ui_nm_konradk_house_key Custodian's house key
ui_nm_kozena_vesta Leather jerkin
ui_nm_kozene_ruka Leather gloves
ui_nm_kralovstvi_ceske The Kingdom of Bohemia
ui_nm_kraslice_b Easter egg blue
ui_nm_kraslice_g Easter egg green
ui_nm_kraslice_r Easter egg red
ui_nm_krouz_nohy Mail chausses
ui_nm_krouzkova_kosi Chainmail
ui_nm_kum_prilba Cuman helmet
ui_nm_kuman_brig Cuman brigandine
ui_nm_kuman_hauberk Cuman hauberk
ui_nm_kuman_lehka_pril Light Cuman helmet
ui_nm_kuman_natep Cuman vambraces
ui_nm_kuman_postr Cuman harness
ui_nm_kuman_sisak Cuman shishak
ui_nm_kuman_velitelska Cuman Captain's helmet
ui_nm_kuman_zdob_sis Ornamented Cuman shishak
ui_nm_kumani The Cumans
ui_nm_kurfirti The Prince-Electors
ui_nm_kut_kyrys Kuttenberg cuirass
ui_nm_kutnohor_ruka Kuttenberg gauntlets
ui_nm_kyeser_authorization Forged leave of absence
ui_nm_kyeser_employContract Karel's commission
ui_nm_kytlice_001 Red tunic
ui_nm_kytlice_001_blue Blue long-sleeved tunic
ui_nm_kytlice_001_brown Yellow-grey tunic
ui_nm_kytlice_001_dark Yellow-grey tunic
ui_nm_kytlice_001_green Green tunic
ui_nm_kytlice_001_green_fejfar Green tunic
ui_nm_kytlice_001_miparty_02 Red-yellow tunic
ui_nm_kytlice_001_miparty_03 Grey tunic
ui_nm_kytlice_001_rattay Yellow-brown tunic
ui_nm_kytlice_001_red Red tunic
ui_nm_kytlice_001_skalitz Red tunic
ui_nm_kytlice_001_talmberg Red tunic
ui_nm_kytlice_001_white Grey tunic
ui_nm_kytlice_001_yelow Yellow tunic
ui_nm_lamb_meat Lamb
ui_nm_lamb_meat_cooked Cooked lamb
ui_nm_lamela_ramen Lamellar pauldrons
ui_nm_lap_brigan Bandit's plate jack
ui_nm_lap_brigan_reinf Bandit's reinforced jack
ui_nm_lard Lard
ui_nm_last_will Will
ui_nm_latin_exam Latin text
ui_nm_learnToRead_exam The Golden Egg
ui_nm_leather_boots_HI_001 Leather boots
ui_nm_lebka Skullcap
ui_nm_lebka_sup Scaly skullcap
ui_nm_leh_brig_noh Light brigandine chausses
ui_nm_lehka_brig Light brigandine
ui_nm_lehka_brig_dark Lightweight dark brigandine
ui_nm_lehka_brig_short Short light brigandine
ui_nm_lehka_lamel Light lamellar armour
ui_nm_lentil_soup Lentil soup
ui_nm_lepiota Lepiota
ui_nm_lepiota_cooked Cooked Lepiota
ui_nm_letter_for_karolina Letter for Karolina
ui_nm_libri_prohibiti_key Key to forbidden books
ui_nm_linen Linen cloth
ui_nm_live_chicken Live chicken
ui_nm_liver Deer liver
ui_nm_liver_cooked Cooked deer liver
ui_nm_lockpick Lockpick
ui_nm_long_sword_EXAMPLE Test longsword
ui_nm_long_sword_expensive_01 St. Michael's sword
ui_nm_long_sword_expensive_02 Herod's Sword
ui_nm_long_sword_expensive_03 Longinus' sword
ui_nm_long_sword_expensive_04 Magdeburg sword
ui_nm_long_sword_expensive_05 St. George's sword
ui_nm_long_sword_cheap_01 Robber's sword
ui_nm_long_sword_cheap_02 Assassin
ui_nm_long_sword_cheap_03 Pricker
ui_nm_long_sword_cheap_04 Thumper
ui_nm_long_sword_cheap_05 Saving Grace
ui_nm_long_sword_medium_01 Merchant's sword
ui_nm_long_sword_medium_02 Soul Slicer
ui_nm_long_sword_medium_03 Piercer
ui_nm_long_sword_medium_04 Fearnot
ui_nm_long_sword_medium_05 Duellist
ui_nm_lovecke_ruka Hunter's gloves
ui_nm_lucerne_hammer Lucerne hammer
ui_nm_lumberjack_axe Woodcutter's axe
ui_nm_mace Mace
ui_nm_mace_EXAMPLE Test mace
ui_nm_mag_kyrys Magdeburg cuirass
ui_nm_mag_plat Magdeburg plate pauldrons
ui_nm_mag_plat_noh Magdeburg plate chausses
ui_nm_magdeburk_ruka Magdeburg gauntlets
ui_nm_magic_PI_mushroom Magic PI - mushroom
ui_nm_map_klaster_northwest Treasure map I
ui_nm_map_klaster_west Treasure map II
ui_nm_map_klaster_west2 Treasure map III
ui_nm_map_ledetchko_east Treasure map IV
ui_nm_map_ledetchko_north Treasure map V
ui_nm_map_ledetchko_northeast Treasure map VI
ui_nm_map_ledetchko_northwest Treasure map VII
ui_nm_map_ledetchko_south Treasure map VIII
ui_nm_map_ledetchko_southeast Ancient map I
ui_nm_map_ledetchko_southwest Treasure map X
ui_nm_map_ledetchko_west Treasure map XI
ui_nm_map_neuhof_south Treasure map XII
ui_nm_map_neuhof_southeast Treasure map XIII
ui_nm_map_neuhof_southeast2 Treasure map XIV
ui_nm_map_neuhof_southwest Treasure map XV
ui_nm_map_ratay_west Ancient Map IV
ui_nm_map_rovna_southwest Treasure map XVII
ui_nm_map_samopesh_west Treasure map XVI
ui_nm_map_sazava_northwest Treasure map XIX
ui_nm_map_skalitz_east Treasure map XX
ui_nm_map_skalitz_mines Treasure map XXI
ui_nm_map_skalitz_north Ancient map V
ui_nm_map_skalitz_northeast Treasure map XXIII
ui_nm_map_skalitz_northwest Treasure map XXIV
ui_nm_map_skalitz_south Treasure map IX
ui_nm_map_skalitz_west Treasure map XXV
ui_nm_map_talmberk_east Treasure map XVIII
ui_nm_map_uzice_north Ancient Map III
ui_nm_map_vranik_south Ancient map II
ui_nm_map_vranik_southwest Treasure map XXII
ui_nm_markrabske_valky On the Margraviate Wars
ui_nm_mash Lentil mash
ui_nm_meat_piece Piece of meat
ui_nm_meat_piece_cooked Cooked piece of meat
ui_nm_mikulas_horn Nicholas' hunting horn
ui_nm_mil_brig Milanese brigandine
ui_nm_mil_brig_col Dyed Milanese brigandine
ui_nm_mil_brig_dark Dark Milanese brigandine
ui_nm_mil_kyrys Milanese cuirass
ui_nm_mil_kyrys_kr Shortened Milanese cuirass
ui_nm_mil_plat Milanese plate pauldrons
ui_nm_mil_plat_noh Milanese plate chausses
ui_nm_mil_ruka Milanese gauntlets
ui_nm_milanska_briga Bright Milanese brigandine
ui_nm_mis_plat_noh Meissen plate chausses
ui_nm_misen_plat Meissen plate pauldrons
ui_nm_money Groschen
ui_nm_monk_coat Monk's habit
ui_nm_morgenstern Morgenstern
ui_nm_mysky Plate couters
ui_nm_mysky_uvaz Plate couters
ui_nm_nahrdelnik_1 Simple neckchain
ui_nm_nahrdelnik_2 Silver neckchain
ui_nm_nahrdelnik_3 Gold necklace
ui_nm_nahrdelnik_4 Heraldic neckchain
ui_nm_nahrdelnik_5 Gold chain
ui_nm_natepniky Vambraces
ui_nm_necklace_001 Necklace
ui_nm_nem_slap German bascinet
ui_nm_nem_zdob_sla Decorated German bascinet
ui_nm_nightgown_001 Nightgown
ui_nm_nor_kyrys Nurembergian cuirass
ui_nm_nor_plat_noh Nuremberg plate chausses
ui_nm_norim_plat Nuremberg plate pauldrons
ui_nm_norimberk_ruka Nuremberg gauntlets
ui_nm_o_svatokupectvi On Simony
ui_nm_oblehani_prahy The Peculiar Siege of Prague
ui_nm_obnos_gambe Threadbare gambeson
ui_nm_obnos_gambe_cer Threadbare dark gambeson
ui_nm_obycejny_haube Short common hauberk
ui_nm_ointmentForMarta
ui_nm_onion Onion
ui_nm_onion_cooked Cooked onion
ui_nm_ornate_gold_chalice Ornamented golden goblet
ui_nm_ota_kyrys Armourer Ota's cuirass
ui_nm_pa_arm_015_bonus Warhorse pauldrons
ui_nm_pa_helmet_001 Old bascinet
ui_nm_pa_helmet_002_talmberk Kettle hat
ui_nm_pa_helmet_023_bonus Warhorse helmet
ui_nm_pa_legs_011_bonus Warhorse greaves
ui_nm_pa_legs_016_bonus Warhorse greaves
ui_nm_pan_skladane_noh Noble's composite chausses
ui_nm_panske_ruka Nobleman's gauntlets
ui_nm_pansky_hauberk Short noble hauberk
ui_nm_pansky_hauberk_d Long noble hauberk
ui_nm_pansky_kyrys Noble cuirass
ui_nm_pants_001 Red hose
ui_nm_pants_001_blue Decorated blue hose
ui_nm_pants_001_dirty_blue Blue hose
ui_nm_pants_001_dirty_brown Brown hose
ui_nm_pants_001_dirty_green Green hose
ui_nm_pants_001_dirty_yellow Yellow hose
ui_nm_pants_001_miparty_02 Grey hose
ui_nm_pants_001_miparty_03 Red-white miparti hose
ui_nm_pants_001_miparty_03_C2 Decorated black hose
ui_nm_pants_001_miparty_03_noble Light decorated hose
ui_nm_pants_001_rattay Yellow-black hose
ui_nm_pants_001_sasau Blue and green hose
ui_nm_pants_001_skalitz Red-yellow hose
ui_nm_pants_001_talmberg Red and white hose
ui_nm_pants_002 Braies
ui_nm_pants_003 Fashionable black hose
ui_nm_pants_003_blue Fashionable blue hose
ui_nm_pants_003_green Fashionable green hose
ui_nm_pants_003_red Fashionable red hose
ui_nm_pants_004 Loose hose
ui_nm_pants_005 Tight olive hose
ui_nm_pants_005_arrow Tight hose
ui_nm_pants_005_blue Tight blue hose
ui_nm_pants_005_dark Tight red hose
ui_nm_pants_005_greener Tight green hose
ui_nm_pants_006_color_var_A Nobleman's blue hose
ui_nm_pants_006_color_var_B Nobleman's brown hose
ui_nm_pants_006_color_var_B_straps Green nobleman's hose
ui_nm_pants_006_color_var_C Noble yellow-green hose
ui_nm_pants_006_color_var_D Noble's red-blue hose
ui_nm_pants_006_color_var_E Nobleman's red hose
ui_nm_pants_007 Patched hose
ui_nm_pants_007_color_var_C Patched dark hose
ui_nm_pea_soup Pea soup
ui_nm_pear Pear
ui_nm_pear_cooked Cooked pear
ui_nm_pernach Pernach
ui_nm_peshek_pickpocket_knife Peshek's dagger
ui_nm_pickpocket_bag Pouch with amulet
ui_nm_pickpocket_hooker_bag Purse with coin
ui_nm_pickpocket_hooker_key Trunk key
ui_nm_pickpocket_hooker_knife Old whore's dagger
ui_nm_pickpocket_hooker_shawl Old whore's shawl
ui_nm_pickpocket_reward_boots Slippers
ui_nm_pickpocket_scarf Farm girl's shawl
ui_nm_pickpocket_tinder Draper's tinderbox
ui_nm_pickpocket_vagabund_ring Family ring
ui_nm_pickpocket_vagabund_seal Guild signet
ui_nm_pig_liver Pork liver
ui_nm_pig_liver_cooked Cooked pork liver
ui_nm_pig_meat Pork
ui_nm_pig_meat_cooked Cooked pork
ui_nm_pitcher_01_mead Mead
ui_nm_pitcher_07_milk Milk
ui_nm_pla_kab_col Plate jack dyed
ui_nm_pla_kab_dark Dark plate-armour jacket
ui_nm_podbi_natep Riveted vambraces
ui_nm_podbi_ramena Riveted pauldrons
ui_nm_podbij_noh Riveted chausses
ui_nm_podbij_svet_noh Riveted bright chausses
ui_nm_podbij_zdob_noh Riveted decorated chausses
ui_nm_podbij_zlat_noh Riveted gilded chausses
ui_nm_podbijene_ruka Riveted gloves
ui_nm_podkoni_a_zak The Groom and the Apprentice
ui_nm_pol_plat Polish plate pauldrons
ui_nm_polearm_wooden Wooden training halberd
ui_nm_polske_sklad_noh Polish composite chausses
ui_nm_polsky_kyrys Polish cuirass
ui_nm_pomlazka Pomlázka
ui_nm_porridge Porridge
ui_nm_potion_abortion
ui_nm_potion_absintium Artemisia potion
ui_nm_potion_antidote Antidote
ui_nm_potion_archer Bowman's Brew
ui_nm_potion_bane Bane potion
ui_nm_potion_bard Bard potion
ui_nm_potion_berserk Bivoj's Rage potion
ui_nm_potion_deadly_poison Strong poison
ui_nm_potion_dementia Mind enfeeblement potion
ui_nm_potion_diarrhoea Diarrhoea potion
ui_nm_potion_digestion Digestion potion
ui_nm_potion_drinker Hair o' the Dog potion
ui_nm_potion_energy Cockerel potion
ui_nm_potion_generic Unknown potion
ui_nm_potion_health_basic Marigold decoction
ui_nm_potion_health_strong Lazarus potion
ui_nm_potion_hooch Moonshine
ui_nm_potion_horseman Aesop potion
ui_nm_potion_hunter Embrocation
ui_nm_potion_lover Amor potion
ui_nm_potion_mrchojedy Aid for Merhojed
ui_nm_potion_oblivion Oblivion potion
ui_nm_potion_owl Nighthawk potion
ui_nm_potion_paralysis Dollmaker potion
ui_nm_potion_poison Poison
ui_nm_potion_preserver Preserver
ui_nm_potion_sleep Lullaby potion
ui_nm_potion_sneak Padfoot potion
ui_nm_potion_stamina Buck's Blood potion
ui_nm_potion_syrup Dandelion syrup
ui_nm_potion_test_invincible Test Potion: Invincible
ui_nm_potion_test_stamina_fr Test Potion: Stamina Frenzy
ui_nm_potion_tideness Tiredness potion
ui_nm_potion_vitality Vitality potion
ui_nm_potion_witch Witch potion
ui_nm_prcek_club Runt's club
ui_nm_pretzel Pretzel
ui_nm_pros_coif Padded coif
ui_nm_pros_kukla Padded coif
ui_nm_pros_kukla_bar Dyed quilted coif
ui_nm_pros_kukla_cer Padded black coif
ui_nm_pros_nohy Padded chausses
ui_nm_proti_blecham Flea and wart remedy
ui_nm_prsten_1 Copper ring
ui_nm_prsten_2 Silver ring
ui_nm_prsten_3 Gold ring
ui_nm_prsten_4 Signet ring
ui_nm_prsten_5 Family ring
ui_nm_prusplech Cuirass
ui_nm_psi_cumak Hounskull
ui_nm_pvl_boots_leather High boots
ui_nm_q_smithBattle_otasArmor Blacksmith Ota's armour
ui_nm_q_smithBattle_viteksArmor Apprentice Vitus' armour
ui_nm_qa_jacket_001 Gambeson
ui_nm_qa_jacket_001_talmberk Gambeson
ui_nm_qa_legs_001_bonus Warhorse gambeson chausses
ui_nm_qaw_ester_prison_key Key to shed
ui_nm_radish Radish
ui_nm_radish_cooked Boiled radish
ui_nm_ratayOutskirt_execKey Key to Heinz's chest
ui_nm_ratayPrisonCell_key Key
ui_nm_raubritter_livrej Garment
ui_nm_raven_feather Raven feathers
ui_nm_ravens_beak Raven's beak
ui_nm_recipe_absintiumPotion Recipe for Artemisia potion
ui_nm_recipe_agilityPotion Recipe for Embrocation
ui_nm_recipe_antidotePotion Recipe for Antidote
ui_nm_recipe_archerPotion Recipe for Bowman's Brew
ui_nm_recipe_banePotion Recipe for Bane potion
ui_nm_recipe_bardPotion Recipe for Bard potion
ui_nm_recipe_berserkPotion Recipe for Bivoj's Rage potion
ui_nm_recipe_digestionPotion Recipe for Digestive potion
ui_nm_recipe_drinkerPotion Recipe for Hair o' the Dog potion
ui_nm_recipe_energyPotion Recipe for Cockerel potion
ui_nm_recipe_healthSmallPotion Recipe for Marigold decoction
ui_nm_recipe_healthStrongPotion Recipe for Lazarus potion
ui_nm_recipe_hooch Recipe for Moonshine
ui_nm_recipe_horseman Recipe for Aesop potion
ui_nm_recipe_loverPotion Recipe for Amor potion
ui_nm_recipe_owlPotion Recipe for Nighthawk potion
ui_nm_recipe_paralysisPotion Recipe for Dollmaker potion
ui_nm_recipe_poisonPotion Recipe for poison
ui_nm_recipe_preserverPotion Recipe for Preserver potion
ui_nm_recipe_respecPotion Recipe for Lethean Water
ui_nm_recipe_savePotion Recipe for Saviour Schnapps
ui_nm_recipe_sleepPotion Recipe for Lullaby potion
ui_nm_recipe_sneakPotion Recipe for Padfoot potion
ui_nm_recipe_staminaPotion Recipe for Buck's Blood potion
ui_nm_recipe_vitalityPotion Recipe for Aqua Vitalis
ui_nm_recipe_witchPotion Recipe for Witch potion
ui_nm_red_feather Red feather
ui_nm_reforged_scythe Reforged scythe
ui_nm_repairkit_armour Armour kit
ui_nm_repairkit_clothes Tailor's kit
ui_nm_repairkit_shoes Cobbler's kit
ui_nm_repairkit_weapon Blacksmith's kit
ui_nm_resin_for_talmberk Keg of pitch
ui_nm_rich_brocade Rich brocade
ui_nm_ring_test Ring
ui_nm_roe_kidney Roe-deer kidneys
ui_nm_roe_kidney_cooked Cooked roe-deer kidneys
ui_nm_roe_meat Roe deer meat
ui_nm_roe_meat_cooked Cooked roe-deer meat
ui_nm_rooster_feather Rooster feather
ui_nm_rubas Burial shroud
ui_nm_rump Rump
ui_nm_rump_cooked Cooked beef rump
ui_nm_runts_club Runt's club
ui_nm_saber_1 Common sabre
ui_nm_saber_2 Nicopolis sabre
ui_nm_saber_3 Hungarian sabre
ui_nm_saber_4 Rider's sabre
ui_nm_saber_5 Decorated sabre
ui_nm_saber_6 Oriental blade
ui_nm_sack Sack
ui_nm_saints_hints Jotted notes
ui_nm_saints_moneybag Concealed sack of coin
ui_nm_salami Salami
ui_nm_salmo_trutta Trout
ui_nm_salmo_trutta_cooked Cooked trout
ui_nm_sas_cave_bowl Bowl from the cave
ui_nm_sas_plat Saxon plate pauldrons
ui_nm_sas_sklad_noh Saxon composite chausses
ui_nm_satin Satin
ui_nm_savepotion Saviour Schnapps
ui_nm_saxon_ruka Saxon gauntlets
ui_nm_sazava_Church_Key Key to Sasau Church
ui_nm_scarf_beige Beige scarf
ui_nm_scarf_black Black scarf
ui_nm_scarf_blue Blue scarf
ui_nm_scarf_gray Grey scarf
ui_nm_scarf_over_eyes Piece of cloth
ui_nm_scarf_red Red scarf
ui_nm_scarf_yellow Yellow scarf
ui_nm_scroll Seal
ui_nm_sheep_kidney Sheep kidneys
ui_nm_sheep_kidney_cooked Cooked sheep kidneys
ui_nm_shield_black Black shield
ui_nm_shield_decorated Shield decorated
ui_nm_shield_EXAMPLE Test shield
ui_nm_shield_gothic_01 Shield with crest
ui_nm_shield_heavy Heavy shield
ui_nm_shield_ordinary Common shield
ui_nm_shield_rataje Lords of Leipa shield
ui_nm_shield_round_metal Cuman metal shield
ui_nm_shield_round_wooden Wooden Cuman shield
ui_nm_shield_sazava Shield of Sasau garrison
ui_nm_shield_skalice Skalitz shield
ui_nm_shield_talmberk Shield with Talmberg crest
ui_nm_shield_tournament Bouche shield
ui_nm_shirt Linen shirt
ui_nm_shirt_001 Long linen shirt
ui_nm_shirt_001_blue Blue tunic
ui_nm_shirt_001_brown Brown tunic
ui_nm_shirt_001_dark Grey tunic
ui_nm_shirt_001_green Green tunic
ui_nm_shirt_001_red Orange tunic
ui_nm_shirt_002 Linen shirt
ui_nm_shirt_002_brown Old shirt
ui_nm_shirt_002_green Green shirt
ui_nm_shirt_002_red Red shirt
ui_nm_shirt_002_yellow Yellow shirt
ui_nm_shirt_003 Work shirt
ui_nm_shirt_003_colorVar_A Dirty work shirt
ui_nm_shirt_003_colorVar_B Old working shirt
ui_nm_shirt_004_colorVar_A Decorated shirt
ui_nm_shirt_005_color_var_C Orange shirt
ui_nm_shirt_005_color_var_D Brown shirt
ui_nm_shirt_006 Fancy shirt
ui_nm_shirt_006_colorVar_D Fancy black shirt
ui_nm_shirt_1 Long linen shirt
ui_nm_shirt_from_stepanka Shirt from Stephanie
ui_nm_shoes Shoes
ui_nm_short_pollaxe Heavy war hammer
ui_nm_shovel Spade
ui_nm_schaefersAccounting Overseer's ledger
ui_nm_signetLany Seal of the Lany Lords
ui_nm_silver_chalice Silver goblet
ui_nm_silver_ring Silver ring
ui_nm_simon_spurs Noble spurs
ui_nm_skin_cow Cow hide
ui_nm_skin_dear Red deer hide
ui_nm_skin_dog Dog skin
ui_nm_skin_hare Hare pelt
ui_nm_skin_horse Horse hide
ui_nm_skin_roe Roe-deer hide
ui_nm_skin_sheep Sheepskin
ui_nm_skinboar Boar hide
ui_nm_skirt_001 Yellow cotehardie
ui_nm_skirt_002 Red cotehardie
ui_nm_skirt_002_b Green cotehardie
ui_nm_skirt_002_c Brown cotehardie
ui_nm_skirt_003 Red cotehardie
ui_nm_skladane_ruka Composite gauntlets
ui_nm_skull_of_the_devil Devil's skull
ui_nm_slap_klap Bascinet with klappvisor
ui_nm_slap_kryty Covered bascinet
ui_nm_slap_nanos Bascinet with bretache
ui_nm_slap_obyc Common bascinet
ui_nm_slap_otevreny Open bascinet
ui_nm_small_gold_chalice Small golden goblet
ui_nm_small_silver_chalice Decorated silver goblet
ui_nm_smrepairkit_armour Small armourer's kit
ui_nm_smrepairkit_clothes Small tailor's kit
ui_nm_smrepairkit_shoes Small cobbler's kit
ui_nm_smrepairkit_weapon Small blacksmith's kit
ui_nm_some_cloth Some garment
ui_nm_soup_test test soup
ui_nm_spear Spear
ui_nm_special_amanita Fly agaric
ui_nm_special_attire Antlers
ui_nm_special_bilin Gall
ui_nm_special_boar_tooth Wild boar's tusk
ui_nm_special_cave_mushroom Cave mushroom
ui_nm_special_cobweb Cobweb
ui_nm_special_honey Honey
ui_nm_special_charcoal Charcoal
ui_nm_special_olibanum Frankincense
ui_nm_special_salt Salt
ui_nm_spiked_club Spiked club
ui_nm_spiked_warhammer Spiked warhammer
ui_nm_spur_001 Plain riding spurs
ui_nm_spur_002 Cuman spurs
ui_nm_spur_003 Knight's spurs
ui_nm_spur_004 Silver spurs
ui_nm_spur_005 Golded spurs
ui_nm_stara_platova Old plate pauldrons
ui_nm_stare_plat_noh Old plate chausses
ui_nm_starosta Saint Wilgefortis
ui_nm_stepanka_jewelery Lady of Talmberg's jewel
ui_nm_stolen_item_mikes Mikesh's package
ui_nm_stolen_item_vojmir Vojmir's package
ui_nm_stone_shard Fallen block
ui_nm_sufficientia Avicenna - Sufficientia
ui_nm_surcoat_001 Long plain waffenrock
ui_nm_surcoat_001_sasau Long Sasau waffenrock
ui_nm_surcoat_001_talmberg Long Talmberg waffenrock
ui_nm_surcoat_cuman_001 Cuman cotte
ui_nm_surcoat_kobyla Long Skalitz waffenrock
ui_nm_surcoat_Rataje Long waffenrock Rattay
ui_nm_surcotte_001 Working garment
ui_nm_surcotte_002 Outer cotte
ui_nm_surcotte_003 Simple cotte
ui_nm_surcotte_004 Decorated cotte
ui_nm_surcotte_005 Fashionable dress
ui_nm_sword__queen_sheba Queen of Sheba sword piece
ui_nm_sword_long_wooden Wooden training sword
ui_nm_sword_short_a Burgher's sword
ui_nm_sword_short_b Coxcomb
ui_nm_sword_short_c Needle
ui_nm_sword_short_d Stalwart
ui_nm_sword_short_e Page's sword
ui_nm_sword_short_EXAMPLE Test short sword
ui_nm_sword_short_expensive_01 Robber baron's sword
ui_nm_sword_short_expensive_02 Razor
ui_nm_sword_short_expensive_03 Stinger
ui_nm_sword_short_expensive_04 Old family heirloom
ui_nm_sword_short_expensive_05 Noble sword
ui_nm_sword_short_expensive_06 Envoy's aide-de-camp
ui_nm_sword_short_f Reliable blade
ui_nm_sword_short_cheap_01 Grandad's old sword
ui_nm_sword_short_cheap_02 Trusty companion
ui_nm_sword_short_cheap_03 Prodder
ui_nm_sword_short_cheap_04 Mercenary's bedfellow
ui_nm_sword_short_cheap_05 Shard
ui_nm_sword_short_cheap_06 Rusty blade
ui_nm_sword_short_wooden Wooden training sword
ui_nm_sword1 Bastard sword
ui_nm_sword1_quest Old Bastard Sword
ui_nm_swordofsheba Queen of Sheba's sword
ui_nm_talmberk_armory_door_key Pirkstein armoury key
ui_nm_talmberk_armory_chest_key Equipment trunk key
ui_nm_talmberk_tabard Waffenrocks for Woyzeck
ui_nm_test Test sabre
ui_nm_test_antiStealthBoots Test AntiStealth Boots
ui_nm_test_antiStealthPants Test AntiStealth Pants
ui_nm_test_antiStealthShirt Test AntiStealth Shirt
ui_nm_test_boots Servant's boots
ui_nm_test_buff_bandage Buffed Bandage Test
ui_nm_test_cap Servant Cap
ui_nm_test_pants Servant's hose
ui_nm_test_recept Recipe
ui_nm_test_shirt Servant's shirt
ui_nm_test_viceslotovy_12 Multi slot test
ui_nm_test_viceslotovy_renamed Multi slot test renamed
ui_nm_test_viceslotovy2 Multi slot test 2
ui_nm_tezk_lamel Heavy lamellar armour
ui_nm_tezky_hauberk Heavy hauberk
ui_nm_the_commonest_die The commonest die
ui_nm_the_die_a Unpopular die
ui_nm_the_die_b Lucky die
ui_nm_the_die_c Lu die
ui_nm_the_die_d Ci die
ui_nm_the_die_e Fer die
ui_nm_the_die_f Biased die
ui_nm_the_die_g Lucky playing die
ui_nm_the_die_h Holy Trinity die
ui_nm_the_die_i Even number die
ui_nm_the_die_k Odd die
ui_nm_the_die_kcd Heavenly Kingdom die
ui_nm_the_die_l Henry's beta die
ui_nm_the_die_m Die of misfortune
ui_nm_the_die_o Strip die
ui_nm_the_die_p Shrinking playing die
ui_nm_the_least_common_die The least common die
ui_nm_the_not_common_die Uncommon die
ui_nm_tiara Tiara
ui_nm_tiara_vltavin Crown with moldavite
ui_nm_tiara_vltavin_fake Ornamental crown
ui_nm_tonceks_purse Bulging purse
ui_nm_torch Torch
ui_nm_torn_book_page Page torn from book
ui_nm_tournament_arrow_broken Broken tournament arrow
ui_nm_turnaje On Tournaments
ui_nm_uher_hauberk Hungarian hauberk
ui_nm_ulrichDokument Ulrich's documents
ui_nm_underskirt_001 Undershirt
ui_nm_vaclav_IV Wenceslas IV
ui_nm_velky_slap Grand bascinet
ui_nm_venetian_glass Venetian glass chalice
ui_nm_venisonMeat Red-deer venison
ui_nm_venisonMeat_cooked Cooked red-deer venison
ui_nm_vit_kyrys Vitus' cuirass
ui_nm_vl_cloth Flemish cloth
ui_nm_vltavin Moldavite
ui_nm_vojtech St. Adalbert
ui_nm_vojtechs_necklace Woyzeck's family pendant
ui_nm_wafer Wafer
ui_nm_waffenrock_001 Red waffenrock
ui_nm_waffenrock_002 Long dark waffenrock
ui_nm_waffenrock_002_bandits_03 Long black waffenrock
ui_nm_waffenrock_002_rattay Long Rattay waffenrock
ui_nm_waffenrock_002_sasau Long Sasau waffenrock
ui_nm_waffenrock_002_skalitz Long Skalitz waffenrock
ui_nm_waffenrock_002_talmberg Long Talmberg waffenrock
ui_nm_waffenrock_003 Oleshnitz waffenrock
ui_nm_waffenrock_004 Short red waffenrock
ui_nm_waffenrock_004_k Short waffenrock
ui_nm_waffenrock_005_k Short Skalitz waffenrock
ui_nm_waffenrock_005_pista Short dark waffenrock
ui_nm_waffenrock_005_rattay Short Rattay waffenrock
ui_nm_waffenrock_005_sasau Short Sasau waffenrock
ui_nm_waffenrock_005_skalitz Short Skalitz waffenrock
ui_nm_waffenrock_005_talmberg Short Talmberg waffenrock
ui_nm_waffenrock_006 Waffenrock
ui_nm_waffenrock_007 Decorated red waffenrock
ui_nm_waffenrock_007_rattay Decorated Rattay waffenrock
ui_nm_waffenrock_007_sasau Decorated Sasau waffenrock
ui_nm_waffenrock_007_skalitz Decorated Skalitz waffenrock
ui_nm_waffenrock_008 Nobleman's waffenrock
ui_nm_waffenrock_008_rattay Rattay noble's waffenrock
ui_nm_waffenrock_008_sasau Sasau noble's waffenrock
ui_nm_waffenrock_008_talmberg Talmberg waffenrock
ui_nm_waffenrock_011 Heraldic waffenrock
ui_nm_waffenrock_012 Red hemmed waffenrock
ui_nm_waffenrock_012_k Red hemmed waffenrock
ui_nm_waffenrock_013 Knight's waffenrock
ui_nm_waffenrock_014 Hemmed waffenrock
ui_nm_waffenrock_014_rattay Hemmed Rattay waffenrock
ui_nm_waffenrock_014_sasau Hemmed Sasau waffenrock
ui_nm_waffenrock_014_talmberg Talmberg hemmed waffenrock
ui_nm_waffenrock_015 Lords of Leipa waffenrock
ui_nm_waffenrock_bonus Warhorse waffenrock
ui_nm_warhammer Warhammer
ui_nm_water Drinking water
ui_nm_watermelon Watermelon
ui_nm_weapon_test2 Test Weapon 2
ui_nm_weapontest2 Test Weapon 3
ui_nm_white_feather White feathers
ui_nm_wine Wine
ui_nm_wine_keg Cask of wine for Circators
ui_nm_wine_keg_stepanka Wine for Stephanie
ui_nm_wineskin_02_cheap Cheap wine
ui_nm_wineskin_03_fancy Fine wine
ui_nm_wolf_teeth Wolf's fangs
ui_nm_wooden_axe Wooden training axe
ui_nm_woolcloth Wool fabric
ui_nm_wound_arrow Wounding arrow
ui_nm_wound_enh_arrow Better wounding arrow
ui_nm_wrongDice Playing die
ui_nm_zapis_vyslech Heretic's testimony
ui_nm_zdenas_scarf Zdena's scarf
ui_nm_zdobeny_pruspl Decorated cuirass
ui_nm_zes_kuman_haub Reinforced Cuman hauberk
ui_nm_zikmund Sigismund of Luxembourg
ui_nm_zvon_klo Bell-shaped kettle hat
zapis_vyslechu_1 Record of the Interrogation

of the Heretic Peter of Hradek
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zapis_vyslechu_2 This account was written down by Master Borislav, Scribe to the Archbishop, recording the Testimony given by the questioned heretic, wherby the interrogation was conducted by the Very Reverend Jan of Osek, Monsignor and Vicar to the Archbishop, and the Lawful Rite of Torture was carried out by the Town Executioner, Francis, called Shanks, in the town jail, according to the resolution of the Town Council.
At first the captive heretic, one Peter of Hradek, did refuse to give Testimony, whereupon the Executioner was instructed to encourage him to so do by the performance of Arts. Let it be stated that the interrogated Peter of Hradek did long resist the Executioner's persuasions. However, he did finally respond to a Query as to the place of assembly of the other heretics known to him, that they did meet in the township of Uzhitz. When the Vicar then asked the Prisoner to elaborate - that is, who they were and in what house they assembled, Peter of Hradek again fell into silence.
zapis_vyslechu_3 The Executioner was again obliged to exercise his persuasive art, which in due course the Vicar ordered him to desist, for the prisoner was greatly fatigued, whereupon he did suddenly find his voice and began to respond at length to the repeated query as to where he met with the other heretics. The Vicar thereupon decreed that the testimony of the prisoner be written down verbatim. May the Lord forgive me for hearing these heretical speeches, which by my duty to Holy Mother Church I am bound to set down in writing this day. Thus spoke the heretic:
I began my pilgrimage in Uzhitz, a den of iniquity where the people were drinking and fornicating, so I left that corrupt place at once! And at once I saw another abomination! The temple of the Bride of the Antichrist, with the proud Babylonian tower. I went past it quickly, towards the rising sun.
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zapis_vyslechu_4 When I left the village, I came upon a crossroads and didn't know which way to go. So I fell on my knees and prayed. And my prayer was heard, for the finger of Christ rose from the ground to show the right path. On I went, through this sinful land, and suddenly I heard the sound of a thousand-headed crowd at work, and I saw their queen and their towers.
I journeyed further on and all at once there rose from the ground the jaws of the Behemoth, and his broken teeth jutted up to the heavens like the tombstones of the Moabites. So I went through the mouth of the beast. And by the road I saw the abode of the Apostles Peter and Andrew. I was hungry, so I took the fruits of their labours and filled my belly.
Then I left their house and saw two widows weeping and keening. I wept with them and they let me sleep in their shadow.
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zapis_vyslechu_5 I went further along the edge of the world and saw the ribs of the great Leviathan washed up by the sea! Then I saw two bridges over the River Jordan, and the Devil tempted me and tried to lure me to the one on the right. But I saw through his deception and went against his will.
And then I finally saw it - the gateway to the Garden of Paradise, abundant with foliage. It was guarded by men of straw, but they saw I was a good Christian and let me enter therein.
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zapis_vyslechu_6 These were the last words uttered by the heretic Peter of Hradek, for he did then breathe his last. The Vicar did then state that his death was surely the work of Lucifer, to silence his tongue before the ears of the servants of God. The Executioner thereupon took umbrage and made conceited objections, for which his wage was cut by three Groschen and he was admonished not to repeat such remarks, especially in the presence of a Servant of Holy Mother Church.
The body of the heretic was buried outside the cemetery wall as befits, so that it should not corrupt hallowed ground. Thereby the Case of the Heretic Peter of Hradek was brought to a close in accordance with Ecclesiastical Law.

This is a list of all the names of "living" entities in Kingdom Come: Deliverance (i.e. characters, enemies and animals).
Some exceptions include "Martin Viezek" who is found dead.

This is a list of all the locations in Kingdom Come: Deliverance.

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ID Text
chap0_sch27_whpB_e1116_Se5P 0
chap0_sch27_whpB_e1117_sWAO 0
chap0_sch27_whpB_e1118_kHP2 0
chap0_sch27_whpB_e112_392D Find out how farmer Josef was poisoned.(fake)
chap0_sch27_whpB_e142_dqZ6 Find out how farmer Josef was poisoned (fake)
chap0_sch27_whpB_e142_Pl18 Get a cure for Josef's poisoning.
chap0_sch27_whpB_e143_xkPE Find out how farmer Josef was poisoned.
chap0_sch27_whpB_e153_M042 Prove to the Bailiff how it happened.
chap0_sch27_whpB_e184_eCQt 0
chap0_sch27_whpB_e557_agoV Pick five thistles.
chap0_sch27_whpB_e677_3_9L Brew potion for Josef.
chap0_sch27_whpB_e739_WZ6q Pick five nettles
chap0_sch27_whpB_e740_b3cc Get five pieces of charcoal
chap0_sch27_whpB_e859_jhgQ Tell the Bailiff who poisoned Josef.
chap0_sch27_whpB_e870_nhk9 Bring the potion to Josef.
chap0_sch27_whpB_e914_ac9o Rotten meat.
chap0_sch30_m-Hk_e101_jYlv Find the Bailiff's keys
chap0_sch30_m-Hk_e101_XK7c The player finds out he has to talk to the Bailiff's wife.
chap0_sch30_m-Hk_e102_9RLg I found out the blacksmith can help me.
chap0_sch30_m-Hk_e111_OFVi The player finds out the merchant knows something.
chap0_sch30_m-Hk_e112_i5PU Open the Bailiff's trunk
chap0_sch30_m-Hk_e130_Kqnb Get the keys back from the herb woman.
chap0_sch30_m-Hk_e134_o8DN Get your reward from the Bailiff.
chap0_sch30_m-Hk_e161_MBXV The player finds out the herb woman has the keys.
chap0_sch30_m-Hk_e163_p4cX I convinced the Bailiff.
chap0_sch30_m-Hk_e164_fWoi I killed the herb woman and took the keys.
chap0_sch30_m-Hk_e169_qfa1 The Bailiff apologized.
chap0_sch30_m-Hk_e289_qYRK The merchant told me about his drinking escapade.
chap0_sch30_m-Hk_e99_La_o Open the Bailiff's door
chap13_sch10_hy89_e114_5IwQ Go and see Theresa the mill wench before noon.
chap13_sch10_hy89_e1364_r9wk Let Theresa win the game.
chap13_sch10_hy89_e1365_EdtZ Don't get caught.
chap13_sch10_hy89_e1963_JlPS Wait for Theresa to cool down.
chap13_sch10_hy89_e1964_nnZk Flowers
chap13_sch10_hy89_e1965_MHan Jewellery
chap13_sch10_hy89_e1966_49gh Dagger
chap13_sch10_hy89_e1967_b1GT Game trophy
chap13_sch10_hy89_e1968_p5It Alcohol
chap13_sch10_hy89_e1969_edNK Clothing
chap13_sch10_hy89_e214_s71Y Take a walk with Theresa.
chap13_sch10_hy89_e231_8vLp I should try again.
chap13_sch10_hy89_e233_oF1w Theresa is ashamed of me.
chap13_sch10_hy89_e270_Xlrh Sit next to Theresa.
chap13_sch10_hy89_e296_K8bU Don't disgrace yourself, run!
chap13_sch10_hy89_e5_qP6K autosave date1
chap13_sch10_hy89_e532_ayBw Accompany Theresa.
chap13_sch10_hy89_e546_s9wh Go and see Theresa.
chap13_sch10_hy89_e582_vbF3 I must ask Theresa out again in a couple of days!
chap13_sch10_hy89_e6_4oBC autosave date2
chap13_sch10_hy89_e600_NhJc Take Theresa to the Broken Wheel Tavern.
chap13_sch10_hy89_e7_IlW0 autosave date3
chap13_sch10_hy89_e735_hjom Go and see Theresa.
chap13_sch10_hy89_e737_R9AH I must ask Theresa out again in a couple of days.
chap13_sch10_hy89_e845_LEr6 Follow Theresa.
chap13_sch10_hy89_e889_kbq1 Hide from Theresa.
chap13_sch10_hy89_e892_R2EM Go back to the barn.
chap13_sch10_hy89_e950_t6Dv Help Theresa collect the laundry.
chap13_sch10_hy89_e964_rixs Go to Theresa.
chap13_sch2_VIGP_e104_QRPt Talk to the merchant Hagen.
chap13_sch2_VIGP_e105_Lb1A Speak with Alex from Skalitz.
chap13_sch2_VIGP_e109_vC9h Talk to the people who are interested in jobs.
chap13_sch2_VIGP_e119_DKbr Autosave
chap13_sch2_VIGP_e1331_GL6z Find a healing concoction for Rock's arm.
chap13_sch2_VIGP_e1650_dLRB Reward from Tonda.
chap13_sch2_VIGP_e1651_oxlQ Skalitz mines.
chap13_sch2_VIGP_e1652_k0Uz Reward from Kornelius.
chap13_sch2_VIGP_e1653_NPUI Reward from Vincent.
chap13_sch2_VIGP_e1654_Prtj Reward from Pickman.
chap13_sch2_VIGP_e1874_NBg1 Theresa would like for you to find work for Antonia and Vincent.
chap13_sch2_VIGP_e2064_mJT4 Antonia.
chap13_sch2_VIGP_e2065_GORK Husband on his deathbed.
chap13_sch2_VIGP_e2066_WEiR Go back to the Bailiff and tell him who you chose.
chap13_sch2_VIGP_e283_URFx Find Father Francis and ask him about his return.
chap13_sch2_VIGP_e284_gUo4 Tell Agnes that Father Francis won't be coming back.
chap13_sch2_VIGP_e316_xqMX Failure with Agnes.
chap13_sch2_VIGP_e343_XtxQ Look around the church for the housekeeper Agnes.
chap13_sch2_VIGP_e344_prdF Those interested in work will be waiting during the day in courtyard of the Rathaus.
chap13_sch2_VIGP_e380_ZAyM Wait until Alex sends all the people to the Rathaus courtyard.
chap13_sch4_H_Vo_e1022_O095 Talk to Executioner Hermann.
chap13_sch4_H_Vo_e158_V5jh Find out more from the Bailiff.
chap13_sch4_H_Vo_e164_ffbI Talk to Elishka.
chap13_sch4_H_Vo_e178_iHfh Find out more about Elishka's husband's family from the scribe.
chap13_sch4_H_Vo_e230_QxRi Go back to Hermann and Elishka and decide what she should do.
chap13_sch4_H_Vo_e250_k6sH Find out about the weeping woman from the Executioner.
chap13_sch4_H_Vo_e430_WaUO Get embrocation for the scribe.
chap13_sch4_H_Vo_e456_iUgy Go and see Elishka's husband's family.
chap13_sch4_H_Vo_e503_INrb Find a home for Elishka.
chap13_sch4_H_Vo_e549_mQP3 Talk to Executioner Hermann.
chap13_sch4_H_Vo_e576_WFtB Talk to Executioner Hermann.
chap13_sch4_H_Vo_e7_sAdl Autosave
chap13_sch5_E2jI_e1298_BlcD Water down the oil for the pyre.
chap13_sch5_E2jI_e1299_fSLb Switch the executioner's rope.
chap13_sch5_E2jI_e1300_fkOc Dull the executioner's sword.
chap13_sch5_E2jI_e1301_oqhg Poison the flesh-ripping tongs.
chap13_sch5_E2jI_e1302_1zWh Weaken the horses by poisoning them.
chap13_sch5_E2jI_e1363_qGTs Tell Hermann you succeeded.
chap13_sch5_E2jI_e245_dXcs Find out from the Bailiff what the reprobates have been convicted of.
chap13_sch5_E2jI_e246_rpm4 Find out the appropriate punishments from the Black Chronicle.
chap13_sch5_E2jI_e258_PFTk Sabotage the executions by the Kuttenberg Executioner.
chap13_sch5_E2jI_e266_fE9K Peter of Dauba.
chap13_sch5_E2jI_e267_CRrL Frost Heralt.
chap13_sch5_E2jI_e268_F2V2 Georg Weiss.
chap13_sch5_E2jI_e278_F411 Sabotage the executions by the Kuttenberg executioner.
chap13_sch5_E2jI_e279_GoA- Sabotage the executions by the Kuttenberg executioner.
chap13_sch5_E2jI_e280_LgFA Sabotage the executions by the Kuttenberg executioner.
chap13_sch5_E2jI_e308_kWP_ Tell Hermann what you found out.
chap13_sch5_E2jI_e378_SJSg Sabotage the executions by the Kuttenberg executioner.
chap13_sch5_E2jI_e398_yLRA Free Peter of Dauba.
chap13_sch5_E2jI_e513_MbqV Go and watch the executions.
chap13_sch5_E2jI_e7_xmDy Autosave
chap13_sch5_E2jI_e750_FWMx Sabotage the executions by the Kuttenberg executioner.
chap13_sch5_E2jI_e751_E8kj Sabotage the executions by the Kuttenberg executioner.
chap13_sch5_E2jI_e835_VDz0 Go to Hermann for your reward.
chap13_sch5_E2jI_e869_6dLF Sabotage the executions by the Kuttenberg executioner.
chap13_sch5_E2jI_e871_59fQ Sabotage the executions by the Kuttenberg executioner.
chap13_sch5_E2jI_e873_hmxt Sabotage the executions by the Kuttenberg executioner.
chap13_sch5_E2jI_e875_B33Y Sabotage the executions by the Kuttenberg executioner.
chap13_sch5_E2jI_e877_Kw91 Sabotage the executions by the Kuttenberg executioner.
chap13_sch6_4c7C_e4_vdxx Find the thief.
chap13_sch8_DeCf_e10_O04K Find the treasure under the dove cote.
chap13_sch8_DeCf_e10_yDp3 start save
chap13_sch8_DeCf_e11_ypXv Find the treasure under the dove-cote.
chap15_bElU_sch0_rYxN_e11_ZWRI Skalitz mines.
chap15_bElU_sch0_rYxN_e132_eJSq Find out if Nemoy really is stealing silver.
chap15_bElU_sch0_rYxN_e136_Ifew Examine the mining works.
chap15_bElU_sch0_rYxN_e138_zTq6 Examine the ore processing yard.
chap15_bElU_sch0_rYxN_e139_eJ69 Examine the condition of the mineshaft.
chap15_bElU_sch0_rYxN_e140_AUpY Examine the condition of the waterworks.
chap15_bElU_sch0_rYxN_e250_m4m3 Find the mine gallery mentioned by Master Feyfar.
chap15_bElU_sch0_rYxN_e252_Pmo8 Examine the condition of the mine gallery.
chap15_bElU_sch0_rYxN_e579_Gda5 Report the silver find to the Chief Engineer.
chap15_bElU_sch0_rYxN_e739_Lw72 Escape from the mine!
chap15_bElU_sch0_rYxN_e82_MTJh Talk to the Chief Engineer.
chap15_bElU_sch0_rYxN_e846_3OVi Inform Tobias Feyfar.
chap15_sHOl_sch0_-QfY_e104_AdfI Kill Wolfram Pruda and Woyzeck's wife.
chap15_sHOl_sch0_-QfY_e104_f_FA Tell Woyzeck you didn't succeed with Magda.
chap15_sHOl_sch0_-QfY_e109_E_KA Follow Peshek to the mill.
chap15_sHOl_sch0_-QfY_e114_Z2_w Go and tell Woyzeck you succeeded.
chap15_sHOl_sch0_-QfY_e125_EbCW Go back to Magda for your reward.
chap15_sHOl_sch0_-QfY_e144_EVvK Get a hen and come at midnight to the wayside cross at XY.
chap15_sHOl_sch0_-QfY_e191_ARZ- Follow the herbalist into her hut.
chap15_sHOl_sch0_-QfY_e203_zONC Take the potion to Magda and persuade her to drink it.
chap15_sHOl_sch0_-QfY_e319_GQJh Pruda offered me 100 Groschen to get Woyzeck drunk and throw him off a cliff.
chap15_sHOl_sch0_-QfY_e384_-qif Follow Wolfram to Magda's and confront him with the facts.
chap15_sHOl_sch0_-QfY_e471_Trvq Get Woyzeck drunk in Rattay and lure him to the edge of the cliff.
chap15_sHOl_sch0_-QfY_e495_QOlt Kill Wolfram Pruda.
chap15_sHOl_sch0_-QfY_e514_5jrq Go and tell Woyzeck how things ended up.
chap15_sHOl_sch0_-QfY_e520_gVSi Get Woyzeck out of prison.
chap15_sHOl_sch0_-QfY_e553_-Y6B Tell Miller Peshek what happened.
chap15_sHOl_sch0_-QfY_e560_yEt- Go and tell Woyzeck what happened.
chap15_sHOl_sch0_-QfY_e569_hfaG Tell Miller Peshek what happened.
chap15_sHOl_sch0_-QfY_e58_lnmw Go to Gertrude the herbalist for an abortifacient.
chap15_sHOl_sch0_-QfY_e622_Iw2n Go back to Peshek and tell him Woyzeck is dead.
chap15_sHOl_sch0_-QfY_e63_JbIK Kill Wolfram Pruda.
chap15_sHOl_sch0_-QfY_e797_QS2o Lead Woyzeck home or to the cliff.
chap15_sHOl_sch0_-QfY_e877_bihi Lead Woyzeck home.
chap15_sHOl_sch0_-QfY_e878_10o7 Kill Wolfram Pruda.
chap15_sHOl_sch0_-QfY_e893_fQfm Get your reward from Pruda.
chap16_sch10_xygf_e107_aVID Get the deeds back.
chap16_sch10_xygf_e108_03qn Miller Peshek has a job for me.
chap16_sch10_xygf_e154_63os Get the book back.
chap16_sch10_xygf_e158_nsKZ Miller Peshek has a job for me.
chap16_sch10_xygf_e63_tQJM Get the ring back.
chap16_sch11_BweC_e194_Cxib Get the jewels back.
chap16_sch11_BweC_e196_VNfF Miller Woyzeck has a job for me.
chap16_sch11_BweC_e99_MoS5 Miller Woyzeck has a job for me.
chap16_sch12_I4Jw_e117_tjsa Get the spurs back.
chap16_sch12_I4Jw_e119_fIG6 Miller Simon has a job for me.
chap16_sch12_I4Jw_e34_zCiP Get the brocade back.
chap16_sch12_I4Jw_e75_pzhz Get the recipe back.
chap16_sch12_I4Jw_e76_Vxjm Miller Simon has a job for me.
chap16_sch13_v1bk_e1_XZvv Speak with Sir Sebastian, the Custodian.
chap16_sch13_v1bk_e10_IoGV Kill the camp leader.
chap16_sch13_v1bk_e2_OnsZ Kill the camp leader.
chap16_sch13_v1bk_e3_63Jq Kill the camp leader.
chap16_sch13_v1bk_e4_7BGY Kill the camp leader.
chap16_sch13_v1bk_e5_1K3v Report camp destruction. Do not forget about trophy as a proof.
chap16_sch13_v1bk_e6_DXOY Report camp destruction. Do not forget about trophy as a proof.
chap16_sch13_v1bk_e7_njzA Report camp destruction. Do not forget about trophy as a proof.
chap16_sch13_v1bk_e8_x9X2 Kill the camp leader.
chap16_sch13_v1bk_e9_wRIX Kill the camp leader.
chap16_sch13_x9vz_e10_FcY0 Report about the camp’s destruction to Robard. Don't forget the leader's faceplate.
chap16_sch13_x9vz_e12_5Mti Report about the camp’s destruction to Robard. Don't forget the leader's faceplate.
chap16_sch13_x9vz_e13_LCoY Kill the camp leader.
chap16_sch13_x9vz_e14_OHAq Kill the camp leader.
chap16_sch13_x9vz_e15_DFb5 Kill the camp leader.
chap16_sch13_x9vz_e16_W4yY Kill the camp leader.
chap16_sch13_x9vz_e17_weCX Kill the camp leader.
chap16_sch13_x9vz_e2_oUEf Go to Captain Robard of Talmberg. He needs some help with the Cumans’ encampments.
chap16_sch13_x9vz_e3_khOo Kill the camp leader.
chap16_sch13_x9vz_e4_zaij Kill the camp leader.
chap16_sch13_x9vz_e5_z6Eo Kill the camp leader.
chap16_sch13_x9vz_e6_zH8T Kill the camp leader.
chap16_sch13_x9vz_e7_2plI Kill the camp leader.
chap16_sch13_x9vz_e7_WiPp Report about the camp’s destruction to Robard. Don't forget the leader's faceplate.
chap16_sch13_x9vz_e8_noie Report about the camp’s destruction to Robard. Don't forget the leader's faceplate.
chap16_sch13_x9vz_e9_jgCK Report about the camp’s destruction to Robard. Don't forget the leader's faceplate.
chap16_sch14_aKwr_e337_gs9m Attack the teacher
chap16_sch14_aKwr_e338_qajS Chain strikes
chap16_sch15_KNMg_e139_Jnel Beat Mash
chap16_sch15_KNMg_e140_ALrp Beat Maple
chap16_sch15_KNMg_e141_6I7E Beat Josef
chap16_sch15_KNMg_e142_9dk5 Beat the fisherman
chap16_sch15_KNMg_e143_Zfkz You won!
chap16_sch15_KNMg_e144_8CQE You lost!
chap16_sch15_KNMg_e184_DvmN More fights...
chap16_sch17_4ZT6_e107_RO7U Take 50 stolen Groschen to the vagabond.
chap16_sch17_4ZT6_e111_YoEu Steal 50 Groschen from the rich woman.
chap16_sch17_4ZT6_e133_WyB1 The vagabond in Rattay has a job for me.
chap16_sch17_4ZT6_e140_Eq8h Steal Wolfram Pruda's silver ring.
chap16_sch17_4ZT6_e141_NA3N Bring the ring to the vagabond.
chap16_sch17_4ZT6_e168_bm5N Steal the guild seal from the Ledetchko merchant.
chap16_sch17_4ZT6_e169_EpK2 Bring the seal to the vagabond.
chap16_sch17_4ZT6_e213_fxzN The vagabond in Rattay has a job for me.
chap16_sch17_4ZT6_e63_jHrB Steal 50 Groschen from Pazdera the guard.
chap16_sch17_4ZT6_e64_D84p Return the stolen coin to the vagabond.
chap16_sch18_EHv5_e103_NfIY The old whore at the Inn in the Glade has a job for me.
chap16_sch18_EHv5_e125_7QrC Steal the farmer's ornamental dagger.
chap16_sch18_EHv5_e126_dDpW Return the dagger to the old whore.
chap16_sch18_EHv5_e165_eYaQ Steal the trunk key from the farmer's wife.
chap16_sch18_EHv5_e166_29xF Bring the trunk key to the old whore.
chap16_sch18_EHv5_e203_AJdC The old whore at the Inn in the Glade has a job for me.
chap16_sch18_EHv5_e214_N4b8 Quest log updated:
chap16_sch18_EHv5_e46_hBkq Steal 20 Groschen from the non-paying customer's purse.
chap16_sch18_EHv5_e47_2ghd Bring the Groschen to the whore.
chap16_sch18_EHv5_e93_Rgu1 Steal the woollen shawl from the village woman.
chap16_sch18_EHv5_e94_hIFx Bring back the woollen shawl.
chap16_sch19_vZNg_e116_pQxr Steal the Sasau draper's tinderbox.
chap16_sch19_vZNg_e117_IITV Bring the tinderbox to the farmhand.
chap16_sch19_vZNg_e144_2LX9 The labourer from the Sasau farm has a job for me.
chap16_sch19_vZNg_e44_DFuz Steal the farmer's amulet from the herbalist.
chap16_sch19_vZNg_e45_cqWi Bring the stolen amulet to the farmhand.
chap16_sch19_vZNg_e79_y0ks Steal the girl's shawl.
chap16_sch19_vZNg_e80_aAht Bring the shawl to the farmhand.
chap16_sch19_vZNg_e95_MDKP The labourer from the Sasau farm has a job for me.
chap16_sch20_M8oH_e133_KxEZ Beat Stephen
chap16_sch20_M8oH_e134_0xHR Beat Ringlet
chap16_sch20_M8oH_e135_wchL Beat Milan
chap16_sch20_M8oH_e136_gfJl You won!
chap16_sch20_M8oH_e137_tBA8 You lost!
chap16_sch20_M8oH_e152_qG3I More fights...
chap16_sch21_yXze_e136_dqfe Prove yourself by beating Asch!
chap16_sch21_yXze_e137_C9FM Prove yourself by beating Asch!
chap16_sch21_yXze_e140_2paz You won!
chap16_sch21_yXze_e160_0sMf Sort out the Cuman man to man!
chap16_sch21_yXze_e64_6Q99 Beat the King of the Cumans.
chap16_sch21_yXze_e65_r6r5 You lost!
chap16_sch21_yXze_e66_rkN6 You won! You beat the King of the Cumans!
chap16_sch21_yXze_e68_epMy Get your coin from the spokesman!
chap16_sch22_Cnn7_e51_Qdjz Bring Alex hare meat.
chap16_sch22_Cnn7_e52_JSuZ Bring Alex boar meat.
chap16_sch22_Cnn7_e53_1SQC Bring Alex red deer meat.
chap16_sch22_Cnn7_e54_ihBz Bring Alex boar meat.
chap16_sch22_Cnn7_e55_VCf8 Bring Alex some lepiotas.
chap16_sch22_Cnn7_e56_bk3P Bring Alex roe deer meat.
chap16_sch23_ezhH_e1_60x5 Get boar meat for the Sasau butcher.
chap16_sch23_ezhH_e2_k5j2 Get red deer liver for the Sasau butcher.
chap16_sch23_ezhH_e3_Qxbe Get roe deer kidneys for the Sasau butcher.
chap16_sch23_ezhH_e4_fnkd Get hare offal for the Sasau butcher.
chap16_sch23_ezhH_e6_1CbZ Get hare meat for the Sasau butcher.
chap16_sch23_ezhH_e7_L2eE Get red deer meat for the Sasau butcher.
chap16_sch23_ezhH_e8_3ny0 Get boar meat for the Sasau butcher.
chap16_sch24_PtWA_e1_KB2Y Bring red deer meat to the Talmberg Chamberlain.
chap16_sch24_PtWA_e2_8h3i Bring hare meat to the Talmberg Chamberlain.
chap16_sch24_PtWA_e3_E3VH Bring boar meat to the Talmberg Chamberlain.
chap16_sch24_PtWA_e4_Uew4 Bring roe deer kidneys to the Talmberg Chamberlain.
chap16_sch24_PtWA_e5_hDmD Bring red deer meat to the Talmberg Chamberlain.
chap16_sch24_PtWA_e6_XfJN Bring boar meat to the Talmberg Chamberlain.
chap16_sch24_PtWA_e7_Atw5 Bring hare meat to the Talmberg Chamberlain.
chap16_sch3_uXDM_e1_aukb Pick up the ribbon by the dead tree in Uzhitz.
chap16_sch3_uXDM_e2_k6XZ Pick up the ribbon by the mill in Merhojed.
chap16_sch3_uXDM_e3_ZLth Pick up the ribbon by the quarry near Talmberg.
chap16_sch3_uXDM_e4_VerM Pick up the ribbon in front of the Inn in the Glade
chap16_sch3_uXDM_e5_6ph5 Pick up the ribbon at the woodcutters' camp near Talmberg.
chap16_sch3_uXDM_e6_aYbX Go back to the start!
chap16_sch4_PL7h_e203_OiAb Collect together the five pieces of the Queen of Sheba’s sword and bring them to the swordsmith in Sasau.
chap16_sch4_PL7h_e336_Vwhb Take the ring from the Bath-house Madam’s treasure chest.
chap16_sch4_PL7h_e337_ivRs Bring the ring to Peshek.
chap16_sch4_PL7h_e362_r2lQ Steal the documents from the Rattay Rathaus.
chap16_sch4_PL7h_e363_hGhE Bring the documents to Peshek.
chap16_sch4_PL7h_e395_X5zn Steal Hanush’s illuminated book.
chap16_sch4_PL7h_e396_eGmY Bring the book to Peshek.
chap16_sch4_PL7h_e450_8gbA Steal at least five waffenrocks from the Talmberg armoury.
chap16_sch4_PL7h_e451_JtLw Get the keys to the Talmberg armoury.
chap16_sch4_PL7h_e452_9qlu Bring the waffenrocks to Woyzeck.
chap16_sch4_PL7h_e485_0Bqf Steal a horse from the Merhojed stables.
chap16_sch4_PL7h_e486_3KRE Take the horse to Miller Woyzeck.
chap16_sch4_PL7h_e550_IxKk Steal the jewellery from Lady Stephanie.
chap16_sch4_PL7h_e554_wm3y Bring the jewellery to Woyzeck.
chap16_sch4_PL7h_e579_5N5G Get Simon the Miller the valuable brocade from the Sasau tailor.
chap16_sch4_PL7h_e580_hPLn Take the brocade to Simon.
chap16_sch4_PL7h_e610_mNyR Steal the Uzhitz landlord’s beer-brewing recipe.
chap16_sch4_PL7h_e611_ze3i Bring the recipe to Simon.
chap16_sch4_PL7h_e635_Q5Xy Steal the spurs from the Sasau cobbler.
chap16_sch4_PL7h_e636_IXCn Bring the spurs to Simon.
chap16_sch7_yRuy_e4_LioU Find out what kind of meat Andrew wants.
chap16_sch7_yRuy_e4_WTXa Bring roe deer meat to the innkeeper.
chap16_sch7_yRuy_e5_xNgP Bring boar meat to the innkeeper.
chap16_sch7_yRuy_e6_3Prw Bring hare meat to the innkeeper.
chap16_sch7_yRuy_e77_qtjQ Bring the deerskin to the currier.
chap16_sch7_yRuy_e78_qbnF Bring the boar skin to the currier.
chap16_sch7_yRuy_e79_W98a Bring the hare skin to the currier.
chap16_sch7_yRuy_e86_E0lv Find out what kind of pelts the tanner wants.
chap16_sch8_yaFN_e10_G9XU Report the camp’s destruction to Bernard. Don't forget the leader's spurs.
chap16_sch8_yaFN_e11_ctOY Report the camp’s destruction to Bernard. Don't forget the leader's spurs.
chap16_sch8_yaFN_e13_exxo Kill the camp leader.
chap16_sch8_yaFN_e14_689Z Kill the camp leader.
chap16_sch8_yaFN_e15_zZ4s Kill the camp leader.
chap16_sch8_yaFN_e16_0b8k Kill the camp leader.
chap16_sch8_yaFN_e4_8u7e Kill the camp leader.
chap16_sch8_yaFN_e5_yRve Kill the camp leader.
chap16_sch8_yaFN_e6_0gnQ Kill the camp leader
chap16_sch8_yaFN_e7_HOdw Kill the camp leader
chap16_sch8_yaFN_e8_hwvM Report the camp’s destruction to Bernard. Don't forget the leader's spurs.
chap16_sch8_yaFN_e9_72aA Report the camp’s destruction to Bernard. Don't forget the leader's spurs.
chap16_sch9_a2CD_e126_DpIC Wait until the smith has the sword forged.
chap16_sch9_a2CD_e127_Gkot Go and take a look at the Queen of Sheba’s sword made whole again.
chap16_sch9_a2CD_e136_Znlb Autosave
chap17_sch1_y3dB_e3__rdl 0
chap17_sch3_9EZD_e1275_zp4q Tell the herb-woman how it ended up.
chap17_sch3_9EZD_e1341_EUeU Tell the Parish Priest what happened.
chap17_sch3_9EZD_e14_3MwA autosave
chap17_sch3_9EZD_e159_5qJk Speak to the village women about the magical ointment.
chap17_sch3_9EZD_e287_mnp4 Go and see Gertrude, the herb-woman, and find out what she incited the Uzhitz women to do.
chap17_sch3_9EZD_e532_c7Vk Go to the village women’s meeting place at dusk.
chap17_sch3_9EZD_e598_kQqu Follow the women to the woods.
chap17_sch3_9EZD_e758_EMza Interject in the chanting.
chap17_sch3_9EZD_e782_7odF Follow the women at a distance and don’t interfere.
chap17_sch3_9EZD_e791_2cv8 Try following the women the next night.
chap17_sch3_9EZD_e919_20zX Cavort with the women.
chap17_sch3_9EZD_e970_I5Bs Tell the Parish Priest what happened.
chap17_sch3_IRb6_e1456_Vrce Catch the thief!
chap17_sch3_IRb6_e1484_XF_x Deal with the thief.
chap17_sch3_IRb6_e15_zVzk Join Nightingale on patrol between 11:00 and 19:00.
chap17_sch3_IRb6_e1648_PyZc Sit down with Nightingale.
chap17_sch3_IRb6_e18_GTeJ Solve the dispute between the armourer and the beggarwoman.
chap17_sch3_IRb6_e1819_F6RU Deal with the fight.
chap17_sch3_IRb6_e1914_djBP Ring the bell.
chap17_sch3_IRb6_e1916_V7wH Close the Traders' Tavern by the market square.
chap17_sch3_IRb6_e26_1-74 Find the thief.
chap17_sch3_IRb6_e324_B3oP Follow Nightingale.
chap17_sch3_IRb6_e330_OXHT Go back to Nightingale and finish the patrol with him.
chap17_sch3_IRb6_e4_UIzs Pick up your kit in the lower room of the armoury.
chap17_sch3_IRb6_e5_mQPF Autosave
chap17_sch3_IRb6_e547_6xmK Settle the dispute between the armourer and the beggar - drive Jane away.
chap17_sch3_IRb6_e548_3Ba3 Settle the dispute between the armourer and the beggar - I let Jane stay.
chap17_sch3_IRb6_e551_KJh0 Settle the dispute between the armourer and the beggar - alms
chap17_sch4_W33W_e13_3ed6 HIDDEN Find out who beat Jane.
chap17_sch4_W33W_e13_hA_n Investigate the case beaten Jane
chap17_sch4_W33W_e15_y-Ds HIDDEN Find where Jane is.
chap17_sch4_W33W_e1663_wZRj 0
chap17_sch4_W33W_e17_lhm0 HIDDEN Find out how many assailants there were.
chap17_sch4_W33W_e1791_j1Nx 0
chap17_sch4_W33W_e18_yEwc HIDDEN Find out who found Jane.
chap17_sch4_W33W_e20_4dIn HIDDEN Find out something about the deal made with the Skalice locals and the pastor.
chap17_sch4_W33W_e2052_LClG 0
chap17_sch4_W33W_e2053_yv1r 0
chap17_sch4_W33W_e2054_etxq 0
chap17_sch4_W33W_e2054_vhjL 0
chap17_sch4_W33W_e2055_YH6V 0
chap17_sch4_W33W_e2056_Jhju 0
chap17_sch4_W33W_e2061_J56h 0
chap17_sch4_W33W_e2062_Ps0P 0
chap17_sch4_W33W_e2063_Nq06 0
chap17_sch4_W33W_e2064_64WA 0
chap17_sch4_W33W_e23_tSWr HIDDEN Find out where the pastor was that night1
chap17_sch4_W33W_e24_gShp Lose in XXX
chap17_sch4_W33W_e2482_OWjV 0
chap17_sch4_W33W_e2483_rzDh 0
chap17_sch4_W33W_e2485_54UC 0
chap17_sch4_W33W_e25_FBdx Talk to Jane.
chap17_sch4_W33W_e26_hVt6 HIDDEN Find out, which officer heard or saw something.
chap17_sch4_W33W_e26_rBwW Talk to the apothecary.
chap17_sch4_W33W_e29_46AD HIDDEN Find out where the grave digger was.
chap17_sch4_W33W_e32_TJf2 HIDDEN Who did it according to Aleš?
chap17_sch4_W33W_e33_ASwt HIDDEN Find out whether Jane violated the deal about the sharing the riches. Source: Aleš
chap17_sch4_W33W_e34_VPkz HIDDEN Findo out that Jana stole the parish collection.
chap17_sch4_W33W_e35_Va2i HIDDEN Find out who ratted Jane out.
chap17_sch4_W33W_e36_1uWe Talk to the pastor.
chap17_sch4_W33W_e36_r6Es HIDDEN Find out how Jane made a living.
chap17_sch4_W33W_e37_4CoD HIDDEN Find out who else was a beggar
chap17_sch4_W33W_e40_uxGo HIDDEN Find out where the pastor was that night2
chap17_sch4_W33W_e40_vWaZ HIDDEN Who does Jane blame?
chap17_sch4_W33W_e41_XopT HIDDEN Make Jane admits she broke the deal.
chap17_sch4_W33W_e42_O7eY HIDDEN Make Jane admit she stole the collection.
chap17_sch4_W33W_e47_Hkoy HIDDEN Get the armourer to admit he had an argument with Jane.
chap17_sch4_W33W_e48_sU0U HIDDEN Find out where the armourer was at the time Jane was beaten
chap17_sch4_W33W_e49_W8cy HIDDEN Find out if the armourer's neighbor can confirm his testimony.
chap17_sch4_W33W_e50_NcEA HIDDEN Find out that the armourer didn't leave the pub the entire night.
chap17_sch4_W33W_e51_pH50 HIDDEN Find out whether Jane violated the deal about the sharing the riches. Source: Lucy
chap17_sch4_W33W_e52_d1Zk HIDDEN Find out what Radan know about the collection.
chap17_sch4_W33W_e52_s9Vi HIDDEN Find out that the parish collection got lost.
chap17_sch4_W33W_e57_xotY Talk to Radan.
chap17_sch4_W33W_e58_6TMd Talk to Lucy.
chap17_sch4_W33W_e62_HNh0 Talk to the armourer
chap17_sch4_W33W_e65_V11c HIDDEN Find out what reasons Jane had for breaking the deal.
chap17_sch4_W33W_e66_KFz1 HIDDEN Find out what reasons Jane had for not giving back the collection.
chap17_sch4_W33W_e73_GtkX HIDDEN Find out why he's acting strangely
chap17_sch4_W33W_e74_jbrj HIDDEN Find out the whole truth from Radan.
chap17_sch6_Clk2_e1106_-1Q4 I’ll take other work from the Bailiff.
chap17_sch6_Clk2_e381_YDDZ HIDDEN Get a hiding from the Carpenter.
chap17_sch6_Clk2_e528_8AHJ Get Casper a beer.
chap17_sch6_Clk2_e7_iQCC Go through training with Vitus and Casper.
chap17_sch6_Clk2_e728_LghG Take the arrows
chap17_sch6_Clk2_e730_YVxW Take a bow from the rack.
chap17_sch6_Clk2_e731_SfmM Stand in the shooting zone.
chap17_sch6_Clk2_e738_JRNd Take out your bow.
chap17_sch6_Clk2_e742_Fb8L Draw the bow to the full. Don’t shoot.
chap17_sch6_Clk2_e753_Uhqo Cancel the shot.
chap17_sch6_Clk2_e778_pXos Hit the leftmost target 5x.
chap17_sch6_Clk2_e786_4o83 Take the practice bow and arrows
chap17_sch6_Clk2_e787_0HRb Get in the practice zone and start the archery contest
chap17_sch6_Clk2_e788_ONyK Finish the archery contest
chap17_sch6_iod1_e158_28Pf Give the antidote to the cow.
chap17_sch6_iod1_e159_CTue Get the blessed sacrament for the herbwoman
chap17_sch6_iod1_e176_eMEg Gather five cave mushrooms for the herbwoman.
chap17_sch6_iod1_e177_NEgV Collect five cobwebs for the herbwoman.
chap17_sch6_iod1_e181_2Ra1 Get the herbwoman five fly agarics.
chap17_sch6_iod1_e193_p7Hl Prepare the medicine for the cow.
chap17_sch6_iod1_e195_g08P Ask the farmer if he agrees to steal the blessed sacrament.
chap17_sch6_iod1_e244_0Jnr Give the cow the medicine and Holy Host.
chap17_sch6_iod1_e248_I3x7 Steal the monstrance.
chap17_sch6_iod1_e263_RN7N Hide the monstrance in the neighbour's chest.
chap17_sch6_iod1_e332_JKNz Report the theft of the monstrance to the pastor or the bailiff.
chap17_sch6_iod1_e41__Sd9 Go see the herbwoman to get medicine for the cow.
chap17_t1C__sch0_kfJy_e126_lHu_ Go to the camp.
chap17_t1C__sch0_kfJy_e137_hPfk Autosave boar
chap17_t1C__sch0_kfJy_e141_mqBe Bring Capon wine and bacon from his saddlebag.
chap17_t1C__sch0_kfJy_e159_Dbbg Wait for Capon.
chap17_t1C__sch0_kfJy_e163_EdMf Talk to Sir Hans.
chap17_t1C__sch0_kfJy_e239_xEol Wait until dawn.
chap17_t1C__sch0_kfJy_e246_B2Jy Go back to the camp.
chap17_t1C__sch0_kfJy_e3_FOTM Meet Lord Capon at dawn in the courtyard of the Upper Castle.
chap17_t1C__sch0_kfJy_e329_7HuY Compete with Sir Hans at hunting hares.
chap17_t1C__sch0_kfJy_e396_Sr2J Follow Hans Capon.
chap17_t1C__sch0_kfJy_e404_ZIRy Wait until dawn.
chap17_t1C__sch0_kfJy_e41_fzeg Follow Hans Capon.
chap17_t1C__sch0_kfJy_e41_tpR5 Find yourself a horse.
chap17_t1C__sch0_kfJy_e448_Miqq Run down the boar.
chap17_t1C__sch0_kfJy_e450_PIwR Find Hans Capon.
chap17_t1C__sch0_kfJy_e457_Bo6j Rescue Hans Capon.
chap17_t1C__sch0_kfJy_e498_aFKB Get wine.
chap17_t1C__sch0_kfJy_e499_PezZ Get bacon.
chap17_t1C__sch0_kfJy_e537_jXc7 Follow Hans Capon.
chap17_t1C__sch0_kfJy_e589_QShh Check on Hans Capon.
chap17_t1C__sch0_kfJy_e623_bIRh Wait for Sir Hans.
chap17_t1C__sch0_kfJy_e624_BklU Talk to Sir Hans.
chap17_t1C__sch0_kfJy_e625_o3VM I shot more than Sir Hans!
chap17_t1C__sch0_kfJy_e626_apS5 Sir Hans bagged more.
chap17_t1C__sch0_kfJy_e627_6Tel We're one as bad as the other.
chap17_t1C__sch0_kfJy_e649_8HBn Get a healing bandage or potion for Sir Hans.
chap17_t1C__sch0_kfJy_e729_ankp Wait till tomorrow.
chap17_t1C__sch0_kfJy_e736_vhuW Treat Sir Hans.
chap17_t1C__sch0_kfJy_e84_NMos Autosave
chap17_t1C__sch0_kfJy_e977_ZOdC Untie Sir Hans.
chap17_t1C_sch1_oPBP_e1038_F4SH Take the flowers to the bathhouse.
chap17_t1C_sch1_oPBP_e1064_DWKW Go back to the bathhouse with the wine for Sir Hans.
chap17_t1C_sch1_oPBP_e1096_uD-L Get flowers for Klara the bathhouse wench.
chap17_t1C_sch1_oPBP_e1499_HWF6 See if Sir Hans is alright.
chap17_t1C_sch1_oPBP_e1500_vNqC Humours and baths.
chap17_t1C_sch1_oPBP_e332_mbsZ Play dice with Zdena the bathmaid.
chap17_t1C_sch1_oPBP_e474_i6La Speak to Sir Hans.
chap17_t1C_sch1_oPBP_e581_Fi4e Find the Sylvan red in the Rathaus cellar.
chap17_t1C_sch1_oPBP_e585_4Yyc Ask Sir Hans if he needs anything.
chap17_t1C_sch1_oPBP_e597_0JV3 Put your clothes in the trunk and get in the tub.
chap17_t1C_sch1_oPBP_e6_CDQ3 The bath wench died.
chap17_t1C_sch1_oPBP_e69_UYNr Go in the evening to join Lord Capon at the baths.
chap17_t1C_sch1_oPBP_e70_Rn7U Lord Capon is going to the baths. Go and join him there.
chap17_t1C_sch1_oPBP_e856_kYPx Ask Lord Capon what's bothering him now.
chap17_t1C_sch1_oPBP_e90_z3bi Autosave
chap17_t1C_sch1_oPBP_e940_O2v4 Get a pitcher.
chap17_t1C_sch2_dZo8_e1_g5jh autosave start
chap17_t1C_sch2_dZo8_e1022_siW8 Wolflin is dead.
chap17_t1C_sch2_dZo8_e1023_FcFL Go back to Captain Bernard in the encampment.
chap17_t1C_sch2_dZo8_e1024_8sY1 Parley with Wolflin.
chap17_t1C_sch2_dZo8_e1025_J5bE Parley with Wolflin.
chap17_t1C_sch2_dZo8_e1026_UJL6 Parley with Wolflin.
chap17_t1C_sch2_dZo8_e1072_oneI Go back and report to Captain Bernard.
chap17_t1C_sch2_dZo8_e1138_Unfj Kill Wolflin.
chap17_t1C_sch2_dZo8_e1376_oz7p Go back to the camp and talk to Bernard.
chap17_t1C_sch2_dZo8_e1377_546J Kill Wolflin.
chap17_t1C_sch2_dZo8_e1436_V519 Talk to Bernard.
chap17_t1C_sch2_dZo8_e1699_Xjgh Go back to Rattay and report to Sir Hanush.
chap17_t1C_sch2_dZo8_e1907_gCaJ Go back to Rattay and report to Sir Hanush.
chap17_t1C_sch2_dZo8_e1908_NQg1 Go back to Rattay and report to Sir Hanush.
chap17_t1C_sch2_dZo8_e194_9XLn The soldiers have left. Catch up with them in the camp.
chap17_t1C_sch2_dZo8_e294_wJ9O Go to Bernard and join the squad.
chap17_t1C_sch2_dZo8_e526_PUft Report back to Captain Bernard.
chap17_t1C_sch2_dZo8_e548_kCLx Meet up with the corps in the camp.
chap17_t1C_sch2_dZo8_e598_nxHN Investigate the south farm.
chap17_t1C_sch2_dZo8_e629_PS2n Talk to Captain Bernard.
chap17_t1C_sch2_dZo8_e658_9uUQ Scout out the northern farm.
chap17_t1C_sch2_dZo8_e659_U3jC Scout out the southern farm.
chap17_t1C_sch2_dZo8_e712_9FUV Find Wolflin's encampment.
chap17_t1C_sch2_dZo8_e756_7e4r Report the position of the encampment to Captain Bernard.
chap17_t1C_sch2_dZo8_e770_0chk Kill Baron Wolflin of Kamberg.
chap17_t1C_sch2_dZo8_e772_WScN Try to parley. Put on Sir Bernard's colours and go unarmed.
chap17_t1C_sch2_dZo8_e774_b1bS Go back to Captain Bernard and lead him to Wolflin's camp.
chap17_t1C_sch2_dZo8_e776_XT5v Investigate the north farm.
chap17_t1C_sch2_dZo8_e790_nfSo Follow the trail of blood.
chap17_t1C_sch2_dZo8_e790_WvOy Follow the guard into the camp.
chap17_t1C_sch2_dZo8_e806_V4tl Bring the farmer's wife at least three bandages for her husband.
chap17_t1C_sch2_dZo8_e822_ytSY Parley with Wolflin.
chap17_t1C_sch3_JglP_e128_vM56 Secretly bring the letter and gift to Karolina the butcher's daughter.
chap17_t1C_sch3_JglP_e372_abkH Find a book of love poems.
chap17_t1C_sch3_JglP_e373_I6cM Learn to read.
chap17_t1C_sch4_ayxI_e0_HNWE Help yourself to clothes from Lord Capon's trunk.
chap17_t1C_sch4_ayxI_e1_i2Z6 Go back to Sir Hans.
chap18_sch2_SR09_e1_NCz4 You are in a very bad shape. Survive till the morning!
chap18_sch2_SR09_e2_Jids Lockpicking is needed! Level up to level four. Somehow.
chap18_sch2_SR09_e3_BmIv Bonus: Do it quickly!
chap18_sch2_SR09_e4_rAvF Now for the reward...
chap18_sch21_KV3F_e74_fhGL Warn the poachers in the clearing!
chap18_sch21_KV3F_e79_Heze Free Hanekin Hare.
chap18_tfES_sch0_bjPR_e188_ig-0 Go back to tell the Bailiff what you found out from the farmers.
chap18_tfES_sch0_bjPR_e421_v-Sb Ask the herb-woman how to poison a cow.
chap18_tfES_sch0_bjPR_e422_Og00 Find Mary.
chap18_tfES_sch0_bjPR_e56_Nxyw Help The Bailiff settle the argument between Rick and Lumeer.
chap18_tfES_sch0_bjPR_e71_i_Db Pop over to the Bailiff to tell him about the two farmers’ dispute.
chap19_Newc_sch0_o0Zj_e113_DDQH Collect 10 poppies.
chap19_Newc_sch0_o0Zj_e148_Q2CX Begin the smudging ritual.
chap19_Newc_sch0_o0Zj_e188_4BG4 Burn the herbs.
chap19_Newc_sch0_o0Zj_e209_3EzJ Find out the following day if the smudging ritual worked.
chap19_Newc_sch0_o0Zj_e325_SRww Ask the Apothecary in Rattay about banishing ghosts.
chap19_Newc_sch0_o0Zj_e375_saXg Find something that belonged to Alois.
chap19_Newc_sch0_o0Zj_e375_zGR3 Find out what's troubling the departed Alois' soul.
chap19_Newc_sch0_o0Zj_e379_8RUo Wait until the Apothecary has read the book.
chap19_Newc_sch0_o0Zj_e381_LEq7 Meet with the Apothecary at the crossroads.
chap19_Newc_sch0_o0Zj_e382_C9WB Find the grave of Alois's wife, Lada.
chap19_Newc_sch0_o0Zj_e383_3i9V Get the book Necronomicon.
chap19_Newc_sch0_o0Zj_e386_tWwV Go back to the Apothecary.
chap19_Newc_sch0_o0Zj_e456_HpDq Take some charred wood from the burned-down farm.
chap19_Newc_sch0_o0Zj_e484_ov0t Cast the spell over the grave.
chap19_Newc_sch0_o0Zj_e493_hj7N Find Lada's grave.
chap19_Newc_sch0_o0Zj_e53_QMZ8 Pick flowers from the grave of the restless deceased.
chap19_Newc_sch0_o0Zj_e537_jxh1 See Drahomira and find out if the spell worked.
chap19_Newc_sch0_o0Zj_e54_7mvD Drive the ghost out of Drahomira's cottage.
chap19_Newc_sch0_o0Zj_e589_kB87 Go to the quarry and arrange for a cross to be made.
chap19_Newc_sch0_o0Zj_e60_J5VG Talk to Drahomira.
chap19_Newc_sch0_o0Zj_e609_mRuU Get Drahomira to tell the truth.
chap19_Newc_sch0_o0Zj_e62_VG88 Find Alois's grave.
chap19_Newc_sch0_o0Zj_e647_J2WZ Find out from Father Godwin what to do about the ghost.
chap19_Newc_sch0_o0Zj_e9_JOH5 Autosave
chap19_P4t3_sch0_06Sv_e103_ERVi Autosave at start
chap19_P4t3_sch0_06Sv_e114_zHLz Report back to Nicholas the Master Huntsman.
chap19_P4t3_sch0_06Sv_e118_rSeP Go to Captain Robard.
chap19_P4t3_sch0_06Sv_e120_DYue Catch up with Hanekin Hare.
chap19_P4t3_sch0_06Sv_e143_DJqX Arrest Hanekin Hare.
chap19_P4t3_sch0_06Sv_e143_fNQx Bring Hanekin Hare’s ancestral ring to the Huntsman.
chap19_P4t3_sch0_06Sv_e148_0MYP Look at Hanekin Hare’s hand.
chap19_P4t3_sch0_06Sv_e156_1SMF Nicholas is dead.
chap19_P4t3_sch0_06Sv_e156_ESlG Murders in Talmberg.
chap19_P4t3_sch0_06Sv_e159_fR4g I found game in the cellar of the inn.
chap19_P4t3_sch0_06Sv_e402_nGlJ Check out the hearsay about Thomas in the tavern.
chap19_P4t3_sch0_06Sv_e406_KqeY The Player found bones at a clearing. (qlog)
chap19_P4t3_sch0_06Sv_e408_g3Pm Talk to Jake Piper.
chap19_P4t3_sch0_06Sv_e410_2dNo Trophies in the shed.
chap19_P4t3_sch0_06Sv_e437_Jtb4 Find out what Blacksmith’s Betty saw in the woods.
chap19_P4t3_sch0_06Sv_e438_utSz The player knows about the piper (qlog)
chap19_P4t3_sch0_06Sv_e439_Vojl Explore the clearing where it all went on.
chap19_P4t3_sch0_06Sv_e615_W3bt Question Radan the charcoal-burner.
chap19_P4t3_sch0_06Sv_e79_-Mtw Find the Talmberg poachers.
chap19_P4t3_sch0_06Sv_e799_4hiw Meet up with Hanekin Hare.
chap19_P4t3_sch0_06Sv_e82_ZGjb Ask around the village.
chap19_P4t3_sch0_06Sv_e83_kqNS Check out the Inn in the Glade.
chap19_P4t3_sch0_06Sv_e837_1oq2 Find out if Margaret knows something about Hanekin Hare.
chap19_P4t3_sch0_06Sv_e857_5g6l The Player knows about Hare
chap19_P4t3_sch0_06Sv_e87_xa6f Find out what happened to Thomas from the bathhouse.
chap19_P4t3_sch0_06Sv_e94_FGUl Listen to Olena’s gossip.
chap19_P4t3_sch0_06Sv_e95_f7JL Find out what Brada knows.
chap19_P4t3_sch0_06Sv_e96_k2i2 Speak to the innkeeper’s wife, Martha.
chap19_sch2_rAbq_e1_o2LC Meet Hanekin Hare by the mine gallery.
chap19_sch2_rAbq_e114_9aLp Kidnap the Huntsman’s Margaret.
chap19_sch2_rAbq_e115_GQpG Bring Margaret to the mine gallery.
chap19_sch2_rAbq_e2_40Rm Hare's plan.
chap19_sch2_rAbq_e2_JxLI quest started
chap19_sch2_rAbq_e291_x2Ix Make Nicholas sign the document.
chap19_sch2_rAbq_e292_GDJk Bring the document to Hanekin Hare.
chap19_sch2_rAbq_e3_wbZf Abduct Margaret, whatever it takes.
chap19_sch2_rAbq_e589_peW4 Hanekin Hare is dead.
chap19_sch2_rAbq_e590_061J Nicholas is dead.
chap19_sch2_rAbq_e591_CEW6 Margaret is dead.
chap19_sch3_jTOs_e226_j8Na Get deer antlers.
chap19_sch3_jTOs_e227_KsBf Bring the antlers to Black Lukesh.
chap19_sch3_jTOs_e228_0Tjm Get the hunting horn of Nicholas the Huntsman.
chap19_sch3_jTOs_e229_Vvbk Bring Nicholas’ horn to Lukesh.
chap19_sch3_jTOs_e4_Br5K autosave quest start
chap19_sch3_jTOs_e4_j7eK Get Andrew’s tankard from the labourer Jakub.
chap19_sch3_jTOs_e425_NpwT Meet with the poachers in the clearing.
chap19_sch3_jTOs_e472_8Pn5 Save Hanekin Hare.
chap19_sch3_jTOs_e474_JKx4 Follow Hanekin Hare to his hiding place.
chap19_sch3_jTOs_e5_izPN Return the tankard to Andrew.
chap19_sch3_jTOs_e512_QGbN Lukesh is dead.
chap19_sch3_jTOs_e513_jMIl Andrew is dead.
chap19_sch3_jTOs_e6_i8Nb Meet with Black Lukesh.
chap19_sch4_v2Te_e1_Ws0X Find Lukesh's last ditch supply.
chap19_sch4_v2Te_e2_ZWNn Bring Lukesh his last ditch supply.
chap19_sch4_v2Te_e3_Ppx3 Bring Lukesh his last ditch supply.
chap19_sch4_v2Te_e4_Mcau Bring Lukesh his last ditch supply.
chap19_sch4_v2Te_e5_FD9E I refused Lukesh.
chap20_pXmV_sch0_miac_e12_aEbL Report to Lord Divisch on events in Pribyslavitz.
chap20_pXmV_sch0_miac_e147_wv_E Find out what's happening in Pribyslavitz.
chap20_pXmV_sch0_miac_e19_gZBl Find Rupert of Kolin and escort him to Pribyslavitz.
chap20_pXmV_sch0_miac_e28_oj6o Inform Rupert of the situation in Pribyslavitz.
chap20_pXmV_sch0_miac_e31_aAOT Go to Sasau and find out what's going on with Pribyslavitz.
chap20_pXmV_sch0_miac_e36_4BpD Investigate what happened to the letters from Sasau Monastery and report to Lord Divisch.
chap20_pXmV_sch0_miac_e37_nakY Force Martin von Lahn to abandon Pribyslavitz.
chap20_pXmV_sch0_miac_e526_G3Hl Interrogate the Chamberlain.
chap20_pXmV_sch0_miac_e605_iSOv Find the master glassmaker and get him on your side.
chap20_pXmV_sch0_miac_e846_ruov Tell Lord Divisch the good news.
chap20_pXmV_sch0_miac_e981_2E0P Find two carpenters for Pribyslavitz.
chap20_pXmV_sch0_miac_e982_e2ls Get a blacksmith for Pribyslavitz.
chap20_pXmV_sch0_miac_e983_Jqrr Find four labourers.
chap20_pXmV_sch0_miac_e984_w78t Find a master glassmaker for Pribyslavitz.
chap20_sch1_A2yx_e857_ayqe Tell the decision to the farmers.
chap20_sch2_cjZ3_e1_H0C1 quest started
chap20_sch2_cjZ3_e130_lAoM Find the Skalitz priest.
chap20_sch2_cjZ3_e146_aA88 Find Father Simon.
chap20_sch2_cjZ3_e146_F0UW Find the Skalitz priest.
chap20_sch2_cjZ3_e249_KUg3 Talk to the family of Father Simon's housekeeper.
chap20_sch2_cjZ3_e262_jDcD Simon's story. (qlog)
chap20_sch2_cjZ3_e266_dBJh Find the Skalitz parish priest.
chap20_sch2_cjZ3_e267_Gne0 Find Father Simon.
chap20_sch2_cjZ3_e374_IYUB Go to the cross.
chap20_sch2_cjZ3_e379_YpLT Look around the area. Simon could well be hiding somewhere nearby.
chap20_sch2_cjZ3_e385_sXnF Rescue Father Simon.
chap20_sch2_cjZ3_e386_dxjc Rescue Father Simon.
chap20_sch2_cjZ3_e387_8V92 Rescue Father Simon.
chap20_sch2_cjZ3_e388_1dtz Rescue Father Simon.
chap20_sch2_cjZ3_e389_oOsY Rescue Father Simon.
chap20_sch2_cjZ3_e642_n6d8 Go to Rovna and report what happened.
chap20_sch2_cjZ3_e770_VEta The villager is dead.
chap20_sch2_cjZ3_e771_tEcG The priests are dead.
chap21_GWcm_sch0_FZhX_e173_aaiO Find Robard of Talmberg
chap21_GWcm_sch0_FZhX_e227_B436 Find and kill Cuman deserters.
chap21_GWcm_sch0_FZhX_e252_fDrm Persuade Robard you're up to tackling the Cumans.
chap21_GWcm_sch0_FZhX_e35_vUXC Find out what's happened at the Kolben farm.
chap21_GWcm_sch0_FZhX_e37_NRqm Report to the Bailiff in Samopesch
chap21_GWcm_sch0_FZhX_e523_6HzP Go to Robard for a reward.
chap21_GWcm_sch0_FZhX_e665_QmSk Prize for easy duel.
chap21_GWcm_sch0_FZhX_e666_mUO1 Prize for moderate duel.
chap21_GWcm_sch0_FZhX_e667_fojM Prize for difficult duel.
chap21_GWcm_sch0_FZhX_e74_MxkJ Find out if the soldiers need any help.
chap21_sch1_1QP2_e168_wLvI Ensure that the herb woman gets to the wounded Miroslav.
chap21_sch1_1QP2_e215_fjcU Find out from Martin how Miroslav is doing.
chap21_sch1_1QP2_e50_aveO Find someone who knows about herbs and healing.
chap21_sch1_1QP2_e51_jouu Send the herb woman to the wounded soldier.
chap21_sch13_H4Ng_e13_Lp7E Go to the shepherd and tell him about the stray sheep
chap21_sch14_HgW1_e168_9O53 Find the blacksmith's flute.
chap21_sch14_HgW1_e169_Ufif Give the blacksmith his flute back (hidden).
chap21_sch14_HgW1_e170_IU4P Bring the flute to the farmer.
chap21_sch18_GR4W_e1_htqQ Ride to the soldiers' encampment by Merhojed
chap21_sch18_GR4W_e2_0TUg Talk to the master swordfighter.
chap21_sch19_T9qy_e2_DQ1R Begin combat with one foe.
chap21_sch19_T9qy_e2_fFNG Fight the bandit.
chap21_sch19_T9qy_e3_0M8h Begin combat with two foes.
chap21_sch19_T9qy_e3_GkBq Fight the bandits.
chap21_sch19_T9qy_e3_vcIK Choose your equipment.
chap21_sch19_T9qy_e6_MUFs Finish the tutorial and make your way to the battle.
chap21_sch2_uyH5_e0_rtqK Ludmila from Merhojed is looking for an important document. Her brother-in-law Paul had it on him when he was killed on the burned farm. I should ask about it.
chap21_sch2_uyH5_e144_z7Wm Ask Ludmila if she needs anything.
chap21_sch2_uyH5_e212_ymv3 Find the deed for the house in Kuttenberg.
chap21_sch2_uyH5_e440_0Rj8 Bring the deed back to Ludmila.
chap21_sch2_uyH5_e446_puJd Go and get your horse.
chap21_sch3_rHGb_e219_hHq0 Find proof that Leshek is black-marketeering.
chap21_sch3_rHGb_e235_goSw Use what you know on Leshek
chap21_sch3_rHGb_e277_26ZN Find the lost sword
chap21_sch3_rHGb_e403_xoCH Find out who the sword belongs to
chap21_sch3_rHGb_e409_w71h Learn more about Leshek
chap21_sch3_rHGb_e410_4KVi Return the sword.
chap21_sch3_rHGb_e412_HahB Find out if anyone is missing a sword.
chap21_sch3_rHGb_e421_Qttb Take the sword to Dushek in Merhojed.
chap21_sch4_lnTQ_e3_s7Cy Teach a lesson to the soldier who's harassing Marianna.
chap21_sch4_lnTQ_e5_x0EX I explained things to him.
chap21_sch4_lnTQ_e6_cnRg I scared him off.
chap21_sch4_lnTQ_e6_JuBd I gave him a beating.
chap21_sch4_lnTQ_e8_InpL I killed the soldier.
chap21_sch5_3cUf_e106_5q2y Bring supplies to the herb woman.
chap21_sch5_3cUf_e4_MPS6 Send the herbalist to the soldiers' camp.
chap21_sch5_3cUf_e5_vcgj Find the Samopesch herb woman.
chap21_sch5_3cUf_e74_oRGg Go to the soldiers' camp and find the herbalist.
chap21_sch7_d5jy_e358_SePy Get ready for the tournament.
chap21_sch7_d5jy_e359_2Sxz Go to the tournament.
chap21_sch7_d5jy_e360_xZ1T Wait to be called.
chap21_sch7_d5jy_e361_uplF Go to the arena and win!
chap21_sch7_d5jy_e362_6n4H Wait for announcement of the victor.
chap21_sch7_d5jy_e362_a5YC Wait for the final.
chap21_sch7_d5jy_e363_mff4 Go for your prize.
chap21_sch8_mWKp_e41_osgU Dig a grave under the tree by the burned farm.
chap21_sch8_mWKp_e47_faaW Tell Martin the grave is dug
chap21_sch9_DLO7_e238_7F5w Get permission from the commander.
chap21_sch9_DLO7_e271_7Wbu Come to the tournament in the morning.
chap21_sch9_DLO7_e272_5mqB Come to the tournament in the afternoon.
chap21_sch9_DLO7_e346_kNHS Inform the archery master about the permission.
chap22_EYr3_sch0_jf3V_e117_EWef Hold the rioters back.
chap22_EYr3_sch0_jf3V_e118_L0Zb Wait for the charlatan at his dwelling.
chap22_EYr3_sch0_jf3V_e140_MsfQ The charlatan is dead.
chap22_EYr3_sch0_jf3V_e387_wFFA Acquire layman Procopius's tooth.
chap22_EYr3_sch0_jf3V_e519_iykL Get a branch from the topping out.
chap22_EYr3_sch0_jf3V_e520_8jot Get the cat's paw talisman.
chap22_EYr3_sch0_jf3V_e521_6Ga2 Bring the tooth to the charlatan.
chap22_EYr3_sch0_jf3V_e522_wdT3 Bring the branch from the topping out to the charlatan.
chap22_EYr3_sch0_jf3V_e523_DPGk Bring the cat talisman to the charlatan.
chap22_EYr3_sch0_jf3V_e537_jt49 Pick up the pulled tooth.
chap22_EYr3_sch0_jf3V_e540_74GY Take the talisman.
chap22_EYr3_sch0_jf3V_e551_2RaQ Lead Procopius to the blacksmith.
chap22_EYr3_sch0_jf3V_e572_TAoX Take the branch from the topping out.
chap22_EYr3_sch0_jf3V_e6_sswL Start of quest save
chap22_EYr3_sch0_jf3V_e698_Rt9i Get a branch from the topping out.
chap22_EYr3_sch0_jf3V_e702_5OPP Bring something to the charlatan.
chap22_EYr3_sch0_jf3V_e850_6pse Get the burial shroud.
chap22_EYr3_sch0_jf3V_e877_4gRG Take the shroud to the charlatan.
chap22_sch1_ZUSm_e227_7RN3 Find out where the bandits' grave is and damage it.
chap22_sch1_ZUSm_e228_wKuW Find the potion and use it to dye water in a tub.
chap22_sch1_ZUSm_e229_I815 Turn at least two crucifixes in Ledetchko.
chap22_sch1_ZUSm_e234_nrtC Turn at least two crucifixes in Ledetchko.
chap22_sch1_ZUSm_e326_tSlt Damage the unsanctified grave.
chap22_sch1_ZUSm_e398_RPdp Spill blood around the inn-man’s house.
chap22_sch1_ZUSm_e399_VZmG Open doors at midnight all over Ledetchko.
chap22_sch1_ZUSm_e426_P9zu 0
chap24_kmKT_sch0_iHUI_e289_mhKG Return Pie to the stables.
chap24_kmKT_sch0_iHUI_e295_pzHa Go and see the groom about your reward.
chap24_kmKT_sch0_iHUI_e3_cuxJ Talk to Vashek, the stableboy.
chap24_kmKT_sch0_iHUI_e3_elrs quest start
chap24_kmKT_sch0_iHUI_e332_qyo9 Look for Pie near the creek.
chap24_kmKT_sch0_iHUI_e4_051I Go to the crossroads.
chap24_kmKT_sch0_iHUI_e4_GIUM Look for Pie by the stream.
chap24_kmKT_sch0_iHUI_e5_Q444 Find Pie.
chap24_kmKT_sch0_iHUI_e7_zOm7 Pie is dead.
chap24_kmKT_sch0_iHUI_e8_Vzbl The Head Groom is dead.
chap24_kmKT_sch0_iHUI_e9_hB4U Pie's been stolen.
chap24_sch1_g5iq_e18_C0K2 Find out the truth about the blacksmith’s so-called sorcery.
chap24_sch1_g5iq_e241_I9yS I need to find out the exact order of the blacksmith’s ditty.
chap24_sch1_g5iq_e5_4ww4 start save
chap24_sch1_g5iq_e70_9y05 Listen to the blacksmith's ditty.
chap24_sch1_g5iq_e71_RxzH Go back to the Ledetchko blacksmith with word of the tempering process.
chap24_sch1_g5iq_e99_KstK Repeat the ditty to the Ledetchko blacksmith.
chap24_sch11_S1BW_e18_0Zjo Try to steal Peshek's dagger.
chap24_sch11_S1BW_e7_cEFH Go behind the mill with Peshek.
chap24_sch2_tCBC_e114_w89M Take the steel back to the blacksmith
chap24_sch2_tCBC_e63_VWrY I have to get some high-grade steel for the XXX blacksmith
chap24_sch3_17fy_e135_ya2i Move to the starting point for the contest.
chap24_sch3_17fy_e143_wWKK Shoot the most coloured arrows into the logs.
chap24_sch3_17fy_e145_7CMq The first contestant is done.
chap24_sch3_17fy_e146_3Aju Both your opponents are done.
chap24_sch3_17fy_e147_xg0S Shoot with Vatzek again sometime.
chap24_sch3_17fy_e149_pqKn Talk to Vatzek.
chap24_sch3_17fy_e172_nhrR Talk to Vatzek at his home.
chap24_sch3_17fy_e61_oZAK Come in the morning to the Ledetchko ford and bring your bow.
chap24_sch3_17fy_e63_eMOV Talk to Vatzek.
chap24_sch4_H7e2_e102_7QjB Bring the nightingales to the Huntsman.
chap24_sch4_H7e2_e103_DZAR Berthold is dead.
chap24_sch4_H7e2_e104_P1sf Trap set
chap24_sch4_H7e2_e105_Kh2O Trap set
chap24_sch4_H7e2_e106_4SLK Trap set
chap24_sch4_H7e2_e180_xleA save start questu
chap24_sch4_H7e2_e94_hAb6 Catch the first nightingale.
chap24_sch4_H7e2_e95_Wbbm Catch the second nightingale.
chap24_sch4_H7e2_e96_WAWQ Catch the third nightingale.
chap24_sch4_H7e2_e97_0II3 Find the nightingales.
chap24_sch4_H7e2_e97_htJA Bring the first nightingale to the Rattay Huntsman.
chap24_sch4_H7e2_e98_eEuO Bring the second nightingale to the Rattay Huntsman.
chap24_sch4_H7e2_e99_kI7W Bring the third nightingale to the Rattay Huntsman.
chap24_sch6_QCVR_e79_ei21 Weed the patch in Brother Nicodemus’ garden.
chap24_sch6_QCVR_e83_pEuy Go back to Nicodemus.
chap24_sch7_zllZ_e34_DZhl Pick one specimen of each plant for the herbarium.
chap24_sch7_zllZ_e40_usfQ Get hold of an old book.
chap24_sch7_zllZ_e41_ENgO Give everything to Brother Nicodemus.
chap24_sch7_zllZ_e44_9B7b Wormwood
chap24_sch7_zllZ_e45_pDQ7 Belladonna
chap24_sch7_zllZ_e46_NQg5 Thistle
chap24_sch7_zllZ_e47_NDRa Marigold
chap24_sch7_zllZ_e48_kreY Eyebright
chap24_sch7_zllZ_e49_xzac St. John's Wort
chap24_sch7_zllZ_e50_WpDD Chamomile
chap24_sch7_zllZ_e51_q9fg Mint
chap24_sch7_zllZ_e52_4Zal Poppy
chap24_sch7_zllZ_e53_YPTc Herb Paris
chap24_sch7_zllZ_e55_aAaq Sage
chap24_sch7_zllZ_e56_gPyg Comfrey
chap24_sch7_zllZ_e57_Xo18 Dandelion
chap24_sch7_zllZ_e58_6iYi Nettle
chap24_sch7_zllZ_e59_blFV Valerian
chap24_sch8_AEFk_e142_Oqap Read the Latin text.
chap24_sch8_AEFk_e143_oaJb Go back to the Scribe.
chap24_sch8_AEFk_e46_0NQW Get the money for the Scribe.
chap24_sch8_AEFk_e89_EMHS Read the book.
chap24_sch8_AEFk_e9_Lplh Visit the Scribe in Uzhitz.
chap24_sch8_AEFk_e91_F1P5 Go back to the Scribe.
chap25_P8VJ_sch0_6wTb_e10_HCkI Find the Waldensian congregation.
chap25_P8VJ_sch0_6wTb_e121_2Cai Kill the Vicar.
chap25_P8VJ_sch0_6wTb_e127_egkO Report to Sir Hanush.
chap25_P8VJ_sch0_6wTb_e127_RX7r Report to Sir Hanush.
chap25_P8VJ_sch0_6wTb_e130_1wZJ Report to Sir Hanush.
chap25_P8VJ_sch0_6wTb_e130_5fWl Report to Sir Hanush.
chap25_P8VJ_sch0_6wTb_e14_O4Lg Find out who owns the cross from the assembly place.
chap25_P8VJ_sch0_6wTb_e17_z1Os The Bauer farm is suspected. Report it to the Vicar.
chap25_P8VJ_sch0_6wTb_e19_xJmg Sneak onto the Bauer property and eavesdrop on their evening prayer.
chap25_P8VJ_sch0_6wTb_e268_meMl You've been discovered. No more spying now!
chap25_P8VJ_sch0_6wTb_e283_vXfG Explore the gathering place.
chap25_P8VJ_sch0_6wTb_e3_9NVQ autosave start
chap25_P8VJ_sch0_6wTb_e345_veiI Ask Father Godwin who the cross belongs to.
chap25_P8VJ_sch0_6wTb_e371_rh3l Pass the message to the Vicar.
chap25_P8VJ_sch0_6wTb_e372_iQi3 Talk to Father Godwin.
chap25_P8VJ_sch0_6wTb_e4_Vgwr Talk to the Vicar.
chap25_P8VJ_sch0_6wTb_e5_tZcG Find out from the Vicar how you can help him.
chap25_P8VJ_sch0_6wTb_e5_YHry Get rid of the Vicar.
chap25_P8VJ_sch0_6wTb_e603_w9OE Persuade the Bauers to flee.
chap25_P8VJ_sch0_6wTb_e605_Ylkz Report to the Vicar.
chap25_P8VJ_sch0_6wTb_e606_W3O8 Report to the Vicar.
chap25_P8VJ_sch0_6wTb_e909_U8Xm Give word to Sir Hanush.
chap25_sch1_S3og_e126_0c0C Try the cure for the scourge with salt.
chap25_sch1_S3og_e129_pU6p Tell the Sasau apothecary about the result.
chap25_sch1_S3og_e48_tLoL Talk to the Sasau apothecary.
chap25_sch1_S3og_e90_gq9Q Get good and drunk.
chap25_sch1_S3og_e92_FLcI Try the cure for the scourge with honey.
chap25_sch1_S3og_e94_QZKU Bring the cure for the scourge to Father Godwin.
chap27_PxIe_sch0_c5YT_e112_FW1O Inform Sir Divish of the outcome of the investigation.
chap27_PxIe_sch0_c5YT_e112_JJnW Inform the Overseer of the outcome of the investigation.
chap27_PxIe_sch0_c5YT_e112_qCFp Inform the Quarry Master of the outcome of the investigation.
chap27_PxIe_sch0_c5YT_e116_TbJi Visit Zmola in the infirmary.
chap27_PxIe_sch0_c5YT_e125_uksd Stop Zmola, the Master Builder's hand.
chap27_PxIe_sch0_c5YT_e132_qJfu Quest Failed
chap27_PxIe_sch0_c5YT_e136_3AbL Return with skull.
chap27_PxIe_sch0_c5YT_e136_YsdA Catch Zmola.
chap27_PxIe_sch0_c5YT_e136_ZYYC Overseer's blessing.
chap27_PxIe_sch0_c5YT_e19_iLH5 Talk to Sir Divish about the trouble at the monastery.
chap27_PxIe_sch0_c5YT_e226_y4A3 Go to the monastery and ask about the accident.
chap27_PxIe_sch0_c5YT_e253_dIAz Talk to the Overseer.
chap27_PxIe_sch0_c5YT_e267_Tllc Talk with the Master Builder about the site of the accident
chap27_PxIe_sch0_c5YT_e408_TKvX Look around for clues.
chap27_PxIe_sch0_c5YT_e421_SC3s Find out the origin of the faulty stone.
chap27_PxIe_sch0_c5YT_e424_1ZgH Ask Leshek about the skull that was found.
chap27_PxIe_sch0_c5YT_e491_cNNj Tell the Master Builder about the origin of the stone.
chap27_PxIe_sch0_c5YT_e5_rACr Start of quest
chap27_PxIe_sch0_c5YT_e550_tthC Take the skull to the local knacker.
chap27_PxIe_sch0_c5YT_e616_0ztl Ask the scaffolder if he put the skull there himself.
chap27_PxIe_sch0_c5YT_e639_wJm2 Look around the place where Leshek dropped the skull.
chap27_PxIe_sch0_c5YT_e694_8uzx Meet with Leshek and Zmola under the scaffolding after dusk.
chap27_PxIe_sch0_c5YT_e732_PeVL Go to the building site during the day.
chap27_PxIe_sch0_c5YT_e811_gX6b Have a look at the top of the scaffolding.
chap27_PxIe_sch0_c5YT_e829_oytQ Find out what happened with Zmola and Leshek.
chap27_PxIe_sch0_c5YT_e893_zhiI Catch up with Zmola and stop him.
chap27_PxIe_sch0_c5YT_e913_sDq1 I came too late.
chap27_sch1_zQSN_e1052_kfYD Find out what happened to Philip.
chap27_sch1_zQSN_e1162_STKI Find something to help the insomniac fall asleep.
chap27_sch1_zQSN_e1452_x61H Tell Johanka you can't do any more.
chap27_sch1_zQSN_e321_Wfdm Get healing herbs for Semek.
chap27_sch1_zQSN_e399_MAEL Help with healing the sick in the monastery.
chap27_sch1_zQSN_e400_8ye4 Bring some game meat to the infirmary.
chap27_sch1_zQSN_e401_5erv Find out how to get better conditions for the sick.
chap27_sch1_zQSN_e401_VjAK Help with treating the Skalitz locals in the monastery.
chap27_sch1_zQSN_e518_H5Ql Try to get supplies from the Custodian.
chap27_sch1_zQSN_e6_beEW start save
chap27_sch1_zQSN_e718_izjp Find bandages for Hans.
chap27_sch1_zQSN_e719_uTHp Tell Nicodemus to tie up the wounded.
chap27_sch1_zQSN_e741_rRD4 Healing herbs for Semek.
chap27_sch1_zQSN_e808_XtA2 Find bandages for Hans.
chap27_sch1_zQSN_e869_r0JP Help the man with the broken leg.
chap27_sch1_zQSN_e896_jli7 Find Father Simon.
chap27_sch1_zQSN_e897_sgXQ Go and see Father Simon.
chap27_sch1_zQSN_e918_8pwC Get Philip Artemisia potion.
chap27_sch1_zQSN_e921_xdaH Wait a while to see if the cure takes effect.
chap27_sch1_zQSN_e924_jHhP Ask the executioner about the man with the broken leg.
chap27_sch1_zQSN_e925_53XV Set the broken bone in the man's leg.
chap27_sch1_zQSN_e972_arxc Broken leg - set the bone.
chap27_sch2_UYBv_e1057_2Ilz Talk to the churchwarden.
chap27_sch2_UYBv_e1058_AJVo Talk to Nikodem.
chap27_sch2_UYBv_e1181_A4z6 Talk to Joan.
chap27_sch2_UYBv_e120_SMAh Go visit the abandoned mines.
chap27_sch2_UYBv_e1641_JyQl Go see Matthew.
chap27_sch2_UYBv_e176_yTtu Take the tooth of the beast to Joan.
chap27_sch2_UYBv_e208_zrRV Listen to the sermon.
chap27_sch2_UYBv_e260_1rTA Talk to Joan.
chap27_sch2_UYBv_e310_D8cJ Help those who want to repent.
chap27_sch2_UYBv_e366_UcIw Loose to Andrew XXX groschen.
chap27_sch2_UYBv_e384_od8P Tell the repentant about the success.
chap27_sch2_UYBv_e471_sRpJ Carry out a pilgrimage to Uzic.
chap27_sch2_UYBv_e472_JFaK (optiona) Light the candles in the church
chap27_sch2_UYBv_e473_M8ff (optiona) Say five hailmarys in the church.
chap27_sch2_UYBv_e594_Sx4i Find the chest with the money.
chap27_sch2_UYBv_e595_gkAS Or keep the money and claim it is done.
chap27_sch2_UYBv_e736_MQlP The second sermon.
chap27_sch2_UYBv_e781_FkcC Talk to Joan.
chap27_sch2_UYBv_e881_hBtS Go to Joan's last preaching and decide what to do.
chap27_sch2_UYBv_e934_F4hW Escort Joan to the stables.
chap27_sch2_UYBv_e935_kqMa Talk to Joan.
chap27_sch2_wSHN_e155_034U HIDDEN log update Siskin
chap27_sch2_wSHN_e167_9cDM Is Siskin Pious?
chap27_sch2_wSHN_e179_OBVx Find out who the secret stash belongs to.
chap27_sch2_wSHN_e183_ShHL HIDDEN log update stash
chap27_sch2_wSHN_e513_OwCi Searching for Pious.
chap27_sch2_wSHN_e514_Pa1K Worldly goods in the monastery.
chap27_sch2_wSHN_e516_4h3e Siskin thinks Jodok might be Pious.
chap27_sch3_Y75W_e160_DIs1 I accepted Ota's counter-proposition.
chap27_sch3_Y75W_e161_Xqej I didn't accept Ota's counter-proposition.
chap27_sch3_Y75W_e162_OF8v Arrange the duel with the Bailiff.
chap27_sch3_Y75W_e365_gyws I lost the duel.
chap27_sch3_Y75W_e366_EuZs I won the duel.
chap27_sch3_Y75W_e367_BzrS I threw the duel as I'd agreed with Ota.
chap27_sch3_Y75W_e368_sbPg Go and see Zach the blacksmith for your reward.
chap27_sch3_Y75W_e369_5H0c Go and see Master Ota for your reward.
chap27_sch3_Y75W_e441_S9uX Go and get your reward for stealing the armour.
chap27_sch3_Y75W_e55_dw6q Challenge Master Armourer Ota to a bludgeon duel.
chap27_sch3_Y75W_e66_0NPD Steal the Bailiff's armour from Ota's workshop.
chap27_sch3_Y75W_e92_aWfI Autosave
chap27_sch5_LMbO_e1_HrGC Take the will to the Sasau Parish Priest.
chap27_sch5_LMbO_e89_WoWe Find Elijah.
chap27_sch5_LMbO_e90_kGVz AUTOSAVE at quest start when I got the will and am going with it to Sasau.
chap27_sch6_dCO3_e3_4b7M Find the place where Esther is being held.
chap27_sch6_dCO3_e4_9vdq Save Esther.
chap27_sch6_dCO3_e5_CexL Talk to Esther.
chap27_sch6_dCO3_e5_eFFC Lead Esther to away from the kidnappers' camp.
chap27_sch6_dCO3_e6_dsec Talk with Florian about Esther.
chap27_sch6_dCO3_e7_irrJ Time is running out for Esther.
chap27_sch6_dCO3_e8_43u2 Esther died.
chap28_Y1a5_sch0_elEa_e215_9Cie Wait for Sir Divish and the other riders.
chap28_Y1a5_sch0_elEa_e250_4NtG Go to the Talmberg gate at noon tomorrow on Zora's dappled grey.
chap28_Y1a5_sch0_elEa_e279_oSc5 Go to the Talmberg gate at noon today on Zora's dappled grey.
chap28_Y1a5_sch0_elEa_e281_WtRi Win the race!
chap28_Y1a5_sch0_elEa_e284_gC88 Pick up the ribbon by the dead tree in Uzhitz.
chap28_Y1a5_sch0_elEa_e285_eNVG Pick up the ribbon by the mill in Merhojed.
chap28_Y1a5_sch0_elEa_e286_8Ulc Pick up the ribbon by the quarry near Talmberg.
chap28_Y1a5_sch0_elEa_e287_nk2R Pick up the ribbon in front of the Tavern in the Glade
chap28_Y1a5_sch0_elEa_e288_6oFt Pick up the ribbon by the woodcutters' camp past Talmberg.
chap28_Y1a5_sch0_elEa_e327_0gZF Go back to the start!
chap28_Y1a5_sch0_elEa_e328_VEdD Get back on Zora's dappled grey.
chap28_Y1a5_sch0_elEa_e365_nl9j Go to see Divish.
chap28_Y1a5_sch0_elEa_e402_MXQY Speak to Divish.
chap28_Y1a5_sch0_elEa_e416_3GyO Speak with Divish.
chap28_Y1a5_sch0_elEa_e417_55j7 Speak with Divish.
chap28_Y1a5_sch0_elEa_e418_7dNH Speak with Divish.
chap28_Y1a5_sch0_elEa_e441_62Vu Tell Zora how the race ended.
chap28_Y1a5_sch0_elEa_e443_WZh4 Speak with Zora.
chap28_Y1a5_sch0_elEa_e493_Ebda Tell Zora how the race ended.
chap28_Y1a5_sch0_elEa_e494_vIIT Tell Zora how the race ended.
chap28_Y1a5_sch0_elEa_e495_V6Vj Tell Zora how the race ended.
chap28_Y1a5_sch0_elEa_e498_5Z9O Speak with Zora.
chap28_Y1a5_sch0_elEa_e499_pgTA Speak with Zora.
chap28_Y1a5_sch0_elEa_e500_JQSm Speak with Zora.
chap28_Y1a5_sch0_elEa_e59_u8vb Saddle Zora's dappled grey.
chap28_Y1a5_sch0_elEa_e60_8xyn Get back on Zora's dappled grey.
chap28_Y1a5_sch0_elEa_e63_2Xur Bring the dapple grey horse to the Talmberg stables.
chap28_Y1a5_sch0_elEa_e632_UzdY Bring Zora's horse back.
chap28_Y1a5_sch0_elEa_e71_wegS Talk to Sir Divish about the race.
chap28_Y1a5_sch0_elEa_e98_gGVc Talk to the stablemaster.
chap29_NCMk_sch0_xT5u_e227_7ii1 Find a roan from Uzhitz.
chap29_NCMk_sch0_xT5u_e228_WZVg Get the decorative crown from the masters in Sasau.
chap29_NCMk_sch0_xT5u_e229_Zb94 Buy wine from the merchant in Rattay.
chap29_NCMk_sch0_xT5u_e241_ORNK Find the roan from Uzhitz.
chap29_NCMk_sch0_xT5u_e295_U1fY Ride to Talmberg on the roan.
chap29_NCMk_sch0_xT5u_e334_Uspe Mount the roan.
chap29_NCMk_sch0_xT5u_e335_VZHP Talk to Vashek.
chap29_NCMk_sch0_xT5u_e46_FtzA Talk to Stephanie.
chap29_NCMk_sch0_xT5u_e469_DihR Find the missing moldavite.
chap29_NCMk_sch0_xT5u_e505_viyN Get the ornamented crown from the Sasau masters.
chap29_NCMk_sch0_xT5u_e624_UquH Win the archery contest.
chap29_NCMk_sch0_xT5u_e624_ZMEQ Get the wine some other way.
chap29_NCMk_sch0_xT5u_e625_02aB Get the wine some other way.
chap29_NCMk_sch0_xT5u_e65_Ufqx autosave
chap29_NCMk_sch0_xT5u_e671_HPBq Put on the shirt in front of Stephanie or leave.
chap29_NCMk_sch0_xT5u_e694_sJcT Go back to Lady Stephanie.
chap29_NCMk_sch0_xT5u_e765_PhYK Get your reward.
chap29_NCMk_sch0_xT5u_e937_IWSy Wait until the master has set the Moldavite.
chap32_sch1_Yhte_e11_VkPo Shoes for monk.
chap32_sch1_Yhte_e12_MFXG Bandages for monk.
chap32_sch1_Yhte_e1954_Cu8W Give alms.
chap5_sch45_nmtr_e163_6KlN Help the pilloried convict by chasing the mob away.
chap7_sch10_LE9i_e1_aRa8 Get the money bag that's headed for the Talmberg quarry.
chap7_sch10_LE9i_e1_DjL2 Put the empty bag by the barrels in the Tavern in the Glade.
chap7_sch10_LE9i_e2_Nimh Go and take a look at the crossroad by the Tavern in the Glade.
chap7_sch10_LE9i_e3_BQlE Go and snitch to Robard.
chap7_sch10_LE9i_e3_lVbw Snitch to Sir Robard about the quarry robbery.
chap7_sch10_LE9i_e3_SQOE Go and take a look at the crossroad by the Tavern in the Glade.
chap7_sch10_LE9i_e4_Fdx1 Go to the quarry and watch the robbery.
chap7_sch10_LE9i_e4_lKX0 Tell Matthew about everything.
chap7_sch10_LE9i_e4_sUSl Go and take a look at the crossroad by the Tavern in the Glade.
chap7_sch10_LE9i_e6_58XF Go and see Andrew.
chap7_sch11_ibVf_e222_5bcY Persuade Elias to let them off their debt.
chap7_sch11_ibVf_e223_ywqi Tell Fritz the news.
chap7_sch11_ibVf_e73_qQvr Find out why Fritz and Matthew owe the monastery.
chap7_sch11_ibVf_e74_bQ3M Find out why Fritz and Matthew owe the monastery.
chap7_sch11_ibVf_e92_eGI4 Find out why Fritz and Matthew owe the monastery.
chap7_sch11_ibVf_e96_HYU3 Autosave.
chap7_sch4_9ilc_e1181_vkqj Find out what Bran knows.
chap7_sch4_9ilc_e1182_lcDI Talk to Olena.
chap7_sch4_9ilc_e1183_1MRx Talk to Vashek.
chap7_sch4_9ilc_e1217_t3My Get raven feathers.
chap7_sch4_9ilc_e1265_s0uG Hunt down a dog at night and skin it.
chap7_sch4_9ilc_e1284_8R11 Get wolf fangs.
chap7_sch4_9ilc_e171_U2zS Find out from Fritz how things stand with Andrew.
chap7_sch4_9ilc_e264_KqqQ Strike a deal with Andrew.
chap7_sch4_9ilc_e447_KZ1K Get three Cuman disguises.
chap7_sch4_9ilc_e588_0PB_ Find out from Milomir what a "real" Cuman looks like.
chap7_sch4_9ilc_e668_egxw Find out from Brian, Olena and Vashek how to improve the disguise
chap7_sch4_9ilc_e694_0hrN Find some black feathers.
chap7_sch4_9ilc_e711_KhfX Get hold of a dog skin.
chap7_sch4_9ilc_e734_XrSx Get hold of some animal teeth.
chap7_sch4_9ilc_e739_o-IG As soon as you have the feathers, fangs and dog hide, go and see Andrew.
chap7_sch4_9ilc_e771_7L1Q Go to the Cuman camp west of Uzhitz.
chap7_sch4_9ilc_e772_bdWs Go to the Cuman camp east of Uzhitz.
chap7_sch4_9ilc_e773_vTRS Go to the Cuman camp not far from Andrew's inn.
chap7_sch4_9ilc_e774_rh1G Get hold of three Cuman helmets with faceplates.
chap7_sch4_9ilc_e775_Y9ko Get hold of three suits of Cuman armour.
chap7_sch8_BAVN_e1301_MsGY Beginning of quest.
chap7_sch8_BAVN_e1302_stBZ After talking to Adam.
chap7_sch8_BAVN_e1303_zOoF After arriving at charcoal-burners' camp.
chap7_sch8_BAVN_e140_GL9d Inform the innkeeper Andrew.
chap7_sch8_BAVN_e142_gQfn Find Adam's valuables and give them back to him instead of to Andrew?
chap7_sch8_BAVN_e144_ebh7 Find and return Adam's stolen things.
chap7_sch8_BAVN_e253_NRiO Return to Andrew with the money.
chap7_sch8_BAVN_e283_AEGh Find the charcoal-burner Tonchek.
chap7_sch8_BAVN_e33_Rlek Find the thieving charcoal-burner.
chap7_sch8_BAVN_e335_q8NB Find the thieving charcoal-burner.
chap7_sch8_BAVN_e54_QeOk Find the robbed man in Rattay.
chap7_sch8_BAVN_e68_ZRpa Help Andrew find out more about the looting of the tavern in Skalitz.
chap7_sch8_BAVN_e69_WHR9 Talk to Adam.
chap7_sch8_BAVN_e71_8F5d Adam is dead.
chap7_sch8_BAVN_e782_GuIG Return to Adam with the money.
chap7_sch8_BAVN_e783_BEpj Return to Andrew with the loot.
chap7_sch8_BAVN_e784_x7f4 Return to Adam with the loot.
chap7_sch8_BAVN_e786_wwuo Give up?
chap7_sch8_BAVN_e821_m66p Rob the charcoal-burners' stash.
chap7_sch8_BAVN_e962_DZy8 Give Adam the cross back.
chap7_sch8_YMB2_e1456_KpKy Thomas's end
chap7_sch8_YMB2_e1460_2DQO Talk to Matthew.
chap7_sch8_YMB2_e1483_R8Hi Get ready for the fight.
chap7_sch8_YMB2_e1484_BMyR Get ready for the fight.
chap7_sch8_YMB2_e1485_kHkC Get ready for the fight.
chap7_sch8_YMB2_e1491_5PNh Get ready for the ambush.
chap7_sch8_YMB2_e1492_bO84 Get ready for the ambush.
chap7_sch8_YMB2_e1493_Pcok Get ready for the ambush.
chap7_sch8_YMB2_e1497_G8Y1 Talk to Matthew.
chap7_sch8_YMB2_e1498_b25q Talk to Matthew.
chap7_sch8_YMB2_e1563_qusg Tell Fritz and Matthew the bad news.
chap7_sch8_YMB2_e1564_s7hC Tell Fritz and Matthew the bad news.
chap7_sch8_YMB2_e2_Kj9u Find out how Fritz and Matthew are doing.
chap7_sch8_YMB2_e3_mgPq Talk to Matthew.
chap7_sch8_YMB2_e4_nIuS Talk to Fritz.
chap7_sch8_YMB2_e5_b5AM Find out how Fritz and Matthew are doing.
chap7_sch8_YMB2_e6_46Vc Make peace at the mill.
chap7_sch8_YMB2_e818_t8Un Negotiate peace at the mill.
chap7_sch8_YMB2_e819_4dxl Arrange a fight with Thomas.
chap7_sch8_YMB2_e827_TatF Sort out Fritz and Matthew's problems with Thomas.
chap7_sch8_YMB2_e833_m5Uq Arrange a fight with Thomas.
chap7_sch8_YMB2_e834_CXoC Arrange a fight with Thomas.
chap7_sch8_YMB2_e899_bt8x Get ready for the fight.
chap7_sch8_YMB2_e966_Pulh Prepare for the ambush.
chap7_sch9_d9sn_e1102_cQSm Wait until the money comes to the quarry.
chap7_sch9_d9sn_e1351_CEz7 Get your mates to help you.
chap7_sch9_d9sn_e171_rvqL Find out when they're going to transport the coin from Talmberg to the quarry.
chap7_sch9_d9sn_e251_qyoN Steal the Talmberg quarreymen's wages.
chap7_sch9_d9sn_e252_vIoV Find a way to make sure as few guards as possible transport the money.
chap7_sch9_d9sn_e253_DKej Find a way to make sure as few guards as possible transport the money.
chap7_sch9_d9sn_e302_3nx3 Number of guards.
chap7_sch9_d9sn_e303_jHlu Less soldiers
chap7_sch9_d9sn_e311_qXhe Give Matthew a share of the loot.
chap7_sch9_d9sn_e312_Qi3j Give Fritz a share of the loot.
chap7_sch9_d9sn_e320_2ZZR Make it so that as few guards as possible transport the money.
chap7_sch9_d9sn_e402_NrKl Find out from the herb woman if there is a way to help the horses. Or to harm them?
chap7_sch9_d9sn_e403_ErMU Now to wait.
chap7_sch9_d9sn_e410_FxlT Tell Matthew when the Groschen are coming to the quarry.
chap7_sch9_d9sn_e411_egad They're here
chap7_sch9_d9sn_e411_hpNa Five days.
chap7_sch9_d9sn_e412_NJAz Four days
chap7_sch9_d9sn_e413_prV1 Three days
chap7_sch9_d9sn_e414_BfUU Two days
chap7_sch9_d9sn_e415_Vhtc Tomorrow
chap7_sch9_d9sn_e416_GYau They're already on their way
chap7_sch9_d9sn_e421_O2q9 Sick horses.
chap7_sch9_d9sn_e451_tmzX Get the concoction for digestion.
chap7_sch9_d9sn_e452_sgKd Take the concoction to the groom.
chap7_sch9_d9sn_e472_DhNm Get the venom for poisoning the horses.
chap7_sch9_d9sn_e474_KVZ8 Wait a few days and then go to see Robard.
chap7_sch9_d9sn_e475_o12U Wait a few days and then go to see Robard.
chap7_sch9_d9sn_e476_orhr Wait a few days and then go to see Robard.
chap7_sch9_d9sn_e477_Imew Update – poison
chap7_sch9_d9sn_e478_x7ZJ Update – digestion
chap7_sch9_d9sn_e647_HGVT Get to the clearing.
chap7_sch9_d9sn_e651_qCBY Steal the Groschen that the Talmberg soldiers are bringing to the quarry.
chap7_sch9_d9sn_e652_E2fG Go and steal the coin!
chap7_sch9_d9sn_e653_9oBr Go steal the coin, but be careful!
chap7_sch9_d9sn_e654_bZtC Go and steal the coin, but be careful!
chap7_sch9_d9sn_e677_UINg Talk about the plan with Fritz and Matthew closer to the quarry.
chap7_sch9_d9sn_e850_EExq Go and see Andrew.
chap7_sch9_mEII_e171_LbsP Find work for Matthew and Fritz.
chap7_sch9_mEII_e172_o3D3 Tell Theresa Fritz and Matthew send their regards.
chap7_sch9_mEII_e253_SAG3 Hidden - objective update for A Costly Brawl.
chap7_sch9_mEII_e265_Y5ga Find work for Matthew and Fritz.
chap7_sch9_mEII_e267_KNaq Find work for Matthew and Fritz.
chap7_sch9_mEII_e291_4ReD Tell Fritz and Matthew that you found work for them.
chap7_sch9_mEII_e319_2sR7 Autosave.
chap7_sch9_mEII_e336_Lvva Find work for Matthew and Fritz.
chap7_sch9_mEII_e341_Rfm7 Visit the mill in a week to get your reward.
chap9_ld8B_sch0_4LEZ_e1_NLeo Talk to Miller Peshek.
chap9_ld8B_sch0_4LEZ_e104_ubok Go back to Peshek.
chap9_ld8B_sch0_4LEZ_e132_F0ew Get a spade
chap9_ld8B_sch0_4LEZ_e132_s78p Go back to Peshek.
chap9_ld8B_sch0_4LEZ_e138_3x4e Visit the apothecary about the debt for treatment.
chap9_ld8B_sch0_4LEZ_e140_PCD6 Find the ring hidden in the executioner's house and steal it.
chap9_ld8B_sch0_4LEZ_e146_U3b9 Take the ring to the miller in Kohelnitz.
chap9_ld8B_sch0_4LEZ_e152_9Nze Peshek has a job for me.
chap9_ld8B_sch0_4LEZ_e2_qoaC Autosave
chap9_ld8B_sch0_4LEZ_e446_0X7O Bring the ring to Peshek.
chap9_ld8B_sch0_4LEZ_e73_3zre Pay the apothecary for the treatment.
chap9_ld8B_sch0_4LEZ_e77_6ueV You should pay Miller Peshek the debt for treatment.
chap9_ld8B_sch0_4LEZ_e87_gqtx Get the dead man's ring for Miller Peshek.
chap9_sch10_0Ilj_e104_nMAA <default>
chap9_sch10_0Ilj_e142_xPKu Escort the wagon into the Sasau monastery.
chap9_sch10_0Ilj_e154_AAqy Sneak in to the basement and find the barrel.
chap9_sch10_0Ilj_e156_lAyo Put the barrel into the wagon.
chap9_sch10_0Ilj_e404_MLkw Find the wagoner and get Šimon's silver out of him.
chap9_sch10_0Ilj_e425_8C6e <default>
chap9_sch10_0Ilj_e561_k7mH Take the silver to Šimon.
chap9_sch10_0Ilj_e739_ac2e Take the barrel back to Šimon
chap9_sch3_QEOA_e222_bQw0 SIDE: Steal Zdena's scarf from the bathhouse madam's chest.
chap9_sch3_QEOA_e224_tnQf Wait until Wolfram Pruda is taking his bath, then sneak in.
chap9_sch3_QEOA_e351_nPuW Return with Zdena's scarf.
chap9_sch3_QEOA_e358_USjZ Wait until Wolfram Pruda is taking his bath, then sneak in.
chap9_sch3_QEOA_e56_HYHg Steal the jewel from Wolfram Pruda, but leave him XY Groschen and a dog hide.
chap9_sch3_QEOA_e92_iGPt Follow Wolfram Pruda to the baths and leave him XY Groschen and a dog hide for the jewel.
chap9_sch4_qcGQ_e191_mKYf Find a translator.
chap9_sch4_qcGQ_e193_5nTa Free the Cuman.
chap9_sch4_qcGQ_e195_AwhA Take the prisoner.
chap9_sch4_qcGQ_e197_8n95 Bring half of the bounty back to the Budin miller.
chap9_sch4_qcGQ_e249_AzSe Find the Cuman's stash.
chap9_sch4_qcGQ_e278_4F83 With the help of the vagrant, interrogate the Cuman prisoner.
chap9_sch4_qcGQ_e300_0jcw Take the captive to Rattay.
chap9_sch4_qcGQ_e342_cW5h Follow the Cuman.
chap9_sch4_qcGQ_e343_up70 Take the Cuman to Rattay.
chap9_sch4_qcGQ_e371_geYi Let the Cuman lead you to his stash.
chap9_sch4_qcGQ_e372_AbNg Follow the Cuman.
chap9_sch4_qcGQ_e373_IvpN Follow the Cuman.
chap9_sch4_qcGQ_e374_E7pI Follow the Cuman.
chap9_sch4_qcGQ_e377_czo7 Get your bounty from the Bailiff.
chap9_sch4_qcGQ_e4_mHWV Talk to the miller about the captive Cuman.
chap9_sch4_qcGQ_e540_jAWx Talk to the miller.
chap9_sch4_qcGQ_e642_cq0p The vagrant is lying to me!
chap9_sch4_qcGQ_e691_u7sN Capture the Cuman.
chap9_sch4_qcGQ_e692_EHce Capture the Cuman - I killed him.
chap9_sch4_qcGQ_e693_SURE Capture the Cuman. Take him to Rattay.
chap9_sch4_qcGQ_e694_4rpq Capture the Cuman. I'll give him another chance.
chap9_sch4_qcGQ_e695_blnS Take the Cuman to Rattay.
chap9_sch4_qcGQ_e697_H7lJ Let the Cuman guide you to the stash.
chap9_sch4_qcGQ_e906_huzS Take the Cuman's stash.
chap9_sch4_qcGQ_e995_btkc Bring the miller his half of the treasure.
chap9_sch6_dXDk_e171_evcf Take care of the dog.
chap9_sch6_dXDk_e183_iv6B Meet Peshek at night by the side gate to Rattay.
chap9_sch6_dXDk_e200_7hJS Bury Woyzeck in secret.
chap9_sch6_dXDk_e201_mW5B Go and see Peshek.
chap9_sch6_dXDk_e235_y0jN Go and see Peshek.
chap9_sch6_dXDk_e475_zIYM Exchange the bodies.
chap9_sch6_dXDk_e484_I62b Bury Woyzeck in the cemetery.
chap9_sch6_dXDk_e63_vS3O Get a dead Cuman and bring him back to Peshek.
chap9_sch6_dXDk_e76_P1zQ Speak with the priest about burying Woyzeck.
chap9_sch6_dXDk_e80_dfmc In the tavern in Samopesh ask where the Cumans are camped.
chap9_sch7_A55b_e35_A_WJ Clear the house.
chap9_sch7_A55b_e37_Kr2n Go to Michael and steal the brocade together.
chap9_sch7_A55b_e438_XvVx Get out of Ratais.
chap9_sch7_A55b_e441_pvDY Follow the assistant to the fence.
chap9_sch7_A55b_e441_Zb0x Bring the brocade to Woyzeck.
chap9_sch7_A55b_e453_7TSE Take the brocade to Woyzeck or sell it to the fence.
chap9_sch7_A55b_e70_a_wE Steal the valuable brocade for the Knäuelhof miller.
chap9_sch8_eM55_e22_t152 Bring the stolen goods to Woyczek.
chap9_sch9_1zM__e1_dRBD I should repay Miller Peshek for nursing me back to health.
chap9_sch9_1zM__e131_OgQZ Stop by Miller Woyzeck in Kohelnitz.
chap9_sch9_1zM__e62_Y8DA I really should pay my debt to the miller, or things will end badly.
chapter1a_sch10_34OD_e10_BN6y Find Ginger, the missing Neuhof stableboy.
chapter1a_sch10_34OD_e10_S9Og Save on finding Ginger.
chapter1a_sch10_34OD_e1083_kItA Report the elimination of the bandits to Ginger.
chapter1a_sch10_34OD_e11_2fS9 Question the charcoal-burners in the south.
chapter1a_sch10_34OD_e1139_zi6L Kill the bandits.
chapter1a_sch10_34OD_e1140_dUyA Go back to Ginger's guardians.
chapter1a_sch10_34OD_e12_KefS Question the northern charcoal-burners.
chapter1a_sch10_34OD_e13_QyXu Question the charcoal-burners near Talmberg.
chapter1a_sch10_34OD_e1414_3vTW Report the elimination of the bandits to Ginger's friends.
chapter1a_sch10_34OD_e1509_ro5g Report the elimination of the bandits to Ginger's friends.
chapter1a_sch10_34OD_e1612_FshE Report the progress of the investigation to Sir Radzig.
chapter1a_sch10_34OD_e1640_wBvv I have to ask at Neuhof Stud Farm if Ginger can go back.
chapter1a_sch10_34OD_e1641_V7mh Tell Ginger he can go back to the farm.
chapter1a_sch10_34OD_e1642_ikjA Tell Ginger he can't go back to the farm.
chapter1a_sch10_34OD_e1645_GZFl HIDDEN Let Ginger tell you he will teach you a perk.
chapter1a_sch10_34OD_e169_JCZE HIDDEN Find out in the north that Ginger went towards Talmberg.
chapter1a_sch10_34OD_e21_EgTk (HIDDEN) Speak to the leader of the charcoal burners in the south and find out they don't know Ginger.
chapter1a_sch10_34OD_e2142_6TZ8 HIDDEN Find out where in the south there are charcoal-burners.
chapter1a_sch10_34OD_e2143_MvI5 HIDDEN Find out where there are charcoal-burners near the tavern (in reality they are lumberjacks).
chapter1a_sch10_34OD_e2144_Locy HIDDEN Find out that there are not charcoal-burners near the tavern, but in reality are lumberjacks.
chapter1a_sch10_34OD_e22_2n0J HIDDEN Find out if bandits are looking for Ginger.
chapter1a_sch10_34OD_e22_9zK6 (HIDDEN) Find out there are other charcoal-burners in the Uplands.
chapter1a_sch10_34OD_e23_jtTZ (HIDDEN) Meet the bandits looking for Ginger and talk your way out of the situation.
chapter1a_sch10_34OD_e23_tLVG (HIDDEN) If you want to find charcoal-burners, follow the water.
chapter1a_sch10_34OD_e237_oRby Kill the bandits.
chapter1a_sch10_34OD_e2663_8lyg Save: kill bandits assigned
chapter1a_sch10_34OD_e2665_jNTb Save: Bernard battle end
chapter1a_sch10_34OD_e299_LH5L (HIDDEN) Find out they know Ginger in the north.
chapter1a_sch10_34OD_e301_vcAj HIDDEN Find out in the north that there's a camp by Talmberg too. You have to follow the stream.
chapter1a_sch10_34OD_e44_5N6A HIDDEN Jakub told me Ginger used to go into the woods in the direction of Uzhitz.
chapter1a_sch10_34OD_e454_liHH HIDDEN Find out from the informant who Ginger's friends are.
chapter1a_sch10_34OD_e455_0eK6 HIDDEN Find out from the informant that Ginger is at a secluded dwelling in the woods (lie)
chapter1a_sch10_34OD_e456_8142 HIDDEN Uncover the informant's lie (visit all the secluded dwellings)
chapter1a_sch10_34OD_e617_hrTY Report the elimination of the bandits to the charcoal-burners.
chapter1a_sch10_34OD_e663_UPn3 Go and tell Captain Bernard what you found out from Ginger.
chapter1a_sch10_34OD_e7_ttOt HIDDEN Find Ginger, the stable boy who's vanished from Neuhof.
chapter1a_sch10_34OD_e8_20Ir Start Save
chapter1a_sch10_34OD_e9_jnZk Find Ginger, the missing Neuhof stableboy.
chapter1a_sch10_34OD_e912_HsgU Kill the bandits.
chapter1a_sch11_yNYA_e1014_nKH7 Climb the bell tower.
chapter1a_sch11_yNYA_e107_QOHi Find out more about Limpy Lubosh.
chapter1a_sch11_yNYA_e1076_XD5X Look through the Rattay Black Chronicle for any record of Lubosh.
chapter1a_sch11_yNYA_e11_MBcX Find out where the limping bandit lives.
chapter1a_sch11_yNYA_e1159_Mtxp Get embrocation for the Rattay scribe's aching joints.
chapter1a_sch11_yNYA_e1176_AOM6 Give the sermon in church instead of Father Godwin.
chapter1a_sch11_yNYA_e12_rc9L Visit Lubosh.
chapter1a_sch11_yNYA_e1229_1XEO Drinking binge
chapter1a_sch11_yNYA_e1231_Ru5P Sermon
chapter1a_sch11_yNYA_e1502_PuYW Find out if anyone knows anything about Limpy Lubosh.
chapter1a_sch11_yNYA_e1658_5bDW Talk to the Rattay scribe.
chapter1a_sch11_yNYA_e1659_6eO5 Get the scribe to help you.
chapter1a_sch11_yNYA_e172_iFj4 Log: the player knows about Lubosh visiting father Godwin.
chapter1a_sch11_yNYA_e2410_qWGC Continue according to the clues in the Black Chronicle.
chapter1a_sch11_yNYA_e351_rFWm Talk to the priest.
chapter1a_sch11_yNYA_e384_U0bo The Confessional Seal
chapter1a_sch11_yNYA_e385_T36V Meet the parish priest in the tavern in the evening
chapter1a_sch11_yNYA_e588_Ddzg Sit down with the priest.
chapter1a_sch11_yNYA_e664_RF12 Earn the priest's trust.
chapter1a_sch11_yNYA_e719_3Lwd Sit down with the priest.
chapter1a_sch11_yNYA_e721_TY6A Apologize to the priest.
chapter1a_sch11_yNYA_e8_OteH Start Save
chapter1a_sch11_yNYA_e9_w0XE Find the Neuhof bandit in Uzhitz.
chapter1a_sch11_yNYA_e987_cgom Help Godwin.
chapter1a_sch12_Po3h_e1531_yXVn Track down Reeky
chapter1a_sch12_Po3h_e1532_Q2DT Track down Reeky
chapter1a_sch12_Po3h_e1533_6ZCx Track down Reeky
chapter1a_sch12_Po3h_e16_BQxk Quest init Autosave
chapter1a_sch12_Po3h_e1681_6uMq Track down Reeky
chapter1a_sch12_Po3h_e191_U3Fk Track down Reeky
chapter1a_sch12_Po3h_e194_KRKO Talk to Reeky's father
chapter1a_sch12_Po3h_e433_ZwSW Ask at the woodcutters' camp.
chapter1a_sch12_Po3h_e435_0Giy Talk to the bathhouse wench that Reeky is seeing.
chapter1a_sch12_Po3h_e515_JQGP Talk to the woodcutter called Raspberry.
chapter1a_sch12_Po3h_e525_VKft Bring the hare meat to the innkeeper.
chapter1a_sch12_Po3h_e668_UP19 Reeky was selling poached game to the innkeeper. I should go and check that out.
chapter1a_sch12_Po3h_e674_2Oar Find Reeky's stash.
chapter1a_sch12_Po3h_e759_URfT Find the disused mineshaft on the left bank of Sasau River.
chapter1a_sch12_Po3h_e760_YCfL Find the cave in the hills by Ledetchko.
chapter1a_sch12_Po3h_e761_6qgD Find the shaft on the promontory.
chapter1a_sch12_Po3h_e929_YKXF Find Reeky's hideout by following Raspberry's directions.
chapter1a_sch12_Po3h_e930_cd09 Find the beginning of the path in the woodcutters' camp
chapter1a_sch12_Po3h_e931_mML1 Go down to the stream until you see a fallen tree-trunk lying across it.
chapter1a_sch12_Po3h_e932_JczG Cross the trunk to the other side and go uphill until you reach a big boulder.
chapter1a_sch12_Po3h_e933_oE8g Find the little millwheel below the spring.
chapter1a_sch12_Po3h_e934_ihB0 Go around the spring and you'll see the clearing. Go towards it.
chapter1a_sch12_Po3h_e935_3Ipo Reeky's cave is somewhere in the clearing.
chapter1a_sch13_lp0W_e125_7D5t Talk to Mirka behind the windmill.
chapter1a_sch13_lp0W_e149_2yZv Question other people.
chapter1a_sch13_lp0W_e151_Fg9i Talk to Mirka.
chapter1a_sch13_lp0W_e223_gJoR Get Timmy to tell you where the other bandits are hiding.
chapter1a_sch13_lp0W_e296_LMcf Wait until Morcock finds Timmy, then go and get your reward.
chapter1a_sch13_lp0W_e421_fQ4a Get Timmy to tell you where the other bandits are hiding.
chapter1a_sch13_lp0W_e470_HKxR Meet Morcock in the bandits' camp.
chapter1a_sch13_lp0W_e506_iUWa Wait for Morcock or run away.
chapter1a_sch13_lp0W_e535_lGZH Find the bandits' camp.
chapter1a_sch13_lp0W_e571_WH1l Save yourself.
chapter1a_sch13_lp0W_e6_k11H Start Save
chapter1a_sch13_lp0W_e606_jIFh Find the bandits' camp.
chapter1a_sch13_lp0W_e614_Rtom Report the location of bandit camp to Sir Radzig.
chapter1a_sch13_lp0W_e7_yzTP Enquire after Timmy at the windmill
chapter1a_sch13_lp0W_e754_U377 Find the bandits' encampment.
chapter1a_sch13_lp0W_e762_poEi Report the position of the bandit camp to Sir Radzig.
chapter1a_sch13_lp0W_e780_sZiW Follow the bandit to Morcock.
chapter1a_sch13_lp0W_e785_Tv4W The woodcutters' camp by the northern road from Talmberg.
chapter1a_sch13_lp0W_e786_IlBK Go to the fork with the ruined cabin.
chapter1a_sch13_lp0W_e787_szTS Go straight ahead to the next fork by a clearing with a big beech tree.
chapter1a_sch13_lp0W_e788_cb6o Take a left and continue on the path to the next fork.
chapter1a_sch13_lp0W_e789_MH9m Take a left and carry on to the junction.
chapter1a_sch13_lp0W_e789_sKeN Follow the Cuman to Morcock.
chapter1a_sch13_lp0W_e790_o8r4 Carry on straight at the crossroads all the way to the camp.
chapter1a_sch15_T7No_e100_PiQk Deal with the archers.
chapter1a_sch15_T7No_e101_khfY Set fire to the hay.
chapter1a_sch15_T7No_e102_WLkb Kill the archers.
chapter1a_sch15_T7No_e105_NsYy Deal with the archers.
chapter1a_sch15_T7No_e167_jA8y Fight through to the Cuman camp.
chapter1a_sch15_T7No_e176_Dabn Defend the position.
chapter1a_sch15_T7No_e235_mspN Fight through to the church.
chapter1a_sch15_T7No_e250_GD04 Kill the bandit commander in the steeple
chapter1a_sch15_T7No_e269_Dq8Q Kill the Cuman commander.
chapter1a_sch15_T7No_e3_bZZB Start Save
chapter1a_sch15_T7No_e4_RhNk save state0
chapter1a_sch15_T7No_e5_fuvv save state1
chapter1a_sch15_T7No_e82_ksUg Fight your way into the camp.
chapter1a_sch17_D83v_e1301_7dfc Meet Sir Robard in the courtyard.
chapter1a_sch17_D83v_e17_QO7Z start save
chapter1a_sch17_D83v_e176_sdVZ Sabotage the bandits before the battle begins.
chapter1a_sch17_D83v_e192_gAMq Ask Sir Divish of Talmberg for reinforcements.
chapter1a_sch17_D83v_e21_9sHw Find the bandits' camp.
chapter1a_sch17_D83v_e22_o6nq Find the bandits' camp.
chapter1a_sch17_D83v_e231_gSr7 Get into the bandits' camp and scout it out.
chapter1a_sch17_D83v_e232_Q8Vy Get into the bandits' camp and scout it out.
chapter1a_sch17_D83v_e234_gpLd Sabotage the bandits before the battle.
chapter1a_sch17_D83v_e235_SDLD Sabotage the bandits before the battle.
chapter1a_sch17_D83v_e236_B2IE Sabotage the bandits before the battle.
chapter1a_sch17_D83v_e257_0ibz When you're ready for battle, talk to Sir Divish.
chapter1a_sch17_D83v_e282_TxUx Go and scout out the bandits' camp.
chapter1a_sch17_D83v_e394_GW9m save
chapter1a_sch17_D83v_e693_2Bob Go back to Sir Radzig.
chapter1a_sch17_D83v_e693_rVie Look around the camp and see what could be useful information for the attack.
chapter1a_sch17_D83v_e913_IGWr Go back to Sir Radzig.
chapter1a_sch17_D83v_e926_olOY Sabotage: you can poison their food.
chapter1a_sch17_D83v_e927_lEoF Sabotage: you can stampede their horses.
chapter1a_sch17_D83v_e928_KPMH Sabotage: you can set fire to the hay.
chapter1a_sch17_D83v_e929_QDN4 Sabotage: you can damage the gate.
chapter1a_sch17_D83v_e930_PDD3 Sabotage: you can set fire to the arrows.
chapter1a_sch18_aJos_e10_g3WR After talk with Johanka (Talk to Nicodemus).
chapter1a_sch18_aJos_e1009_LpjR Cure Straw's wife.
chapter1a_sch18_aJos_e11_Yhtt After getting the remedy, whether brewed by Henry or Nicodemus.
chapter1a_sch18_aJos_e1186_gRbC Dig a grave.
chapter1a_sch18_aJos_e1188_N9XW Take the body to the grave.
chapter1a_sch18_aJos_e1464_N5fX Have a word with Johanka at the monastery.
chapter1a_sch18_aJos_e1512_jmJw Talk to Brother Nicodemus about the remedy.
chapter1a_sch18_aJos_e1513_p40P Find out from Brother Nicodemus how things look in Merhojed.
chapter1a_sch18_aJos_e1708_ogv5 Wait until Brother Nicodemus has prepared the remedy.
chapter1a_sch18_aJos_e1709_k5fU Prepare the remedy.
chapter1a_sch18_aJos_e1710_cnox Take the remedy to Merhojed.
chapter1a_sch18_aJos_e1710_KDPJ Take the remedy to Merhojed.
chapter1a_sch18_aJos_e1710_tcMV Wait and see how the cure works.
chapter1a_sch18_aJos_e1711_LqlR Take the remedy to Merhojed.
chapter1a_sch18_aJos_e1716_I4pY Talk to Melichar.
chapter1a_sch18_aJos_e1782_q07m Wait until the situation clears up.
chapter1a_sch18_aJos_e6_cc3A Ask local bailiff about the situation.
chapter1a_sch18_aJos_e6_e88w Investigate the plague in Merhojed.
chapter1a_sch18_aJos_e696_8wlY Find the right diagnosis and the recipe for the cure in the books.
chapter1a_sch18_aJos_e697_qsCb Wait until Nicodemus finds the diagnosis of the ailment.
chapter1a_sch18_aJos_e739_L8WK Cure the delirious man.
chapter1a_sch18_aJos_e755_Psug Talk to Brother Nicodemus.
chapter1a_sch18_aJos_e866_8tvw Give the cure to the sick.
chapter1a_sch18_aJos_e9_2xKg AUTOSAVE at quest start
chapter1a_sch19_oAnW_e113_HUTy The Bailiff sent me to the tanner.
chapter1a_sch19_oAnW_e114_agbG The Bailiff sent me to Simon.
chapter1a_sch19_oAnW_e115_EgpT The Bailiff sent me to Simon and the tanner.
chapter1a_sch19_oAnW_e126_QoOA Take care of the brawlers who meet in the evenings behind the tanner's house.
chapter1a_sch19_oAnW_e17_BdXQ Find out where the crimps meet in Sasau. Talk to the Bailiff.
chapter1a_sch19_oAnW_e17_mg2p SAVE AT START
chapter1a_sch19_oAnW_e18_9CeO Fight club.
chapter1a_sch19_oAnW_e18_sHHV Find out where the crimps meet in Sasau - Simon
chapter1a_sch19_oAnW_e19_3yDg Find out where the crimps meet in Sasau - Thomas
chapter1a_sch19_oAnW_e20_2HV8 Find out where the crimps meet in Sasau - Simon and Thomas
chapter1a_sch19_oAnW_e2068_jRM0 Talk to Johanka.
chapter1a_sch19_oAnW_e21_OgTC Find out where the crimps meet in Sasau.
chapter1a_sch19_oAnW_e23_HMpU Henry goes to meet the bandits.
chapter1a_sch19_oAnW_e23_qV8w Ask the innkeeper at the Wagoners' Inn about the crimps.
chapter1a_sch19_oAnW_e24_QUVR Ask Miller Simon.
chapter1a_sch19_oAnW_e24_VaDQ Ask the innkeeper at the Tavern on the Green about the crimps.
chapter1a_sch19_oAnW_e25_5VrY Ask the Sasau Bailiff about the crimps.
chapter1a_sch19_oAnW_e25_Agkk Ask Thomas at the Infirmary.
chapter1a_sch19_oAnW_e26_55Om Ask Miller Simon about the crimps.
chapter1a_sch19_oAnW_e27_EEVc Ask the wounded loudmouth about the crimps.
chapter1a_sch19_oAnW_e28_qTjA Ask the Sasau knacker about the crimps.
chapter1a_sch19_oAnW_e30_uPVk Talk to the Sasau tanner.
chapter1a_sch19_oAnW_e386_j2ev The innkeepers mentioned the knacker.
chapter1a_sch19_oAnW_e387_VIdo The innkeepers mentioned Simon.
chapter1a_sch19_oAnW_e483_pfmT The knacker mentioned a wounded man in the infirmary.
chapter1a_sch19_oAnW_e489_KrnC Go and tell the tanner how things turned out with the brawlers.
chapter1a_sch19_oAnW_e693_Q3hE Go to the crimps' meeting place and try to find out from them the location of the camp.
chapter1a_sch19_oAnW_e715_CKaj Win Miller Simon's trust.
chapter1a_sch19_oAnW_e716_VSZh I can't expect any help from a miller. I'll have to try elsewhere.
chapter1a_sch19_oAnW_e945_Mxn8 You won.
chapter1a_sch19_oAnW_e946_wUG9 You lost.
chapter1a_sch2_iRf2_e1113_icEb Meet the lads at Kunesh's.
chapter1a_sch2_iRf2_e122_1S20 Buy a bag of charcoal at the market.
chapter1a_sch2_iRf2_e123_qR2C Collect the debt from Kunesh.
chapter1a_sch2_iRf2_e124_A03Y Pick up the cross-guard at the castle.
chapter1a_sch2_iRf2_e125_tPl_ Buy ale at the tavern.
chapter1a_sch2_iRf2_e1358_LSTy Go and get the nails for Theresa.
chapter1a_sch2_iRf2_e1444_iCeu Go back to Father at the forge
chapter1a_sch2_iRf2_e1528_vDxw Get a horse.
chapter1a_sch2_iRf2_e1822_S0Cj Buy beer and don't let it get warm!
chapter1a_sch2_iRf2_e2080_L6A4 Help Theresa get away from her attackers.
chapter1a_sch2_iRf2_e2433_UwDS Bring the nails to Theresa.
chapter1a_sch2_iRf2_e2554_j85B Flee to Talmberg.
chapter1a_sch2_iRf2_e274_QSPJ autosave
chapter1a_sch2_iRf2_e276_YE9x Try to get the axe, hammer and nails back another way.
chapter1a_sch2_iRf2_e286_nrzN autosave father
chapter1a_sch2_iRf2_e287_SKHt autosave Deutsch
chapter1a_sch2_iRf2_e288_cm95 Go to Mother - she'll patch you up.
chapter1a_sch2_iRf2_e427_Bg57 Robbing a thief…
chapter1a_sch2_iRf2_e428_3vXC Money from father.
chapter1a_sch2_iRf2_e437_HxE2 Get a lockpick from Fritz to open Kunesh's chest.
chapter1a_sch2_iRf2_e45_Ywh6 Go to your father
chapter1a_sch2_iRf2_e551_pCeo Find something at Kunesh's worth selling.
chapter1a_sch2_iRf2_e566_0uUc Lure Deutsch's wife away
chapter1a_sch2_iRf2_e660_fy0O Run from the catchpole.
chapter1a_sch2_iRf2_e70_kemB Go to the sword-fighting lesson.
chapter1a_sch2_iRf2_e751_YP0p Go with your friends to Deutsch's house.
chapter1a_sch2_iRf2_e841_lmXf Discuss the plan of attack with your friends.
chapter1a_sch2_iRf2_e851_mMs8 I refused to go dung throwing with my friends.
chapter1a_sch2_iRf2_e925_kaa5 Go and get revenge on Deutsch!
chapter1a_sch21_UP92_e1062_Fr5A Speak with Ulrich.
chapter1a_sch21_UP92_e1094_pDkQ Find out who in Sasau works with copper.
chapter1a_sch21_UP92_e11_XHbA Find the German knight in the Sasau inn.
chapter1a_sch21_UP92_e1133_nxLA Find out who in Sasau works with copper.
chapter1a_sch21_UP92_e1134_mqCy Find out who in Sasau works with copper.
chapter1a_sch21_UP92_e1135_ZFdm Find out who in Sasau works with copper.
chapter1a_sch21_UP92_e1333_Grha Check out Zach the blacksmith.
chapter1a_sch21_UP92_e1343_5VWa The Player found copper.
chapter1a_sch21_UP92_e1346_V9uK I got Vitus to yield – by force
chapter1a_sch21_UP92_e1347_VL2H I got Vitus to yield - with threats
chapter1a_sch21_UP92_e1348_71GF I got Vitus to yield - with authority
chapter1a_sch21_UP92_e14_7E4y Ask at the inn.
chapter1a_sch21_UP92_e140_kwEP Explore the crossroads by Rovna.
chapter1a_sch21_UP92_e15_0TMC Go to the junction to the north of Rovna.
chapter1a_sch21_UP92_e1514_IOKU Find out where the counterfeiters get the quicksilver.
chapter1a_sch21_UP92_e154_pcdK Follow the trail of blood from the ambushed wagon.
chapter1a_sch21_UP92_e1547_ntUm Make Zach talk.
chapter1a_sch21_UP92_e1551_jU13 Talk to the master fresco painter.
chapter1a_sch21_UP92_e1553_5nts Continue the investigation in the Overseer's office.
chapter1a_sch21_UP92_e1594_c9cD The Player found the quicksilver
chapter1a_sch21_UP92_e160_uXbN Find out what happened with the wagon.
chapter1a_sch21_UP92_e1727_hGYi Go and speak with Master Feyfar.
chapter1a_sch21_UP92_e179_IL86 Talk to Borya.
chapter1a_sch21_UP92_e1818_nQXL Check out the engraving workshop.
chapter1a_sch21_UP92_e1881_1T7R Talk to the madam of the baths.
chapter1a_sch21_UP92_e1984_7SXs Talk to Florian, the engraver's apprentice.
chapter1a_sch21_UP92_e2044_xgNH Suspicious sketches.
chapter1a_sch21_UP92_e2054_E4ft Talk to the apprentice engraver, Florian. (agreement)
chapter1a_sch21_UP92_e2055_Jr7b Talk to the apprentice Florian. (persuasion)
chapter1a_sch21_UP92_e2056_iMLl Talk to the engraver apprentice Florian. (info)
chapter1a_sch21_UP92_e2197_o3Ha Find out what Florian knows.
chapter1a_sch21_UP92_e2281_KWm2 Help Florian save the kidnapped girl.
chapter1a_sch21_UP92_e2285_liKN Use the back entrance to the forgers’ workshop.
chapter1a_sch21_UP92_e2463_xtHU Find Rapota.
chapter1a_sch21_UP92_e2473_b19i Secure Ulrich’s help.
chapter1a_sch21_UP92_e2502_cwF9 Arrest Jezhek of Ronow – after a fight.
chapter1a_sch21_UP92_e2503_OzQV Arrest Jezhek of Ronow - having had to kill Ulrich.
chapter1a_sch21_UP92_e2503_VC8I Arrest Jezhek of Ronow – after some persuasion.
chapter1a_sch21_UP92_e2504_bTeE Arrest Jezhek of Ronow – persuading Ulrich.
chapter1a_sch21_UP92_e2604_nRMB Arrest Jezhek of Ronow.
chapter1a_sch21_UP92_e2632_fBdF Stop Rapota.
chapter1a_sch21_UP92_e2637_y8vr Question Rapota.
chapter1a_sch21_UP92_e2645_eXr7 Catch up with Rapota in the camp.
chapter1a_sch21_UP92_e2646_3ecS Catch up with Rapota in the encampment – fight the adventurers.
chapter1a_sch21_UP92_e2647_2Hju Catch up with Rapota in the encampment – Ulrich haha
chapter1a_sch21_UP92_e2648_uhum Catch up with Rapota in the encampment – the adventurers are gone.
chapter1a_sch21_UP92_e2656_beon Find the counterfeiters' workshop.
chapter1a_sch21_UP92_e2771_Rm4w Return to Rattay and speak with Radzig Kobyla.
chapter1a_sch21_UP92_e2795_ChAg Find the entrance to the mineshaft in the Skalitz hills.
chapter1a_sch21_UP92_e2939_e9EJ Question Jezhek of Ronow.
chapter1a_sch21_UP92_e3000_j3iz Get the keys to Jezhek’s cell from Bernard
chapter1a_sch21_UP92_e3603_MeIF Report to Sir Radzig.
chapter1a_sch21_UP92_e449_K0FP Talk to the wounded man.
chapter1a_sch21_UP92_e483_2LNe Catch the mystery knight.
chapter1a_sch21_UP92_e5_odBS Start Save
chapter1a_sch21_UP92_e532_Hwn8 Catch the mystery knight.
chapter1a_sch21_UP92_e532_pYon Catch the mystery knight.
chapter1a_sch21_UP92_e549_QR7U Catch the knight at the inn.
chapter1a_sch21_UP92_e556_ZACD Meet with the mysterious Knight by the pond in Sasau.
chapter1a_sch21_UP92_e575_CUNg Menhart's grave.
chapter1a_sch21_UP92_e576_jUKU Lie in wait for the mysterious knight.
chapter1a_sch21_UP92_e6_3jaz before the chase
chapter1a_sch21_UP92_e6_TLqX After getting the document
chapter1a_sch21_UP92_e613_AORR Meet with the mysterious Knight at the pond. (I killed him)
chapter1a_sch21_UP92_e614_8Df7 Meet with the mysterious Knight at the pond. (I persuaded him)
chapter1a_sch21_UP92_e615_8mM6 Meet with the mysterious Knight at the pond. (I overcame him)
chapter1a_sch21_UP92_e641_suhy Search the body of the knight.
chapter1a_sch21_UP92_e8_whDx after finding out where the mineshaft is
chapter1a_sch21_UP92_e9_XbGH Go to the place where the counterfeit money is handed over.
chapter1a_sch21_UP92_e902_mfJB Give Ulrich’s documents to Tobias Feyfar.
chapter1a_sch21_UP92_e954_rp4t Give Tobias Feyfar the documents the knight was carrying.
chapter1a_sch21_UP92_e957_cQ6l Player summary info.
chapter1a_sch22_LAqJ_e112_7Zfd Go to the church for prayer and mass.
chapter1a_sch22_LAqJ_e121_FKqz Go to bed.
chapter1a_sch22_LAqJ_e1242_8irT Submit the potions.
chapter1a_sch22_LAqJ_e1298_hpxr Submit your work to the librarian.
chapter1a_sch22_LAqJ_e1568_KUb7 Find out something that would prevent Nevlas from standing for Abbot.
chapter1a_sch22_LAqJ_e1569_Dhab Tell Brother John about the theft of the forbidden book.
chapter1a_sch22_LAqJ_e1656_dQF0 Find out for Brother Nevlas about any wrongs being committed in the monastery.
chapter1a_sch22_LAqJ_e253_Jk1r Learn how to read.
chapter1a_sch22_LAqJ_e336_tsty Get to know the other novices.
chapter1a_sch22_LAqJ_e404_kFAt Read the Prior's document.
chapter1a_sch22_LAqJ_e413_a4gC Follow Novice Antonius.
chapter1a_sch22_LAqJ_e450_tesm Get to know the other novices.
chapter1a_sch22_LAqJ_e608_huiL Put away all your worldly goods and chattels.
chapter1a_sch22_LAqJ_e609_34cp Put on the monk's habit.
chapter1a_sch22_LAqJ_e770_MyF2 Prepare two Cockerel potions. The herbs are in the chest.
chapter1a_sch22_LAqJ_e771_SpH7 Prepare two marigold decoctions. The herbs are in the chest.
chapter1a_sch22_LAqJ_e772_Kuqz Concoct two Buck's Blood potions. The herbs are in the chest.
chapter1a_sch22_LAqJ_e773_15uo Concoct two digestive potions. The herbs are in the chest.
chapter1a_sch22_LAqJ_e837_yRmm Sit at the table and begin copying.
chapter1a_sch22_LAqJ_e88_st51 Eat with the others
chapter1a_sch22_LAqJ_e89_pVzd Go to work in the scriptorium. Report to Brother Cyril, the librarian.
chapter1a_sch22_LAqJ_e90_NKRm Go work in the fratery. Report to Provost Nevlas at the alchemy bench.
chapter1a_sch24_NeM6_e1059_5lUF Bring the cask.
chapter1a_sch24_NeM6_e1064_4zbw Open the door out of the monastery.
chapter1a_sch24_NeM6_e1126_8zXv If I get 200 Groschen, Brother Cellarius will get me the keys to the monastery.
chapter1a_sch24_NeM6_e1132_j13T Get the Circators a cask of wine.
chapter1a_sch24_NeM6_e1133_sLvA Take the cask to the Circators.
chapter1a_sch24_NeM6_e267_8BCs Find out Jodok’s role in the nocturnal drinking bouts.
chapter1a_sch24_NeM6_e268_MShb Talk about the Circators with Lucas.
chapter1a_sch24_NeM6_e311_ujZl Report the boozing to the Prior.
chapter1a_sch24_NeM6_e403_0kgF Talk to Jodok about the wine for the Circators.
chapter1a_sch24_NeM6_e62_secQ Find out what’s going on in the cellars.
chapter1a_sch24_NeM6_e66_LbWh Sit down at the table with the monks.
chapter1a_sch24_NeM6_e717_Xrru Get some lock picks.
chapter1a_sch24_NeM6_e747_vI98 Go and meet Jodok in the evening in the monastery garden.
chapter1a_sch24_NeM6_e789_if1N Steal the monastery keys from the Prior.
chapter1a_sch24_NeM6_e836_gaid Talk to brother Cellarius - he might be able to get a few useful things.
chapter1a_sch24_NeM6_e89_l71g Find out what the Circators did to Lucas.
chapter1a_sch25_kJcP_e103_prAq Autosave
chapter1a_sch25_kJcP_e32_Ews1 Open the portcullis to the outer bailey, so the reinforcements can get in.
chapter1a_sch25_kJcP_e32_yUs3 Occupy the outer bailey and prepare the ground for infiltration into the castle.
chapter1a_sch25_kJcP_e38_dE71 Retake Talmberg.
chapter1a_sch26_NURj_e1073_ZFhi Get the potions some other way.
chapter1a_sch26_NURj_e1084_z3ui Find a priest willing to go to Talmberg
chapter1a_sch26_NURj_e1085_qutN Find a physician from the monastery to come to Talmberg
chapter1a_sch26_NURj_e1252_kKBu Tell the quartermaster to send someone for pitch.
chapter1a_sch26_NURj_e13_Yb4B Ask around the camps if anyone needs help.
chapter1a_sch26_NURj_e1372_02f5 Persuade the sawbones from the monastery to come to Talmberg.
chapter1a_sch26_NURj_e1473_rjtA Talk to Sir Divish about starting the siege.
chapter1a_sch26_NURj_e1651_9j98 Wait until the trebuchet is finished.
chapter1a_sch26_NURj_e1653_LFEO Go and watch the trebuchet test.
chapter1a_sch26_NURj_e179_6KL3 Talk to Master Feyfar
chapter1a_sch26_NURj_e190_ylXV Talk to the quartermaster.
chapter1a_sch26_NURj_e191_drtI Talk to Captain Bernard.
chapter1a_sch26_NURj_e192_xMgU Talk to Sir Divish.
chapter1a_sch26_NURj_e353_NVl3 There’s not much meat in the camps - I could go and get some.
chapter1a_sch26_NURj_e354_SIYQ The camp is out of beer - I need to ask around the local taverns for some.
chapter1a_sch26_NURj_e368_JBm9 Bring more meat…
chapter1a_sch26_NURj_e463_XGZB Find out if some herbalist could brew up something to fend off sleep.
chapter1a_sch26_NURj_e5_VEBo Autosave
chapter1a_sch26_NURj_e560_Bpn6 Get enough mint.
chapter1a_sch26_NURj_e561_umZ1 Get the valerian needed.
chapter1a_sch26_NURj_e562_WfW1 Get a some wormwood.
chapter1a_sch26_NURj_e697_uynp Wait until the potion is brewed.
chapter1a_sch26_NURj_e698_Ijko Take the potion back to the encampment
chapter1a_sch26_NURj_e83_VWg8 Talk to Captain Robard.
chapter1a_sch26_NURj_e835_WAr0 Ask the nearby charcoal-burners if they have any pitch.
chapter1a_sch26_NURj_e876_zQse Get the brewed potion from the herb-woman.
chapter1a_sch26_NURj_e980_qGya Take the pitch to the quartermaster at the encampment by the quarry.
chapter1a_sch27_8y9Q_e1135_8D8p Kill Peychar.
chapter1a_sch27_8y9Q_e1136_Q7Gj Talk to Konrad Kyeser.
chapter1a_sch27_8y9Q_e114_3wJV Find Konrad Kyeser at the Sasau monastery.
chapter1a_sch27_8y9Q_e317_3QwV Arrange for Konrad to leave the construction site and head for Talmberg.
chapter1a_sch27_8y9Q_e318_6aSV Steal Master Builder Karel’s commission.
chapter1a_sch27_8y9Q_e414_Um4X Show the stolen commission to Konrad.
chapter1a_sch27_8y9Q_e450_06Pd Get the commission to the scribe.
chapter1a_sch27_8y9Q_e464_LL5D Make sure Karel is short of money for wages.
chapter1a_sch27_8y9Q_e465_uEZN Try to buy Karel off.
chapter1a_sch27_8y9Q_e506_XIXF Put back the original commission.
chapter1a_sch27_8y9Q_e511_t6lp Show the forgery to Master Builder Karel.
chapter1a_sch27_8y9Q_e534_X1iu Tell Konrad he can leave.
chapter1a_sch27_8y9Q_e600_5d6t Watch out for the assassin at midnight.
chapter1a_sch27_8y9Q_e604_Fkqd Find out more about Peychar.
chapter1a_sch27_8y9Q_e629_CkvW Find out more about Peychar.
chapter1a_sch27_8y9Q_e655_KYku Watch out for the assassin at midnight.
chapter1a_sch27_8y9Q_e662_8brg Pick up the forged document from the scribe.
chapter1a_sch27_8y9Q_e663_3k72 Let Peychar go.
chapter1a_sch27_8y9Q_e708_Sufs Tell Feyfar about Konrad.
chapter1a_sch27_8y9Q_e85_oZrN Find Konrad Kyeser at the Sasau monastery.
chapter1a_sch27_8y9Q_e9_L137 Start Save
chapter1a_sch27_8y9Q_e95_znkQ Find Konrad Kyeser at the Sasau monastery.
chapter1a_sch28_w7oB_e153_92CH Find out from Sir Divish what role you have in defence.
chapter1a_sch28_w7oB_e267_3ayC When you're ready, go to the battleground.
chapter1a_sch28_w7oB_e273_kmSi Hold on.
chapter1a_sch28_w7oB_e275_NzXI Attack and win!
chapter1a_sch28_w7oB_e288_uqr3 Hold.
chapter1a_sch28_w7oB_e289_90bz Defend the ford!
chapter1a_sch28_w7oB_e291_mzNS Help Sir Hanush.
chapter1a_sch28_w7oB_e381_7oMj Battle.
chapter1a_sch28_w7oB_e47_ZKl2 0
chapter1a_sch29_xBRq_e11_UbVy Go quickly and help defend the trebuchet!
chapter1a_sch29_xBRq_e298_EyXA Join the briefing in the tent.
chapter1a_sch29_xBRq_e4_0ATk Autosave
chapter1a_sch29_xBRq_e402_Lanf Save
chapter1a_sch30_Neyh_e105_Qmx7 Sir Robard is expecting me.
chapter1a_sch30_Neyh_e106_43mC Wait until the two-day bombardment is finished.
chapter1a_sch30_Neyh_e18_RRgc Autosave
chapter1a_sch30_Neyh_e19_JNTf Talk to Sir Divish once you're ready.
chapter1a_sch30_Neyh_e27_E8BC Attack!
chapter1a_sch30_Neyh_e28_mXKu Get through the gate.
chapter1a_sch30_Neyh_e29_up6A Storm the walls.
chapter1a_sch30_Neyh_e374_Rupq Get to the tower and rescue Lady Stephanie!
chapter1a_sch30_Neyh_e62_JVfy Fire the trebuchet.
chapter1a_sch30_Neyh_e717_lFfO Ride with Sir Hans to meet your father.
chapter1a_sch30_Neyh_e77_wqx6 Talk to Sir Robard.
chapter1a_sch31_QCBz_e14_viSz Go to Talmberg to give news of the attack to Divish.
chapter1a_sch31_QCBz_e25_TL48 Start of battle.
chapter1a_sch31_QCBz_e26_912S Start of rear stealth raid
chapter1a_sch31_QCBz_e27_NbZS Gate occupied
chapter1a_sch31_QCBz_e28_mqf9 Fore area of castle cleared
chapter1a_sch31_QCBz_e29_Sjjp Scouting
chapter1a_sch31_QCBz_e313_NMGl Take Robard and his men to the dung heap by the ramparts.
chapter1a_sch31_QCBz_e336_BM82 Break into the camp!
chapter1a_sch31_QCBz_e337_XZxx Advance across the burnt ground and secure it.
chapter1a_sch31_QCBz_e417_IaBG Secure the first part of the scorched encampment.
chapter1a_sch31_QCBz_e418_8pDb Secure the centre of the scorched encampment.
chapter1a_sch31_QCBz_e418_pPkg Secure the gate!
chapter1a_sch31_QCBz_e419_90LS Secure the last part of the scorched encampment.
chapter1a_sch31_QCBz_e439_XqAI Lead Captain Robard and his men to the breach in the fortifications.
chapter1a_sch31_QCBz_e508_NWIE Attack the top gate!
chapter1a_sch31_QCBz_e528_RS9A Search the homestead.
chapter1a_sch31_QCBz_e529_6nOl Get your things back.
chapter1a_sch31_QCBz_e568_U1vh Take the letter to Sir Hanush.
chapter1a_sch31_QCBz_e6_GH28 Go to Captain Bernard.
chapter1a_sch31_QCBz_e633_sDUp Defeat the bandits once and for all.
chapter1a_sch31_QCBz_e65_qd3R Ask for your equipment.
chapter1a_sch31_QCBz_e66_v1Dj Go to the armoury for your kit.
chapter1a_sch31_QCBz_e7_lL1a Quest started.
chapter1a_sch32_XtOn_e133_rzeW Talk to Matthias.
chapter1a_sch32_XtOn_e348_SfzH Find out what happened to the captive.
chapter1a_sch32_XtOn_e349_ezzV Take care of the captive.
chapter1a_sch32_XtOn_e419_dZN5 Search the bandit's corpse.
chapter1a_sch32_XtOn_e419_sSCu Loot the bandit.
chapter1a_sch32_XtOn_e5_8Jr4 Interrogate the captive in Merhojed.
chapter1a_sch32_XtOn_e522_bt38 Wait and see if the remedy works.
chapter1a_sch32_XtOn_e523_VoDD Check on the bandit.
chapter1a_sch32_XtOn_e524_5yYu Check on the bandit.
chapter1a_sch32_XtOn_e525_Q1Wx Check on the bandit.
chapter1a_sch32_XtOn_e526_5eBm Search the bandit's corpse.
chapter1a_sch32_XtOn_e6_4tXz Find out what happened to Matthias.
chapter1a_sch32_XtOn_e6_mlTq Go to the hall of the Upper Castle.
chapter1a_sch32_XtOn_e6_xKnr start autosave
chapter1a_sch32_XtOn_e8_vOEM Henry arrived in Merhojed.
chapter1a_sch32_XtOn_e809_gUfY Take the captive to Rattay jail.
chapter1a_sch32_XtOn_e811_ecak Go and report to Sir Radzig at the lookout point by Talmberg.
chapter1a_sch32_XtOn_e9_Jq4U Henry found information and has to go to Sir Radzig.
chapter1a_sch33_EsQx_e1_BNV3 Go to the Upper Castle during the day to meet Margrave Jobst.
chapter1a_sch33_EsQx_e1_KT90 start save
chapter1a_sch33_EsQx_e266_nviQ Talk to your father.
chapter1a_sch33_EsQx_e332_yQwN Pick up the letter from Margrave Jobst.
chapter1a_sch33_EsQx_e506_E9SH Speak with Lord Capon in the courtyard.
chapter1a_sch33_EsQx_e535_MJV8 Talk to Capon.
chapter1a_sch33_EsQx_e613_7SDd Find out where Sir Hans Capon has ridden off to.
chapter1a_sch33_EsQx_e642_oGoH Go after Capon.
chapter1a_sch33_EsQx_e875_YUCT Last Save
chapter1a_sch33_fJmy_e18_13Kh Track down Pious.
chapter1a_sch33_fJmy_e19_bcm1 Track down Pious.
chapter1a_sch33_fJmy_e2_9GZ4 Track down Pious.
chapter1a_sch33_fJmy_e20_nwfo Track down Pious.
chapter1a_sch33_fJmy_e21_fCpQ Track down Pious.
chapter1a_sch33_Gnqd_e154_kTHA Get rid of the guardian so you can speak to Karl in private.
chapter1a_sch33_Gnqd_e2_4FoU Talk to the young man who's supposed to enter the monastery.
chapter1a_sch33_Gnqd_e303_ch5d Play dice with Manfred.
chapter1a_sch33_Gnqd_e327_pBOV Talk to Karl.
chapter1a_sch33_Gnqd_e352_K2mz Steal the writ from the guardian.
chapter1a_sch33_Gnqd_e4_1MAb SAVE AT START
chapter1a_sch33_Gnqd_e429_9zua Go with the writ to the monastery porter.
chapter1a_sch33_Gnqd_e434_VXF1 It's been long enough. There should be a new porter at the monastery by now.
chapter1a_sch33_Gnqd_e440_Amwv Steal the guardian's purse.
chapter1a_sch33_Gnqd_e5_wyc0 Enter the monastery as a novice.
chapter1a_sch33_Gnqd_e540_melM Go with the writ to the monastery porter.
chapter1a_sch33_Gnqd_e6_fier Kill Pious.
chapter1a_sch33_Gnqd_e623_sjsz Tell Sir Radzig what the bandits want you to do.
chapter1a_sch34_Irvu_e112_m4Lv Run!
chapter1a_sch34_Irvu_e231_Qyfw Get out of the castle with Capon.
chapter1a_sch34_Irvu_e3_cxev Autosave
chapter1a_sch34_Irvu_e342_zQwG Discuss what to do next with Sir Hans.
chapter1a_sch34_Irvu_e37_LraX Find Sir Radzig and Lady Stephanie.
chapter1a_sch34_Irvu_e37_oelH Eliminate the guards at the gate.
chapter1a_sch34_Irvu_e38_PwoJ Get out of the castle with Capon.
chapter1a_sch34_Irvu_e41_D1Li Wait until the sentries are taken out.
chapter1a_sch34_Irvu_e5_njHF Autosave
chapter1a_sch34_Irvu_e6_pKAe Go and see Captain Robard once you're ready.
chapter1a_sch34_Irvu_e66_pN3W Scale the walls.
chapter1a_sch34_Irvu_e7_GVf2 Autosave
chapter1a_sch34_m1RL_e104_g06B Go and see the librarian.
chapter1a_sch34_m1RL_e62_weYu Find the pages of the torn-up book.
chapter1a_sch34_m1RL_e63_lApn Find the pages of the torn-up book. 1/15
chapter1a_sch34_m1RL_e64_QvXf Find the pages of the torn-up book. 2/15
chapter1a_sch34_m1RL_e65_ymrt Find the pages of the torn-up book. 3/15
chapter1a_sch34_m1RL_e66_TsRm Find the pages of the torn-up book. 4/15
chapter1a_sch34_m1RL_e67_SvAa Find the pages of the torn-up book. 5/15
chapter1a_sch34_m1RL_e68_ywOn Find the pages of the torn-up book. 6/15
chapter1a_sch34_m1RL_e69_G6Xm Find the pages of the torn-up book. 7/15
chapter1a_sch34_m1RL_e69_Hqaw Go and see the librarian.
chapter1a_sch34_moMz_e144_1NvW Steal the forbidden book at night.
chapter1a_sch34_moMz_e145_CD4g Get the key to the cabinet containing the forbidden books.
chapter1a_sch34_moMz_e274_Ezwn Find the records of the novices.
chapter1a_sch34_moMz_e329_XkDr Unlock the cabinet containing the forbidden books.
chapter1a_sch34_moMz_e390_kxG0 Bring the book to Nevlas.
chapter1a_sch34_moMz_e475_O5Sv Find the novices' records.
chapter1a_sch34_SOUN_e11_iQtx Find the other footpads from Neuhof.
chapter1a_sch34_SOUN_e13_ApgC Find the footpad in Ledetchko.
chapter1a_sch34_SOUN_e15_13bu Find out where Runt's gang is encamped.
chapter1a_sch34_SOUN_e17_wtBo Infiltrate the footpads' camp.
chapter1a_sch34_SOUN_e19_6iXi Get Runt.
chapter1a_sch34_SOUN_e21_fvWz Find out who's behind the bandits' activities.
chapter1a_sch34_SOUN_e23_2evq Find out where the counterfeit coin is coming from.
chapter1a_sch34_SOUN_e25_mqiY Try to find out from the recruiters who's behind the counterfeiting.
chapter1a_sch34_SOUN_e27_5tdK Join in the battle for Vranik and get your father's sword back
chapter1a_sch34_SOUN_e3_iwlg (HIDDEN) Runt
chapter1a_sch34_SOUN_e30_UfHR Help the lords to recapture Talmberg.
chapter1a_sch34_SOUN_e31_HYSL Help the lords to recapture Talmberg.
chapter1a_sch34_SOUN_e33_bLXB Find out how to get your father's sword back.
chapter1a_sch34_SOUN_e7_9wyB Find Markvart von Aulitz and avenge your parents.
chapter1a_sch34_SOUN_e9_RQcX Go to Neuhof, where Runt was seen.
chapter1a_sch36_L9bf_e277_vsgn Is Novice Antonius lying?
chapter1a_sch36_L9bf_e279_8j2n Make the Circators stop their cruelty to Novice Lucas.
chapter1a_sch36_L9bf_e364_WBZj Go back to Lucas and tell him his trials are over.
chapter1a_sch36_L9bf_e368_8uW6 Reporting the Circators to the Prior.
chapter1a_sch36_L9bf_e370_BPtU Lucas was told that the Circators were reported.
chapter1a_sch36_x7u6_e10_YR6D Autosave
chapter1a_sch36_x7u6_e1016_zgFO Go and report to Rattay.
chapter1a_sch36_x7u6_e1017_M5F0 Meet with Zbyshek.
chapter1a_sch36_x7u6_e217_7fnz Find a clue leading to the bandits' encampment.
chapter1a_sch36_x7u6_e2196_rAaA Try and get your own equipment back.
chapter1a_sch36_x7u6_e223_Q0xs Ask around and try to find the bandits' encampment.
chapter1a_sch36_x7u6_e226_LiCQ Report to Sir Radzig and Sir Hanush on the investigation.
chapter1a_sch36_x7u6_e3_IbeZ Go to the agreed place in the swamp by Sasau.
chapter1a_sch36_x7u6_e390_LXEd Go to Vranik and find out the foe's numbers and plans.
chapter1a_sch36_x7u6_e495_nCdr Report to Erik in the camp
chapter1a_sch36_x7u6_e497_jmQI Scout out the camp and the enemy forces.
chapter1a_sch36_x7u6_e558_000X Go and see Combat Master Vanyek.
chapter1a_sch36_x7u6_e630_g1vz Go back to Erik.
chapter1a_sch36_x7u6_e8_j2Q0 Light a fire as a signal to the bandits.
chapter1a_sch36_x7u6_e960_IrKG Escape from the encampment.
chapter1a_sch36_x7u6_e984_g6mh Go back after Erik.
chapter1a_sch36_x7u6_e985_C7Pm Go back after Erik.
chapter1a_sch37_RNmg_e1_eDcq Find out which one of the novices is Pious.
chapter1a_sch37_RNmg_e1_zSGo SAVE AT THE BEGINNING
chapter1a_sch37_RNmg_e1005_iawG Go back to Antonius with everything.
chapter1a_sch37_RNmg_e1189_q9Ek Take back your things.
chapter1a_sch37_RNmg_e177_puRR Is Jodok Pious?
chapter1a_sch37_RNmg_e2_Lkt8 Kill Pious.
chapter1a_sch37_RNmg_e3_t037 Hand Pious over to justice.
chapter1a_sch37_RNmg_e391_d5Sc Kill another novice.
chapter1a_sch37_RNmg_e393_yXAC Get blood.
chapter1a_sch37_RNmg_e395_y8mT Go back to Antonius.
chapter1a_sch37_RNmg_e404_YFYB Escape from the monastery.
chapter1a_sch37_RNmg_e405_FZlx Kill Pious. Now or never!
chapter1a_sch37_RNmg_e410_aQrZ Sneak back into the monastery and kill Pious.
chapter1a_sch37_RNmg_e5_tjwE Kill a different novice.
chapter1a_sch37_RNmg_e511_B1vH Right after evening mass, meet with Pious in the dormitory.
chapter1a_sch37_RNmg_e528_KhWc Follow Pious.
chapter1a_sch37_RNmg_e616_Bq44 Kill Antonius.
chapter1a_sch37_RNmg_e618_eJYe Disappear from the monastery.
chapter1a_sch37_RNmg_e619_LcWD Go back to see the bandits.
chapter1a_sch37_RNmg_e621_Yr0K Get keys or lockpicks.
chapter1a_sch37_RNmg_e643_TUCu log: Get blood.
chapter1a_sch37_RNmg_e644_cuMW Wait until the blood arrives next day.
chapter1a_sch37_RNmg_e806_O4yv Bring the bandits proof that you completed your mission.
chapter1a_sch37_RNmg_e840_opQD Go with the other monks to the courtyard.
chapter1a_sch38_UOG8_e189_M9Vv Bring the relic to Urban.
chapter1a_sch38_UOG8_e2_zxZt Autosave
chapter1a_sch38_UOG8_e252_orxH Bowl.
chapter1a_sch38_UOG8_e253_rzff Bone from a grave.
chapter1a_sch38_UOG8_e255_wEnU The Charlatan's tooth.
chapter1a_sch38_UOG8_e65_7F0a Get a piece of the remains of Saint Procopius for Urban.
chapter1a_sch38_UOG8_e74_zhY7 Get "better" remains.
chapter1a_sch39_RQYJ_e105_qi5q Undertake Bernard's training
chapter1a_sch39_RQYJ_e107_ymgZ Slashing
chapter1a_sch39_RQYJ_e108_uwH8 Stabbing
chapter1a_sch39_RQYJ_e109_DVJO Chain strikes
chapter1a_sch39_RQYJ_e110_Uu3K Block
chapter1a_sch39_RQYJ_e111_3ueC Zone change
chapter1a_sch39_RQYJ_e112_YDFC Attack the teacher
chapter1a_sch39_RQYJ_e113_Z3vF Perform the perfect block
chapter1a_sch39_RQYJ_e114_jkme Attack the teacher
chapter1a_sch39_RQYJ_e115_zvMK Dodge the attack
chapter1a_sch39_RQYJ_e116_aT28 Feint
chapter1a_sch39_RQYJ_e158_9F0B Autosave
chapter1a_sch39_RQYJ_e195_ZiwP Follow Bernard to the shooting range.
chapter1a_sch39_RQYJ_e196_9gsO Undertake archery training.
chapter1a_sch39_RQYJ_e197_k3zE Compete with Hans Capon in archery.
chapter1a_sch39_RQYJ_e198_hghw Compete with Hans Capon in archery - win.
chapter1a_sch39_RQYJ_e199_yVDu Compete with Sir Hans Capon in archery. - lose
chapter1a_sch39_RQYJ_e200_L6Y2 Swordfight with Hans Capon.
chapter1a_sch39_RQYJ_e201_Ltfu Swordfight with Sir Hans Capon. - win
chapter1a_sch39_RQYJ_e202_4i9x Swordfight with Sir Hans Capon. - lose
chapter1a_sch39_RQYJ_e203_CDnS Speak with Bernard.
chapter1a_sch39_RQYJ_e3_DCrW Go to the training ground and talk to Captain Bernard.
chapter1a_sch39_RQYJ_e4_KqPb Wait for Bernard at the training ground.
chapter1a_sch39_RQYJ_e437_RGcl Report to the Bailiff.
chapter1a_sch7_9t19_e1015_1WAS Get a horse
chapter1a_sch7_9t19_e11_Q5Va Ride to Talmberg.
chapter1a_sch7_9t19_e1103_DG9K (HIDDEN)
chapter1a_sch7_9t19_e1104_c5F1 (HIDDEN)
chapter1a_sch7_9t19_e1105_8Ivc (HIDDEN)
chapter1a_sch7_9t19_e1156_xqm8 Save - sleep
chapter1a_sch7_9t19_e12_zRBy Ride to Talmberg.
chapter1a_sch7_9t19_e13_bPPm Ride to Talmberg.
chapter1a_sch7_9t19_e13_Wnf9 Ride to Talmberg.
chapter1a_sch7_9t19_e13_xkty Autosave at start of chase
chapter1a_sch7_9t19_e147_gFiE Go with Sir Robard to the kitchen.
chapter1a_sch7_9t19_e15_pERt Ride to Talmberg.
chapter1a_sch7_9t19_e1542_ukjG Talk to Sir Robard.
chapter1a_sch7_9t19_e166_g9ek Go to the kitchen
chapter1a_sch7_9t19_e1929_KCOB Get out of the castle.
chapter1a_sch7_9t19_e1969_MP34 Go to the battlements via the gateway stairs.
chapter1a_sch7_9t19_e1970_5SCQ Take the torch from the table.
chapter1a_sch7_9t19_e202_0HCo Talk to Sir Robard.
chapter1a_sch7_9t19_e202_WNzM (HIDDEN)
chapter1a_sch7_9t19_e2546_McEx Flee the castle and get to Skalitz.
chapter1a_sch7_9t19_e285_Aq8I Go to the courtyard lodge and sleep there until morning.
chapter1a_sch7_9t19_e2960_h02W Save after Early Surprise
chapter1a_sch7_9t19_e299_b7XV Eat.
chapter1a_sch7_9t19_e3_922e Ride to Talmberg.
chapter1a_sch7_9t19_e473_XxGJ Go to the battlements and talk to Captain Robard.
chapter1a_sch7_9t19_e585_IulK Keep watch on the battlements.
chapter1a_sch7_9t19_e592_UGSU Wait until morning.
chapter1a_sch7_9t19_e599_ZufU Go to the battlements of the outer bailey.
chapter1a_sch7_9t19_e679_HyAX Bury your loved ones in Skalitz.
chapter1a_sch7_9t19_e682_mqzG Talk to Sir Robard.
chapter1a_sch7_9t19_e8_mx90 Get a horse.
chapter1a_sch7_9t19_e8_ZHrr Start Save
chapter1a_sch7_9t19_e9_HyBy Help Theresa get away from the rapists.
chapter1a_sch7_9t19_e902_Bygi Get Talmberg armour from the guardhouse above the gate.
chapter1a_sch7_nFPk_e109_6WdP Find a spade.
chapter1a_sch7_nFPk_e132_ZJb5 Get hold of a spade.
chapter1a_sch7_nFPk_e25_z5RR Find your parents.
chapter1a_sch7_nFPk_e297_LSbW (HIDDEN) Fight with Zbyshek.
chapter1a_sch7_nFPk_e298_6zgI (HIDDEN) Zbyshek flees.
chapter1a_sch7_nFPk_e314_FoPc Dig a grave under the linden tree and bury your parents.
chapter1a_sch7_nFPk_e32_aKi5 Massacre in Rovna.
chapter1a_sch7_nFPk_e33_tf8Y Autosave
chapter1a_sch8_Votg_e244_O5tl Get father's sword back.
chapter1a_sch8_Votg_e263_qZCp Find out who led the raid on Skalitz and avenge your family.
chapter1a_sch8_Votg_e264_XXJ6 Go to Pirkstein to see Sir Radzig.
chapter1a_sch8_Votg_e307_7EK0 (Hidden) Questlog start
chapter1a_sch8_Votg_e51_zmHz Save your parents.
chapter1a_sch8_Votg_e535_jdhk Get your things from the trunk.
chapter1a_sch9_FEsU_e1518_DfYc Massacre.
chapter1a_sch9_FEsU_e1520_A4We Neuhof.
chapter1a_sch9_FEsU_e168_LeNw Follow the men to Neuhof.
chapter1a_sch9_FEsU_e216_aJ0J Find out where the raiders went.
chapter1a_sch9_FEsU_e248_tyg1 Explore the area to the north of the farm.
chapter1a_sch9_FEsU_e253_fFSb Explore the clearing in the woods.
chapter1a_sch9_FEsU_e277_RAFh Scout the area.
chapter1a_sch9_FEsU_e278_MAif Question the survivors.
chapter1a_sch9_FEsU_e280_xyWq Question the survivors.
chapter1a_sch9_FEsU_e299_eGs8 Find Ginger in Neuhof.
chapter1a_sch9_FEsU_e321_x9jY I questioned Ginger.
chapter1a_sch9_FEsU_e322_ACkt I questioned Jakub.
chapter1a_sch9_FEsU_e323_LvoW I questioned Mark.
chapter1a_sch9_FEsU_e324_7D8I I questioned Zora.
chapter1a_sch9_FEsU_e334_p3PL Find the owner of the hoofpick from Neuhof.
chapter1a_sch9_FEsU_e412_D0Ha Find out from Jakub where Ginger could have fled.
chapter1a_sch9_FEsU_e6_7FCz Go and report to Captain Bernard in the courtyard.
chapter1a_sch9_FEsU_e844_6eik Talk to Bernard.
chapter1a_sch9_FEsU_e93_PqOR Mount your new horse.
chapter1a_sch9_FEsU_e980_0Bp1 Search the bandit.
location_ANYWHERE God knows where
location_Bazina_u_Sazavy Swamp by Sasau
location_bejbalej_vysl_CmjPN8rW Old Whore's Former Husband
location_blouznicuv_dum Delirious Man's House
location_Bocni_vchod Side Entrance
location_Branka Gate
location_Broda Broda
location_budinsky_mlyn Budin Mill
location_Butcher Butcher
location_Carodejny_palouk Witches' Lea
location_Certova_brazda Devil's Furrow
location_Cesta_kolem_reky Road by river
location_Cesta_mezi_Ra_BWM53FXj Rattay-Neuhof road
location_Cesta_z_Talmb_hvh8iues Talmberg Skalitz Road
location_dilna_penezokazcu Counterfeiter's Workshop
location_Dolni_brana_Rataje Rattay Lower Gate
location_Dreverubecky_kemp Talmberg Woodcutters' Camp
location_Dum_krejciho Tailor's House
location_dum_mrtveho Widow's House
location_dum_posledni_vule Last Will house
location_Fara_Rataje Rattay Presbytery
location_Fara_Uzice Uzhitz Presbytery
location_Florianuv_dum Florian's House
location_Foodshop Victual shop
location_forest_aus Uzhitz Forest
location_forest_mrh Merhojed Woods
location_forest_prib_n Pribyslavitz Forest
location_forest_prib_w Skalitz Woods
location_forest_rat_n Rattay Woods
location_forest_rat_s Rattay Woods
location_forest_sam_n Samopesh Woods
location_forest_sam_s Samopesh Woods
location_forest_sas_e Sasau Woods
location_forest_sas_n Sasau Woods
location_forest_sas_w Sasau Woods
location_forest_tal_n Talmberg Woods
location_forest_vranik_e Vranik Forest
location_forest_vranik_w Vranik Woods
location_Grunwald Grunwald
location_Hajenka_Talmberk Talmberg Hunting Lodge
location_herbalist Herbalist
location_Horni_brana_Rataje Rattay Upper Gate
location_Horni_hrad_Ra_0RJMVd6G Upper Castle Rattay bailey
location_horni_hrad_ra_NBBojMQc Upper Castle in Rattay, the Great Hall
location_Horni_hrad_Rataje Rattay Upper Castle
location_Hospoda_Ledecko Ledetchko Tavern
location_Hospoda_na_Mytince Inn in the Glade
location_Hospoda_Rataje_(dolni) Traders' Tavern
location_Hospoda_Rataje_(horni) Tavern by the Gate
location_Hospoda_Samopse Samopesh Tavern
location_Hospoda_Sazava Tavern on the Green
location_Hospoda_Skalice Skalitz Tavern
location_Hospoda_Talmberk Talmberg Tavern
location_Hospoda_Uzice Uzhitz Tavern
location_Hospoda_zajezdni_rataje Broken Wheel Inn
location_Hospoda_zajezdni_sazava Sasau Wagoners' Inn
location_hospodarsky_d_KDsQJepR Craftsmen's Yard Forge
location_Hospodarstvi_u_rybnika Farm By The Fishpond
location_Hracova_komor_u2fGOcKZ Henry's Chamber - Pirkstein
location_Hrebcin_Neuhof Neuhof Stud Farm
location_Hynkova_skrys_exterior Hynek's Hideout
location_charcoalburners Charcoal burners
location_Jeskyne_Sv__Prokopa St. Procopius' Cave
location_Karluv_dum Karel's House
location_Katova_samota Executioner's Cabin
location_Klaster Monastery
location_Klaster___hos_wfslgNCN Monastery - Craftsmen's Courtyard
location_Klaster_dormitar Monastery Dormitory
location_Klaster_fortna Monastery Portal
location_Klaster_infirmarium Monastery Infirmary
location_Klaster_jidel_wJ3SUbnk Monastery Refectory
location_Klaster_knihovna Library in Monastery
location_Klaster_kostel Monastery Church
location_Klaster_praco_2cmmV2Gv Monastery work areas
location_klaster_safar_DiPpjhEc Monastery Overseer's study
location_Klaster_sklepeni Monastery Cellars
location_Klaster_stavba Monastery Construction
location_Klasterni_dvur Monastery Courtyard
location_kolbenuv_statek_ Kolbens' Farm
location_kolbiste_rataje Rattay Arena
location_Korenarka_Ledecko Ledetchko Herb Woman
location_Korenarka_Neuhof Neuhof Herb Woman
location_korenarka_samopse Samopesh Herb Woman
location_Korenarka_Uzice Uzhitz Herb Woman
location_Kostel_Rataje_horni Rattay Upper Church
location_kostel_sv__Matouse St. Matthew's Church
location_Kovar_Rataje Rattay Blacksmith
location_Kovar_Samopse Sasau Blacksmith
location_Kozeluh_Ledecko Ledetchko Tannery
location_Kozeluh_Sazava Sasau Tanner
location_Kozeluh_Talmberk Talmberg Tanner
location_Krejci_Ledecko Ledetchko Tailor
location_Krejci_Rataje Rattay Tailor
location_Krizovatka Crossroads
location_Krkavci_skala Raven Rock
location_kumanova_skrys Cuman hideaway
location_Kumansky_tabor_1 Cuman Camp 1
location_Kumansky_tabor_2 Cuman Camp 2
location_Kumansky_tabor_3 Cuman Camp 3
location_Kunesuv_dum Kunesh's House
location_Kupec_Ledecko Ledetchko Merchant
location_Kupec_Rataje Rattay Merchant
location_Kupec_Samopse Samopesh Merchant
location_Kupec_Sazava Sasau Merchant
location_Kupec_Skalice Skalitz Merchant
location_Kupec_Uzice Uzhitz Merchant
location_Ledecko Ledetchko
location_Ledecko_jeskyne Ledetchko Cave
location_Ledecko_Kovar Ledetchko Blacksmith
location_ledecko_lazne Ledetchko Bathhouse
location_ledecko_les Ledetchko Woods
location_Ledecko_opustena_stola Deserted barn - Ledetchko
location_Ledecko_vypal_s0xT7AHY Ledetchko Burned-Out Farm
location_les_pribyslavice Pribyslavitz Woods
location_Les_u_Neuhofu Woods by Neuhof
location_Lom_Sazava Sasau Quarry
location_Lom_Talmberk Talmberg Quarry
location_Loukotuv_dum Loukota's House
location_Lukesuv_dum Lukesh's House
location_Madlin_kriz Mary's Cross
location_Mecir_Rataje Rattay Swordsmith
location_melicharuv_statek Melichar's Farm
location_mill Mill
location_Misto_bitvy_Posily Site Of Reinforcements Battle
location_Misto_bitvy_v_tR8GwJja Battle Site
location_Misto_predani_falsu Counterfeit Handover Site
location_Mlyn_Kacek Katsek Mill
location_Mlyn_Korecnik Koretchnik Mill
location_Mlyn_Kuchelnik Kohelnitz Mill
location_Mlyn_Ledecko Ledetchko Mill
location_Mlyn_Rataje Rattay Mill
location_Mlyn_Skalice Skalitz Mill
location_Mlyny Mill
location_Mrchojedy Merhojed
location_mrchojedy_hrebcin Merhojed Stud Farm
location_mytina_valdenskych Waldensians' Clearing
location_Mytinka_u_reky Clearing By The River
location_Mytinka_u_Rovneho Glade by Rovna
location_Mytinka_v_les_GWO7TKCN Glade in woods by Neuhof
location_Napravnikuv_dum Custodian's House
location_Nemcuv_dum_Skalice Deutsch's house - Skalitz
location_Neuhof Neuhof
location_Neuhof_uhliri_zapad Charcoal Burners Neuhof West
location_Neuhof_vnejsi_nadvori Neuhof Outer Courtyard
location_Neuhof_vnitrni_nadvori Neuhof Inner Bailey
location_Neuhofsky_les Neuhof Woods
location_Oblehaci_Tabor_Lom Quarry Siege Encampment
location_Oblehaci_Tabor_Prak Trebuchet Siege Camp
location_Oblehaci_Tabor_Vesnice Siege Camp Village
location_okoli_rataji Rattay Vicinity
location_Opatovy_komnaty Abbot's Chambers
location_Pekar_Ledecko Ledetchko Baker
location_Pekar_Rataje Rattay Baker
location_Pekar_Sazava Sasau Baker
location_Pekar_Uzice Uzhitz Baker
location_Pila_Sazava Sasau Sawmill
location_Pirkstejn Pirkstein
location_Pirkstejn_brana Pirkstein Gate
location_Pivovar Brewery
location_Popravci_vrsek Gallows Hill
location_Posledni_sedk_PybqqjwW Last farmer in Rovna
location_Poustevna Hermitage
location_Poustevnik Hermitage
location_Praha Prague
location_Prepadeni_Tomase Thomas' Attack Site
location_Pribyslavice Pribyslavitz
location_Pribyslavice__Wd6Wv2Tx Morcock's Pribyslavitz camp
location_Pytlacka_mytina Poachers' Glade
location_Rapotuv_tabor Rapota's House
location_Rataje Rattay
location_Rataje_apatyka Rattay Apothecary
location_Rataje_Konrad_Hagen Rattay Konrad Hagen
location_Rataje_Kozeluh Rattay Tanner
location_Rataje_Lazne Rattay Bathhouse
location_Rataje_lovci Rattay Huntsman
location_Rataje_Namesti Rattay Square
location_Rataje_rycht Rattay Rathaus
location_Rataje_rychta Rattay Rathaus
location_rataje_stodola_u_mlyna Rattay Barn By The Mill
location_Rataje_uprchl_blvDw55d Rattay Refugee Camp
location_Rataje_venkov Rattay Countryside
location_rataje_zbrojir Rattay Armourer
location_rataje_zbrojnice Rattay Armoury
location_Ratajska_hrad_JbVXQKao Rattay Town Gate
location_Ratajska_hrad_LPgR3W7F Rattay Western Tower
location_Reka_Sazava Sasau River
location_Reznik_klaster Monastery Butcher
location_Reznik_Ledecko Ledetchko Butcher
location_Reznik_Rataje Rattay Butcher
location_Reznik_Sazava Sasau Butcher
location_Rovna_uhliri Rovna Charcoal-burners
location_Rovne Rovna
location_Rvacka_s_Tomasem Fight with Thomas
location_Rybar_Rataje Rattay Fisherman
location_Rybar_uzice Uzhitz Fisherman
location_Rychta_Ledecko Ledetchko Bailiff's House
location_Rychta_Samopse Samopesh Bailiff's House
location_Rychta_Skalice Skalitz Rathaus
location_Samopse Samopesh
location_Samota_pod_Uzicemi Smallholding by Uzhitz
location_Sazava Sasau
location_Sazava_hrbitov Sasau Cemetery
location_Sazava_kostel Sasau Church
location_Sazava_kovar Sasau Blacksmith
location_Sazava_krejci Sasau Tailor
location_Sazava_lazne Sasau Bathhouse
location_Sazava_rychta Sasau Rathaus
location_Sazava_rynek Sasau Green
location_Sazava_rytecka_dilna Sasau Engraver's Workshop
location_Sazava_svec Sasau Cobbler
location_Sazava_zbrojir Sasau Armourer
location_Sazavsky_mlyn Sasau Mill
location_Sazavsky_most Sasau Bridge
location_Sazavy_rybnik Sasau Fishpond
location_Setkani_se_Zbyskem Meeting with Zbyshek
location_Schovka_nad_bitvou Hiding Place Over Battle
location_Sibenicni_vrch Gallows Hill
location_Skalice Skalitz
location_Skalice_Doly Skalitz Mines
location_Skalice_hutni_komplex Skalitz Mining Works
location_Skalice_naves Skalitz Square
location_Skalice_sermi_dbaqHB4X Skalitz Training Arena
location_Skalicka_kovarna Skalitz Forge
location_Skalicky_hrad Skalitz Castle
location_Skalicky_les Skalitz Woods
location_Slamuv_dum Straw's House
location_Slavik_1 Nightingale 1
location_Slavik_2 Nightingale 2
location_Slavik_3 Nightingale 3
location_Staje_Uzice Uzhitz Stables
location_Stankari Stall Traders
location_Statek_Doroty Dorota's Farm
location_Statek_felcarky Nurse's Farm
location_Statek_Madly Mary's Farm
location_Statek_pod_Skalici Farm by Skalitz
location_Statek_Valdenskych Waldensian Farm
location_Stribrna_hut Silver works
location_Strom_s_obesenci Tree With Hanging Man
location_Sv__Jakub St. James
location_Svec_rataje Rattay Cobbler
location_Swordmaker Swordsmith's
location_Tabor_banditu_XbfqAJUp Sasau West Bandits' Camp
location_Tabor_horniku_Skalice Skalitz Miners' Camp
location_Tabor_kata_z_KH Kuttenberg executioner's Camp
location_Tabor_lapku_Neuhof Neuhof Bandits' Encampment
location_tabor_penezokazcu Counterfeiter's camp
location_tabor_vojaku_mrchojedy Merhojed Soldiers' Camp
location_Taboriste_Neuhof_sever Neuhof North Camp
location_Taboriste_u_Neuhofu Encampment by Neuhof
location_Talmberk Talmberg
location_Talmberk_dome_ZMvnw4B6 Talmberg Courtyard Lodge
location_Talmberk_hrac_nu6B2RGr Player's chamber in Talmberg
location_Talmberk_hrad Talmberg Castle
location_talmberk_lazne Talmberg Bathhouse
location_Talmberk_nadvori Talmberg Bailey
location_Talmberk_oble_baBSDsAG Talmberg Siege Encampment
location_Talmberk_palac Talmberg Palace
location_Talmberk_predhradi Talmberg Outer Bailey
location_Talmberk_rybarna Talmberg Fishery
location_Talmberk_seve_7jVieaxc Talmberg Northwestern Tower
location_Talmberk_seve_NrciQGp3 Talmberg Northeastern Tower
location_Talmberk_utok_5FQdXGEV Talmberg Attack On Battlements
location_Talmberk_vnejsi_hradby Talmberg Outer Battlements
location_Talmberk_vnitrni_brana Talmberg inner gate
location_Talmberk_zapa_WrixqT19 Talmberg Western Battlements
location_Talmberk_zbrojnice Talmberg Armoury
location_Trener_sermu_Rataje Rattay master swordsman
location_Trunni_sal Throne Room
location_u_dana__v_obejvaku Dan's room
location_Uhliri_Neuhof_Jih Charcoal Burners Neuhof South
location_Uhliri_Neuhof_Sever Charcoal Burners Neuhof North
location_Uhliri_Neuhof_Talmberk Charcoal Burners Neuhof Talmberg
location_Uhliri_Rovna Rovna Charcoal-Burners
location_Ukryt_unoscu Kidnappers' hideout
location_Uzice Uzhitz
location_Uzice_drevorubci Uzhitz Woodcutters
location_Uzice_dum_Kuby Uzhitz - Lubosh's House
location_Uzice_hrebcin Uzhitz Stud Farm
location_UZICE_RYCHTA Uzhitz Bailiff's House
location_Uzicky_kostel Uzhitz Church
location_Vetrny_mlyn_Mrchojedy Merhojed Windmill
location_Vetrny_mlyn_Uzice Uzhitz Windmill
location_Vezeni_Sazava Sasau Jail
location_Vranik Vranik
location_Vranik_cesticka Vranik path
location_Vranik_lezeni Vranik Fortress
location_Vrsiny Highlands
location_Vrsiny_tabor_kumanu Cuman's Hill Camp
location_Vyhlidka_milencu Lovers' Lookout
location_Vyhlidka_na_lom Viewpoint Of Quarry
location_Vyhlidka_na_Talmberk Lookout Point over Talmberg
location_Wolflinuv_tabor Wolflin's Encampment
location_Zajicuv_ukryt Hare's Hideout
location_Zelinar_Ledecko Ledetchko Greengrocer
location_Zelinar_Sazava Sasau Greengrocer
location_Zricenina_na__J9aKLxvj Ruin on Hill with view of Sasau
location_Zrzkuv_ukryt Ginger's Hideout
objective_10311_LogStarted I confronted Magda with her father, things got a little out of hand and now Wolfram is dead. I'd better go and tell Woyzeck what happened.
objective_10338_LogCompleted Andrew confirmed our suspicions. He says there was some charcoal-burner from Rovna hanging around who tried to sell him a silver cross on a red ribbon.
objective_10338_LogStarted I should ask Andrew about that thief. I don't suppose he knows every last crook in the area, but he might know someone who knows more. Otherwise, I'll have to go round all the charcoal-burners in the vicinity of Skalitz and search for... a kettle.
objective_10340_LogStarted I know Andrew put this job my way to make some easy coin, but shouldn't I give something back to Adam? At least a bit.
objective_10342_LogFailed Adam died. His worldly concerns are over.
objective_10342_LogStarted Adam will be happy if I can find the rest of his coin. Everyone here would be glad to get over this misfortune.
objective_10472_LogCompleted Peter of Dauba is free. I just hope he wasn't lying.
objective_10472_LogStarted The prisoner promised me heaven and earth if I freed him. The townsfolk won't like it, and neither will the executioner, but it could be he was telling the truth.
objective_10495_LogCompleted I've got some medicine for the sick cow.
objective_10495_LogStarted Someone poisoned the farmer's cow. What kind of people take revenge on poor animals? Horrendous… The farmer wants me to get some medicine for the cow from the herbwoman.
objective_10507_LogCompleted I gave the cow the antidote.
objective_10507_LogStarted I have medicine for the sick cow, I should pour it into her trough.
objective_10508_LogCompleted I've got the blessed sacrament.
objective_10508_LogStarted Before brewing up some medicine for the poisoned cow the herbwoman wants me to get her the blessed sacraments. Such blasphemy! But what can I do?
objective_10542_LogCompleted I've prepared the medicine for the cow.
objective_10542_LogStarted I've got everything you asked for witch, and now you want me to cook it up myself. Unbelievable…
objective_10583_LogCompleted I got the scribe embrocation for his knee trouble and he was willing to help me.
objective_10583_LogStarted The scribe might have been willing to help me, if he weren't suffering so badly with his knee trouble. Embrocation is a pretty straightforward thing - I can either buy it or brew it myself.
objective_10590_LogCompleted I've got five fly agarics for the herbwoman.
objective_10590_LogStarted Before brewing up some medicine for the poisoned cow the herbwoman wants me to get her five fly agarics. I wonder why?
objective_10788_LogStarted I have to get a pitcher of Sylvan red from Sir Hanush's private archive. I doubt they'll let me into the Rattay Rathaus without question, especially at this hour and in this state!
objective_10889_LogStarted I'm supposed to investigate why and who is the culprit behind the assault. The reeve is afraid that this will make relations between the people of Rataj and Skalice, which are already bad, even worse.
objective_10891_LogCompleted Jane is at the apothecary's place. Because of what happened she is locked in her room for her own safety
objective_11025_LogCompleted I stole the monstrance from the church.
objective_11025_LogStarted The farmer wants me to steal the monstrance from the church, and then plant it on his neighbour so he takes the blame.
objective_11076_LogCompleted I killed Wolfram Pruda. Now Woyzeck can be at ease.
objective_11076_LogStarted If I'm not to kill the unborn child, there's only one other option: to kill Magda's father, Wolfram.
objective_11114_LogCompleted I went to bed, wishing with all my heart that everything that happened might have been no more than a bad dream, that I would wake at home to Father hammering on his anvil and Mother humming while she cooked - that everything would be like it was before.
objective_11114_LogStarted I wish everything that happened today had just been a bad dream, and that I'll wake at home to the sound of Father hammering on his anvil and Mother humming while she cooks.
objective_11139_LogStarted Elishka's relatives live near the small fishpond east of Rattay.
objective_11403_LogCompleted In the end the bright sunlight woke me, with a little help from my parents. I went to help Father in the forge, as I'd promised him the day before. But first he wanted me to run some errands for him.
objective_11403_LogStarted I have to go to Father - I promised I'd help him with his work.
objective_11461_LogCompleted In order to help Hermann, I first had to find out at the Bailiff's what crimes the reprobates had been sentenced to death for. And it turned out they were a fine pack of scoundrels!
objective_11461_LogStarted The Bailiff should know what the reprobates have been convicted of. Then I can find their crimes in the Black Chronicle and see what the usual sentence is.
objective_11462_LogCompleted Once I knew the crimes, I could find out the appropriate punishments from the Black Chronicle.
objective_11462_LogStarted I can find out in the Black Chronicle which punishments fit which crimes and then compare them with the Bailiff's testimony about the reprobates. Then I'll know how to sabotage the executions. So, quickly to the Black Chronicle!
objective_11499_LogCompleted In the kitchen Captain Robard introduced me to the lady of the castle, Lady Stephanie, and the cook, Bozhena, who served me some food. They also offered me a place to sleep in the bedchamber of the lodge in the courtyard.
objective_11499_LogStarted I should go with him, since I don't know where the castle kitchen is.
objective_11565_LogCompleted Executioner Hermann was delighted with the outcome of the sabotaged executions, and I was glad I could help him.
objective_11565_LogStarted The executions went according to plan. That is to say, our plan. I'd better go and tell Hermann how it all went down.
objective_11611_LogCompleted No rest for the wicked! Now the young Lord wanted me to pick flowers for Klara the bathmaid. Surprisingly, I managed it.
objective_11611_LogStarted Here we go again! Now Lord Capon wants me to get a bouquet for the bathhouse wench. I have to pick dandelions, sage, poppies and roses.
objective_11643_LogCompleted There was only Deutsch's wife to stop us from avenging the insult to our good King, with the aid of a big pile of manure. Getting her out of the way was no big problem though, so soon we could get down to redecorating Deutsch's house.
objective_11643_LogStarted We can't get down to redecorating Deutsch's house as long as his wife's around. We'll have to lure her away somehow. And since my friends say I'm the cleverest one, of course the job falls to me.
objective_11735_LogCompleted Forging with Father was great. We finished the sword for Sir Radzig. Blacksmithing is a wonderful trade that folk need, not just on account of swords, but also everyday things like, for example, the nails we made for the miller, whose daughter Theresa came to collect them.
objective_11735_LogStarted The forging was going nicely when we were interrupted by Theresa, the miller's young daughter, who came to pick up some nails for her father. I've got to go into the house and get them from the trunk.
objective_11887_LogCompleted Everyone in the castle was on the battlements anticipating the worst - Sigismund's army. But to everyone's astonishment it turned out to be Sir Radzig and all the remaining survivors from Skalitz. What was even more surprising is that they escaped the siege without a fight. Sir Radzig gave me orders and then he and the Skalitz folk carried on to Rattay.
objective_11887_LogStarted I should obey him.
objective_11902_LogCompleted Just as I got back to the baths, bouquet in hand, I heard shouting I knew something serious was up. Some poor fool almost drowned His Lordship out of jealousy and if I hadn't come when I did... well, better not to dwell on that and have a drink instead.
objective_11902_LogStarted I think I've got all the flowers. Enough running around for one night - time to go back to the bathhouse.
objective_11979_LogCompleted Captain Robard didn't want to leave anything to chance, so he posted extra guards on the battlements and I had to join them too.
objective_11979_LogStarted Sir Robard didn't want to leave anything to chance. He posted extra guards on the battlements and ordered me to join them.
objective_11985_LogCompleted On the advice of one of the soldiers, I had a bit of a snooze, but then another alarm was sounded.
objective_11985_LogStarted I can close my eyes and rest a while. If anything happens, the soldiers will wake me.
objective_11988_LogCompleted When I got to the battlements my blood turned cold. Sigismund's army was standing within sight of the castle. Everyone fell silent as the grave when they saw the huge numbers of the enemy. Fortunately, Sir Divish has a way with words. He persuaded the negotiator that attacking Talmberg would be pointless. The moment Sigismund gave the order to depart, the whole of Talmberg shouted with joy. But I had only one thing on my mind - I should go back to Skalitz and bury my parents.
objective_11988_LogStarted Something's going on outside the castle. I must go and see what it's about.
objective_12061_LogCompleted I found Sir Robard of Talmberg. He's as intimidating as he always was.
objective_12061_LogStarted I found out from the soldiers that they engaged with the bandits. The garrison commander Sir Robard should be able to tell me more.
objective_12062_LogCompleted They're history. It was bloody work, but worth the reward.
objective_12062_LogStarted Sir Robard sent me to track down any of the attackers lying low in the nearby woods. He says he'll pay me six score Groschen for every one I kill.
objective_12096_LogCompleted If the robbery was to succeed, I'd have to have more information. I found out when the quarrymen's wages would be transported, but we didn't have much time to prepare for the hold-up.
objective_12096_LogStarted If we're to pull off this robbery, we need to know more. I was given the task of finding out when they'll be transporting the coin from Talmberg.
objective_12099_LogCompleted I got a reward for killing Magda's father and Woyzeck's wife.
objective_12099_LogStarted I did what Magda wanted and now I have the blood of two innocent people on my hands. But she'll reward me.
objective_12113_LogCompleted Sir Robard was convinced in the end. Who wouldn't be?
objective_12113_LogStarted Sir Robard doesn't believe I'm capable of defeating the attackers. I need to get proper arms and armour and some combat training. And helping the soldiers and folk in the vicinity will stand me in good stead.
objective_12185_LogCompleted They say there's a herb woman living in the woods to the west of Samopesch who knows about healing.
objective_12185_LogStarted I have to ask around whether anyone knows about healing wounds.
objective_12186_LogCompleted I had a job convincing that damned hag to go to the camp. I hope she gets there before it's too late.
objective_12186_LogStarted The herb woman lives in the woods nearby Samopesch. She will surely ease the dying soldier's suffering.
objective_12348_LogCompleted Poppies serve as an additive in the incense, so I got at least ten.
objective_12348_LogStarted One of the ingredients for the incense is poppy. I need to find at least ten of them.
objective_12424_LogCompleted The apothecary
objective_12427_LogCompleted The pastor told me that the Skalice locals will split the everything among themselves I better talk to Aleš about this deal.
objective_12434_LogCompleted In the end I managed to get out of the castle to go back to Skalitz.
objective_12434_LogStarted The threat of attack is gone and I have to get back to Skalitz. It's my duty to bury my parents, only how can I do it? My lord forbids me to leave Talmberg.
objective_12435_LogCompleted I talked to Sir Robard about how to get out of the castle, but my pleas fell on deaf ears.
objective_12435_LogStarted I should talk to Captain Robard. Maybe he'll help me get out of the castle.
objective_12531_LogCompleted Aleš confessed that Jane was beaten by someone in Skalice. It looks like the true culprit will never be found though.
objective_12533_LogCompleted The pastor claims he was at the pub and didn't hear the fight even though he was closest.
objective_12536_LogCompleted No one from the magistrate or anyone from the militia have claimed to hear anything when Jane was attacked.
objective_12542_LogCompleted According to Aleš anyone could have beat Jane because she angered a lot of people.
objective_12543_LogCompleted Aleš told me that Jane stole a lot and broke off the deal with the Skalice locals about sharing the findings.
objective_12544_LogCompleted Aleš claims that Jane was the one who stole the lost parish collection and that's the main reason she was assaulted.
objective_12545_LogCompleted The one found out that Jane stole the parish collection is Radan who Jane disclosed it too.
objective_12546_LogCompleted Jane made a living by becoming a beggar and thanks to her persistence she managed to acquire a lot. On the other hand she could have made a lot of enemies.
objective_12547_LogCompleted Even though most runaways had turned to begging, some of them were better at it. Aleš mentions Radan and some woman named Lucy in this sense.
objective_12632_LogCompleted There was nothing on Pavel's corpse, but it seems one of the soldiers, Andreas, found something.
objective_12632_LogStarted Ludmila asked me to find the deeds for their house in Kuttenberg. The last one to have the document was her brother-in-law, Pavel, but he was killed on the farm by the Cumans who attacked it.
objective_12636_LogCompleted Jane thinks the armourer beat her. They had a pretty ugly argument before.
objective_12637_LogCompleted Jane admits that she has money on the side which she hid and wanted to use to get out of the city
objective_12638_LogCompleted When I accused Jane of stealing the collection she almost fell apart. There is no question that she is the one is to blame.
objective_12651_LogCompleted Jane told Radan that she hide the money somewhere in the graveyard.
objective_12707_LogFailed Things got a little out of hand. Instead of chastisement, it ended with murder. The locals probably won't be too happy about it.
objective_12707_LogStarted There's a soldier who spends his time in the Samopesch tavern and doesn't behave very gallantly. I should give him a bit of a lesson in chivalry.
objective_12765_LogCompleted Miroslav was beyond help, but at least his passing was eased a little. Sir Robard will be sorry to lose a swordsman.
objective_12765_LogStarted I should ask Martin how things turned out with Miroslav.
objective_12772_LogCompleted The herb woman took a bit of persuasion, but in the end she said she would come and have a look at the wounded soldiers.
objective_12772_LogStarted There are several wounded men at the soldiers' encampment by Merhojed. I promised I would bring the herbalist from Samopesch to help them.
objective_12788_LogCompleted I've got proof that Leshek is black marketeering. Now I can go and report on him to Sir Robard.
objective_12788_LogStarted Sir Robard wants me to find evidence that Leshek is black marketeering. Maybe it would be enough to buy something from him that couldn't come from anywhere except the encampment.
objective_13770_LogCompleted I found Ludmila, who wanted to talk to me alone, out of earshot of her husband..
objective_13770_LogStarted Johann sent me to Ludmila, who might have some job for me. I should find her somewhere in the vicinity of their stud farm in Merhojed.
objective_13809_LogStarted It seems I can dress as one of the Talmberg soldiers and get out of the castle in that guise. It must be possible to find a guard's armour in the guardhouse.
objective_13852_LogStarted I promised the herb woman I'd bring her poppy infusion, marigold infusion and five handfuls of comfrey.
objective_13887_LogCompleted I promised to help the herb woman. She has to take care of the wounded at the encampment and she's running out of supplies. She asked me to get some things for her.
objective_13887_LogStarted I should go and see the herb woman in the soldiers' encampment. She mentioned she would need help tending the casualties.
objective_13888_LogCompleted Hagen wanted a good, reliable cook who'd be capable of cooking food fit for nobles and church dignitaries. I didn't know if there was anyone like that among the Skalitz folk.
objective_13888_LogStarted The Bailiff also said that Merchant Hagen is looking for a cook and he's willing to take one of our people, but he has certain requirements. I need to go and talk to him about what he expects from the cook.
objective_13890_LogStarted When I asked Alex about a cook for Hagen, he suggested Agnes, the devout housekeeper who used to take care of the Parish Priest of St. James' in Rovna. I hear she's most likely to be found in or around the Rattay church.
objective_13891_LogStarted Those interested in work will meet in front of the Rathaus, so I don't have to go running around looking for them. I don't know how many there will be, but I hope I won't have to sort through a whole crowd.
objective_13914_LogCompleted The Kolbens' farm was attacked and torched during the night. The soldiers managed to repel the attack, but there were casualties.
objective_13914_LogStarted The Samopesch Bailiff asked me to find out why there's smoke rising from a farm between Merhojed and Samopesch.
objective_13965_LogCompleted I finally found that sword. I'd better go and return it to its rightful owner.
objective_13965_LogStarted An old farmer from Merhojed lost his sword. He suspects the soldiers at the camp. Maybe I should go there and ask around?
objective_13973_LogCompleted I managed to return the sword to the farmer in Merhojed. He didn't pay me much, but I gained a friend for life.
objective_13973_LogStarted All I have to do now is take the sword to Dushek in Merhojed.
objective_13975_LogCompleted I found out the sword belongs to Dushek, a local farmer from Merhojed.
objective_13975_LogStarted I found a lost sword nearby the encampment at Merhojed. Maybe it belongs to someone around here?
objective_14011_LogCompleted I have obtained two monastic vestments.
objective_14011_LogStarted Miller Simon from Sasau wants to steal a casket of precious wine from the Sasau monastery cellars. How better to get into a monastery, than disguised as a monk? I am to get two monastic habits.
objective_14034_LogStarted Simon and I are heading for the Sasau monastery.
objective_14044_LogCompleted I’ve found my way into the monastery cellars and found the casket. Let’s hope it is the right one.
objective_14044_LogStarted We are inside the monastery. My task is to creep in and find the right casket.
objective_14046_LogCompleted I’ve loaded the casket on the wagon, we can get out of here.
objective_14046_LogStarted All that remains is to get the casket onto the wagon.
objective_14136_LogCompleted Of course I didn't forget my horse. Skalitz is too long a walk from here.
objective_14136_LogStarted I should take my horse. Skalitz is a long way from here.
objective_14630_LogCompleted One of the things the charlatan wanted me to get was a tooth from the remains of St. Procopius, which he wanted to sell. In fact, it was one farmhand named after the saint who supplied the tooth, and getting it was an adventure in itself.
objective_14630_LogStarted I have to get a tooth from St. Procopious. Or any Procopius.
objective_14793_LogStarted There was no silver in the casket, only rocks. The switch must be down to the coachman that’s gone missing.
objective_14803_LogCompleted I’ve found the coachman.
objective_14803_LogFailed The coachman is dead. Not much chance of finding anything out now.
objective_14803_LogStarted I’m hot on the trail of the coachman who switched the silver in the casket for stones.
objective_14822_LogCompleted I dug the grave as Martin asked. It wasn't the most cheerful of tasks.
objective_14822_LogStarted Martin asked me to dig a grave for his dead friend Miroslav. I'll need a spade for that.
objective_14867_LogCompleted All’s well that ends well. Simon has his silver.
objective_14867_LogStarted I have the silver! I ought to take it to Simon.
objective_14873_LogCompleted All has turned out well, Simon has his silver.
objective_14873_LogStarted I have the silver! I ought to take it to Simon.
objective_14874_LogCompleted I found out the soldiers need a helping hand, or several for that matter.
objective_14874_LogStarted The Bailiff in Samopesch assigned me the task of finding out whether Sir Robard's soldiers need help with anything. I'd better go and ask them.
objective_14875_LogCompleted It was worth the effort! Coin aplenty!
objective_14875_LogStarted I succeeded in killing the attackers. Sir Robard will be pleased. I should go to him for my reward.
objective_14913_LogCompleted In the kitchen Captain Robard introduced me to the lady of the castle, Lady Stephanie, and the cook, Bozhena, who served me some food. They also offered me a place to sleep in the bedchamber of the lodge in the courtyard.
objective_14913_LogStarted Captain Robard led me to the kitchen to get something to eat, only I got lost on the way. Now I'll have to find my own way there.
objective_15010_LogCompleted The herbwoman really helped in the end. She definitely knows her craft.
objective_15010_LogStarted The herb woman might be able to help the groom with his problems.
objective_15014_LogCompleted An ordinary digestive potion could help the horses in Talmberg. I managed to get some.
objective_15014_LogStarted If I want to get a cure for the horses in Talmberg, an ordinary digestive potion should do the trick.
objective_15015_LogStarted I got the potion, now to take it to the groom.
objective_15038_LogCompleted I was to go to the clearing with the loot, which I did. It was time to share it out.
objective_15038_LogFailed I decided keep the loot and let my mates go to hell. What can I say? I just love coin.
objective_15038_LogStarted I have to make it to the clearing between Talmberg and Rovna with the loot. It's just over the bridge by the hanged man. But do I really want to share the money?
objective_15051_LogStarted Kunesh doesn't want to pay up and it seems he's got no coin anyway. Oh well, I'll just have to take back the things he didn't pay for, or find some other way to get the money he owes. I can't just let it go.
objective_15088_LogCompleted I told the farmers whose the cow is.
objective_15088_LogStarted With the Bailiff’s blessing I took the decision on who owns the cow. Now I have to tell them.
objective_15121_LogCompleted The Bailiff was as horrified as I was. But at least he can start arranging help.
objective_15121_LogStarted I found out that the Kolbens' stud farm between Merhojed and Samopesch was attacked by bandits. I should report it to the Bailiff in Samopesch.
objective_15250_LogCompleted I've got five cave mushrooms for the herbwoman.
objective_15250_LogStarted Before brewing up some medicine for the poisoned cow the herbwoman wants me to get her five cave mushrooms. I wonder why?
objective_15251_LogCompleted I've got five cobwebs for the herbwoman.
objective_15251_LogStarted Before brewing up some medicine for the poisoned cow the herbwoman wants me to get her five cobwebs. Those should be easy to find.
objective_15261_LogCompleted I hid the monstrance at the neighbour's.
objective_15261_LogStarted The farmer wants me to steal the monstrance from the church, and then plant it on his neighbour so he takes the blame.
objective_15265_LogCompleted I framed an innocent farmer who was then taken away by the soldiers.
objective_15265_LogStarted I'm supposed to report the theft of the monstrance to the pastor or bailiff. The soldiers will then come for the unwitting farmer and his neighbor will finally have some peace and quiet.
objective_15286_LogStarted to make medicine for the cow the herbwoman needs the blessed sacrament, but this is a bit more than what the farmer asked. I should go ask him what he thinks about it.
objective_15288_LogCompleted I gave the cow the medicine and the Host.
objective_15288_LogStarted I'm supposed to give the cow the antidote and Holy Host to make it better, but nobody should see me doing it because it's witchcraft.
objective_15467_LogCompleted Martin thanked me for helping him bury Miroslav. May he rest in peace.
objective_15467_LogStarted All I have to do now is tell Martin the grave is dug.
objective_15484_LogCompleted I let the pastor beat me in a game of XXX. Hopefully now he'll finally tell me where he was that night.
objective_15484_LogStarted The pastor doesn't want to say where he was the night he found Jane and refuses to take a bribe just like that. He says he might able to win the money though.
objective_15487_LogCompleted Ludmila looked like a weight had fallen from her shoulders, and the deal worked out well for me too, so all's well that ends well.
objective_15487_LogStarted I finally managed to get Andreas to give me that deed, which Ludmila is so concerned about. Now all I have to do is bring it to her.
objective_15525_LogCompleted The trail led from the herb-woman straight to the women she's sold the ointment to. They wanted to smear themselves with it and invoke dark powers to rid the land of the Cumans.
objective_15525_LogStarted Gertrude the herb-woman sold some village women of Uzhitz some weird magic lotion and now fears for their safety. She wants me to talk them out of using it, or at least to get a clear idea what their intentions are with it. The women are called Vera, Khuta and Zlata
objective_15527_LogCompleted Father Godwin asked me to investigate what was going on in Uzhitz. He said Gertrude the herb-woman had sold three women some magic ointment and he wanted me to find out more. Gertrude admitted it was true, but claimed she meant no harm. She said the ointment was just a herbal concoction, but it could cause strange visions.
objective_15527_LogStarted The priest spoke of Gertrude the herb-woman having brought a few Uzhitz women to witchcraft. I'm to speak with her and find out what happened.
objective_15538_LogCompleted The women were meeting at night in the woods. I came along too and watched what was happening from a distance.
objective_15538_LogStarted The women owned up to meeting in the woods at night and then doing something with that ointment. I ought to follow them and see.
objective_15576_LogCompleted I got involved in the incantations and invocations of the Devil and the women took me for his messenger, if not the Satan himself.
objective_15576_LogStarted It’s all going a bit wrong. Maybe I should intervene.
objective_15607_LogCompleted After I got involved in the sabbath, the women pounced on me and smeared the ointment on me, so I very soon joined them in their diabolical trip. The whole world changed before my eyes. The last thing I remember is that the women wanted me to cavort with them. But then came a rude awakening - some woodcutters burst into the clearing and wanted to kill the women.
objective_15607_LogFailed I guess I will never find out how my cavorting with the village women went. The ointment made me pass out.
objective_15607_LogStarted I am the devil. The Prince of Darkness and Ruler of the Underworld, arisen! I have to consort with women. This instant!
objective_15630_LogCompleted I told the Parish Priest what happened in the woods - that I'd fought with some woodcutters who wanted to hack the Devil out of the witches, although in the visions I was having I took them for demons themselves. I think this will be troubling my conscience for a long time yet.
objective_15630_LogStarted I woke as if from a bad dream. On the spot where the Devil was being invoked yesterday are the dead bodies of woodcutters. I should tell the Parish Priest.
objective_15688_LogCompleted The armourer admits he had an argument with Jane. He denies beating her though.
objective_15689_LogCompleted The armourer claims that he was at the pub that fateful night. He doesn't know who can testify for him because his memory got hazier as the night went on.
objective_15690_LogCompleted The sword-smith who is the armourer's neighbor confirms they were both at the pub but both of them were hammered so no one knew what the other was doing. Maybe his wife might know something.
objective_15691_LogCompleted Find out that the armourer didn't leave the pub the entire night.
objective_15701_LogCompleted I watched what happened in the women's sabbath. They smeared themselves with the ointment and then started acting like they were out of their minds, talking nonsense and behaving as if they were seeing visions. They kept going on about how God had forsaken them and called on the Prince of Darkness.
objective_15701_LogStarted I should keep an eye on the women from a distance, but not to get mixed up in what they're doing.
objective_16491_LogCompleted I succeeded in the end, although it almost cost me my life. Those foreign mercenaries of Sigismund's are skilled at archery on horseback. They pursued me and I took an arrow in the leg. It's a wonder I didn't bleed to death.
objective_16491_LogStarted Now I have to make it to Talmberg in one piece.
objective_16878_LogCompleted My first task was to meet the Vicar, who looked and sounded to me like a typical emissary of Holy Mother Church - a little arrogant and haughty. But then he has to shepherd his flock, I suppose.
objective_16878_LogStarted My first task was to go to Uzhitz, find the Vicar and report to him. Let's hope my status as Sir Hanush's envoy will make the right impression on him.
objective_16884_LogCompleted I managed to track down the place where the heretics probably assembled. It was a small, well-hidden glade close to the Uzhitz fishpond.
objective_16884_LogStarted The Vicar gave me the testimony of a tortured heretic that should help me find the heretics' assembly place. The only advice he gave me was to start at the local tavern.
objective_16888_LogCompleted I was convinced someone in the village would recognise such a distinctive cross, and my investigation ultimately led me to the Parish Priest, Father Godwin. He was concerned about my intentions though - he'd like to avoid a witch hunt, even though it's clear there is heresy happening in Uzhitz. But in the end I talked him round and he told me the cross belonged to the Bauer family.
objective_16888_LogStarted The carved wooden cross I found is very distinctive, so someone in the village might recognise it.
objective_16891_LogCompleted The Vicar was none too surprised by my report. It seems the locals already told him some things about the Bauers. Nevertheless, he asked me to verify his suspicions in a very crafty way.
objective_16891_LogStarted The cross belongs to the Bauer family. I'd better tell the Vicar.
objective_16893_LogCompleted I crept up into the Bauers' loft to eavesdrop on their evening prayer. And it was peculiar alright - not the prayer itself, which was just the same as in every home, but the fact that it was led by a woman, Mistress Bauer. I heard nothing else that could be regarded as heresy, but from the conversation at supper, it was clear they all feared the Vicar. Mistress Bauer and her husband are even determined to confess to the Vicar, while the hands are planning to flee.
objective_16893_LogStarted The Bauers and their farm hands meet every evening for supper. I'm to creep into their loft and eavesdrop on how they pray. That should clarify whether they're heretics or not.
objective_16972_LogCompleted Miller Woyzeck has had a proper burial. Lord, guide him with your heavenly light.
objective_16972_LogStarted My last task for Miller Woyzeck: make sure he has a Christian burial in consecrated ground. Even if I have to dig his grave myself, which is exactly what I have in mind.
objective_17008_LogCompleted I managed to find a merchant and get the sought-after steel from him.
objective_17008_LogStarted I need to find out where to get high grade foreign steel from. Travelling merchants that pass through here are my best hope.
objective_17069_LogCompleted The blacksmith was delighted and showed my the finer workings of his arts and/or gold.
objective_17069_LogStarted Go back to the blacksmith with the steel.
objective_17210_LogCompleted I found out the sword belongs to Dushek, a local farmer from Merhojed.
objective_17210_LogStarted I found a lost sword nearby the encampment at Merhojed. Maybe it belongs to someone around here?
objective_17214_LogCompleted I managed to return the sword to the farmer in Merhojed. He didn't pay me much, but I gained a friend for life.
objective_17214_LogStarted All I have to do now is take the sword to Dushek in Merhojed.
objective_17308_LogCompleted Apart from poppies, I also needed flowers from the grave of the departed for the incense to dispel the restless spirit. I found the grave and plucked all the flowers growing on it.
objective_17308_LogStarted To banish the ghost, I need flowers from his grave.
objective_17309_LogCompleted I performed the smudging ritual in Drahomira's cottage and chanted the spell, just as the herb woman advised me. The ghost should be gone.
objective_17309_LogStarted I have everything I need. Now I can perform the smudging ritual.
objective_17366_LogCompleted I was still hoping against all the odds they might somehow have survived… But they were dead.
objective_17366_LogStarted I have to find my parents' bodies and bury them. Unless someone moved them, they should still be lying where they were cut down.
objective_17472_LogStarted I found my parents bodies and others too. Now I have to find a spade to dig a grave under the linden tree, as my father wished. It should be no problem to find a spade in the village.
objective_17664_LogCompleted I’ve found out the Sasau blacksmith hasn't been muttering spells, just a little stupid ditty he recites to time the stages of tempering.
objective_17664_LogStarted I'll have to be very cautious about getting any information from the Sasau blacksmith. By all accounts he’s a grouchy bastard who doesn't like anyone poking their nose into his craft. Maybe it would be better to try asking one of his family?
objective_17677_LogCompleted I managed in the end to repeat the rhyme to the Ledetchko blacksmith and he rewarded me for it. Maybe I should memorise it - if I ever go back to the trade it could come in handy.
objective_17677_LogStarted All I have to do is listen to the whole of the Sasau blacksmith's rhyme, remember it and then repeat it to his Ledetchko rival.
objective_17690_LogCompleted After a brief and none too amicable agreement, we set off together on the hunt.
objective_17690_LogFailed I met Sir Hans on the way and we compared our catches.
objective_17690_LogStarted I'm to meet Sir Hans Capon in the morning in the courtyard of Rattay Upper Castle.
objective_17691_LogCompleted I've got a horse. Now I have to go and tell Sir Hans I'm ready to go hunting with him.
objective_17691_LogStarted Now all I have to do is get myself a horse.
objective_17833_LogCompleted Since the smudging didn't work, I asked the Rattay Apothecary what might help. He told me I had to get hold of something that belonged to the departed, and an old book of spells, which won't be easy, since the book is banned.
objective_17833_LogStarted Smudging didn't help. I could ask the Apothecary in Rattay if he knows about other methods of getting rid of restless spirits.
objective_17842_LogStarted Since the whole burned-down farm belonged to Alois, a piece of charred wood from it should do.
objective_17962_LogCompleted When I was trying to bury my parents, Zbyshek turned up again, and he wasn't alone. That treacherous bastard brought a gang of bandits with him, led by a frightening giant of a man, who took a fancy to my father's sword. I tried to defend myself and hold onto it, but I had no chance against that huge bastard. Just when I thought my last moment had come, Theresa the mill maid turned up with Captain Robard of Talmberg and his men. They scattered the bandits, but their leader got away with my sword, the only thing I had to remember my father by.
objective_17962_LogStarted Now to dig a grave for my parents under the linden tree by the forge. God, this is going to be very hard to do.
objective_17990_LogCompleted I got blind drunk and woke up with my head pounding like a hammer on an anvil. This scourge must be brutal enough.
objective_17990_LogStarted I've got the cure. Now all I have to do is get drunk as a lord and try it out. I'll have to keep drinking until I can drink no more.
objective_17992_LogCompleted That's a relief! It seems the potion with the honey works. My head's no longer pounding and my stomach no longer wants to come up through my throat.
objective_17992_LogStarted I can try that cure for the scourge with honey in it.
objective_17994_LogStarted The potion is ready. Now to take it to Father Godwin.
objective_18009_LogCompleted A priest was my last hope for getting rid of the ghost, so I went to see Father Godwin about it, but he said the problem was not with the dead, but with the living. He thought Drahomira had a troubled conscience. But why?
objective_18009_LogStarted A priest is my last hope for getting rid of the ghost. I should go and see Father Godwin - no doubt he'll advise me.
objective_18011_LogCompleted I made a potion to cure Father Godwin's divine scourge according to the Sasau apothecary's recipe.
objective_18011_LogStarted Father Godwin is suffering from divine retribution for his drinking. He asked me to go to the Sasau apothecary for a cure.
objective_18030_LogCompleted I arranged at the quarry for a conciliatory cross to be raised, which should put the troubled soul to rest forever.
objective_18030_LogStarted What's needed is to raise a conciliatory cross. I can arrange for one in the quarry.
objective_18185_LogCompleted With Sir Divish's permission, I went to the monastery. But I can't just wander around there at will, and that goes double for the construction site.
objective_18185_LogStarted I should go to the monastery and see if there's any truth in this talk about bad quality stone.
objective_18186_LogCompleted From the Master Builder I found out more about the accident. Apparently there had been other occurrences complicating the building works too.
objective_18186_LogStarted The Master Builder can tell me more about the accident and point me in the right direction.
objective_18439_LogCompleted The Neuhof stud farm was raided by bandits. The description of their leader matches that of the huge bastard who stole my father's sword, Runt.
objective_18439_LogStarted I have to find the bastard who stole the sword from me. I believe he goes by the nickname Runt and has something to do with Zbyshek from Skalitz.
objective_18761_LogCompleted Andrew was happy with his share, and so was I. Only Adam lost out, but that's how it goes sometimes.
objective_18761_LogStarted I shook almost everything he stole out of him. Andrew will be happy with his share.
objective_18762_LogCompleted Adam was happy I got his coin back and wanted to reward me.
objective_18762_LogStarted I got all the loot out of the thief. I'm curious what Adam will have to say about it.
objective_18764_LogCompleted Skalitz was razed by King Sigismund of Hungary's army, but the attack itself was led by a knight whose coat of arms was a shield with one half gold with three red bars and the other half plain red. He was the one who murdered my parents. It didn't take me long to find out who he was, because Sigismund's army also approached Talmberg and sent a negotiator to parley. It was him, and he even introduced himself by name - Markvart von Aulitz! And I was helpless to do anything. But one day I will find him!
objective_18765_LogCompleted I went to the castle to see Sir Radzig. He didn’t seem too concerned that I lost his sword and even took me into his service, despite the protests of the priest and the other lords! But first I have to undergo basic training.
objective_18765_LogStarted I have to go to Pirkstein Castle to see Sir Radzig and tell him what happened.
objective_18802_LogCompleted I hate to quit, but I didn't have much choice. I didn't find out which one of them it was.
objective_18802_LogStarted I squeezed them a little too hard. Now I'll never find out from them who did it and where he hid the loot. I can poke around the nooks and crannies and see what I can find, but I might be leaving empty-handed.
objective_18890_LogCompleted The groom told me the details of the Talmberg course. It's to be a ribbon race. The ribbons mark five points the riders have to pass in the correct order, but they can take any route they like between those points, which will have a decisive influence on who finishes fastest.
objective_18890_LogStarted The Talmberg stablemaster should fill me in on the race's details.
objective_18949_LogCompleted The thief had already spent most of the coin, but Adam was grateful even for the little that was left. He'd already mourned his loss anyway.
objective_18949_LogStarted There wasn't much left of the coin, but at least Adam is left with something.
objective_18990_LogCompleted The charlatan had taken to his heels, but the angry mob was still storming his house. I managed to get rid of them in the end, meanwhile giving my erstwhile employer a chance to make good his escape.
objective_18990_LogStarted The mob is breaking into the house. I've got to delay them!
objective_19015_LogCompleted Unfortunately I didn't do very well in the race. At least I reported to Sir Divish and he was glad I was safe and sound.
objective_19015_LogStarted The race most likely finished long ago. Zora won't be happy. In any case, I'd better go see Sir Divish first so he knows I didn't end up lying in some ditch with a broken leg.
objective_19027_LogCompleted I brought Adam back his cross and he was glad the heirloom hadn't been lost forever.
objective_19027_LogStarted I got that lost cross back.
objective_19028_LogStarted I need to bring the dappled grey back to Zora and tell her how I fared.
objective_19030_LogStarted I must speak with Zora in Neuhof.
objective_19191_LogStarted There's no sign of the Parish Priest of St. James since the raid on Skalitz. He's not among the refugees. If I can find him, I can try and persuade him to return to his parish.
objective_19192_LogCompleted Father Simon's housekeeper was called Mary. According to her parents, she did more than keep house for the priest and in the end fell pregnant. Tragically, both she and her child died during the birth and Simon took it very hard. He became a recluse and eventually fled. But Mary's mother thinks Simon has returned to the area, because someone has been putting wreaths of comfrey, Mary's favourite flower, on her memorial cross.
objective_19192_LogStarted The only lead I have to Father Simon is the family of his deceased housekeeper. I could try asking them if they know anything about Simon's sudden appearance in the woods.
objective_19279_LogCompleted I liked the look of the game, so I joined it.
objective_19279_LogStarted All you need to play Chumps is a bow and arrow and a bit of skill at using them. If I want to play, I'll have to go and see Vatzek in the morning.
objective_19281_LogCompleted What kind of contest would it be without a little wager to make it interesting?
objective_19281_LogStarted It looks like I’m ready. I just need to give the word to Vatzek and we can begin.
objective_19285_LogStarted I'm to move to the starting position with the others. It’s a clear spot on the riverbank, downstream
objective_19291_LogStarted Off we go! Now I have to shoot as many arrows as I can into the logs.
objective_19293_LogStarted The first opponent is on target.
objective_19294_LogStarted Both my opponents are done.
objective_19297_LogCompleted I finished shooting my first game of Chumps. Vatzek judged my performance and told me I can come and play again any morning.
objective_19297_LogStarted I finished shooting. Time to talk to Vatzek about the outcome.
objective_19299_LogCompleted Since I did so well at the Chumps game, Vatzek has taught me a new trick with a bow.
objective_19299_LogStarted It seems I made quite an impression on Vatzek. I'm to come by his home - he says he has something for me.
objective_19368_LogCompleted I got a pitcher for the wine I have to get for Sir Hans.
objective_19368_LogStarted I can't carry the whole barrel; I'll have to get a pitcher somewhere.
objective_19462_LogCompleted I've collected all fifteen herbs that Brother Nicodemus wants for his new herbarium.
objective_19462_LogStarted I have to collect belladonna, chamomile, comfrey, dandelion, eyebright, St. John's wort, marigold, mint, herb Paris, poppy, sage, thistle, nettle, valerian and wormwood. Once I have them, I am to take them to Bother Nicodemus.
objective_19492_LogCompleted Hare's plan was a bold one. While he lured Nicholas out of his lodge, I had to deal with the hardest part - grabbing Nicholas' wife and basically abducting her. But everything went as planned. I got Margaret to the mine gallery safe and sound, although she was none to keen on it.
objective_19493_LogCompleted Nicholas was understandably upset by the news of his wife's abduction, even more so when I made him sign a confession of his guilt in exchange for her release.
objective_19493_LogStarted I have to find Nicholas and force him to sign the confession.
objective_19494_LogStarted Now I just have to take the document back to Hanekin Hare.
objective_19496_LogStarted I told Margaret to hang that garland on the lodge as a signal to Hanekin Hare. But instead of his beloved Margaret, he'll be meeting me there!
objective_19788_LogStarted I'll have to ask around if anyone knows more about this Limpy Lubosh. Maybe I'll learn something useful.
objective_19944_LogCompleted I couldn't get any coin out of Kunesh, but I did get some things from him I can sell to cover his debt.
objective_19944_LogStarted I got the key to Kunesh's trunk from him. Maybe he'll have something in it worth selling. And I should take back the axe he got from Father too. It's in front of his house.
objective_19960_LogCompleted Morcock told me to wait while he went to get the camp leader.
objective_19960_LogStarted I've arranged to meet Morcock at the camp. I'd better be careful there.
objective_20116_LogStarted The priest told me to come and see him in the evening at the alehouse.
objective_20491_LogCompleted It seemed the attack on the stud farm didn't go smoothly. The people there put up a defence, there was a skirmish and fire broke out. The raiders apparently came from the north, and no doubt they went back that way too.
objective_20491_LogStarted If I'm to prove I have what it takes to be a member of Sir Radzig's garrison, I'll have to figure out where the attackers went.
objective_20600_LogStarted Every bit of damage to the enemy counts, and before a battle it counts double. I'll scout around and see what I can sabotage in the bandits' camp. I must be able to poison their food or destroy their arrows...
objective_20648_LogFailed We should have dealt with the archers who were raining arrows on us, but no one took care of that, which cost us heavy casualties.
objective_20648_LogStarted There are archers covering our approach. They have to be dealt with.
objective_20651_LogCompleted The soldiers moved a wagon blocking the entrance to the camp where the Cumans were taking cover. Evidently they were waiting until the bandits had weakened us. But they'd underestimated us! We hammered the bandits and got to them.
objective_20651_LogStarted Before us lies the Cuman camp with a cart blocking the entrance. We've got to get inside and crush those whoresons!
objective_20655_LogCompleted The last bandit, their leader, Runt, took cover in the bell tower of the ruined church. I had an account to settle with him, and he paid for it with his life. The battle was over and my rage with it, but I didn't feel much better.
objective_20655_LogStarted The last of the bandits, the leader himself, Runt, is taking cover in the steeple of the derelict church. Once he's defeated, the day will be ours.
objective_20668_LogCompleted I overheard what the bandits were saying. They mentioned something about a stableboy from the stud farm called Ginger. I searched the stud farm high and low, but there was no sign of this Ginger. He'd disappeared, which was pretty suspicious.
objective_20668_LogStarted I overheard what the bandits were saying. They mentioned something about a stableboy from the stud farm called Ginger. I should find him and get him to answer some very serious questions.
objective_20677_LogCompleted The hoofpick belonged to Ginger the stableboy, and he suddenly disappeared from Neuhof.
objective_20677_LogStarted I have to find out who the hoofpick used to kill the bandit belonged to!
objective_20684_LogCompleted I found out from Jakub that Ginger was friends with some charcoal-burners and could be hiding out with them. But why the hell did he run? Was he in with the bandits?
objective_20684_LogStarted Jakub ought to know where Ginger might have gone.
objective_20703_LogCompleted I dealt with the bandits as I was asked. They wouldn't be threatening anyone any more. I hoped that would satisfy the charcoal-burners of my good intentions.
objective_20703_LogStarted The Talmberg charcoal-burners won't tell me anything until I get rid of the bandits who are lurking around. They must be camped somewhere nearby.
objective_20757_LogCompleted They put the thumbscrews on me right away, but I didn't betray Timmy's hiding place to them. Then I went and had a word with the elusive ox myself. I've come across smarter creatures in the village pond, but he did manage to describe to me the way to the camp where his cronies used to hide out.
objective_20757_LogStarted They put the thumbscrews on me right away, but I didn't betray Timmy's hiding place to them. Now it's time I had a word with this elusive ox man-to-man! And seeing as I'm apparently not the only one looking for him, I'd better find him quick.
objective_20759_LogCompleted I managed to escape from the bandits' camp, but only by the skin of my teeth.
objective_20759_LogFailed It turns out there's nothing good awaiting me at the bandits' camp. Maybe the best I can hope for is a quick death…
objective_20759_LogStarted I don't like the way things are shaping up here. Should I wait for him or flee?
objective_20766_LogCompleted God knows how I managed it, but I got away from the bandits' camp and saved my skin.
objective_20766_LogStarted I might have known it. The camp leader ordered my death. Now my life is on the line.
objective_20822_LogCompleted Based on what I'd heard, I scouted out the area to the north of the stud farm. And indeed I came across a bloody trail leading into the woods. The bandits must have fled that way.
objective_20822_LogStarted I must scout out the area to the north of the stud farm.
objective_20826_LogCompleted The trail led ever deeper into the woods, as far as a small clearing, where two of the raiders had taken cover.
objective_20826_LogFailed The trail led even deeper into the woods, as far as a small clearing, where only one of the bandits was lying dead on the ground.
objective_20826_LogStarted The tracks lead straight to the woods. Should I follow them myself or report to Bernard?
objective_20961_LogCompleted I found out that Reeky was involved in poaching, which is no great surprise, considering the reputation he has among the locals. But the important thing is he has a poaching hideout in the woods and it's quite possible he's hiding out there. Of course the problem with hideouts is they're supposed to be hard to find. So it looks like I know where Reeky is, only I don't know where that "where" is.
objective_20961_LogStarted Track down another member of the Neuhof gang, a fellow who goes by the nickname of Reeky.
objective_20961_Name Track down Reeky
objective_21018_LogCompleted The charcoal-burners told me Ginger was hiding in a ruined hut to the right of the path from their camp towards Uzhitz. It shouldn't be too far.
objective_21018_LogStarted The bandits have been dealt with. The master charcoal-burner promised he'd inform me about Ginger if I took care of them.
objective_21051_LogCompleted Once I'd done all the errands, I went back to the forge so I could finally start helping Father finish Sir Radzig's sword.
objective_21051_LogStarted So, I've got everything Father wanted. Now to get back to the forge to help him finish making Sir Radzig's sword. I'd better get moving - he doesn't like warm beer.
objective_21811_LogCompleted I offered to help Brother Nicodemus with the diagnosis. After persistent, careful study of medicinal manuscripts, I discovered something. I told the monk my conclusions and he agreed with my diagnosis.
objective_21811_LogStarted I promised to help Brother Nicodemus with the diagnosis.
objective_21812_LogCompleted Unfortunately I wasn't able to help Brother Nicodemus with the task, so I have to wait until he's gone through the medical manuscripts.
objective_21812_LogStarted Brother Nicodemus first has to find the right diagnosis. Meanwhile, I'll have to wait.
objective_21827_LogCompleted The Captain didn't want to waste any time, so we set out at once for Neuhof. I'll never forget what I saw there when we arrived - such brutality.
objective_21827_LogStarted Now I've got to get to Neuhof as fast as I can. I'd better not be late - Captain Bernard is in bad enough humour already.
objective_21838_LogCompleted I succeeded in my mission to track down the bandits' encampment. And I discovered it wouldn't be wise to underestimate them - there was a small army there behind fortifications.
objective_21838_LogStarted I don't know where to start, but I have to find that camp where the bandits are holed up.
objective_21847_LogStarted I promised the Sasau tanner that I'd take care of the brawlers that meet behind his house in the evenings to fight.
objective_21904_LogCompleted There was nothing left for me to do but go back to Sir Radzig and report to him on the success of my mission in the enemy camp, which was now open to attack.
objective_21904_LogStarted I found the enemy encampment, which was my primary task. Now I can either return to Sir Radzig to report, or do something to sabotage the bandits before the coming battle.
objective_21905_LogStarted I got into the bandits' camp. Now I should find out as much as I can to help Sir Radzig with his raid.
objective_22007_LogStarted If I want to get into the cloister, I can't have any worldly possessions. There's a trunk in the gatehouse where I can put my things.
objective_22008_LogStarted Every monk has to wear a habit. I have to put mine on.
objective_22133_LogCompleted As soon as I arrived in Merhojed, we immediately began distributing the potion to the afflicted. Many of them seemed in better spirits at once, simply because they finally had hope of a cure. It was a bit early to draw conclusions, though. We'd have to wait and see.
objective_22133_LogStarted Brother Nicodemus asked me to help with distributing the medicine. I have to go to all the affected houses.
objective_22170_LogCompleted The horse isn't bad. Not such a nag as I thought at first. I hope I won't regret this...
objective_22170_LogStarted I decided to accept a horse as a reward. It's waiting for me in the paddock by the stables. I just have to tell Johann I paid 300 Groschen for it.
objective_22231_LogCompleted We beat all the Cumans in the camp, including their leader, which left the way open to the church.
objective_22231_LogStarted The Cuman commander is nearby. Killing him would weaken the Cuman mercenaries.
objective_22435_LogCompleted Nicodemus was willing to help me find a cure for the Merhojed villagers, but first it was necessary to diagnose the ailment. Nicodemus hoped he'd find an answer somewhere in his huge scriptorium.
objective_22435_LogStarted I should find Brother Nicodemus, who ought to be able to advise me about the pestilence.
objective_22504_LogCompleted I brought the Ledetchko innkeeper the game Reeky owed him and in return he told me Reeky's hideout must be somewhere underground, because he needs lots of light there.
objective_22504_LogStarted The innkeeper knows where Reeky's hideout is and Reeky owes him some hare meat. So I made a deal with him: I'll bring him some game he'll tell me what he knows.
objective_22654_LogCompleted The last inhabitant of Rovna was overjoyed that the priest was returning and even offered me a reward. The villagers won't come back overnight, but once word gets round about the priest's return, they'll start trickling back.
objective_22654_LogStarted Now I just have to go to Rovna and report that the priest will be there in no time.
objective_22898_LogCompleted After I got those three things, the charlatan gave me a more delicate task - to get the shroud of a recently deceased man. I did it, and it cost me plenty of sweat, not to mention the toll on my nerves.
objective_22898_LogStarted After I got those three things, the charlatan gave me the task of getting the shroud of a recently deceased man, who's lying in the local church. But what kind of man was he? The local folk should be able to tell me more.
objective_22908_LogCompleted Finally! I found the bandits' camp and there's quite a lot of them there.
objective_22908_LogStarted Timmy gave me directions to the bandits' camp. It's directly north of Talmberg. Left by the abandoned house, left again at the tall beech tree and straight on at the crossroads by the flat rock. I must go and check it out.
objective_22915_LogCompleted My next task was to go to Talmberg and get reinforcements for the attack on the bandits' encampment. Sir Divish promised he'd supply several men.
objective_22967_LogCompleted At the camp, I met a bandit led me to Morcock.
objective_22967_LogStarted I met a bandit at the camp who says he'll take me to Morcock. I should follow him.
objective_23354_LogCompleted I met a Cuman and told him I was going to see Morcock. I wasn't sure whether he understood, but he led me to him alright.
objective_23354_LogStarted I met a Cuman and told him I was looking for Morcock. It seems he understood me and is taking me to him.
objective_23455_LogCompleted It seemed to me I've done enough. It was time to put an end to Istvan Toth!
objective_23455_LogStarted The camps have been set up, but Sir Robard still has a lot to set right in them. If I can help him with something, we might have a better chance of infiltrating the castle.
objective_23501_LogCompleted Thanks be to God. It looked like the whole formation was about to fall apart, but it seems Captain Robard's roar is more frightening than a whole company of Cumans!
objective_23501_LogStarted Sir Robard is in trouble, and if our respected captain falls, we'll be finished.
objective_23560_LogCompleted The foundation for every herbarium is a book, ideally old and in good condition. I managed to find one.
objective_23560_LogStarted To make the herbarium I have to find a book. It doesn't matter what kind.
objective_23563_LogCompleted I did it! The Ledetchko blacksmith got his explanation of the alleged magical tempering process, I got my reward, and if I ever return to the family trade, that process could come in handy.
objective_23563_LogStarted I don’t recall the Sasau blacksmith’s ditty. There's nothing for it but to go back and listen to it again, and this time remember it word for word.
objective_23667_LogCompleted I lured away Karl's guardian, so now I can talk to his ward in private.
objective_23667_LogStarted If I'm to speak with Karl, I'll have to lure away his guardian first.
objective_23683_LogCompleted I did it! I got the writ granting a novice entry to the monastery.
objective_23683_LogStarted I need to obtain the writ that will permit me to enter the monastery. Karl's guardian Manfred has it on him.
objective_23698_LogStarted I'm supposed to pull up the nettles, thistles and dandelions, but not touch the medicinal herbs – mint and eyebright.
objective_23699_LogCompleted Nicodemus was satisfied with my weeding his patch. I've earned a reward.
objective_23699_LogFailed I didn’t do too well with the weeding. Nicodemus was quite annoyed.
objective_23699_LogStarted I’ve pulled up the weeds, I ought to go and see Brother Nicodemus for my reward.
objective_23736_LogCompleted I brewed two Cockerel potions for Brother Nevlas to fulfil my daily duty in the fratery.
objective_23736_LogStarted In order to fulfil my daily duty to Brother Nevlas, I must brew two Cockerel potions.
objective_23737_LogCompleted I brewed two marigold decoctions for Brother Nevlas to fulfil my daily duty in the fratery.
objective_23737_LogStarted In order to fulfil my daily duty to Brother Nevlas, I must prepare two marigold decoctions.
objective_23738_LogCompleted I brewed two Buck's Blood potions for Brother Nevlas to fulfil my daily duty in the fratery.
objective_23738_LogStarted In order to fulfil my daily duty to Brother Nevlas, I must concoct two Buck's Blood potions.
objective_23739_LogCompleted I brewed two digestive potions for Brother Nevlas to fulfil my daily duty in the fratery.
objective_23739_LogStarted In order to fulfil my daily duty to Brother Nevlas, I must concoct two digestive potions.
objective_24247_LogStarted Prayer and services are followed by a communal meal in the refectory. I only get two meals a day here, so I'd better not miss them.
objective_24248_LogStarted Before noon every monk is required to work. I have to report to Brother Librarian in the scriptorium, where I will copy books.
objective_24249_LogStarted One of the daily jobs is to help in the herb workshop. I need to report to Brother Nevlas, who I'll find nearby the alchemy bench.
objective_24263_LogStarted One of my jobs in the monastery is to copy books, and now is the time when I have to devote myself to that task. Once I've finished, I should give Brother Librarian the work I've done.
objective_24357_LogCompleted Bugger! It seems salt isn't the right ingredient. The scourge is even worse now. My head is in agony and I can hardly stand on my own two feet.
objective_24357_LogStarted I can try that cure for the scourge with salt in it.
objective_24358_LogCompleted I told the Sasau apothecary I tried his recipe for curing the scourge. He was pleased and gave me some herbs as a reward.
objective_24358_LogStarted I should tell the Sasau apothecary I tried his recipe for curing the scourge. He'll want to know how it went.
objective_24757_LogCompleted I arrived at the place where I was supposed to meet the brigands. It’s in the middle of the marshland near Sasau.
objective_24757_LogStarted I have to get to the agreed meeting-place in the marshes near Sasau.
objective_24761_LogCompleted I lit a fire at the meeting point and waited for the brigands to arrive.
objective_24761_LogStarted I need to light a fire to show I’m here.
objective_24878_LogFailed I know now Jodok isn't Pious. It was a red herring.
objective_24878_LogStarted I told Antonius about my search. He thinks that Jodok might be Pious.
objective_24891_LogCompleted The novice I killed wasn't Pious, but no one will ever know. The news got of the monastery that a monk was murdered, and that's all I need to convince the recruiters.
objective_24891_LogStarted Antonius is Pious, but I've decided to let him live. However, this means one of the other novices must die -- that's the only way the bandits will hear about a murder in the monastery and believe I killed Pious.
objective_24893_LogCompleted I agreed with Antonius - that is, Pious - that I wouldn't kill him, but help him to escape. To make it look like I held up my part of the bargain with the bandits, I had to fake his murder, for which I had to get fresh animal blood from the monastery kitchen.
objective_24895_LogCompleted I've brought everything to Antonius that we'll need for our flight together - blood, a wineskin and a means of unlocking the door.
objective_24895_LogStarted I've have everything we need. I should go back to see Antonius.
objective_24941_LogCompleted While the other monks were at supper, me and Antonius met in the dormitory to discuss our escape from the monastery.
objective_24941_LogStarted After evening mass, I need to meet Antonius in the dormitory.
objective_24954_LogCompleted Me and Antonius - that is, Pious - got out of the monastery together.
objective_24954_LogStarted I should follow Antonius out of the monastery.
objective_25044_LogCompleted The meeting with the crimps didn't quite work out, so I had to find another way to discover where the bandits are holed up. I succeeded - they were camped at an old stronghold called Vranik on the hill above the river.
objective_25044_LogStarted I didn’t manage to find out where the bandits have set up camp. Now I’ll have to redouble my efforts to find it. I'll try asking around in Sasau - maybe someone there has caught wind of something.
objective_25052_LogCompleted After some questioning, I managed to find out where the bandits have their camp. They're hiding out at the deserted stronghold called Vranik on a hill above the river.
objective_25052_LogStarted I couldn't figure out where the bandits have their encampment. I'll just have to ask around and hope I get lucky.
objective_25053_LogCompleted I explained the situation to Sir Radzig and Sir Hanush at the Upper Castle in Rattay. Neither of them took it too well that the brigands' stronghold was so close by. They decided to deal with the bandits right away, but first someone would have to go and scout out the camp, determine their strength and their plans. "Someone" meaning me, of course.
objective_25053_LogStarted I’ve found out the location of the Bandit camp. I ought to go to Rattay and get word to Sir Radzig and Sir Hanush.
objective_25175_LogCompleted I managed to get past the gate into the bandits' camp at Vranik by convincing them I was one of them. Then all I had to do was to cautiously have a good scout around, and find their commander, Erik.
objective_25175_LogStarted The only path to the brigands’ encampment at Vranik leads from the east side of the hill, from Ledetchko. Now to get in, by hook or by crook.
objective_25261_LogCompleted The Merhojed captive also told me where the counterfeit coins were handed over, but I got there a little too late. Someone had obviously crossed paths - and swords - with the forgers. I found an overturned wagon and several bodies at the site.
objective_25261_LogStarted The captured bandit from Merhojed told me the place where the fakes were passed by the counterfeiters is north of Rovna. The handover is due to take place any day now. Naturally, nobody from Pribyslavitz will be coming there, so I may yet run into the counterfeiters’ go-between.
objective_25263_LogCompleted A letter found on the Merhojed prisoner mentioned a mysterious German knight who had been following the counterfeiters for some time. Apparently he was staying at the Sasau inn. I went to check it out, but I'd come too late and the mystery knight had left Sasau.
objective_25263_LogStarted The captured bandit in Merhojed didn't reveal all that much about the forgers. He was evidently just a messenger, delivering a letter, the content of which is quite bewildering, although it does mention some knight from Germany who's on the trail of the forgers and is staying at the Sasau inn. Since this is my only lead, there’s nothing else for it but to visit this mysterious knight at the inn. If he's not there, someone will surely have seen him. Folk notice strangers, especially ones from far-off places.
objective_25275_LogCompleted At first I found nothing strange at the ambush site. That is, apart from the dead bodies one tends to find at such a location. After a short search, though, I found out that someone had dragged one of the bodies along the easterly trail.
objective_25275_LogStarted I'm not sure yet if it's connected with my investigation, but I've a feeling I'll find out soon enough. I’d better take a look around. With a bit of luck I’ll find some clue to what happened here.
objective_25320_LogFailed The mysterious stranger was way too interested in the bags that the charcoal men stole from the wagon. When I wanted to challenge him, he mounted his horse and rode off. Naturally I set off to chase after him, but he managed to flee.
objective_25320_LogStarted The mastermind behind the ambush has turned up at the charcoal-burners' camp. Not surprisingly, it’s the very same knight I’ve been after. I have to catch up with him!
objective_25354_LogCompleted Because I needed to find out more about the stranger, I took to the distasteful but necessary act of searching his mortal remains. As I'd expected, he had some documents on him.
objective_25354_LogStarted And that’s the end of the knight. Not so mysterious after all. Only I still don’t know anything. But maybe he’ll have something on him that will give me some clue.
objective_25539_LogCompleted I found Erik, who's in charge of the whole encampment. He wanted to put me to the test in combat, so he sent me to the combat master for assessment.
objective_25539_LogStarted I am to report at the camp, to Erik.
objective_25541_LogCompleted There were around a hundred men at the camp. A massive force! I was sure that would be troubling news for Their Lordships.
objective_25541_LogStarted I need to take a good look around, so I can gauge how many men there here.
objective_25550_LogStarted The trail leads from the crossroads along the northwesterly path. I should follow it.
objective_25552_LogCompleted The trail from the crossroads led me to the charcoal kilns. It looked like the charcoal-burners had ambushed the wagon, and apart from the loot, had also dragged a survivor off with them. But before I had a chance to ask him anything of note, the mystery knight appeared on the scene.
objective_25552_LogStarted The trail from the crossroads led me to the charcoal-burners' camp. It could very well be they who ambushed the wagon, so I'd better tread carefully. At the very least, they surely must have heard or seen something.
objective_25553_LogStarted It seems the foreign knight doesn't want to talk to me in public. I'm supposed to meet him after sunset by the Sasau fishpond.
objective_25554_LogCompleted Master Feyfar learned from Ulrich’s documents that the forgers use silver amalgam to plate the fake coins with, and to make it they had to have quicksilver, not something that’s easy to get hold of. They also use up large amounts of copper sheet, from which they make the core of the coins. The direction of the investigation was now clear - to Sasau, to track down the people who are supplying the forgers with materials.
objective_25554_LogStarted I have to get Ulrich’s documents to Master Feyfar. Perhaps he can help us.
objective_25574_LogCompleted I went back to Rattay and Sir Radzig charged me with interrogating Sir Jezhek. He had been refusing to talk and had himself demanded my presence, which suggests he had some ulterior motives.
objective_25574_LogStarted I need to get back to Rattay and inform Sir Radzig of all that’s happened.
objective_25580_LogStarted No there's no doubt that there's heresy underfoot at the Bauer farm. All I have to do now is verify the Vicar's suspicions.
objective_25581_LogCompleted I decided to tell Father Godwin the truth about the Bauers. He pleaded with me to warn them behind the Vicar's back.
objective_25581_LogStarted If I'm to help Father Godwin help the Bauers, I'll have to consult with him about what to do.
objective_25582_LogCompleted Mistress Bauer was resistant to the idea, but I finally persuaded her to flee from Uzhitz with her family right away. Hopefully they'll escape the clutches of that bloodthirsty Vicar. And more importantly, let's hope he doesn't find out it was I who warned them.
objective_25582_LogStarted I have to warn the Bauers. That's the only way they can save themselves.
objective_25583_LogStarted The deed has been done. Now to return to Rattay and inform Sir Hanush of developments.
objective_25596_LogStarted Raspberry the woodcutter told me about some drunken escapade during which he visited Reeky's poaching lair and even gave me exact directions to it. So if I follow them, I should find the hideout easily. If the word of a drunkard can be believed, of course.
objective_25597_LogStarted The path begins on the western edge of the clearing where the woodcutters' camp is.
objective_25598_LogStarted Follow the path down to the stream. There should be a fallen tree-trunk a little upstream.
objective_25599_LogStarted According to the directions I got, I have to cross the fallen tree and go straight uphill until I reach a huge boulder.
objective_25600_LogStarted When I reach the boulder I have to keep my ears open for the little millwheel below the spring.
objective_25601_LogStarted According to Raspberry's directions, I have to go around the spring and find a clearing.
objective_25602_LogCompleted I found it. It's a pity those precise directions didn't lead to treasure. They were complicated enough! But instead of treasure I can look forward to meeting a stinking poacher and bandit.
objective_25602_LogStarted According to Raspberry's directions, Reeky's hideout is somewhere in the clearing.
objective_25645_LogFailed The locals advised me to talk to Reeky's father. His reputation in Ledetchko isn't much better than his son's. Still, his worries are over now, since he died in mysterious circumstances.
objective_25645_LogStarted The locals advised me to ask about Reeky at his folks' house. It's not a task I relish - a tanner's workshop is not the sweetest smelling of places.
objective_25646_LogFailed I wanted to talk to the bath wench Adela, who was on intimate terms with Reeky, but unfortunately there was an inexplicable accident and she's no longer among the living.
objective_25646_LogStarted I found out that Reeky was seeing one of the bathhouse wenches from the Ledetchko baths.
objective_25647_LogFailed I was intending to talk to the innkeeper who was mixed up in the poaching business along with Reeky, but it seems justice caught up with him before I did and took his life.
objective_25647_LogStarted It seems Reeky didn't poach game just to enjoy a more varied diet. He was making coin from selling the game to the innkeeper in Ledetchko.
objective_25850_LogCompleted I went to see Combat Master Vanyek, who looked me up and down a bit curiously, but he wasn't one to waste much time on words, so we quickly got down to fighting.
objective_25850_LogStarted Combat Master Vanyek's tent is down by the stockade, right next to the training arena. We'll see how much of a master he really is...
objective_25852_LogCompleted The charlatan also wanted me to get a branch from a topping out, a little decorated tree that the building workers put on the church roof for luck. It was pretty damned high, but I managed to get the branch in the end.
objective_25852_LogStarted Another thing the charlatan wants is a branch from the topping out on a church roof.
objective_25853_LogCompleted Oddly enough, in Sasau it's not a rabbit paw that brings luck, but a cat paw, and a local gambler had once such talisman. Everybody's luck runs out sooner or later, and so the cat's paw ended up in my possession, and then that of the charlatan.
objective_25853_LogStarted Oddly enough, in Sasau it's not a rabbit paw that brings luck, but a cat paw, and a local gambler had once such lucky charm, which apparently makes him unbeatable at dice. Just the kind of thing the charlatan would love to get his hands on.
objective_25854_LogStarted I got Procopius' tooth - not a pretty thing to be carrying around, so I'd best take it to the charlatan quick.
objective_25855_LogStarted I got hold of a branch from the topping out, which surely no one will miss. Now to hand it over.
objective_25856_LogStarted I got the much coveted talisman. In the end it didn't bring much luck to the gambler, so the charlatan is welcome to it. I'd better take it to him.
objective_25875_LogCompleted I reported to Sir Radzig where the bandits' camp is. It was clear from his reaction that those bastards will have hell to pay!
objective_25875_LogStarted I have to report everything to Sir Radzig right away.
objective_25883_LogCompleted Apart from regular Bohemian bandits, here's lots of Cumans in the secret camp.
objective_25884_LogCompleted And the camp leader, Runt, must be a pretty intimidating and dangerous man to lead a bunch of murderous bandits and Cumans.
objective_25885_LogCompleted I set the bandits' horses free. That caused quite a commotion.
objective_25886_LogCompleted I set fire to their arrows, so they won't have so much ammunition for the upcoming battle.
objective_25887_LogCompleted I poisoned some of their food. I'd like to see how they'll fight after eating that!
objective_25890_LogStarted Reeky is probably hiding in his poachers' hideout. If I find the hideout, I'll find Reeky.
objective_25891_LogStarted The bathhouse wench told me that Reeky used to come and see her after his poaching raids and on his way he usually stopped off at the woodcutters' camp on the hills east of Ledetchko.
objective_2591_LogCompleted In exchange for the treatment I got at his mill, the miller wanted me to get him a ring that was buried with a corpse under the gibbet. I dug up the corpse, but the ring wasn't there.
objective_2591_LogStarted Peshek wants me to get him a ring from an executed man who's buried under the gibbet. It's either that or pay him back in coin.
objective_25941_LogStarted Josef also asked me to get a cure for his condition. The herb woman should be able to help with that. She lives somewhere in the woods downstream along the creek.
objective_25980_LogCompleted I had been worrying needlessly. I got all the information I needed and more! Pity it couldn't have been done without captivity and torture... But now I knew the villain behind everything was Istvan Toth, who was always one step ahead of us and was preparing an attack. He had many men at Vranik and was already envisioning himself as the new liege lord in this fiefdom. And what he said about me and Sir Radzig… Could it possibly be true I am his son?
objective_25980_LogStarted After the trial with the Combat Master, I am to speak with Erik.
objective_26296_LogCompleted Reeky, one of the Neuhof gang, really was hiding out in an old mineshaft. And with good reason, as it turned out. Shortly after I found out from him where another member of the gang was, we were ambushed.
objective_26297_LogCompleted Reeky, one of the Neuhof gang, really was hiding out in an old mineshaft. And with good reason, as it turned out. Unfortunately I came too late and he was already in the hands of the bandits, who intended to give him the same treatment as Limpy Lubosh.
objective_26297_LogFailed
objective_26298_LogCompleted Reeky, one of the Neuhof gang, really was hiding out in an old mineshaft. And with good reason, as it turned out. Unfortunately I came too late and he was already in the hands of the same bandits who tortured Limpy Lubosh to death. Fortunately, this time they didn't finish the job and I managed to get some answers.
objective_26299_LogCompleted I see there's no point in fighting with oafs, so I tried to teach that fellow some manners. And lo and behold, it worked! Now that soldier behaves like a courtier!
objective_26300_LogCompleted Fight fire with fire. I taught that fellow a lesson in chivalry. I trust he learned some manners and won't go back to his old ways.
objective_26301_LogCompleted Apart from the locked door, the Bailiff needed to get his trunk open too, so I opened it for him.
objective_26301_LogStarted Apart from the door, the Bailiff's trunk is also locked and he doesn't have the key for that either. I should help him open it.
objective_26402_LogStarted There's nothing more I can do here. I should go back to Sir Radzig.
objective_26442_LogCompleted I managed to convince the Bailiff to go and apologise to her. Maybe now she'll give him back the keys and everything will be fine.
objective_26443_LogCompleted Since the Bailiff is an important dignitary who won't apologise to some old hag from the woods, I decided to get the keys back by any means available. What's the life of one old crone compared to the honour and welfare of the Bailiff?
objective_26444_LogCompleted The merchant told me all about their nighttime adventure. He took leave of the Bailiff somewhere by the creek in Samopesch and when he saw him again, the Bailiff's face was painted and he had a wreath of nettles on his head.
objective_26746_LogCompleted Just as I was handing over the shroud, an angry mob interrupted our business and the charlatan was obliged to make a rapid strategic exit. Fortunately, he had time enough to tell me my reward was in his trunk.
objective_26746_LogStarted The charlatan doesn't want anyone to see the exchange of the shroud. I should wait at his house.
objective_26820_LogCompleted It's been a while since I've had such a good chance to talk to Theresa, the Miller Peshek's niece. There's something … intriguing about her.
objective_26820_LogStarted I haven’t spoken to Theresa for ages. I should stop by and see her. She's got a lot of work at the mill, though, and only has time before noon.
objective_26832_LogCompleted Then we sat down on the grass and had a pleasant chat.
objective_26832_LogStarted Theresa has sat down on the grass and clearly she expects me to join her. I wouldn't want to disappoint her, now would I?
objective_26843_LogCompleted After that I walked Theresa home.
objective_26843_LogStarted Me and Theresa had a nice day. Time to walk her home again.
objective_26855_LogCompleted I went to see Theresa again.
objective_26855_LogStarted Perhaps I could stop by to see Theresa again.
objective_26858_LogCompleted I took her to the Broken Wheel Tavern. That was quite something! We drank, we danced and I had a brawl. I don’t know if that makes me a hero, but I did the right thing!
objective_26858_LogStarted I promised Theresa I'd take her to the Broken Wheel Tavern
objective_26914_LogStarted If I want to win, I have to hide myself.
objective_26917_LogStarted Vrať se [??]
objective_26926_LogCompleted Then it started raining and Theresa remembered she'd left her laundry outdoors, so we collected it to keep it dry, but we got wet ourselves.
objective_26926_LogStarted Theresa's laundry is going to get wet. We ought to gather it up quick or she'll have to wash it all over again.
objective_26933_LogCompleted What had at first seemed like a sincere friendship finally turned into something much bigger. Something between me and Theresa…
objective_26933_LogStarted We need to go into the barn, quick, so we don’t get any wetter. The washing, and us along with it!
objective_26987_LogCompleted Karl, the young noble who was supposed to enter the monastery was sitting in the tavern in Sasau. It was a problem to talk to him confidentially, because his guardian wouldn't take his eyes off him for a moment.
objective_26987_LogStarted The young noble is in the Sasau tavern now. Either I'll have to come to an agreement with him, or I find some other solution. Either way, I will enter the monastery in his place. The monks will be expecting a new novice, and that's what they'll get.
objective_26991_LogCompleted In the end it turned out that Reeky not only had money hidden, but also a blood-stained gambeson. Naturally he wouldn't want to parade around the village in it. I'd like to hear what his father has to say about it.
objective_26991_LogStarted Adela told me Reeky has money stashed away. It's buried in the western corner of the smallholding behind the tannery.
objective_27020_HintCompleted You have won a prize.
objective_27021_HintCompleted You have won a prize.
objective_27022_HintCompleted You have won a prize.
objective_27040_LogStarted Leshek didn't tell me anythinng about the sword. But there is something suspicious about him. Maybe i can learn more...
objective_27042_LogCompleted Thank the Lord! With the help of Zbyshek I managed to escape from captivity in Vranik. But I still faced the long journey to Rattay in the dark, with Zbyshek or without him.
objective_27042_LogStarted Now or never! I need to escape from the camp.
objective_27061_LogCompleted I found out it was Josef's wife who poisoned him by cooking him food from rotten meat.
objective_27062_LogCompleted I found out it wasn't Marianna, because Josef and the fisherman had two different stories. For sure they were lying to try and put the blame on her.
objective_27063_LogCompleted In the end I took Josef's word for it and accused Marianna of poisoning him.
objective_27084_LogCompleted I finally succeeded in staggering back to Rattay and reporting to Sir Hanush and Sir... that is, my father. I had a feeling everything I'd just endured was the easy part and the worst was yet to come...
objective_27084_LogStarted I have to report back to Rattay as quickly as possible. Sir Hanush and Sir Radzig need to know what's happening right away!
objective_27085_LogCompleted Despite the darkness, I ran into Zbyshek. I still had doubts about whether he deserved my forgiveness.
objective_27085_LogFailed I didn't give a thought to Zbyshek during my escape and went on my way without him. For all I cared, he could rot in the woods!
objective_27085_LogStarted I ought to meet Zbyshek. Although, after what he did to me in Skalitz…
objective_27246_LogCompleted That fellow is a filthy pig. There was no point beating around the bush, so I told him if he carried on with his disgraceful behaviour, he'd get what for! It looks like he got the message.
objective_2745_LogCompleted The miller told me he had big plans for the Cuman. He was convinced the captive had his ill-gotten gains hidden somewhere and, true to his miller nature, he had every intention of getting his hands on the loot. But he had one problem - the Cuman didn't understand a word of our language, so interrogating him would be quite a challenge.
objective_2745_LogStarted The grooms of Budin mentioned something about a Cuman they've captured. Apparently, they're holding him in a barn. If I want to know more, I have to see the miller.
objective_27512_LogCompleted I had a chat with Jodok about the wine for the Circators and he asked me if I could help him get it. It's no easy matter, though, since the casks of wine are stored outside the monastery.
objective_27512_LogStarted It seems Novice Jodok helps to obtain wine for the Circators for their nightly drinking bouts, and I could be of assistance. I should talk to him about it.
objective_27530_LogCompleted We planned our expedition to get wine for the evening and I was supposed to meet Jodok in the monastery garden. He was already waiting for me there.
objective_27530_LogStarted I'm to meet Jodok in the monastery garden this evening.
objective_27707_LogCompleted The shepherd rewarded me very generously for it.
objective_27707_LogStarted I could go to the shepherd and tell him about it.
objective_27719_LogCompleted As I expected, the blacksmith's flute was in his house.
objective_27719_LogStarted Now I just have to find that flute. Most likely the blacksmith has it hidden somewhere in his house.
objective_27720_LogCompleted I gave the flute back to it's rightful owner, the blacksmith.
objective_27721_LogCompleted I gave the flute to the farmer. Now maybe things will quieten down in Samopesch.
objective_27721_LogStarted I have to bring the flute to the farmer who asked me to steal it from the blacksmith.
objective_27732_LogCompleted Karl's guardian seemed very strict at first, but it turned out he wasn't averse to a game of dice, so I played with him and he even got pretty drunk in the process.
objective_27732_LogStarted The guardian has started drinking and I should keep him at it.
objective_27965_LogCompleted Lady Stephanie has given me an important task. I'm to help with preparations for her cousin's wedding.
objective_27965_LogStarted I found out that Lady Stephanie of Talmberg wants to talk to me. I shouldn't keep her waiting.
objective_2797_LogCompleted I invited the vagrant who worked in the neighbouring mill and who apparently spoke Hungarian to help me with the interrogation. Naturally, as you'd expect from a vagrant without a pot to piss in, he was only interested in how much he'd get for it. In the end, though, we reached an agreement and he said he'd help me interrogate the Cuman.
objective_2797_LogStarted I've discovered there's a vagrant working at the neighbouring mill who curses in Hungarian when playing dice. I should go and see him. He might be able to help me with interrogating the Cuman.
objective_27974_LogStarted Now just to take the roan to Talmberg. That can't be too difficult, can it?
objective_27975_LogStarted The groom advised me to talk to Vashek the stableboy. That horse is a little too frisky for my taste.
objective_27987_LogCompleted One of the presents for Stephanie's cousin was to be a decorative crown. The Sasau master had it almost ready, but the merchant Martin Viezek, who was bringing the Moldavite gem he was going to set in it, hadn't turned up. So I had to go and find this Martin Viezek. He wasn't much fun to be with, but at least I got the stone from him.
objective_27987_LogStarted And the plot thickens. The crown is ready but the moldavite which was to be placed on it has gone missing. A merchant by the name of Martin Viezek was supposed to bring it, but he never arrived. Maybe I can try to find him. He was last seen on the way to Sasau from the north, travelling alongside the river.
objective_2799_LogCompleted It was clear as day that the Cuman should be swinging from the Rattay gallows. But the miller didn't agree and wanted to keep the prisoner for his own personal gain, so I decided to make a bold move. I freed the Cuman, but only so I could make a prisoners of him again - where he belongs this time, in the Rattay jail.
objective_2799_LogStarted Whatever the truth about the Cuman's alleged stash, he must stand before Sir Radzig to be judged and it's my duty to bring him to Rattay. Only the miller won't hear a word of it, so I'm left with no other choice than to snatch the captive from him.
objective_2801_LogCompleted It was clear as day that the Cuman should be swinging from the Rattay gallows. But the miller refused to recognize the fact and wanted to keep the captive for his own personal gain. However, once I explained the situation to him, he allowed me to take the prisoner away.
objective_2801_LogStarted Whatever the truth about the Cuman's alleged stash, he must stand before Sir Radzig to be judged and it's my duty to bring him to Rattay. The miller wasn't too happy about that, but when I explained things to him, he grudgingly agreed. His millhands should hand the captive over to me.
objective_2803_LogStarted I promised the miller I'd bring him back half of the bounty for the Cuman.
objective_28052_LogStarted The innkeeper Marianna asked me to find proof that Josef is spreading slander about her and her tavern.
objective_28084_LogStarted By blind luck, I found a bandits' camp in the woods. I could take a look around, but I'd better report it to Sir Radzig.
objective_28087_LogStarted Leshek is really selling camp supplies in a local tavern. I could surely use that information. Where might he hide all his profits? And what about the camp leader? What would he say about all that?
objective_28088_LogCompleted I gave Josef the cure for his poisoning. I hope he recovers quickly. With a bit of luck, maybe it'll even cure the grouchiness he's famed for in the vicinity. What a Good Samaritan I am.
objective_28089_LogCompleted It seems Timmy had been working at the mill, but I found out he was afterwards hiding at the Kolbens' farm
objective_28089_LogStarted I should go to the mill and ask about Timmy before he vanishes.
objective_28115_LogCompleted Semek was cured.
objective_28115_LogFailed Semek died.
objective_28115_LogStarted I should find out how to help Semek. He mentioned some purple herb.
objective_28127_LogCompleted We conquered the outer bailey! We no longer had anything to fear from the bandits and could storm the castle. Only it turned out that that viper Istvan Toth was holding hostages, among them Sir Radzig and Lady Stephanie. Sir Divish was wounded in the rain of arrows during our attempt to take the castle, the entire outer bailey was in flames and we had no choice but to withdraw.
objective_28127_LogStarted Before we can try and get inside the castle, first we have to secure the whole outer bailey.
objective_28148_LogCompleted The charcoal-burners in the camp to the south of Neuhof don't know Ginger. They told me to go to the woods in the north and ask the other charcoal-burners there.
objective_28149_LogCompleted The charcoal-burners told me two other armed men were asking about Ginger. I hope I find him before they do.
objective_28150_LogCompleted Things are getting interesting. I came across some dubious types asking after Ginger.
objective_28150_LogFailed As luck would have it, I stumbled on the pair of bandits who were looking for Ginger and immediately they started a fight with me.
objective_28159_LogCompleted I found out that Ginger went to the west towards Talmberg. There was another charcoal-burners' camp nearby and all I had to do was follow the stream to find it.
objective_28190_LogCompleted Sir Divish was warned of the danger. He took all his men and we headed for Vranik together to finally put a stop to Istvan's reign of terror.
objective_28190_LogStarted I must warn Sir Divish of the need to prepare for the imminent attack on Vranik.
objective_2832_LogCompleted In the end it turned out that the Cuman really does have some money stashed away somewhere. He can't give me the directions to it, but he says he can guide me there personally.
objective_2832_LogStarted Everything is ready for the interrogation. I just need to return to Budin for the prisoner.
objective_28341_LogStarted The path begins at the woodcutters' camp in the forest north of Talmberg. To get there, I have to follow the road directly from the castle to the north.
objective_28342_LogStarted I have to go straight along the path past the camp until I reach a fork with the ruins of a cabin.
objective_28343_LogStarted I've got to take the left path at the fork and carry on to the next fork, at a clearing with a big beech tree.
objective_28344_LogStarted I've got to take another left by the beech tree and go along the path until I come to another junction.
objective_28345_LogStarted I've got to go left once more and keep going until I reach a crossroads by a flat rock.
objective_28346_LogStarted I've got to go straight at the crossroads and the camp should be somewhere in front of me.
objective_28348_LogCompleted I reached the military encampment by Merhojed. Hopefully I can find someone here who will teach me something.
objective_28348_LogStarted First I should get to the military encampment by Merhojed.
objective_28349_LogCompleted I talked to the master swordfighter and it looks like he can teach me something, although it will cost a few Groschen.
objective_28349_LogStarted Find the master swordfighter and talk to him.
objective_28385_LogCompleted I poisoned their food.
objective_28386_LogCompleted I stampeded their horses.
objective_28387_LogStarted I set fire to the hay.
objective_28388_LogCompleted I damaged the gate.
objective_28389_LogCompleted I set fire to the arrows.
objective_28392_LogCompleted I joined Captain Robard's company, which was trying to invade the camp at the point through which I'd made my escape from captivity before. We got inside and went to help with the main attack.
objective_28392_LogStarted I decided to join the assault force that will try to penetrate the bandits' camp from the rear.
objective_28446_LogCompleted Karl wasn't exactly overjoyed about entering the monastery, so he was quite willing to let me take his place and to advise me. He told me I needed a writ of acceptance from the Abbot to get into the monastery, which, unfortunately, his guardian, Manfred, had safely tucked away.
objective_28446_LogStarted I finally have a chance to speak with Karl in private.
objective_28448_LogStarted I should talk to Jane. After she was found they moved her to the apothecary in Rataj, Konyas.
objective_28450_LogCompleted The pastor found Jane after she was beaten. I should talk to him
objective_28451_LogCompleted It really looks like the pastor "sheparding his sheep" at the pub so long that he could barely walk.
objective_28452_LogCompleted Lucie claims that Jane stole a lot and broke off the deal with the Skalice locals about sharing the acquired money. I guess Aleš and Jane have some explaining to do.
objective_28453_LogCompleted I heard that a few days before I awoke that the parish collection got lost in Skalice.
objective_28457_LogCompleted Jane wanted to run away in the chaos that ensued and get into a larger city, which is why she had money on the side. I remember she wanted to do this ever since she was a little girl and we laughed at her for it.
objective_28458_LogCompleted Jane claims that she didn't steal the collection but found it. After they almost lynched Hans and Šarka she forsook everyone in the city and decided to use the money to make someone she really cared for happy - her own.
objective_28459_LogCompleted Radan looks like something is worrying him.
objective_28460_LogCompleted Radan has started to talk: Jane admitted to him that she stole the collection and wanted to persuade him to run away together. Radan wanted to resolve it with Aleš first. Someone must have overheard their conversation.
objective_28465_LogStarted Zach is highly suspicious. I ought to take a very close look at him.
objective_28470_LogCompleted Zach the blacksmith seemed very suspicious to me, so I looked around and behind his smithy I found several baskets full of crude copper. I was curious what he'd have to say about that.
objective_2848_LogStarted I've made a deal with the Cuman. He'll show me where he's hiding the money.
objective_28482_LogStarted The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I don't know where to start though. I suppose I'll just have to ask around. I'll try the taverns and maybe the Bailiff has heard something.
objective_28483_LogCompleted When trying to track down the crimps in Sasau, it occurred to me to talk to the local miller, Simon, who I previously had some dealings with. I'm pretty sure he should know something.
objective_28483_LogStarted The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I should first ask Miller Simon whether he's heard anything.
objective_28484_LogCompleted When trying to track down the crimps in Sasau, it occurred to me to talk to a wounded man at the monastery who looked like he might know something about untoward goings-on in the area.
objective_28484_LogStarted The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I can try questioning a fellow in the monastery infirmary who looked like he might know something about... dishonourable matters.
objective_28485_LogCompleted The tanner was happy he got his way. It didn't occur to him the brawlers would eventually get fed up and come back again.
objective_28485_LogStarted I should go and tell the tanner how things turned out with the brawlers by his house.
objective_28486_LogCompleted I found out the bandits meet in the evenings right inside the Sasau church, the ungodly bastards! When I came there, they told me they'd only allow me to join them if I undertook a test. And it's no easy one - they want me to infiltrate Sasau Monastery and kill their former crony, Pious.
objective_28486_LogStarted The recruiters meet in the evening at the Sasau church. On hallowed ground! If there's a light in the church after dark and the door is open, I have to go in, kneel before the altar and wait. Tough words won't help me here - I'll have to pretend I want to join them.
objective_28490_LogCompleted Since I had suspicions about Zach the blacksmith, I spoke to his son, Vitus, who was not keen to tell on his father, naturally enough. In the end a few well aimed blows with my fist loosened his tongue. Vitus confirmed my suspicion that they were making copper sheets at the forge.
objective_28491_LogCompleted Since I had suspicions about Zach the blacksmith, I spoke to his son, Vitus, who was not keen to tell on his father, naturally enough. For a blacksmith's apprentice, he wasn't so tough. All I had to do was paint a pretty picture of how he'd end up if he didn't talk and soon he was singing like a nightingale. He confirmed my suspicion that they were making copper sheets at the forge.
objective_28492_LogCompleted Since I had suspicions about Zach the blacksmith, I spoke to his son, Vitus, who was not keen to tell on his father, naturally enough. It wasn't hard to loosen his tongue though - as soon as I mentioned the name of Sir Radzig Kobyla, he told me everything he knew. My suspicions were confirmed - copper sheets were being made at his father's forge.
objective_28560_LogCompleted I met again with that mercenary who's been teaching me to swordfight. This time I didn't get cut like before. But I'm afraid when Father and Mother see my bruises, they might suspect I'm learning swordplay behind their backs.
objective_28560_LogStarted I started getting some training in sword-fighting from a mercenary who turned up in Skalitz recently. Father and Mother mustn't find out. For some reason they don't want me to learn to defend myself! I got a bit of a cut in yesterday's lesson, though. We're supposed to meet by the alehouse again today.
objective_28565_LogStarted Zach has come up with a plan to disgrace Ota by beating him in a duel with bludgeons. As Zach's champion, I'm to wear a suit of armour made by his son, Vitus, and my opponent will wear Ota's armour. The victor's armour should bring glory to its maker and the loser's only shame.
objective_28599_LogCompleted I offered to help him and I really did manage to get my hands on something.
objective_28599_LogFailed Urban died and his divine wish along with him.
objective_28599_LogStarted I offered to help him. Perhaps I could actually get some of the genuine relics. Or I could get a bone somewhere else. One bone is much like another - how would Urban know the difference?
objective_28603_LogCompleted I arranged to go for a stroll with Theresa, so we walked together up to the meadow beyond Rattay and had a chat.
objective_28603_LogStarted I arranged to go for a walk with Theresa, just a short stroll to the meadow by Rattay.
objective_28604_LogCompleted I agreed to play blind man’s buff with Theresa in a nearby barn. A great place for some fun and games.
objective_28604_LogStarted I agreed to play blind man’s buff with Theresa.
objective_28616_LogCompleted Zach and I agreed that instead of having a duel, I'll just steal the suit of armour Ota's working on for the Bailiff. I must say it's a fine piece of work.
objective_28616_LogStarted I suggested to Zach that I could make the suit of armour Ota's working on vanish. Since it was ordered by the Bailiff, failing to deliver it could hurt Ota's reputation even more than simply losing a duel.
objective_28617_LogCompleted I challenged Master Ota to a duel with bludgeons. He's a sly one though. He wanted me to throw the fight and I agreed. After all, he'll compensate for the injury to my honour with coin - and lots of it.
objective_28618_LogCompleted I challenged Master Ota to a duel with bludgeons. He's a sly one though. He wanted me to throw the fight, but naturally I declined. I would never stoop so low, and I let him know as much in no uncertain terms.
objective_28619_LogCompleted Everything has been agreed with Ota. Now all I have to do is tell the Bailiff about the duel.
objective_28633_LogCompleted It turned out that Ota had no champion, and fought the duel himself. I was caught unawares and in the end I lost the duel. Zach wasn't too pleased about that, unsurprisingly.
objective_28634_LogCompleted It turned out that Ota had no champion, and fought the duel himself. I was caught unawares, but in the end I still managed to win the fight.
objective_28635_LogCompleted It turned out that Ota had no champion, and fought the duel himself. All the better for me - it would be harder to throw the fight if my opponent wasn't clued in to our little intrigue.
objective_28636_LogStarted Zach will have a reward for me for my victory in the duel. I must stop by and get it at his forge.
objective_28637_LogStarted Even though I lost the duel, I still have a reward coming on account of my deal with Ota. I should go and pick it up from him.
objective_28709_LogCompleted I went to ask Alex to advise me on selecting people for the jobs. He wasn't keen on it, but in the end he agreed to send me candidates.
objective_28709_LogStarted Before I even start looking for carriers, I should talk first to Alex, the son of the Skalitz Bailiff, who's now speaks for the Skalitz survivors. He should be able to help me.
objective_28740_LogCompleted The Captain was already waiting at the training arena to try me out.
objective_28740_LogStarted I'm supposed to go and see Captain Bernard at the training arena by the Upper Castle in Rattay. He's usually there from mid-morning until evening.
objective_28879_LogCompleted Her wish is my command. I got jobs for Antonia and Vincent and Theresa is happy.
objective_28879_LogFailed I didn't respect Theresa's wish.
objective_28879_LogStarted Theresa wants me find work for Antonia and Vincent.
objective_28880_LogCompleted Once again I met up with my lovely mill-maid. I wondered where it would all end up.
objective_28880_LogStarted I should definitely visit my favourite mill-girl again.
objective_28883_LogCompleted I got rid of those two bandits who were pursuing Ginger. Then I just had to tell Ginger he had no need to fear them any more.
objective_28883_LogStarted Ginger asked me to deal with the bandits who've been looking for him. He's afraid they'll find him and kill him.
objective_28884_LogCompleted I briefed Sir Radzig on everything I found out, how I found Ginger and what he told me about the bandits. Sir Radzig gave me permission to continue by tracking down the limping bandit from Uzhitz.
objective_28884_LogStarted Captain Bernard told me I should report to Sir Radzig who was riding by and stopped to ask how things were progressing.
objective_28889_LogCompleted It looks like the local stable has a number of sick horses. Maybe there's a way to take advantage of that? Or, on the contrary, I could help them...
objective_28890_LogCompleted I found out from the herb woman that to keep the horses out of action for a few days, all I need is to brew a poison potion. It seemed like the only option.
objective_28890_LogStarted I found out from the herb-woman that if I want to make sure that none of horses can ride for a couple of days, I just have to cook up a classic poisonous potion.
objective_28893_LogCompleted Matthew has taken due note of this information. It looks as if the robbery is truly about to happen.
objective_28893_LogFailed I missed my chance to take part in the quarry raid. Next time I should be more careful about the time.
objective_28893_LogStarted Now I know when the money will arrive at the quarry. If there is nothing else to find out, I can tell Matthew and we'll get ready.
objective_28894_LogStarted I found out the soldiers will arrive at the quarry with the goods in five days at noon.
objective_28895_LogStarted I found out the soldiers will arrive at the quarry with the goods in four days at noon.
objective_28896_LogStarted I found out the soldiers will arrive at the quarry with the goods in three days at noon.
objective_28897_LogStarted I found out the soldiers will arrive at the quarry with the goods in two days at noon.
objective_28898_LogStarted I found out the soldiers will arrive at the quarry with the goods tomorrow at noon.
objective_28899_LogStarted I found out the soldiers will arrive at the quarry with the goods today at noon.
objective_28903_LogStarted I should put all the ingredients in the incense burner.
objective_28904_LogStarted Now I have to burn the plants.
objective_28930_LogCompleted Then, at night, me and the Apothecary cast a spell from the banned book over the grave of the person who was disturbing the dead man's rest - his wife, Lada. After our ritual, hopefully Alois will finally be able to rest in peace.
objective_28930_LogStarted Cast the spell over the grave of Alois' wife, Lada.
objective_28948_LogCompleted I finally got my hands on the banned book of spells - Necronomicon. Stealing it from Sasau Monastery proved the only option.
objective_28948_LogStarted The book is called Necronomicon, one of the 'libri prohibiti', books banned by the Church, so there may be one locked away at the monastery. The monks aren't likely to give it to me just for asking nicely though. I'll probably have no choice but to steal it.
objective_28961_LogCompleted I told the groom that the poison I brought will help the horses. He even thanked me. Those horses definitely won't be going anywhere for the next couple of days.
objective_28962_LogCompleted I helped the groom with his horses. They should be healthy soon. But I don't think my mates, the would-be quarry robbers, will thank me for it.
objective_28963_LogCompleted I helped Rock with his arm. Maybe now he'll be fit for work.
objective_28963_LogStarted One of the candidates for the jobs, Rock, has an injured arm that's not healing. Naturally, he won't be able to do any heavy carrying like that, so I promised to get something to help him.
objective_28969_LogCompleted There were several charcoal-burners' camps between Neuhof and Uzhitz. The westerly path to the woods from the crossroads by Neuhof led to one, and from there to the west along the stream was another.
objective_28978_LogCompleted The charcoal-burners usually need wood and water for their work. I had to look for them along the streams flowing through the woods. All I had to do was find one that flowed out from the woods.
objective_28996_LogCompleted I stole the Groschen. Now l get out of here quick!
objective_28996_LogStarted Now I know enough to carry out the raid. Hopefully all will go well.
objective_28997_LogCompleted Me and Matthew have agreed to just go straight in.
objective_28997_LogStarted We're going to steal the coin as planned.
objective_28998_LogCompleted Me and Matthew agreed that I'd try to sneak in to the quarry to get the money while he and Fritz watched my back from a little way off.
objective_28998_LogStarted We've agreed that I'm to sneak into the quarry and steal the workers' wages.
objective_28999_LogCompleted Me and Matthew agreed that I'd try to sneak in to the quarry and steal the money while he and Fritz made a scene close by and to distract the guards.
objective_28999_LogStarted We've agreed that I'm to sneak into the quarry and steal the workers' wages. Meanwhile, Fritz and Matthew will distract the guards' attention.
objective_29001_LogCompleted After talking to the charcoal-burners from the north, it seemed to me they knew Ginger, although that doesn't mean much. After all, they were close by Neuhof and since Ginger spent time enough wandering in the woods, he could easily have met them.
objective_29002_LogCompleted I found out that if I head off west from the northern camp and stick close to the stream, I should find another charcoal-burners' camp.
objective_29006_LogCompleted I looked at the Rattay Black Chronicle. There was a record in it that could well be about Lubosh's cronies, but I didn't know if that was enough to help me find any of them.
objective_29006_LogStarted There are records in the Rattay Black Chronicle about local reprobates, hopefully including Lubosh and his cronies.
objective_29007_LogStarted We know when they'll bring the money to the quarry. We agreed that Matthew and Fritz will get closer to the quarry. Before we go into action, I should stop by and talk to them about a plan of attack.
objective_29026_LogCompleted In the end I had to leave the monastery under circumstances that will make returning there impossible.
objective_29026_LogStarted I should flee the monastery right now before things really heat up.
objective_29027_LogCompleted I informed the bandits that I'd succeeded in murdering Pious.
objective_29027_LogStarted My task is complete. Now I should find the bandits and tell them about my success.
objective_29049_LogCompleted I've escaped from the monastery. I don't think it will be easy to get back inside.
objective_29049_LogStarted I should escape from the monastery immediately before things get too hot for me.
objective_29050_LogCompleted I've killed Pious. At least, I hope it was him.
objective_29050_LogStarted This is my last chance to kill Pious. It's now or never!
objective_29054_LogCompleted I've killed Pious. At least, I hope it was him.
objective_29054_LogStarted I've escaped from the monastery, but Pious is still alive. I have to get back inside somehow and finish him off.
objective_29064_LogCompleted The fire I lit in the swamp signalled the bandits that I'd done my job. They came to meet me as agreed, we talked and I gave them Pious' die.
objective_29064_LogStarted With Antonius's die, I have proof that I've killed Pious. Now, I just have to take it to the bandits. I'm supposed to meet them in the swamp near the monastery. Once I'm there, I have to light a fire to signal them that I made it.
objective_29086_LogCompleted The alarm was raised in the monastery and the whole place was searched for the murderer. So as not to raise suspicion, I went with the others to the courtyard, where an investigation was being conducted.
objective_29086_LogStarted Panic has broken out in the monastery. Everyone has been called to the courtyard.
objective_29108_LogCompleted That's the most expensive ointment I've ever come across, but I managed to get some in the end.
objective_29108_LogStarted I have to go to the Apothecary Konyash in Rattay to get embrocation for the scribe so he'll let me look in the Black Chronicle.
objective_29138_LogCompleted I found out that Captain Robard planned to send an entire squad to the quarry to guard the money. That didn't sound good.
objective_29139_LogCompleted Captain Robard wanted to send a whole squad to escort the quarrymen's wages, but I persuaded him to send less men.
objective_29154_LogStarted I should show the original in the Abbot’s handwriting to Konrad.
objective_29155_LogCompleted I knew it wouldn’t be straightforward. Konrad is free to leave, but doesn’t want to. He found out there's an old acquaintance of his in Sasau and he believes it's an assassin sent to kill him.
objective_29155_LogStarted I must tell Konrad everything is taken care of and he can leave for Talmberg.
objective_29249_LogCompleted At the end of the patrol, I had to ring the bell on the Rathaus to announce the end of the day in Rattay, which I was glad to do, as it also meant the end of my duty.
objective_29249_LogStarted In Rattay the end of the day is announced by ringing the bell that hangs at the Rathaus. Today, the job fell to me.
objective_29250_LogCompleted The last thing that had to be done was to see that the taverns closed at the appointed hour. I had to deal with the Traders' Tavern by the square, which didn't go entirely smoothly in the end, since young Lord Capon was celebrating boisterously in the alehouse and was in no mood to stop. Of course he wouldn't heed me, since he is in fact the Lord of Rattay, or at least he will be when he comes of age, which is something I reminded him about. A bit insolent, I know, but he insulted me, the Bailiff and even Sir Hanush. Anyway, he took exception to the way I spoke to him and started a fight, which was fortunately interrupted by Sir Hanush. To punish both of us he took me off sentry duty and assigned me to Sir Hans as his page. I'm supposed to go hunting with him in the next few days.
objective_29250_LogStarted All that's left is to see that the taverns close. Nightingale is closing the one by the upper gate and I have to deal with the Traders' Tavern by the market square.
objective_29334_LogCompleted The monastery doesn't just let people come and go as they please. To get out, I needed a means of unlocking the door, which I did.
objective_29334_LogStarted It's no easy matter getting out of the monastery. I will need the keys to the door or at least some lockpicks. Brother Cellarius has lockpicks. If I want to get the keys, I'll have to steal them from the Prior.
objective_29336_LogCompleted I got everything needed for my escape with Antonius - blood, a wineskin and a means of unlocking the door.
objective_29336_LogStarted I have everything needed for my escape with Antonius - blood, a wineskin and a means of unlocking the door. Now I can go back to Antonius.
objective_29351_LogCompleted I couldn't get Master Kyeser to calm down. He was still scared out of his wits, so I had to creep around outside his house at night and watch out for assassins. And indeed, Master Peychar turned up after a while...
objective_29351_LogStarted Master Kyeser is terrified. He thinks Sigismund has sent assassins to get him. He wants me first to find out what’s going on and to keep watch after dark outside his house.
objective_29363_LogCompleted In the end, I let Peychar go. I really didn't think he was an assassin out to kill Master Kyeser.
objective_29363_LogStarted If I believe that Peychar really isn't out to assassinate Konrad Kyeser, I should let him go.
objective_29371_LogCompleted Captain Robard briefed me on the situation in the camps and mentioned a few things they needed help with.
objective_29371_LogStarted Sir Divish wants me to have a word with Robard about the state of the camps.
objective_29396_LogCompleted The soldiers have already reached the quarry. If I want to try anything, now is my only chance!
objective_29397_LogCompleted It seemed to me the easiest way to get out of the monastery was to get the keys to the door, which I soon managed. Now I can come and go as I please! Only I'd better not be seen.
objective_29397_LogStarted To get out of the monastery, I need the keys to the main door. The Prior ought to have them.
objective_29399_LogCompleted Brother Cellarius could have got me the keys to the monastery, but he charged me an arm and a leg. Anyway, I brought him the coin and he delivered the keys.
objective_29399_LogStarted If I can get 200 Groschen for Brother Cellarius, he’ll get me the monastery keys.
objective_29403_LogCompleted At Captain Bernard's urging, I visited a herb-woman to see if she had some potion to keep the men on their feet.
objective_29403_LogStarted Captain Bernard's main concern is that the men are tired and prone to falling asleep on duty. One of the herbalists could brew up a tonic for them to ward off fatigue and perk them up for battle.
objective_29409_LogCompleted Feyfar was visibly relieved that I managed to enlist the help of master siege engineer Konrad Kyeser. And he was generous with his recompense. We will have our trebuchet!
objective_29409_LogStarted Now just to let Master Feyfar know he's not to worry - he shall have his trebuchet!
objective_29415_LogStarted I’ve made such a commotion, surely nobody will come today. I'll just have to come again tomorrow night.
objective_29503_LogCompleted After a suitable interval I joined Sir Hans at the bathhouse, and he was in fine form when I caught up with him. It certainly seemed his visit to the baths was doing him a world of good.
objective_29503_LogStarted I promised Sir Hans Capon I'd come and join him at the bathhouse in Rattay. I have to give him a head start and let him become better acquainted with one of the bathhouse wenches.
objective_29504_LogCompleted Sir Hans wanted me to play dice with Zdena, but she was no beginner. Lord Capon's state of undress was proof of that!
objective_29504_LogStarted I've got to play Zdena at dice to get her back for beating Sir Hans. I hope I do better than he did!
objective_29505_LogCompleted Sir Hans wanted me to strip and get into the tub with him. Probably didn't want to drink alone.
objective_29505_LogStarted Enough of dice. I'll ask what's next.
objective_29506_LogCompleted Satisfying the whims of His Lordship is no easy matter. I got wine for him in the middle of the night. Who knows what he'll want next.
objective_29506_LogStarted I have the wine Lord Capon wanted. Now all I have to do is bring it to him.
objective_29507_LogCompleted Sir Hans was in fine form when I caught up with him. It seems his visit to the baths is doing him good.
objective_29507_LogStarted I can still go to the Rattay bathhouse to see Sir Hans, as he invited me.
objective_29543_LogCompleted As agreed, I met with the Apothecary at night at the crossroads near the grave of Alois' wife, Lada.
objective_29543_LogStarted I'm supposed to meet with the Apothecary at night at the crossroads by Ledetchko. From there we'll go together to the grave of Alois's wife.