Game assets
- Aachen brigandine chausses
- Aachen dark brigandine
- Aachen decorated chausses
- Aachen dyed brigandine
- Aachen gauntlets
- Adam's family cross
- Aesop potion
- Aid for Merhojed
- Amor potion
- Ancient map I
- Ancient map II
- Ancient Map III
- Ancient Map IV
- Ancient map V
- Andrew's tankard
- Antidote
- Antlers
- Apple
- Apprentice Vitus' armour
- Apron
- Aqua
- Arching bascinet
- Armour kit
- Armourer Ota's cuirass
- Artemisia potion
- Ash hunting bow
- Ash longbow
- Assassin
- Augsburg gauntlets
- Augsburg plate chausses
- Augsburg plate pauldrons
- Avicenna - Sufficientia
- Axe
- Bacon
- Bailiff's mace
- Bandage
- Bandit leader's spurs
- Bandit's cloak
- Bandit's ear
- Bandit's plate jack
- Bandit's reinforced jack
- Bandit's trunk key
- Bane potion
- Bard potion
- Bardiche
- Barn key
- Bascinet with bretache
- Bascinet with klappvisor
- Bastard sword
- Beef
- Beef tongue
- Beer
- Beer recipe
- Beet
- Beggar's dark tunic
- Beggar's tunic
- Beige Cuman tunic
- Beige scarf
- Belladonna
- Bell-shaped kettle hat
- Beran's cup
- Better hunting arrow
- Better long-distance arrow
- Better piercing arrow
- Better wounding arrow
- Bianka's ring
- Biased die
- Bird trap
- Bivoj's Rage potion
- Black and white hood
- Black and yellow hood
- Black brigandine pauldrons
- Black chaperon
- Black Chronicle of Rattay
- Black combat jacket
- Black feathers
- Black hood
- Black pourpoint
- Black scarf
- Black shield
- Blacksmith Ota's armour
- Black-yellow hood
- Blacksmith's apron
- Blacksmith's kit
- Bloody hoof-pick
- Bludgeon
- Blue and green hose
- Blue chaperon
- Blue combat jupon
- Blue hood
- Blue hose
- Blue long-sleeved tunic
- Blue pourpoint
- Blue scarf
- Blue tunic
- Blue-green hood
- Boar hide
- Boar meat
- Bohemian earspoon
- Boiled beet
- Boiled cabbage
- Boiled carrot
- Boiled radish
- Boletus edulis
- Bone
- Bone powder of St. Thomas
- Book of poetry
- Boots
- Borya's key
- Bouche shield
- Bouquet for Klara
- Bowl from the cave
- Bowman's Brew
- Braies
- Bread
- Bread roll
- Breviarium
- Brigandine dyed pauldrons
- Brigandine pauldrons
- Bright Milanese brigandine
- Broad axe
- Brocade
- Brocade combat jupon
- Brocade outer jacket
- Brocade pourpoint
- Broken arrow
- Broken tournament arrow
- Brown cotehardie
- Brown felt hat
- Brown hood
- Brown hose
- Brown noble cotehardie
- Brown shirt
- Brown tunic
- Buck's Blood potion
- Bulging purse
- Burgher's slippers
- Burgher's sword
- Burial shroud
- Burnt wood from Alois' farm
- Butcher's blade
- Buttoned green cotehardie
- Buttoned grey cotehardie
- Buttoned red cotehardie
- Cabbage
- Caparison
- Capon's hunting bow
- Captain's mace
- Captive's letter
- Carpenter's axe
- Carrot
- Cask of wine for Circators
- Cat's paw
- Cavalry bridle
- Cave mushroom
- Cemetery flowers
- Ceremonial mace
- Chainmail
- Chamomile
- Chanfron and criniere
- Charcoal
- Charcoal-burner's loot
- Charlatan's tunic
- Charles IV
- Cheap wine
- Cheese
- Chequered red-blue hood
- Chicken
- Chicken heart
- Ci die
- Cleaver
- Cobbler's kit
- Cobweb
- Cockerel potion
- Coffee
- Coif
- Comfrey
- Common bascinet
- Common dress
- Common plate chausses
- Common sabre
- Common shield
- Communion chalice
- Composite gauntlets
- Concealed sack of coin
- Cooked apple
- Cooked beef
- Cooked beef rump
- Cooked beef tongue
- Cooked boar meat
- Cooked boletus
- Cooked chicken
- Cooked chicken heart
- Cooked deer kidneys
- Cooked deer liver
- Cooked dog meat
- Cooked garlic
- Cooked hare meat
- Cooked horsemeat
- Cooked horseradish
- Cooked lamb
- Cooked Lepiota
- Cooked offal
- Cooked onion
- Cooked pear
- Cooked piece of meat
- Cooked pork
- Cooked pork liver
- Cooked red-deer venison
- Cooked roe-deer kidneys
- Cooked roe-deer meat
- Cooked roe-deer venison
- Cooked sheep kidneys
- Cooked trout
- Cooper's axe
- Copper ingot
- Copper ring
- Covered bascinet
- Cow antidote
- Cow antidote wrong
- Cow hide
- Cow poison
- Coxcomb
- Cracklings
- Cream
- Crossguard for new sword
- Crown with moldavite
- Crystal meth
- Cuffed combat jacket
- Cuirass
- Cuman axe
- Cuman bow
- Cuman brigandine
- Cuman caftan
- Cuman cap
- Cuman Captain's helmet
- Cuman cotehardie
- Cuman cotte
- Cuman disguise
- Cuman ear
- Cuman harness
- Cuman hauberk
- Cuman helmet
- Cuman leader's mask
- Cuman mask
- Cuman metal shield
- Cuman riding boots
- Cuman riding breeches
- Cuman shishak
- Cuman spurs
- Cuman tunic
- Cuman vambraces
- Custodian's house key
- Dagged cotehardie
- Dagger
- Damask
- Dandelion
- Dandelion syrup
- Dark combat jacket
- Dark footwraps and soles
- Dark Milanese brigandine
- Dark padded coif
- Dark plate-armour jacket
- Dark pourpoint
- Dark riding boots
- Dead man's ring
- Decorated Bavarian hauberk
- Decorated black hose
- Decorated blue hose
- Decorated caftan
- Decorated combat jacket
- Decorated cotte
- Decorated cuirass
- Decorated dress
- Decorated German bascinet
- Decorated hunting sword
- Decorated mail coif
- Decorated orange vest
- Decorated Rattay waffenrock
- Decorated red vest
- Decorated red waffenrock
- Decorated riding boots
- Decorated sabre
- Decorated Sasau waffenrock
- Decorated shirt
- Decorated silver goblet
- Decorated Skalitz waffenrock
- Deer kidneys
- Deer liver
- Devil's costume
- Devil's skull
- Diarrhoea potion
- Die of misfortune
- Digestion potion
- Dirty work shirt
- Dog lard
- Dog meat
- Dog skin
- Dogwood hunting bow
- Dollmaker potion
- Door key
- Door keys
- Drahomira's ring
- Draper's tinderbox
- Dress and apron
- Dress for Karolina
- Dried fruit
- Dried meat
- Dried mushrooms
- Drinking water
- Drowned sheep
- Duellist
- Dyed Milanese brigandine
- Dyed quilted coif
- Egg
- Elm longbow
- Elongated mail coif
- Embrocation
- Empty bird cage
- Empty sack from quarry
- Engraver's documents
- Envoy's aide-de-camp
- Equipment trunk key
- Erik's trunk keys
- Even number die
- Everyday Labours
- Evil Morals in Bohemia
- Excellent Reward
- Executioner's rope - rotten
- Executioner's sword
- Exotic eastern blade
- Eyebright
- Falchion
- Fallen block
- Family ring
- Fancy black shirt
- Fancy shirt
- Farm girl's shawl
- Farm horseshoes
- Fashionable black hose
- Fashionable blue hose
- Fashionable dress
- Fashionable green hose
- Fashionable hat
- Fashionable red hose
- Fashionable slippers
- Fearnot
- Fer die
- Feyfar's trunk key
- Fine brocade
- Fine saddle
- Fine saddle (2 saddlebags)
- Fine saddle (3 saddlebags)
- Fine saddle (4 saddlebags)
- Fine saddle with saddlebag
- Fine wine.
- Flea and wart remedy
- Flemish cloth
- Flute
- Fly agaric
- Footwraps and soles
- Footwraps with leather sole
- Foreign steel
- Forged leave of absence
- Frankincense
- French altar candle
- Gall
- Gambeson
- Garlic
- Garment
- Glaive
- Glass goblet
- Goatskin filled with blood
- Gold chain
- Gold cross
- Gold necklace
- Gold ring
- Golded spurs
- Grand bascinet
- Grandad's old sword
- Green and yellow hood
- Green cotehardie
- Green Cuman tunic
- Green doublet
- Green felt hat
- Green hood
- Green hose
- Green merchant's hat
- Green nobleman's hose
- Green outer vest
- Green shirt
- Green tunic
- Grey felt hat
- Grey hood
- Grey hose
- Grey scarf
- Grey tunic
- Groom's bridle
- Groschen
- Grubby scarf
- Guild signet
- Guisarme
- Hair o' the Dog potion
- Halberd
- Hardboiled egg
- Hare meat
- Hare pelt
- Hare tail
- Hare's ring
- Hauberk
- Hazel hunting bow
- Head scarf
- Head wreath
- Heavenly Kingdom die
- Heavy battle axe
- Heavy gambeson
- Heavy hauberk
- Heavy lamellar armour
- Heavy shield
- Heavy war hammer
- Heavy warhammer
- Hemmed Rattay waffenrock
- Hemmed Sasau waffenrock
- Hemmed waffenrock
- Henbane
- Henry's beta die
- Heraldic neckchain
- Heraldic waffenrock
- Herb Paris
- Heretic's testimony
- Herod's Sword
- Herring
- High boots
- Holy Trinity die
- Honey
- Horse hide
- Horsemeat
- Horseradish
- Hounskull
- Human ear
- Hungarian hauberk
- Hungarian sabre
- Hunter saddle
- Hunter saddle (1 saddlebag)
- Hunter saddle (2 saddlebags)
- Hunter saddle (3 saddlebags)
- Hunter saddle (4 saddlebags)
- Hunter's gloves
- Hunting arrow
- Hunting boots
- Hunting cap
- Hunting spear
- Hunting sword
- Illustrated book
- Italian bascinet
- Italian bill
- Jotted notes
- Karel's commission
- Karolina's shawl
- Keg of pitch
- Kettle hat
- Kettle hat decorated
- Key
- Key from barn
- Key to church steeple
- Key to forbidden books
- Key to Heinz's chest
- Key to Nicholas' trunk
- Key to Sasau Church
- Key to shed
- Knight's bridle
- Knight's hunting sword
- Knight's spurs
- Knight's waffenrock
- Kunesh's axe
- Kunesh's hammer
- Kunesh's keys
- Kunesh's nails
- Kuttenberg cuirass
- Kuttenberg gauntlets
- Kyffhauser crystal
- Lady of Talmberg's jewel
- Lamb
- Lamellar pauldrons
- Land deed
- Lard
- Latin book I
- Latin book II
- Latin book III
- Latin book IV
- Latin book V
- Latin book VI
- Latin text
- Lazarus potion
- Leather apron
- Leather boots
- Leather gloves
- Leather jerkin
- Lentil mash
- Lentil soup
- Lepiota
- Letter for Karolina
- Letter from Vranik
- Letters for Sir Divish
- Light brigandine
- Light brigandine chausses
- Light Cuman helmet
- Light decorated hose
- Light lamellar armour
- Lightweight dark brigandine
- Linen cloth
- Linen hood
- Linen shirt
- Live chicken
- Lockpick
- Long black waffenrock
- Long Cuman caftan
- Long dark waffenrock
- Long linen shirt
- Long noble hauberk
- Long plain waffenrock
- Long Rattay waffenrock
- Long Sasau waffenrock
- Long Skalitz waffenrock
- Long Talmberg waffenrock
- Long waffenrock Rattay
- Long-distance arrow
- Longinus' sword
- Loose hose
- Lords of Leipa pourpoint
- Lords of Leipa shield
- Lords of Leipa waffenrock
- Lu die
- Lucerne hammer
- Lucky die
- Lucky playing die
- Lukesh's emergency supply
- Lullaby potion
- Mace
- Magdeburg cuirass
- Magdeburg gauntlets
- Magdeburg plate chausses
- Magdeburg plate pauldrons
- Magdeburg sword
- Magic Cuman mask
- Magic PI - mushroom
- Magical Cuman disguise
- Maidens' War I
- Maidens' War II
- Mail chausses
- Mail coif
- Mail collar
- Mandrake root
- Manfred's purse
- Marigold
- Marigold decoction
- Master Huntsman's sword
- Mead
- Meissen plate chausses
- Meissen plate pauldrons
- Men's cotehardie - green
- Men's cotehardie - red
- Mercenary's bedfellow
- Merchant's blue hat
- Merchant's sword
- Metal-plated battle axe
- Mikesh's package
- Milanese brigandine
- Milanese cuirass
- Milanese gauntlets
- Milanese plate chausses
- Milanese plate pauldrons
- Military horseshoes
- Milk
- Miller's cap
- Mind enfeeblement potion
- Mint
- Moldavite
- Monastery entry writ
- Monastery key
- Money for miners
- Monk's habit
- Monstrance
- Morgenstern
- My share
- Nails for Theresa
- Necklace
- Necronomicon I
- Necronomicon II
- Needle
- Nettle
- Nicholas' hunting horn
- Nicholas' testimony
- Nicopolis sabre
- Nightgown
- Nighthawk potion
- Noble bridle
- Noble cuirass
- Noble horseshoes
- Noble saddle
- Noble saddle (2 saddlebags)
- Noble saddle (3 saddlebags)
- Noble saddle (4 saddlebags)
- Noble saddle with saddlebag
- Noble spurs
- Noble sword
- Noble yellow-green hose
- Nobleman's blue hose
- Nobleman's boots
- Nobleman's brown hose
- Nobleman's gauntlets
- Nobleman's hat
- Nobleman's red hose
- Nobleman's waffenrock
- Noble's black-yellow hood
- Noble's composite chausses
- Noble's dark shoes
- Noble's green hood
- Noble's hunting sword
- Noble's mail coif
- Noble's mail collar
- Noble's red-blue hose
- Noble's shoes
- Noble's yellow hood
- Novice acceptance records
- Nuremberg gauntlets
- Nuremberg plate chausses
- Nuremberg plate pauldrons
- Nurembergian cuirass
- Oblivion potion
- Odd die
- Offal
- Old bascinet
- Old Bastard Sword
- Old boots
- Old family heirloom
- Old Father Czech
- Old plate chausses
- Old plate pauldrons
- Old shirt
- Old whore's dagger
- Old whore's shawl
- Old working shirt
- Oleshnitz waffenrock
- Oleum
- Olive felt hat
- On Libuse and Premysl
- On Prague
- On Simony
- On St. Wenceslas
- On the Adamites
- On the Margraviate Wars
- On the Papal Schism
- On Tournaments
- Onion
- Open bascinet
- Orange felt hat
- Orange shirt
- Orange tunic
- Ordinary arrow
- Ordinary bow
- Ornamental crown
- Ornamented Cuman shishak
- Ornamented dagger
- Ornamented golden goblet
- Overseer's ledger
- Pack of sleeping potions
- Padded black coif
- Padded chausses
- Padded coif
- Padfoot potion
- Page torn from book
- Page's sword
- Pastry
- Patched dark hose
- Patched hose
- Pea soup
- Pear
- Pernach
- Peshek's dagger
- Piece of cloth
- Piece of meat
- Piercer
- Piercing arrow
- Pilgrim's shoes
- Pirkstein armoury key
- Pitcher for wine
- Pitcher of ale
- Plain bridle
- Plain chemise
- Plain riding spurs
- Plain saddle
- Plain saddle (2 saddlebags)
- Plain saddle (3 saddlebags)
- Plain saddle (4 saddlebags)
- Plain saddle with saddlebag
- Plate couters
- Plate jack dyed
- Playing die
- Pointed green hat
- Pointed red hat
- Pointed yellow hat
- Poison
- Polish composite chausses
- Polish cuirass
- Polish plate pauldrons
- Poor quality arrow
- Poppy
- Pork
- Pork liver
- Porridge
- Pouch with amulet
- Pourpoint
- Powdered unicorn horn
- Preserver
- Pretzel
- Pricker
- Procopius' tooth
- Prodder
- Purse with coin
- Quality arrow
- Quartered combat jacket
- Quartered outer vest
- Queen of Sheba sword piece
- Queen of Sheba's sword
- Quiet dark shoes
- Quill
- Quilted brown jacket
- Radish
- Rattay
- Rattay noble's waffenrock
- Raven feathers
- Raven's beak
- Razor
- Recipe
- Recipe for Aesop potion
- Recipe for Amor potion
- Recipe for Antidote
- Recipe for Aqua Vitalis
- Recipe for Artemisia potion
- Recipe for Bane potion
- Recipe for Bard potion
- Recipe for Bivoj's Rage potion
- Recipe for Bowman's Brew
- Recipe for Buck's Blood potion
- Recipe for Cockerel potion
- Recipe for Digestive potion
- Recipe for Dollmaker potion
- Recipe for Embrocation
- Recipe for Hair o' the Dog potion
- Recipe for Lazarus potion
- Recipe for Lullaby potion
- Recipe for Marigold decoction
- Recipe for Nighthawk potion
- Recipe for Padfoot potion
- Recipe for poison
- Recipe for Preserver potion
- Recipe for Saviour Schnapps
- Recipe for Spirits
- Recipe for Witch potion
- Red and white hood
- Red and white hose
- Red chaperon
- Red cotehardie
- Red deer hide
- Red feather
- Red felt hat
- Red hemmed waffenrock
- Red hood
- Red hose
- Red merchant's hat
- Red noble's hood
- Red outer jacket
- Red pourpoint
- Red scarf
- Red shirt
- Red tunic
- Red vest
- Red waffenrock
- Red-blue hood
- Red-deer venison
- Red-white miparti hose
- Red-yellow hood
- Red-yellow hose
- Red-yellow tunic
- Reforged scythe
- Reinforced Cuman hauberk
- Reinforced mail collar
- Reliable blade
- Rich brocade
- Rider's cuirass
- Rider's sabre
- Riding boots
- Ring
- Ring from the baths
- Riveted bright chausses
- Riveted chausses
- Riveted decorated chausses
- Riveted gilded chausses
- Riveted gloves
- Riveted pauldrons
- Riveted vambraces
- Roast chicken
- Roast duck
- Robber baron's sword
- Robber's sword
- Roe deer meat
- Roe-deer hide
- Roe-deer kidneys
- Roe-deer venison
- Rooster feather
- Rosehip wine
- Roses for Klara
- Rule of St. Benedict II
- Rump
- Runt's club
- Rusty blade
- Sack
- Sage
- Saint Wilgefortis
- Salami
- Salt
- Salt of St. James' Madonna
- Sasau Bailiff's brigandine
- Sasau noble's waffenrock
- Satin
- Saving Grace
- Saviour Schnapps
- Saxon composite chausses
- Saxon dyed gambeson
- Saxon plate pauldrons
- Scaly skullcap
- Scarf
- Schnapps
- Scribe Friedrich's study key
- Seal
- Seal of the Lany Lords
- Seax
- Sermon of Master Jan Hus
- Servant Cap
- Servant's boots
- Servant's dress
- Servant's hose
- Servant's shirt
- Shard
- Sheep kidneys
- Sheepskin
- Shield decorated
- Shield of Sasau garrison
- Shield with crest
- Shield with Talmberg crest
- Shirt from Stephanie
- Shoes
- Short brigandine chausses
- Short common hauberk
- Short dark waffenrock
- Short light brigandine
- Short noble hauberk
- Short Rattay waffenrock
- Short red waffenrock
- Short Sasau waffenrock
- Short Skalitz waffenrock
- Short Talmberg waffenrock
- Short waffenrock
- Shortened Milanese cuirass
- Short-sleeved brigandine
- Shrinking playing die
- Sigismund of Luxembourg
- Signed hammer
- Signet ring
- Silent shoes
- Silver goblet
- Silver neckchain
- Silver ring
- Silver spurs
- Simple cotte
- Simple neckchain
- Simple plate pauldrons
- Simple wooden flute. Not too loud!
- Sir Hans Capon's keys
- Sir Radzig Kobyla's sword
- Sir Radzig's hood
- Skalitz shield
- Skullcap
- Slippers
- Small armourer's kit
- Small blacksmith's kit
- Small cobbler's kit
- Small golden goblet
- Small tailor's kit
- Smoked sausage
- Some garment
- Soul Slicer
- Spade
- Spear
- Spiked club
- Spiked warhammer
- Spirits
- Spiritus
- St. Adalbert
- St. George's sword
- St. John's wort
- St. Michael's sword
- St. Procopius and Sasau Monastery
- Stalwart
- Stinger
- Strange die
- Straw hat
- Strip die
- Strong poison
- Sturdy dark gambeson
- Sturdy gambeson
- Sunday dress
- Sweet pancake
- Sylvan red wine
- Syrup
- Tailor's kit
- Talmberg hemmed waffenrock
- Talmberg waffenrock
- The commonest die
- The Cumans
- The Golden Egg
- The Groom and the Apprentice
- The Kingdom of Bohemia
- The least common die
- The Peculiar Siege of Prague
- The Prince-Electors
- The Rule of St. Benedict I
- Thistle
- Threadbare dark gambeson
- Threadbare gambeson
- Thumper
- Tiara
- Tight blue hose
- Tight green hose
- Tight hose
- Tight olive hose
- Tight red hose
- Tiredness potion
- Topping-out
- Torch
- Tournament arrow
- Townswoman's dress
- Travel horseshoes
- Treasure map I
- Treasure map II
- Treasure map III
- Treasure map IV
- Treasure map IX
- Treasure map V
- Treasure map VI
- Treasure map VII
- Treasure map VIII
- Treasure map X
- Treasure map XI
- Treasure map XII
- Treasure map XIII
- Treasure map XIV
- Treasure map XIX
- Treasure map XV
- Treasure map XVI
- Treasure map XVII
- Treasure map XVIII
- Treasure map XX
- Treasure map XXI
- Treasure map XXII
- Treasure map XXIII
- Treasure map XXIV
- Treasure map XXV
- Trebuchet projectile rock
- Trial bow
- Trout
- Trunk key
- Trunk keys
- Trusty companion
- Two-piece kettle hat
- Ulrich's documents
- Uncommon die
- Undershirt
- Unknown potion
- Unpopular die
- Upper cotte
- Urim and Thummim
- Valerian
- Vambraces
- Venetian glass chalice
- Very heavy hammer
- Very light bow
- Villager's ash bow
- Villager's bow
- Villager's dogwood bow
- Villager's elm bow
- Villager's hazel bow
- Villager's yew bow
- Vinum
- Vitality potion
- Vitus' cuirass
- Vojmir's package
- Wafer
- Waffenrock
- Waffenrocks for Woyzeck
- Warhammer
- Warhorse brigandine
- Warhorse coif
- Warhorse gambeson
- Warhorse gambeson chausses
- Warhorse gauntlets
- Warhorse greaves
- Warhorse hauberk
- Warhorse helmet
- Warhorse pauldrons
- Warhorse shoes
- Warhorse waffenrock
- Watermelon
- Wenceslas IV
- White feathers
- White tunic
- Wild boar's tusk
- Will
- Wimple
- Wine
- Wine for Stephanie
- Witch potion
- Wolf's fangs
- Woodcutter's axe
- Wooden cross
- Wooden Cuman shield
- Wooden training axe
- Wooden training halberd
- Wooden training sword
- Wooden trunk
- Wool fabric
- Work shirt
- Working boots
- Working garment
- Wormwood
- Wounding arrow
- Woyzeck's family heirloom.
- Woyzeck's family pendant
- Yellow chaperon
- Yellow combat jupon
- Yellow cotehardie
- Yellow Cuman tunic
- Yellow felt hat
- Yellow hood
- Yellow hose
- Yellow outer jacket
- Yellow scarf
- Yellow shirt
- Yellow tunic
- Yellow-black hose
- Yellow-brown tunic
- Yellow-grey tunic
- Yew hunting bow
- Yew longbow
- Zdena's scarf
- Aachen brigandine chausses
- Aachen dark brigandine
- Aachen decorated chausses
- Aachen dyed brigandine
- Aachen gauntlets
- Adam's family cross
- Aesop potion
- Aid for Merhojed
- Amor potion
- Ancient map I
- Ancient map II
- Ancient Map III
- Ancient Map IV
- Ancient map V
- Andrew's tankard
- Antidote
- Antlers
- Apple
- Apprentice Vitus' armour
- Apron
- Aqua
- Arching bascinet
- Armour kit
- Armourer Ota's cuirass
- Artemisia potion
- Ash hunting bow
- Ash longbow
- Assassin
- Augsburg gauntlets
- Augsburg plate chausses
- Augsburg plate pauldrons
- Avicenna - Sufficientia
- Axe
- Bacon
- Bailiff's mace
- Bandage
- Bandit leader's spurs
- Bandit's cloak
- Bandit's ear
- Bandit's plate jack
- Bandit's reinforced jack
- Bandit's trunk key
- Bane potion
- Bard potion
- Bardiche
- Barn key
- Bascinet with bretache
- Bascinet with klappvisor
- Bastard sword
- Beef
- Beef tongue
- Beer
- Beer recipe
- Beet
- Beggar's dark tunic
- Beggar's tunic
- Beige Cuman tunic
- Beige scarf
- Belladonna
- Bell-shaped kettle hat
- Beran's cup
- Better hunting arrow
- Better long-distance arrow
- Better piercing arrow
- Better wounding arrow
- Bianka's ring
- Biased die
- Bird trap
- Bivoj's Rage potion
- Black and white hood
- Black and yellow hood
- Black brigandine pauldrons
- Black chaperon
- Black Chronicle of Rattay
- Black combat jacket
- Black feathers
- Black hood
- Black pourpoint
- Black scarf
- Black shield
- Blacksmith Ota's armour
- Black-yellow hood
- Blacksmith's apron
- Blacksmith's kit
- Bloody hoof-pick
- Bludgeon
- Blue and green hose
- Blue chaperon
- Blue combat jupon
- Blue hood
- Blue hose
- Blue long-sleeved tunic
- Blue pourpoint
- Blue scarf
- Blue tunic
- Blue-green hood
- Boar hide
- Boar meat
- Bohemian earspoon
- Boiled beet
- Boiled cabbage
- Boiled carrot
- Boiled radish
- Boletus edulis
- Bone
- Bone powder of St. Thomas
- Book of poetry
- Boots
- Borya's key
- Bouche shield
- Bouquet for Klara
- Bowl from the cave
- Bowman's Brew
- Braies
- Bread
- Bread roll
- Breviarium
- Brigandine dyed pauldrons
- Brigandine pauldrons
- Bright Milanese brigandine
- Broad axe
- Brocade
- Brocade combat jupon
- Brocade outer jacket
- Brocade pourpoint
- Broken arrow
- Broken tournament arrow
- Brown cotehardie
- Brown felt hat
- Brown hood
- Brown hose
- Brown noble cotehardie
- Brown shirt
- Brown tunic
- Buck's Blood potion
- Bulging purse
- Burgher's slippers
- Burgher's sword
- Burial shroud
- Burnt wood from Alois' farm
- Butcher's blade
- Buttoned green cotehardie
- Buttoned grey cotehardie
- Buttoned red cotehardie
- Cabbage
- Caparison
- Capon's hunting bow
- Captain's mace
- Captive's letter
- Carpenter's axe
- Carrot
- Cask of wine for Circators
- Cat's paw
- Cavalry bridle
- Cave mushroom
- Cemetery flowers
- Ceremonial mace
- Chainmail
- Chamomile
- Chanfron and criniere
- Charcoal
- Charcoal-burner's loot
- Charlatan's tunic
- Charles IV
- Cheap wine
- Cheese
- Chequered red-blue hood
- Chicken
- Chicken heart
- Ci die
- Cleaver
- Cobbler's kit
- Cobweb
- Cockerel potion
- Coffee
- Coif
- Comfrey
- Common bascinet
- Common dress
- Common plate chausses
- Common sabre
- Common shield
- Communion chalice
- Composite gauntlets
- Concealed sack of coin
- Cooked apple
- Cooked beef
- Cooked beef rump
- Cooked beef tongue
- Cooked boar meat
- Cooked boletus
- Cooked chicken
- Cooked chicken heart
- Cooked deer kidneys
- Cooked deer liver
- Cooked dog meat
- Cooked garlic
- Cooked hare meat
- Cooked horsemeat
- Cooked horseradish
- Cooked lamb
- Cooked Lepiota
- Cooked offal
- Cooked onion
- Cooked pear
- Cooked piece of meat
- Cooked pork
- Cooked pork liver
- Cooked red-deer venison
- Cooked roe-deer kidneys
- Cooked roe-deer meat
- Cooked roe-deer venison
- Cooked sheep kidneys
- Cooked trout
- Cooper's axe
- Copper ingot
- Copper ring
- Covered bascinet
- Cow antidote
- Cow antidote wrong
- Cow hide
- Cow poison
- Coxcomb
- Cracklings
- Cream
- Crossguard for new sword
- Crown with moldavite
- Crystal meth
- Cuffed combat jacket
- Cuirass
- Cuman axe
- Cuman bow
- Cuman brigandine
- Cuman caftan
- Cuman cap
- Cuman Captain's helmet
- Cuman cotehardie
- Cuman cotte
- Cuman disguise
- Cuman ear
- Cuman harness
- Cuman hauberk
- Cuman helmet
- Cuman leader's mask
- Cuman mask
- Cuman metal shield
- Cuman riding boots
- Cuman riding breeches
- Cuman shishak
- Cuman spurs
- Cuman tunic
- Cuman vambraces
- Custodian's house key
- Dagged cotehardie
- Dagger
- Damask
- Dandelion
- Dandelion syrup
- Dark combat jacket
- Dark footwraps and soles
- Dark Milanese brigandine
- Dark padded coif
- Dark plate-armour jacket
- Dark pourpoint
- Dark riding boots
- Dead man's ring
- Decorated Bavarian hauberk
- Decorated black hose
- Decorated blue hose
- Decorated caftan
- Decorated combat jacket
- Decorated cotte
- Decorated cuirass
- Decorated dress
- Decorated German bascinet
- Decorated hunting sword
- Decorated mail coif
- Decorated orange vest
- Decorated Rattay waffenrock
- Decorated red vest
- Decorated red waffenrock
- Decorated riding boots
- Decorated sabre
- Decorated Sasau waffenrock
- Decorated shirt
- Decorated silver goblet
- Decorated Skalitz waffenrock
- Deer kidneys
- Deer liver
- Devil's costume
- Devil's skull
- Diarrhoea potion
- Die of misfortune
- Digestion potion
- Dirty work shirt
- Dog lard
- Dog meat
- Dog skin
- Dogwood hunting bow
- Dollmaker potion
- Door key
- Door keys
- Drahomira's ring
- Draper's tinderbox
- Dress and apron
- Dress for Karolina
- Dried fruit
- Dried meat
- Dried mushrooms
- Drinking water
- Drowned sheep
- Duellist
- Dyed Milanese brigandine
- Dyed quilted coif
- Egg
- Elm longbow
- Elongated mail coif
- Embrocation
- Empty bird cage
- Empty sack from quarry
- Engraver's documents
- Envoy's aide-de-camp
- Equipment trunk key
- Erik's trunk keys
- Even number die
- Everyday Labours
- Evil Morals in Bohemia
- Excellent Reward
- Executioner's rope - rotten
- Executioner's sword
- Exotic eastern blade
- Eyebright
- Falchion
- Fallen block
- Family ring
- Fancy black shirt
- Fancy shirt
- Farm girl's shawl
- Farm horseshoes
- Fashionable black hose
- Fashionable blue hose
- Fashionable dress
- Fashionable green hose
- Fashionable hat
- Fashionable red hose
- Fashionable slippers
- Fearnot
- Fer die
- Feyfar's trunk key
- Fine brocade
- Fine saddle
- Fine saddle (2 saddlebags)
- Fine saddle (3 saddlebags)
- Fine saddle (4 saddlebags)
- Fine saddle with saddlebag
- Fine wine.
- Flea and wart remedy
- Flemish cloth
- Flute
- Fly agaric
- Footwraps and soles
- Footwraps with leather sole
- Foreign steel
- Forged leave of absence
- Frankincense
- French altar candle
- Gall
- Gambeson
- Garlic
- Garment
- Glaive
- Glass goblet
- Goatskin filled with blood
- Gold chain
- Gold cross
- Gold necklace
- Gold ring
- Golded spurs
- Grand bascinet
- Grandad's old sword
- Green and yellow hood
- Green cotehardie
- Green Cuman tunic
- Green doublet
- Green felt hat
- Green hood
- Green hose
- Green merchant's hat
- Green nobleman's hose
- Green outer vest
- Green shirt
- Green tunic
- Grey felt hat
- Grey hood
- Grey hose
- Grey scarf
- Grey tunic
- Groom's bridle
- Groschen
- Grubby scarf
- Guild signet
- Guisarme
- Hair o' the Dog potion
- Halberd
- Hardboiled egg
- Hare meat
- Hare pelt
- Hare tail
- Hare's ring
- Hauberk
- Hazel hunting bow
- Head scarf
- Head wreath
- Heavenly Kingdom die
- Heavy battle axe
- Heavy gambeson
- Heavy hauberk
- Heavy lamellar armour
- Heavy shield
- Heavy war hammer
- Heavy warhammer
- Hemmed Rattay waffenrock
- Hemmed Sasau waffenrock
- Hemmed waffenrock
- Henbane
- Henry's beta die
- Heraldic neckchain
- Heraldic waffenrock
- Herb Paris
- Heretic's testimony
- Herod's Sword
- Herring
- High boots
- Holy Trinity die
- Honey
- Horse hide
- Horsemeat
- Horseradish
- Hounskull
- Human ear
- Hungarian hauberk
- Hungarian sabre
- Hunter saddle
- Hunter saddle (1 saddlebag)
- Hunter saddle (2 saddlebags)
- Hunter saddle (3 saddlebags)
- Hunter saddle (4 saddlebags)
- Hunter's gloves
- Hunting arrow
- Hunting boots
- Hunting cap
- Hunting spear
- Hunting sword
- Illustrated book
- Italian bascinet
- Italian bill
- Jotted notes
- Karel's commission
- Karolina's shawl
- Keg of pitch
- Kettle hat
- Kettle hat decorated
- Key
- Key from barn
- Key to church steeple
- Key to forbidden books
- Key to Heinz's chest
- Key to Nicholas' trunk
- Key to Sasau Church
- Key to shed
- Knight's bridle
- Knight's hunting sword
- Knight's spurs
- Knight's waffenrock
- Kunesh's axe
- Kunesh's hammer
- Kunesh's keys
- Kunesh's nails
- Kuttenberg cuirass
- Kuttenberg gauntlets
- Kyffhauser crystal
- Lady of Talmberg's jewel
- Lamb
- Lamellar pauldrons
- Land deed
- Lard
- Latin book I
- Latin book II
- Latin book III
- Latin book IV
- Latin book V
- Latin book VI
- Latin text
- Lazarus potion
- Leather apron
- Leather boots
- Leather gloves
- Leather jerkin
- Lentil mash
- Lentil soup
- Lepiota
- Letter for Karolina
- Letter from Vranik
- Letters for Sir Divish
- Light brigandine
- Light brigandine chausses
- Light Cuman helmet
- Light decorated hose
- Light lamellar armour
- Lightweight dark brigandine
- Linen cloth
- Linen hood
- Linen shirt
- Live chicken
- Lockpick
- Long black waffenrock
- Long Cuman caftan
- Long dark waffenrock
- Long linen shirt
- Long noble hauberk
- Long plain waffenrock
- Long Rattay waffenrock
- Long Sasau waffenrock
- Long Skalitz waffenrock
- Long Talmberg waffenrock
- Long waffenrock Rattay
- Long-distance arrow
- Longinus' sword
- Loose hose
- Lords of Leipa pourpoint
- Lords of Leipa shield
- Lords of Leipa waffenrock
- Lu die
- Lucerne hammer
- Lucky die
- Lucky playing die
- Lukesh's emergency supply
- Lullaby potion
- Mace
- Magdeburg cuirass
- Magdeburg gauntlets
- Magdeburg plate chausses
- Magdeburg plate pauldrons
- Magdeburg sword
- Magic Cuman mask
- Magic PI - mushroom
- Magical Cuman disguise
- Maidens' War I
- Maidens' War II
- Mail chausses
- Mail coif
- Mail collar
- Mandrake root
- Manfred's purse
- Marigold
- Marigold decoction
- Master Huntsman's sword
- Mead
- Meissen plate chausses
- Meissen plate pauldrons
- Men's cotehardie - green
- Men's cotehardie - red
- Mercenary's bedfellow
- Merchant's blue hat
- Merchant's sword
- Metal-plated battle axe
- Mikesh's package
- Milanese brigandine
- Milanese cuirass
- Milanese gauntlets
- Milanese plate chausses
- Milanese plate pauldrons
- Military horseshoes
- Milk
- Miller's cap
- Mind enfeeblement potion
- Mint
- Moldavite
- Monastery entry writ
- Monastery key
- Money for miners
- Monk's habit
- Monstrance
- Morgenstern
- My share
- Nails for Theresa
- Necklace
- Necronomicon I
- Necronomicon II
- Needle
- Nettle
- Nicholas' hunting horn
- Nicholas' testimony
- Nicopolis sabre
- Nightgown
- Nighthawk potion
- Noble bridle
- Noble cuirass
- Noble horseshoes
- Noble saddle
- Noble saddle (2 saddlebags)
- Noble saddle (3 saddlebags)
- Noble saddle (4 saddlebags)
- Noble saddle with saddlebag
- Noble spurs
- Noble sword
- Noble yellow-green hose
- Nobleman's blue hose
- Nobleman's boots
- Nobleman's brown hose
- Nobleman's gauntlets
- Nobleman's hat
- Nobleman's red hose
- Nobleman's waffenrock
- Noble's black-yellow hood
- Noble's composite chausses
- Noble's dark shoes
- Noble's green hood
- Noble's hunting sword
- Noble's mail coif
- Noble's mail collar
- Noble's red-blue hose
- Noble's shoes
- Noble's yellow hood
- Novice acceptance records
- Nuremberg gauntlets
- Nuremberg plate chausses
- Nuremberg plate pauldrons
- Nurembergian cuirass
- Oblivion potion
- Odd die
- Offal
- Old bascinet
- Old Bastard Sword
- Old boots
- Old family heirloom
- Old Father Czech
- Old plate chausses
- Old plate pauldrons
- Old shirt
- Old whore's dagger
- Old whore's shawl
- Old working shirt
- Oleshnitz waffenrock
- Oleum
- Olive felt hat
- On Libuse and Premysl
- On Prague
- On Simony
- On St. Wenceslas
- On the Adamites
- On the Margraviate Wars
- On the Papal Schism
- On Tournaments
- Onion
- Open bascinet
- Orange felt hat
- Orange shirt
- Orange tunic
- Ordinary arrow
- Ordinary bow
- Ornamental crown
- Ornamented Cuman shishak
- Ornamented dagger
- Ornamented golden goblet
- Overseer's ledger
- Pack of sleeping potions
- Padded black coif
- Padded chausses
- Padded coif
- Padfoot potion
- Page torn from book
- Page's sword
- Pastry
- Patched dark hose
- Patched hose
- Pea soup
- Pear
- Pernach
- Peshek's dagger
- Piece of cloth
- Piece of meat
- Piercer
- Piercing arrow
- Pilgrim's shoes
- Pirkstein armoury key
- Pitcher for wine
- Pitcher of ale
- Plain bridle
- Plain chemise
- Plain riding spurs
- Plain saddle
- Plain saddle (2 saddlebags)
- Plain saddle (3 saddlebags)
- Plain saddle (4 saddlebags)
- Plain saddle with saddlebag
- Plate couters
- Plate jack dyed
- Playing die
- Pointed green hat
- Pointed red hat
- Pointed yellow hat
- Poison
- Polish composite chausses
- Polish cuirass
- Polish plate pauldrons
- Poor quality arrow
- Poppy
- Pork
- Pork liver
- Porridge
- Pouch with amulet
- Pourpoint
- Powdered unicorn horn
- Preserver
- Pretzel
- Pricker
- Procopius' tooth
- Prodder
- Purse with coin
- Quality arrow
- Quartered combat jacket
- Quartered outer vest
- Queen of Sheba sword piece
- Queen of Sheba's sword
- Quiet dark shoes
- Quill
- Quilted brown jacket
- Radish
- Rattay
- Rattay noble's waffenrock
- Raven feathers
- Raven's beak
- Razor
- Recipe
- Recipe for Aesop potion
- Recipe for Amor potion
- Recipe for Antidote
- Recipe for Aqua Vitalis
- Recipe for Artemisia potion
- Recipe for Bane potion
- Recipe for Bard potion
- Recipe for Bivoj's Rage potion
- Recipe for Bowman's Brew
- Recipe for Buck's Blood potion
- Recipe for Cockerel potion
- Recipe for Digestive potion
- Recipe for Dollmaker potion
- Recipe for Embrocation
- Recipe for Hair o' the Dog potion
- Recipe for Lazarus potion
- Recipe for Lullaby potion
- Recipe for Marigold decoction
- Recipe for Nighthawk potion
- Recipe for Padfoot potion
- Recipe for poison
- Recipe for Preserver potion
- Recipe for Saviour Schnapps
- Recipe for Spirits
- Recipe for Witch potion
- Red and white hood
- Red and white hose
- Red chaperon
- Red cotehardie
- Red deer hide
- Red feather
- Red felt hat
- Red hemmed waffenrock
- Red hood
- Red hose
- Red merchant's hat
- Red noble's hood
- Red outer jacket
- Red pourpoint
- Red scarf
- Red shirt
- Red tunic
- Red vest
- Red waffenrock
- Red-blue hood
- Red-deer venison
- Red-white miparti hose
- Red-yellow hood
- Red-yellow hose
- Red-yellow tunic
- Reforged scythe
- Reinforced Cuman hauberk
- Reinforced mail collar
- Reliable blade
- Rich brocade
- Rider's cuirass
- Rider's sabre
- Riding boots
- Ring
- Ring from the baths
- Riveted bright chausses
- Riveted chausses
- Riveted decorated chausses
- Riveted gilded chausses
- Riveted gloves
- Riveted pauldrons
- Riveted vambraces
- Roast chicken
- Roast duck
- Robber baron's sword
- Robber's sword
- Roe deer meat
- Roe-deer hide
- Roe-deer kidneys
- Roe-deer venison
- Rooster feather
- Rosehip wine
- Roses for Klara
- Rule of St. Benedict II
- Rump
- Runt's club
- Rusty blade
- Sack
- Sage
- Saint Wilgefortis
- Salami
- Salt
- Salt of St. James' Madonna
- Sasau Bailiff's brigandine
- Sasau noble's waffenrock
- Satin
- Saving Grace
- Saviour Schnapps
- Saxon composite chausses
- Saxon dyed gambeson
- Saxon plate pauldrons
- Scaly skullcap
- Scarf
- Schnapps
- Scribe Friedrich's study key
- Seal
- Seal of the Lany Lords
- Seax
- Sermon of Master Jan Hus
- Servant Cap
- Servant's boots
- Servant's dress
- Servant's hose
- Servant's shirt
- Shard
- Sheep kidneys
- Sheepskin
- Shield decorated
- Shield of Sasau garrison
- Shield with crest
- Shield with Talmberg crest
- Shirt from Stephanie
- Shoes
- Short brigandine chausses
- Short common hauberk
- Short dark waffenrock
- Short light brigandine
- Short noble hauberk
- Short Rattay waffenrock
- Short red waffenrock
- Short Sasau waffenrock
- Short Skalitz waffenrock
- Short Talmberg waffenrock
- Short waffenrock
- Shortened Milanese cuirass
- Short-sleeved brigandine
- Shrinking playing die
- Sigismund of Luxembourg
- Signed hammer
- Signet ring
- Silent shoes
- Silver goblet
- Silver neckchain
- Silver ring
- Silver spurs
- Simple cotte
- Simple neckchain
- Simple plate pauldrons
- Simple wooden flute. Not too loud!
- Sir Hans Capon's keys
- Sir Radzig Kobyla's sword
- Sir Radzig's hood
- Skalitz shield
- Skullcap
- Slippers
- Small armourer's kit
- Small blacksmith's kit
- Small cobbler's kit
- Small golden goblet
- Small tailor's kit
- Smoked sausage
- Some garment
- Soul Slicer
- Spade
- Spear
- Spiked club
- Spiked warhammer
- Spirits
- Spiritus
- St. Adalbert
- St. George's sword
- St. John's wort
- St. Michael's sword
- St. Procopius and Sasau Monastery
- Stalwart
- Stinger
- Strange die
- Straw hat
- Strip die
- Strong poison
- Sturdy dark gambeson
- Sturdy gambeson
- Sunday dress
- Sweet pancake
- Sylvan red wine
- Syrup
- Tailor's kit
- Talmberg hemmed waffenrock
- Talmberg waffenrock
- The commonest die
- The Cumans
- The Golden Egg
- The Groom and the Apprentice
- The Kingdom of Bohemia
- The least common die
- The Peculiar Siege of Prague
- The Prince-Electors
- The Rule of St. Benedict I
- Thistle
- Threadbare dark gambeson
- Threadbare gambeson
- Thumper
- Tiara
- Tight blue hose
- Tight green hose
- Tight hose
- Tight olive hose
- Tight red hose
- Tiredness potion
- Topping-out
- Torch
- Tournament arrow
- Townswoman's dress
- Travel horseshoes
- Treasure map I
- Treasure map II
- Treasure map III
- Treasure map IV
- Treasure map IX
- Treasure map V
- Treasure map VI
- Treasure map VII
- Treasure map VIII
- Treasure map X
- Treasure map XI
- Treasure map XII
- Treasure map XIII
- Treasure map XIV
- Treasure map XIX
- Treasure map XV
- Treasure map XVI
- Treasure map XVII
- Treasure map XVIII
- Treasure map XX
- Treasure map XXI
- Treasure map XXII
- Treasure map XXIII
- Treasure map XXIV
- Treasure map XXV
- Trebuchet projectile rock
- Trial bow
- Trout
- Trunk key
- Trunk keys
- Trusty companion
- Two-piece kettle hat
- Ulrich's documents
- Uncommon die
- Undershirt
- Unknown potion
- Unpopular die
- Upper cotte
- Urim and Thummim
- Valerian
- Vambraces
- Venetian glass chalice
- Very heavy hammer
- Very light bow
- Villager's ash bow
- Villager's bow
- Villager's dogwood bow
- Villager's elm bow
- Villager's hazel bow
- Villager's yew bow
- Vinum
- Vitality potion
- Vitus' cuirass
- Vojmir's package
- Wafer
- Waffenrock
- Waffenrocks for Woyzeck
- Warhammer
- Warhorse brigandine
- Warhorse coif
- Warhorse gambeson
- Warhorse gambeson chausses
- Warhorse gauntlets
- Warhorse greaves
- Warhorse hauberk
- Warhorse helmet
- Warhorse pauldrons
- Warhorse shoes
- Warhorse waffenrock
- Watermelon
- Wenceslas IV
- White feathers
- White tunic
- Wild boar's tusk
- Will
- Wimple
- Wine
- Wine for Stephanie
- Witch potion
- Wolf's fangs
- Woodcutter's axe
- Wooden cross
- Wooden Cuman shield
- Wooden training axe
- Wooden training halberd
- Wooden training sword
- Wooden trunk
- Wool fabric
- Work shirt
- Working boots
- Working garment
- Wormwood
- Wounding arrow
- Woyzeck's family heirloom.
- Woyzeck's family pendant
- Yellow chaperon
- Yellow combat jupon
- Yellow cotehardie
- Yellow Cuman tunic
- Yellow felt hat
- Yellow hood
- Yellow hose
- Yellow outer jacket
- Yellow scarf
- Yellow shirt
- Yellow tunic
- Yellow-black hose
- Yellow-brown tunic
- Yellow-grey tunic
- Yew hunting bow
- Yew longbow
- Zdena's scarf
internal ID | Text |
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alch_absintium_step_1 | You will need spirits, two handfuls of wormwood and a handful of sage. |
alch_absintium_step_2 | Drop in the sage and boil for one turn. |
alch_absintium_step_3 | Grind the wormwood. |
alch_absintium_step_4 | Drop the wormwood in the cauldron and cook for two turns. |
alch_absintium_step_5 | Distil. |
alch_antidote_step_1 | Prepare water, two handfuls of thistle, one of nettle and one of charcoal. |
alch_antidote_step_2 | Drop the thistle in the cauldron and boil for two turns. |
alch_antidote_step_3 | Then add the nettles and boil for one turn. |
alch_antidote_step_4 | Leave to cool. |
alch_antidote_step_5 | Finally add the charcoal, but do not boil! |
alch_archer_step_1 | You will need spirits, two handfuls of Eyebright and one of St. John's wort. |
alch_archer_step_2 | Drop the Eyebright in the cauldron and boil for three turns. |
alch_archer_step_3 | Let the cauldron with the Eyebright cool. |
alch_archer_step_4 | Grind the St. John's wort. |
alch_archer_step_5 | Drop the St. John's wort in the cauldron, but do not boil. |
alch_bane_step_1 | You will need wine, a handful of wormwood, two handfuls of belladonna and a fly agaric. |
alch_bane_step_2 | Boil the wormwood for two turns. |
alch_bane_step_3 | Leave the wormwood to cool. |
alch_bane_step_4 | Grind the belladonna. |
alch_bane_step_5 | Drop the belladonna in the cauldron, but do not boil! |
alch_bane_step_6 | Finally add the fly agaric. |
alch_bane_step_7 | Distil. |
alch_bard_step_1 | You will need a handful of belladonna, one of St. John's wort, one of nettles and charcoal. |
alch_bard_step_2 | Grind the St. John's wort. |
alch_bard_step_3 | Grind the nettles. |
alch_bard_step_4 | Throw all the herbs in the pot. |
alch_bard_step_5 | Simmer for two turns! |
alch_bard_step_6 | Add charcoal so the potion is not poisonous. |
alch_berserk_step_1 | You will need wine, two handfuls of sage, one of wormwood and a cave mushroom. |
alch_berserk_step_2 | Grind the wormwood. |
alch_berserk_step_3 | Throw the sage in the cauldron and boil for two turns. |
alch_berserk_step_4 | Leave to cool. Add the wormwood, but do not boil. |
alch_berserk_step_5 | For better effect add the cave mushroom. |
alch_berserk_step_6 | Distil. |
alch_dementia_step_1 | You will need wine, a handful of sage and two of thistle. |
alch_dementia_step_2 | Grind the sage. |
alch_dementia_step_3 | Throw the thistle in the cauldron and boil for one turn. |
alch_dementia_step_4 | Add the sage and boil for one turn. |
alch_dementia_step_5 | Distil. |
alch_digestion_step_1 | You will need spirits, a handful of mint and two of chamomile. |
alch_digestion_step_2 | Grind the chamomile. |
alch_digestion_step_3 | Drop everything in the cauldron and simmer for one turn. |
alch_drinker_step_1 | Prepare water, a handful of mint, one of St. John's wort and one of sage. |
alch_drinker_step_2 | Boil the St. John's wort and sage for three turns. |
alch_drinker_step_3 | Leave to cool. |
alch_drinker_step_4 | Grind the mint. |
alch_drinker_step_5 | Put the mint in the cauldron and stop boiling it. |
alch_energy_step_1 | You will need spirits, a handful of valerian and two of mint. |
alch_energy_step_2 | Grind the mint. |
alch_energy_step_3 | Boil the mint for one turn. |
alch_energy_step_4 | Add the valerian and boil for two more turns. |
alch_energy_step_5 | Distil. |
alch_fever_step_1 | Prepare wine, two handfuls of belladonna and one of nettle. |
alch_fever_step_2 | Boil the nettles for two turns. |
alch_fever_step_3 | Grind the belladonna . |
alch_fever_step_4 | Drop in the belladonna and boil for one more turn. |
alch_health_basic_step_1 | You will need water, a handful of nettles and two of marigold. |
alch_health_basic_step_2 | Drop the nettle in the water and cook for one turn. |
alch_health_basic_step_3 | Leave to cool. |
alch_health_basic_step_4 | Drop in the marigold, but don't boil it any more. |
alch_health_strong_step_1 | You will need water, two handfuls of comfrey one of valerian. |
alch_health_strong_step_2 | Boil the valerian for one turn. |
alch_health_strong_step_3 | Grind the comfrey. |
alch_health_strong_step_4 | Add the comfrey to the valerian and boil for one turn. |
alch_health_strong_step_5 | Distil. |
alch_hooch_step_1 | You will need spirits, a handful of St. John's wort, one of sage and one of mint. |
alch_hooch_step_2 | Drop the St. John's wort in the cauldron and boil for one turn. |
alch_hooch_step_3 | Grind the sage. |
alch_hooch_step_4 | Grind the mint. |
alch_hooch_step_5 | Drop the sage and mint in and boil for one more turn. |
alch_hooch_step_6 | Distil. |
alch_horseman_step_1 | Prepare spirits, a handful of wormwood, one of belladonna and one of comfrey and the tusk of a wild boar. |
alch_horseman_step_2 | Drop the wormwood and tusk in the cauldron. |
alch_horseman_step_3 | Boil the wormwood and tusk for two turns. |
alch_horseman_step_4 | Leave the cauldron to cool. |
alch_horseman_step_5 | Grind the comfrey. |
alch_horseman_step_6 | Drop the belladonna and comfrey in the cauldron, but do not boil. |
alch_horseman_step_7 | Distil. |
alch_hunter_step_1 | You will need oil, a handful of eyebright, one of poppy, one of valerian and the tusk of a wild boar. |
alch_hunter_step_2 | Drop the poppy and valerian into the cauldron and simmer for two turns. |
alch_hunter_step_3 | Grind the eyebright. |
alch_hunter_step_4 | Drop the eyebright into the cauldron, but do not boil! |
alch_hunter_step_5 | Finally drop in the boar's tusk. |
alch_lover_step_1 | Prepare wine, one handful of marigold, one of chamomile and one of wormwood and in addition ground antlers. |
alch_lover_step_2 | First drop in the ground antlers. |
alch_lover_step_3 | Begin to boil for one turn. |
alch_lover_step_4 | Drop in the marigold and chamomile and boil for one more turn. |
alch_lover_step_5 | Grind the wormwood and add it, but do not boil. |
alch_mrchcure_step_1 | Prepare clean water, one handful of valerian, two of thistle and some charcoal. |
alch_mrchcure_step_2 | Drop the thistle in the cauldron and boil for two turns. |
alch_mrchcure_step_3 | Add the valerian and boil for one more turn. |
alch_mrchcure_step_4 | Leave to cool. |
alch_mrchcure_step_5 | Finally add the charcoal, but do not boil! |
alch_mrchpot_step_1 | You need spirits, two handfuls of valerian and one of wormwood. |
alch_mrchpot_step_2 | Drop the valerian in the cauldron and boil for three turns. |
alch_mrchpot_step_3 | Leave to cool. |
alch_mrchpot_step_4 | Grind the wormwood. |
alch_mrchpot_step_5 | Drop the wormwood in the cauldron, but do not boil. |
alch_owl_step_1 | You will need water, two handfuls of eyebright, one of belladonna and a cave mushroom. |
alch_owl_step_2 | Grind the eyebright. |
alch_owl_step_3 | Drop the eyebright and belladonna in the cauldron. |
alch_owl_step_4 | Boil the eyebright and belladonna for three turns. |
alch_owl_step_5 | Add the cave mushroom. |
alch_owl_step_7 | Distil. |
alch_paralysis_step_1 | You will need spirits, two handfuls of herb paris and one of valerian. |
alch_paralysis_step_2 | Drop in the herb paris and boil for three turns. |
alch_paralysis_step_3 | Grind the valerian. |
alch_paralysis_step_4 | Leave to cool. |
alch_paralysis_step_5 | Drop the valerian in the cauldron, but do not simmer or boil any longer. |
alch_paralysis_step_6 | Distil. |
alch_poison_step_1 | You will need oil, two herb paris plants and a handful of thistle. |
alch_poison_step_2 | Drop the thistle in the cauldron and boil for one turn. |
alch_poison_step_3 | Leave to cool. |
alch_poison_step_4 | Add the paris, but do not boil! |
alch_preserver_step_1 | Prepare oil, a handful of nettles, one of mint and one of St. John's wort. |
alch_preserver_step_2 | Grind the mint. |
alch_preserver_step_3 | Grind the nettles. |
alch_preserver_step_4 | Drop the mint and nettles in the cauldron. |
alch_preserver_step_5 | Boil for one turn. |
alch_preserver_step_6 | Add the St. John's wort, but do not boil it any more. |
alch_preserver_step_8 | Distil. |
alch_respec_step_1 | You need spirits, two handfuls of wormwood, one of belladonna and a fly agaric. |
alch_respec_step_2 | Grind the wormwood. |
alch_respec_step_3 | Put the wormwood and belladonna in the cauldron. |
alch_respec_step_4 | Brew the wormwood and belladonna for three turns. |
alch_respec_step_5 | Add the fly agaric. |
alch_respec_step_6 | Distil. |
alch_sleep_step_1 | Prepare oil, a handful of poppy, one of thistle and one of herb paris. |
alch_sleep_step_2 | Drop the poppy in the cauldron and boil for one turn. |
alch_sleep_step_3 | Add the thistle and boil for one more turn. |
alch_sleep_step_4 | Leave to cool and then add the herb paris. |
alch_sneak_step_1 | You will need water, a handful of valerian, one of eyebright and one of chamomile, as well as a cobweb. |
alch_sneak_step_2 | Drop the cobweb and eyebright in the cauldron. |
alch_sneak_step_3 | Boil the mixture for three turns. |
alch_sneak_step_4 | Grind the valerian. |
alch_sneak_step_5 | Add the valerian to the cauldron and boil for one turn. |
alch_sneak_step_6 | Leave the cauldron to cool. |
alch_sneak_step_7 | Grind the chamomile. |
alch_sneak_step_8 | Add the chamomile to the cauldron, but do not boil. |
alch_stamina_step_1 | You will need oil, a handful of St. John's wort, one of comfrey and one of dandelions. |
alch_stamina_step_2 | Grind the St. John's wort. |
alch_stamina_step_3 | Drop the St. John's wort and comfrey into the cauldron and boil for one turn. |
alch_stamina_step_4 | Leave to cool. |
alch_stamina_step_5 | Add the dandelions, but do not boil. |
alch_syrup_step_1 | You will need water, two handfuls of dandelions, one of mint and a honeycomb. |
alch_syrup_step_2 | Grind the mint. |
alch_syrup_step_3 | Drop the dandelions in the cauldron and boil for one turn. |
alch_syrup_step_4 | Then add the mint and boil for one more turn. |
alch_syrup_step_5 | Finally add the honeycomb. |
alch_tideness_step_1 | Prepare oil, a handful of chamomile and two handfuls of poppy. |
alch_tideness_step_2 | Boil the poppy for one turn. |
alch_tideness_step_3 | Grind the chamomile. |
alch_tideness_step_4 | Add the chamomile and boil for one more turn. |
alch_vitality_step_1 | You will need water, a handful of marigold and two of dandelions. |
alch_vitality_step_2 | Grind the marigold. |
alch_vitality_step_3 | Boil the dandelions for one turn. |
alch_vitality_step_4 | Add the marigold and boil for one more turn. |
alch_vitality_step_5 | Distil. |
alch_witch_step_1 | Prepare oil, a handful of marigold, one of belladonna and one of herb paris. |
alch_witch_step_2 | Boil the herb paris for one turn. |
alch_witch_step_3 | Grind the marigold |
alch_witch_step_4 | Add the marigold to the cauldron and boil for one more turn. |
alch_witch_step_5 | Grind the belladonna. |
alch_witch_step_6 | Add the belladonna to the cauldron, but do not boil any more. |
bavorsky_kabatec_barveny | Dyed Bavarian gambeson |
bavorsky_kabatec_prosty | Bavarian gambeson |
book_bailiff_sam | Commission entitling the Bearer to discharge the Office of Bailiff in the Village of Samopesh. |
book_exec_1 | Executioner's Book
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book_exec_2 | In the Year of Our Lord 1390 and years thereafter, under the reign of King Wenceslaus IV in Bohemia, Lord Henry of Leipa being the sole Elder of the Province and Punisher of Rebels against the Crown, in this Book has set down the names of such persons and the manner of Ordeal to which they were righteously put ere their assisted departure from this World at the hand of the Executioner.
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book_exec_3 | Jan the Miller of Pacov told that with Jenek Zhak of Poshna and with another called Holfek they did rob the mill in Bozhejov, and in the act did leave behind no living soul, and what they did take there they did spend at the Tavern of Peter in Poshna. The same Jan did state that they did sell to iron stolen from the mill to one Hendl called One-Eye, a carpenter who dwells next to Pacov. All this he did declare without being put to torture. Jan the Miller as a commoner is put to Death by Hanging in Rattay. |
book_exec_4 | Young Pribiek Shibal told that Marshik, brother of Goodman Hynkow of Velimovitz, together with Plmule Zadakov of Bohov and Hlinka of Sheshtitz, did commit robbery. The same Pribiek did state that the same Marshik did steal the sword of Matzek the Carpenter and did take it away concealed beneath his cloak. The same Pribiek did tell that Martin called Blackbird of Sheshtitz did steal under cover of darkness two ploughs with their ploughshares in the fields and did sell them to Nicholas. Pribiek Shibal did know of this theft and did not report it. For abetting the thieves he shall receive Thirty Strokes of the Cane. |
book_exec_5 | Teletz did confess that he did steal a woman's cloak from Goodwife Zorena and did sell the same in Beneshov. Furthermore he did rob Nicholas of Brezie of his horse and did sell it in Pribram. Furthermore with Marzik Hudetz and with Michal they did steal three bullocks. Also he did steal the cloak of the Goodwife of Zviekoviitz. He also told that the Shebkov son Ondrej of Strazovitz did put to fire and burn down the haycocks and byre of Prihiek the Stableman. He told too that with Michaletz and his accomplices they did take two horses by Mnichovitz and that Pribiek of Neveklov did steal the horse of one Jan from there. And he told that Shlap of Beneshov did spy out for them these things and did buy everything from them and gave them coin. For that and for arson especially shall Teletz be drowned. |
book_exec_6 | Kubin called the Buck, Baron of Milotitz, did tell that he did steal the horse of one of the monks in Striebro in Myta together with Nicholas and Blahut of Chloznovitz. He did tell also of Levetz and his son Jan that they did kill the Bailiff of Holubkov and did long commit robberies together. And he did declare of Gregor, brother of Nicholas, that he did rob with him and they did kill a merchant and steal his valuables. Kubin did lead them in this and did kill and rob with them. As a Lord and Baron of Leipa, he was put to death by the sword. |
book_exec_7 | Martin called Stag did testify that he did rob a merchant on the way home from Meissen, and that having once taken to the trade of thieving, he decided to continue with it in the Province together with his accomplice called Jan Masar. To help them in their evildoing they did kill three pregnant women in Chrudim and in other towns and did cut from them their foetuses, from which they did cut out their hearts, lungs and liver and did cook them in the Devil's Inn in Bohemia and devour them, according to the testimony of Martin the Stag of Bytesh to give greater boldness to their hearts and keep them long in their evildoing. For this they have earned Death many times over. Their flesh will be ripped, their eyes burnt out and they shall be broken on the wheel. |
book_exec_8 | Anna called Zuorena of Strazhovitz did testify that she did kill her child and urged her neighbour Jan Kostin to murder her husband. He did then sell the oxen with her help and they conspired to take the farm for their own use. Anna called Zuorena was buried alive and a stake driven through her heart, that she should not return from the Grave to the World as a revenant. |
book_exec_9 | Tonda a farmhand of Vlashim on Holy Saturday did testify under Trial by Ordeal that he did ride with Lubosh called Limpy of Uzhitz and they did rob wayside shrines. He did testify that by Talmberg they did rob five horses of the Bailiff from which they did take valuables worth five Groshen and that there was present too one Hynek called Reeky. He furthermore testified that they did keep company and dwell with Hynek in the woods around Ledetchko. For theft Tonda is sentenced to have his ear cut off. |
book_jan_hus_1 | The Preaching of Master Jan Hus
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book_jan_hus_2 | On Mother Church
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book_jan_hus_3 | What if the Devil himself were to pay? Would he ascend to Heaven too? For such money, gained out of poor people, they beautiful horses rising, and needless servants they keep, they gamble at dice and dress their whores in expensive furs. While Jesus Christ walked barefoot and had no place to lay his head! Look to your consciences, you robbers of the poor, for you are seen by God and people too!
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book_jan_hus_4 | Intemperance
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book_jan_hus_5 | On Lust |
Since lust encourages men to lewdness, therefore God established matrimony as a remedy. It is written in Corinthians: "To avoid fornication, have your own wife or husband. Those who enter into marriage to have offspring and not to fall into fornication, they are right. If a man enters into marriage, however, with one whose beauty gives him delight, then who but the Devil seduced him into it, and eventually he will die like Sarah's seven husbands, not only bodily, but also in his soul! | |
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book_jan_hus_6 | On Wisdom |
I say to you, or as an old saying goes: He who knows much, let him speak much; he who knows little, let him speak little. Let each speak as much as he knows. And he who knows nothing, let him at least teach his neighbour one virtuous deed, by setting him good example and refraining from playing dice and from fornication. | |
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book_jan_hus_7 | Creation has given to every man the power by which he might rule the whole world, but that power does not give him the right to rule. That right belongs to God alone. |
book_plague_1 | Brevarium de Signis Causis |
How to Recognise Ailments by Means of Humours and Fluids | |
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book_plague_2 | It is known that the body of a man is composed of four humours: blood, yellow bile, black bile and phlegm. If these are in balance, the person is hale and healthy. But if there is an excess of one, it swamps the body, disturbs its equilibrium and leads to ailments or even death. $new_page; |
book_plague_3 | ... The excess of mucous may also lead to diphtheria, for example. The body endeavours to get rid of it by coughing, sometimes spasmodically. It leaves sores in the throat and mouth that trouble the sick and complicate the intake of fluids. The whole agony is further exacerbated by fever, often accompanied by malaise. After a few days, a rash or spots appear. People often become infected by association with a sufferer, but not everyone so succumbs to the infection. Diptheria does not infect animals, nor do the suffer from it.$new_page; |
book_plague_4 | Plague, caused by black bile fluctuations, often exhibits many signs. These include fever accompanied by malaise, often alternated with a spastic cough, perhaps even diarrhoea, when the body endeavours to rid itself of excess black bile, and great thirst. After a few days, sores erupt on the body, on the neck under the jaw, in the armpits and groin. Later black spots are seen on the fingers, nose, mouth, and other protrusions of the human body where accumulated gall settles. It spreads among people, but some people are not afflicted. Small animals do not suffer from the plague, but bigger ones may be infected. $new_page; |
book_plague_5 | A profusion of yellow bile can lead to dysentery, which is manifested by various signs, primarily by violent diarrhoea. Vomiting is present only rarely. The sick also suffer from terrible thirst, abdominal cramps and fever. It is transmitted from person to person, but animals do not suffer from it.$new_page; |
book_plague_6 | But there are also other ways in which the inner humours are disturbed and the blood weakened. One such is by poisoning, which is manifested by fever and delirium, stomach ache bringing convulsions, diarrhoea and great thirst. If a person is poisoned by gas, for example in mines, near swamps or similar places, there often appears on him a rash around the nose and mouth. However, this rash does not occur if the poison is ingested through food consumed. Poisoning is not transmitted between humans or animals, but if they all drink, for example, from the same source of water, then people are inflicted as well as animals, the latter often sooner.$new_page; |
book_plague_7 | An interesting case of imbalance of internal fluids is the Saint Vitus dance, which is manifested by the inflicted dancing wildly, contorting and twisting; they may also sing, scream or lament. They move as if in a trance and wander deliriously. They may dance for days, weeks or even months, generally until they become exhausted or die. Some may strip off their clothes and devote themselves to sins of the flesh. In one case, dancers were helped by falling from a bridge into the river below; those who did not drown or die from the fall came to themselves and ceased to dance. It has been reported that this dance plague is highly contagious, although it only affects humans and not animals. St. Vitus dancers who tried to draw animals into their capers ended up kicked and bitten.$new_page; |
burgundsky_kabatec_barve | Aachen dyed gambeson |
burgundsky_kabatec_kratk | Aachen short gambeson |
burgundsky_kabatec_prost | Aachen gambeson |
herb_belladona_desc | Beware this plant! For its great toxicity it is unsuitable for the apothecary and even a small amount if used badly can bring death! It induces shakes and chills, the body is gripped by convulsions and strange visions. Some old wives know other uses too, but the medical arts have no use for belladonna in cures. |
herb_belladona_effect | Very poisonous! |
herb_belladona_occur | It grows in clearings and in leafy woods, but it is best not to seek it at all. |
herb_comfrey_desc | Called also Black Salsify, it is the best remedy for broken bones, swelling and bruising and aids as well against internal pains from the bones. It is used for health and resilience, but it also drives away horses and big animals. |
herb_comfrey_effect | Greatly helps the health and stamina, but induces fatigue. |
herb_comfrey_occur | Grows most of all on banks by water and in ditches around fields. |
herb_dandelion_desc | Drinking it drives the urine strongly and thus purges the body. It is used for prevention of various ailments. It strengthens the endurance of the body under stress and in a syrup drives away colds in long winters. |
herb_dandelion_effect | It strengthens vitality and stamina. |
herb_dandelion_occur | Grows everywhere as a weed, but mostly on grassy slopes and meadows it is to be found. |
herb_eyewort_desc | A miraculous herb for all ailments of the eyes and sight. In a compress it relieves inflammation, in suitable combination it improves agility and dispels night gloom from the eyes. He who desires to have sharp eyes should drink regularly a tonic boiled from Eyebright. |
herb_eyewort_effect | Increases agility and speech. |
herb_eyewort_occur | Grows on pastures and heaths and in all places where there is light enough, as well as wet ground. |
herb_hypericum_desc | St. John's wort, the king of all medicinal plants, purifies the blood and dispels dropsy and kidney stones. Whoever brews it in wine arms himself against all alcohol, whoever brews it in oil prevents decay of meat. It is good also for stamina and sharp eyes, it unties the tongue and dispels foul moods. When used too often it loses its effects on the body. |
herb_hypericum_effect | Improves agility as well as stamina, but somewhat takes away strength and vitality. |
herb_hypericum_occur | It is most fond of leafy woods, glades and clearings. |
herb_chamomile_desc | Dispels all manner of sickness, as well as quieting fever and women's monthly pains. In an infusion it is good to soothe the stomach as well as evil thoughts, but combined with the wrong herb induces sleep too deep. For better and quiet sleep it is well to drink a weak infusion before bed. |
herb_chamomile_effect | Strengthens agility and speech and induces hunger. |
herb_chamomile_occur | Most often it is found in fields and fertile land. |
herb_marigold_desc | Good against cramps, inflammations and ulcers, against many skin blemishes and fungus, good for bathing and ointment as well as a medicinal drink. It helps women against monthly pains and restores regularity to them. Placed on a wound it speeds recovery. It is sometimes mixed with other greens in a drink to arouse love desire and the affection of the opposite sex. |
herb_marigold_effect | Raises health and vitality. |
herb_marigold_occur | Grows where the earth is fertile - on rubble piles and dung and abundantly too in pastures. |
herb_mint_desc | He who mulls wine with mint and drinks it in the morning cannot that day be intoxicated by any other drink. |
herb_mint_effect | Improves speech and dispels fatigue, but increases hunger. |
herb_mint_occur | It is rarely found in nature, but rather alongside houses and in gardens cultivated. |
herb_nightshade_desc | For immediate relief from pain and for anaesthesia before medical treatment in which the flesh must be cut, for it kills pain and puts the body in a state of torpor. It is not recommended for picking or using by lay folk for its toxicity, which even the beasts recognize and are wary to approach it. |
herb_nightshade_effect | A strong poison, yet it increases vitality. |
herb_nightshade_occur | It grows in sunny and warm places, especially on dung and rubble. |
herb_paris_desc | In old wives' recipes it is said to be a protection from sickness, and in the apothecary against the headache. It is not recommended for lay folk to pick or use it, for it is poisonous and induces nausea and sleep, though rarely does the poisoning end in death, unless it be with other poisons mixed. |
herb_paris_effect | Reduces stamina, induces sleep and lowers health. |
herb_paris_occur | It may be sought in deep woods. |
herb_poppy_desc | A herb that is beautiful to look upon, but treacherous for the body, which is often brewed for little ones and for the sick. Brewed correctly it will put anyone to sleep and immerse them in dreamless darkness, to awake with head left empty. Boiled with the tooth of a wild boar it is said to help the hunt. |
herb_poppy_effect | Brings fatigue and reduces stamina. |
herb_poppy_occur | It is found abundantly in fields and furrows as a bothersome weed. |
herb_salvia_desc | An aromatic herb for fumigation and brewing potions of all kinds, it drives away insects as well as evil spirits. Too much inhalation induces prophetic dreams. Whoever drinks sage shall have less headache after alcohol, whoever drinks too much shall become dull-witted. Whoever drinks it in moderation and brewed in the right combination shall gain strength in battle. |
herb_salvia_effect | Improves strength and vitality. It reduces speech. |
herb_salvia_occur | To be found in pastures and on hillsides. |
herb_thistle_desc | Thistle is a miraculous medicine against various ailments and plague especially. In water it gives relief from pain and poisoning and in ale restores the appetite. In wine it dulls a man's wits and should not be thus imbibed. |
herb_thistle_effect | Adds stamina, reduces speech. |
herb_thistle_occur | It grows in roadside ditches, in clearings and where there is relief from the sun and rather shadow gathers. |
herb_urticaria_desc | Take pounded nettle leaves and place them on a wound and the bleeding will stop at once. Also chopped and steamed it provides a tasty meal that dispels hunger. It should not be mixed with certain herbs, for then it may cause cold shivers. Its burn and sting are good against ache of the joints. |
herb_urticaria_effect | Improves health, but lowers speech and vitality. |
herb_urticaria_occur | It can be found abundantly by water, on the edge of woods and in the furrows of fields. |
herb_valerian_desc | The name "Valerian" means "to be healthy" and truly it helps against all ills - pains as well as impure influences. It is known as a panacea for various ailments and an additive to drinks that arouses loving desire and summons lovers. Hung in the house it protects against lightening and properly prepared helps in the hunt. |
herb_valerian_effect | Renews health and energy, but lessens strength. |
herb_valerian_occur | To be found on forest paths, in mires and peat bogs and everywhere that ground is damp. |
herb_wormwood_desc | Whoever suffers from fever and headache should put on his head at night a bandage dipped in it. It helps also against chills and dizziness when drunk in an infusion. For increasing strength it is good to lessen its bitterness by the correct addition of other herbs, though with others it has sometimes detrimental effects. |
herb_wormwood_effect | Greatly increases strength and dispels fatigue, but lowers speech. |
herb_wormwood_occur | Abundant grows on roadsides and in fields. |
kutnohorska_prosivanice | Kuttenberg gambeson |
kutnohorska_prosivanice_kra | Short Kuttenberg gambeson |
kutnohorska_prosivanice_nab | Kuttenberg gambeson |
kutnohorska_prosivanice_pul | Kuttenberg split gambeson |
latin_exam | |
lehka_prosivanice | Light padded armour |
lehka_smolenice | Light tarred jacket |
lehky_prosivany_kabat | Light gambeson |
monasterySchedule | |
novice_info_1 | Siskin |
The youngest son of the illustrious Sir Smil Flashka, Baron of Pardubitz; his faith is tepid, perhaps even apathetic. His father has bestowed most generously upon the monastery a great sum of money in return for his son’s acceptance. Therefore, he was accepted despite many objections to his nature and despite possessing an unsuitable temperament for monastic life. Upon his entrance, Sir Flashka of Pradubitz the younger contributed another substantial donation to the monastery; therefore, let us be, at least at the beginning, more tolerant towards his transgressions. Siskin requires work; he must be taught discipline, be led to faith in Christ, and kept at a great distance from the monastery cellars. | |
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novice_info_2 | Jodok |
In spite of his sinful past, he could prove to be a right and true model for the other novices to live and act by. Diligent, sedulous and firm of faith, he is always first to step forward when a task needs to be done. He hails from a line of wealthy yeoman; in his fifteenth year, guided by the Devil, he forced himself upon a young lass, deflowering her. Yet he cast aside the guilt that should have burdened his mortal soul, pointing the finger of blame at a farmhand, who was punished with the greatest of severity. In the year last, after attempting to ravish yet another maiden, he received his just punishment - the girl's enraged father saw to it that Jodok was sent to the monastery. In spite of these former sins, to this day he has maintained righteous behaviour and he is the most suitable candidate for the clerical life. | |
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novice_info_3 | Antonius |
The son of a wealthy merchant of Vlashim, he studied theology at the University in Prague, which he did not complete, for his father fell ill and was in need of constant care. Upon his father’s death he inherited, alongside his brother, his business, although he did incline more towards books than commerce. Indeed, in his hands, the business languished. Having come to an amicable agreement with his brother, he set his mind to follow his heart, a path which led him to the door of our monastery, wherein, in his words, he is sure to find greater peace than in a merchant's shop. He has demonstrated his education well; he knows Latin best of any of the novices, although his diligence and meticulousness leave much to be desired. | |
It must be said also that his manner gives rise to doubt about his claims. I shall have to send an inquiry to Father Stephen of Vlashim to determine if he is indeed known in that part of the land. | |
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novice_info_4 | Lucas |
Quiet, studious, and humble - a true candidate for the Order of Saint Benedict. He is always obedient, speaks little, and prays more and with greater passion than many of the elder brothers. His only flaw deserving of admonishment is his inclination for Sodomite perversions, for which his family had him removed to this place, for fear that his actions would bring the shame and condemnation of their honourable fellow citizens upon them. In the time he has been here, his perverse nature has not manifested itself in any way. However, he must be observed with a cautious eye, particularly in regards to his contact with the other young novices, for if two brothers were to lay together, it would besmirch this monastery in its entirety. | |
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novice_info_5 | Gregor |
A largely unsuitable candidate for the monastic life. He is the son of a nobleman of lower rank; he seems to pose more problems than even Siskin. Accustomed to wealth, intoxication and philandering, yet forced to don the monk’s habit at the direct command of the Lord of Dauba, whose daughter he did make with child, thus thwarting her planned marriage to another lord of great means. He is not to stay in the cloister all his life. He is here to learn better behaviour, for which his father donated a handsome sum to the monastery. A firm, strict hand is needed to guide Gregor and it shall take many a punishment before he learns to bow his defiant head before God Almighty and the rule of His servants on Earth. | |
obycejna_prosivanice | Common gambeson |
obycejna_smolenice | Ordinary tarred jacket |
podzbrojova_prosivanice | Aketon short |
podzbrojova_prosivanice_bar | Aketon dyed |
podzbrojova_prosivanice_kr | Aketon short |
podzbrojova_prosivanice_tm | Aketon dark |
prosivana_vesta | Quilted vest |
prosivana_vesta_barvena | Dyed quilted vest |
prosivana_vesta_cernena | Dark quilted vest |
prosivana_vesta_pulena | Quilted vest |
prosivany_kabat_barveny | Quilted dyed jacket |
prosivany_kabat_kratky | Short quilted jacket |
q_acceptanceLetter | The bearer of this writ, Karl of Nemanitz, has been deemed propitious to be called forth to the Monastery of Saint Procopius at Sasau to take the monastic vows and henceforth become a novice in the Order of Saint Benedict. |
Peter of Zbyshov | |
Abbott of Sasau | |
q_book_lore_basne_1 | Gentle Night |
Gentle night, why linger on? | |
I yearn thus for my love so long, | |
Without her words to calm my breast, | |
Who shall set my soul to rest? | |
And now my heart in sorrow dwells, | |
From melancholic pining swells. | |
Since I, alas, was forced to part | |
From the mistress of my heart. | |
Ah Lord, let me not wait in vain, | |
I yearn to see my love again! | |
Oh gentle Sir, be of good cheer, | |
I shall not cling to another, dear. | |
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q_book_lore_basne_2 | To Love and Be Forlorn |
To love and be forlorn | |
Is like night without a dawn. | |
To be close with nought to say, | |
Like winter frost in May. | |
To have lips and yet kiss not, | |
Is like leaving grain to rot, | |
To love without consumating | |
Is like unsown fields in the spring. | |
I shall love you then, my dear | |
As long as you lie with me here. | |
If you'll not give your all to me, | |
No longer shall I bide with thee. | |
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q_book_lore_basne_3 | Ode to Woman |
Woman is the root of sin, | |
And yet of virtuous deeds again. | |
In Eden it was woman's deed, | |
To pluck the apple from the tree. | |
If you've no wealth to offer, you say, | |
She will scorn you and turn away, | |
But once you promise her treasure, | |
She says she will love you forever. | |
To murderous wrath she gives birth, | |
Leaving no peace on this earth. | |
Wounds inflicted by swords, | |
Cut less deep than sly women's words. | |
q_book_lore_divci_valka_I | The Maidens' War I |
Upon the death of Princess Libusse, the maidens who had enjoyed her accompaniment found that they were no longer held in the great esteem they had once enjoyed. They recalled how their princess had ruled over the male part of their tribe and when the menfolk said unto them, “Hark! You have ruled over us, we have bowed before you, and now you seem as sheep that have gone astray”, their anger rose greatly. And the anger of the women and maidens having caught fire, the females of the tribe took up spears and swords and waged war against the men under the command of Vlasta, Libusse’s attendant of highest standing. On her command they built the castle at Děvín and then dispersed throughout the land to call into service all women to wage war against their husbands and brothers. | |
Yet hardly a soul took them seriously, and it was with great mirth that the men did observe these girls taking up arms and learning to saddle horses. However, Přemysl, the wise ruler that he was, did not find merriment in these actions and warned his men to broker a peace. His warnings were not heeded, however, and they set out to Děvín in great merriment. But alas! The women did not flee! With Vlasta in the lead, they charged out of the gate, chainmail on their bodies, helmets on their heads, and spears aimed to kill. “If we allow ourselves to be vanquished,” called out Vlasta, “it will be then that the men shall laugh at us. We shall become their servants and slaves! For it is better to die than to give up! Strike at the men, at each and every one, be he brother or father.” And the furies then did set upon them, until three hundred men lay dead in their own blood and the rest had fled. When news of this victory had spread throughout the land, other women did not falter and came straight forth to Děvín. And hence the men were greatly aggrieved at home, for they were alone. And they were aggrieved on the battlefield as well, for the women gave them no quarter, sparing neither brother nor father. | |
q_book_lore_divci_valka_II | The Maidens' War II |
And the women in their warring oft employed deceit and ambuscade. Here under the guise of a lover one slit the throat of a young man; there another, feigning to be a respectable daughter, her own father in his own home did stab. One day Ctirad, who did in combat slay a great number of Vlasta’s she-warriors, set off with a company of his men and did with their own ears hear a mournful crying and did see with their own eyes a beautiful girl chained nearby a rock, a hunter’s horn hanging from her neck, who entreated them to show unto her mercy and to free her from her bonds. Ctirad, having cast aside all caution, dismounted and did draw near to the girl to set her free. The girl gave thanks unto him and did relay to him that she was called Sharka and that the women of Děvín had pounced upon her and bound her for her unwillingness to wage war against the men, and to humiliate her had hung the horn upon her neck for her to call for help. And before her they set a vessel of mead, for her agony to stoke as she died of thirst. He comforted her and together the mead they did drink and they conversed, until the entire company was overcome by sleep, and Ctirad, emboldened by the mead and the delicate voice of Sharka, the horn did grasp and blow it with the full force of his lungs. Forthwith a storm did arise. A cry rang out and from all sides did ascend upon them bands of armed women, and having slayed all the men, put Ctirad into the restraints from which he had ere freed Sharka. She stood above him, laughing. | |
In the morn, for to mock the men, a great wheel was brought out in front of Děvín and in its spokes was woven the broken body of Ctirad… When the other man had received news of this happening, young and old from all corners of the land sprang forth to avenge his tortuous death. None had ever seen such an army as the one that then laid siege to Děvín and soon conquered it. Many girls fell upon that day, and many more fled, never to be seen again. Those that survived begged their brothers and fathers for forgiveness, yet spared they were not. When the men had slain the girl’s army in its entirety, then then took to destroying Děvín, until all that remained was dust. And thus was ended this time of strife. | |
q_book_lore_dvojpapezstvi | The Papal Schism |
The Holy Church is the home of all Christians on the Earth, and at its head stands its shepherd, that is, the Pope. The Pope is the leader of all Christianity and the successor to the seat of Saint Peter, which was established by our Lord Jesus Christ Himself. But it has transpired that not one, but two, holy fathers sit upon the papal seat, and good Christians can only argue over which is the true one and which one should be respected and which shall be eternally damned. It all began when Pope Boniface VIII refused to crown King Philip the Fair of France as emperor, to which the latter refused to acquiesce and in the year 1309 he had the Holy See removed to Avignon, where he could keep it under his watchful eye. Thus, for many years the Holy Father sat upon the papal throne not in Rome, but in France. | |
In 1377 Pope Gregory decided to leave Avignon and return the papacy to Rome, but after his untimely death, two conclaves met to elect a new pope, in both Rome and Avignon. And thus, it came to be that there was a Pope Urban in Rome and a Pope Clement in France, and both received great support from the rulers of Europe, who favoured one pope over the other as they saw fit. These two popes excommunicated each other and proclaimed each other to be an arch-heretic and the antipope, and thus, a great schism and decline within the Holy Church did arise, and now many do criticize it and demand remediation, for how can the Pope fulfil his duties as our shepherd when there are in fact two popes who claim to be the true representative of God and their rival to be a messenger of Satan? Whose words should a good Christian heed and whom should they entreat for intercession? Which Pope's hand may annoint a king? As long as there are two popes, hunger and pestilence shall plague the entire world and much strife and suffering does await us… | |
q_book_lore_karel_IV | Charles IV. |
He was the greatest and most venerated of Czech rulers, whose legacy shall forever be indelibly etched into the hearts of the Bohemians and into their country, for no other ruler can come close to exceeding his deeds or his leadership. He was born in the year of our Lord 1316 as the firstborn son of John of Luxembourg and Elizabeth of Bohemia of the Přemyslid dynasty, and thus through his veins flowed the blood of both of those famous families, but it was the Přemyslid blood that later brought him, as emperor of the whole Roman Empire, back to his country, where his seat he did establish. For when the old king died and left the kingdom to his son, it was desolate and impoverished, and young Charles, who made haste to receive the crown, could not yet properly speak the language of the Bohemians. Soon thereafter he learned to speak as fluently as any other Bohemian and could converse in four other tongues as well, for he was learned and he did begin to write a book of his own. | |
By his hand the kingdom was soon ameliorated and he rose it to great glory, whether through his skill at arranging marriages of state (he was wed four times, each time acquiring a new wife and a new piece of territory that he received as a dowry), or through building and education, which during his reign flourished greatly, or through the newly founded University at Prague, which achieved renown throughout all of Europe. The construction projects that he commenced include Prague’s New Town, which he founded on the opposite bank of the Vltava, a stone bridge that connected the Old Town and the New and has no match in Europe, and Karlstein Castle, which amongst fortifications is a building of most fine ornament and rich decoration. He rose up the Kingdom of Bohemia within the Roman Empire, for by his decree the King of Bohemia became one of the prince-electors. | |
When, after a long reign, he died in 1378, the entire land was plunged into grief and thousands of people followed his coffin. In the eulogy given by the bishop at his funeral, he was called the “father of the nation” and may that epithet remain his for all time. His sons, Wenceslas and Sigismund, quarrel over the throne to this day, for Wenceslas as the rightful heir has failed as a king and favours hunting and amusement over ruling, and his brother Sigismund has invaded the country with a massive military force and has seized the power that once belonged to his father. | |
q_book_lore_knizka_modlitebni_1 | Prayer to Saint Wenceslas |
Saint Wenceslas, | |
Ruler of Bohemia, | |
Our Prince, | |
Intercede for us with God, | |
The Holy Spirit. | |
Kyrie Eleison | |
Heavenly the beautiful kingdom, | |
Blessed is he who cometh there. | |
Life eternal, | |
Fire bright | |
Of the Holy Spirit. | |
Kyrie Eleison. | |
We ask you for your help; | |
Have mercy upon us, | |
Console the sad, | |
Drive away all evil, | |
Saint Wenceslas. | |
Kyrie Eleison. | |
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q_book_lore_knizka_modlitebni_2 | Lord, have mercy on us |
Lord, have mercy on us, | |
Jesus Christ, have mercy on us, | |
Saviour of the whole world, | |
have mercy on us and hear, | |
O Lord, our voices; | |
Lord, give to all of us | |
life and peace in our land, | |
Kyrie Eleison! | |
q_book_lore_kralovstvi_ceske | The Kingdom of Bohemia |
As far back as the memories recorded in our great chronicles do stretch, our land has been fertile and settled in great abundance and offered refuge to many and exceeded other countries in beauty and bounty. Before the waning of the first millennium, two empires did exist here side by side—the Great Moravian Empire and the disunited Duchy of Bohemia, in which the Přemylid dynasty did reign supreme and Saint Wenceslas, the patron saint of the land, did hail from this lineage, as did his brother Boleslaus I, who solidified power and unified the land. His son, Boleslaus II, did promote the parish of Prague into the Diocese of Prague, and thus the land did join the Holy Roman Empire, although no ruler of the Přemyslid lineage had yet received the title of king. The first to do so was Vratislaus II, who in the year of our Lord 1086, for coming to the aid of the emperor during the attack on Milan, did earn himself the crown, but his progeny did not have such fortune until Ottakar defended his inherited right to the crown. It would have been natural for him to then occupy the neighbouring land of Moravia, but he did not, for he wisely and peacefully charged his son with administering this land and thus did make of Moravia a March, which later became not an imperial fiefdom but a royal fiefdom, belonging to the Bohemian Crown. | |
But the Přemyslids were not meant to rule for long, for a murderer’s hand did intervene and this great dynasty was slayed by the sword and the empty throne did then fall to the Luxembourgs, who did annex to this country other territories of great size, so that the Kingdom of Bohemia nearly stretched from sea to sea. The most famed of kings of Bohemia, and the King of the Romans in the same man, was Charles IV of Luxembourg, who did establish great wealth and bounty for the entire land and its fame did spread, for he did promote the diocese to an archdiocese and did command for a great University at Prague to be built and a New Town with a stone bridge to connect it to the Old. The University at Prague did become the home of many a learned man and Prague did become the Seat of the Empire. | |
Charles’s firstborn son, Wenceslas IV, was bequeathed a land of great riches and prosperity by his father, but he did devote himself more to whores and drink than to wise rule. He did set his own bishops against Rome and against each other and his incompetence as a ruler was so great that his own brother, who had inherited the ways of a ruler from his father, had him taken prisoner and dethroned. | |
– A note: What has been written here about the good King Wenceslas is a blatant lie. Sigismund, that Ginger Fox, is the son of a whore and traitor to his land! King Wenceslas is the one true King! | |
q_book_lore_kterak_medovinu_variti | How Good Mead is Brewed |
You will need 2 masses of honey, 4 of water, a quarter mass of hops, a handful of sage and a handful of bread yeast | |
Heat the clean water such that you can put your hand in it without scalding it. Then mix well two masses of the water and one of honey and strain the mixture through clean linen into a clean vessel. Boil it all for the time it takes you to cross a field thrice, and meanwhile remove the foam from the top with a perforated spoon or bowl. When it is boiled and without foam, pour it into a clean cask and cover it so no steam escapes, and let it cool until such time as you may stick your hand in it without pain. Then take a pot of half a mass in size and fill it up halfway with hops, add a handful of sage and boil it all together for as long as it would take you to walk one mile. Then add the fermented yeast and mix it in to start the fermentation and cover it such that the vapours may escape. Leave it thus one day and night and then strain the mead through a clean cloth, leave it to ferment for three days and nights, adding more fermented yeast each evening. Let it rest for eight days, and afterwards pour it into resin-coated cask, then leave it for another eight weeks to stand and only afterwards drink it, for it is done and mead tastes best after eight weeks! | |
q_book_lore_kumani | On the Cumans |
The Cumans, or the Polovtsi, or the Kipchaks, are a nomadic people originally from the steppes above the Black Sea, whence the advancing Mongolian horde had driven them out, and a great abundance of them did settle in Hungary. But many had already settled there years before and had adopted the local tongue and the Christian faith, but many were of a wild sort and cruel nature and thus there was great suffering in Hungary until the Cumans did become civilized. Although mostly baptized, they still maintain some of their barbaric ways until today, and thus to seal an agreement, the Cumans must kill a dog and bury it in the place where talks were held. | |
The appearance of the Cuman is unmistakable: a shaved head, a thick plait hanging from the temple, pointy moustaches, and eyes and faces slanted, like the Mongols and Tatars, with whom they are often confused. They are small of stature, well-suited for riding horses, and often they are so skilled in the saddle that it seems as if that is where they were born. They are oft armed with a bow, which they can use to shoot with great skill from the back of a horse, or with a curved sword, the scimitar, and their armour is so light, made to accommodate rapid movement. Cuman warriors should not be underestimated, for from a young age they are trained in combat and they serve as mercenaries, as evidenced by the King of Hungary and the would-be usurper of the Bohemian Crown, Sigismund Luxembourg, who assembled an entire enormous army of Cumans and who did plunder towns and villages, because there were no other fighters in Hungary who would advance with him on Bohemia. | |
q_book_lore_kurfirti | On the Prince Electors |
The Holy Roman Empire stretches from sea to sea and does occupy most of the European continent. Within it there are many countries and many kingdoms, which are united under one crown and which is called the Empire. It is ruled over by an Emperor, who judges the kings and princes and who reigns supreme over all of the lands of the Empire. | |
It is an elected title, for when the old emperor dies a new emperor is selected by the prince-electors, of which there are seven and who are called in the German tongue Kurfuersten. Emperor Charles did establish this system in his Golden Bull and these seven electors are as follows: the Archbishop of Mainz as the imperial chancellor of the German lands, the Archbishop of Cologne as the archchancellor of the Italian lands, the Archbishop of Trier as the chancellor of Burgundy, Count Palatine of the Rheine as the arch-steward, the Duke of Saxony as the arch-marshall the King of Bohemia as the arch-cupbearer, and finally, the Margrave of Brandenburg as the arch-chamberlain. All of these electors must agree upon an emperor and confirm his election, and then the emperor must accept the crown from the Pope, to confirm his title, which in current times is a complicated affair, for there are two who claim to be Pope and no one knows which is the true one. | |
q_book_lore_liska_dzban | Fable of the Fox and the Pitcher |
Once a fox was searching around, | |
For any food that could be found. | |
To an empty farmhouse she did roam, | |
Wherein a beetle had made his home. | |
She asked him, “Beetle, kindly tell me | |
whose abandoned farmyard can this be?” | |
To which the beetle did confess, | |
“That I cannot even guess. | |
I came here just a while ago | |
Little I’ve seen, and less I know | |
The fox began to look around, | |
To find anything she could hunt down; | |
She sniffed around a bit and then | |
To an iron stove she went; | |
And as she turned and looked above | |
She spied a pitcher on the stove. | |
“Good day, jug!” she greeted it | |
“I trust, sir, that you’re well and fit?” | |
No reply came from the pitcher, | |
So the fox picked it up and took it with her. | |
She carried it outside panting hard | |
Where she met the beetle in the yard. | |
“Fox, what are you carrying?” asked he, | |
“You can barely walk, I see.” | |
“It’s a pitcher that I found,” she answered, | |
Which will surely please my master. | |
At the top of a hill the jug weighed her down, | |
So she dropped it on the ground. | |
She said, “Good sir, now if you will, | |
I’d like you to roll down the hill. | |
Don’t take it ill, dear man of clay, | |
But you’re too heavy to carry all day.” | |
Down the hill the pitcher charged, | |
The fox ran after, panting hard: | |
“Pitcher, must you run so fast? | |
My heart will burst inside my chest! | |
The jug reached the bottom and came to a halt. | |
No more could he roll; it wasn’t his fault. | |
“Come now, sir!” the fox did scold, | |
Only halfway have you rolled! | |
It seems you don’t want to go with me, | |
Well, like it or not, you will, you’ll see! | |
Jug, you’ll stick with me forever; | |
From now on we will not be severed!” | |
So saying, she tied it to her tail: | |
“Now, pitcher, come with me you shall! | |
In your own juice you soon will stew, | |
You’ll drown in sorrow, I promise you!” | |
The devious fox ran with a yell | |
And dragged the pitcher to a well. | |
She’d teach that jug a lesson cruel; | |
Instead, she made herself the fool! | |
“Pitcher, for your sins you’ll pray, | |
No more you’ll wickedly delay!” | |
And then forgetting in her pride | |
That the pitcher to her tail was tied, | |
The vixen scrambled up on the ledge, | |
And dropped the pitcher over the edge. | |
“If you still refuse to pray,” | |
She said, “You’ll drown this very day!” | |
But the jug floated safe on the water, | |
At which the fox angrily uttered: | |
“Pitcher, you’ll learn soon enough, | |
I’ll stop your wicked bluff! | |
But I’ll forgive you nevertheless, | |
If you’ll admit your wickedness.” | |
But the pitcher he had nought to say, | |
For no tongue had that man of clay. | |
This made the vixen angrier still | |
At the pitcher floating in the well: | |
“I’ll humour you not one more whit, | |
You’ve made your bed, now lie in it!” | |
And at that she pushed the jug below; | |
The water into it did flow | |
And started to drag the vixen down. | |
She pulled away in fear she’d drown. | |
“Come now, jug,” she said, “Good sir, | |
Stop this game, I do implore!” | |
But the water poured inside the jug, | |
And slowly down the well it sunk. | |
As she saw the surface draw near, | |
The fox began to cry in fear: | |
“Oh woe, what will become of me?! | |
Oh, jug, forgive me please, kind sir, | |
And in return I’ll give my word | |
That I’ll not harm you anymore, | |
If you’ll let me live, a sinner poor!” | |
These words she said with her last breath, | |
And down she sank into the depths. | |
Till the pitcher sat on the bottom at last, | |
To the fox’s tail tied good and fast. | |
With no chance to get out, thus bound, | |
That was how the vixen drowned. | |
Thus ends the tale of the fox so sly, | |
Who for her slyness had to die, | |
Outsmarted by an earthen jug, | |
It was her own grave that she dug. | |
q_book_lore_mandevilla | India |
From the land of the Moors one travels to India by way of countries and mountains of various sizes. And the Indian lands are divided into three: the first is called the Greater, which has in it too much heat; the second the Middle, which is not so hot; the third is called the Lesser and is so cold that the water there turns to crystals and rock. And these are the crystals that the merchants bring here. | |
In India there are many different kingdoms, strange customs and passions, people and animals. It is called India after the River Indus, which flows through it, and the people who live beside this waterway are wise and ugly and they hunt eels in the river that are more than thirty feet long! There are as many as five thousand islands in the sea, on each of which different laws and customs prevail and each of them is a whole country with a king and his subjects and there are thousands of castles and towns and countless people, though they are unknown to us, for few people travel out of India, because wherever they should go, they would be homesick for their country, and also because on your travels you will encounter many cutthroats and also there live there many terrible beasts and poisonous worms and the oceans are so dangerous that one would hardly swim therein and in some places is the heat so great that in the daytime people are burned to death by the sun. People here are sick, too, and from the heat the intestines come out of their bodies. And in this land no iron or other metal is allowed, for in the land are many magnetic rocks, and therefore if a ship should have such metals on it, it would be drawn onto the cliffs and everyone on would die. | |
q_book_lore_markrabske_valky | On the Margraviate Wars |
When Emperor Charles IV had taken his last breath, order in both the Bohemian lands and in the entire Roman Empire began to deteriorate. The new emperor, Wenceslas IV, could not maintain unity and prosperity, and thus this union of states did begin to unravel and its rulers, without a strong hand to guide them, did begin to quarrel and conspire against each other. In the Lands of the Bohemian Crown, and particularly in the March of Moravia, it led to support for Sigismund of Hungary, the brother of Wenceslas IV, who was seen as a better ruler, who could resolve conflict and quell disorder. | |
Wars in Moravia began when King Wenceslas, represented by his cousin Prokop, after the death of the Bishop of Olomouc did occupy for himself all of his estates and did consider them to be his own, and the tide of resistance did rise as many of the Moravian nobles did claim these estates as their own according to inheritance rights. Jobst of Moravia stood at the head of the discontent lords and with support from most of the Moravian dukes, he began to openly rebel against the king and did ally himself with Sigismund of Hungary. This act of rebellion was not so much about the Bishop’s estates, but about who would rule Bohemia and Moravia—Wenceslas or Sigismund. For the time being, however, only inheritance rights are spoken about aloud, for no one has yet dared to make mention of dethroning the king. | |
Moravia has found itself in a whirlwind of fighting and anarchy, for the local nobility have plundered each other’s towns and conquered each other’s castles, depending on whose side they were on and to whom they believed the estates should belong to. How many villages were razed to the ground and how many innocent lives were taken in the name of this tug-of-war… Many knights, who had up to that point demonstrated behaviour and deeds fitting to their rank, now formed robber bands and on the highways attacked and murdered travellers and merchants alike, for there was no one to stop them. Later other Bohemian lords did side with the Moravian cause, with Jobst at the head, and the king was imprisoned and Sigismund was openly supported to become the new king of the land. | |
q_book_lore_meluzina_1 | The Tale of Melusine I |
Knight Raymond was a good friend of the Count of Poitiers. Once they went together to hunt wild pigs, but the Count of Poitiers was attacked by a raging boar and knocked from his horse. Brave Raymond rushed to save his friend and tried to kill the enraged beast, but his blow glanced off its back and instead of taking down the creature, he killed his friend with one blow. Aghast at his deed, Raymond fled deep into the forest, where he grieved over the death of his friend, little knowing that he had acted according to an ancient prophesy, and through an evil heart. Thirsty, he knelt down by a pool in the woods to take a drink and rest a while, whereupon he saw a most beautiful maiden sitting by the pool. She came to him at once and asked what a knight was seeking so deep in the woods and why he was so sad. Disarmed by her beauty, Raymond fell in love with the girl and told her the whole story of his misfortune. Then right away he asked her for her hand in marriage and the maiden, who was called Melusine, accepted his offer, but she warned him that her husband must never enter her chamber on a Saturday and must leave her alone all day. | |
From the moment that the knight returned from the forest with his bride, he met with only good fortune. He defeated all the old rivals of his family, put to rights all wrongs against them and got back many castles and estates that others had stolen from his glorious family, thereby exalting his own good name and that of his line. Raymond served his liege so bravely that the lord asked him what he would like to have for his services. Whereupon the knight replied that he wished to have in freehold as much land as would fit within the skin of one stag. His liege lord laughed and gladly agreed, little knowing that Melusine had advised him to cut the skin of a stag into thin ribbons and weave a long rope from them. This she then made even longer by a magic spell, so that it would hold an even greater tract of land. Melusine made a spring rise up in the middle of this land to water the earth and ensure a good harvest every year. By other spells, Melusine erected the great Castle Lusignan, where she and Raymond made their home. | |
q_book_lore_meluzina_2 | The Tale of Melusine II |
Knight Raymond and Melusine lived happily and had many children together, all of whom were marked by the mark of the family, though all became brave knights and wise rulers. In time, though, Raymond began to be consumed by curiosity as to what his wife was doing alone in her chambers on Saturday and why only she could be there on that day. So one Saturday he hid and waited for his wife to come to her chambers. With his knife he cut a slit in the door through which he could see inside. And what he spied there horrified him. In the room was a big tub of water in which Melusine reclined, but from the waist down she had the body of a scaly creature – a serpent! Fright gripped his heart and he called out in surprise. At which Melusine realised that her husband had betrayed him promise to her. She was seized by terrible sadness, turned into a dragon and flew out the window. And from that moment Raymond never saw his wife again… | |
Until, many, many years later, she appeared to him to tell him he would die in three days time. And so it came to pass, and Raymond died. From that day forth cursed Melusine secretly guards the lives of all the descendants of her line, and appears to them three days before their death to foretell it. | |
As was foretold, many glorious princely families descended from the line of Raymond and Melusine. Among the most renowned, respected and foremost of them is the Luxembourg family, including Wenceslas IV, King of Bohemia, and his brother Sigismund, King of Hungary. That is why the knights of this clan often carry in tournaments an ornament in the form of a dragon, and because they themselves have a little dragon’s blood in them, it is not prudent to anger them or enter into conflict with them or disagree with them, because their lineage makes them quick-tempered, quarrelsome and hot-blooded. | |
q_book_lore_nova_rada | The New Council by Smil Flashka of Pardubice |
‘Twas in a time that’s now long gone, | |
The King of all the beasts, the lion, | |
Sent his envoys far and near | |
For all the animals to hear. | |
Every one, both great and small, | |
Must answer to their monarch’s call. | |
This command the lion did say; | |
Even Prince Eagle must obey | |
And bring all birds upon the wing, | |
To come and bow before their king. | |
The king’s command by all was heard, | |
They heeded well the royal word. | |
Even the eagle’s princely domain | |
Could not deny the lion’s reign. | |
It too was subject to the king, | |
Who in those days ruled everything. | |
And so the eagle, Prince of birds, | |
Obeyed the lion’s royal words | |
And brought his legions of the air. | |
All creatures then assembled there | |
In one great restless throng awaiting | |
Anxious to oblige their great king. | |
Attentively they craned their necks, | |
To hear what orders would come next. | |
Looking down on all his court, | |
The lion started to report | |
Why they were all assembled here | |
To hear his words with pricked-up ears: | |
“Loyal subjects, dearest friends, | |
Well I know that to the end | |
You served my father faithfully, | |
As all know well on land and sea, | |
‘Twas by your council and your aid, | |
His kingdom of the world he made. | |
This loyalty shall you give me too, | |
For I have placed my trust in you, | |
Lords and ladies, princes, knights, | |
Subjects of my realm by rights. | |
I am a king of tender years, | |
And so you all are gathered here, | |
To advise me, each and every one, | |
How my dominion should be run.” | |
........................................................ | |
(Continues with how the animals advised their king to rule wisely and justly, so that his kingdom would prosper and his subjects thrive. All of this, though, is treated of in another book.) | |
q_book_lore_o_adamitec | On the Adamites or Naked Worshippers |
In the year of our Lord 1259 a new heretical sect did come to Bohemia and settled amongst the people. The Adamites, or naturists, travelled through the land at that time. Exposing their backs, they did roll as pigs in mud and beat themselves with canes and then through the land did proceed with their nakedness and shame for all to see. They spake evil of our fatherly pastors and of the word of God when they proclaimed that “our devotion to God and our atonement be of greater worth than your praying”. And they did press for the Holy Mass to be done away with, for it was their belief that every soul could find its way towards the Heavenly Father without the Holy Church’s guidance. And when the common people and lords alike did see this, for they were ignorant of the knowledge that it was the Devil’s hands that led the Adamites, they did join unto them and in great numbers their backs did beat. Even the women did avow themselves to these unclean deeds! Had they the desire to make their lives right with God and atonement therein receive, they should have turned to the priests. But lo! The naturists, guided by the devil Lucifer, did endeavour to replace the Holy Pope on his throne! When this news was heard in the holy city of Rome, an army was raised to smite these heretics by sword and by flame. For they were indeed nothing more than heretics. | |
q_book_lore_o_libusi | On Libusse and Premysl |
Krok, ruler of the Bohemian tribes, had been blessed with three daughters. Kazi, Teta, and Libusse. Kazi possessed vast knowledge of all matter of flora and herbs and was wise in the arts of healing, Teta above all others worshipped the gods and goddesses and made unto them all manner of sacrifices, and the last daughter enjoyed great favour and respect, for wisdom and reason did serve her well, and having been endowed with the power of soothsaying, oft did look into the future and make prophesies. When old Krok died, it was she who sat upon the throne and ruled wisely, for she could resolve conflict with her esteemed reasoning and bring peace to all aggrieved parties. | |
It was a time of abundance and equality between all; however, her rule went against the will of many men, for as is told "long of hair and short of reason, and shame be upon men who are ruled by a woman." Libusse, suffering great pangs of sorrow, convened a great congress to which she did invite her sisters and the elder rulers from throughout the land. And she did say unto them, "You do not appreciate freedom and for you it is a great shame for a woman to rule over you. Thus, I shall give unto you a Voivode—a man—upon condition that you listen to my words and heed my advice.” | |
The joyous rulers from throughout the land did swear to heed her words, and she did order them to place saddle upon her steed and allow him to go whither he may roam. At this place shall they lay eyes upon their new Voivode, a ploughman, who shall be driving a team of oxen. And it did happen as she had foreseen, and the horse did truly lead them to the ploughman, who bore the name of Přemysl. They said unto him, “Princess Libusse and all of the people of the great Czech hereby do entreat you to come with us and accept the rule that fate has bestowed upon you and your descendants.” And in reply to the messengers Přemysl did say, “It is regrettable that you have come this very morning. For if I could finish ploughing this one field, bread would be had in great abundance for all time. But alas, you have disturbed me in my task and this land shall oft know great hunger.” And then he said unto them, “I shall repeat the words that Libusse has said unto you. As you did not desire to heed a girl’s advice, now it shall be my lineage that rules over you with an iron rod.” Thereafter, he travelled with them to Libusse, whose fair hand he took in marriage, and for many years ruled wisely and well. After him his sons ruled in his stead, and thus was established the great and esteemed Přemyslid Dynasty. | |
q_book_lore_o_praotci_cechovi | On Old Father Czech |
Many centuries ere it came to be that a Voivode Czech lived in the distant lands of the Croats. Bethinking the great lack of land for his people, he resolved to set forth from his native country. Therewith convening a large congress, he made offerings to the gods, parted ways with the beloved country of his birth, and set off towards the West in search of new lands. Women, children, the elderly--on foot and in wagon, their livestock and property in tow--the entire nation followed its great leader. It was many weeks hence they reached a new country, one hitherto unknown. But lo! The people of this land spoke in a tongue that was not deaf to their ears. And they persevered, proceeding farther, until they reached a place where the inhabitants were dressed only in fur and of a hirsute appearance and blocked their path with arms in their hands. And thus they continued onward, deep through dense, untamed forests, through swamp and brush, until they came to a mountain called Říp, which rose imposingly above the surrounding plain. The entire nation, being fatigued by the exertion of its great journey, dispersed and surrounded the mountain, for to regain their strength. | |
Therewith Czech himself ascended the mountain, surveying the land from its heights. He beheld fertile lowlands and forests, a wealth of waters and green grazing land. On the morn, with him ascended the mountain a great abundance of his people, and upon beholding that which he too had seen, their hearts sang out. Thus spoke Voivode Czech: "Henceforth we shall not be in want, for we have found the land that we once sought! Behold! This is the promised land, one of milk and honey, pregnant with beasts of the hunt. Here we shall find great abundance and here shall we find protection from our enemy. But it lacks a name. What say you? How shall we call this great place?" In response, all stood as one and let it heard out in a unison of voices, "May it share your name!" And to the ground they did fall, kissing the soil of their new country, which has henceforth borne the name of Czech. | |
q_book_lore_o_svatem_prokopu | On Saint Procopius |
Abbot Procopius, a good Czech of outstanding learning, was first an earthly priest, who led an honourable life in full devotion to God. Later, when much blood had been spilt in the Kingdom of Bohemia, he went into reclusion, far away from people, to be disturbed by no man and far from all that is earthly and impure and to find isolation and peace so that he could pray to God. With great passion in his heart, he denied his wife and his home, his worldly property, his relatives and friends, and lo, even his own self did he deny, subjecting himself to God’s will alone. Fleeing from the tempest of human society and full of love for Christ, he left for the wilderness and there he settled, under the arches of an abandoned cave, whither armed with but the armor of his faith and the swords of the heavens did he drive forth the demons that had ere lived at that place. For many years did he dwell in the cave, his virtues shielding him from all temptation and impropriety. Prayer, fasting, and keeping vigil bound him fast to the firm rock that is Christ. | |
Through the mercy of the heavens did tales of the most holy Procopius’s virtues spread so that people from all corners of the Earth began to seek him out. This clean, pure, and prudent man did listen to their pleas and confessions and thus their hearts were turned to faith and their thoughts corrected. From the many gifts that were brought to him, he then built a monastery over his cave and for the greater glory of the Virgin Mary and Saint John the Baptist he called forth a gathering of several most pious brothers in Christ. Alongside his brethren, he pursued a pious life of strict morals and, using the rule of the good Father Benedict as a model, for them he did establish monastic rules for worshiping God. | |
Later, when Procopius had died and his soul had entered into heaven a saint and his body in his cave did lie, the monastery received his name and thereafter it has borne the title the Benedictine Monastery of Saint Procopius. | |
q_book_lore_o_svatem_vaclavu | On Saint Wenceslas |
In Bohemia there was a prince of the name Vratislaus and his wife was Drahomira. Unto them was born a son and they gave unto him the name of Wenceslas. After his father’s untimely death, he was to sit upon the throne, but having yet been grown of age, his mother ruled the land in his stead and it was his grandmother Ludmila who cared for his upbringing. His brother was Boleslaus and they grew up together, although they had little in common. Through God’s mercy, Wenceslas learned to read and write. Being learned of books and firm of faith, he could wield a sword as well. But above all it was peace and his country that he did love. He performed many kind acts unto the poor, clothing the naked and feeding the hungry, protecting the servants of God and having many churches erected. He was a paragon for his people and a ruler that was kind above others, for with his enemies he always did negotiate with good intentions and they too did kneel before his piety. With his whole heart he exalted God and the good deeds he performed were innumerable. | |
Thus, it was to the surprise of none that the Devil planted the seed of hatred in many corrupted men’s hearts and set them against Wenceslas. He urged them, like so many Judases, to revolt against their lord and then they did whisper to Boleslaus that his brother wished to take his life. Boleslaus, believing these words, devised a plan, out of fear and resentment, to take his brother Wenceslas’s throne as well as his life. | |
He knew that whenever a new church was consecrated, Wenceslas would go to that place to pray. And he did thusly when on Sunday on the Feast of Saints Cosmas and Damian he entered Boleslaus’s castle and having attended mass, he prepared to depart for Prague. His brother, detaining him, invited him to the table to drink, but Wenceslas declined. Early in the morning, Wenceslas rose and hurried to morning mass. When in front of the church gate he met his brother he said unto him “Brother, last evening you served us well.” Boleslaus then, guided by the Devil, responded thusly: “And now I shall serve you even better” and as those words left his mouth, he struck Wenceslas a blow to the head with his sword. And Boleslaus’s dogs set upon him as well and together with their master, they killed Wenceslas and left his broken body in front of the church. Boleslaus then sat upon his brother’s throne. | |
Today Wenceslas has already been sainted and established to be the patron saint of the lands of Bohemia. Well call unto him in times of darkness and to him we pray: “Saint Wenceslas, patron saint of our country, pray for us!” | |
q_book_lore_o_svatem_vojtechu | On Saint Adalbert |
Upon the death of Bishop Dietmar, the first Bishop of the Kingdom of Bohemia, Voitek, known as Adalbert, of the Slavnik clan, took his place. It transpired in the year 982. Recalling to mind the words of his predecessor, that amongst the common people many injustices had spread, that polygamy amongst the nobility and blood feuds amongst the people did flourish, that no soul did honour neither Sabbath nor holy days and in their place they held markets, that Christians were sold into slavery, and that in the countryside pagan customs did flourish, he resolved to devote his life to fighting against such iniquity. For five years did he endeavour to eradicate these iniquities, but he failed, and disgusted, he travelled to Rome to beg the Holy Father for counsel. And he said unto him: “My son, if you are incapable of leading your people, then redraw and at least try to save yourself”. And he wanted to journey to Jerusalem, but it was impossible to pass himself off as a common pilgrim, for his bishop’s vestments gave him away, but cast them aside he could not. And he gave his possessions to the poor and he did cast aside his vestments, and he secluded himself in a Benedictine monastery for several years. But here as well he did see how morality had been degraded and how the monks lived a nearly earthly life and in disgust he departed and returned to pastoring and the crosier. | |
To rectify at least some things, he founded Brevnov Monastery as well as several others and invited monks of great morals to them to live and devote themselves to God according to the strictest monastic laws. In the year of our Lord 995 a horrible catastrophe struck his family—every last man and child was murdered at the fortified town of Libice, whence only Adalbert escaped, perhaps because he was not there or because no soul dared lay a hand upon a bishop. People evil of tongue claim that it was the Přemyslid clan that did commit this massacre to solidify its power in Bohemia. Others say that it was Adalbert himself who was responsible, for he offered an adulterous wife, who according to custom should have been killed, asylum in his church and thus the disgraced clan of the husband wanted vengeance, but not finding him at Libice, they killed his family instead. | |
Sorrowed and disgusted, Adalbert once again retired from his affairs and set off as a missionary to the north, to the land of the pagan Prussians. There he desired to spread the Christian faith and to fight against the pagans’ idolatry, but the local inhabitants did not wish to see him and greeted him with stones and sticks. Seeing such idolatry, he destroyed their idols and chopped down their sacred grove, for they did bow before trees and considered them to be holy. When the pagans saw this, they killed Adalbert and their trees did drink his blood and his body they left there. It was only Boleslaus the Brave who had the holy remains of this martyr taken to Prague. | |
q_book_lore_o_svatokupectvi | On Simony |
May the Pope be called a simonist and seller of indulgences? It would seem that he may not, for he is, after all, the master of the whole world, whom it behoves to take what he will and how much and to act as he pleases, and that he is the Most Holy Father, who cannot be besmirched by sin. Let it be known that many Popes have been and are heretics and otherwise evildoers and should be dethroned; and much could be written thereof... And therefore do not doubt that the Pope may be a simonist! And he who would insist that the Pope may not be accused of simony or other mortal sins, he, it seems, would raise him up above Peter and the other Apostles. And what of that, that he is the master of this world who is immune to sin and may act as he pleases? The answer to that is that the only master of this world is God and it is only He who can do all things and only He who is without sin, and not the Pope. | |
Perhaps you will say: "Here on Earth the Pope is the Most Holy Father!" I tell you, if you can show me proof that he truly lives most holy and does so act, that he follows Christ in poverty, in humility, in meekness, temperance, moral cleanliness and labour, then I will believe you that he is the holiest of the holy. Only instead of that I see covetousness, pride and other sins that show he truly is not holy. And what of it, that I claim something other than the rest of the world, which allows the holiness of the Pope and regards him as infallible and without sin? Who then are you to believe? I tell you: even if everyone on Earth should call him holy, while in truth he has turned away from Christ, he shall not be holy only because he is called so. It is not words, but deeds, that matter before the court of God. | |
q_book_lore_o_zlych_kovarich | Ye Wicked Blacksmiths |
Blacksmiths, let ye pay good heed; | |
And stoop not to dishonest deeds, | |
Which some do, caring not a jot, | |
As sinful you regard it not, | |
Tools of wicked trade to make | |
Unscrupulously for profit’s sake. | |
A thief comes creeping, out of sight, | |
To your house in darkest night | |
And says, Master, rise and shine, | |
I’ll reward you well with coin, | |
If you'll just forge secretly | |
Certain implements for me. | |
Forge for me a powerful saw | |
That will cut even iron right through, | |
That nothing can resist at all, | |
Whether it be big or small; | |
And also a dagger of sharpest steel | |
That I can beneath my cloak conceal. | |
Forge me ten strong keys as well, | |
Better than any in Heaven or Hell, | |
Which will open any lock on Earth. | |
Blacksmith, give me my money’s worth!” | |
Thus with promise of reward | |
He tempts the master with honeyed words. | |
This the blacksmith gladly hears; | |
The thief’s words music to his ears. | |
“All the tools that you may need, | |
I shall willingly forge indeed! | |
All that you ask I’ll deliver, | |
As long as you pay me in silver!” | |
“With Groschen we will fill your purse | |
When you bring these things to us! | |
Come to us in the deepest woods, | |
Where our merry band will await your goods. | |
God gifted you with golden hands, | |
But riches you’ll get from a robbers’ band!” | |
The smith’s bargain with the thief is done; | |
Honour and conscience he has none. | |
He’d sell his soul to anyone! | |
q_book_lore_o_zlych_mravech | On Evil Morals in Bohemia |
The Czechs have ceased to preserve their good name and sinfully devote themselves to hedonistic delights. The old of their ilk stuff themselves like pigs and merely idle about in their homes, whilst the young have taken to dog hunting. The noblemen have begun to do that which once behoved only servants. Where once each lord kept his house clean and orderly, now dogs lie there; where ere hunters hunted and lords would come to visit them as need be, today they have devoted themselves to this lowly art, as if they had forgotten about their own blood. Ere they would sit at a table and attend to the affairs of the land and see to the multiplication of its peace and wealth; today they are wont to share a roof with a dog of the hunt and consider conversation of dogs and hunting to be of the most honourable variety. And thus the wealth of their estates is deteriorating and the stench of their dogs shall soon kill them. | |
In days of yore when they set off to war, their own country they did not loot and took only from the enemy. Yet what of today? When they depart upon a military campaign, their first action is plunder to their own country. In times ere they dared not touch the property of the Holy Church and honoured it rightly. Today they have no shame in plundering churches and monasteries. Without honour they return from battle; having molested young maidens and drunk every drop of mead, they return home like drunken beasts and new injustices do perpetrate… Not a single crumb of honour is left in these once proud Czechs. And a time will come when they shall cry over their gain and only gladly return to the old ways and order. | |
q_book_lore_oblehani_prahy | The Peculiar Siege of Prague |
In the year of our Lord 1401, in the summer after the prince-electors stripped King Wenceslas of the title of Holy Roman Emperor due to his inability and unwillingness to rule, the army of Jobst, Margrave of Moravia, and the League of Lords appeared before the gates of Prague, alongside the armies of William of Meissen with the support of Prokop, the cousin of the king, who was initially sent to William to discourage him from war, but in the end he joined with him. Together they laid siege to the town from two sides, from north and south, but their strength was not so great that they could take the town by storm or even to fully encircle its walls. King Wenceslas did not want to come out of the safety the town walls with his army, so all the armies remained in place and waited to see what would happen. And none of those laying siege wanted to send their army against Prague to destroy it, for they did not wish to cause any injury to the Kingdom of Bohemia, but only force Wenceslas to capitulate and relinquish the Crown of Bohemia. | |
Sigismund of Luxembourg, who had been vying for the throne, remained at that time in the captivity of his own subjects and thus he could not come to the aid of either side. It is said that if he were to have come to the aid of someone, he would have likely helped his brother Wenceslas, although he had warred with him at other times, because blood is blood and it would be preferable for the crown to stay in the family. The besiegers of Prague kept up their siege and even brought food and supplies to the people of Prague, for rowdy soldiers did not plunder the surrounding area and spared the farms. Seeing this willingness of this army, the army of Prague had no desire whatsoever to commit to violent deeds. | |
Seventeen days did the armies lay siege, seventeen days did they negotiate and make schemes so complicated that many got lost in them and they began to conspire against each other. On the seventeenth day Jobst and the League of Lords came to an agreement with King Wenceslas that the former will not have to relinquish the crown, but decision-making and government shall be left to the nobles from then on and that he should endeavor no more to rule. William, seeing that no fruits would be borne, retreated with his army back to Meissen. | |
The peculiar siege ended without loos of life or injury. The only one to suffer loss was Wenceslas, for the soldiers in the royal siege encampments had slaughtered all the game in the royal preserve to fill their bellies. | |
q_book_lore_pisen_chudiny | Song of the Merry Poor |
Now has winter come, | |
Hear you, ragged ones! | |
Evil times are on us | |
And clothing none! | |
Evil winds blow, | |
Evil is sown! | |
Blasts of bitter weather, | |
One upon another, | |
Bringing nought but bother | |
Heavy falls the snow, | |
Foretelling great woe! | |
Worn threadbare your cloak, | |
Hose torn and shoes are broke. | |
We sleep through summer | |
Heedless in slumber | |
Of next winter’s snows. | |
How great our woes, | |
How poor our clothes! | |
Ye poor, be of good cheer, | |
Joy is with us here! | |
Clothes worn away, | |
Heads turned to grey! | |
Despair, poor ones, | |
Shall guide us on, | |
What can we endeavour? | |
Our path forever | |
To seek God’s favour. | |
Caps from our heads torn, | |
None is left to keep. | |
What grief we have sown | |
So shall we yet reap! | |
Sheaves cut short | |
And sad of heart. | |
In Bohemia what to do, | |
But to the tavern go, | |
For relief from woe? | |
And at the alehouse then, | |
They give us nought to drink, | |
Oh, what misery to sup | |
From a dry and empty cup! | |
Pawn accursed, | |
with empty purse. | |
What can you endeavour? | |
Seek relief from labour, | |
And ask God’s favour. | |
On Friday here’s our fare: | |
Soup from water prepared, | |
Stew of grass and wood; | |
An end to this bad food! | |
Fish will there be, | |
From Danube or sea? | |
Of that there’s little fear, | |
For even eels are dear, | |
And loach are far from here. | |
On Saturday we’ll sup, | |
From grief’s bitter cup. | |
And on Sunday morning, | |
Empty bellies groaning. | |
At table together, | |
One poor as another, | |
We’ll sit and take our share | |
Of nothing else but air | |
And let that be our fare. | |
The cooks for us will brew | |
From mist and fog a stew, | |
From darkness roasted game | |
And venison in dreams, | |
Stew a log of wood | |
Or a club for food, | |
To honour guests and treat them. | |
Such food they serve to feed them | |
Would better serve to beat them! | |
Keep your food so rough. | |
Black pudding with barley | |
And cabbage we love, | |
Buttermilk and whey, | |
Mashed peas, | |
Noodles with seeds | |
Of poppy, smoked ham too, | |
A pumpkin or two, | |
And chickpea stew! | |
q_book_lore_podkoni_a_zak_1 | The Groom to the Scholar |
Scholar, you wretched fellow! | |
How can you so boldly bellow? | |
You, with no coin to your name | |
gaunt and afraid of the cane, | |
Trudging through this world in squalor, | |
Ever burdened by your labour. | |
However you may toil and sweat, | |
No better garments shall you get. | |
To go in rags is a pupil’s lot, | |
A bed to lie on you have not. | |
Now you lie by the hearth at night, | |
But in winter you will have to fight | |
to warm your bones by the fireside near | |
for they’ll drive you out without a care. | |
You’d be blessed to sleep on the floor at least, | |
Not left to lie on the earth like a beast. | |
Shivering on the frozen ground, | |
with chattering teeth and frost all round. | |
And still you’ll have no end to chores, | |
Lighting the stove and sweeping floors, | |
Your work may never be forgot, | |
although you cannot sleep a jot | |
when on the cold hard ground you lay. | |
I'm better off, I proudly say. | |
My bed of straw is like Paradise, | |
where at night I peacefully lie | |
like a bird in a feathered nest of spruce. | |
Though at times I lie in dung, God’s truth. - | |
but still I suffer little pain, | |
save when I am soaked by rain, | |
I must wait till dawn and my clothing dries, | |
And I wipe it clean as soon as I rise | |
so the cloth is clean and bright next day. | |
Mark my words, one thing I’ll say: | |
the peasants fear me to a man! | |
Wherever I may walk or stand, | |
all bow their heads before me low: | |
"Welcome, Master!”, they greet me so, | |
Even the farmer steps aside | |
and the chickens can hardly run and hide | |
I’m glad of that, for if they will, | |
let them hide in my bag until, | |
I take them with me to a feast - | |
plucked and cooked in their own grease! | |
One thing I’ll say, since you entreat me: | |
I have no fear my lord will beat me. | |
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q_book_lore_podkoni_a_zak_2 | The Scholar to the Groom |
You are but a rag from the stable! | |
How oft have you food on your table? | |
Slender you are as a weed, | |
no better than a peasant indeed, | |
mucking out dung every day | |
no better thing comes your way. | |
With a scholar you cannot compare - | |
whose prospects are better than fair. | |
Unlike you, you rabble unlearned! | |
God willing, one day I’ll have earned | |
a bishop’s mitre and crosier, | |
for I labour to make my life rosier. | |
Unless fortune should prove contrary, | |
I’ll soon go to the famed seminary, | |
in pursuit of my true aspiration, | |
to gain my first ordination. | |
And who would dare to spite me | |
when I am high and mighty, | |
in golden robes of fabric grand, | |
a priest or prelate of the land? | |
While I shall preach from the pulpit, | |
you will stand like a guilty culprit | |
in your stinking rags at your prayer, | |
shrinking under my glare. | |
You wretched bearer of ill-will, | |
put aside your conceit and be still, | |
Save your quarrels and your curses - | |
men’s worth is not in their purses! | |
Be wise and heed my advice: | |
if you wish for a long happy life, | |
abandon your stable and your rabble! | |
q_book_lore_praha | On Prague |
The seat of the kings of Bohemia, a city of grandness, whose glory reaches to the heavens. Amongst the great cities of the world, it is the greatest, rich in commerce and strong in arms, and endowed with beauty, the towers of which rise above other towns. Founded by Princes Libusse and Přemysl, her husband and the father of the Přemyslid Dynasty, with a castle of stone at a place called Hradčany, to which later quarters were adjoined and during the reign of Emporer Charles the whole of the New Town was built on the opposite bank of the Vltava River, with the largest stone bridge the world had ever seen connecting it to the Old Town, made of much stone and mortar, to which, according to legend, thousands of eggs were added for greater strength. | |
The population is of a diverse nature. The Czechs dominate, but many a German can be found amongst merchants and tradesmen, who live in their own quarter, and even the Jews have been granted their own “town” within Prague, into which no Christian dare step foot. To celebrate the glory of God, the One and Only, monasteries were founded at Emmaus, Strahov, and Klarov, and churches of stone are so numerous that you could not count them on two hands. The greatest and most renowned of all, consecrated to Saints Vitus and Aldabert, shall soon stand, for it has been being constructed for nearly fifty years and soon shall be completed. Under Emperor Charles a University was founded as well, which provides learning in four arts, and from many distant lands do foreigners come to study. If one was to visit only one city in life, may one make haste to Prague, for there is no more beautiful city in the world. | |
q_book_lore_proti_blecham_I | Remedies for Fleas and Warts |
Scabies and growths of the skin of all manner, the same as insects and all low, crawling creatures, have been the bane of mankind since time immemorial. For he who wishes to protect his body, he must sleep less amongst cattle, at least once a fortnight wash himself in water or visit a bath, and expose his clothes to the sun. For water and sun drive away all ailments of the skin, whilst sickness does flourish where there is the filth and stench of the human body. Keep distance from vagrants and beggars, for it is they who are the greatest bearers of illness and they can easily infect you. | |
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q_book_lore_proti_blecham_II | Fleas |
Take a new pot and grease it well with goat’s lard, and it shall draw all fleas into it or they shall congregate around it. You may also pour a decoction of wormwood in your hearth room. It is also said that fleas shall die when in your hearth room you boil wolf’s dung or wormwood with rue. But there is nothing surer than oft sweeping the floors of debris with a broom and every morn hanging and drying your bedding in the sun. It is likewise advisable to take a warm bath, but if the bath is not warm, then cold will suffice as well, and to have your clothes laundered and dried in the sun. If you follow these instructions, you are sure to rid yourself of fleas. | |
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q_book_lore_proti_blecham_III | Warts |
Take young dandelions and apply a thick layer of their milk to warts and they shall die. Or take groundsel (Lat. Senico) and churn it and mix it with liquid vinegar and apply it to warts. Or rub them oft with but salt and warm vinegar. Or take a grey-spotted Amanita mushroom and rub it on a wart. In all of these manners can you rid yourself of warts. You should not cut them off with a knife, nor should you burn them with a hot iron, for then they shall quickly return, and often in greater abundance. | |
q_book_lore_rataje | Rattay |
Nigh five hundred years have passed since the appearance of a walled settlement, which later grew into a castle guarding the borders of the land of the Zlicans and its main trade route, and even later it bloomed into a town, which, however, one-hundred-and-fifty years ago burned to the ground and was built anew in even more beautiful form, with strong walls that not even Kutna Hora or Prague need be ashamed of. The fortified town of Rattay fell under the possession of the King, and was granted as a fiefdom, and during the reign of John of Luxembourg it fell under the rule of Lord Henry of Lipa, who then had built a lower castle that they called Pirkstein. Today, Rattay is under the administration of Hanush until young Lord Capon of Lipa reaches adulthood and unto him shall be granted the whole town and its surrounding estates as a fiefdom. | |
In Rattay all manners of tradesmen flourish––butchers, smiths, tailors, weavers, and armourers––and great markets are held here every month. Rattay is an administrative centre and thus can afford to employ its own executioner and support a strong municipal garrison. Its large stone church is consecrated to Saint Matthew. | |
q_book_lore_rehole_I | Silence |
Let us act in accordance with that saying of the Prophet; "I have said: I will keep my ways, that I offend not with my tongue. I have been watchful over my mouth: I held my peace and humbled myself, and was silent from speaking even good things. If, therefore, according to this saying of the Prophet we are at times to abstain, for silence sake, even from good talk, how much more ought we to refrain from evil words, on account of the guilt and penalty of sin! Therefore, because of the importance of silence, let leave to speak be seldom given, even to perfect disciples although their words be of good and holy matters, tending unto edification; because it is written: “In much speaking, thou shalt not escape sin." And in another place: " Death and life are in the hands of the tongue." For it behoveth a master to speak and teach; and it beseemeth a disciple to hold his peace and listen. If, therefore, anything must be asked of the Prior, let it be done with all humility, subjection, and reverence, that he who asks may not seem to speak more than is necessary. But as for buffoonery, idle words, or such as move to laughter, we utterly condemn and forbid them in all places, nor do we allow a disciple to open his mouth to give them utterance. | |
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q_book_lore_rehole_II | On Daily Manual Labour |
Idleness is an enemy of the soul. Therefore, the Brethren ought to be employed at certain times in labouring with their hands, and at other fixed times, in holy reading. Wherefore we think that both these occasions may be well ordered thus: From Easter till the first of October, let them, on going forth from Prime, labour at whatever they are required till about the fourth hour. From the fourth, till close upon the sixth hour, let them be employed in reading. On rising from table after the sixth hour, let them rest on their beds with all silence, or if perchance any one shall desire to read, let him read in such a way as not to disturb anyone else. Let None be said seasonably, at about the middle of the eighth hour, and after that let them work at what they have to do till the evening. If the situation of the place, or their poverty require them to labour in reaping their corn, let them not be saddened thereat, for then are they Monks in very deed, when they live by the labour of their hands, as our Fathers and the Apostles did before us. Yet let all things be done with moderation for the sake of the fainthearted. | |
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q_book_lore_rehole_III | On the Obedience of Disciples |
The first degree of humility is obedience without delay. This beseemeth those who, either through fear of hell or for the glory of life everlasting, count nothing more dear to them than Christ. These, presently, as soon as any- thing is commanded them by the Superior, make no delay in doing it, just as if the command had come from God. This obedience will then be acceptable to God and pleasing to men, if what is commanded be not done fearfully, slowly, coldly, or with murmuring, or an answer showing unwillingness; because the obedience which is given to superiors is given to God, who hath said: " He that heareth you, heareth Me." Hence it ought to be done by the disciples with a good will, because God " loveth a cheerful giver," It the disciple obey with ill-will, and murmur, not only in words, but also in heart, although if he fulfil what is commanded him, it will not be acceptable to God, Who considereth the heart of the murmurer. For such a work he shall not have any reward, but rather incurreth the penalty of murmurers, unless he amend and make satisfaction. | |
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q_book_lore_rehole_IV | The Abbot |
When, therefore, anyone taketh upon himself the name of Abbot, he ought to govern his disciples with a twofold doctrine; that is, he ought first to show them all virtue and sanctity more by deeds than by words: hence, to such as are intelligent, he may declare the commandments of God by words; but to the hard-hearted, and to those of the ruder sort, he must make these precepts manifest by his actions and by his life. Therefore the Abbot ought to teach, ordain, or command nothing but what is conformable to the commands of our Lord; but let his commands and doctrine be mingled in the minds of his disciples with the leaven of divine justice. Let there be no distinction of persons in the Monastery. Let not one be loved or favoured more than another, except he be found to surpass the rest in good works and in obedience. Therefore, let the Abbot bear equal love to all; and let all be subject to the same orders and discipline, according to their deserts. With the more virtuous and intelligent, let him for the first or second time use words of admonition; but the stubborn, the hard-hearted, the proud and the disobedient, even in the very beginning of their sin, let him chastise with stripes and bodily punishment, knowing that it is written: The fool is not corrected with words." And again: "Strike thy son with the rod, and thou shalt deliver his soul from death." | |
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q_book_lore_rukopis_kralovedvor_1 | Bouquet |
Breezes waft through princely woods, | |
A maiden hurries to the stream | |
To draw water in an iron-hooped pail. | |
To the girl a bouquet floats, | |
A fragrant bouquet of violets and roses. | |
And when she reaches for the bouquet, | |
She falls, alas, in the water cold. | |
“If I only knew, bouquet so fair, | |
Who sowed you in the fertile soil, | |
I’d give a golden ring to him. | |
If I only knew, bouquet so fair, | |
Who bound you with a silky stem, | |
I would give him the very pin from my hair. | |
If I only knew, bouquet so fair, | |
Who dropped you in the water cold, | |
I would give him the wreath from my head.” | |
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q_book_lore_rukopis_kralovedvor_2 | Abandoned |
Ah, you forest, forest dark, | |
You forest of Miletin! | |
How is it you alone are green | |
In winter as in summer? | |
I would fain not weep, | |
Nor grieve my heart, | |
But tell me true, good people, | |
Who would not cry thus? | |
Where is my father, dear father? | |
He is lying in his grave. | |
Where is my mother, good mother? | |
The grass it grows above her. | |
I’ve no brother, I’ve no sister, | |
Young men took them from me. | |
q_book_lore_starosta | On Saint Wilgefortis |
Wilgefortis, or in the Bohemian tongue, Saint Starosta, was a girl and saint who lived in the land of Portugal at the very end of Rome’s greatness and witnessed great movements of the peoples and the great strife and unrest that the entire continent faced from the barbarian pagans, particularly from the Huns, Goths, and Avars. Starosta was a virtuous girl and did live in love of Christ, but her father, a nobleman, wished to married her to the chief of a pagan tribe in order to gain more land and to please the raiders. The wretched girl, wishing to avoid this unwanted union, began to pray and she prayed to God and to all the saints for so long that she grew a thick beard, the type which old men have, which thus prevented the wedding from occurring. The barbarian chieftan, having seen his would-be bride and her beard, one that not even he would be ashamed of, withdrew from the marriage. But her father was infuriated that the wedding had been called off and he had his daughter crucified, for this all transpired in times when Christians were still persecuted. Starosta, also known as Wilgefortis from a corruption of the Latin virgo (that is, virgin) and fortis (that is, strong), who became the patron saint and protector of all that have been unjustly condemned, never achieved as much fame as other saints. But nonetheless, several statues and paintings that do portray this bearded virgin on a cross can be found. | |
q_book_lore_sv_dorota | The Legend of St. Dorothy |
Beautiful young Dorothy | |
Lived a life of piety. | |
Dorothy, a maiden fair, | |
a wreath of gold upon her hair. | |
Of gold and whitest lily | |
Of the Virgin Mary. | |
The King desired Dorothy, | |
And wrote to her ardently: | |
Fair Dorothy, wilt Thou be mine? | |
The world shall honour beauty Thine. | |
- It is another that I love, | |
Our Lord Jesus Christ above. | |
The King grew angry at Dorothy, | |
Put her under lock and key | |
And then to war he rode away. | |
For seven years he fought abroad | |
And in the eighth year he returned. | |
Of Dorothy he then enquired, | |
If she lived, or she had died. | |
Oh, she lives, Sir, she lives yet, | |
though nothing has she drunk or ate. | |
Dorothy they brought her in, | |
And made her stand before the King. | |
Fair Dorothy, wilt Thou be mine? | |
The world shall honour beauty Thine. | |
- It is another that I love, | |
Our Lord Jesus Christ above. | |
The angry King gave orders then | |
To burn her in a hot oven. | |
The more she baked in it though, | |
The fairer did she grow. | |
And so they took her out again, | |
And made her stand before the King. | |
Fair Dorothy wilt Thou be mine? | |
The world shall honour beauty Thine. | |
- It is another that I love, | |
Our Lord Jesus Christ above. | |
The King bade them heat up oil, | |
And put Dorothy in it to boil. | |
The longer they boiled her though, | |
The fairer did she grow. | |
And so they took her out again, | |
And made her stand before the King. | |
Dorothy, Thou wilt be mine! | |
The world shall honour beauty Thine. | |
- It is another that I love, | |
Our Lord Jesus Christ above. | |
The King, when Dorothy had spoken, | |
Put her on a wheel to be broken. | |
To God almighty she appealed | |
To save her from the torture wheel. | |
God took mercy on Dorothy | |
And sent a bolt from the clear blue sky | |
That shook the earth with its great thunder | |
And smashed the torture wheel asunder. | |
When the King of this he heard, | |
He had Dorothy put to the sword. | |
Taken beyond the city wall | |
To behead her, once and for all. | |
Elijah she met on the way, | |
Who asked: Where goest Thou, Dorothy? | |
To the garden of Christ I go, | |
To pick the fruit that in it grows. | |
Lilies, too, I’ll pick therein | |
Side by side with the Blessed Virgin. | |
If so, he said, I beg of Thee, | |
Wilt Thou please send some to me? | |
The executioner’s sword on the first stroke, | |
Hit her neck and in twain it broke, | |
To the wonder of the folk. | |
Enraged, the executioner swore, | |
Raised his sword and struck once more. | |
Her sacred head from her neck was cloven, | |
And her soul departed to Heaven. | |
To dwell amongst the angels on high | |
Like a star in the night-time sky. | |
Down from Heaven comes a child, | |
A most beautiful infant mild, | |
In its hand a basket it carries, | |
Filled with wondrous fruit and berries. | |
Elijah, faithful friend, | |
This basket of fruit I bring | |
From the orchard heavenly | |
As Thy sister promised Thee, | |
The day that death set her free. | |
q_book_lore_tazeni_do_lomb_1 | The Czech Campaign in Lombardy I |
The mighty Emperor Frederick, known as Barbarossa, decided to invade the country of Lombardy, for the elders and burghers there were ignoring the Imperial charter, dishonouring it and disregarding Imperial power. And also because the treacherous Vlachs wanted to agree a pact with the Pope against the Emperor and to usurp his power. | |
Knowing well the courage and skill of the Bohemian warriors, the Emperor asked the Czech Prince Vladislav of the House of Přemysl for the support of his troops in the campaign. In return for his aid, the Emperor let the Bohemian Prince be crowned and issue a royal edict, so that the Czechs would have a king of their own. So the Emperor did in January of the year MCLVIII. | |
In the year thereafter the Emperor and his forces marched on Lombardy to bring order to the country and especially to humble the rich and glorious City of Milan, where the greatest insurrection was underway. Here, too, the Czech were of great help, bravely fighting the Vlachs wherever they encountered them. They built a bridge across the River Adda where the Milanese had torn down the old bridge to halt the Emperor’s advance. The Czechs held off the Lombardian troops, so that the Emperor and his army could cross the river and besiege the town. And so it came about that in the month of August the city was besieged and the Czechs were given the task of guarding the Gate of St. Dionysius. | |
For a month the Imperial army laid siege, engaging more than once with the Milanese, and every time, the Czechs fought bravely and powerfully, for which they subsequently earned great recognition from both the Imperial soldiers and the Milanese. The Czechs thought up all manner of ruses and tricks to frighten the enemy, such as making life-size figurines of bread dough, which within sight of the battlements they roasted on a fire and ate, to spread fear among the Milanese that they ate children. Or blackening their faces with charcoal and fighting wildly, so the enemy would think it was not men, but devils who were attacking them. But it is also said that the Czechs shot poisoned arrows at the foe and all manner of other unrighteous deeds. | |
q_book_lore_tazeni_do_lomb_2 | The Czech Campaign in Lombardy II |
The Czech King Vladislav killed the Milanese standard-bearer with his own hands. The Milanese, seeing that the fight against the Emperor and the Czechs was futile, appealed to King Vladislav to intercede on their behalf with the Emperor and to help find a peaceful solution. This was done, and the Milanese succumbed to the Emperor, recognised his authority and pad a large ransom, for which the Emperor left them many rights and confirmed old ones. Then the Emperor again pronounced Vladislav king and the Czechs returned home crowned with much glory and wealth. | |
Many great Czech houses of ancient origin commemorate their ancestors who fought so bravely at Milan. One was granted a golden ladder in their coat of arms for scaling the walls and being the first to surmount them. Jezsche of Pardubice and his cavalry were said to have forced their way into the town and pillaged there. When they were going back, the defenders in an effort to stop them hurried to lower the iron portcullis. Jezsche managed to flee the town, but the falling portcullis killed his horse, cutting it in two and he had to get back to the siege encampment on foot with his loot, for which he was given in his coat of arms a halved silver horse, which to this day the lords of Pardubice bear on their standards and shields. | |
The Czech nobility have long remembered the glorious campaign and commemorate it as proof of the bravery and warfaring skill of all Czechs. | |
q_book_lore_turnaje | On Tournaments |
Tournaments, or tourneys, are a favourite entertainment of the court and sometimes are an amusement for the common people far and wide, who come to watch lords of most noble birth joust, as if in the world itself such combat was rare. However, in the tourney, unlike in true battle, causing injury is forbidden and thus weapons are blunted and arms modified as needed, but sometimes unfortunate deaths do transpire. Mounted knights armed with lances may vie with one another in attempts to dismount their opponent, or knights on foot armed in diverse manner may try to throw their opponent to the ground, and the defeated must surrender his weapon, and can buy it back only in gold. | |
The melee is a special type of hastilude, in which great teams of knights engage in combat that seems to resemble true battle, but the dealing of fatal blows is forbidden. | |
In the Kingdom of Bohemia, the tournament was widespread during the reign of King Wenceslas, when the hero Oger from the German lands did come to his court and bring with him this curious amusement, and alongside it great poverty to the whole land, for henceforth did lords travel in great numbers to compete in tourneys and spent great fortunes upon them and no money remained for other purposes. They took to adorning themselves and their steeds with coloured cloth to pose before their opponents, and they did cross arms more in tournaments than in real combat. Today, elder men of noble birth do recall how the Czechs were once the greatest fighters in all of the Holy Roman Empire, but when the tournament arrived their abilities they did squander, and today their displays on the true battlefield are of no merit. Forsooth, some fighters of particularly great renown are incapable of dealing a proper blow in real combat, so low have their combat skill sunk. Perhaps one day, knights will become true men again and turn away from colourful tourneys and head for the battlefield, for the merriment of the tournament is certainly even an affront to God Himself. | |
q_book_lore_vaclav_IV | Wenceslas IV |
He is the ruler of the Lands of Bohemia and the former king of the Roman Empire, although many evil of tongue do say he is no true king and side with his half-brother Sigismund. In the year of our Lord 1361 he was born unto Emperor Charles IV and his wife Anna of Schweidnitz, and through the right of primogeniture did inherit the throne from his father. At the young age of but two years old he was crowned King of Bohemia and at the age of but fifteen he sat upon the throne of the emperor, both actions that aroused outcry, for to crown a new king whilst an older one is still alive is neither ordinary nor common and, all the same, the young king cannot rule until he reaches adulthood. | |
When later King and Emperor Charles died and Wenceslas rightfully sat upon both thrones, he ruled well at first, but poor councillors and unwise rulers of the lands of Europe did vex him greatly, and thus the king, abandoning his initial enthusiasm, turned his attention instead to drinking and hunting. And thus in the empire did discontent with the new ruler grow, and Wenceslas, instead of reconciling conflicts, fled from them, for he did not need to resolve them. And thus it came to be that he did not go to receive his crown, for he desired not to enrage the French, who at that time had their own Pope in Avignon, and he did cause such indignation in the Margraviate of Moravia that Jobst of Moravia had him imprisoned, until the king resolved the troubles in his country. But in place of resolving conflicts Wenceslas’s disregard for proper rule persevered and he was freed by his brother John. Discontent grew and many other noblemen did protest and a League of Lords was formed to remove Wenceslas from the throne and on it they would have preferred to see sit his second brother, Sigismund, who ruled in Hungary at the time. Wenceslas heeded neither warning nor threats of the Lords and continued to rule as he saw fit, or rather to devote himself to amusements, and when the Lords had no more patience for him and a rebellion against him broke out, he requested the assistance of his second brother, Sigismund, to whom he entrusted rule of the land. He, however, did not help his brother, but took his royal castles and imprisoned Wenceslas, for not just rule did Sigismund take, but the crown of Bohemia as well, which a certain fraction of the Lords did welcome, for they were glad to see order and law restored in the kingdom. In these days, King Wenceslas remains Sigismund’s captive, whilst Sigismund, the Ginger Fox, plunders Bohemia. | |
q_book_lore_zikmund | King Sigismund of Hungary |
The son of Emperor Charles IV and his fourth wife Elizabeth of Pomerania may not have inherited the royal or imperial throne, as his brother Wenceslas did, but from his father his slyness, intelligence, and political talent he did inherit—qualities his brother, the future king, was desperately lacking. For the ginger hair he was born with and his slyness, which he did display many a time in his youth, he was given the sobriquet of The Ginger Fox, by which he was later called by his enemies especially. Sigismund is learned and popular, and his great indulgence is competing in tourneys, and seven languages of the world does he speak. Since 1387 he has been the King of Hungary, when he wed Mary of Hungary, who was at the time engaged to be married to the Duke of Orleans, and thus many of evil tongue do say he took her by force and unjustly. However it may have been though, he successfully defended his right to rule Hungary. | |
Later, seeing his brother Wenceslas’s inability to rule, he did collude with Jobst of Moravia and did commence to plot against Wenceslas, who ended up in his captivity with the great support of the Czech noblemen, who would rather see Sigismund sit upon the throne than an inept ruler who devotes his time and efforts more to drinking and hunting than to performing his royal duties. But Wenceslas was freed by his other brother, and thus Sigismund’s plan to seize power in Bohemia failed. In the year 1396 Sigismund planned a Crusade and took up arms against the Ottoman Turks, but to the misfortune of all Christians he was defeated at the Battle of Nicopolis, and thus he removed himself to Hungary. Later, when his brother Wenceslas’s rule in Bohemia deteriorated to the point where his own nobility rose up against him, he called upon his brother for assistance. And he did truly set off to Bohemia with a powerful Hungarian army, but being knowledgeable of the local situation, instead of helping his brother he occupied his castles and towns and had his brother imprisoned, taking the crown for himself and finally bringing order to the land. Many do say he is a traitor, whilst others do praise his deeds. In all respects, however, he is indeed a much better ruler. | |
q_book_lore_zlomek_krist_legend | Excerpt from the Legend of Christianus |
In the Frankish lands there lived a man whose legs were crippled. In his dreams there appeared to him a man attired in a white robe, who urged him thus: Get up and go to the City of Prague and the Cathedral of St. Vitus; there lies the body of the blessed martyr Wenceslas, and there your health shall be restored. When the man ignored this, the man in a white robe appeared to him again and said: Why have you not heeded me and gone, that you might walk again? And he, beside his wits did answer willingly: I will go, Sir. And leaning on his cane he went to some merchants, who were getting ready to go there and paid them and with their help came to the named place. And there in the church of the two saints he threw himself on the flags before all and with long prayers and weeping begged Our Lord to have mercy on him for the sake of Saint Wenceslas. And no sooner did he stand up from prayer, than by divine grace his knees were firmed. And he gave thanks to God and to blessed Wenceslas, by whose intercession the Lord deigned to heal him. | |
When the glory and renown of this and other such miracles of the sacred martyr spread far and wide, there were those who were tempted to take the remains of the sacred body to keep for themselves or give to their loved ones. There were those who acted by good will, that the name of the martyr be spoken of in all the provinces, but when those of ill-will or out of covetousness tried to do so, they soon succumbed to vengeance. At that time, the saint’s own sister Přibyslava, as far as the human eye can judge, living beneath a sacred veil, did get embroiled in such things, her accomplice in the matter being the priest of St. Stephen’s Church. But by the church there was a pilgrim, who they took to be saintly and whose bad advice they heeded to do the deed. | |
To make a short tale of it, taking him with them on the appointed night they made him a party to their unfortunate deed: disinterring the sacred body, they began their desecration. For the priest’s son did disrespectfully handle the jaw of the saintly remains and pulled it out. This they wrapped in a cloth and covered the rest of the body again with earth. From the relic they took, they kept what share they wanted and distributed the rest among their friends. But soon the wrath of God descended on them all. However, since, as is known, this happened recently and is abundantly familiar, I regard it as superfluous to put it in this account. I only write down that sudden and unexpected deaths surprised them and they departed from this world. | |
q_captiveletter_text | My dear T, |
When I discussed with you our "currency reform", I certainly did not anticipate how the situation would develop. On no account did I consent to the coin in question being put to the purpose of recruiting bandits and mercenaries, thereby giving rise to widespread slaughter and unrest in the province. It hardly bears thinking about what might occur, should someone connect us to the massacre at Neuhof. I hereby give notice to you, Honourable Sir, that I do not intend to participate further in any enterprises with you or with your resources. I urge you too to proceed with greater restraint, for it has come to my attention that a certain German knight from Passau has been making enquiries in the region about the counterfeit Groschen. This knight, I am told, is presently staying at an inn in Sasau. There are too many pairs of eyes turning in our direction. I hope and trust that you shall understand and respect my decision to terminate our collaboration. My deepest respects, S. | |
q_counterfeiters_ulrichDocument | We, the Aldermen of the great and glorious City of Passau, do hereby wish God's Grace and Mercy, and do offer Goodwill to all and sundry Princes, religious and secular, Dukes and Counts, Margraves, Barons, Lords and other Nobles, Chamberlains, Ministers and Counsellors, Knights and Squires, Hetmen and Captains, Customs Officials, Treasurers and Officials and Bailiffs of Cities, Towns and Villages and other Settlements, and their Elders and Governors and to all Others who are subject and faithful to the Holy Roman Empire and to all who, by the Grace of Our Lord Jesus Christ, shall take into their hands this missal. Esteemed, gracious, noble and faithful Friends! We hereby recommend to You each and all the holder of this parchment, the venerable knight Sir Ulrich, good gentleman and our loyal friend, who shall soon come to your Kingdom of Bohemia as our Envoy and Emissary, and we ask You to receive him upon his arrival with the same good will and respect you graciously afford us, to treat him kindly and to suffer him to travel and to assist him in his journey, and to allow him Safe Conduct over all roads, ports, bridges, lands, fiefdoms, counties, provinces, cities, towns, castles, villages and any other places in your Kingdom of Bohemia, and by your good grace to see to Sir Ulrich's safe and unmolested passage in his mission to uphold the Honour and good name of our great city.<br/>Set down in the City of Passau, in the Year of Our Lord 1403. |
q_counterfeiters_ulrichDocument0 | Safe Conduct |
accorded to the good gentleman Ulrich of Passau; | |
$new_page; | |
q_counterfeiters_ulrichDocument2 | On April 2, a test was conducted in Passau of a coin, which was a forgery of the Prague Groschen recently discovered in the Passau House of Exchange. The test was conducted by Master Johannes Bergmann, Honourable Councillor of the City of Passau, who was entrusted with the task by the City Council and who, as a jeweller and goldsmith, has much experience in such matters. The test was supervised by the Deputies of the City Council Mssrs. Joachim Falkenberg, Konrad called Honey-Tongued and Kuno Eiser. Master Bergmann surmised that the forgeries were very well fashioned and for a layman difficult to distinguish from genuine currency. It was also found that the counterfeit had been made by a new method, as yet unfamiliar to Master Bergmann. The core of the coin is stamped from copper sheet and the same is plated with silver amalgam in imitation of the genuine article. The Master Jeweller also noted that the design of the coin is sharply etched and of fine quality, indicating that the counterfeiters had at their disposal a very well-crafted punch. |
q_counterfeiters_ulrichDocument4 | Record |
of Examination of the Coin | |
$new_page; | |
q_konradKyeser_authorization | Leave of Absence |
for Master Konrad Kyeser | |
$new_page; | |
I, Peter of Zbyshov, Abbot of the Monastery of St. Procopius in Sasau, do hereby consent that Master Engineer Konrad Kyeser may interrupt his work on construction engines for the monastery and may depart from the monastery to lend his skills to Sir Divish of Talmberg and aid his endeavours to besiege Talmberg Castle, which has fallen to the enemy. Master Konrad shall return within one month. | |
<img src='img://Libs/UI/Textures/Dynamic/signature.dds' width='200' height='128'> | |
q_konradKyeser_employContract | Commission to Conduct Building Works |
Concluded with Karel Parler | |
$new_page; | |
I, Peter of Zbyshov, being the Abbot of the Monastery of St. Procopius in Sasau, do hereby issue to Master Builder Karel Parler this Commission to Conduct Building Works at the Monastery and the Church thereat, to wit: to ensure construction which shall be executed in such a manner as to give glory to God almighty and shall serve to reflect the splendour of his Heavenly Kingdom here on Earth. | |
<img src='img://Libs/UI/Textures/Dynamic/signature.dds' width='200' height='128'> | |
q_learnToRead_examBook | |
q_necronomicon_part2_txt_1 | Liber de Mortuis - NECRONOMICON INITIUM |
ZI ANNA KANPA! | |
ZI KIA KANPA! | |
GALLU BARRA! | |
NAMTAR BARRA! | |
ASCHAK BARRA! | |
GIGIM BARRA! | |
ASCHAK BARRA! | |
GIGIM BARRA! | |
ALAL BARRA! | |
TELAL BARRA! | |
MASQIM BARRA! | |
UTUQ BARRA! | |
IDPA BARRA! | |
q_necronomicon_part2_txt_2 | ... |
q_saints_hints_0 | Remember: Descend from the Gate of Faith between the shadow of the cathedral and the wooden stockade, pass contritely through the dry river bed beneath the great bridge. Like Moses, fearlessly still the waters, ascend to dry land among the bulrushes, find your faith and search in the burning bush. |
q_vranik_letter_1 | My Dear Sir, Despite our minor troubles at Pribyslavitz, I must say that everything is proceeding according to plan. I have managed to muster so many men that the losses we have suffered are of little consequence. I believe I will soon succeed in seizing the castle, of which we previously spoke. |
recipe_potion_abortion_name | Abortifacient |
recipe_potion_abortion_stats | Expels from the womb a foetus unwillingly conceived, but may also greatly harm the mother, who by loss of blood expelled from the body along with the foetus may even die. |
recipe_potion_abortion_usage | Expels from the womb a foetus unwillingly conceived, but may also greatly harm the mother, who by loss of blood expelled from the body along with the foetus may even die. |
recipe_potion_absintium_name | Artemisia |
recipe_potion_absintium_stats | Increases strength, but out of drunkenness ties the tongue. |
recipe_potion_absintium_usage | A strong spirit that induces daydreams. Bitter and good for the digestion. |
recipe_potion_antidote_name | Antidote |
recipe_potion_antidote_stats | Counteracts all present negative effects. |
recipe_potion_antidote_usage | Cures poisoning inflicted by those of evil intent. |
recipe_potion_archer_name | Bowman's Brew |
recipe_potion_archer_stats | Increases agility and stamina, and temporarily firms the arm during archery. |
recipe_potion_archer_usage | To steady your hand and sharpen your eye for archery, drink Bowman's Brew and your arrows will find their targets themselves. |
recipe_potion_bane_name | Bane potion |
recipe_potion_bane_stats | The slightest amount brings instant death. |
recipe_potion_bane_usage | Whoever shall brew this potion, let him be warned that he is toying with his very soul and with eternal damnation, for anyone who is struck by or imbibes a single drop shall be beyond all help. It is good for hunting bears or poisoning the wells of foes, but beware that it should not come into the wrong hands, for it would give cause for terrible murder. Remember the Lord and do no evil! |
recipe_potion_bard_name | Bard potion |
recipe_potion_bard_stats | Improves power of expression. |
recipe_potion_bard_usage | Whoever would a good bard be, should drink this potion copiously! It unlocks the jaws and breaks down inhibitions. That the stomach cramps after it and weakness overtakes the body is a price worth paying. |
recipe_potion_berserk_name | Bivoj's Rage |
recipe_potion_berserk_stats | Increase strength and agility, but you are more easily wounded. |
recipe_potion_berserk_usage | A potion that arouses in men a bloody frenzy, increases strength and effectiveness in battle. Beware, though, should you use it, for a madman in the turmoil of battle may easily come to harm! |
recipe_potion_dementia_name | Dementia potion |
recipe_potion_dementia_stats | Greatly reduces speech. |
recipe_potion_dementia_usage | He who drinks of this potion shall become dull-witted and be regarded as a fool, for even an ass brays more intelligibly than one who has drunk thistle in wine and then tries to hold wise speech with others. |
recipe_potion_digestion_name | Digestive potion |
recipe_potion_digestion_stats | Relieves a full stomach and stops nausea from bad food. |
recipe_potion_digestion_usage | If you have overeaten or overindulged in alcohol, or stuffed yourself like a pig at table and downed rivers of wine, try taking this potion to soothe the stomach and remember next time that he who eats modestly lives long. |
recipe_potion_drinker_name | Hair o' the Dog potion |
recipe_potion_drinker_stats | Cures the after-effects of alcohol abuse. |
recipe_potion_drinker_usage | Whoever has overindulged in demon alcohol, let him take this cure to dispel the scourge and sooth his sick head and stomach. |
recipe_potion_energy_name | Cockerel |
recipe_potion_energy_stats | Dispels fatigue, so you endure for longer without sleep. |
recipe_potion_energy_usage | He whose eyelids are falling and his body ceases to serve him, and yet has before him a long journey, let him drink this potion and restore his energy. |
recipe_potion_fever_name | Saviour Schnapps |
recipe_potion_fever_stats | Saves the game. |
recipe_potion_fever_usage | Whoever drinks this potion shall save his game and his soul, and though he should succumb to death, even shall he return to life. |
recipe_potion_health_bas_name | Marigold decoction |
recipe_potion_health_bas_stats | Restores moderate health, dispels a hangover. |
recipe_potion_health_bas_usage | Whoever has been wounded and battered or has bruises and wounds on his body, let him try drinking this potion for recovery. It helps to heal wounds and gives the body the strength to recover. Should it not be enough, though, better to call a physician. It also aids against hangover. |
recipe_potion_health_str_name | Lazarus Potion |
recipe_potion_health_str_stats | Restores health greatly and dispels certain negative effects. |
recipe_potion_health_str_usage | A drink that lacks little, for it would raise even the dead from the grave! It gives new strength to the wounded, though they be at death's door. It heals wounds and restores strength even to broken bones. Remember, though, that the potion is not enough and you should still seek the treatment of a physician. |
recipe_potion_hooch_name | Moonshine |
recipe_potion_hooch_stats | A strong alcohol for drinking. |
recipe_potion_hooch_usage | A potion that is not yet very widespread, for it is necessary first to get accustomed to drinking it due to its excessive strength. It drives sickness from the body and warms it on a cold night, but it intoxicates more than wine and the mornings after it are sore. |
recipe_potion_horseman_name | Aesop potion |
recipe_potion_horseman_stats | Dogs won't bark at you and horses will love you. |
recipe_potion_horseman_usage | A recipe from the secret learning of the Arabs, which was used for its success in handling animals, for the smell of the substance has a calming effect on horses and all animals and is so pleasing to dogs that they even forget to bark. |
recipe_potion_hunter_name | Embrocation |
recipe_potion_hunter_stats | Relieves aching joints, so that even the old and grey may canter like spring foals! |
recipe_potion_hunter_usage | A miraculous elixir to rub on the joints, relieving pain and restoring the suppleness of youth to an infirm body of any age! |
recipe_potion_lover_name | Amor |
recipe_potion_lover_stats | In interaction with the opposite sex gives +30 speech and counteracts the effect of vexation. |
recipe_potion_lover_usage | Ars amatoria or the art of love is learning about matters of love and the affections of the opposite sex. Where talent and attraction are lacking, though, learning cannot help. This potion is always effective against such shortcomings. |
recipe_potion_mrch_cure_name | Merhojed remedy |
recipe_potion_mrch_cure_stats | Not only halts drastic symptoms, but also heals the source of the ailment. |
recipe_potion_mrch_cure_usage | The recipe for the healing potion that should cure the afflicted Merhojed villagers. |
recipe_potion_owl_name | Nighthawk |
recipe_potion_owl_stats | Let's you see better in the dark, but light will dazzle you. |
recipe_potion_owl_usage | He who desires to move in the night like a cat or a bird that flies in the dark, let him brew this potion and drink it in the evening and he will see how the night becomes clearer and more like dusk. Be wary of the light, however, for your eyes will be accustomed to the dark and light will hurt them. |
recipe_potion_paralysis_name | Dollmaker potion |
recipe_potion_paralysis_stats | Induces a muscular rigour that renders the victim incapable of movement. When the rigour has passed, the strength and agility are still afflicted. |
recipe_potion_paralysis_usage | If this decoction comes into contact with anyone's skin, that place will instantly be numbed and incapable of movement. He will stand on the spot like a pillar of salt with no power over his muscles. It is suitable especially for cut wounds, for the patient will no longer feel pain. Beware of giving it to the healthy. |
recipe_potion_poison_name | Poison |
recipe_potion_poison_stats | Reduces health. |
recipe_potion_poison_usage | Whoever wants to poison rats and stray dogs or set bait for prey, let him try this potion. Do not drink it, though, and mark the bottle well, lest anyone else should drink from it! |
recipe_potion_preserver_name | Preserver |
recipe_potion_preserver_stats | Slows the spoiling of food. |
recipe_potion_preserver_usage | If you are preparing for a long journey and are taking provisions with you, or want to keep food fresh at home for a long time, add to it this potion to make it last longer. |
recipe_potion_respec_name | Lethean Water |
recipe_potion_respec_stats | Respec |
recipe_potion_respec_usage | If you want to put to rights the imprudent choices of your life, all it takes is one mouthful, and you can chose your perks anew. Beware, though, the procedure is irreversible and painful! |
recipe_potion_sleep_name | Lullaby |
recipe_potion_sleep_stats | Reliably puts anyone to sleep. |
recipe_potion_sleep_usage | Whoever cannot lull themselves or needs to make wounded livestock sleep, let them brew this and they shall have peace. Do not drink it often, though, or it may dull your wits. For a crying child use only half the dose. |
recipe_potion_sneak_name | Padfoot |
recipe_potion_sneak_stats | Greatly improves the hearing and loosens the feet, so they step more quietly. |
recipe_potion_sneak_usage | Whoever is hard of hearing, has uneven and noisy footsteps and treads heavily, let him brew this to sharpen the ears and loosen the limbs, that he may step quietly as a mouse and lighten his burden. |
recipe_potion_stamina_name | Buck's Blood potion |
recipe_potion_stamina_stats | Increases stamina restoration. |
recipe_potion_stamina_usage | Whoever is short of breath or weighed down by heavy armour, let him drink this and he will be less tired! |
recipe_potion_syrup_name | Dandelion syrup |
recipe_potion_syrup_stats | Increases vitality and stamina. |
recipe_potion_syrup_usage | Good for a cold or cough and for better humour, as well as for flavouring drinks and improving the taste of sweetmeats. |
recipe_potion_tideness_name | Drowsiness |
recipe_potion_tideness_stats | It dulls the senses, causes weakness and lowers communication skills. |
recipe_potion_tideness_usage | Whoever does not want to sleep, but would rather rest quietly, let him try brewing this and it will relax his muscles, a state of wellbeing will possess him and give him time to restore his strength. Be wary of using it when amongst people, though, lest they take you for an ass. |
recipe_potion_vitality_name | Aqua Vitalis |
recipe_potion_vitality_stats | Greatly strengthens vitality, temporarily relieves wounds suffered. |
recipe_potion_vitality_usage | Whoever is disheartened and feels weak, let him drink this for the strengthening of his whole body, for there is no greater herb for stimulation! |
recipe_potion_witch_name | Witch potion |
recipe_potion_witch_stats | Hallucinations, loss of control, unpredictable behaviour. |
recipe_potion_witch_usage | An old wives' ointment that the witches use in their Sabbaths and thus condemn their souls to Lucifer. Beware of using it, lest you lose control over your body and soul |
sasky_gambeson | Saxon gambeson |
sasky_gambeson_barveny | Saxon dyed gambeson |
sasky_gambeson_cerneny | Dark Saxon gambeson |
sasky_gambeson_prosty | Saxon gambeson |
sasky_gambeson_puleny | Saxon halved gambeson |
schaefersAccounting_1 | On May the fifth, receipt of goods from merchant Olbran of Kourim as follows: fifteen ells of plain cloth, three barrels of salted herring, one sack of salt of one half measure of volume, twelve smoked ham hocks, and two cords of linen wick for the production of candles. On May the ninth, receipt of gifts intended for the Monastery of Saint Procopius from Sir John Zoula of Vostrzedek and his wife Hedwig. The most noble Sir John, in his great Christian generosity, has bestowed upon the Monastery of Saint Procopius a silver candelabrum of four branches. Lady Hedwig has gifted an exquisite display cabinet constructed of the finest wood. On May the tenth issued four blocks of pork lard and a bag of salt to the monastery kitchen for the production of scratchings. |
schaefersAccounting_2 | On May the fifteenth issued to Radana, wife of the Bailiff of Sasau, beeswax and a cord of linen wick for production of candles. |
On May the seventeenth receipt of goods from Merchant Vratislav of Kolin. Five ells each of blue atlas and golden brocade, a spool of silver thread, two tailors scissors, one half measure of rare spice, and new engraving tools for Master Engraver Jerome of Silesia. | |
schaefersAccounting_3 | On May the twentieth receipt of pigments for decorating the church of Uzhitz. Ochre and azurite in a form ready for the brush, and mineral of cinnabar, which shall be used for making a pigment possessing a red hue. |
On May the fourth and twentieth issued to a tailor in Sasau one dozen ells of woollen cloth, for the sewing of new habits for the monks, by cause of some of the aforementioned issuing forth complaints about the ragged state of their garments. On May the fifth and twentieth receipt of a peculiar payment from Peter Dlouhy of Vlkovetz. Five dozens of eggs, two sacks of flour, one block of pork lard, and eight yards of fuel wood. | |
skillBook_agility0_desc | Have you ever tried hunting those damned overgrown rats? How'd it go? Well, now you know why ermine is so expensive… |
skillBook_agility0_desc_small | A skill book on agility. |
skillBook_agility0_name | Agile as a Weasel |
skillBook_agility2_desc_small | A skill book on agility. |
Can only be read after achieving Level 5 | |
skillBook_agility2_name | Agile as a Weasel II |
skillBook_agility3_desc_small | A skill book on agility. |
Can only be read after achieving Level 10 | |
skillBook_agility3_name | Agile as a Weasel III |
skillBook_agility4_desc_small | A skill book on agility. |
Can only be read after achieving Level 15 | |
skillBook_agility4_name | Agile as a Weasel IV |
skillBook_alchemy0_desc | Peace and quiet at home, enough quicksilver, and a surfeit of lead. Now, time to make gold! |
skillBook_alchemy0_desc_small | A skill book on alchemy. |
skillBook_alchemy0_name | The Alchemist's Dream |
skillBook_alchemy2_desc_small | A skill book on alchemy |
Can only be read after achieving Level 5 | |
skillBook_alchemy2_name | The Alchemist's Dream II |
skillBook_alchemy3_desc_small | A skill book on alchemy. |
Can only be read after achieving Level 10 | |
skillBook_alchemy3_name | The Alchemist's Dream III |
skillBook_alchemy4_desc_small | A skill book on alchemy. |
Can only be read after achieving Level 15 | |
skillBook_alchemy4_name | The Alchemist's Dream IV |
skillBook_drinking0_desc | On Wednesday I'm in the Tavern in the Glade, |
on Thursday I'm in the Tavern in the Glade | |
skillBook_drinking0_desc_small | A skill book on drinking and alcoholism. |
skillBook_drinking0_name | Tavern Life |
skillBook_drinking2_desc_small | A skill book on drinking and alcoholism. |
Can only be read after achieving Level 5 | |
skillBook_drinking2_name | Tavern Life II |
skillBook_drinking3_desc_small | A skill book on drinking and alcoholism. |
Can only be read after achieving Level 10 | |
skillBook_drinking3_name | Tavern Life III |
skillBook_drinking4_desc_small | A skill book on drinking and alcoholism. |
Can only be read after achieving Level 15 | |
skillBook_drinking4_name | Tavern Life IV |
skillBook_herbalism0_desc | In response to massive demand, this book contains 100 pages entirely dedicated to the phenomenon of nettles. |
skillBook_herbalism0_desc_small | A skill book on herbalism. |
skillBook_herbalism0_name | Grasses and Herbs |
skillBook_herbalism2_desc_small | A skill book on herbalism. |
Can only be read after achieving Level 5 | |
skillBook_herbalism2_name | Grasses and Herbs II |
skillBook_herbalism3_desc_small | A skill book on herbalism. |
Can only be read after achieving Level 10 | |
skillBook_herbalism3_name | Grasses and Herbs III |
skillBook_herbalism4_desc_small | A skill book on herbalism. |
Can only be read after achieving Level 15 | |
skillBook_herbalism4_name | Grasses and Herbs IV |
skillBook_horse_riding0_desc | Saddle sores? Riding, you're doing it wrong. Your lower back must move fluidly with the horse's movements; you mustn't wipe your arse with the saddle... |
skillBook_horse_riding0_desc_small | A skill book on horse-riding. |
skillBook_horse_riding0_name | Basic horse-riding skills |
skillBook_horse_riding2_desc_small | A skill book on horsemanship. |
Can only be read after achieving Level 5 | |
skillBook_horse_riding2_name | Basic horse-riding skills II |
skillBook_horse_riding3_desc_small | A skill book on horsemanship. |
Can only be read after achieving Level 10 | |
skillBook_horse_riding3_name | Basic horse-riding skills III |
skillBook_horse_riding4_desc_small | A skill book on horsemanship. |
Can only be read after achieving Level 15 | |
skillBook_horse_riding4_name | Basic horse-riding skills IV |
skillBook_hunter0_desc | A useful procedure from Poland, where they simply cut around the anus, then after cutting open the abdominal cavity, they continue in the same manner as we do here, except that they then pull the extracted anus through the inside. |
skillBook_hunter0_desc_small | A skill book on hunting. |
skillBook_hunter0_name | The Joy of Gutting |
skillBook_hunter2_desc_small | A skill book on hunting. |
Can only be read after achieving Level 5 | |
skillBook_hunter2_name | The Joy of Gutting II |
skillBook_hunter3_desc_small | A skill book on hunting. |
Can only be read after achieving Level 10 | |
skillBook_hunter3_name | The Joy of Gutting III |
skillBook_hunter4_desc_small | A skill book on hunting. |
Can only be read after achieving Level 15 | |
skillBook_hunter4_name | The Joy of Gutting IV |
skillBook_lockpicking0_desc | At first glance it may appear that learning the art of lockpicking is an essential part of a thief's education. Appearances don't deceive! |
skillBook_lockpicking0_desc_small | A skill book on opening locks. |
skillBook_lockpicking0_name | Who Needs a Key? |
skillBook_lockpicking2_desc_small | A skill book on lockpicking. |
Can only be read after achieving Level 5 | |
skillBook_lockpicking2_name | Who Needs a Key? II |
skillBook_lockpicking3_desc_small | A skill book on lockpicking. |
Can only be read after achieving Level 10 | |
skillBook_lockpicking3_name | Who Needs a Key? III |
skillBook_lockpicking4_desc_small | A skill book on lockpicking. |
Can only be read after achieving Level 15 | |
skillBook_lockpicking4_name | Who Needs a Key? IV |
skillBook_pickpocketing0_desc | Friction is a phenomenon that arises when one body in motion is in close contact with another body. The work necessary to overcome friction mainly creates heat. |
skillBook_pickpocketing0_desc_small | A skill book on pickpocketing dedicated to good old St. Nick, patron saint of thieves and pawn-brokers. |
skillBook_pickpocketing0_name | The Rule of St. Nicholas |
skillBook_pickpocketing2_desc_small | A skill book on pickpocketing. |
Can only be read after achieving Level 5 | |
skillBook_pickpocketing2_name | The Rule of St. Nicholas II |
skillBook_pickpocketing3_desc_small | A skill book on pickpocketing. |
Can only be read after achieving Level 10 | |
skillBook_pickpocketing3_name | The Rule of St. Nicholas III |
skillBook_pickpocketing4_desc_small | A skill book on pickpocketing. |
Can only be read after achieving Level 15 | |
skillBook_pickpocketing4_name | The Rule of St. Nicholas IV |
skillBook_reading0_desc | Baa baa, black sheep, have you any wool? You'll find out in our latest publication! A Primer for the Fifteenth Century, coming soon to a scriptorium near you! |
skillBook_reading0_desc_small | A skill book on reading. |
skillBook_reading0_name | Primer |
skillBook_reading2_desc_small | A skill book on reading |
Can only be read after achieving Level 5 | |
skillBook_reading2_name | Primer II |
skillBook_reading3_desc_small | A skill book on reading. |
Can only be read after achieving Level 10 | |
skillBook_reading3_name | Primer III |
skillBook_reading4_desc_small | A skill book on reading. |
Can only be read after achieving Level 15 | |
skillBook_reading4_name | Primer IV |
skillBook_sharpening0_desc | Many tools are not properly sharpened. That’s often because their users don't take the time to maintain them. But to keep things sharp, all you need is a quality whetstone and practice, practice, practice. |
skillBook_sharpening0_desc_small | A skill book on sharpening and honing. |
skillBook_sharpening0_name | Sharp as a Knife |
skillBook_sharpening2_desc_small | A skill book on honing weapons. |
Can only be read after ahcieving Level 5 | |
skillBook_sharpening2_name | Sharp as a Knife II |
skillBook_sharpening3_desc_small | A skill book on honing weapons. |
Can only be read after achieving Level 10 | |
skillBook_sharpening3_name | Sharp as a Knife III |
skillBook_sharpening4_desc_small | A skill book on honing weapons. |
Can only be read after achieving Level 15 | |
skillBook_sharpening4_name | Sharp as a Knife IV |
skillBook_speech0_desc | It is better to speak with a wise man about something foolish than with a foolish man about something wise. That is, if you are an idiot, stick to what you know. |
skillBook_speech0_desc_small | A skill book on speech. |
skillBook_speech0_name | Silence is Golden and Other Myths |
skillBook_speech2_desc_small | A skill book on speech. |
Can only be read after achieving Level 5 | |
skillBook_speech2_name | Silence is Golden and Other Myths II |
skillBook_speech3_desc_small | A skill book on speech. |
Can only be read after achieving Level 10 | |
skillBook_speech3_name | Silence is Golden and Other Myths III |
skillBook_speech4_desc_small | A skill book on speech. |
Can only be read after achieving Level 15 | |
skillBook_speech4_name | Silence is Golden and Other Myths IV |
skillBook_stealth0_desc | The greatest dark is beneath the candlestick. I never understood why that surprises many people. Could it be they who are hiding beneath the lighted candles? |
skillBook_stealth0_desc_small | A skill book on stealth. |
skillBook_stealth0_name | Shadow Play |
skillBook_stealth2_desc_small | A skill book on stealth. |
Can only be read after achieving Level 5 | |
skillBook_stealth2_name | Shadow Play II |
skillBook_stealth3_desc_small | A skill book on stealth. |
Can only be read after achieving Level 10 | |
skillBook_stealth3_name | Shadow Play III |
skillBook_stealth4_desc_small | A skill book on stealth. |
Can only be read after achieving Level 15 | |
skillBook_stealth4_name | Shadow Play IV |
skillBook_strength0_desc | Nemean lion in cream sauce, Erymanthian boar stewed in wine, and other fine delicacies. |
skillBook_strength0_desc_small | A skill book on strength. |
skillBook_strength0_name | Hercules and His Diet |
skillBook_strength2_desc_small | A skill book on strength. |
Can only be read after achieving Level 5 | |
skillBook_strength2_name | Hercules and His Diet II |
skillBook_strength3_desc_small | A skill book on strength. |
Can only be read after achieving Level 10 | |
skillBook_strength3_name | Hercules and His Diet III |
skillBook_strength4_desc_small | A skill book on strength. |
Can only be read after achieving Level 15 | |
skillBook_strength4_name | Hercules and His Diet IV |
skillBook_vitality0_desc | When you can't go on anymore, push yourself harder! What could happen? In the worst case scenario, you'll die at the finish line… |
skillBook_vitality0_desc_small | A skill book on vitality. |
skillBook_vitality0_name | Marathon |
skillBook_vitality2_desc_small | A skill book on vitality. |
Can only be read after achieving Level 5 | |
skillBook_vitality2_name | Marathon II |
skillBook_vitality3_desc_small | A skill book on vitality. |
Can only be read after achieving Level 10 | |
skillBook_vitality3_name | Marathon III |
skillBook_vitality4_desc_small | A skill book on vitality. |
Can only be read after achieving Level 15 | |
skillBook_vitality4_name | Marathon IV |
slechticka_prosivanice | Decorated arming doublet |
slezsky_kabatec_barveny | Silesian dyed gambeson |
slezsky_kabatec_cerneny | Dark Silesian gambeson |
slezsky_kabatec_dlouhy | Long Silesian gambeson |
slezsky_kabatec_prosty | Silesian gambeson |
tezka_prosivanice | Heavy gambeson |
tezka_prosivanice_ctvrce | Heavy quartered gambeson |
tezka_prosivanice_prosta | Heavy gambeson |
uhersky_kabatec | Hungarian gambeson |
ui_desc_the_commonest_die | An exceptionally well-loaded die. |
ui_desc_the_die_a | Sometimes the dice fall well, sometimes not. This one probably not. |
ui_desc_the_die_b | When fortune smiles on you, smile back. Otherwise you'll look suspicious. |
ui_desc_the_die_c | The first of the line of demonic dice. |
ui_desc_the_die_d | The second in the line of demonic playing dice. |
ui_desc_the_die_e | The third and last in the line of demonic dice. |
ui_desc_the_die_f | A playing die someone tried to load to their advantage, but they didn't do a very good job. |
ui_desc_the_die_g | A playing die that brings luck more often than you'd expect. |
ui_desc_the_die_h | A blessed playing die consecrated to the Holy Trinity in the hope of falling on three. |
ui_desc_the_die_i | Playing die loaded in favour of even numbers. |
ui_desc_the_die_k | Playing die loaded in favour of odd numbers. |
ui_desc_the_die_kcd | A miraculous playing die, sent from the Heavenly Kingdom to the kingdom of men. |
ui_desc_the_die_l | A playing die that Henry secretly made to bring him luck in love, which is why he'd rather not use it to gamble with. |
ui_desc_the_die_m | A playing die that you'd be better off throwing as far away as possible. |
ui_desc_the_die_o | Legend has it that dice can strip more than one maiden. |
ui_desc_the_die_p | One of the few properly loaded dice, loaded in favour of its holder. |
ui_hm_potion_respec | Lethean Water |
ui_in_a_camp_proof_bandit | The spurs are proof of conquest of the encampment. |
ui_in_a_camp_proof_cuman | The mask is a proof of conquest of the encampment. |
ui_in_abbots_list | A book in which the Abbot and Prior keep records about the monastery novices. |
ui_in_adams_necklace | Adam's family cross |
ui_in_antisleep_potion_bundle | A remedy for staying awake, in large quantities. |
ui_in_AntlersNew | Antlers - a trophy as well as a tool for everyday use and an ingredient of herbal potions. |
ui_in_apple | An apple a day keeps the apothecary away. It's not terribly nutritious, but stays fresh a long time. |
ui_in_apple_cooked | It would be better in a pie, but beggars can't be choosers. |
ui_in_apron | Aprons are worn as a protective outer layer of clothing, useful when cooking as well as for keeping warm. |
ui_in_armour_repairkit | A large armour repair kit containing a hammer, pliers, replacement mail, rivets and wire. |
ui_in_arrow | There are many types of arrows available to medieval archery - wounding and piercing arrows for combat, hunting arrows for shooting game etc. They can all vary in quality too, and a good bow won't shoot bad arrows well, or vice versa. |
ui_in_arrow_broken | Broken arrow. Can't be repaired. |
ui_in_arrow_floating | Marked arrow for use in games |
ui_in_avalon_steel | Fine quality steel, nothing shoddy about it. |
ui_in_axe_expensive | Weapon type: Axe |
A battleaxe of the highest quality. The blade will endure many blows and cut through even strong plate armour, and the handle will take even the most powerful blows of enraged foes. Demands respect in all circumstances. | |
ui_in_axe_cheap | Weapon type: Axe |
A traditional tool that can also be used for combat. Compared to a sword, the axe has greater impact and is thus suited to the dealing with heavily armoured opponents. But it's heavier and therefore slower and, above all, doesn't give much cover, especially if the axe was originally intended for work and doesn't have a metal-plated handle. | |
ui_in_bacon | Fine smoked bacon, filling and pleasing. |
ui_in_bag_of_money_for_miners | Originally for the wages owed to the miners at the Talmberg quarry, but now you can share it with Fritz and Matthew. |
ui_in_bag_of_money_TT | Sharing your money is good for your soul. Damn it! |
ui_in_bailiffs_mace | Weapon type: Mace |
A bailiff's mace, an instrument of justice, capable of meting it out. Its heavy ornamented head demands respect, both on the battlefield and off of it. | |
ui_in_bandage | Strip of clean linen used to stop bleeding. |
ui_in_bandit_ear | A hacked-off bandit's ear. The ear is hacked off, that is - the bandit is probably dead. |
ui_in_bandits_jacket | Dead bandit's coat. |
ui_in_bardiche | Weapon type: Polearm |
A sturdy, heavy weapon with a wide blade on a massive pole that can scatter enemies with a wide sweep. | |
ui_in_battle_axe | Weapon type: Axe |
A battle axe with a metal-plated handle. A nimble battle axe that can pierce most armour with a metal-plated handle that can stop many a blow. | |
ui_in_bauers_cross | A wooden cross I found at the heretics' assembly place. |
ui_in_bedrich_key | Key from the scribe's study. |
ui_in_beefMeat | A prime beef cut, packed with nutrition but a little heavy on the digestion. |
ui_in_beefMeat_cooked | Fine tender beef from a well-fed heifer. Who could resist? |
ui_in_beer | Liquid bread, a satisfying drink that also fills the belly. Don't overdo it, lest you succumb to alcoholism. |
ui_in_beer_recipe | Beer recipe stolen from the Uzhitz innkeeper. |
ui_in_beet | Beet can be eaten even raw. It's really healthy. |
ui_in_beet_cooked | Beet is a healthy and nutritious root vegetable, whether raw or cooked. |
ui_in_bellow_filled_blood | A wineskin filled with chicken blood. |
ui_in_berans_chalice | Beran's family cup. |
ui_in_bill | The Italian bill is a long, light, fast weapon, useful for pulling a rider off of his horse. |
ui_in_bird_trap_empty | Bird trap, waiting for prey. |
ui_in_bird_trap_full | Bird trap holding a nightingale. |
ui_in_black_feather | Black feathers from a black bird, maybe a raven, maybe a chicken. |
ui_in_blankas_beer_jug | A pitcher of ale for Father |
ui_in_blankas_ring | The ring you gave to Bianka. |
ui_in_boar_meat | Gently spiced meat from a boar with an unmistakeable taste. |
ui_in_boar_meat_cooked | Boar-hunting is a dangerous pursuit, so boar meat on the table is a demonstration of strength, bravery and a well-deserved reward. |
ui_in_bohemian_earspoon | Weapon type: Polearm |
A polearm used for both combat and hunting. It's rather ridiculous name was derived from two protruding lugs below the point, which prevented the weapon from piercing too deep into the flesh of the enemy (or prey) and allowed it to be quickly pulled out for further strikes. | |
ui_in_bohuta_church_key | The key to the church steeple. |
ui_in_boletus | An estimable fruit of the Bohemian lands, tasty boiled or roasted, with meat or porridge. |
ui_in_bone | A finger bone. The Lord alone knows if this is the relic of a saint or the earthly remains of some poor wretch. |
ui_in_book | Book |
ui_in_book_jan_hus | A transcription of the preaching of Master Jan Hus made by Father Godwin, the Uzhitz parish priest. |
ui_in_book_of_poems | A collection of love poems. |
ui_in_book_smolna_kniha | Records of criminals in Rattay. |
ui_in_boots_002 | Old well-worn boots. |
ui_in_boots_012_bonus | Masterfully crafted shoes of the finest leather. Very comfortable and fashionable footwear. |
ui_in_boots_fashion | Low shoes come in all shapes and sizes in the 15th century. These slippers have quite extravagant points, a feature of footwear that is currently in vogue. |
ui_in_borjas_key | The key to the locked charcoal-burners' shack. |
ui_in_bow_hunt | A bow with enough power to comfortably take down any game animal. And if it will fell a 200 pound stag, a lightly armoured enemy doesn't stand much chance against it. |
ui_in_bow_cheap | Cheap bow |
ui_in_bow_village | An ordinary bow made by someone handy at whittling and with the right kind of wood at hand. Don't be fooled - even a home-made bow can be deadly in the hands of an experienced archer. |
ui_in_branch | An ornamented branch that is placed by craftsmen on the frame of a house when the roof is ready to be constructed. |
ui_in_breadQuarter | A quarter-loaf of local bread. It's filling and when dried remains edible for many days. |
ui_in_breadroll | A plaited, crusty white bread roll, smells wonderful and tastes just as good. |
ui_in_bridle | The bridle is a leather harness mounted on the horse's head to give the rider better control of his steed, which is needed not only for general riding, but also for mounted combat or flight. |
ui_in_brig_ram | An accessory to brigandine armour that protects the combatant's shoulder. |
ui_in_brig_sas_rycht | Originally forged by Master Ota Rabstein for the Sasau Bailiff. |
ui_in_brigandine_001 | The bringandine is a type of armour made of small steel plates riveted to a stiff, tough fabric or leather lining. The segmentation of the armour gives the wearer greater mobility. |
ui_in_brigandine_009_bonus | Brigandine with cuisses crafted by the finest Imperial armourers. The plates are riveted on a thick layer of brightly red leather. A knight in this brigandine is the flower of contemporary chivalry just like any other member of the Order. |
ui_in_broad_axe | Weapon type: Axe |
A battle axe with a broad head and metal-plated handle. The heavy head of this axe endows every blow with a power that many types of armour cannot stand up to, and its metal-plated handle can fend off many a blow. | |
ui_in_brocade | A woven silk fabric, popular among the wealthy classes for its colourful, highly detailed pattern. |
ui_in_bun | Cakes from Theresa. |
ui_in_ca_collar | The chainmail collar or mantle, called a pixane, protects one of the combatant's most vulnerable body parts - the neck. It is usually worn as a component of mail armour and with a helmet not fitted with an aventail, though it's also sometimes worn by lightly-armoured soldiers over a gambeson without other body armour. |
ui_in_ca_hood_002 | A mail coif is a hood covering the head, neck and shoulders with chainmail. In combat it provides very good protection of vulnerable spots. |
ui_in_ca_hood_003_bonus | Coif made of the finest steel mesh. Wide collar protects otherwise very vulnerable neck. Together with the helmet and other parts of the full suit of armour it covers the body as to make it virtually invulnerable to most attacks. |
ui_in_ca_shirt_001 | Chainmail coats and vests are made from small metal rings linked together into a mesh. They differ in the size and shape of the rings as well as the linking system. The rings are usually riveted closed. Chainmail provides good protection against slashing, but can be pierced fairly easily and without a layer of padding provides almost no defence against blunt, crushing blows. |
ui_in_ca_shirt_003_bonus | Chainmail made of thousands of the finest steel rings. It must have been devilishly difficult to make, but this fine mesh will reliably stop most attacks. The mail covers especially the spots that cannot be protected by plates, like armpits. A real jewel of the armourer's craft. The armour is emblazoned with silver monogram WH. |
ui_in_cabbage | Cabbage is a common ingredient of meals - and a healthy one at that! |
ui_in_cabbage_cooked | Cooked cabbage is a staple of medieval cuisine. Few dishes do not contain cabbage. |
ui_in_caftan | An overcoat of Oriental style, both in cut and ornamentation. |
ui_in_cap_001 | The coif is a small cap, usually worn under a helmet or hat, but can also be worn alone. |
ui_in_caparison | The caparison is an ornamental cape for a horse, which brings the owner distinction and admiration and flaunts his social status. Imagine the embarrassment if two knights turned up at a tournament with horses dressed in the same caparison. Scandal! |
ui_in_capcum_key | Key from the barn holding the Cuman. |
ui_in_capon_bow | A fine hunting bow you won in a wager with Lord Capon. |
ui_in_captains_mace | Weapon type: Mace |
A captain's mace, an instrument of justice, capable of meting it out. | |
ui_in_captive_key | Key from the barn in Merhojed. |
ui_in_captive_letter | I found this letter on the captive bandit in Merhojed. |
ui_in_carrot | A root vegetable, healthy, juicy, and sweet. Good in soups and mash. Can be eaten raw as well. |
ui_in_carrot_cooked | It gets tender and sweet when cooked. You can add it to other foods or just eat it on its own. |
ui_in_cat_talisman | For luck, or maybe not. |
ui_in_cemetery_flowers | Flowers picked from the grave of the restless dead man. |
ui_in_ceremonial_mace | Weapon type: Mace |
A ceremonial mace is a symbol of military status, which is not to say that it's a mere fashion accessory - it serves just as well as a weapon and the heavy head can put serious dents in an opponent's armour... or head. | |
ui_in_clothes_repairkit | Tailor's kit containing patching fabric, a needle and thread and scissors. |
ui_in_club | Weapon type: Mace |
A primitive weapon good for straightening out disobedient stableboys or chasing off thieves, but not a lot of use against armoured opponents. | |
ui_in_coal_from_alois_home | A piece of charred wood from the burnt-out farm of the deceased Alois. Should help in dispelling his ghost. |
ui_in_coffee | Coffee is not available in the Dark Ages. |
ui_in_collier_loot | A sack pulled out from the stash behind the charcoal-burners' house. It's full of Groschen, but contains no jewels. |
ui_in_copper_ingot | Copper ingot. |
ui_in_corpses_ring | A ring acquired from the executioner, who got it from a dead man. |
ui_in_cotehardie | A nobleman's light outer jacket, worn more for ornament than practical function. |
ui_in_cotte_001 | A plain chemise, an undergarment commonly worn by women. |
ui_in_cotte_003 | A woman's dress of fine fabric, demonstrating that the wearer belongs to the cream of town society. |
ui_in_cotte_004 | A common or garden woman's dress. No fancy colours, patterns or expensive material. |
ui_in_cotte_006 | Ornamented woman's dress for social occasions. |
ui_in_cow_antidote | Antidote for sick cow. |
ui_in_cow_antidote_wrong | Antidote for sick cow. |
ui_in_cow_poison | Venom to poison the cow. |
ui_in_cow_tongue | The cow's tongue is a piece of very lean meat. |
ui_in_cow_tongue_cooked | From the cow's mouth to yours, a delicacy even the less wealth can afford. |
ui_in_cracklings | What could be better than freshly roasted pork cracklings? Especially with a tankard of ale. |
ui_in_cream | Cream has always been a luxurious additive to sauces, whether sweet or savoury. |
ui_in_crossguard | This fine cross-guard was engraved in Sasau. |
ui_in_crystal_meth | Crystal meth is not available in Dark Ages. Let's cook! |
ui_in_cuman_axe | Weapon type: Axe |
A small, but versatile battle axe much used by Cuman troops. | |
ui_in_cuman_boots | Cuman riding boots, offering just the right mix of comfort and protection. |
ui_in_cuman_bow | The Cuman bow is quite short in length, making it more suitable for use on horseback. The recurve shape - double curve - compensates for the power loss of the shorter length. |
ui_in_cuman_cap | Cuman wool cap, due to its distinctive colour and shape much loved by Talmberg archers. |
ui_in_cuman_ear | An ear I cut from a Cuman. Sir Robard will pay six score Groschen for it. |
ui_in_cuman_harness | A special kind of protection - a leather strap with metal components, a favourite of Cuman horsemen. |
ui_in_cuman_helmet_disguise | Cuman helmet modified to match accounts of barbarians. |
ui_in_cuman_helmet_magic_disguise | A Cuman helmet adapted to match the accounts of the barbarians. |
ui_in_cuman_chest_disguise | Cuman armour modified to match accounts of barbarians. |
ui_in_cuman_chest_magic_disguise | Cuman armour modified to match accounts of barbarians. |
ui_in_cuman_mail | Cuman chainmail; it provides good protection against slashing and chopping attacks. |
ui_in_cuman_mail_reinforced | Cuman chainmail reinforced in places where the combatant is most vulnerable; it offers lasting protection against slicing and chopping blows. |
ui_in_cuman_pants | Riding hose of loose cut for easy mounting and dismounting. |
ui_in_cuman_shirt | A short jacket. Its vibrant colour indicates that it has been sewn from quite luxurious material. |
ui_in_cuman_shishak | Shishak or chichak is a type of helmet used in Eastern Europe, usually of a conical shape rising to a point, with cheek pieces, sometimes with a chain-mail neck guard - aventail. Some, especially those worn by commanders, are fitted with anthropomorphic faceplates. |
ui_in_cuman_shishak_mask | The commander's helmet is distinguished by its full, anthropomorphic faceplate. The marauding hordes can easily identify their leader by it and it serves to strike fear into the heart of the enemy. It also amply protects the head from enemy attack, including from arrows. |
ui_in_cuman_surkot | Cuman surcoat |
ui_in_cuman_tunic | A long under-tunic of the Cuman type. Fashioned from several layers of fabric, it offers basic protection in combat. |
ui_in_cuman_vambrace | Cuman type vambraces (forearm guard). Useful in archery as well as close-quarter combat. |
ui_in_dagger | The dagger is the knife's more dangerous cousin. Most of the time it's used for slicing cheese or apples, because in combat it's not much use against longer weapons. However, it comes in very handy if you need to creep up on someone and dispose of them without attracting attention. |
ui_in_damasc | A woven damask fabric. |
ui_in_dead_chicken | A dead hen. She didn't know what hit her. |
ui_in_dead_chicken_cooked | Cooked hen |
ui_in_debug_heavy | This is a really heavy item. Really. Heavy. |
ui_in_decorated_dagger | A dagger ornamented for ritual purposes. |
ui_in_deed_from_rathouse | An official deed proving claim to land whose ownership is in dispute. |
ui_in_dice | There's something odd about this die, but I'm not sure what. |
ui_in_dieBlueprints | Engraver's documents. |
ui_in_divci_valka_I | About how the Maidens' War began. |
ui_in_divci_valka_II | About how the Maidens' War ended. |
ui_in_doeMeat | Roe-deer venison will add variety to your diet and put hair on your chest. |
ui_in_doeMeat_cooked | A nice lean piece of roe-deer venison will make your mouth water. |
ui_in_dog_lard | Dog lard, suitable for frying horse sausages. |
ui_in_dog_meat | Meat from a cute doggie. Slice, salt, fry - delicious! |
ui_in_dog_meat_cooked | Lightly spiced dog meat fills the belly and will satisfy even a demanding gourmet. |
ui_in_drahomiras_ring | A nicely ornamented ring the widow Drahomira gave me for helping with the ghost. |
ui_in_dress_for_karolina | Shawl for Karolina. |
ui_in_dried_fruit | Dried fruit is a delicacy, yet all you have to do to make it is slice some fruit you like and leave it to dry in the sun. Good to carry with you on long journeys. |
ui_in_dried_mushroom | Dried mushrooms on their own don't make much of a meal, but they're excellent for adding flavour to foods, especially soups. |
ui_in_droby | Offal is innards, used mainly in cooked dishes. Also sometimes uses as bait. |
ui_in_droby_cooked | Cooked offal makes a good snack and is great for stuffing a roast or adding to soup. |
ui_in_drowned_sheep | Drowned sheep. |
ui_in_duck | A quarter of roast duck will fill you up nicely. |
ui_in_dvojpapezstvi | How two Pontiffs fought over the Papal throne and what it meant for Christendom. |
ui_in_ear | Dried human ear. Reminds one of grandma. |
ui_in_edibleHorse | A horse is a large joint of meat, enough for several meals. |
ui_in_edibleHorse_cooked | There's nothing quite as juicy and nutritious as a nicely cooked slab of horse meat. |
ui_in_egg | It's not advisable to carry raw eggs into battle with you. Things could get messy. |
ui_in_egg_hardboiled | The breakfast of champions and easier to carry in your pouch than a raw one. |
ui_in_empty_bag_for_miners | Even an empty sack can come in useful, at least for drowning kittens. |
ui_in_executioner_rope_rotten | A rotten executioner's rope Executioner Hermann gave me to switch for the Kuttenberg Executioner's rope. |
ui_in_executioner_sword | Weapon type: Longsword |
An executioner's sword, made to cut the heads off of convicted criminals. | |
ui_in_expensive_brocade | A bolt of the finest brocade stolen from the tailor. |
ui_in_fakeName | Fakename |
ui_in_fashion_hat | A hat with quite an extravagant look for the 15th century, made from finest felt and dyed in strong colours. |
ui_in_fatherSword | The sword my father made for Sir Radzig Kobyla. |
ui_in_fejfar_siegecam_chest_key | Key from Master Feyfar's trunk in the siege camp. |
ui_in_felt_hat | Felt hats are popular for their malleability. Everyone's hat can be unique! |
ui_in_flowersForKlara | Flowers for bath-wench Klara. |
ui_in_footwraps | The most primitive form of medieval footwear - a piece of leather fastened around the foot with a strap over cloth wraps, which were the precursor to socks. |
ui_in_gambeson_07_bonus | Comfortable knight gambeson commonly used as a lower layer under a heavier armour. It is adorned with monogram WH in silver thread to stress its owner's social status. |
ui_in_garlic | Garlic, adds flavour and will heal any ailment as well as seasoning many dishes. But raw it burns the tongue. |
ui_in_garlic_cooked | Burns when raw, but on the contrary is sweet when cooked. Good for seasoning many foods. |
ui_in_gauntlets | Gauntlets provide the best protection for the combatant's hands. It's sensible to remove them before picking your nose. |
ui_in_gauntlets_bonus | Plate gauntlets encased in red leather. They are made in the so called hourglass manner that maintains both high degree protection and manoeuvrability. |
ui_in_glaive | Weapon type: Polearm |
A long, light weapon suitable against mounted combatants and foot soldiers, especially if they are unarmoured. But the light wood of the shaft won't withstand much. | |
ui_in_gloves | Soft deerskin gloves. Provide basic hand protection. |
ui_in_gold_cross | Give that cross back, you thieving bastard. |
Signed INRI | |
ui_in_gold_chalice | Golden chalice for sacramental wine. |
ui_in_golden_egg | 100% gold and heavy. Maybe edible, maybe not. |
ui_in_griddlecake | A sweet pancake made of milk, flour and eggs. |
ui_in_guisarme | Weapon type: Polearm |
A hooked polearm. No mounted combatant - armour or no armour - can stay in the saddle after being struck by a guisarme. | |
ui_in_halberd | Weapon type: Polearm |
A universal polearm suitable against infantry and cavalry. Its head features both an axe blade, a spike and a hook, making it ideal for unhorsing cavalry. | |
ui_in_hammer_quest | A marked hammer. It says "Samopesh - property of the smithy". |
ui_in_hanuses_book | An illustrated book owned by Sir Hanush. |
ui_in_hare_meat | Meat from a wild hare is healthy and delicate. But a hare isn't very big and won't keep you fed for long. |
ui_in_hare_meat_cooked | Cooked meat from a wild hare is white and delicate, like chicken. |
ui_in_hare_tail_q | The fluffy tail of a forest hare, brutally hacked off. How could you, you monster? |
ui_in_hat_001 | A hat keeps off the sun and rain, but gives little protection against anything more forceful. |
ui_in_hat_001_gray | A hat keeps off the sun and rain, but gives little protection against anything more forceful. |
ui_in_hat_001_green | A hat keeps off the sun and rain, but gives little protection against anything more forceful. |
ui_in_hat_001_olive | A hat keeps off the sun and rain, but gives little protection against anything more forceful. |
ui_in_hat_001_red | A hat keeps off the sun and rain, but gives little protection against anything more forceful. |
ui_in_hat_001_yellow | A hat keeps off the sun and rain, but gives little protection against anything more forceful. |
ui_in_hat_002 | Straw hats are mostly worn by peasants as protection against the sun. |
ui_in_hat_010 | A precursor of berets, bonnets and other round hats, popular especially amongst the burgher class. |
ui_in_hauberk_aus_kuba | Hauberk |
ui_in_head_scarf | An important 15th century fashion item for honourable women, for whom going bare-headed was indecent. |
ui_in_heavy_battle_axe | Weapon type: Axe |
A proper axe for a proper fight! The weight of this axe guarantees that every blow will strike hard and even armoured knights will cower in fear from it; its massive size and metal-plated haft help block a foe's attacks. | |
ui_in_heavy_warhammer | Weapon type: Mace |
A fully metal-plated war hammer that no armour can stop and which, in the hands of a strong warrior, demands respect on the battlefield and in times of peace. | |
ui_in_herring | Herring can be smoked, roasted, pickled or boiled. It's very tasty, but one of the boniest fish there are. |
ui_in_high_boots | High boots were worn primarily by the wealthier classes, since they served as riding boots for those who could afford horses. They are therefore usually fashioned from good quality material. |
ui_in_honey | Honey in a honeycomb, useful to the apothecary, cook, candlemaker and brown bear. |
ui_in_hood | The hood is a simple head covering that covers the head and also the shoulders and upper body with a short cape or mantle. |
ui_in_horse_shoe_001 | Horseshoes made for farm horses. Apart from protecting the hooves, they do nothing else. |
ui_in_horse_shoe_002 | Horseshoes suited to long journeys as well as quick flights from ambushes in the woods. |
ui_in_horse_shoe_003 | A noble's time is precious, which is why these shoes are designed to accelerate the horse's trot and canter. |
ui_in_horse_shoe_004 | Solidly forged horseshoes for warhorses of warriours in full armour, which make their mounts capable of the fastest gallop. |
ui_in_horseradish | Horseradish so spicy it could cut your tongue off. |
ui_in_horseradish_cooked | Raw radish is sharp enough to burn your tongue, but cooking takes the edge off it. |
ui_in_hunters_hat | Give Robin Hood his cap back! |
ui_in_hunting_spear | Weapon type: Polearm |
A hunting weapon that helps keep at a distance, especially suited for hunting wild boar. The reasonable weight of the hunting spear and its stabbing attacks are its best features. | |
ui_in_hunting_sword | Weapon type: Hunting sword |
Originally a hunter's weapon, which served to finish off prey and butcher the carcass. Due to its similarity to the short sword, it began to be carried by burghers, whose social status warranted carrying an ornate weapon. Contrary to the short sword, however, it has only one sharpened edge and is unsuited to stabbing. Many of them lack crossguards, making it worse for blocking. | |
ui_in_chalice_glass | A glass goblet, not for every Tom, Dick and Harry. Glass is a rare material and this piece is a work of art. |
ui_in_chaperon_002 | The chaperon is type of decorative hood or hat, with a long liripipe or tail. It has no special protective properties, but it makes you look very respectable indeed. |
ui_in_charl_bonedust | Powder from the little finger bone of St. Thomas! Protects against distracted thoughts and clouded sight. |
ui_in_charl_crystal | Rare crystal from beneath Mount Kyffhauser in Germany. Protects against evil forces and spells, disperses nightmares! |
ui_in_charl_frenchcandle | An altar candle from France, permeated with divine benevolence. |
ui_in_charl_horndust | Powdered unicorn horn cures impaired manliness. |
ui_in_charl_mandragora | Mandrake root plucked beneath the scaffold. Carried on the bosom for two months, it will cure infertility. |
ui_in_charl_salt | Salt scraped from the bloody tears of St. James' Madonna! Purges the air of all ailments and disease. |
ui_in_charl_urim_thumim | The powerful stones Urim and Thummin, which the ancient Jewish fathers used to foresee things yet to come. |
ui_in_charl_wine | Grapes grown on a rose bush! A miraculous taste and healing powers! |
ui_in_cheese_quarter | A quarter of cheese. Properly stored, it will keep well and is filling. |
ui_in_chest | Wonder what it contains? It's locked, unfortunately. |
ui_in_chicken_thigh | Who could refuse a nice, juicy chicken leg with crispy golden skin? |
ui_in_ChickenHeart | There's not a lot of eating in a chicken heart, but it'll keep you chewing for a while. |
ui_in_ChickenHeart_cooked | A valued village delicacy. There's not much eating in it, though. Better for adding to soup. |
ui_in_iron_hat | A simple type of helmet in widespread use. |
ui_in_jacket_001 | The quilted coat makes a nice outer garment for city folk. Equipped with fancy buttons! |
ui_in_janaScarf | Originally a nice scarf that Thomas from Ledetchko mill had in his pocket, apparently for quite some time. |
ui_in_jerky | Lightly salted, dried meat is durable and nutritious - the best thing to take on long marches. |
ui_in_jug_1 | A strong spirit that will burn away all physical and spiritual woes. |
ui_in_jupon_001 | A quilted coat makes a nice outer garment for city folk. |
ui_in_jupon_002 | The quilted coat makes a nice outer garment for city folk. Equipped with fancy buttons! |
ui_in_kabatec | A heavier woollen outer coat lined with linen, suitable for inclement weather and for travelling. |
ui_in_karel_IV | On the greatest ruler of the Kingdom of Bohemia, Charles IV, who raised his kingdom from ashes. |
ui_in_karolinas_scarf | Karolina's shawl. |
ui_in_key_vltavin_chest | Key from a bandit's trunk. |
ui_in_keyname_doors | Keys to all the doors in the building. |
ui_in_keyname_eriks_chest | The keys from Erik's trunk. |
ui_in_keyname_chests | Keys to all trunks in the building. |
ui_in_keyring | All your keys on a ring. |
ui_in_keyring_doors | A keyring with all the door keys I've got. |
ui_in_keyring_stashes | A keyring with all the trunk keys I've got. |
ui_in_kidney | Deer kidneys, a delicacy of hunters and nobility. |
ui_in_kidney_cooked | Deer kidneys are a delicacy favoured by the nobility. You'll love them too. |
ui_in_kielbasas_smoked | Sausage smoked slowly in beechwood smoke. |
ui_in_knizka_modlitebni | Containing two age-old prayers: Lord Have Mercy and Prayer to St. Wenceslas. |
ui_in_konradk_house_key | Key from the Custodian's house. |
ui_in_kralovstvi_ceske | A brief history of the Kingdom of Bohemia. |
ui_in_kraslice | An ancient symbol of birth and life. Hard-boiled. |
ui_in_kterak_medovinu_variti | How to brew exquisite mead in the home from readily available ingredients. |
ui_in_kumani | A book concerning the Cumans. |
ui_in_kunes_axe | The axe that Kunesh got from my father on credit and never paid for. |
ui_in_kunes_hammer | The hammer Kunesh got on credit from my father and never paid for. |
ui_in_kunes_nails | The nails Father wants Kunesh to pay for. |
ui_in_kuneses_chest | Bunch of keys with the key from Kunesh's chest |
ui_in_kurfirti | On the election of the Holy Roman Emperor. |
ui_in_kyeser_authorization | A forged leave of absence for Konrad Kyeser. |
ui_in_kyeser_employContract | Document from Karel's trunk regarding construction in Sasau Monastery. |
ui_in_kytlice_001 | The tunic is a favourite outer garment of poorer folk. |
ui_in_lamb_meat | Fine quality lamb from Bohemian curly-haired sheep, raised in open pens and guarded by a ginger-haired lad with a whistle. |
ui_in_lamb_meat_cooked | This cooked lamb will melt in your mouth. |
ui_in_lamellar_armor | Lamellar armour is composed of small rectangular plates of hard leather laced together in rows with wire. This was an early form of armour that remained in use in the Orient. It is light and suitable for mounted fighters; it protects against arrows and slashing swords. |
ui_in_lamellar_pauldron | Lamellar pauldrons protect the combatant's shoulders. |
ui_in_lard | Lard is animal fat, very useful for frying and basting roasts. You shouldn't eat the whole jar on its own - it'll stuff you and lubricate your innards. |
ui_in_last_will | The Last Will and Testament of Vincent in Merhojed, which I have to bring to Father Fabian in Sasau. |
ui_in_latin_exam | A scroll written in Latin. |
ui_in_learnToRead_exam | About a Farmer and a Goose. |
ui_in_leather_boots_HI_001 | Nearly knee-high leather boots that keep at bay dirt, water and cold. |
ui_in_leather_jerkin | Worn by many brigands and footpads, yet this jerkin outlived each and every one of them, as it doesn't offer much protection. |
ui_in_lentil_soup | Lentils are readily available legumes that make a good base for soup. |
ui_in_lepiota | You can easily recognise the lepiota even at a distance. It's tall and has a wide cap. |
ui_in_lepiota_cooked | Cooked lepiota has a mild taste. It serves the poor as a substitute for meat. |
ui_in_letter_for_karolina | Text of letter. |
ui_in_libri_prohibiti_key | Key to the bookcase with forbidden books. |
ui_in_linen | Commonplace linen fabric. |
ui_in_liska_dzban | How the fox found a pitcher and how her pride and anger let her to her death. |
ui_in_littleHousePaper | Document for the Royal Bailiff in Kuttenberg. |
ui_in_live_chicken | Live chicken. |
ui_in_liver | Deer liver, as pure as the Bohemian forests. Well-prized and tasty. |
ui_in_liver_cooked | Deer liver on its own is excellent, but just add lard, a little spring onion and bacon and roast it lightly - divine! |
ui_in_lockpick | A tool to pick locks. Just use it carefully! |
ui_in_long_sword_EXAMPLE | A completely average longsword with average properties and very low requirements for wielding it. Suitable for practice. |
ui_in_long_sword_expensive_01 | Weapon type: Longsword |
The longsword of St. Michael, patron of soldiers and sentries, guardians of law and order and defenders. The masterfully-forged blade of steel that would do even the Archangel proud is made of the best material and its rich ornament makes it a fine piece. | |
ui_in_long_sword_expensive_02 | Weapon type: Longsword |
An exclusive piece - a longsword with such a high-quality blade that it was named after the Biblical King Herod, who won infamy by beheading John the Baptist. | |
ui_in_long_sword_expensive_03 | Weapon type: Longsword |
A longsword named after Longinus, the Roman centurion who pierced Christ's side on the cross. It has a very sharp tip that can deal with any armour as easily as with the Son of God. | |
ui_in_long_sword_expensive_04 | Weapon type: Longsword |
A longsword forged with famed German precision, which stays sharp even after rough treatment. It is a weapon that earns the respect of soldiers and nobles and assures every swordsman that it will endure to the end of the combat. | |
ui_in_long_sword_expensive_05 | Weapon type: Longsword |
The longsword of St. George is the best the 15th century blacksmith's art can produce. A beautifully balanced sword, it's ornamented sharp blade and piercing point can deal with any plate armour. The blade is fragile though, and must be kept maintained. Apart from its combat qualities, the sword is a status symbol for the upper classes. | |
ui_in_long_sword_cheap_01 | Weapon type: Longsword |
A rusty longsword someone's granddad once brought back from his world roaming. There's nothing exceptional about it except its age and universal use. Plus the fact that it's quite likely to fall to pieces in your hand. | |
ui_in_long_sword_cheap_02 | Weapon type: Longsword |
A long sword with a blade forged and honed for slashing blows. The increased weight of the long sword ensures a clean cut, even through armour, although blocking enemies' blows will dull the blade, so attack is the best form of defence! | |
ui_in_long_sword_cheap_03 | Weapon type: Longsword |
A longsword with a sharp point. Neither defence nor slashing attacks are its best points. | |
ui_in_long_sword_cheap_04 | Weapon type: Longsword |
A heavy, robust longsword that has endured many battles and will endure many more. Its main advantage is its weight and the quality material of the blade, which could stop even a thunderbolt. | |
ui_in_long_sword_cheap_05 | Weapon type: Longsword |
Not every knight is born valiant and not every noble is born rich. But both must flaunt their social standing and sometimes their fighting skills too. This is the best longsword a nobleman who's fallen on hard times can afford. A master swordsman can do great things with it, but in inexperienced hands it will quickly become dull, because the material of the blade is not the best. | |
ui_in_long_sword_medium_01 | Weapon type: Longsword |
Transporting goods and coin wasn't exactly a safe business in the middle-ages. But apart form hiring a mercenary band there was a cheaper way to protect your investment - a merchant's longsword. | |
ui_in_long_sword_medium_02 | Weapon type: Longsword |
A precise and sharp long sword forged for strong slashing blows. The size of the sword may give the impression of a useful defensive weapon, but don't be deceived: the Soul Slicer is an attack weapon and isn't ideal for defence. | |
ui_in_long_sword_medium_03 | Weapon type: Longsword |
The tip of this longsword is as sharp as an awl, hard and piercing, so it's an ideal weapon for stabbing attacks. The blade edge can also be honed, but it quickly blunts from hacking and the brittle material of the whole blade won't withstand many such blows. | |
ui_in_long_sword_medium_04 | Weapon type: Longsword |
Whoever carries Fearnot into battle will shake off fear before the fight. A robust long sword that could cut even rock. This sword will withstand harsh treatment, but its attack qualities are somewhat limited. | |
ui_in_long_sword_medium_05 | Weapon type: Longsword |
A decorative longsword more suited to duels than the battlefield. Nevertheless, it can be deadly in skilled hands against one opponent. But the fragility of the blade is a drawback. | |
ui_in_longbow | The longbow is the best and deadliest weapon medieval bowmakers came up with. But not just anyone is able to handle one. Most of all it needs a strong, steady arm. |
ui_in_low_boots | Low shoes come in all shapes and sizes in the 15th century. These low, comfortable slippers are in vogue with almost all classes. |
ui_in_lucerne_hammer | Weapon type: Polearm |
A polearm with a heavy head, the weight of which makes it a suitable weapon against armoured cavalry. A popular weapon of town militias in Switzerland and Italy. | |
ui_in_lukess_stuffs | Every crook needs a secret stash for when things start getting hot, as they inevitably do when your line of work is less than honest. |
ui_in_mace | A mace with a metal-plated head. Suitable not only for dishing out beatings, but for combat as well. Like other types of maces, it is not the most suitable weapon for defence, and therefore is predominantly used in combination with a one-handed shield. |
ui_in_magic_PI_mushroom | This is the magic PI - mushroom. |
ui_in_mandevilla | On the wonders of the Indian Continent. |
ui_in_manfreds_document | Writ permitting admission to the monastery and acceptance among the novice monks. |
ui_in_manfreds_purse | A purse with coin for young Karl, entrusted to his guardian Manfred and, in the end, to me. |
ui_in_markrabske_valky | On the Margraviate wars between Margrave Jobst and Prokop. |
ui_in_mash | Lentil mash is a staple of countryside cuisine. |
ui_in_meat_piece | A piece of meat from some animal. Who knows what kind... |
ui_in_meat_piece_cooked | There's no telling what kind of meat it is, but it looks pretty good. |
ui_in_meluzina_1 | The first part of the Luxembourg legend of Milusine. |
ui_in_meluzina_2 | The second part of the Luxembourg legend about the fairy Melusine. |
ui_in_mikulas_horn | Nicholas' hunting horn. Can be heard for miles. |
ui_in_mikulas_key | What secrets may be hidden in the trunk I can open with this key? |
ui_in_millers_cap | Miller's cap, a badge of the trade. |
ui_in_monastery_key | An exit pass from the monastery. No doubt it will be missed. |
ui_in_monastery_schedule | Schedule of daily activities in the monastery for novice Gregor. |
ui_in_money | Groschen, Groschen, Groschen |
There's lots of dosh in... | |
this big, bad world | |
Aha, aha | |
All the things I could buy… | |
ui_in_monk_coat | The black robe worn by the monks of the Benedictine Order. |
ui_in_monstrance | A monstrance - the vessel to contain the Body of Christ. |
ui_in_morgenstern | Weapon type: Mace |
A mace with a round, star-like head covered in sharp spikes, which can deal a fatal blow to even a well armoured foe. Like other types of maces, it is not the best weapon for defence, and therefore it is usually used in combination with a one-handed shield. | |
ui_in_mysky | The plate couter is a piece of armour that protects the elbow, one of the most sensitive parts of the combatant's anatomy. It can be afforded even by less well-off warriors. |
ui_in_nahrdelnik | Necklaces, chains and other ornaments are an integral part of 15th century men and women's fashion. Just like today, their main purpose is to flaunt the wearer's wealth and social status. |
ui_in_natep | The vambrace is a piece of armour that protects the combatant's forearm. Apart from protection in melee combat, it also comes in handy in archery to guard the archer's arm against the whip of the bowstring. |
ui_in_necronomicon_part1 | A book of incantations to invoke demons written in a cryptic language. |
ui_in_necronomicon_part2 | A book of incantations to invoke demons written in a cryptic language. |
ui_in_noble_boots | Footwear of the finest material for the noblest of feet. |
ui_in_noble_hat | A headcovering that's popular primarily with the nobility due to its imposing shape. Its fine material, strong colours and gold ornament make this hat a work of art. |
ui_in_nova_rada | On the Council of Animals and how they did advise their King to rule well for the prosperity of all. |
ui_in_o_adamitech | On the Adamite sect and its woeful end. |
ui_in_o_libusi_a_premyslovi | How Princess Libuse found a husband and founded the Premyslide Dynasty. |
ui_in_o_praotci_cechovi | In which the Czechs come to their Homeland. |
ui_in_o_svatem_prokopu | About the monk Procopius and how he founded Sasau Monastery. |
ui_in_o_svatem_vaclavu | A book about Prince Wenceslas and how his brother had him killed. |
ui_in_o_svatokupectvi | Treatise of Master Jan Hus on Papal Simony |
ui_in_o_zlych_kovarich | How unscrupulous blacksmiths assist in dishonest trade and robbery in all manner of ways. |
ui_in_o_zlych_mravech | About how the Czechs indulge in sin and wrongdoing. |
ui_in_oblehani_prahy | How Prague was besieged by several armies and how the siege was brought to an end without bloodshed. |
ui_in_ointmentForMarta | Ointment for Martha. |
ui_in_old_map | By virtue of Fate and Chance I came into possession of this curious drawing. I should find out to where it points and see what has the Fortune bestowed on me amid all this desolation. |
ui_in_ondrasKey | Soldier's key |
ui_in_ondrejs_tankard | Designed for real men, so better return it, or else...! |
ui_in_onion | An onion: healthy, juicy, fresh. |
ui_in_onion_cooked | The cook's best friend. Very few savoury dishes can do without it. |
ui_in_ornate_gold_chalice | A work of art, such a fine goblet should certainly not be used for drinking cheap wine. |
ui_in_ornate_silver_chalice | Such a fine goblet shouldn't be sullied with cheap wine. |
ui_in_pa_arm_015_bonus | Part of the knight's plate armour created in the Italian workshops. It consists of several pieces, intricately connected, so as to provide the best protection to the knight's arms and preserve their manoeuvrability. One armoured by these needs not to fear blows of a battle too much. |
ui_in_pa_bascinet | The bascinet is a popular type of open helmet with low sides that cover the ears and part of the neck. It is often fitted with a chainmail aventail covering the back of the neck, and a visor. |
ui_in_pa_cuman_helmet | This Cuman helmet is suitable mainly for light melee combatants and archers due to its light weight and its sightlines. |
ui_in_pa_grand | The grand bascinet is an elongated version of the ordinary bascinet with a visor mounted on it. It's a true knight's helmet that protects the whole head and face. |
ui_in_pa_helmet_002 | The kettle hat is a popular medieval open-faced helmet of fairly simple construction, therefore worn by less well equipped men-at-arms. |
ui_in_pa_helmet_002_talmberk | The kettle hat was a popular medieval helmet of simple construction, therefore commonly worn by less well-equipped men-at-arms. |
ui_in_pa_helmet_023_bonus | Massive helmet with fully articulated visor, suitable for warriors both on foot and on horse. It is decorated by red-silver torse, the colours of the Order, to make the knight easily recognizable. |
ui_in_pa_helmet_visor | The klappvisor adds protection for the combatant's face. However, it severely limits his field of view. |
ui_in_pa_kyrys_001 | This is a back-and-front cuirass, a type of plate armour that protects the torso against attacks to the chest as well as the back. This cuirass is also equipped with a lance rest. |
ui_in_pa_lebka | The scullcap is a somewhat outdated type of helmet that covers only the crown of the head. It's the most basic kind of head protection worn by poorer soldiers. |
ui_in_pa_legs_001 | Plate chausses completely protect the legs with plates of steel, cunningly joined in such a manner as to provide almost complete freedom of movement. |
ui_in_pa_legs_011_bonus | Plate armour created in the workshops of the Italian craftsmen. Tempering steel increases its strength and allows a thinner plate to be used. This makes the armour lighter while maintaining the highest degree of protection. |
ui_in_pa_legs_016_bonus | Plate armour created in the workshops of the Italian craftsmen. Tempering steel increases its strength and allows a thinner plate to be used. This makes the armour lighter while maintaining the highest degree of protection. |
ui_in_pa_psi_cumak | A type of bascinet with extended visor which allows combatant to breathe better and gave it its significant name as it resembles the skull of a hound . |
ui_in_padded_coif | The padded coif is usually worn as a helmet liner but can be worn alone as basic head protection in combat. |
ui_in_pants_002 | Braies are underhose, usually of linen, although in some cultures they serve also as an outer garment. |
ui_in_pants_003 | Hose are the medieval precursor of trousers. A basic garment for burghers and nobility alike. This piece is especially fine workmanship. |
ui_in_pants_004 | Hose are the medieval precursor of trousers. A standard item of clothing for burghers and nobility alike. |
ui_in_pea_soup | Pea soup is easy to make, cheap and tastes great. |
ui_in_pear | Cooking a pear softens it and releases a wonderful fragrance. |
ui_in_pear_cooked | A cooked pear gets soft and aromatic. |
ui_in_pernach | Weapon type: Mace |
The flanges on this mace are sharpened, so as well as dealing heavy blows, it can slash too. Like other types of maces, it doesn't provide much cover, and therefore is mainly used in combination with a one-handed shield. | |
ui_in_peshek_pickpocket_knife | Peshek's purse-cutting dagger. |
ui_in_pickpocket_bag | Pouch with amulet from the herb woman. I was asked to steal it, because its owner is very superstitious and the loss will hurt him deeply. |
ui_in_pickpocket_hooker_bag | The purse with coin, that debtor owns to the old whore. |
ui_in_pickpocket_hooker_key | Key to the trunk at the farm, which the old whore asked me to get. |
ui_in_pickpocket_hooker_knife | The dagger I stole from the former husband of the old whore. |
ui_in_pickpocket_hooker_shawl | Old whore's shawl. She swapped it for food and now she's cold and wants it back. |
ui_in_pickpocket_scarf | The farm maid's shawl, to be used as false evidence of her infidelity. |
ui_in_pickpocket_tinder | The draper's tinderbox will draw suspicion on him. |
ui_in_pickpocket_vagabund_ring | The family ring I was supposed to steal for the widow who sold it to a usurer. |
ui_in_pickpocket_vagabund_seal | Guild seal. To let it be stolen would bring dishonour. |
ui_in_pig_liver | Pork liver, a delicacy for nobles and peasants alike. But first it has to be properly cooked. |
ui_in_pig_liver_cooked | Cooked pork liver, a delicacy of courts and town houses. |
ui_in_pig_meat | Good pork from Bohemian pigs. |
ui_in_pig_meat_cooked | Cooked pork can be found on the tables of city folk and villagers alike. As long as they can afford it. |
ui_in_pilgrim_boots | Unremarkable looking shoes, which, however, will take quite a bit of wear and tear. Strong enough for a pilgrimage to Rome or Santiago de Compostela. Who knows, they might even carry you as far as Jerusalem? |
ui_in_pirkstejn_armory_door_key | Key to the door of the armoury in Pirkstein. |
ui_in_pirkstejn_armory_chest_key | Key to a trunk in Pirkstein armoury. |
ui_in_pisen_chudiny | How the poor disregard their misfortune and sing merrily. |
ui_in_pitcher_mead_1 | Fine mead. Tastes good, warms and fortifies you. |
ui_in_pitcher_milk_1 | A jug filled to overflowing with fresh, full-fat cow's milk. |
ui_in_plague | The Breviarium de Signis, Causis et Curis Morborum is a 13th century book on symptoms and ailments written by Johannes de Sancto Paulo. |
ui_in_plat_ramena | The plate armour vambrace and spaulder completely protect the arms with plates of steel, cunningly joined together in such a manner as to provide almost complete freedom of movement. |
ui_in_podkoni_a_zak | An old Czech satirical poem about an argument between a scholar and a groom over who has it better in life. |
ui_in_pointy_hat | Red hat with a feather. Pretty to look at, but doesn't afford much protection. Beware, pointy! |
ui_in_pomlazka | Up to this day, czech boys visit neighborhood homes and sing carols on Easter Monday. During the visit they use self braided "whips" made from young willow copse to gently "whip" women from the visited household. This tradition has a strong pagan roots and symbolizes the act of procreation and is meant to bring health and fertility into the visited household. Young carolers are rewarded by easter eggs and the older ones ussually drink to health with everyone in the household. That being said older carolers seldom make it to the end of the street. On the easter monday afternoon, girls get their revenge, when they pour buckets of cold water on boys. And yes, march is very cold in Bohemia. |
ui_in_porridge | Oatmeal porridge can be prepared in many ways - sweet or savoury, with meat, dripping, lard, butter or honey. Ordinary, but healthy and nutritious. |
ui_in_potion_abortion | A medieval abortifacient. |
ui_in_potion_absintium | A bitter herb liquer that will put strength in your blood, but also bewilder your eyes with strange visions. Your Strength and Warfare skill are increased by 5 for ten minutes. |
ui_in_potion_antidote_usage | Cures poisoning, whatever the cause. |
ui_in_potion_archer_usage | Firms the arm during archery and improves your Bow skill. Increases your Bow skill for ten minutes by 5 points. |
ui_in_potion_bane | Consumption causes strong nausea and massive health losses leading to death. Gradually depletes 110 Health points. |
ui_in_potion_bard | Loosens the tongue and lowers inhibitions. Increases Speech by 5 for ten minutes. |
ui_in_potion_berserk | Increases strength and invokes a bloody frenzy - during combat it will increase the damage you inflict by 50%. |
ui_in_potion_dementia | Makes a fool of the imbiber. |
ui_in_potion_diarrhoea | Will make you weak and speed up your bowel movements. |
ui_in_potion_digestion | Soothes your stomach in cases of food poisoning or overeating. Reduces Overstuffing by 20 and cures food-poisoning. |
ui_in_potion_drinker | Makes your mornings easier, but at what price? It cures you of drunkenness, prevents a hangover and cures alcoholism. Your Charisma is reduced by 2 for one hour. |
ui_in_potion_energy | Restores energy, wakes you up and keeps the drowsiness away. Increases Energy by 20. |
ui_in_potion_generic | An unknown potion. God alone knows what good - or bad - it can do. |
ui_in_potion_health_basic | Within one minute will cure light wounds or dispel hangover effects. |
ui_in_potion_health_strong | After five minutes your health is renewed to the maximum and your hangover is cured. |
ui_in_potion_hooch | Strong alcoholic drink. Watch out for the hangover! |
ui_in_potion_horseman | Horses and dogs will love you! It increases your Horsemanship by 5 for ten minutes and for the same period, dogs will not bark at you. |
ui_in_potion_hunter | Eases aches of bones and joints. Increases Agility and Defence by 5 points for ten minutes. |
ui_in_potion_lover | Other people will look up to you! Your Charisma is increased by 5 for ten minutes. |
ui_in_potion_mrchojedy | A remedy that sure cure all the infected. |
ui_in_potion_oblivion | Makes you fall into darkness for a long time. |
ui_in_potion_owl | The slightly toxic substances in the potion dilate your pupils, so your night vision is improved. For ten minutes you can see better in the dark. |
ui_in_potion_paralysis | Your muscles atrophy and you lose control of your limbs. Your entire body feels wooden and you can only move with great difficulty. Your Combat skills with weapons and without are reduced by 5 for ten minutes and your Stamina is lowered by 50%. You can't sprint. |
ui_in_potion_poison | A potion that poisons anyone who consumes it - makes health gradually deplete by 50. |
ui_in_potion_preserver | Keeps food fresh for longer and can even turn spoiled foodstufs into edible ones. |
ui_in_potion_respec | Drink one mouthful and you'll forget all earthly experience. Obliterates all perk points, so they can be used elsewhere. |
ui_in_potion_sleep | Makes user fall asleep in no time. Energy reduced to 0. |
ui_in_potion_sneak | Improves your hearing and lightens your step. Lockpicking, Pickpocketing and Stealth skills are increased by 5 for ten minutes. |
ui_in_potion_stamina | A powerful Stamina potion to improve your endurance. Your Stamina is increased by 50% for ten minutes. |
ui_in_potion_syrup | Soothe your throat when you have a cough, fortifies your health. |
ui_in_potion_test_invincible | Test Potion: Invincible |
ui_in_potion_test_stamina_fr | Test Potion: Stamina Frenzy |
ui_in_potion_tideness | Drugs you to a comfortable state of inner tranquillity |
ui_in_potion_vitality | You feel like Achilles and can withstand wounds easily. For five minutes, strikes will wound you 50% less. |
ui_in_potion_witch | The user will lose control over himself and will even sell his soul to the Devil. His hallucinations, delusions and anxiety will be more intense. |
ui_in_praha | About the City of a Thousand Spires. |
ui_in_prcek_club | A massive club. For a normal person quite unwieldable. |
ui_in_pretzel | Pretzel, with salt and caraway, dried and hard. |
ui_in_prokops_tooth | Procopius' molar |
ui_in_proti_blecham | That which rids of fleas and cures warts. |
ui_in_prsten_1 | A small copper ring; an affordable, yet attractive piece of jewellery. |
ui_in_prsten_2 | Small silver ring. An accessory for townswomen and merchants' wives. |
ui_in_prsten_3 | A small gold ring; a favourite accessory of noblewomen and rich women of the merchant class. |
ui_in_prsten_4 | Signet ring for sealing important documents |
ui_in_prsten_5 | An expensive ornament of noble fingers. |
ui_in_ptacek_wine_jug | Empty wine pitcher. |
ui_in_ptacekKey | I don't know what locks they all fit, but Lord Capon uses them to go to the Rathaus cellars to taste the wines there. |
ui_in_ptaceks_wine | The wine Lord Capon asked to be brought to the baths. |
ui_in_q_smithBattle_otasArmor | Armour of Master blacksmith Ota |
ui_in_q_smithBattle_viteksArmor | Armour of blacksmith's apprentice Vitus in Sasau. |
ui_in_qa_jacket_001 | The gambeson is a padded, quilted jacket. It provides some protection in combat and can be combined with mail or plate armour. |
ui_in_qa_jacket_001_talmberk | The gambeson is a padded jacket, made by quilting. It provides some protection in combat and can be combined with mail or plater armour. |
ui_in_qa_legs_001 | Quilted chausses completely protect the legs with padded fabric. They can be combined with plate armour. |
ui_in_qa_legs_001_bonus | Padded chausses protecting knight's legs, used especially as a lower layer under the plate armour. These are moreover created so as to be really comfortable and the heavy armour will not press heavily and uncomfortably on the knight's body. |
ui_in_qaw_ester_prison_key | The key to the shed where Esther is being held prisoner. |
ui_in_quiet_boots | Exceptionally quiet boots, making them popular among certain segments of the population whose occupation is open to speculation. |
ui_in_quill | The quill is mightier than the sword. Whoever came up with that one probably didn't live long. |
ui_in_radish | Radishes can be eaten raw, peeled or unpeeled. You can salt them a bit to draw out their spiciness. |
ui_in_radish_cooked | Boiled radishes are a delicacy for the rich and a staple for the poor. |
ui_in_rataje | About the Town of Rattay. |
ui_in_ratayOutskirt_execKey | Key to the Kuttenberg Executioner Heinz's chest. |
ui_in_ratayPrisonCell_key | Key to the jail in Rattay. |
ui_in_raven_feather | Black feathers from a raven, probably. |
ui_in_ravens_beak | Weapon type: Mace |
An ornamented war hammer, known as a 'raven's beak' for its ability to pierce armour. It's forged in one solid piece, so it can take a lot of rough treatment. | |
ui_in_red_feather | Red feather |
ui_in_reforged_scythe | Weapon type: Polearm |
A modified farming tool, an improvised peasant weapon, which can do substantial damage to outnumbered, well-armoured foes. The most effective manner of attack is a mowing motion with the blade kept upright. | |
ui_in_rehole_I | On Monastic Obedience and the Role of the Abbot. |
ui_in_rehole_II | On the Obedience of Monks and the Monasterial Abbot. |
ui_in_resin_for_talmberk | With this, we'll get through the Talmberg gate quicker. |
ui_in_rich_brocade | Rich Brocade. |
ui_in_ring_from_bathhouse | A ring someone left behind in the baths until such time as Miller Peshek found it and took care of it. |
ui_in_roe_kidney | Roe deer kidneys, a delicacy from the Bohemian forests. |
ui_in_roe_kidney_cooked | Cooked roe-deer kidneys are a true delicacy. |
ui_in_rooster_feather | A feather from a rooster's tail. |
ui_in_rosesForKlara | Roses for bathhouse wench Klara. |
ui_in_rubas | The burial shroud of Loukota the butcher. |
ui_in_rukopis_kralovedvor | Part of the Queen's Court Manuscript containing poems. |
ui_in_rump | Eating a whole rump of beef takes a strong will, and a strong stomach. |
ui_in_rump_cooked | Eating a whole rump of beef takes a strong will, and a very empty stomach. |
ui_in_saber_1 | Weapon type: Sabre |
Unlike other swords, which are designed to be as well-balanced as possible, the sabre carries the greatest weight at its tip. This makes it a formidable weapon, but much harder to handle. Its curved shape also makes it less suited to stabbing. | |
ui_in_sack | A common or garden sack. |
ui_in_saddle | A well-made saddle fits not only the horse, but also its rider. It's important to remember that some saddles are heavier than others. A lighter one allows for carrying heavier loads. |
ui_in_saints_hints | A page with a few lines that I found in the monastery. |
ui_in_saints_moneybag | A sack of coin someone hid close to the monastery. The Groschen seem freshly minted. |
ui_in_salami | Spiced salami. Good to carry around for when you're hungry and far from town. |
ui_in_salmo_trutta | A tasty freshwater fish caught in running water such as streams and rivers. |
ui_in_salmo_trutta_cooked | Freshwater trout caught in local waters. |
ui_in_sas_cave_bowl | Bowl from the cave under the monastery. Looks quite ordinary. |
ui_in_satin | A rare silk fabric, favoured by the richer classes for its sheen and rich colours. |
ui_in_savepotion | A liquor of exotic fragrance. Drinking it is an experience that can't be forgotten. |
ui_in_sazava_Church_Key | A useful item for locking and unlocking doors. |
ui_in_scarf | The hood is simple head gear that also covers the shoulders and upper torso with a short mantle. |
ui_in_scroll | The person in possession of this seal is hereby entitled to act as the Bailiff of Samopesh. |
ui_in_sheep_kidney | A shepherd's delicacy, tender and tasty. |
ui_in_sheep_kidney_cooked | These cooked sheep kidneys look very tasty. No doubt they'll go down well. |
ui_in_shield | A shield is especially suited for use with short weapons. There are countless shapes and sizes of shields, but the heater ('shield-shaped') shield is one of the most common. In addition to its defensive function, it also carries the owner's colours, revealing whether the bearer is a nobleman or a member of a lord's garrison or town militia. |
ui_in_shield_gothic_01 | A targe shield, favoured especially by the Cumans. This round shield provides limited cover to the bearer, but for that all the more mobility. |
ui_in_shield_round | A targe shield, favoured especially by the Cumans. This round shield provides limited cover to the bearer, but for that all the more mobility. |
ui_in_shirt_001 | The linen shirt is a basic garment worn by rich and poor alike. |
ui_in_shirt_from_stepanka | A fine shirt from Lady Stephanie, given for personal services rendered. |
ui_in_shoes | Comfortable shoes acquired from a labourer. |
ui_in_shoes_repairkit | Large shoe repair kit, containing a cobbler's hammer, pliers, wire, nails and leather shears. |
ui_in_short_pollaxe | Weapon type: Mace |
A heavy metal-plated weapon for strong warriors with a universal head featuring a spike for penetration and a blade for slashing the enemy. Its weight guarantees effectiveness against armoured enemies, but only in the hands of a skilled swordsman. | |
ui_in_short_sword | The short sword was popular in the 15th century for its universality, serving well in battle in combination with a shield and especially useful for more delicate nighttime work. |
ui_in_shovel | Without a spade to dig a grave or dig for treasure, you'll end up with a lot of dirt under your nails. |
ui_in_schaefersAccounting | The Overseer's account book. |
ui_in_silver_ring | A silver ring. |
ui_in_simon_spurs | Ornamental spurs, which instead of being on a lord's boots somehow fell into the possession of Simon the miller. |
ui_in_skin_boar | The skin from a majestic wild boar. |
ui_in_skin_dog | Pelt from a dog. |
ui_in_skin_hare | A freshly removed hare pelt. |
ui_in_skin_horse | Horse hide. |
ui_in_skin_skin_cow | Piece of hide from a heifer. |
ui_in_skin_skin_dear | Red deer hide. |
ui_in_skin_skin_roe | Pelt from a roe-deer. |
ui_in_skin_skin_sheep | Skin from a sheep. It'll come in handy when the weather gets cold. |
ui_in_skull_of_the_devil | It resembles a human skull, but with two horns growing out of it. I feel as if it gives off heat and makes my hands tingle. And it seems to stink of hell. It's just slightly decomposed. |
ui_in_slap_nanos | This bascinet is equipped with a bretache, which protects the wearer's nose and part of the face, as well as an aventail to protect the neck. |
ui_in_small_gold_chalice | Small golden goblet. It doesn't hold much, but it's surely worth a lot. |
ui_in_small_silver_chalice | A silver goblet - just the very vessel for mead and other fancy drinks. |
ui_in_smarmour_repairkit | Armour repair kit, containing a hammer, pliers and replacement mesh. |
ui_in_smclothes_repairkit | Tailor's repair kit, containing patching material, needle and thread. |
ui_in_smshoes_repairkit | A cobbler's travel repair kit, essential for every wayfaring cobbler. Contains a hammer, pliers, twine and nails. |
ui_in_smweapon_repairkit | A repair kit for weapons, containing a hammer, pliers and polish. |
ui_in_soup_test | test soup |
ui_in_spear | Weapon type: Polearm |
The commonest of polearms, popular since the Stone Age. Its main advantage is its long reach. | |
ui_in_special_amanita | A brightly coloured mushroom that draws attention to itself. Potentially life threatening when consumed by humans. In small doses, though, it can have various effects and is thus often used in alchemy. |
ui_in_special_attire | Antler pieces, most likely the remnants of a much more formidable hunting trophy. They can be sold or used to mix potions. |
ui_in_special_bilin | A thick, yellow to dark green fluid, bitter to the taste, that is formed in the liver, whence it travels via the bile ducts to the small intestine, where it takes part in the digestion process, primarily by helping absorb fats. Suitable for mixing potions. |
ui_in_special_boar_tooth | A nice boar-hunting trophy. Who knows how many men's backsides this boar tusk has torn into? Sure to enchant damsels, but can be used in various elixirs as well. |
ui_in_special_cave_mushroom | A mushroom from a damp cave. It would probably be best not to eat it, but some alchemy recipes must certainly call for it. |
ui_in_special_cobweb | The essential material of a spider's dwelling and of certain magic potions. |
ui_in_special_honey | An important, valued commodity that's sure to bring joy, nourish the body, and serve as a counterpoint when used with other ingredients available in the Middle Ages. It was consumed by commoners and noblemen alike, and alchemists used it to flavour various elixirs. |
ui_in_special_charcoal | Charcoal is wood burnt in kilns by pyrolysis without influx of air. It is used primarily in forges and smelting works, and to a lesser extent in alchemy for its filtration properties. |
ui_in_special_olibanum | Often used in various religious ceremonies and during meditation. In antiquity it began to be used by Eastern Christians, who later passed it on to their Western counterparts. Frankincense has a relaxing effect on the human body and can improve one's mood and concentration. But it also has psychoactive effects, which explains why it is primarily used in religious rites and magic elixirs. |
ui_in_special_salt | A mineral used not only for giving flavour to food, but also for making alchemical potions. |
ui_in_spiked_club | Weapon type: Mace |
The spiked club is the poor man's substitute for a mace. It's lighter and can't withstand much abuse, but unlike the mace it has spikes that can do damage the mace can't. Like other types of bludgeon weapons, it's not much use for defence and is therefore primarily used in combination with a one-handed shield. | |
ui_in_spiked_warhammer | Weapon type: Mace |
A massive, dangerous weapon made for fighting armoured opponents. Its head is covered in spikes that can pierce nearly all armour and the metal-plated handle helps block enemy blows. Just like all war hammers, this one demands a strong arm behind it. | |
ui_in_spur_001 | Spurs improve horse control. |
ui_in_spur_002 | Cuman spurs significantly improve horse control. |
ui_in_spur_003 | Knight's spurs are an exclusive mark of knighthood. Not only do they improve control of your mount, but also greatly increase your charisma. |
ui_in_spur_004 | Silver spurs not only improve control of your mount, but also significantly increase your charisma. |
ui_in_spur_005 | Golden spurs not only significantly improve horse control, but also increase charisma. |
ui_in_starosta | On the female Saint Wilgeforits, also known as Uncumber, whose distinguishing attribute is a full beard. |
ui_in_stepanka_jewelery | Once a jewel belonging to Lady Stephanie of Talmberg, now a gift for Miller Woyzeck's wife. |
ui_in_stolen_item_mikes | A mysterious package stolen from Mikesh. |
ui_in_stolen_item_vojmir | Mysterious package stolen from Vojmir. |
ui_in_stone_shard | The stone that fell on the poor stonemason. There's still a bit of blood on it… |
ui_in_sufficientia | The Book of Healing by the Persian philosopher Ali al-Husayn ibn Sina, called Avicenna. |
ui_in_surcotte_004 | Lady's dress suitable for social events. Certainly a grand gift for one's sweetheart! |
ui_in_sv_dorota | On the virgin Dorothy and her martyrdom. |
ui_in_sword__queen_sheba | A fragment allegedly from the Queen of Sheba's sword. |
ui_in_sword_long_wooden | Wooden training sword - won't kill, but can give you a nice bruise. |
ui_in_sword_short_a | Weapon type: Shortsword |
The Burgher's shortsword is less a weapon than a status symbol. It will do for defence at a pinch, but it's not recommended for the battlefield. | |
ui_in_sword_short_b | Weapon type: Shortsword |
A shortsword with a sharp blade. A well-aimed chop will inflict a wound on even an opponent in light armour, but fending off blows with the edge can soon dull the blade. | |
ui_in_sword_short_c | Weapon type: Shortsword |
A well-balanced shortsword, remarkable primarily for its well-forged point. | |
ui_in_sword_short_d | Weapon type: Shortsword |
A heavy, resilient shortsword that can be relied on, whether the wielder is chopping wood or skulls. The Stalwart's heavy weight and tough blade material are its primary advantages. | |
ui_in_sword_short_e | Weapon type: Shortsword |
The status of squire entail many duties and responsibilities as well as many benefits, including bearing a sword. This shortsword is more a ceremonial weapon and a mark of social rank, but in the hands of a skilled swordsman it can do a lot of damage. | |
ui_in_sword_short_expensive_01 | Weapon type: Shortsword |
A shortsword of suspicious provenance. It looks well preserved and is quite well balanced for slashing, stabbing and bashing over the head, whether helmeted or not. Let's not look a gift horse in the mouth and not concern ourselves with the sword's inglorious history. | |
ui_in_sword_short_expensive_02 | Weapon type: Shortsword |
A short sword with a fine quality sharp blade, which can slash through any armour and chop an opponent without armour into goulash meat. | |
ui_in_sword_short_expensive_03 | Weapon type: Shortsword |
The Stinger is a versatile short sword with a very sharp point. The blade won't take too much hacking or chopping, although a stab at the right moment can easily deliver a fatal wound, even through thick plate armour. | |
ui_in_sword_short_expensive_04 | Weapon type: Shortsword |
A short sword that served many generations and for its durability earned a worthy name. The robust material of the blade and exemplary craftsmanship guarantees it won't wear out too easily, whether weilded by grandfather, father or son. | |
ui_in_sword_short_expensive_05 | Weapon type: Shortsword |
Primarily a symbol of aristocratic power and only secondly a weapon. The fine swordsmith's handiwork will command respect not only from feudal subjects, but also from foes. A master swordsman can work wonders with this noble shortsword, but if not handled properly, it's of no use other than ornament. | |
ui_in_sword_short_expensive_06 | Weapon type: Shortsword |
A short, one-handed infantry sword, light enough for use together with a shield. Unsuitable for combat against cavalry. | |
ui_in_sword_short_f | Weapon type: Shortsword |
This short sword has ideal defence capabilities. You won't do a lot of damage with it, but at least you've a better chance of keeping your skin. | |
ui_in_sword_short_cheap_01 | Weapon type: Shortsword |
A shortsword so old it has more value as a family heirloom than as a weapon. Unremarkable but for its great age. | |
ui_in_sword_short_cheap_02 | Weapon type: Shortsword |
An old shortsword that has seen better days. It won't do much damage, but it looks like it has lasted so long because it was well-made to begin with. It should be around for a while yet. | |
ui_in_sword_short_cheap_03 | Weapon type: Shortsword |
An old shortsword with a damaged blade. But the tip still looks like it could do some damage. | |
ui_in_sword_short_cheap_04 | Weapon type: Shortsword |
The blade of this short sword, dulled by years of combat, no longer causes much damage, but a well-timed stab of the tempered and still sharp point will catch a lightly armed opponent unawares. | |
ui_in_sword_short_cheap_05 | Weapon type: Shortsword |
Once someone's pride and joy, this shortsword is now an old relic that won't take too much rough treatment. The point is practically worn off, though the blade is reasonably honed. | |
ui_in_sword_short_cheap_06 | Weapon type: Shortsword |
This shortsword was once buried in the ground and someone dug it up. Almost useless, but sometimes one has no other option. | |
ui_in_sword_short_wooden | A wooden training sword - the favourite toy of every small boy, only man-sized. |
ui_in_sword1 | The bastard sword is a staple of medieval warfare. It can be used both as a one-handed sword (especially when fighting on horseback) as well as a two-handed one. For this reason it is sometimes also called a 'hand-and-a-half' sword. |
ui_in_swordofsheba | Weapon type: Longsword |
The legendary longsword of the Queen of Sheba, reforged in 1403 AD by the Sasau blacksmith. | |
ui_in_talmberk_armory_chest_key | The key to an equipment trunk in the Pirkstein armoury. |
ui_in_talmberk_tabard | Armorial waffenrocks stolen from the Talmberg armoury. |
ui_in_tazeni_do_lomb_1 | The first volume treating of the glorious deeds of the Bohemian warriors at Milan. |
ui_in_tazeni_do_lomb_2 | The second volume treating of the glorious deeds of the Bohemian warriors at Milan. |
ui_in_tereza_nails | Nails for Theresa. |
ui_in_test | some info about test lalala |
ui_in_test_recept | Recipe |
ui_in_tiara | Tiara |
ui_in_tiara_vltavin | Crown with Moldavite stone created by the Sasau master. A lovely wedding present. |
ui_in_tiara_vltavin_fake | Ornamental crown with false Moldavite made by the Sasau master. |
ui_in_tonceks_purse | All the coin one of the Rovna charcoal-burners had on him. |
ui_in_torch | May it be a light for you in dark places, when all other lights go out. |
ui_in_torn_book_page | A page torn from a book. |
ui_in_tournament_arrow_broken | Broken tournament arrow. Can't be repaired. |
ui_in_treasure_map | A map leading to treasure. |
ui_in_trebuchetstone | Trebuchet rock. Really heavy! |
ui_in_turnaje | On tournaments and knightly jousts. |
ui_in_ulrichDokument | Ulrich's documents. |
ui_in_unknown_key_a | Unknown key. Looks ordinary. |
ui_in_unknown_key_b | Unknown key with some ornament. |
ui_in_unknown_key_b2 | Unknown key. Looks very used. |
ui_in_unknown_key_c | Unknown key, very fancy. |
ui_in_upper_quilt | The pourpoint and jupon were quilted jackets similar to the gambeson, but lighter. Unlike the gambeson, a jupon could be worn over plate armour or a brigandine, more for ornament than protection, although every layer helps. The pourpoint looks practically identical, but is worn over normal clothing as an overcoat. |
ui_in_vaclav_IV | On King Wenceslas IV, how he reigned badly and ended even worse. |
ui_in_venetian_glass | Venetian glass from the Isle of Murro, known for its crystalline purity. |
ui_in_venisonMeat | Venison is the prize of aristocratic hunts and poaching expeditions. |
ui_in_venisonMeat_cooked | Butchering and preparing a whole deer takes time, but the gastronomic experience is worth the time and effort. |
ui_in_vesta | A light jacket worn more for ornament than function. |
ui_in_vl_cloth | Rich fabric woven in Flanders, from English wool. |
ui_in_vltavin | A magnificent Moldavite stone from South Bohemia. |
ui_in_vojtech | On St. Adalbert, his life and gruesome death at the hands of pagans. |
ui_in_vojtechs_necklace | Woyzeck's family pendant. |
ui_in_vranik_letter | A letter found on Erik's desk. |
ui_in_wafer | Wafer |
ui_in_waffenrock | The waffenrock was a loose outer garment, usually linen, worn over armour. It carried the colours of the lord, town or ruler the wearer bore allegiance to and as such was the precursor of the military uniform. |
ui_in_waffenrock_bonus | Beautiful brocade waffenrock embroidered with gold and silver thread. Such a fine raiment is usually a domain of princes and their finest knights. The embroidered coat-of-arms of the Order of Warhorse marks one as belonging to that mythical Bohemian brotherhood of the most valiant warriors. |
ui_in_waffenrock_ole | A waffenrock with the colours of the Oleshna clan. If I wear it into Wolflin's encampment, everyone there will know I've come to parley and maybe they won't kill me on sight. |
ui_in_warhammer | Weapon type: Mace |
A war hammer with a rough handle and a heavy head. The weight of this fighting instrument guarantees a shattering blow dealt to all enemies, including those with special armour. Wielding it, however, requires skill and strength, and the handle does not protect much against counterattacks. | |
ui_in_water | Drinking water in a skin. |
ui_in_watermelon | Watermelon, the biggest berry to be found in the Holy Roman Empire. |
ui_in_weapon_repairkit | Large weapon repair kit, containing a hammer, sharpener, pliers, oil, wire and leather straps. |
ui_in_weapon_test2 | Test Weapon 2 has no info. |
ui_in_weapontest2 | Test Weapon 3 has no info. |
ui_in_white_feather | White feathers from a dove, or swan or goose or... |
ui_in_wine | Excellent wine, the consumption of which can lead to fun, song, drunken blabbering, loss of memory and empty purses. |
ui_in_wine_keg | A cask of wine from the Custodian's archive. |
ui_in_wine_keg_stepanka | A keg of fine wine for Lady Stephanie of Talmberg. |
ui_in_wineskin_02_cheap | A bitter young wine. Nothing for the connoisseur, but it will alleviate your woes for a while. |
ui_in_wineskin_03_fancy | Fine wine from late harvested grapes, with a full body and rich colour. |
ui_in_wolf_teeth | Fangs from an adult wolf. |
ui_in_woolcloth | Ordinary woollen fabric. |
ui_in_work_boots | These ankle boots are suited best for labour, favoured mainly by better-off workers and craftsmen. |
ui_in_wrongDice | A common or garden playing die. Why would anyone bother with it? |
ui_in_zajic_deed | A testimony of Nicholas Angel about the crimes he did against Hanekin Hare. |
ui_in_zajic_ring | Signet ring of the Hare of Zaluzh family. |
ui_in_zapis_vyslech | A document containing the testimony of the heretic taken captive in Kuttenberg. |
ui_in_zdenas_scarf | Bathwench Zdena's kerchief. |
ui_in_zikmund | On Sigismund of Luxembourg, usurper of the Bohemian throne and kidnapper of his half-brother Wenceslas. |
ui_in_zlomek_krist_legend | On the miraculous powers of the mortal remains of Saint Wenceslas. |
ui_in_zrzek_bayonet | A hoof-pick. Originally stuck in the belly of one of the bandits who raided the Neuhof stud. |
ui_mn_adams_necklace | Adam's family cross |
ui_mn_bag_of_money_for_miners | Money for quarrymen |
ui_mn_bag_of_money_TT | My share |
ui_mn_bandits_jacket | Bandit's cloak |
ui_mn_bellow_filled_blood | Goatskin filled with blood |
ui_mn_blankas_beer_jug | Pitcher of ale |
ui_mn_book_jan_hus | Sermon of Master Jan Hus |
ui_mn_capcum_key | Key from barn |
ui_mn_captive_key | Barn key |
ui_mn_cat_talisman | Cat's paw |
ui_mn_cemetery_flowers | Cemetery flowers |
ui_mn_coal_from_alois_home | Burnt wood from Alois' farm |
ui_mn_copper_ingot | Copper ingot |
ui_mn_debug_heavy | Very heavy hammer |
ui_mn_debugreward | Excellent Reward |
ui_mn_deed_from_rathouse | Land deed |
ui_mn_dice | Strange die |
ui_mn_divci_valka_I | Maidens' War I |
ui_mn_divci_valka_II | Maidens' War II |
ui_mn_ear | Human ear |
ui_mn_empty_bag_for_miners | Empty sack from quarry |
ui_mn_flowersForKlara | Bouquet for Klara |
ui_mn_hanuses_book | Illustrated book |
ui_mn_knizka_modlitebni | Book of Prayers |
ui_mn_kterak_medovinu_variti | How Good Mead is Brewed |
ui_mn_kunes_axe | Kunesh's axe |
ui_mn_kunes_hammer | Kunesh's hammer |
ui_mn_kunes_nails | Kunesh's nails |
ui_mn_kuneses_chest | Kunesh's keys |
ui_mn_liska_dzban | Fable of the Fox and the Jug |
ui_mn_lukess_stuffs | Lukesh's emergency supply |
ui_mn_mandevilla | The Travels of Sir John Mandeville |
ui_mn_manfreds_document | Monastery entry writ |
ui_mn_manfreds_purse | Manfred's purse |
ui_mn_meluzina_1 | Legend of Melusine I |
ui_mn_meluzina_2 | The Legend of Melusine II |
ui_mn_mikulas_key | Key to Nicholas' trunk |
ui_mn_monastery_key | Monastery key |
ui_mn_monastery_schedule | Everyday Labours |
ui_mn_monstrance | Monstrance |
ui_mn_necronomicon_part1 | Necronomicon I |
ui_mn_necronomicon_part2 | Necronomicon II |
ui_mn_nova_rada | The New Council by Smil Flashka |
ui_mn_o_adamitech | On the Adamites |
ui_mn_o_libusi_a_premyslovi | On Libuse and Premysl |
ui_mn_o_praotci_cechovi | Old Father Czech |
ui_mn_o_svatem_prokopu | St. Procopius and Sasau Monastery |
ui_mn_o_svatem_vaclavu | On St. Wenceslas |
ui_mn_o_zlych_kovarich | Wicked Blacksmiths |
ui_mn_o_zlych_mravech | Evil Morals in Bohemia |
ui_mn_ondrejs_tankard | Andrew's tankard |
ui_mn_pisen_chudiny | Song of the Merry Poor |
ui_mn_plague | Breviarium |
ui_mn_praha | On Prague |
ui_mn_prokops_tooth | Procopius' tooth |
ui_mn_ptacek_wine_jug | Pitcher for wine |
ui_mn_ptaceks_wine | Sylvan red wine |
ui_mn_quill | Quill |
ui_mn_rataje | Rattay |
ui_mn_rehole_I | The Rule of St. Benedict I |
ui_mn_rehole_II | Rule of St. Benedict II |
ui_mn_ring_from_bathhouse | Ring from the baths |
ui_mn_rosesForKlara | Roses for Klara |
ui_mn_rukopis_kralovedvor | Queen's Court Manuscript |
ui_mn_sv_dorota | The Legend of St. Dorothy |
ui_mn_tazeni_do_lomb_1 | The Czech Campaign in Lombardy I |
ui_mn_tazeni_do_lomb_2 | The Czech Campaign in Lombardy II |
ui_mn_tereza_nails | Nails for Theresa |
ui_mn_trebuchetstone | Trebuchet projectile rock |
ui_mn_unknown_key | Key |
ui_mn_vojtechs_necklace | Woyzeck's family heirloom. |
ui_mn_vranik_letter | Letter from Vranik |
ui_mn_zajics_deed | Nicholas' testimony |
ui_mn_zajics_ring | Hare's ring |
ui_mn_zlomek_krist_legend | Excerpt from the Legend of Christianius |
ui_mn_zrzek_bayonet | Bloody hoof-pick |
ui_nm_a_camp_proof_bandit | Bandit leader's spurs |
ui_nm_a_camp_proof_cuman | Cuman leader's mask |
ui_nm_abbots_list | Novice acceptance records |
ui_nm_alchemyOil | Oleum |
ui_nm_alchemySpiritus | Spiritus |
ui_nm_alchemyWater | Aqua |
ui_nm_alchemyWine | Vinum |
ui_nm_antisleep_potion_bundle | Pack of sleeping potions |
ui_nm_AntlersNew | Antlers |
ui_nm_apple | Apple |
ui_nm_apple_cooked | Cooked apple |
ui_nm_apron_001 | Apron |
ui_nm_apron_002 | Blacksmith's apron |
ui_nm_apron_003 | Leather apron |
ui_nm_arrow_bad | Poor quality arrow |
ui_nm_arrow_broken | Broken arrow |
ui_nm_arrow_common | Ordinary arrow |
ui_nm_arrow_enh_hunter | Better hunting arrow |
ui_nm_arrow_enh_long | Long-distance arrow |
ui_nm_arrow_enh_pierce | Better piercing arrow |
ui_nm_arrow_EXAMPLE | New test arrow |
ui_nm_arrow_floating | Tournament arrow |
ui_nm_arrow_good | Quality arrow |
ui_nm_arrow_hunter | Hunting arrow |
ui_nm_arrow_pierce | Piercing arrow |
ui_nm_arrow_testing | Better long-distance arrow |
ui_nm_aus_plat | Augsburg plate pauldrons |
ui_nm_aus_plat_noh | Augsburg plate chausses |
ui_nm_auspurk_ruka | Augsburg gauntlets |
ui_nm_avalon_steel | Foreign steel |
ui_nm_axe | Axe |
ui_nm_axe_EXAMPLE | Test axe |
ui_nm_axe_expensive_01 | Metal-plated battle axe |
ui_nm_axe_expensive_02 | Metal-plated battle axe |
ui_nm_bacon | Bacon |
ui_nm_bailiffs_mace | Bailiff's mace |
ui_nm_bandage | Bandage |
ui_nm_bandit_ear | Bandit's ear |
ui_nm_bardiche | Bardiche |
ui_nm_battle_axe | Axe |
ui_nm_batvat | Padded coif |
ui_nm_batvat_cer | Dark padded coif |
ui_nm_bauers_cross | Wooden cross |
ui_nm_bavorsky_haube | Decorated Bavarian hauberk |
ui_nm_bearded_axe | Bardiche |
ui_nm_bedrich_key | Scribe Friedrich's study key |
ui_nm_beefMeat | Beef |
ui_nm_beefMeat_cooked | Cooked beef |
ui_nm_beer_jug2 | Beer |
ui_nm_beer_recipe | Beer recipe |
ui_nm_beet | Beet |
ui_nm_beet_cooked | Boiled beet |
ui_nm_berans_chalice | Beran's cup |
ui_nm_bill | Italian bill |
ui_nm_bird_trap_empty | Empty bird cage |
ui_nm_bird_trap_full | Bird trap |
ui_nm_black_feather | Black feathers |
ui_nm_blankas_ring | Bianka's ring |
ui_nm_boar_meat | Boar meat |
ui_nm_boar_meat_cooked | Cooked boar meat |
ui_nm_bohemian_earspoon | Bohemian earspoon |
ui_nm_bohuta_church_key | Key to church steeple |
ui_nm_boletus | Boletus edulis |
ui_nm_boletus_cooked | Cooked boletus |
ui_nm_bone | Bone |
ui_nm_book_for_transcription | Latin book I |
ui_nm_book_for_transcription2 | Latin book II |
ui_nm_book_for_transcription3 | Latin book III |
ui_nm_book_for_transcription4 | Latin book IV |
ui_nm_book_for_transcription5 | Latin book V |
ui_nm_book_for_transcription6 | Latin book VI |
ui_nm_book_of_poems | Anthology of Love Poems |
ui_nm_book_smolna_kniha | Black Chronicle of Rattay |
ui_nm_boots_001 | Footwraps and soles |
ui_nm_boots_001_dark | Dark footwraps and soles |
ui_nm_boots_002 | Old boots |
ui_nm_boots_003 | Slippers |
ui_nm_boots_004 | Working boots |
ui_nm_boots_005 | Decorated riding boots |
ui_nm_boots_006 | Burgher's slippers |
ui_nm_boots_007 | Fashionable slippers |
ui_nm_boots_008 | Boots |
ui_nm_boots_009 | Hunting boots |
ui_nm_boots_010 | Riding boots |
ui_nm_boots_010_color_var_A | Riding boots |
ui_nm_boots_010_color_var_B | Dark riding boots |
ui_nm_boots_011 | Noble's shoes |
ui_nm_boots_012 | Pilgrim's shoes |
ui_nm_boots_012_bonus | Warhorse shoes |
ui_nm_boots_013 | Silent shoes |
ui_nm_boots_013_c2 | Quiet dark shoes |
ui_nm_boots_014 | Nobleman's boots |
ui_nm_boots_014_c2 | Noble's dark shoes |
ui_nm_borjas_key | Borya's key |
ui_nm_bow_cuman_1 | Cuman bow |
ui_nm_bow_cuman_2 | Cuman bow |
ui_nm_bow_cuman_3 | Cuman bow |
ui_nm_bow_cuman_4 | Cuman bow |
ui_nm_bow_EXAMPLE | Example bow |
ui_nm_bow_expensive | Ash longbow |
ui_nm_bow_expensive2 | Elm longbow |
ui_nm_bow_fortification | Villager's bow |
ui_nm_bow_good | Dogwood hunting bow |
ui_nm_bow_good2 | Yew longbow |
ui_nm_bow_cheap | Villager's ash bow |
ui_nm_bow_cheap2 | Villager's dogwood bow |
ui_nm_bow_cheap3 | Villager's hazel bow |
ui_nm_bow_cheap4 | Villager's elm bow |
ui_nm_bow_cheap5 | Villager's yew bow |
ui_nm_bow_light | Very light bow |
ui_nm_bow_medium | Ash hunting bow |
ui_nm_bow_medium2 | Hazel hunting bow |
ui_nm_bow_medium3 | Yew hunting bow |
ui_nm_bow_test | Trial bow |
ui_nm_bow_testing | Ordinary bow |
ui_nm_branch | Topping-out |
ui_nm_breadQuarter | Bread |
ui_nm_breadroll | Bread roll |
ui_nm_brig_col | Brigandine dyed pauldrons |
ui_nm_brig_dark | Black brigandine pauldrons |
ui_nm_brig_noh | Short brigandine chausses |
ui_nm_brig_ramena | Brigandine pauldrons |
ui_nm_brig_sas_rycht | Sasau Bailiff's brigandine |
ui_nm_brigandine_001 | Short-sleeved brigandine |
ui_nm_brigandine_009_bonus | Warhorse brigandine |
ui_nm_broad_axe | Broad axe |
ui_nm_brocade | Brocade |
ui_nm_bun | Pastry |
ui_nm_burg_br_col | Aachen dyed brigandine |
ui_nm_burg_br_dark | Aachen dark brigandine |
ui_nm_burg_noh | Aachen brigandine chausses |
ui_nm_burg_zdob_noh | Aachen decorated chausses |
ui_nm_burgund_ruka | Aachen gauntlets |
ui_nm_ca_collar_001 | Mail collar |
ui_nm_ca_hood_002 | Mail coif |
ui_nm_ca_hood_003 | Noble's mail coif |
ui_nm_ca_hood_003_bonus | Warhorse coif |
ui_nm_ca_hood_004 | Mail coif |
ui_nm_ca_hood_005 | Decorated mail coif |
ui_nm_ca_hood_006 | Elongated mail coif |
ui_nm_ca_hood_008 | Noble's mail collar |
ui_nm_ca_hood_009 | Reinforced mail collar |
ui_nm_ca_shirt_003_bonus | Warhorse hauberk |
ui_nm_cabbage | Cabbage |
ui_nm_cabbage_cooked | Boiled cabbage |
ui_nm_cap | Coif |
ui_nm_caponBow | Capon's hunting bow |
ui_nm_captains_mace | Captain's mace |
ui_nm_captive_letter | Captive's letter |
ui_nm_carpenters_axe | Carpenter's axe |
ui_nm_carrot | Carrot |
ui_nm_carrot_cooked | Boiled carrot |
ui_nm_ceremonial_mace | Ceremonial mace |
ui_nm_club | Bludgeon |
ui_nm_coffee | Coffee |
ui_nm_collier_loot | Charcoal-burner's loot |
ui_nm_coopers_axe | Cooper's axe |
ui_nm_corpses_ring | Dead man's ring |
ui_nm_cotte_001 | Plain chemise |
ui_nm_cotte_002 | Beggar's tunic |
ui_nm_cotte_002_color_B | Beggar's dark tunic |
ui_nm_cotte_003 | Townswoman's dress |
ui_nm_cotte_004_c1 | Common dress |
ui_nm_cotte_004_c1_apron | Dress and apron |
ui_nm_cotte_005 | Sunday dress |
ui_nm_cotte_006 | Decorated dress |
ui_nm_cotte_apron_001 | Servant's dress |
ui_nm_cow_antidote | Cow antidote |
ui_nm_cow_antidote_wrong | Cow antidote wrong |
ui_nm_cow_poison | Cow poison |
ui_nm_cow_tongue | Beef tongue |
ui_nm_cow_tongue_cooked | Cooked beef tongue |
ui_nm_cracklings | Cracklings |
ui_nm_cream | Cream |
ui_nm_crossguard | Crossguard for new sword |
ui_nm_crystal_meth | Crystal meth |
ui_nm_cuman_axe | Cuman axe |
ui_nm_cuman_boots | Cuman riding boots |
ui_nm_cuman_caftan | Cuman caftan |
ui_nm_cuman_caftan_002 | Long Cuman caftan |
ui_nm_cuman_ear | Cuman ear |
ui_nm_cuman_helmet_disguise | Cuman mask |
ui_nm_cuman_helmet_magic_disguise | Magic Cuman mask |
ui_nm_cuman_chest_disguise | Cuman disguise |
ui_nm_cuman_chest_magic_disguise | Magical Cuman disguise |
ui_nm_cuman_jacket_001 | Cuman cotehardie |
ui_nm_cuman_trousers_001_base | Cuman riding breeches |
ui_nm_cuman_tunic_001 | Beige Cuman tunic |
ui_nm_cuman_tunic_002 | Cuman tunic |
ui_nm_cuman_tunic_002_colorVar_01 | Yellow Cuman tunic |
ui_nm_cuman_tunic_002_colorVar_02 | Green Cuman tunic |
ui_nm_dagger_01 | Dagger |
ui_nm_dagger1 | Dagger |
ui_nm_damasc | Damask |
ui_nm_dandelion_syrup | Syrup |
ui_nm_decorated_dagger | Ornamented dagger |
ui_nm_demijohn_01 | Spirits |
ui_nm_devil | Devil's costume |
ui_nm_dieBlueprints | Engraver's documents |
ui_nm_divisLetter | Letters for Sir Divish |
ui_nm_doe_kidney | Roe-deer kidneys |
ui_nm_doe_kidney_cooked | Cooked roe-deer kidneys |
ui_nm_doeMeat | Roe-deer venison |
ui_nm_doeMeat_cooked | Cooked roe-deer venison |
ui_nm_dog_lard | Dog lard |
ui_nm_dog_meat | Dog meat |
ui_nm_dog_meat_cooked | Cooked dog meat |
ui_nm_doublet_001 | Green doublet |
ui_nm_drahomiras_ring | Drahomira's ring |
ui_nm_dress_for_karolina | Dress for Karolina |
ui_nm_dried_fruit | Dried fruit |
ui_nm_dried_mushroom | Dried mushrooms |
ui_nm_droby | Offal |
ui_nm_droby_cooked | Cooked offal |
ui_nm_drowned_sheep | Drowned sheep |
ui_nm_duck | Roast duck |
ui_nm_dvoj_klobouk | Two-piece kettle hat |
ui_nm_dvojpapezstvi | On the Papal Schism |
ui_nm_edibleHorse | Horsemeat |
ui_nm_edibleHorse_cooked | Cooked horsemeat |
ui_nm_egg | Egg |
ui_nm_egg_hardboiled | Hardboiled egg |
ui_nm_executioner_coat_001 | Men's cotehardie - green |
ui_nm_executioner_coat_001_var_B | Brown noble cotehardie |
ui_nm_executioner_coat_001_var_C | Men's cotehardie - red |
ui_nm_executioner_coat_002 | Decorated caftan |
ui_nm_executioner_rope_rotten | Executioner's rope - rotten |
ui_nm_executioner_sword | Executioner's sword |
ui_nm_expensive_brocade | Fine brocade |
ui_nm_fakeName | Fake name |
ui_nm_fatherSword | Sir Radzig Kobyla's sword |
ui_nm_fejfar_siegecam_chest_key | Feyfar's trunk key |
ui_nm_felt_hat_brown | Brown felt hat |
ui_nm_female_shoes | Lady's slippers |
ui_nm_flute | Flute |
ui_nm_flute_info | Simple wooden flute. Not too loud! |
ui_nm_footwraps | Footwraps with leather sole |
ui_nm_gambeson_07_bonus | Warhorse gambeson |
ui_nm_garlic | Garlic |
ui_nm_garlic_cooked | Cooked garlic |
ui_nm_gauntlets_bonus | Warhorse gauntlets |
ui_nm_glaive | Glaive |
ui_nm_gold_cross | Gold cross |
ui_nm_gold_chalice | Communion chalice |
ui_nm_golden_egg | Golden egg |
ui_nm_griddlecake | Sweet pancake |
ui_nm_guisarme | Guisarme |
ui_nm_halberd | Halberd |
ui_nm_halberd_example | Test polearm |
ui_nm_hammer_quest | Signed hammer |
ui_nm_hare_meat | Hare meat |
ui_nm_hare_meat_cooked | Cooked hare meat |
ui_nm_hare_tail_q | Hare tail |
ui_nm_hat_001 | Brown felt hat |
ui_nm_hat_001_gray | Grey felt hat |
ui_nm_hat_001_green | Green felt hat |
ui_nm_hat_001_olive | Olive felt hat |
ui_nm_hat_001_red | Red felt hat |
ui_nm_hat_001_yellow | Yellow felt hat |
ui_nm_hat_002 | Straw hat |
ui_nm_hat_003 | Cuman cap |
ui_nm_hat_005 | Miller's cap |
ui_nm_hat_006 | Orange felt hat |
ui_nm_hat_006_colorVar_A | Brown felt hat |
ui_nm_hat_007 | Pointed yellow hat |
ui_nm_hat_007_green | Pointed green hat |
ui_nm_hat_007_red | Pointed red hat |
ui_nm_hat_008 | Hunting cap |
ui_nm_hat_009 | Fashionable hat |
ui_nm_hat_010 | Red merchant's hat |
ui_nm_hat_010_colorVar_B | Merchant's blue hat |
ui_nm_hat_010_colorVar_C | Green merchant's hat |
ui_nm_hat_011 | Nobleman's hat |
ui_nm_hauberk | Hauberk |
ui_nm_head_scarf | Head scarf |
ui_nm_head_scarf_003 | Wimple |
ui_nm_head_scarf_004 | Scarf |
ui_nm_head_wreath_001 | Head wreath |
ui_nm_heavy_battle_axe | Heavy battle axe |
ui_nm_heavy_warhammer | Heavy warhammer |
ui_nm_hen_dead | Chicken |
ui_nm_hen_dead_cooked | Cooked chicken |
ui_nm_herb_belladona | Belladonna |
ui_nm_herb_comfrey | Comfrey |
ui_nm_herb_dandelion | Dandelion |
ui_nm_herb_eyewort | Eyebright |
ui_nm_herb_hypericum | St. John's wort |
ui_nm_herb_chamomile | Chamomile |
ui_nm_herb_marigold | Marigold |
ui_nm_herb_mint | Mint |
ui_nm_herb_nightshade | Henbane |
ui_nm_herb_paris | Herb Paris |
ui_nm_herb_poppy | Poppy |
ui_nm_herb_salvia | Sage |
ui_nm_herb_thistle | Thistle |
ui_nm_herb_urticaria | Nettle |
ui_nm_herb_valerian | Valerian |
ui_nm_herb_wormwood | Wormwood |
ui_nm_herring | Herring |
ui_nm_honey | Honey |
ui_nm_hood_001_down | Brown hood |
ui_nm_hood_006_down | Chequered red-blue hood |
ui_nm_hood_006_down_A | Black-yellow hood |
ui_nm_hood_black | Black hood |
ui_nm_hood_black_white | Black and white hood |
ui_nm_hood_black_yellow | Black and yellow hood |
ui_nm_hood_blc_yell_nob | Noble's black-yellow hood |
ui_nm_hood_blue | Blue hood |
ui_nm_hood_blue_green | Blue-green hood |
ui_nm_hood_brown | Brown hood |
ui_nm_hood_gray | Grey hood |
ui_nm_hood_gre_nob | Noble's green hood |
ui_nm_hood_green | Green hood |
ui_nm_hood_green_yellow | Green and yellow hood |
ui_nm_hood_natural | Linen hood |
ui_nm_hood_radzig | Sir Radzig's hood |
ui_nm_hood_red | Red hood |
ui_nm_hood_red_blue | Red-blue hood |
ui_nm_hood_red_nob | Red noble's hood |
ui_nm_hood_red_white | Red and white hood |
ui_nm_hood_red_yellow | Red-yellow hood |
ui_nm_hood_yell_nob | Noble's yellow hood |
ui_nm_hood_yellow | Yellow hood |
ui_nm_horse_armor_head_neck_001 | Chanfron and criniere |
ui_nm_horse_bridle_001 | Plain bridle |
ui_nm_horse_bridle_002 | Groom's bridle |
ui_nm_horse_bridle_003 | Cavalry bridle |
ui_nm_horse_bridle_004 | Knight's bridle |
ui_nm_horse_bridle_005 | Noble bridle |
ui_nm_horse_caparison_001 | Caparison |
ui_nm_horse_saddle_001 | Plain saddle |
ui_nm_horse_saddle_001a | Plain saddle with saddlebag |
ui_nm_horse_saddle_001b | Plain saddle (2 saddlebags) |
ui_nm_horse_saddle_001c | Plain saddle (3 saddlebags) |
ui_nm_horse_saddle_001d | Plain saddle (4 saddlebags) |
ui_nm_horse_saddle_002 | Hunter saddle |
ui_nm_horse_saddle_002a | Hunter saddle (1 saddlebag) |
ui_nm_horse_saddle_002b | Hunter saddle (2 saddlebags) |
ui_nm_horse_saddle_002c | Hunter saddle (3 saddlebags) |
ui_nm_horse_saddle_002d | Hunter saddle (4 saddlebags) |
ui_nm_horse_saddle_003 | Fine saddle |
ui_nm_horse_saddle_003a | Fine saddle with saddlebag |
ui_nm_horse_saddle_003b | Fine saddle (2 saddlebags) |
ui_nm_horse_saddle_003c | Fine saddle (3 saddlebags) |
ui_nm_horse_saddle_003d | Fine saddle (4 saddlebags) |
ui_nm_horse_saddle_004 | Noble saddle |
ui_nm_horse_saddle_004a | Noble saddle with saddlebag |
ui_nm_horse_saddle_004b | Noble saddle (2 saddlebags) |
ui_nm_horse_saddle_004c | Noble saddle (3 saddlebags) |
ui_nm_horse_saddle_004d | Noble saddle (4 saddlebags) |
ui_nm_horse_shoe_001 | Farm horseshoes |
ui_nm_horse_shoe_002 | Travel horseshoes |
ui_nm_horse_shoe_003 | Noble horseshoes |
ui_nm_horse_shoe_004 | Military horseshoes |
ui_nm_horseradish | Horseradish |
ui_nm_horseradish_cooked | Cooked horseradish |
ui_nm_hruby_gambe | Sturdy gambeson |
ui_nm_hruby_gambe_cer | Sturdy dark gambeson |
ui_nm_hunting_spear | Hunting spear |
ui_nm_hunting_sword_1 | Seax |
ui_nm_hunting_sword_2 | Hunting sword |
ui_nm_hunting_sword_3 | Knight's hunting sword |
ui_nm_hunting_sword_4 | Cleaver |
ui_nm_hunting_sword_5 | Butcher's blade |
ui_nm_hunting_sword_6 | Noble's hunting sword |
ui_nm_hunting_sword_7 | Master Huntsman's sword |
ui_nm_hunting_sword_8 | Falchion |
ui_nm_hunting_sword_9 | Decorated hunting sword |
ui_nm_chalice_glass | Glass goblet |
ui_nm_chaperon_001_black | Black chaperon |
ui_nm_chaperon_001_blue | Blue chaperon |
ui_nm_chaperon_001_red | Red chaperon |
ui_nm_chaperon_001_yelow | Yellow chaperon |
ui_nm_charl_bonedust | Bone powder of St. Thomas |
ui_nm_charl_crystal | Kyffhauser crystal |
ui_nm_charl_frenchcandle | French altar candle |
ui_nm_charl_horndust | Powdered unicorn horn |
ui_nm_charl_mandragora | Mandrake root |
ui_nm_charl_salt | Salt of St. James' Madonna |
ui_nm_charl_urim_thumim | Urim and Thummim |
ui_nm_charl_wine | Rosehip wine |
ui_nm_charlatan_tunic | Charlatan's tunic |
ui_nm_cheese_quarter | Cheese |
ui_nm_chest | Wooden trunk |
ui_nm_chicken_thigh | Roast chicken |
ui_nm_ChickenHeart | Chicken heart |
ui_nm_ChickenHeart_cooked | Cooked chicken heart |
ui_nm_iron_hat | Kettle hat |
ui_nm_italsky_slap | Italian bascinet |
ui_nm_jacket | Dagged cotehardie |
ui_nm_jacket_001 | Quilted brown jacket |
ui_nm_jacket_001_racek | Black pourpoint |
ui_nm_jacket_001_s_paskem | Pourpoint |
ui_nm_jacket_003 | Red vest |
ui_nm_jacket_003_color_var_A | Decorated red vest |
ui_nm_jacket_003_color_var_B | Decorated orange vest |
ui_nm_jacket_v004 | Buttoned red cotehardie |
ui_nm_jacket_v004_color_var_B | Buttoned green cotehardie |
ui_nm_jacket_v004_color_var_C | Buttoned grey cotehardie |
ui_nm_jacket_v005 | Brocade pourpoint |
ui_nm_janaScarf | Grubby scarf |
ui_nm_jed_plat_noh | Common plate chausses |
ui_nm_jedno_pla | Simple plate pauldrons |
ui_nm_jerky | Dried meat |
ui_nm_jez_kyrys | Rider's cuirass |
ui_nm_jupon_001 | Dark pourpoint |
ui_nm_jupon_001_blue | Blue pourpoint |
ui_nm_jupon_001_hanus | Lords of Leipa pourpoint |
ui_nm_jupon_001_red | Red pourpoint |
ui_nm_jupon_002 | Red outer jacket |
ui_nm_jupon_003 | Yellow outer jacket |
ui_nm_jupon_004 | Brocade outer jacket |
ui_nm_jupon_005 | Quartered combat jacket |
ui_nm_jupon_005_c2 | Dark combat jacket |
ui_nm_jupon_005_c3 | Cuffed combat jacket |
ui_nm_jupon_005_c4 | Black combat jacket |
ui_nm_jupon_006 | Yellow combat jupon |
ui_nm_jupon_007 | Brocade combat jupon |
ui_nm_jupon_008 | Green outer vest |
ui_nm_jupon_008_c2 | Quartered outer vest |
ui_nm_jupon_009 | Blue combat jupon |
ui_nm_jupon_010 | Decorated combat jacket |
ui_nm_kapalin | Kettle hat |
ui_nm_kapalin_zdob | Kettle hat decorated |
ui_nm_karel_IV | Charles IV |
ui_nm_karolinas_scarf | Karolina's shawl |
ui_nm_keyname_doors | Door key |
ui_nm_keyname_eriks_chest | Erik's trunk keys |
ui_nm_keyname_chests | Trunk key |
ui_nm_keyring | Bandit's trunk key |
ui_nm_keyring_doors | Door keys |
ui_nm_keyring_stashes | Trunk keys |
ui_nm_keyringPtacek | Sir Hans Capon's keys |
ui_nm_kidney | Deer kidneys |
ui_nm_kidney_cooked | Cooked deer kidneys |
ui_nm_kielbasas_smoked | Smoked sausage |
ui_nm_klen_slap | Arching bascinet |
ui_nm_konradk_house_key | Custodian's house key |
ui_nm_kozena_vesta | Leather jerkin |
ui_nm_kozene_ruka | Leather gloves |
ui_nm_kralovstvi_ceske | The Kingdom of Bohemia |
ui_nm_kraslice_b | Easter egg blue |
ui_nm_kraslice_g | Easter egg green |
ui_nm_kraslice_r | Easter egg red |
ui_nm_krouz_nohy | Mail chausses |
ui_nm_krouzkova_kosi | Chainmail |
ui_nm_kum_prilba | Cuman helmet |
ui_nm_kuman_brig | Cuman brigandine |
ui_nm_kuman_hauberk | Cuman hauberk |
ui_nm_kuman_lehka_pril | Light Cuman helmet |
ui_nm_kuman_natep | Cuman vambraces |
ui_nm_kuman_postr | Cuman harness |
ui_nm_kuman_sisak | Cuman shishak |
ui_nm_kuman_velitelska | Cuman Captain's helmet |
ui_nm_kuman_zdob_sis | Ornamented Cuman shishak |
ui_nm_kumani | The Cumans |
ui_nm_kurfirti | The Prince-Electors |
ui_nm_kut_kyrys | Kuttenberg cuirass |
ui_nm_kutnohor_ruka | Kuttenberg gauntlets |
ui_nm_kyeser_authorization | Forged leave of absence |
ui_nm_kyeser_employContract | Karel's commission |
ui_nm_kytlice_001 | Red tunic |
ui_nm_kytlice_001_blue | Blue long-sleeved tunic |
ui_nm_kytlice_001_brown | Yellow-grey tunic |
ui_nm_kytlice_001_dark | Yellow-grey tunic |
ui_nm_kytlice_001_green | Green tunic |
ui_nm_kytlice_001_green_fejfar | Green tunic |
ui_nm_kytlice_001_miparty_02 | Red-yellow tunic |
ui_nm_kytlice_001_miparty_03 | Grey tunic |
ui_nm_kytlice_001_rattay | Yellow-brown tunic |
ui_nm_kytlice_001_red | Red tunic |
ui_nm_kytlice_001_skalitz | Red tunic |
ui_nm_kytlice_001_talmberg | Red tunic |
ui_nm_kytlice_001_white | Grey tunic |
ui_nm_kytlice_001_yelow | Yellow tunic |
ui_nm_lamb_meat | Lamb |
ui_nm_lamb_meat_cooked | Cooked lamb |
ui_nm_lamela_ramen | Lamellar pauldrons |
ui_nm_lap_brigan | Bandit's plate jack |
ui_nm_lap_brigan_reinf | Bandit's reinforced jack |
ui_nm_lard | Lard |
ui_nm_last_will | Will |
ui_nm_latin_exam | Latin text |
ui_nm_learnToRead_exam | The Golden Egg |
ui_nm_leather_boots_HI_001 | Leather boots |
ui_nm_lebka | Skullcap |
ui_nm_lebka_sup | Scaly skullcap |
ui_nm_leh_brig_noh | Light brigandine chausses |
ui_nm_lehka_brig | Light brigandine |
ui_nm_lehka_brig_dark | Lightweight dark brigandine |
ui_nm_lehka_brig_short | Short light brigandine |
ui_nm_lehka_lamel | Light lamellar armour |
ui_nm_lentil_soup | Lentil soup |
ui_nm_lepiota | Lepiota |
ui_nm_lepiota_cooked | Cooked Lepiota |
ui_nm_letter_for_karolina | Letter for Karolina |
ui_nm_libri_prohibiti_key | Key to forbidden books |
ui_nm_linen | Linen cloth |
ui_nm_live_chicken | Live chicken |
ui_nm_liver | Deer liver |
ui_nm_liver_cooked | Cooked deer liver |
ui_nm_lockpick | Lockpick |
ui_nm_long_sword_EXAMPLE | Test longsword |
ui_nm_long_sword_expensive_01 | St. Michael's sword |
ui_nm_long_sword_expensive_02 | Herod's Sword |
ui_nm_long_sword_expensive_03 | Longinus' sword |
ui_nm_long_sword_expensive_04 | Magdeburg sword |
ui_nm_long_sword_expensive_05 | St. George's sword |
ui_nm_long_sword_cheap_01 | Robber's sword |
ui_nm_long_sword_cheap_02 | Assassin |
ui_nm_long_sword_cheap_03 | Pricker |
ui_nm_long_sword_cheap_04 | Thumper |
ui_nm_long_sword_cheap_05 | Saving Grace |
ui_nm_long_sword_medium_01 | Merchant's sword |
ui_nm_long_sword_medium_02 | Soul Slicer |
ui_nm_long_sword_medium_03 | Piercer |
ui_nm_long_sword_medium_04 | Fearnot |
ui_nm_long_sword_medium_05 | Duellist |
ui_nm_lovecke_ruka | Hunter's gloves |
ui_nm_lucerne_hammer | Lucerne hammer |
ui_nm_lumberjack_axe | Woodcutter's axe |
ui_nm_mace | Mace |
ui_nm_mace_EXAMPLE | Test mace |
ui_nm_mag_kyrys | Magdeburg cuirass |
ui_nm_mag_plat | Magdeburg plate pauldrons |
ui_nm_mag_plat_noh | Magdeburg plate chausses |
ui_nm_magdeburk_ruka | Magdeburg gauntlets |
ui_nm_magic_PI_mushroom | Magic PI - mushroom |
ui_nm_map_klaster_northwest | Treasure map I |
ui_nm_map_klaster_west | Treasure map II |
ui_nm_map_klaster_west2 | Treasure map III |
ui_nm_map_ledetchko_east | Treasure map IV |
ui_nm_map_ledetchko_north | Treasure map V |
ui_nm_map_ledetchko_northeast | Treasure map VI |
ui_nm_map_ledetchko_northwest | Treasure map VII |
ui_nm_map_ledetchko_south | Treasure map VIII |
ui_nm_map_ledetchko_southeast | Ancient map I |
ui_nm_map_ledetchko_southwest | Treasure map X |
ui_nm_map_ledetchko_west | Treasure map XI |
ui_nm_map_neuhof_south | Treasure map XII |
ui_nm_map_neuhof_southeast | Treasure map XIII |
ui_nm_map_neuhof_southeast2 | Treasure map XIV |
ui_nm_map_neuhof_southwest | Treasure map XV |
ui_nm_map_ratay_west | Ancient Map IV |
ui_nm_map_rovna_southwest | Treasure map XVII |
ui_nm_map_samopesh_west | Treasure map XVI |
ui_nm_map_sazava_northwest | Treasure map XIX |
ui_nm_map_skalitz_east | Treasure map XX |
ui_nm_map_skalitz_mines | Treasure map XXI |
ui_nm_map_skalitz_north | Ancient map V |
ui_nm_map_skalitz_northeast | Treasure map XXIII |
ui_nm_map_skalitz_northwest | Treasure map XXIV |
ui_nm_map_skalitz_south | Treasure map IX |
ui_nm_map_skalitz_west | Treasure map XXV |
ui_nm_map_talmberk_east | Treasure map XVIII |
ui_nm_map_uzice_north | Ancient Map III |
ui_nm_map_vranik_south | Ancient map II |
ui_nm_map_vranik_southwest | Treasure map XXII |
ui_nm_markrabske_valky | On the Margraviate Wars |
ui_nm_mash | Lentil mash |
ui_nm_meat_piece | Piece of meat |
ui_nm_meat_piece_cooked | Cooked piece of meat |
ui_nm_mikulas_horn | Nicholas' hunting horn |
ui_nm_mil_brig | Milanese brigandine |
ui_nm_mil_brig_col | Dyed Milanese brigandine |
ui_nm_mil_brig_dark | Dark Milanese brigandine |
ui_nm_mil_kyrys | Milanese cuirass |
ui_nm_mil_kyrys_kr | Shortened Milanese cuirass |
ui_nm_mil_plat | Milanese plate pauldrons |
ui_nm_mil_plat_noh | Milanese plate chausses |
ui_nm_mil_ruka | Milanese gauntlets |
ui_nm_milanska_briga | Bright Milanese brigandine |
ui_nm_mis_plat_noh | Meissen plate chausses |
ui_nm_misen_plat | Meissen plate pauldrons |
ui_nm_money | Groschen |
ui_nm_monk_coat | Monk's habit |
ui_nm_morgenstern | Morgenstern |
ui_nm_mysky | Plate couters |
ui_nm_mysky_uvaz | Plate couters |
ui_nm_nahrdelnik_1 | Simple neckchain |
ui_nm_nahrdelnik_2 | Silver neckchain |
ui_nm_nahrdelnik_3 | Gold necklace |
ui_nm_nahrdelnik_4 | Heraldic neckchain |
ui_nm_nahrdelnik_5 | Gold chain |
ui_nm_natepniky | Vambraces |
ui_nm_necklace_001 | Necklace |
ui_nm_nem_slap | German bascinet |
ui_nm_nem_zdob_sla | Decorated German bascinet |
ui_nm_nightgown_001 | Nightgown |
ui_nm_nor_kyrys | Nurembergian cuirass |
ui_nm_nor_plat_noh | Nuremberg plate chausses |
ui_nm_norim_plat | Nuremberg plate pauldrons |
ui_nm_norimberk_ruka | Nuremberg gauntlets |
ui_nm_o_svatokupectvi | On Simony |
ui_nm_oblehani_prahy | The Peculiar Siege of Prague |
ui_nm_obnos_gambe | Threadbare gambeson |
ui_nm_obnos_gambe_cer | Threadbare dark gambeson |
ui_nm_obycejny_haube | Short common hauberk |
ui_nm_ointmentForMarta | |
ui_nm_onion | Onion |
ui_nm_onion_cooked | Cooked onion |
ui_nm_ornate_gold_chalice | Ornamented golden goblet |
ui_nm_ota_kyrys | Armourer Ota's cuirass |
ui_nm_pa_arm_015_bonus | Warhorse pauldrons |
ui_nm_pa_helmet_001 | Old bascinet |
ui_nm_pa_helmet_002_talmberk | Kettle hat |
ui_nm_pa_helmet_023_bonus | Warhorse helmet |
ui_nm_pa_legs_011_bonus | Warhorse greaves |
ui_nm_pa_legs_016_bonus | Warhorse greaves |
ui_nm_pan_skladane_noh | Noble's composite chausses |
ui_nm_panske_ruka | Nobleman's gauntlets |
ui_nm_pansky_hauberk | Short noble hauberk |
ui_nm_pansky_hauberk_d | Long noble hauberk |
ui_nm_pansky_kyrys | Noble cuirass |
ui_nm_pants_001 | Red hose |
ui_nm_pants_001_blue | Decorated blue hose |
ui_nm_pants_001_dirty_blue | Blue hose |
ui_nm_pants_001_dirty_brown | Brown hose |
ui_nm_pants_001_dirty_green | Green hose |
ui_nm_pants_001_dirty_yellow | Yellow hose |
ui_nm_pants_001_miparty_02 | Grey hose |
ui_nm_pants_001_miparty_03 | Red-white miparti hose |
ui_nm_pants_001_miparty_03_C2 | Decorated black hose |
ui_nm_pants_001_miparty_03_noble | Light decorated hose |
ui_nm_pants_001_rattay | Yellow-black hose |
ui_nm_pants_001_sasau | Blue and green hose |
ui_nm_pants_001_skalitz | Red-yellow hose |
ui_nm_pants_001_talmberg | Red and white hose |
ui_nm_pants_002 | Braies |
ui_nm_pants_003 | Fashionable black hose |
ui_nm_pants_003_blue | Fashionable blue hose |
ui_nm_pants_003_green | Fashionable green hose |
ui_nm_pants_003_red | Fashionable red hose |
ui_nm_pants_004 | Loose hose |
ui_nm_pants_005 | Tight olive hose |
ui_nm_pants_005_arrow | Tight hose |
ui_nm_pants_005_blue | Tight blue hose |
ui_nm_pants_005_dark | Tight red hose |
ui_nm_pants_005_greener | Tight green hose |
ui_nm_pants_006_color_var_A | Nobleman's blue hose |
ui_nm_pants_006_color_var_B | Nobleman's brown hose |
ui_nm_pants_006_color_var_B_straps | Green nobleman's hose |
ui_nm_pants_006_color_var_C | Noble yellow-green hose |
ui_nm_pants_006_color_var_D | Noble's red-blue hose |
ui_nm_pants_006_color_var_E | Nobleman's red hose |
ui_nm_pants_007 | Patched hose |
ui_nm_pants_007_color_var_C | Patched dark hose |
ui_nm_pea_soup | Pea soup |
ui_nm_pear | Pear |
ui_nm_pear_cooked | Cooked pear |
ui_nm_pernach | Pernach |
ui_nm_peshek_pickpocket_knife | Peshek's dagger |
ui_nm_pickpocket_bag | Pouch with amulet |
ui_nm_pickpocket_hooker_bag | Purse with coin |
ui_nm_pickpocket_hooker_key | Trunk key |
ui_nm_pickpocket_hooker_knife | Old whore's dagger |
ui_nm_pickpocket_hooker_shawl | Old whore's shawl |
ui_nm_pickpocket_reward_boots | Slippers |
ui_nm_pickpocket_scarf | Farm girl's shawl |
ui_nm_pickpocket_tinder | Draper's tinderbox |
ui_nm_pickpocket_vagabund_ring | Family ring |
ui_nm_pickpocket_vagabund_seal | Guild signet |
ui_nm_pig_liver | Pork liver |
ui_nm_pig_liver_cooked | Cooked pork liver |
ui_nm_pig_meat | Pork |
ui_nm_pig_meat_cooked | Cooked pork |
ui_nm_pitcher_01_mead | Mead |
ui_nm_pitcher_07_milk | Milk |
ui_nm_pla_kab_col | Plate jack dyed |
ui_nm_pla_kab_dark | Dark plate-armour jacket |
ui_nm_podbi_natep | Riveted vambraces |
ui_nm_podbi_ramena | Riveted pauldrons |
ui_nm_podbij_noh | Riveted chausses |
ui_nm_podbij_svet_noh | Riveted bright chausses |
ui_nm_podbij_zdob_noh | Riveted decorated chausses |
ui_nm_podbij_zlat_noh | Riveted gilded chausses |
ui_nm_podbijene_ruka | Riveted gloves |
ui_nm_podkoni_a_zak | The Groom and the Apprentice |
ui_nm_pol_plat | Polish plate pauldrons |
ui_nm_polearm_wooden | Wooden training halberd |
ui_nm_polske_sklad_noh | Polish composite chausses |
ui_nm_polsky_kyrys | Polish cuirass |
ui_nm_pomlazka | Pomlázka |
ui_nm_porridge | Porridge |
ui_nm_potion_abortion | |
ui_nm_potion_absintium | Artemisia potion |
ui_nm_potion_antidote | Antidote |
ui_nm_potion_archer | Bowman's Brew |
ui_nm_potion_bane | Bane potion |
ui_nm_potion_bard | Bard potion |
ui_nm_potion_berserk | Bivoj's Rage potion |
ui_nm_potion_deadly_poison | Strong poison |
ui_nm_potion_dementia | Mind enfeeblement potion |
ui_nm_potion_diarrhoea | Diarrhoea potion |
ui_nm_potion_digestion | Digestion potion |
ui_nm_potion_drinker | Hair o' the Dog potion |
ui_nm_potion_energy | Cockerel potion |
ui_nm_potion_generic | Unknown potion |
ui_nm_potion_health_basic | Marigold decoction |
ui_nm_potion_health_strong | Lazarus potion |
ui_nm_potion_hooch | Moonshine |
ui_nm_potion_horseman | Aesop potion |
ui_nm_potion_hunter | Embrocation |
ui_nm_potion_lover | Amor potion |
ui_nm_potion_mrchojedy | Aid for Merhojed |
ui_nm_potion_oblivion | Oblivion potion |
ui_nm_potion_owl | Nighthawk potion |
ui_nm_potion_paralysis | Dollmaker potion |
ui_nm_potion_poison | Poison |
ui_nm_potion_preserver | Preserver |
ui_nm_potion_sleep | Lullaby potion |
ui_nm_potion_sneak | Padfoot potion |
ui_nm_potion_stamina | Buck's Blood potion |
ui_nm_potion_syrup | Dandelion syrup |
ui_nm_potion_test_invincible | Test Potion: Invincible |
ui_nm_potion_test_stamina_fr | Test Potion: Stamina Frenzy |
ui_nm_potion_tideness | Tiredness potion |
ui_nm_potion_vitality | Vitality potion |
ui_nm_potion_witch | Witch potion |
ui_nm_prcek_club | Runt's club |
ui_nm_pretzel | Pretzel |
ui_nm_pros_coif | Padded coif |
ui_nm_pros_kukla | Padded coif |
ui_nm_pros_kukla_bar | Dyed quilted coif |
ui_nm_pros_kukla_cer | Padded black coif |
ui_nm_pros_nohy | Padded chausses |
ui_nm_proti_blecham | Flea and wart remedy |
ui_nm_prsten_1 | Copper ring |
ui_nm_prsten_2 | Silver ring |
ui_nm_prsten_3 | Gold ring |
ui_nm_prsten_4 | Signet ring |
ui_nm_prsten_5 | Family ring |
ui_nm_prusplech | Cuirass |
ui_nm_psi_cumak | Hounskull |
ui_nm_pvl_boots_leather | High boots |
ui_nm_q_smithBattle_otasArmor | Blacksmith Ota's armour |
ui_nm_q_smithBattle_viteksArmor | Apprentice Vitus' armour |
ui_nm_qa_jacket_001 | Gambeson |
ui_nm_qa_jacket_001_talmberk | Gambeson |
ui_nm_qa_legs_001_bonus | Warhorse gambeson chausses |
ui_nm_qaw_ester_prison_key | Key to shed |
ui_nm_radish | Radish |
ui_nm_radish_cooked | Boiled radish |
ui_nm_ratayOutskirt_execKey | Key to Heinz's chest |
ui_nm_ratayPrisonCell_key | Key |
ui_nm_raubritter_livrej | Garment |
ui_nm_raven_feather | Raven feathers |
ui_nm_ravens_beak | Raven's beak |
ui_nm_recipe_absintiumPotion | Recipe for Artemisia potion |
ui_nm_recipe_agilityPotion | Recipe for Embrocation |
ui_nm_recipe_antidotePotion | Recipe for Antidote |
ui_nm_recipe_archerPotion | Recipe for Bowman's Brew |
ui_nm_recipe_banePotion | Recipe for Bane potion |
ui_nm_recipe_bardPotion | Recipe for Bard potion |
ui_nm_recipe_berserkPotion | Recipe for Bivoj's Rage potion |
ui_nm_recipe_digestionPotion | Recipe for Digestive potion |
ui_nm_recipe_drinkerPotion | Recipe for Hair o' the Dog potion |
ui_nm_recipe_energyPotion | Recipe for Cockerel potion |
ui_nm_recipe_healthSmallPotion | Recipe for Marigold decoction |
ui_nm_recipe_healthStrongPotion | Recipe for Lazarus potion |
ui_nm_recipe_hooch | Recipe for Moonshine |
ui_nm_recipe_horseman | Recipe for Aesop potion |
ui_nm_recipe_loverPotion | Recipe for Amor potion |
ui_nm_recipe_owlPotion | Recipe for Nighthawk potion |
ui_nm_recipe_paralysisPotion | Recipe for Dollmaker potion |
ui_nm_recipe_poisonPotion | Recipe for poison |
ui_nm_recipe_preserverPotion | Recipe for Preserver potion |
ui_nm_recipe_respecPotion | Recipe for Lethean Water |
ui_nm_recipe_savePotion | Recipe for Saviour Schnapps |
ui_nm_recipe_sleepPotion | Recipe for Lullaby potion |
ui_nm_recipe_sneakPotion | Recipe for Padfoot potion |
ui_nm_recipe_staminaPotion | Recipe for Buck's Blood potion |
ui_nm_recipe_vitalityPotion | Recipe for Aqua Vitalis |
ui_nm_recipe_witchPotion | Recipe for Witch potion |
ui_nm_red_feather | Red feather |
ui_nm_reforged_scythe | Reforged scythe |
ui_nm_repairkit_armour | Armour kit |
ui_nm_repairkit_clothes | Tailor's kit |
ui_nm_repairkit_shoes | Cobbler's kit |
ui_nm_repairkit_weapon | Blacksmith's kit |
ui_nm_resin_for_talmberk | Keg of pitch |
ui_nm_rich_brocade | Rich brocade |
ui_nm_ring_test | Ring |
ui_nm_roe_kidney | Roe-deer kidneys |
ui_nm_roe_kidney_cooked | Cooked roe-deer kidneys |
ui_nm_roe_meat | Roe deer meat |
ui_nm_roe_meat_cooked | Cooked roe-deer meat |
ui_nm_rooster_feather | Rooster feather |
ui_nm_rubas | Burial shroud |
ui_nm_rump | Rump |
ui_nm_rump_cooked | Cooked beef rump |
ui_nm_runts_club | Runt's club |
ui_nm_saber_1 | Common sabre |
ui_nm_saber_2 | Nicopolis sabre |
ui_nm_saber_3 | Hungarian sabre |
ui_nm_saber_4 | Rider's sabre |
ui_nm_saber_5 | Decorated sabre |
ui_nm_saber_6 | Oriental blade |
ui_nm_sack | Sack |
ui_nm_saints_hints | Jotted notes |
ui_nm_saints_moneybag | Concealed sack of coin |
ui_nm_salami | Salami |
ui_nm_salmo_trutta | Trout |
ui_nm_salmo_trutta_cooked | Cooked trout |
ui_nm_sas_cave_bowl | Bowl from the cave |
ui_nm_sas_plat | Saxon plate pauldrons |
ui_nm_sas_sklad_noh | Saxon composite chausses |
ui_nm_satin | Satin |
ui_nm_savepotion | Saviour Schnapps |
ui_nm_saxon_ruka | Saxon gauntlets |
ui_nm_sazava_Church_Key | Key to Sasau Church |
ui_nm_scarf_beige | Beige scarf |
ui_nm_scarf_black | Black scarf |
ui_nm_scarf_blue | Blue scarf |
ui_nm_scarf_gray | Grey scarf |
ui_nm_scarf_over_eyes | Piece of cloth |
ui_nm_scarf_red | Red scarf |
ui_nm_scarf_yellow | Yellow scarf |
ui_nm_scroll | Seal |
ui_nm_sheep_kidney | Sheep kidneys |
ui_nm_sheep_kidney_cooked | Cooked sheep kidneys |
ui_nm_shield_black | Black shield |
ui_nm_shield_decorated | Shield decorated |
ui_nm_shield_EXAMPLE | Test shield |
ui_nm_shield_gothic_01 | Shield with crest |
ui_nm_shield_heavy | Heavy shield |
ui_nm_shield_ordinary | Common shield |
ui_nm_shield_rataje | Lords of Leipa shield |
ui_nm_shield_round_metal | Cuman metal shield |
ui_nm_shield_round_wooden | Wooden Cuman shield |
ui_nm_shield_sazava | Shield of Sasau garrison |
ui_nm_shield_skalice | Skalitz shield |
ui_nm_shield_talmberk | Shield with Talmberg crest |
ui_nm_shield_tournament | Bouche shield |
ui_nm_shirt | Linen shirt |
ui_nm_shirt_001 | Long linen shirt |
ui_nm_shirt_001_blue | Blue tunic |
ui_nm_shirt_001_brown | Brown tunic |
ui_nm_shirt_001_dark | Grey tunic |
ui_nm_shirt_001_green | Green tunic |
ui_nm_shirt_001_red | Orange tunic |
ui_nm_shirt_002 | Linen shirt |
ui_nm_shirt_002_brown | Old shirt |
ui_nm_shirt_002_green | Green shirt |
ui_nm_shirt_002_red | Red shirt |
ui_nm_shirt_002_yellow | Yellow shirt |
ui_nm_shirt_003 | Work shirt |
ui_nm_shirt_003_colorVar_A | Dirty work shirt |
ui_nm_shirt_003_colorVar_B | Old working shirt |
ui_nm_shirt_004_colorVar_A | Decorated shirt |
ui_nm_shirt_005_color_var_C | Orange shirt |
ui_nm_shirt_005_color_var_D | Brown shirt |
ui_nm_shirt_006 | Fancy shirt |
ui_nm_shirt_006_colorVar_D | Fancy black shirt |
ui_nm_shirt_1 | Long linen shirt |
ui_nm_shirt_from_stepanka | Shirt from Stephanie |
ui_nm_shoes | Shoes |
ui_nm_short_pollaxe | Heavy war hammer |
ui_nm_shovel | Spade |
ui_nm_schaefersAccounting | Overseer's ledger |
ui_nm_signetLany | Seal of the Lany Lords |
ui_nm_silver_chalice | Silver goblet |
ui_nm_silver_ring | Silver ring |
ui_nm_simon_spurs | Noble spurs |
ui_nm_skin_cow | Cow hide |
ui_nm_skin_dear | Red deer hide |
ui_nm_skin_dog | Dog skin |
ui_nm_skin_hare | Hare pelt |
ui_nm_skin_horse | Horse hide |
ui_nm_skin_roe | Roe-deer hide |
ui_nm_skin_sheep | Sheepskin |
ui_nm_skinboar | Boar hide |
ui_nm_skirt_001 | Yellow cotehardie |
ui_nm_skirt_002 | Red cotehardie |
ui_nm_skirt_002_b | Green cotehardie |
ui_nm_skirt_002_c | Brown cotehardie |
ui_nm_skirt_003 | Red cotehardie |
ui_nm_skladane_ruka | Composite gauntlets |
ui_nm_skull_of_the_devil | Devil's skull |
ui_nm_slap_klap | Bascinet with klappvisor |
ui_nm_slap_kryty | Covered bascinet |
ui_nm_slap_nanos | Bascinet with bretache |
ui_nm_slap_obyc | Common bascinet |
ui_nm_slap_otevreny | Open bascinet |
ui_nm_small_gold_chalice | Small golden goblet |
ui_nm_small_silver_chalice | Decorated silver goblet |
ui_nm_smrepairkit_armour | Small armourer's kit |
ui_nm_smrepairkit_clothes | Small tailor's kit |
ui_nm_smrepairkit_shoes | Small cobbler's kit |
ui_nm_smrepairkit_weapon | Small blacksmith's kit |
ui_nm_some_cloth | Some garment |
ui_nm_soup_test | test soup |
ui_nm_spear | Spear |
ui_nm_special_amanita | Fly agaric |
ui_nm_special_attire | Antlers |
ui_nm_special_bilin | Gall |
ui_nm_special_boar_tooth | Wild boar's tusk |
ui_nm_special_cave_mushroom | Cave mushroom |
ui_nm_special_cobweb | Cobweb |
ui_nm_special_honey | Honey |
ui_nm_special_charcoal | Charcoal |
ui_nm_special_olibanum | Frankincense |
ui_nm_special_salt | Salt |
ui_nm_spiked_club | Spiked club |
ui_nm_spiked_warhammer | Spiked warhammer |
ui_nm_spur_001 | Plain riding spurs |
ui_nm_spur_002 | Cuman spurs |
ui_nm_spur_003 | Knight's spurs |
ui_nm_spur_004 | Silver spurs |
ui_nm_spur_005 | Golded spurs |
ui_nm_stara_platova | Old plate pauldrons |
ui_nm_stare_plat_noh | Old plate chausses |
ui_nm_starosta | Saint Wilgefortis |
ui_nm_stepanka_jewelery | Lady of Talmberg's jewel |
ui_nm_stolen_item_mikes | Mikesh's package |
ui_nm_stolen_item_vojmir | Vojmir's package |
ui_nm_stone_shard | Fallen block |
ui_nm_sufficientia | Avicenna - Sufficientia |
ui_nm_surcoat_001 | Long plain waffenrock |
ui_nm_surcoat_001_sasau | Long Sasau waffenrock |
ui_nm_surcoat_001_talmberg | Long Talmberg waffenrock |
ui_nm_surcoat_cuman_001 | Cuman cotte |
ui_nm_surcoat_kobyla | Long Skalitz waffenrock |
ui_nm_surcoat_Rataje | Long waffenrock Rattay |
ui_nm_surcotte_001 | Working garment |
ui_nm_surcotte_002 | Outer cotte |
ui_nm_surcotte_003 | Simple cotte |
ui_nm_surcotte_004 | Decorated cotte |
ui_nm_surcotte_005 | Fashionable dress |
ui_nm_sword__queen_sheba | Queen of Sheba sword piece |
ui_nm_sword_long_wooden | Wooden training sword |
ui_nm_sword_short_a | Burgher's sword |
ui_nm_sword_short_b | Coxcomb |
ui_nm_sword_short_c | Needle |
ui_nm_sword_short_d | Stalwart |
ui_nm_sword_short_e | Page's sword |
ui_nm_sword_short_EXAMPLE | Test short sword |
ui_nm_sword_short_expensive_01 | Robber baron's sword |
ui_nm_sword_short_expensive_02 | Razor |
ui_nm_sword_short_expensive_03 | Stinger |
ui_nm_sword_short_expensive_04 | Old family heirloom |
ui_nm_sword_short_expensive_05 | Noble sword |
ui_nm_sword_short_expensive_06 | Envoy's aide-de-camp |
ui_nm_sword_short_f | Reliable blade |
ui_nm_sword_short_cheap_01 | Grandad's old sword |
ui_nm_sword_short_cheap_02 | Trusty companion |
ui_nm_sword_short_cheap_03 | Prodder |
ui_nm_sword_short_cheap_04 | Mercenary's bedfellow |
ui_nm_sword_short_cheap_05 | Shard |
ui_nm_sword_short_cheap_06 | Rusty blade |
ui_nm_sword_short_wooden | Wooden training sword |
ui_nm_sword1 | Bastard sword |
ui_nm_sword1_quest | Old Bastard Sword |
ui_nm_swordofsheba | Queen of Sheba's sword |
ui_nm_talmberk_armory_door_key | Pirkstein armoury key |
ui_nm_talmberk_armory_chest_key | Equipment trunk key |
ui_nm_talmberk_tabard | Waffenrocks for Woyzeck |
ui_nm_test | Test sabre |
ui_nm_test_antiStealthBoots | Test AntiStealth Boots |
ui_nm_test_antiStealthPants | Test AntiStealth Pants |
ui_nm_test_antiStealthShirt | Test AntiStealth Shirt |
ui_nm_test_boots | Servant's boots |
ui_nm_test_buff_bandage | Buffed Bandage Test |
ui_nm_test_cap | Servant Cap |
ui_nm_test_pants | Servant's hose |
ui_nm_test_recept | Recipe |
ui_nm_test_shirt | Servant's shirt |
ui_nm_test_viceslotovy_12 | Multi slot test |
ui_nm_test_viceslotovy_renamed | Multi slot test renamed |
ui_nm_test_viceslotovy2 | Multi slot test 2 |
ui_nm_tezk_lamel | Heavy lamellar armour |
ui_nm_tezky_hauberk | Heavy hauberk |
ui_nm_the_commonest_die | The commonest die |
ui_nm_the_die_a | Unpopular die |
ui_nm_the_die_b | Lucky die |
ui_nm_the_die_c | Lu die |
ui_nm_the_die_d | Ci die |
ui_nm_the_die_e | Fer die |
ui_nm_the_die_f | Biased die |
ui_nm_the_die_g | Lucky playing die |
ui_nm_the_die_h | Holy Trinity die |
ui_nm_the_die_i | Even number die |
ui_nm_the_die_k | Odd die |
ui_nm_the_die_kcd | Heavenly Kingdom die |
ui_nm_the_die_l | Henry's beta die |
ui_nm_the_die_m | Die of misfortune |
ui_nm_the_die_o | Strip die |
ui_nm_the_die_p | Shrinking playing die |
ui_nm_the_least_common_die | The least common die |
ui_nm_the_not_common_die | Uncommon die |
ui_nm_tiara | Tiara |
ui_nm_tiara_vltavin | Crown with moldavite |
ui_nm_tiara_vltavin_fake | Ornamental crown |
ui_nm_tonceks_purse | Bulging purse |
ui_nm_torch | Torch |
ui_nm_torn_book_page | Page torn from book |
ui_nm_tournament_arrow_broken | Broken tournament arrow |
ui_nm_turnaje | On Tournaments |
ui_nm_uher_hauberk | Hungarian hauberk |
ui_nm_ulrichDokument | Ulrich's documents |
ui_nm_underskirt_001 | Undershirt |
ui_nm_vaclav_IV | Wenceslas IV |
ui_nm_velky_slap | Grand bascinet |
ui_nm_venetian_glass | Venetian glass chalice |
ui_nm_venisonMeat | Red-deer venison |
ui_nm_venisonMeat_cooked | Cooked red-deer venison |
ui_nm_vit_kyrys | Vitus' cuirass |
ui_nm_vl_cloth | Flemish cloth |
ui_nm_vltavin | Moldavite |
ui_nm_vojtech | St. Adalbert |
ui_nm_vojtechs_necklace | Woyzeck's family pendant |
ui_nm_wafer | Wafer |
ui_nm_waffenrock_001 | Red waffenrock |
ui_nm_waffenrock_002 | Long dark waffenrock |
ui_nm_waffenrock_002_bandits_03 | Long black waffenrock |
ui_nm_waffenrock_002_rattay | Long Rattay waffenrock |
ui_nm_waffenrock_002_sasau | Long Sasau waffenrock |
ui_nm_waffenrock_002_skalitz | Long Skalitz waffenrock |
ui_nm_waffenrock_002_talmberg | Long Talmberg waffenrock |
ui_nm_waffenrock_003 | Oleshnitz waffenrock |
ui_nm_waffenrock_004 | Short red waffenrock |
ui_nm_waffenrock_004_k | Short waffenrock |
ui_nm_waffenrock_005_k | Short Skalitz waffenrock |
ui_nm_waffenrock_005_pista | Short dark waffenrock |
ui_nm_waffenrock_005_rattay | Short Rattay waffenrock |
ui_nm_waffenrock_005_sasau | Short Sasau waffenrock |
ui_nm_waffenrock_005_skalitz | Short Skalitz waffenrock |
ui_nm_waffenrock_005_talmberg | Short Talmberg waffenrock |
ui_nm_waffenrock_006 | Waffenrock |
ui_nm_waffenrock_007 | Decorated red waffenrock |
ui_nm_waffenrock_007_rattay | Decorated Rattay waffenrock |
ui_nm_waffenrock_007_sasau | Decorated Sasau waffenrock |
ui_nm_waffenrock_007_skalitz | Decorated Skalitz waffenrock |
ui_nm_waffenrock_008 | Nobleman's waffenrock |
ui_nm_waffenrock_008_rattay | Rattay noble's waffenrock |
ui_nm_waffenrock_008_sasau | Sasau noble's waffenrock |
ui_nm_waffenrock_008_talmberg | Talmberg waffenrock |
ui_nm_waffenrock_011 | Heraldic waffenrock |
ui_nm_waffenrock_012 | Red hemmed waffenrock |
ui_nm_waffenrock_012_k | Red hemmed waffenrock |
ui_nm_waffenrock_013 | Knight's waffenrock |
ui_nm_waffenrock_014 | Hemmed waffenrock |
ui_nm_waffenrock_014_rattay | Hemmed Rattay waffenrock |
ui_nm_waffenrock_014_sasau | Hemmed Sasau waffenrock |
ui_nm_waffenrock_014_talmberg | Talmberg hemmed waffenrock |
ui_nm_waffenrock_015 | Lords of Leipa waffenrock |
ui_nm_waffenrock_bonus | Warhorse waffenrock |
ui_nm_warhammer | Warhammer |
ui_nm_water | Drinking water |
ui_nm_watermelon | Watermelon |
ui_nm_weapon_test2 | Test Weapon 2 |
ui_nm_weapontest2 | Test Weapon 3 |
ui_nm_white_feather | White feathers |
ui_nm_wine | Wine |
ui_nm_wine_keg | Cask of wine for Circators |
ui_nm_wine_keg_stepanka | Wine for Stephanie |
ui_nm_wineskin_02_cheap | Cheap wine |
ui_nm_wineskin_03_fancy | Fine wine |
ui_nm_wolf_teeth | Wolf's fangs |
ui_nm_wooden_axe | Wooden training axe |
ui_nm_woolcloth | Wool fabric |
ui_nm_wound_arrow | Wounding arrow |
ui_nm_wound_enh_arrow | Better wounding arrow |
ui_nm_wrongDice | Playing die |
ui_nm_zapis_vyslech | Heretic's testimony |
ui_nm_zdenas_scarf | Zdena's scarf |
ui_nm_zdobeny_pruspl | Decorated cuirass |
ui_nm_zes_kuman_haub | Reinforced Cuman hauberk |
ui_nm_zikmund | Sigismund of Luxembourg |
ui_nm_zvon_klo | Bell-shaped kettle hat |
zapis_vyslechu_1 | Record of the Interrogation of the Heretic Peter of Hradek |
$new_page; | |
zapis_vyslechu_2 | This account was written down by Master Borislav, Scribe to the Archbishop, recording the Testimony given by the questioned heretic, wherby the interrogation was conducted by the Very Reverend Jan of Osek, Monsignor and Vicar to the Archbishop, and the Lawful Rite of Torture was carried out by the Town Executioner, Francis, called Shanks, in the town jail, according to the resolution of the Town Council. |
At first the captive heretic, one Peter of Hradek, did refuse to give Testimony, whereupon the Executioner was instructed to encourage him to so do by the performance of Arts. Let it be stated that the interrogated Peter of Hradek did long resist the Executioner's persuasions. However, he did finally respond to a Query as to the place of assembly of the other heretics known to him, that they did meet in the township of Uzhitz. When the Vicar then asked the Prisoner to elaborate - that is, who they were and in what house they assembled, Peter of Hradek again fell into silence. | |
zapis_vyslechu_3 | The Executioner was again obliged to exercise his persuasive art, which in due course the Vicar ordered him to desist, for the prisoner was greatly fatigued, whereupon he did suddenly find his voice and began to respond at length to the repeated query as to where he met with the other heretics. The Vicar thereupon decreed that the testimony of the prisoner be written down verbatim. May the Lord forgive me for hearing these heretical speeches, which by my duty to Holy Mother Church I am bound to set down in writing this day. Thus spoke the heretic: |
I began my pilgrimage in Uzhitz, a den of iniquity where the people were drinking and fornicating, so I left that corrupt place at once! And at once I saw another abomination! The temple of the Bride of the Antichrist, with the proud Babylonian tower. I went past it quickly, towards the rising sun. | |
$new_page; | |
zapis_vyslechu_4 | When I left the village, I came upon a crossroads and didn't know which way to go. So I fell on my knees and prayed. And my prayer was heard, for the finger of Christ rose from the ground to show the right path. On I went, through this sinful land, and suddenly I heard the sound of a thousand-headed crowd at work, and I saw their queen and their towers. |
I journeyed further on and all at once there rose from the ground the jaws of the Behemoth, and his broken teeth jutted up to the heavens like the tombstones of the Moabites. So I went through the mouth of the beast. And by the road I saw the abode of the Apostles Peter and Andrew. I was hungry, so I took the fruits of their labours and filled my belly. | |
Then I left their house and saw two widows weeping and keening. I wept with them and they let me sleep in their shadow. | |
$new_page; | |
zapis_vyslechu_5 | I went further along the edge of the world and saw the ribs of the great Leviathan washed up by the sea! Then I saw two bridges over the River Jordan, and the Devil tempted me and tried to lure me to the one on the right. But I saw through his deception and went against his will. |
And then I finally saw it - the gateway to the Garden of Paradise, abundant with foliage. It was guarded by men of straw, but they saw I was a good Christian and let me enter therein. | |
$new_page; | |
zapis_vyslechu_6 | These were the last words uttered by the heretic Peter of Hradek, for he did then breathe his last. The Vicar did then state that his death was surely the work of Lucifer, to silence his tongue before the ears of the servants of God. The Executioner thereupon took umbrage and made conceited objections, for which his wage was cut by three Groschen and he was admonished not to repeat such remarks, especially in the presence of a Servant of Holy Mother Church. |
The body of the heretic was buried outside the cemetery wall as befits, so that it should not corrupt hallowed ground. Thereby the Case of the Heretic Peter of Hradek was brought to a close in accordance with Ecclesiastical Law. |
- This is a list of all the names of "living" entities in Kingdom Come: Deliverance (i.e. characters, enemies and animals).
- Some exceptions include "Martin Viezek" who is found dead.
- Adam
- Adam Goathead
- Adela
- Agnes
- Al-Burāq
- Alehouse maid
- Alex
- Andrew
- Antonia
- Apolena's mother
- Apothecary
- Archery master
- Archibald
- Armourer
- Armourer's wife
- Armoursmith
- Artisan
- Bailiff
- Baker
- Bandit
- Bandit Leader
- Barber
- Bathhouse proprietor
- Bathmaid
- Bayard
- Bedrishka
- Beggar
- Beggar Jane
- Beran
- Beran's wife
- Betwixt
- Bianca
- Binky
- Black Lukesh
- Blacksmith
- Blacksmith Mikesh
- Blacksmith's apprentice
- Blacksmith's Betty
- Blacksmith's wife
- Body
- Bored Guard
- Borya
- Boxer
- Bran
- Brawler
- Brother Cellarius
- Brother Elias
- Brother Librarian
- Brother Nevlas
- Brother Nicodemus
- Brother Porter
- Bucephalus
- Butcher
- Butcher's boy
- Capon's crony
- Captain Bernard
- Captive
- Captive bandit
- Catchpole
- Chamberlain
- Charcoal-burner
- Charcoal-burner Havel
- Charcoal-burner spokesman
- Charcoal-burner twin
- Charcoal-Burner's Helper
- Charlatan
- Chollima
- Circator
- Circator John
- Citcator Stibor
- Citizen
- Cobbler
- Combat Master Vanyek
- Commoner
- Cook
- Crimp
- Cuman
- Cuman interpreter
- Cuman leader
- Daniel
- Deutsch
- Deutsch's Wife
- Dorota
- Drahomira
- Drunken lout
- Elderly man
- Elderly woman
- Elishka
- Enemy
- Ensign
- Epona
- Erik
- Executioner Hermann
- Executioner's henchman
- Faint-hearted Knight
- Farmer Bauer
- Farmer Josef
- Farmer Josef's wife
- Farmhand
- Father
- Father Fabian
- Father Godwin
- Father Simon
- Fisherman
- Fisherman Tomkin
- Florian
- Fresco Master
- Fritz
- Gambler
- Gamekeeper
- German
- Ginger
- Girl's father
- Girl's mother
- Godwin's concubine
- Gravedigger
- Guard
- Guard Radim
- Guardian Manfred
- Hanekin Hare
- Hans
- Hans Capon
- Hans from Skalitz
- Hatatitla
- Head Groom
- Henry
- Herald
- Herb Woman
- Herbalist
- Herbalist Kunhuta
- Herbalist Zora
- Hired hand
- Horse
- Huntsman Berthold
- Innkeeper
- Insomniac
- Istvan Toth
- Jake Piper
- Jakub
- Janek
- Jaroslav
- Johanka
- Johann
- John II of Liechtenstein
- Josef
- Just So
- Kanthaka
- Karl
- Karl's father
- Karolina
- Kelpie
- Khuta
- Klara
- Konrad Hagen
- Konrad Kyeser
- Kornelius
- Kunesh
- Kuttenberg Executioner
- Květoslav the combat setter
- Labourer
- Lady Stephanie
- Lanky
- Leader
- Leshek
- Ludmila
- Lumir
- Madam
- Magda
- Maple
- Margaret
- Margrave Jobst
- Marianna
- Mark
- Mark Loukota
- Markvart von Aulitz
- Marta
- Martin Viezek
- Maruna
- Marush
- Mash
- Mason
- Master Jerome
- Master Karel
- Master Ota
- Matthew
- Matthias
- Melichar
- Mercenary
- Messenger
- Milan
- Mill maid
- Miller
- Miller Oliver
- Miller Peshek
- Miller Simon
- Miller Woyzeck
- Miller's debt collector
- Miller's henchman
- Millmaid Anna
- Millmaid Jane
- Milomir
- Milota
- Mine guard
- Mine worker
- Miner
- Mirka
- Mistress Bauer
- Monk
- Morcock
- Morcock's henchman
- Mother
- Narrator
- Nemoy
- Nicholas
- Nightingale
- Novice Antonius
- Novice Jodok
- Novice Lucas
- Novice Siskin
- Odd Bird
- Odd Fellow
- Old Thomas
- Old Whore
- Old woman
- Olena
- Overseer
- Overseer's Hand
- Patient
- Pavel
- Peasant
- Pebbles
- Pegasus
- Peter Loukota
- Peter of Dauba
- Peychar
- Philip from Skalitz
- Pickman
- Pie
- Poacher
- Podagros
- Preacher
- Prior
- Procopius
- Punch
- Quarry master
- Quarryman
- Quarryman Semek
- Quartermaster
- Racehorse
- Racer
- Radan
- Rapota
- Raspberry
- Rattay Blacksmith
- Rattay Parish Priest
- Reeky
- Refugee
- Riddler
- Ringlet
- Rioter
- Roach
- Roan
- Robust Archer
- Rocinante
- Rock
- Roe deer
- Ruch
- Ruda
- Ruffian
- Runt
- Rupert
- Sasau scribe
- Schemig
- Scribe
- Sebastian vom Berg
- Shop guard
- Sir Divish
- Sir Hanush of Leipa
- Sir Jezhek
- Sir Radzig Kobyla
- Sir Robard
- Skalitz Priest
- Sleipnir
- Smil
- Soldier
- Soothsayer
- Spearman
- Stableboy
- Stablemaster
- Stephen
- Stonemason
- Storyteller
- Straw
- Stump
- Suspicious man-at-arms
- Swordsmith
- Tailor
- Talmberg soldier
- Tanner
- Tanner Brada
- Tavern brawler
- Theresa
- Thomas
- Timmy
- Tobias Feyfar
- Tom o' the Baths
- Tonda
- Tournament Master
- Townsman
- Townswoman
- Trader
- Tramp
- Trojan
- Tulpar
- Uchchaihshravas
- Ulrich
- Urban
- Uzhitz Bailiff
- Uzhitz Catchpole
- Uzhitz tavern maid
- Uzhitz village woman
- Uzhitz villager
- Vagabond
- Vagrant
- Vashek
- Vatzek
- Vera
- Vicar
- Vicar's guard
- Village woman
- Villager
- Vincent
- Vitus
- Vitus Urban
- Votava
- Warhorse Jenda
- Watchman
- Wayfarer
- Wayfaring Knight
- Weed
- Wolflin of Kamberg
- Wolfram Pruda
- Woodcutter
- Wounded man
- Zach
- Zbyshek
- Zdena
- Zlata
- Zmola
- Zora
- Zora's dappled grey
- Adam
- Adam Goathead
- Adela
- Agnes
- Al-Burāq
- Alehouse maid
- Alex
- Andrew
- Antonia
- Apolena's mother
- Apothecary
- Archery master
- Archibald
- Armourer
- Armourer's wife
- Armoursmith
- Artisan
- Bailiff
- Baker
- Bandit
- Bandit Leader
- Barber
- Bathhouse proprietor
- Bathmaid
- Bayard
- Bedrishka
- Beggar
- Beggar Jane
- Beran
- Beran's wife
- Betwixt
- Bianca
- Binky
- Black Lukesh
- Blacksmith
- Blacksmith Mikesh
- Blacksmith's apprentice
- Blacksmith's Betty
- Blacksmith's wife
- Body
- Bored Guard
- Borya
- Boxer
- Bran
- Brawler
- Brother Cellarius
- Brother Elias
- Brother Librarian
- Brother Nevlas
- Brother Nicodemus
- Brother Porter
- Bucephalus
- Butcher
- Butcher's boy
- Capon's crony
- Captain Bernard
- Captive
- Captive bandit
- Catchpole
- Chamberlain
- Charcoal-burner
- Charcoal-burner Havel
- Charcoal-burner spokesman
- Charcoal-burner twin
- Charcoal-Burner's Helper
- Charlatan
- Chollima
- Circator
- Circator John
- Citcator Stibor
- Citizen
- Cobbler
- Combat Master Vanyek
- Commoner
- Cook
- Crimp
- Cuman
- Cuman interpreter
- Cuman leader
- Daniel
- Deutsch
- Deutsch's Wife
- Dorota
- Drahomira
- Drunken lout
- Elderly man
- Elderly woman
- Elishka
- Enemy
- Ensign
- Epona
- Erik
- Executioner Hermann
- Executioner's henchman
- Faint-hearted Knight
- Farmer Bauer
- Farmer Josef
- Farmer Josef's wife
- Farmhand
- Father
- Father Fabian
- Father Godwin
- Father Simon
- Fisherman
- Fisherman Tomkin
- Florian
- Fresco Master
- Fritz
- Gambler
- Gamekeeper
- German
- Ginger
- Girl's father
- Girl's mother
- Godwin's concubine
- Gravedigger
- Guard
- Guard Radim
- Guardian Manfred
- Hanekin Hare
- Hans
- Hans Capon
- Hans from Skalitz
- Hatatitla
- Head Groom
- Henry
- Herald
- Herb Woman
- Herbalist
- Herbalist Kunhuta
- Herbalist Zora
- Hired hand
- Horse
- Huntsman Berthold
- Innkeeper
- Insomniac
- Istvan Toth
- Jake Piper
- Jakub
- Janek
- Jaroslav
- Johanka
- Johann
- John II of Liechtenstein
- Josef
- Just So
- Kanthaka
- Karl
- Karl's father
- Karolina
- Kelpie
- Khuta
- Klara
- Konrad Hagen
- Konrad Kyeser
- Kornelius
- Kunesh
- Kuttenberg Executioner
- Květoslav the combat setter
- Labourer
- Lady Stephanie
- Lanky
- Leader
- Leshek
- Ludmila
- Lumir
- Madam
- Magda
- Maple
- Margaret
- Margrave Jobst
- Marianna
- Mark
- Mark Loukota
- Markvart von Aulitz
- Marta
- Martin Viezek
- Maruna
- Marush
- Mash
- Mason
- Master Jerome
- Master Karel
- Master Ota
- Matthew
- Matthias
- Melichar
- Mercenary
- Messenger
- Milan
- Mill maid
- Miller
- Miller Oliver
- Miller Peshek
- Miller Simon
- Miller Woyzeck
- Miller's debt collector
- Miller's henchman
- Millmaid Anna
- Millmaid Jane
- Milomir
- Milota
- Mine guard
- Mine worker
- Miner
- Mirka
- Mistress Bauer
- Monk
- Morcock
- Morcock's henchman
- Mother
- Narrator
- Nemoy
- Nicholas
- Nightingale
- Novice Antonius
- Novice Jodok
- Novice Lucas
- Novice Siskin
- Odd Bird
- Odd Fellow
- Old Thomas
- Old Whore
- Old woman
- Olena
- Overseer
- Overseer's Hand
- Patient
- Pavel
- Peasant
- Pebbles
- Pegasus
- Peter Loukota
- Peter of Dauba
- Peychar
- Philip from Skalitz
- Pickman
- Pie
- Poacher
- Podagros
- Preacher
- Prior
- Procopius
- Punch
- Quarry master
- Quarryman
- Quarryman Semek
- Quartermaster
- Racehorse
- Racer
- Radan
- Rapota
- Raspberry
- Rattay Blacksmith
- Rattay Parish Priest
- Reeky
- Refugee
- Riddler
- Ringlet
- Rioter
- Roach
- Roan
- Robust Archer
- Rocinante
- Rock
- Roe deer
- Ruch
- Ruda
- Ruffian
- Runt
- Rupert
- Sasau scribe
- Schemig
- Scribe
- Sebastian vom Berg
- Shop guard
- Sir Divish
- Sir Hanush of Leipa
- Sir Jezhek
- Sir Radzig Kobyla
- Sir Robard
- Skalitz Priest
- Sleipnir
- Smil
- Soldier
- Soothsayer
- Spearman
- Stableboy
- Stablemaster
- Stephen
- Stonemason
- Storyteller
- Straw
- Stump
- Suspicious man-at-arms
- Swordsmith
- Tailor
- Talmberg soldier
- Tanner
- Tanner Brada
- Tavern brawler
- Theresa
- Thomas
- Timmy
- Tobias Feyfar
- Tom o' the Baths
- Tonda
- Tournament Master
- Townsman
- Townswoman
- Trader
- Tramp
- Trojan
- Tulpar
- Uchchaihshravas
- Ulrich
- Urban
- Uzhitz Bailiff
- Uzhitz Catchpole
- Uzhitz tavern maid
- Uzhitz village woman
- Uzhitz villager
- Vagabond
- Vagrant
- Vashek
- Vatzek
- Vera
- Vicar
- Vicar's guard
- Village woman
- Villager
- Vincent
- Vitus
- Vitus Urban
- Votava
- Warhorse Jenda
- Watchman
- Wayfarer
- Wayfaring Knight
- Weed
- Wolflin of Kamberg
- Wolfram Pruda
- Woodcutter
- Wounded man
- Zach
- Zbyshek
- Zdena
- Zlata
- Zmola
- Zora
- Zora's dappled grey
- This is a list of all the locations in Kingdom Come: Deliverance.
- Abbot's Chambers
- Battle Site
- Brewery
- Broda
- Broken Wheel Inn
- Budin Mill
- Butcher
- Charcoal burners
- Charcoal Burners Neuhof North
- Charcoal Burners Neuhof South
- Charcoal Burners Neuhof Talmberg
- Charcoal Burners Neuhof West
- Clearing By The River
- Counterfeit Handover Site
- Counterfeiter's camp
- Counterfeiter's Workshop
- Craftsmen's Yard Forge
- Crossroads
- Cuman camp 1
- Cuman camp 2
- Cuman camp 3
- Cuman hideaway
- Cuman's Hill Camp
- Custodian's House
- Dan's room
- Delirious Man's House
- Deserted barn - Ledetchko
- Deutsch's house - Skalitz
- Devil's Furrow
- Dorota's Farm
- Encampment by Neuhof
- Executioner's Cabin
- Farm by Skalitz
- Farm By The Fishpond
- Fight with Thomas
- Florian's House
- Gallows Hill
- Gate
- Ginger's Hideout
- Glade by Rovna
- Glade in woods by Neuhof
- God knows where
- Grunwald
- Hare's Hideout
- Henry's Chamber - Pirkstein
- Herbalist
- Hermitage
- Hiding Place Over Battle
- Highlands
- Hynek's Hideout
- Inn in the Glade
- Karel's House
- Katsek Mill
- Kidnappers' hideout
- Kohelnitz Mill
- Kolbens' Farm
- Koretchnik Mill
- Kunesh's House
- Kuttenberg executioner's Camp
- Last farmer in Rovna
- Last Will house
- Ledetchko
- Ledetchko Bailiff's House
- Ledetchko Baker
- Ledetchko Bathhouse
- Ledetchko Blacksmith
- Ledetchko Burned-Out Farm
- Ledetchko Butcher
- Ledetchko Cave
- Ledetchko Greengrocer
- Ledetchko Herb Woman
- Ledetchko Merchant
- Ledetchko Mill
- Ledetchko Tailor
- Ledetchko Tannery
- Ledetchko Tavern
- Ledetchko Woods
- Library in Monastery
- Lookout Point over Talmberg
- Loukota's House
- Lovers' Lookout
- Lukesh's House
- Mary's Cross
- Mary's Farm
- Meeting with Zbyshek
- Melichar's Farm
- Merhojed
- Merhojed Soldiers' Camp
- Merhojed Stud Farm
- Merhojed Windmill
- Merhojed Woods
- Mill
- Monastery
- Monastery - Craftsmen's Courtyard
- Monastery Butcher
- Monastery Cellars
- Monastery Church
- Monastery Construction
- Monastery Courtyard
- Monastery Dormitory
- Monastery Infirmary
- Monastery Overseer's study
- Monastery Portal
- Monastery Refectory
- Monastery work areas
- Morcock's Pribyslavitz camp
- Neuhof
- Neuhof Bandits' Encampment
- Neuhof Herb Woman
- Neuhof Inner Bailey
- Neuhof North Camp
- Neuhof Outer Courtyard
- Neuhof Stud Farm
- Neuhof Woods
- Nightingale 1
- Nightingale 2
- Nightingale 3
- Nurse's Farm
- Old Whore's Former Husband
- Pirkstein
- Pirkstein Gate
- Player's chamber in Talmberg
- Poachers' Glade
- Prague
- Pribyslavitz
- Pribyslavitz Forest
- Pribyslavitz Woods
- Quarry Siege Encampment
- Rapota's House
- Rattay
- Rattay Apothecary
- Rattay Arena
- Rattay Armourer
- Rattay Armoury
- Rattay Baker
- Rattay Barn By The Mill
- Rattay Bathhouse
- Rattay Blacksmith
- Rattay Butcher
- Rattay Cobbler
- Rattay Countryside
- Rattay Fisherman
- Rattay Huntsman
- Rattay Konrad Hagen
- Rattay Lower Gate
- Rattay master swordsman
- Rattay Merchant
- Rattay Mill
- Rattay Presbytery
- Rattay Rathaus
- Rattay Refugee Camp
- Rattay Square
- Rattay Swordsmith
- Rattay Tailor
- Rattay Tanner
- Rattay Town Gate
- Rattay Upper Castle
- Rattay Upper Church
- Rattay Upper Gate
- Rattay Vicinity
- Rattay Western Tower
- Rattay Woods
- Rattay-Neuhof road
- Raven Rock
- Road by river
- Rovna
- Rovna Charcoal-burners
- Ruin on Hill with view of Sasau
- Samopesh
- Samopesh Bailiff's House
- Samopesh Herb Woman
- Samopesh Merchant
- Samopesh Tavern
- Samopesh Woods
- Sasau
- Sasau Armourer
- Sasau Baker
- Sasau Bathhouse
- Sasau Blacksmith
- Sasau Bridge
- Sasau Butcher
- Sasau Cemetery
- Sasau Church
- Sasau Cobbler
- Sasau Engraver's Workshop
- Sasau Fishpond
- Sasau Green
- Sasau Greengrocer
- Sasau Jail
- Sasau Merchant
- Sasau Mill
- Sasau Quarry
- Sasau Rathaus
- Sasau River
- Sasau Sawmill
- Sasau Tailor
- Sasau Tanner
- Sasau Wagoners' Inn
- Sasau West Bandits' Camp
- Sasau Woods
- Side Entrance
- Siege Camp Village
- Silver works
- Site Of Reinforcements Battle
- Skalitz
- Skalitz Castle
- Skalitz Forge
- Skalitz Merchant
- Skalitz Mill
- Skalitz Miners' Camp
- Skalitz Mines
- Skalitz Mining Works
- Skalitz Rathaus
- Skalitz Square
- Skalitz Tavern
- Skalitz Training Arena
- Skalitz Woods
- Smallholding by Uzhitz
- St. James
- St. Matthew's Church
- St. Procopius' Cave
- Stall Traders
- Straw's House
- Swamp by Sasau
- Swordsmith's
- Tailor's House
- Talmberg
- Talmberg Armoury
- Talmberg Attack On Battlements
- Talmberg Bailey
- Talmberg Bathhouse
- Talmberg Castle
- Talmberg Courtyard Lodge
- Talmberg Fishery
- Talmberg Hunting Lodge
- Talmberg inner gate
- Talmberg Northeastern Tower
- Talmberg Northwestern Tower
- Talmberg Outer Bailey
- Talmberg Outer Battlements
- Talmberg Palace
- Talmberg Quarry
- Talmberg Siege Encampment
- Talmberg Skalitz Road
- Talmberg Tanner
- Talmberg Tavern
- Talmberg Western Battlements
- Talmberg Woodcutters' Camp
- Talmberg Woods
- Tavern by the Gate
- Tavern on the Green
- Thomas' Attack Site
- Throne Room
- Traders' Tavern
- Trebuchet Siege Camp
- Tree With Hanging Man
- Upper Castle in Rattay, the Great hall
- Upper Castle Rattay bailey
- Uzhitz
- Uzhitz - Lubosh's House
- Uzhitz Bailiff's House
- Uzhitz Baker
- Uzhitz Church
- Uzhitz Fisherman
- Uzhitz Forest
- Uzhitz Herb Woman
- Uzhitz Merchant
- Uzhitz Presbytery
- Uzhitz Stables
- Uzhitz Stud Farm
- Uzhitz Tavern
- Uzhitz Windmill
- Uzhitz Woodcutters
- Victual shop
- Viewpoint Of Quarry
- Vranik
- Vranik Forest
- Vranik Fortress
- Vranik path
- Vranik Woods
- Waldensian Farm
- Waldensians' Clearing
- Widow's House
- Witches' Lea
- Wolflin's Encampment
- Woods by Neuhof
- Abbot's Chambers
- Battle Site
- Brewery
- Broda
- Broken Wheel Inn
- Budin Mill
- Butcher
- Charcoal burners
- Charcoal Burners Neuhof North
- Charcoal Burners Neuhof South
- Charcoal Burners Neuhof Talmberg
- Charcoal Burners Neuhof West
- Clearing By The River
- Counterfeit Handover Site
- Counterfeiter's camp
- Counterfeiter's Workshop
- Craftsmen's Yard Forge
- Crossroads
- Cuman camp 1
- Cuman camp 2
- Cuman camp 3
- Cuman hideaway
- Cuman's Hill Camp
- Custodian's House
- Dan's room
- Delirious Man's House
- Deserted barn - Ledetchko
- Deutsch's house - Skalitz
- Devil's Furrow
- Dorota's Farm
- Encampment by Neuhof
- Executioner's Cabin
- Farm by Skalitz
- Farm By The Fishpond
- Fight with Thomas
- Florian's House
- Gallows Hill
- Gate
- Ginger's Hideout
- Glade by Rovna
- Glade in woods by Neuhof
- God knows where
- Grunwald
- Hare's Hideout
- Henry's Chamber - Pirkstein
- Herbalist
- Hermitage
- Hiding Place Over Battle
- Highlands
- Hynek's Hideout
- Inn in the Glade
- Karel's House
- Katsek Mill
- Kidnappers' hideout
- Kohelnitz Mill
- Kolbens' Farm
- Koretchnik Mill
- Kunesh's House
- Kuttenberg executioner's Camp
- Last farmer in Rovna
- Last Will house
- Ledetchko
- Ledetchko Bailiff's House
- Ledetchko Baker
- Ledetchko Bathhouse
- Ledetchko Blacksmith
- Ledetchko Burned-Out Farm
- Ledetchko Butcher
- Ledetchko Cave
- Ledetchko Greengrocer
- Ledetchko Herb Woman
- Ledetchko Merchant
- Ledetchko Mill
- Ledetchko Tailor
- Ledetchko Tannery
- Ledetchko Tavern
- Ledetchko Woods
- Library in Monastery
- Lookout Point over Talmberg
- Loukota's House
- Lovers' Lookout
- Lukesh's House
- Mary's Cross
- Mary's Farm
- Meeting with Zbyshek
- Melichar's Farm
- Merhojed
- Merhojed Soldiers' Camp
- Merhojed Stud Farm
- Merhojed Windmill
- Merhojed Woods
- Mill
- Monastery
- Monastery - Craftsmen's Courtyard
- Monastery Butcher
- Monastery Cellars
- Monastery Church
- Monastery Construction
- Monastery Courtyard
- Monastery Dormitory
- Monastery Infirmary
- Monastery Overseer's study
- Monastery Portal
- Monastery Refectory
- Monastery work areas
- Morcock's Pribyslavitz camp
- Neuhof
- Neuhof Bandits' Encampment
- Neuhof Herb Woman
- Neuhof Inner Bailey
- Neuhof North Camp
- Neuhof Outer Courtyard
- Neuhof Stud Farm
- Neuhof Woods
- Nightingale 1
- Nightingale 2
- Nightingale 3
- Nurse's Farm
- Old Whore's Former Husband
- Pirkstein
- Pirkstein Gate
- Player's chamber in Talmberg
- Poachers' Glade
- Prague
- Pribyslavitz
- Pribyslavitz Forest
- Pribyslavitz Woods
- Quarry Siege Encampment
- Rapota's House
- Rattay
- Rattay Apothecary
- Rattay Arena
- Rattay Armourer
- Rattay Armoury
- Rattay Baker
- Rattay Barn By The Mill
- Rattay Bathhouse
- Rattay Blacksmith
- Rattay Butcher
- Rattay Cobbler
- Rattay Countryside
- Rattay Fisherman
- Rattay Huntsman
- Rattay Konrad Hagen
- Rattay Lower Gate
- Rattay master swordsman
- Rattay Merchant
- Rattay Mill
- Rattay Presbytery
- Rattay Rathaus
- Rattay Refugee Camp
- Rattay Square
- Rattay Swordsmith
- Rattay Tailor
- Rattay Tanner
- Rattay Town Gate
- Rattay Upper Castle
- Rattay Upper Church
- Rattay Upper Gate
- Rattay Vicinity
- Rattay Western Tower
- Rattay Woods
- Rattay-Neuhof road
- Raven Rock
- Road by river
- Rovna
- Rovna Charcoal-burners
- Ruin on Hill with view of Sasau
- Samopesh
- Samopesh Bailiff's House
- Samopesh Herb Woman
- Samopesh Merchant
- Samopesh Tavern
- Samopesh Woods
- Sasau
- Sasau Armourer
- Sasau Baker
- Sasau Bathhouse
- Sasau Blacksmith
- Sasau Bridge
- Sasau Butcher
- Sasau Cemetery
- Sasau Church
- Sasau Cobbler
- Sasau Engraver's Workshop
- Sasau Fishpond
- Sasau Green
- Sasau Greengrocer
- Sasau Jail
- Sasau Merchant
- Sasau Mill
- Sasau Quarry
- Sasau Rathaus
- Sasau River
- Sasau Sawmill
- Sasau Tailor
- Sasau Tanner
- Sasau Wagoners' Inn
- Sasau West Bandits' Camp
- Sasau Woods
- Side Entrance
- Siege Camp Village
- Silver works
- Site Of Reinforcements Battle
- Skalitz
- Skalitz Castle
- Skalitz Forge
- Skalitz Merchant
- Skalitz Mill
- Skalitz Miners' Camp
- Skalitz Mines
- Skalitz Mining Works
- Skalitz Rathaus
- Skalitz Square
- Skalitz Tavern
- Skalitz Training Arena
- Skalitz Woods
- Smallholding by Uzhitz
- St. James
- St. Matthew's Church
- St. Procopius' Cave
- Stall Traders
- Straw's House
- Swamp by Sasau
- Swordsmith's
- Tailor's House
- Talmberg
- Talmberg Armoury
- Talmberg Attack On Battlements
- Talmberg Bailey
- Talmberg Bathhouse
- Talmberg Castle
- Talmberg Courtyard Lodge
- Talmberg Fishery
- Talmberg Hunting Lodge
- Talmberg inner gate
- Talmberg Northeastern Tower
- Talmberg Northwestern Tower
- Talmberg Outer Bailey
- Talmberg Outer Battlements
- Talmberg Palace
- Talmberg Quarry
- Talmberg Siege Encampment
- Talmberg Skalitz Road
- Talmberg Tanner
- Talmberg Tavern
- Talmberg Western Battlements
- Talmberg Woodcutters' Camp
- Talmberg Woods
- Tavern by the Gate
- Tavern on the Green
- Thomas' Attack Site
- Throne Room
- Traders' Tavern
- Trebuchet Siege Camp
- Tree With Hanging Man
- Upper Castle in Rattay, the Great hall
- Upper Castle Rattay bailey
- Uzhitz
- Uzhitz - Lubosh's House
- Uzhitz Bailiff's House
- Uzhitz Baker
- Uzhitz Church
- Uzhitz Fisherman
- Uzhitz Forest
- Uzhitz Herb Woman
- Uzhitz Merchant
- Uzhitz Presbytery
- Uzhitz Stables
- Uzhitz Stud Farm
- Uzhitz Tavern
- Uzhitz Windmill
- Uzhitz Woodcutters
- Victual shop
- Viewpoint Of Quarry
- Vranik
- Vranik Forest
- Vranik Fortress
- Vranik path
- Vranik Woods
- Waldensian Farm
- Waldensians' Clearing
- Widow's House
- Witches' Lea
- Wolflin's Encampment
- Woods by Neuhof
ID | Text |
---|---|
chap0_sch27_whpB_e1116_Se5P | 0 |
chap0_sch27_whpB_e1117_sWAO | 0 |
chap0_sch27_whpB_e1118_kHP2 | 0 |
chap0_sch27_whpB_e112_392D | Find out how farmer Josef was poisoned.(fake) |
chap0_sch27_whpB_e142_dqZ6 | Find out how farmer Josef was poisoned (fake) |
chap0_sch27_whpB_e142_Pl18 | Get a cure for Josef's poisoning. |
chap0_sch27_whpB_e143_xkPE | Find out how farmer Josef was poisoned. |
chap0_sch27_whpB_e153_M042 | Prove to the Bailiff how it happened. |
chap0_sch27_whpB_e184_eCQt | 0 |
chap0_sch27_whpB_e557_agoV | Pick five thistles. |
chap0_sch27_whpB_e677_3_9L | Brew potion for Josef. |
chap0_sch27_whpB_e739_WZ6q | Pick five nettles |
chap0_sch27_whpB_e740_b3cc | Get five pieces of charcoal |
chap0_sch27_whpB_e859_jhgQ | Tell the Bailiff who poisoned Josef. |
chap0_sch27_whpB_e870_nhk9 | Bring the potion to Josef. |
chap0_sch27_whpB_e914_ac9o | Rotten meat. |
chap0_sch30_m-Hk_e101_jYlv | Find the Bailiff's keys |
chap0_sch30_m-Hk_e101_XK7c | The player finds out he has to talk to the Bailiff's wife. |
chap0_sch30_m-Hk_e102_9RLg | I found out the blacksmith can help me. |
chap0_sch30_m-Hk_e111_OFVi | The player finds out the merchant knows something. |
chap0_sch30_m-Hk_e112_i5PU | Open the Bailiff's trunk |
chap0_sch30_m-Hk_e130_Kqnb | Get the keys back from the herb woman. |
chap0_sch30_m-Hk_e134_o8DN | Get your reward from the Bailiff. |
chap0_sch30_m-Hk_e161_MBXV | The player finds out the herb woman has the keys. |
chap0_sch30_m-Hk_e163_p4cX | I convinced the Bailiff. |
chap0_sch30_m-Hk_e164_fWoi | I killed the herb woman and took the keys. |
chap0_sch30_m-Hk_e169_qfa1 | The Bailiff apologized. |
chap0_sch30_m-Hk_e289_qYRK | The merchant told me about his drinking escapade. |
chap0_sch30_m-Hk_e99_La_o | Open the Bailiff's door |
chap13_sch10_hy89_e114_5IwQ | Go and see Theresa the mill wench before noon. |
chap13_sch10_hy89_e1364_r9wk | Let Theresa win the game. |
chap13_sch10_hy89_e1365_EdtZ | Don't get caught. |
chap13_sch10_hy89_e1963_JlPS | Wait for Theresa to cool down. |
chap13_sch10_hy89_e1964_nnZk | Flowers |
chap13_sch10_hy89_e1965_MHan | Jewellery |
chap13_sch10_hy89_e1966_49gh | Dagger |
chap13_sch10_hy89_e1967_b1GT | Game trophy |
chap13_sch10_hy89_e1968_p5It | Alcohol |
chap13_sch10_hy89_e1969_edNK | Clothing |
chap13_sch10_hy89_e214_s71Y | Take a walk with Theresa. |
chap13_sch10_hy89_e231_8vLp | I should try again. |
chap13_sch10_hy89_e233_oF1w | Theresa is ashamed of me. |
chap13_sch10_hy89_e270_Xlrh | Sit next to Theresa. |
chap13_sch10_hy89_e296_K8bU | Don't disgrace yourself, run! |
chap13_sch10_hy89_e5_qP6K | autosave date1 |
chap13_sch10_hy89_e532_ayBw | Accompany Theresa. |
chap13_sch10_hy89_e546_s9wh | Go and see Theresa. |
chap13_sch10_hy89_e582_vbF3 | I must ask Theresa out again in a couple of days! |
chap13_sch10_hy89_e6_4oBC | autosave date2 |
chap13_sch10_hy89_e600_NhJc | Take Theresa to the Broken Wheel Tavern. |
chap13_sch10_hy89_e7_IlW0 | autosave date3 |
chap13_sch10_hy89_e735_hjom | Go and see Theresa. |
chap13_sch10_hy89_e737_R9AH | I must ask Theresa out again in a couple of days. |
chap13_sch10_hy89_e845_LEr6 | Follow Theresa. |
chap13_sch10_hy89_e889_kbq1 | Hide from Theresa. |
chap13_sch10_hy89_e892_R2EM | Go back to the barn. |
chap13_sch10_hy89_e950_t6Dv | Help Theresa collect the laundry. |
chap13_sch10_hy89_e964_rixs | Go to Theresa. |
chap13_sch2_VIGP_e104_QRPt | Talk to the merchant Hagen. |
chap13_sch2_VIGP_e105_Lb1A | Speak with Alex from Skalitz. |
chap13_sch2_VIGP_e109_vC9h | Talk to the people who are interested in jobs. |
chap13_sch2_VIGP_e119_DKbr | Autosave |
chap13_sch2_VIGP_e1331_GL6z | Find a healing concoction for Rock's arm. |
chap13_sch2_VIGP_e1650_dLRB | Reward from Tonda. |
chap13_sch2_VIGP_e1651_oxlQ | Skalitz mines. |
chap13_sch2_VIGP_e1652_k0Uz | Reward from Kornelius. |
chap13_sch2_VIGP_e1653_NPUI | Reward from Vincent. |
chap13_sch2_VIGP_e1654_Prtj | Reward from Pickman. |
chap13_sch2_VIGP_e1874_NBg1 | Theresa would like for you to find work for Antonia and Vincent. |
chap13_sch2_VIGP_e2064_mJT4 | Antonia. |
chap13_sch2_VIGP_e2065_GORK | Husband on his deathbed. |
chap13_sch2_VIGP_e2066_WEiR | Go back to the Bailiff and tell him who you chose. |
chap13_sch2_VIGP_e283_URFx | Find Father Francis and ask him about his return. |
chap13_sch2_VIGP_e284_gUo4 | Tell Agnes that Father Francis won't be coming back. |
chap13_sch2_VIGP_e316_xqMX | Failure with Agnes. |
chap13_sch2_VIGP_e343_XtxQ | Look around the church for the housekeeper Agnes. |
chap13_sch2_VIGP_e344_prdF | Those interested in work will be waiting during the day in courtyard of the Rathaus. |
chap13_sch2_VIGP_e380_ZAyM | Wait until Alex sends all the people to the Rathaus courtyard. |
chap13_sch4_H_Vo_e1022_O095 | Talk to Executioner Hermann. |
chap13_sch4_H_Vo_e158_V5jh | Find out more from the Bailiff. |
chap13_sch4_H_Vo_e164_ffbI | Talk to Elishka. |
chap13_sch4_H_Vo_e178_iHfh | Find out more about Elishka's husband's family from the scribe. |
chap13_sch4_H_Vo_e230_QxRi | Go back to Hermann and Elishka and decide what she should do. |
chap13_sch4_H_Vo_e250_k6sH | Find out about the weeping woman from the Executioner. |
chap13_sch4_H_Vo_e430_WaUO | Get embrocation for the scribe. |
chap13_sch4_H_Vo_e456_iUgy | Go and see Elishka's husband's family. |
chap13_sch4_H_Vo_e503_INrb | Find a home for Elishka. |
chap13_sch4_H_Vo_e549_mQP3 | Talk to Executioner Hermann. |
chap13_sch4_H_Vo_e576_WFtB | Talk to Executioner Hermann. |
chap13_sch4_H_Vo_e7_sAdl | Autosave |
chap13_sch5_E2jI_e1298_BlcD | Water down the oil for the pyre. |
chap13_sch5_E2jI_e1299_fSLb | Switch the executioner's rope. |
chap13_sch5_E2jI_e1300_fkOc | Dull the executioner's sword. |
chap13_sch5_E2jI_e1301_oqhg | Poison the flesh-ripping tongs. |
chap13_sch5_E2jI_e1302_1zWh | Weaken the horses by poisoning them. |
chap13_sch5_E2jI_e1363_qGTs | Tell Hermann you succeeded. |
chap13_sch5_E2jI_e245_dXcs | Find out from the Bailiff what the reprobates have been convicted of. |
chap13_sch5_E2jI_e246_rpm4 | Find out the appropriate punishments from the Black Chronicle. |
chap13_sch5_E2jI_e258_PFTk | Sabotage the executions by the Kuttenberg Executioner. |
chap13_sch5_E2jI_e266_fE9K | Peter of Dauba. |
chap13_sch5_E2jI_e267_CRrL | Frost Heralt. |
chap13_sch5_E2jI_e268_F2V2 | Georg Weiss. |
chap13_sch5_E2jI_e278_F411 | Sabotage the executions by the Kuttenberg executioner. |
chap13_sch5_E2jI_e279_GoA- | Sabotage the executions by the Kuttenberg executioner. |
chap13_sch5_E2jI_e280_LgFA | Sabotage the executions by the Kuttenberg executioner. |
chap13_sch5_E2jI_e308_kWP_ | Tell Hermann what you found out. |
chap13_sch5_E2jI_e378_SJSg | Sabotage the executions by the Kuttenberg executioner. |
chap13_sch5_E2jI_e398_yLRA | Free Peter of Dauba. |
chap13_sch5_E2jI_e513_MbqV | Go and watch the executions. |
chap13_sch5_E2jI_e7_xmDy | Autosave |
chap13_sch5_E2jI_e750_FWMx | Sabotage the executions by the Kuttenberg executioner. |
chap13_sch5_E2jI_e751_E8kj | Sabotage the executions by the Kuttenberg executioner. |
chap13_sch5_E2jI_e835_VDz0 | Go to Hermann for your reward. |
chap13_sch5_E2jI_e869_6dLF | Sabotage the executions by the Kuttenberg executioner. |
chap13_sch5_E2jI_e871_59fQ | Sabotage the executions by the Kuttenberg executioner. |
chap13_sch5_E2jI_e873_hmxt | Sabotage the executions by the Kuttenberg executioner. |
chap13_sch5_E2jI_e875_B33Y | Sabotage the executions by the Kuttenberg executioner. |
chap13_sch5_E2jI_e877_Kw91 | Sabotage the executions by the Kuttenberg executioner. |
chap13_sch6_4c7C_e4_vdxx | Find the thief. |
chap13_sch8_DeCf_e10_O04K | Find the treasure under the dove cote. |
chap13_sch8_DeCf_e10_yDp3 | start save |
chap13_sch8_DeCf_e11_ypXv | Find the treasure under the dove-cote. |
chap15_bElU_sch0_rYxN_e11_ZWRI | Skalitz mines. |
chap15_bElU_sch0_rYxN_e132_eJSq | Find out if Nemoy really is stealing silver. |
chap15_bElU_sch0_rYxN_e136_Ifew | Examine the mining works. |
chap15_bElU_sch0_rYxN_e138_zTq6 | Examine the ore processing yard. |
chap15_bElU_sch0_rYxN_e139_eJ69 | Examine the condition of the mineshaft. |
chap15_bElU_sch0_rYxN_e140_AUpY | Examine the condition of the waterworks. |
chap15_bElU_sch0_rYxN_e250_m4m3 | Find the mine gallery mentioned by Master Feyfar. |
chap15_bElU_sch0_rYxN_e252_Pmo8 | Examine the condition of the mine gallery. |
chap15_bElU_sch0_rYxN_e579_Gda5 | Report the silver find to the Chief Engineer. |
chap15_bElU_sch0_rYxN_e739_Lw72 | Escape from the mine! |
chap15_bElU_sch0_rYxN_e82_MTJh | Talk to the Chief Engineer. |
chap15_bElU_sch0_rYxN_e846_3OVi | Inform Tobias Feyfar. |
chap15_sHOl_sch0_-QfY_e104_AdfI | Kill Wolfram Pruda and Woyzeck's wife. |
chap15_sHOl_sch0_-QfY_e104_f_FA | Tell Woyzeck you didn't succeed with Magda. |
chap15_sHOl_sch0_-QfY_e109_E_KA | Follow Peshek to the mill. |
chap15_sHOl_sch0_-QfY_e114_Z2_w | Go and tell Woyzeck you succeeded. |
chap15_sHOl_sch0_-QfY_e125_EbCW | Go back to Magda for your reward. |
chap15_sHOl_sch0_-QfY_e144_EVvK | Get a hen and come at midnight to the wayside cross at XY. |
chap15_sHOl_sch0_-QfY_e191_ARZ- | Follow the herbalist into her hut. |
chap15_sHOl_sch0_-QfY_e203_zONC | Take the potion to Magda and persuade her to drink it. |
chap15_sHOl_sch0_-QfY_e319_GQJh | Pruda offered me 100 Groschen to get Woyzeck drunk and throw him off a cliff. |
chap15_sHOl_sch0_-QfY_e384_-qif | Follow Wolfram to Magda's and confront him with the facts. |
chap15_sHOl_sch0_-QfY_e471_Trvq | Get Woyzeck drunk in Rattay and lure him to the edge of the cliff. |
chap15_sHOl_sch0_-QfY_e495_QOlt | Kill Wolfram Pruda. |
chap15_sHOl_sch0_-QfY_e514_5jrq | Go and tell Woyzeck how things ended up. |
chap15_sHOl_sch0_-QfY_e520_gVSi | Get Woyzeck out of prison. |
chap15_sHOl_sch0_-QfY_e553_-Y6B | Tell Miller Peshek what happened. |
chap15_sHOl_sch0_-QfY_e560_yEt- | Go and tell Woyzeck what happened. |
chap15_sHOl_sch0_-QfY_e569_hfaG | Tell Miller Peshek what happened. |
chap15_sHOl_sch0_-QfY_e58_lnmw | Go to Gertrude the herbalist for an abortifacient. |
chap15_sHOl_sch0_-QfY_e622_Iw2n | Go back to Peshek and tell him Woyzeck is dead. |
chap15_sHOl_sch0_-QfY_e63_JbIK | Kill Wolfram Pruda. |
chap15_sHOl_sch0_-QfY_e797_QS2o | Lead Woyzeck home or to the cliff. |
chap15_sHOl_sch0_-QfY_e877_bihi | Lead Woyzeck home. |
chap15_sHOl_sch0_-QfY_e878_10o7 | Kill Wolfram Pruda. |
chap15_sHOl_sch0_-QfY_e893_fQfm | Get your reward from Pruda. |
chap16_sch10_xygf_e107_aVID | Get the deeds back. |
chap16_sch10_xygf_e108_03qn | Miller Peshek has a job for me. |
chap16_sch10_xygf_e154_63os | Get the book back. |
chap16_sch10_xygf_e158_nsKZ | Miller Peshek has a job for me. |
chap16_sch10_xygf_e63_tQJM | Get the ring back. |
chap16_sch11_BweC_e194_Cxib | Get the jewels back. |
chap16_sch11_BweC_e196_VNfF | Miller Woyzeck has a job for me. |
chap16_sch11_BweC_e99_MoS5 | Miller Woyzeck has a job for me. |
chap16_sch12_I4Jw_e117_tjsa | Get the spurs back. |
chap16_sch12_I4Jw_e119_fIG6 | Miller Simon has a job for me. |
chap16_sch12_I4Jw_e34_zCiP | Get the brocade back. |
chap16_sch12_I4Jw_e75_pzhz | Get the recipe back. |
chap16_sch12_I4Jw_e76_Vxjm | Miller Simon has a job for me. |
chap16_sch13_v1bk_e1_XZvv | Speak with Sir Sebastian, the Custodian. |
chap16_sch13_v1bk_e10_IoGV | Kill the camp leader. |
chap16_sch13_v1bk_e2_OnsZ | Kill the camp leader. |
chap16_sch13_v1bk_e3_63Jq | Kill the camp leader. |
chap16_sch13_v1bk_e4_7BGY | Kill the camp leader. |
chap16_sch13_v1bk_e5_1K3v | Report camp destruction. Do not forget about trophy as a proof. |
chap16_sch13_v1bk_e6_DXOY | Report camp destruction. Do not forget about trophy as a proof. |
chap16_sch13_v1bk_e7_njzA | Report camp destruction. Do not forget about trophy as a proof. |
chap16_sch13_v1bk_e8_x9X2 | Kill the camp leader. |
chap16_sch13_v1bk_e9_wRIX | Kill the camp leader. |
chap16_sch13_x9vz_e10_FcY0 | Report about the camp’s destruction to Robard. Don't forget the leader's faceplate. |
chap16_sch13_x9vz_e12_5Mti | Report about the camp’s destruction to Robard. Don't forget the leader's faceplate. |
chap16_sch13_x9vz_e13_LCoY | Kill the camp leader. |
chap16_sch13_x9vz_e14_OHAq | Kill the camp leader. |
chap16_sch13_x9vz_e15_DFb5 | Kill the camp leader. |
chap16_sch13_x9vz_e16_W4yY | Kill the camp leader. |
chap16_sch13_x9vz_e17_weCX | Kill the camp leader. |
chap16_sch13_x9vz_e2_oUEf | Go to Captain Robard of Talmberg. He needs some help with the Cumans’ encampments. |
chap16_sch13_x9vz_e3_khOo | Kill the camp leader. |
chap16_sch13_x9vz_e4_zaij | Kill the camp leader. |
chap16_sch13_x9vz_e5_z6Eo | Kill the camp leader. |
chap16_sch13_x9vz_e6_zH8T | Kill the camp leader. |
chap16_sch13_x9vz_e7_2plI | Kill the camp leader. |
chap16_sch13_x9vz_e7_WiPp | Report about the camp’s destruction to Robard. Don't forget the leader's faceplate. |
chap16_sch13_x9vz_e8_noie | Report about the camp’s destruction to Robard. Don't forget the leader's faceplate. |
chap16_sch13_x9vz_e9_jgCK | Report about the camp’s destruction to Robard. Don't forget the leader's faceplate. |
chap16_sch14_aKwr_e337_gs9m | Attack the teacher |
chap16_sch14_aKwr_e338_qajS | Chain strikes |
chap16_sch15_KNMg_e139_Jnel | Beat Mash |
chap16_sch15_KNMg_e140_ALrp | Beat Maple |
chap16_sch15_KNMg_e141_6I7E | Beat Josef |
chap16_sch15_KNMg_e142_9dk5 | Beat the fisherman |
chap16_sch15_KNMg_e143_Zfkz | You won! |
chap16_sch15_KNMg_e144_8CQE | You lost! |
chap16_sch15_KNMg_e184_DvmN | More fights... |
chap16_sch17_4ZT6_e107_RO7U | Take 50 stolen Groschen to the vagabond. |
chap16_sch17_4ZT6_e111_YoEu | Steal 50 Groschen from the rich woman. |
chap16_sch17_4ZT6_e133_WyB1 | The vagabond in Rattay has a job for me. |
chap16_sch17_4ZT6_e140_Eq8h | Steal Wolfram Pruda's silver ring. |
chap16_sch17_4ZT6_e141_NA3N | Bring the ring to the vagabond. |
chap16_sch17_4ZT6_e168_bm5N | Steal the guild seal from the Ledetchko merchant. |
chap16_sch17_4ZT6_e169_EpK2 | Bring the seal to the vagabond. |
chap16_sch17_4ZT6_e213_fxzN | The vagabond in Rattay has a job for me. |
chap16_sch17_4ZT6_e63_jHrB | Steal 50 Groschen from Pazdera the guard. |
chap16_sch17_4ZT6_e64_D84p | Return the stolen coin to the vagabond. |
chap16_sch18_EHv5_e103_NfIY | The old whore at the Inn in the Glade has a job for me. |
chap16_sch18_EHv5_e125_7QrC | Steal the farmer's ornamental dagger. |
chap16_sch18_EHv5_e126_dDpW | Return the dagger to the old whore. |
chap16_sch18_EHv5_e165_eYaQ | Steal the trunk key from the farmer's wife. |
chap16_sch18_EHv5_e166_29xF | Bring the trunk key to the old whore. |
chap16_sch18_EHv5_e203_AJdC | The old whore at the Inn in the Glade has a job for me. |
chap16_sch18_EHv5_e214_N4b8 | Quest log updated: |
chap16_sch18_EHv5_e46_hBkq | Steal 20 Groschen from the non-paying customer's purse. |
chap16_sch18_EHv5_e47_2ghd | Bring the Groschen to the whore. |
chap16_sch18_EHv5_e93_Rgu1 | Steal the woollen shawl from the village woman. |
chap16_sch18_EHv5_e94_hIFx | Bring back the woollen shawl. |
chap16_sch19_vZNg_e116_pQxr | Steal the Sasau draper's tinderbox. |
chap16_sch19_vZNg_e117_IITV | Bring the tinderbox to the farmhand. |
chap16_sch19_vZNg_e144_2LX9 | The labourer from the Sasau farm has a job for me. |
chap16_sch19_vZNg_e44_DFuz | Steal the farmer's amulet from the herbalist. |
chap16_sch19_vZNg_e45_cqWi | Bring the stolen amulet to the farmhand. |
chap16_sch19_vZNg_e79_y0ks | Steal the girl's shawl. |
chap16_sch19_vZNg_e80_aAht | Bring the shawl to the farmhand. |
chap16_sch19_vZNg_e95_MDKP | The labourer from the Sasau farm has a job for me. |
chap16_sch20_M8oH_e133_KxEZ | Beat Stephen |
chap16_sch20_M8oH_e134_0xHR | Beat Ringlet |
chap16_sch20_M8oH_e135_wchL | Beat Milan |
chap16_sch20_M8oH_e136_gfJl | You won! |
chap16_sch20_M8oH_e137_tBA8 | You lost! |
chap16_sch20_M8oH_e152_qG3I | More fights... |
chap16_sch21_yXze_e136_dqfe | Prove yourself by beating Asch! |
chap16_sch21_yXze_e137_C9FM | Prove yourself by beating Asch! |
chap16_sch21_yXze_e140_2paz | You won! |
chap16_sch21_yXze_e160_0sMf | Sort out the Cuman man to man! |
chap16_sch21_yXze_e64_6Q99 | Beat the King of the Cumans. |
chap16_sch21_yXze_e65_r6r5 | You lost! |
chap16_sch21_yXze_e66_rkN6 | You won! You beat the King of the Cumans! |
chap16_sch21_yXze_e68_epMy | Get your coin from the spokesman! |
chap16_sch22_Cnn7_e51_Qdjz | Bring Alex hare meat. |
chap16_sch22_Cnn7_e52_JSuZ | Bring Alex boar meat. |
chap16_sch22_Cnn7_e53_1SQC | Bring Alex red deer meat. |
chap16_sch22_Cnn7_e54_ihBz | Bring Alex boar meat. |
chap16_sch22_Cnn7_e55_VCf8 | Bring Alex some lepiotas. |
chap16_sch22_Cnn7_e56_bk3P | Bring Alex roe deer meat. |
chap16_sch23_ezhH_e1_60x5 | Get boar meat for the Sasau butcher. |
chap16_sch23_ezhH_e2_k5j2 | Get red deer liver for the Sasau butcher. |
chap16_sch23_ezhH_e3_Qxbe | Get roe deer kidneys for the Sasau butcher. |
chap16_sch23_ezhH_e4_fnkd | Get hare offal for the Sasau butcher. |
chap16_sch23_ezhH_e6_1CbZ | Get hare meat for the Sasau butcher. |
chap16_sch23_ezhH_e7_L2eE | Get red deer meat for the Sasau butcher. |
chap16_sch23_ezhH_e8_3ny0 | Get boar meat for the Sasau butcher. |
chap16_sch24_PtWA_e1_KB2Y | Bring red deer meat to the Talmberg Chamberlain. |
chap16_sch24_PtWA_e2_8h3i | Bring hare meat to the Talmberg Chamberlain. |
chap16_sch24_PtWA_e3_E3VH | Bring boar meat to the Talmberg Chamberlain. |
chap16_sch24_PtWA_e4_Uew4 | Bring roe deer kidneys to the Talmberg Chamberlain. |
chap16_sch24_PtWA_e5_hDmD | Bring red deer meat to the Talmberg Chamberlain. |
chap16_sch24_PtWA_e6_XfJN | Bring boar meat to the Talmberg Chamberlain. |
chap16_sch24_PtWA_e7_Atw5 | Bring hare meat to the Talmberg Chamberlain. |
chap16_sch3_uXDM_e1_aukb | Pick up the ribbon by the dead tree in Uzhitz. |
chap16_sch3_uXDM_e2_k6XZ | Pick up the ribbon by the mill in Merhojed. |
chap16_sch3_uXDM_e3_ZLth | Pick up the ribbon by the quarry near Talmberg. |
chap16_sch3_uXDM_e4_VerM | Pick up the ribbon in front of the Inn in the Glade |
chap16_sch3_uXDM_e5_6ph5 | Pick up the ribbon at the woodcutters' camp near Talmberg. |
chap16_sch3_uXDM_e6_aYbX | Go back to the start! |
chap16_sch4_PL7h_e203_OiAb | Collect together the five pieces of the Queen of Sheba’s sword and bring them to the swordsmith in Sasau. |
chap16_sch4_PL7h_e336_Vwhb | Take the ring from the Bath-house Madam’s treasure chest. |
chap16_sch4_PL7h_e337_ivRs | Bring the ring to Peshek. |
chap16_sch4_PL7h_e362_r2lQ | Steal the documents from the Rattay Rathaus. |
chap16_sch4_PL7h_e363_hGhE | Bring the documents to Peshek. |
chap16_sch4_PL7h_e395_X5zn | Steal Hanush’s illuminated book. |
chap16_sch4_PL7h_e396_eGmY | Bring the book to Peshek. |
chap16_sch4_PL7h_e450_8gbA | Steal at least five waffenrocks from the Talmberg armoury. |
chap16_sch4_PL7h_e451_JtLw | Get the keys to the Talmberg armoury. |
chap16_sch4_PL7h_e452_9qlu | Bring the waffenrocks to Woyzeck. |
chap16_sch4_PL7h_e485_0Bqf | Steal a horse from the Merhojed stables. |
chap16_sch4_PL7h_e486_3KRE | Take the horse to Miller Woyzeck. |
chap16_sch4_PL7h_e550_IxKk | Steal the jewellery from Lady Stephanie. |
chap16_sch4_PL7h_e554_wm3y | Bring the jewellery to Woyzeck. |
chap16_sch4_PL7h_e579_5N5G | Get Simon the Miller the valuable brocade from the Sasau tailor. |
chap16_sch4_PL7h_e580_hPLn | Take the brocade to Simon. |
chap16_sch4_PL7h_e610_mNyR | Steal the Uzhitz landlord’s beer-brewing recipe. |
chap16_sch4_PL7h_e611_ze3i | Bring the recipe to Simon. |
chap16_sch4_PL7h_e635_Q5Xy | Steal the spurs from the Sasau cobbler. |
chap16_sch4_PL7h_e636_IXCn | Bring the spurs to Simon. |
chap16_sch7_yRuy_e4_LioU | Find out what kind of meat Andrew wants. |
chap16_sch7_yRuy_e4_WTXa | Bring roe deer meat to the innkeeper. |
chap16_sch7_yRuy_e5_xNgP | Bring boar meat to the innkeeper. |
chap16_sch7_yRuy_e6_3Prw | Bring hare meat to the innkeeper. |
chap16_sch7_yRuy_e77_qtjQ | Bring the deerskin to the currier. |
chap16_sch7_yRuy_e78_qbnF | Bring the boar skin to the currier. |
chap16_sch7_yRuy_e79_W98a | Bring the hare skin to the currier. |
chap16_sch7_yRuy_e86_E0lv | Find out what kind of pelts the tanner wants. |
chap16_sch8_yaFN_e10_G9XU | Report the camp’s destruction to Bernard. Don't forget the leader's spurs. |
chap16_sch8_yaFN_e11_ctOY | Report the camp’s destruction to Bernard. Don't forget the leader's spurs. |
chap16_sch8_yaFN_e13_exxo | Kill the camp leader. |
chap16_sch8_yaFN_e14_689Z | Kill the camp leader. |
chap16_sch8_yaFN_e15_zZ4s | Kill the camp leader. |
chap16_sch8_yaFN_e16_0b8k | Kill the camp leader. |
chap16_sch8_yaFN_e4_8u7e | Kill the camp leader. |
chap16_sch8_yaFN_e5_yRve | Kill the camp leader. |
chap16_sch8_yaFN_e6_0gnQ | Kill the camp leader |
chap16_sch8_yaFN_e7_HOdw | Kill the camp leader |
chap16_sch8_yaFN_e8_hwvM | Report the camp’s destruction to Bernard. Don't forget the leader's spurs. |
chap16_sch8_yaFN_e9_72aA | Report the camp’s destruction to Bernard. Don't forget the leader's spurs. |
chap16_sch9_a2CD_e126_DpIC | Wait until the smith has the sword forged. |
chap16_sch9_a2CD_e127_Gkot | Go and take a look at the Queen of Sheba’s sword made whole again. |
chap16_sch9_a2CD_e136_Znlb | Autosave |
chap17_sch1_y3dB_e3__rdl | 0 |
chap17_sch3_9EZD_e1275_zp4q | Tell the herb-woman how it ended up. |
chap17_sch3_9EZD_e1341_EUeU | Tell the Parish Priest what happened. |
chap17_sch3_9EZD_e14_3MwA | autosave |
chap17_sch3_9EZD_e159_5qJk | Speak to the village women about the magical ointment. |
chap17_sch3_9EZD_e287_mnp4 | Go and see Gertrude, the herb-woman, and find out what she incited the Uzhitz women to do. |
chap17_sch3_9EZD_e532_c7Vk | Go to the village women’s meeting place at dusk. |
chap17_sch3_9EZD_e598_kQqu | Follow the women to the woods. |
chap17_sch3_9EZD_e758_EMza | Interject in the chanting. |
chap17_sch3_9EZD_e782_7odF | Follow the women at a distance and don’t interfere. |
chap17_sch3_9EZD_e791_2cv8 | Try following the women the next night. |
chap17_sch3_9EZD_e919_20zX | Cavort with the women. |
chap17_sch3_9EZD_e970_I5Bs | Tell the Parish Priest what happened. |
chap17_sch3_IRb6_e1456_Vrce | Catch the thief! |
chap17_sch3_IRb6_e1484_XF_x | Deal with the thief. |
chap17_sch3_IRb6_e15_zVzk | Join Nightingale on patrol between 11:00 and 19:00. |
chap17_sch3_IRb6_e1648_PyZc | Sit down with Nightingale. |
chap17_sch3_IRb6_e18_GTeJ | Solve the dispute between the armourer and the beggarwoman. |
chap17_sch3_IRb6_e1819_F6RU | Deal with the fight. |
chap17_sch3_IRb6_e1914_djBP | Ring the bell. |
chap17_sch3_IRb6_e1916_V7wH | Close the Traders' Tavern by the market square. |
chap17_sch3_IRb6_e26_1-74 | Find the thief. |
chap17_sch3_IRb6_e324_B3oP | Follow Nightingale. |
chap17_sch3_IRb6_e330_OXHT | Go back to Nightingale and finish the patrol with him. |
chap17_sch3_IRb6_e4_UIzs | Pick up your kit in the lower room of the armoury. |
chap17_sch3_IRb6_e5_mQPF | Autosave |
chap17_sch3_IRb6_e547_6xmK | Settle the dispute between the armourer and the beggar - drive Jane away. |
chap17_sch3_IRb6_e548_3Ba3 | Settle the dispute between the armourer and the beggar - I let Jane stay. |
chap17_sch3_IRb6_e551_KJh0 | Settle the dispute between the armourer and the beggar - alms |
chap17_sch4_W33W_e13_3ed6 | HIDDEN Find out who beat Jane. |
chap17_sch4_W33W_e13_hA_n | Investigate the case beaten Jane |
chap17_sch4_W33W_e15_y-Ds | HIDDEN Find where Jane is. |
chap17_sch4_W33W_e1663_wZRj | 0 |
chap17_sch4_W33W_e17_lhm0 | HIDDEN Find out how many assailants there were. |
chap17_sch4_W33W_e1791_j1Nx | 0 |
chap17_sch4_W33W_e18_yEwc | HIDDEN Find out who found Jane. |
chap17_sch4_W33W_e20_4dIn | HIDDEN Find out something about the deal made with the Skalice locals and the pastor. |
chap17_sch4_W33W_e2052_LClG | 0 |
chap17_sch4_W33W_e2053_yv1r | 0 |
chap17_sch4_W33W_e2054_etxq | 0 |
chap17_sch4_W33W_e2054_vhjL | 0 |
chap17_sch4_W33W_e2055_YH6V | 0 |
chap17_sch4_W33W_e2056_Jhju | 0 |
chap17_sch4_W33W_e2061_J56h | 0 |
chap17_sch4_W33W_e2062_Ps0P | 0 |
chap17_sch4_W33W_e2063_Nq06 | 0 |
chap17_sch4_W33W_e2064_64WA | 0 |
chap17_sch4_W33W_e23_tSWr | HIDDEN Find out where the pastor was that night1 |
chap17_sch4_W33W_e24_gShp | Lose in XXX |
chap17_sch4_W33W_e2482_OWjV | 0 |
chap17_sch4_W33W_e2483_rzDh | 0 |
chap17_sch4_W33W_e2485_54UC | 0 |
chap17_sch4_W33W_e25_FBdx | Talk to Jane. |
chap17_sch4_W33W_e26_hVt6 | HIDDEN Find out, which officer heard or saw something. |
chap17_sch4_W33W_e26_rBwW | Talk to the apothecary. |
chap17_sch4_W33W_e29_46AD | HIDDEN Find out where the grave digger was. |
chap17_sch4_W33W_e32_TJf2 | HIDDEN Who did it according to Aleš? |
chap17_sch4_W33W_e33_ASwt | HIDDEN Find out whether Jane violated the deal about the sharing the riches. Source: Aleš |
chap17_sch4_W33W_e34_VPkz | HIDDEN Findo out that Jana stole the parish collection. |
chap17_sch4_W33W_e35_Va2i | HIDDEN Find out who ratted Jane out. |
chap17_sch4_W33W_e36_1uWe | Talk to the pastor. |
chap17_sch4_W33W_e36_r6Es | HIDDEN Find out how Jane made a living. |
chap17_sch4_W33W_e37_4CoD | HIDDEN Find out who else was a beggar |
chap17_sch4_W33W_e40_uxGo | HIDDEN Find out where the pastor was that night2 |
chap17_sch4_W33W_e40_vWaZ | HIDDEN Who does Jane blame? |
chap17_sch4_W33W_e41_XopT | HIDDEN Make Jane admits she broke the deal. |
chap17_sch4_W33W_e42_O7eY | HIDDEN Make Jane admit she stole the collection. |
chap17_sch4_W33W_e47_Hkoy | HIDDEN Get the armourer to admit he had an argument with Jane. |
chap17_sch4_W33W_e48_sU0U | HIDDEN Find out where the armourer was at the time Jane was beaten |
chap17_sch4_W33W_e49_W8cy | HIDDEN Find out if the armourer's neighbor can confirm his testimony. |
chap17_sch4_W33W_e50_NcEA | HIDDEN Find out that the armourer didn't leave the pub the entire night. |
chap17_sch4_W33W_e51_pH50 | HIDDEN Find out whether Jane violated the deal about the sharing the riches. Source: Lucy |
chap17_sch4_W33W_e52_d1Zk | HIDDEN Find out what Radan know about the collection. |
chap17_sch4_W33W_e52_s9Vi | HIDDEN Find out that the parish collection got lost. |
chap17_sch4_W33W_e57_xotY | Talk to Radan. |
chap17_sch4_W33W_e58_6TMd | Talk to Lucy. |
chap17_sch4_W33W_e62_HNh0 | Talk to the armourer |
chap17_sch4_W33W_e65_V11c | HIDDEN Find out what reasons Jane had for breaking the deal. |
chap17_sch4_W33W_e66_KFz1 | HIDDEN Find out what reasons Jane had for not giving back the collection. |
chap17_sch4_W33W_e73_GtkX | HIDDEN Find out why he's acting strangely |
chap17_sch4_W33W_e74_jbrj | HIDDEN Find out the whole truth from Radan. |
chap17_sch6_Clk2_e1106_-1Q4 | I’ll take other work from the Bailiff. |
chap17_sch6_Clk2_e381_YDDZ | HIDDEN Get a hiding from the Carpenter. |
chap17_sch6_Clk2_e528_8AHJ | Get Casper a beer. |
chap17_sch6_Clk2_e7_iQCC | Go through training with Vitus and Casper. |
chap17_sch6_Clk2_e728_LghG | Take the arrows |
chap17_sch6_Clk2_e730_YVxW | Take a bow from the rack. |
chap17_sch6_Clk2_e731_SfmM | Stand in the shooting zone. |
chap17_sch6_Clk2_e738_JRNd | Take out your bow. |
chap17_sch6_Clk2_e742_Fb8L | Draw the bow to the full. Don’t shoot. |
chap17_sch6_Clk2_e753_Uhqo | Cancel the shot. |
chap17_sch6_Clk2_e778_pXos | Hit the leftmost target 5x. |
chap17_sch6_Clk2_e786_4o83 | Take the practice bow and arrows |
chap17_sch6_Clk2_e787_0HRb | Get in the practice zone and start the archery contest |
chap17_sch6_Clk2_e788_ONyK | Finish the archery contest |
chap17_sch6_iod1_e158_28Pf | Give the antidote to the cow. |
chap17_sch6_iod1_e159_CTue | Get the blessed sacrament for the herbwoman |
chap17_sch6_iod1_e176_eMEg | Gather five cave mushrooms for the herbwoman. |
chap17_sch6_iod1_e177_NEgV | Collect five cobwebs for the herbwoman. |
chap17_sch6_iod1_e181_2Ra1 | Get the herbwoman five fly agarics. |
chap17_sch6_iod1_e193_p7Hl | Prepare the medicine for the cow. |
chap17_sch6_iod1_e195_g08P | Ask the farmer if he agrees to steal the blessed sacrament. |
chap17_sch6_iod1_e244_0Jnr | Give the cow the medicine and Holy Host. |
chap17_sch6_iod1_e248_I3x7 | Steal the monstrance. |
chap17_sch6_iod1_e263_RN7N | Hide the monstrance in the neighbour's chest. |
chap17_sch6_iod1_e332_JKNz | Report the theft of the monstrance to the pastor or the bailiff. |
chap17_sch6_iod1_e41__Sd9 | Go see the herbwoman to get medicine for the cow. |
chap17_t1C__sch0_kfJy_e126_lHu_ | Go to the camp. |
chap17_t1C__sch0_kfJy_e137_hPfk | Autosave boar |
chap17_t1C__sch0_kfJy_e141_mqBe | Bring Capon wine and bacon from his saddlebag. |
chap17_t1C__sch0_kfJy_e159_Dbbg | Wait for Capon. |
chap17_t1C__sch0_kfJy_e163_EdMf | Talk to Sir Hans. |
chap17_t1C__sch0_kfJy_e239_xEol | Wait until dawn. |
chap17_t1C__sch0_kfJy_e246_B2Jy | Go back to the camp. |
chap17_t1C__sch0_kfJy_e3_FOTM | Meet Lord Capon at dawn in the courtyard of the Upper Castle. |
chap17_t1C__sch0_kfJy_e329_7HuY | Compete with Sir Hans at hunting hares. |
chap17_t1C__sch0_kfJy_e396_Sr2J | Follow Hans Capon. |
chap17_t1C__sch0_kfJy_e404_ZIRy | Wait until dawn. |
chap17_t1C__sch0_kfJy_e41_fzeg | Follow Hans Capon. |
chap17_t1C__sch0_kfJy_e41_tpR5 | Find yourself a horse. |
chap17_t1C__sch0_kfJy_e448_Miqq | Run down the boar. |
chap17_t1C__sch0_kfJy_e450_PIwR | Find Hans Capon. |
chap17_t1C__sch0_kfJy_e457_Bo6j | Rescue Hans Capon. |
chap17_t1C__sch0_kfJy_e498_aFKB | Get wine. |
chap17_t1C__sch0_kfJy_e499_PezZ | Get bacon. |
chap17_t1C__sch0_kfJy_e537_jXc7 | Follow Hans Capon. |
chap17_t1C__sch0_kfJy_e589_QShh | Check on Hans Capon. |
chap17_t1C__sch0_kfJy_e623_bIRh | Wait for Sir Hans. |
chap17_t1C__sch0_kfJy_e624_BklU | Talk to Sir Hans. |
chap17_t1C__sch0_kfJy_e625_o3VM | I shot more than Sir Hans! |
chap17_t1C__sch0_kfJy_e626_apS5 | Sir Hans bagged more. |
chap17_t1C__sch0_kfJy_e627_6Tel | We're one as bad as the other. |
chap17_t1C__sch0_kfJy_e649_8HBn | Get a healing bandage or potion for Sir Hans. |
chap17_t1C__sch0_kfJy_e729_ankp | Wait till tomorrow. |
chap17_t1C__sch0_kfJy_e736_vhuW | Treat Sir Hans. |
chap17_t1C__sch0_kfJy_e84_NMos | Autosave |
chap17_t1C__sch0_kfJy_e977_ZOdC | Untie Sir Hans. |
chap17_t1C_sch1_oPBP_e1038_F4SH | Take the flowers to the bathhouse. |
chap17_t1C_sch1_oPBP_e1064_DWKW | Go back to the bathhouse with the wine for Sir Hans. |
chap17_t1C_sch1_oPBP_e1096_uD-L | Get flowers for Klara the bathhouse wench. |
chap17_t1C_sch1_oPBP_e1499_HWF6 | See if Sir Hans is alright. |
chap17_t1C_sch1_oPBP_e1500_vNqC | Humours and baths. |
chap17_t1C_sch1_oPBP_e332_mbsZ | Play dice with Zdena the bathmaid. |
chap17_t1C_sch1_oPBP_e474_i6La | Speak to Sir Hans. |
chap17_t1C_sch1_oPBP_e581_Fi4e | Find the Sylvan red in the Rathaus cellar. |
chap17_t1C_sch1_oPBP_e585_4Yyc | Ask Sir Hans if he needs anything. |
chap17_t1C_sch1_oPBP_e597_0JV3 | Put your clothes in the trunk and get in the tub. |
chap17_t1C_sch1_oPBP_e6_CDQ3 | The bath wench died. |
chap17_t1C_sch1_oPBP_e69_UYNr | Go in the evening to join Lord Capon at the baths. |
chap17_t1C_sch1_oPBP_e70_Rn7U | Lord Capon is going to the baths. Go and join him there. |
chap17_t1C_sch1_oPBP_e856_kYPx | Ask Lord Capon what's bothering him now. |
chap17_t1C_sch1_oPBP_e90_z3bi | Autosave |
chap17_t1C_sch1_oPBP_e940_O2v4 | Get a pitcher. |
chap17_t1C_sch2_dZo8_e1_g5jh | autosave start |
chap17_t1C_sch2_dZo8_e1022_siW8 | Wolflin is dead. |
chap17_t1C_sch2_dZo8_e1023_FcFL | Go back to Captain Bernard in the encampment. |
chap17_t1C_sch2_dZo8_e1024_8sY1 | Parley with Wolflin. |
chap17_t1C_sch2_dZo8_e1025_J5bE | Parley with Wolflin. |
chap17_t1C_sch2_dZo8_e1026_UJL6 | Parley with Wolflin. |
chap17_t1C_sch2_dZo8_e1072_oneI | Go back and report to Captain Bernard. |
chap17_t1C_sch2_dZo8_e1138_Unfj | Kill Wolflin. |
chap17_t1C_sch2_dZo8_e1376_oz7p | Go back to the camp and talk to Bernard. |
chap17_t1C_sch2_dZo8_e1377_546J | Kill Wolflin. |
chap17_t1C_sch2_dZo8_e1436_V519 | Talk to Bernard. |
chap17_t1C_sch2_dZo8_e1699_Xjgh | Go back to Rattay and report to Sir Hanush. |
chap17_t1C_sch2_dZo8_e1907_gCaJ | Go back to Rattay and report to Sir Hanush. |
chap17_t1C_sch2_dZo8_e1908_NQg1 | Go back to Rattay and report to Sir Hanush. |
chap17_t1C_sch2_dZo8_e194_9XLn | The soldiers have left. Catch up with them in the camp. |
chap17_t1C_sch2_dZo8_e294_wJ9O | Go to Bernard and join the squad. |
chap17_t1C_sch2_dZo8_e526_PUft | Report back to Captain Bernard. |
chap17_t1C_sch2_dZo8_e548_kCLx | Meet up with the corps in the camp. |
chap17_t1C_sch2_dZo8_e598_nxHN | Investigate the south farm. |
chap17_t1C_sch2_dZo8_e629_PS2n | Talk to Captain Bernard. |
chap17_t1C_sch2_dZo8_e658_9uUQ | Scout out the northern farm. |
chap17_t1C_sch2_dZo8_e659_U3jC | Scout out the southern farm. |
chap17_t1C_sch2_dZo8_e712_9FUV | Find Wolflin's encampment. |
chap17_t1C_sch2_dZo8_e756_7e4r | Report the position of the encampment to Captain Bernard. |
chap17_t1C_sch2_dZo8_e770_0chk | Kill Baron Wolflin of Kamberg. |
chap17_t1C_sch2_dZo8_e772_WScN | Try to parley. Put on Sir Bernard's colours and go unarmed. |
chap17_t1C_sch2_dZo8_e774_b1bS | Go back to Captain Bernard and lead him to Wolflin's camp. |
chap17_t1C_sch2_dZo8_e776_XT5v | Investigate the north farm. |
chap17_t1C_sch2_dZo8_e790_nfSo | Follow the trail of blood. |
chap17_t1C_sch2_dZo8_e790_WvOy | Follow the guard into the camp. |
chap17_t1C_sch2_dZo8_e806_V4tl | Bring the farmer's wife at least three bandages for her husband. |
chap17_t1C_sch2_dZo8_e822_ytSY | Parley with Wolflin. |
chap17_t1C_sch3_JglP_e128_vM56 | Secretly bring the letter and gift to Karolina the butcher's daughter. |
chap17_t1C_sch3_JglP_e372_abkH | Find a book of love poems. |
chap17_t1C_sch3_JglP_e373_I6cM | Learn to read. |
chap17_t1C_sch4_ayxI_e0_HNWE | Help yourself to clothes from Lord Capon's trunk. |
chap17_t1C_sch4_ayxI_e1_i2Z6 | Go back to Sir Hans. |
chap18_sch2_SR09_e1_NCz4 | You are in a very bad shape. Survive till the morning! |
chap18_sch2_SR09_e2_Jids | Lockpicking is needed! Level up to level four. Somehow. |
chap18_sch2_SR09_e3_BmIv | Bonus: Do it quickly! |
chap18_sch2_SR09_e4_rAvF | Now for the reward... |
chap18_sch21_KV3F_e74_fhGL | Warn the poachers in the clearing! |
chap18_sch21_KV3F_e79_Heze | Free Hanekin Hare. |
chap18_tfES_sch0_bjPR_e188_ig-0 | Go back to tell the Bailiff what you found out from the farmers. |
chap18_tfES_sch0_bjPR_e421_v-Sb | Ask the herb-woman how to poison a cow. |
chap18_tfES_sch0_bjPR_e422_Og00 | Find Mary. |
chap18_tfES_sch0_bjPR_e56_Nxyw | Help The Bailiff settle the argument between Rick and Lumeer. |
chap18_tfES_sch0_bjPR_e71_i_Db | Pop over to the Bailiff to tell him about the two farmers’ dispute. |
chap19_Newc_sch0_o0Zj_e113_DDQH | Collect 10 poppies. |
chap19_Newc_sch0_o0Zj_e148_Q2CX | Begin the smudging ritual. |
chap19_Newc_sch0_o0Zj_e188_4BG4 | Burn the herbs. |
chap19_Newc_sch0_o0Zj_e209_3EzJ | Find out the following day if the smudging ritual worked. |
chap19_Newc_sch0_o0Zj_e325_SRww | Ask the Apothecary in Rattay about banishing ghosts. |
chap19_Newc_sch0_o0Zj_e375_saXg | Find something that belonged to Alois. |
chap19_Newc_sch0_o0Zj_e375_zGR3 | Find out what's troubling the departed Alois' soul. |
chap19_Newc_sch0_o0Zj_e379_8RUo | Wait until the Apothecary has read the book. |
chap19_Newc_sch0_o0Zj_e381_LEq7 | Meet with the Apothecary at the crossroads. |
chap19_Newc_sch0_o0Zj_e382_C9WB | Find the grave of Alois's wife, Lada. |
chap19_Newc_sch0_o0Zj_e383_3i9V | Get the book Necronomicon. |
chap19_Newc_sch0_o0Zj_e386_tWwV | Go back to the Apothecary. |
chap19_Newc_sch0_o0Zj_e456_HpDq | Take some charred wood from the burned-down farm. |
chap19_Newc_sch0_o0Zj_e484_ov0t | Cast the spell over the grave. |
chap19_Newc_sch0_o0Zj_e493_hj7N | Find Lada's grave. |
chap19_Newc_sch0_o0Zj_e53_QMZ8 | Pick flowers from the grave of the restless deceased. |
chap19_Newc_sch0_o0Zj_e537_jxh1 | See Drahomira and find out if the spell worked. |
chap19_Newc_sch0_o0Zj_e54_7mvD | Drive the ghost out of Drahomira's cottage. |
chap19_Newc_sch0_o0Zj_e589_kB87 | Go to the quarry and arrange for a cross to be made. |
chap19_Newc_sch0_o0Zj_e60_J5VG | Talk to Drahomira. |
chap19_Newc_sch0_o0Zj_e609_mRuU | Get Drahomira to tell the truth. |
chap19_Newc_sch0_o0Zj_e62_VG88 | Find Alois's grave. |
chap19_Newc_sch0_o0Zj_e647_J2WZ | Find out from Father Godwin what to do about the ghost. |
chap19_Newc_sch0_o0Zj_e9_JOH5 | Autosave |
chap19_P4t3_sch0_06Sv_e103_ERVi | Autosave at start |
chap19_P4t3_sch0_06Sv_e114_zHLz | Report back to Nicholas the Master Huntsman. |
chap19_P4t3_sch0_06Sv_e118_rSeP | Go to Captain Robard. |
chap19_P4t3_sch0_06Sv_e120_DYue | Catch up with Hanekin Hare. |
chap19_P4t3_sch0_06Sv_e143_DJqX | Arrest Hanekin Hare. |
chap19_P4t3_sch0_06Sv_e143_fNQx | Bring Hanekin Hare’s ancestral ring to the Huntsman. |
chap19_P4t3_sch0_06Sv_e148_0MYP | Look at Hanekin Hare’s hand. |
chap19_P4t3_sch0_06Sv_e156_1SMF | Nicholas is dead. |
chap19_P4t3_sch0_06Sv_e156_ESlG | Murders in Talmberg. |
chap19_P4t3_sch0_06Sv_e159_fR4g | I found game in the cellar of the inn. |
chap19_P4t3_sch0_06Sv_e402_nGlJ | Check out the hearsay about Thomas in the tavern. |
chap19_P4t3_sch0_06Sv_e406_KqeY | The Player found bones at a clearing. (qlog) |
chap19_P4t3_sch0_06Sv_e408_g3Pm | Talk to Jake Piper. |
chap19_P4t3_sch0_06Sv_e410_2dNo | Trophies in the shed. |
chap19_P4t3_sch0_06Sv_e437_Jtb4 | Find out what Blacksmith’s Betty saw in the woods. |
chap19_P4t3_sch0_06Sv_e438_utSz | The player knows about the piper (qlog) |
chap19_P4t3_sch0_06Sv_e439_Vojl | Explore the clearing where it all went on. |
chap19_P4t3_sch0_06Sv_e615_W3bt | Question Radan the charcoal-burner. |
chap19_P4t3_sch0_06Sv_e79_-Mtw | Find the Talmberg poachers. |
chap19_P4t3_sch0_06Sv_e799_4hiw | Meet up with Hanekin Hare. |
chap19_P4t3_sch0_06Sv_e82_ZGjb | Ask around the village. |
chap19_P4t3_sch0_06Sv_e83_kqNS | Check out the Inn in the Glade. |
chap19_P4t3_sch0_06Sv_e837_1oq2 | Find out if Margaret knows something about Hanekin Hare. |
chap19_P4t3_sch0_06Sv_e857_5g6l | The Player knows about Hare |
chap19_P4t3_sch0_06Sv_e87_xa6f | Find out what happened to Thomas from the bathhouse. |
chap19_P4t3_sch0_06Sv_e94_FGUl | Listen to Olena’s gossip. |
chap19_P4t3_sch0_06Sv_e95_f7JL | Find out what Brada knows. |
chap19_P4t3_sch0_06Sv_e96_k2i2 | Speak to the innkeeper’s wife, Martha. |
chap19_sch2_rAbq_e1_o2LC | Meet Hanekin Hare by the mine gallery. |
chap19_sch2_rAbq_e114_9aLp | Kidnap the Huntsman’s Margaret. |
chap19_sch2_rAbq_e115_GQpG | Bring Margaret to the mine gallery. |
chap19_sch2_rAbq_e2_40Rm | Hare's plan. |
chap19_sch2_rAbq_e2_JxLI | quest started |
chap19_sch2_rAbq_e291_x2Ix | Make Nicholas sign the document. |
chap19_sch2_rAbq_e292_GDJk | Bring the document to Hanekin Hare. |
chap19_sch2_rAbq_e3_wbZf | Abduct Margaret, whatever it takes. |
chap19_sch2_rAbq_e589_peW4 | Hanekin Hare is dead. |
chap19_sch2_rAbq_e590_061J | Nicholas is dead. |
chap19_sch2_rAbq_e591_CEW6 | Margaret is dead. |
chap19_sch3_jTOs_e226_j8Na | Get deer antlers. |
chap19_sch3_jTOs_e227_KsBf | Bring the antlers to Black Lukesh. |
chap19_sch3_jTOs_e228_0Tjm | Get the hunting horn of Nicholas the Huntsman. |
chap19_sch3_jTOs_e229_Vvbk | Bring Nicholas’ horn to Lukesh. |
chap19_sch3_jTOs_e4_Br5K | autosave quest start |
chap19_sch3_jTOs_e4_j7eK | Get Andrew’s tankard from the labourer Jakub. |
chap19_sch3_jTOs_e425_NpwT | Meet with the poachers in the clearing. |
chap19_sch3_jTOs_e472_8Pn5 | Save Hanekin Hare. |
chap19_sch3_jTOs_e474_JKx4 | Follow Hanekin Hare to his hiding place. |
chap19_sch3_jTOs_e5_izPN | Return the tankard to Andrew. |
chap19_sch3_jTOs_e512_QGbN | Lukesh is dead. |
chap19_sch3_jTOs_e513_jMIl | Andrew is dead. |
chap19_sch3_jTOs_e6_i8Nb | Meet with Black Lukesh. |
chap19_sch4_v2Te_e1_Ws0X | Find Lukesh's last ditch supply. |
chap19_sch4_v2Te_e2_ZWNn | Bring Lukesh his last ditch supply. |
chap19_sch4_v2Te_e3_Ppx3 | Bring Lukesh his last ditch supply. |
chap19_sch4_v2Te_e4_Mcau | Bring Lukesh his last ditch supply. |
chap19_sch4_v2Te_e5_FD9E | I refused Lukesh. |
chap20_pXmV_sch0_miac_e12_aEbL | Report to Lord Divisch on events in Pribyslavitz. |
chap20_pXmV_sch0_miac_e147_wv_E | Find out what's happening in Pribyslavitz. |
chap20_pXmV_sch0_miac_e19_gZBl | Find Rupert of Kolin and escort him to Pribyslavitz. |
chap20_pXmV_sch0_miac_e28_oj6o | Inform Rupert of the situation in Pribyslavitz. |
chap20_pXmV_sch0_miac_e31_aAOT | Go to Sasau and find out what's going on with Pribyslavitz. |
chap20_pXmV_sch0_miac_e36_4BpD | Investigate what happened to the letters from Sasau Monastery and report to Lord Divisch. |
chap20_pXmV_sch0_miac_e37_nakY | Force Martin von Lahn to abandon Pribyslavitz. |
chap20_pXmV_sch0_miac_e526_G3Hl | Interrogate the Chamberlain. |
chap20_pXmV_sch0_miac_e605_iSOv | Find the master glassmaker and get him on your side. |
chap20_pXmV_sch0_miac_e846_ruov | Tell Lord Divisch the good news. |
chap20_pXmV_sch0_miac_e981_2E0P | Find two carpenters for Pribyslavitz. |
chap20_pXmV_sch0_miac_e982_e2ls | Get a blacksmith for Pribyslavitz. |
chap20_pXmV_sch0_miac_e983_Jqrr | Find four labourers. |
chap20_pXmV_sch0_miac_e984_w78t | Find a master glassmaker for Pribyslavitz. |
chap20_sch1_A2yx_e857_ayqe | Tell the decision to the farmers. |
chap20_sch2_cjZ3_e1_H0C1 | quest started |
chap20_sch2_cjZ3_e130_lAoM | Find the Skalitz priest. |
chap20_sch2_cjZ3_e146_aA88 | Find Father Simon. |
chap20_sch2_cjZ3_e146_F0UW | Find the Skalitz priest. |
chap20_sch2_cjZ3_e249_KUg3 | Talk to the family of Father Simon's housekeeper. |
chap20_sch2_cjZ3_e262_jDcD | Simon's story. (qlog) |
chap20_sch2_cjZ3_e266_dBJh | Find the Skalitz parish priest. |
chap20_sch2_cjZ3_e267_Gne0 | Find Father Simon. |
chap20_sch2_cjZ3_e374_IYUB | Go to the cross. |
chap20_sch2_cjZ3_e379_YpLT | Look around the area. Simon could well be hiding somewhere nearby. |
chap20_sch2_cjZ3_e385_sXnF | Rescue Father Simon. |
chap20_sch2_cjZ3_e386_dxjc | Rescue Father Simon. |
chap20_sch2_cjZ3_e387_8V92 | Rescue Father Simon. |
chap20_sch2_cjZ3_e388_1dtz | Rescue Father Simon. |
chap20_sch2_cjZ3_e389_oOsY | Rescue Father Simon. |
chap20_sch2_cjZ3_e642_n6d8 | Go to Rovna and report what happened. |
chap20_sch2_cjZ3_e770_VEta | The villager is dead. |
chap20_sch2_cjZ3_e771_tEcG | The priests are dead. |
chap21_GWcm_sch0_FZhX_e173_aaiO | Find Robard of Talmberg |
chap21_GWcm_sch0_FZhX_e227_B436 | Find and kill Cuman deserters. |
chap21_GWcm_sch0_FZhX_e252_fDrm | Persuade Robard you're up to tackling the Cumans. |
chap21_GWcm_sch0_FZhX_e35_vUXC | Find out what's happened at the Kolben farm. |
chap21_GWcm_sch0_FZhX_e37_NRqm | Report to the Bailiff in Samopesch |
chap21_GWcm_sch0_FZhX_e523_6HzP | Go to Robard for a reward. |
chap21_GWcm_sch0_FZhX_e665_QmSk | Prize for easy duel. |
chap21_GWcm_sch0_FZhX_e666_mUO1 | Prize for moderate duel. |
chap21_GWcm_sch0_FZhX_e667_fojM | Prize for difficult duel. |
chap21_GWcm_sch0_FZhX_e74_MxkJ | Find out if the soldiers need any help. |
chap21_sch1_1QP2_e168_wLvI | Ensure that the herb woman gets to the wounded Miroslav. |
chap21_sch1_1QP2_e215_fjcU | Find out from Martin how Miroslav is doing. |
chap21_sch1_1QP2_e50_aveO | Find someone who knows about herbs and healing. |
chap21_sch1_1QP2_e51_jouu | Send the herb woman to the wounded soldier. |
chap21_sch13_H4Ng_e13_Lp7E | Go to the shepherd and tell him about the stray sheep |
chap21_sch14_HgW1_e168_9O53 | Find the blacksmith's flute. |
chap21_sch14_HgW1_e169_Ufif | Give the blacksmith his flute back (hidden). |
chap21_sch14_HgW1_e170_IU4P | Bring the flute to the farmer. |
chap21_sch18_GR4W_e1_htqQ | Ride to the soldiers' encampment by Merhojed |
chap21_sch18_GR4W_e2_0TUg | Talk to the master swordfighter. |
chap21_sch19_T9qy_e2_DQ1R | Begin combat with one foe. |
chap21_sch19_T9qy_e2_fFNG | Fight the bandit. |
chap21_sch19_T9qy_e3_0M8h | Begin combat with two foes. |
chap21_sch19_T9qy_e3_GkBq | Fight the bandits. |
chap21_sch19_T9qy_e3_vcIK | Choose your equipment. |
chap21_sch19_T9qy_e6_MUFs | Finish the tutorial and make your way to the battle. |
chap21_sch2_uyH5_e0_rtqK | Ludmila from Merhojed is looking for an important document. Her brother-in-law Paul had it on him when he was killed on the burned farm. I should ask about it. |
chap21_sch2_uyH5_e144_z7Wm | Ask Ludmila if she needs anything. |
chap21_sch2_uyH5_e212_ymv3 | Find the deed for the house in Kuttenberg. |
chap21_sch2_uyH5_e440_0Rj8 | Bring the deed back to Ludmila. |
chap21_sch2_uyH5_e446_puJd | Go and get your horse. |
chap21_sch3_rHGb_e219_hHq0 | Find proof that Leshek is black-marketeering. |
chap21_sch3_rHGb_e235_goSw | Use what you know on Leshek |
chap21_sch3_rHGb_e277_26ZN | Find the lost sword |
chap21_sch3_rHGb_e403_xoCH | Find out who the sword belongs to |
chap21_sch3_rHGb_e409_w71h | Learn more about Leshek |
chap21_sch3_rHGb_e410_4KVi | Return the sword. |
chap21_sch3_rHGb_e412_HahB | Find out if anyone is missing a sword. |
chap21_sch3_rHGb_e421_Qttb | Take the sword to Dushek in Merhojed. |
chap21_sch4_lnTQ_e3_s7Cy | Teach a lesson to the soldier who's harassing Marianna. |
chap21_sch4_lnTQ_e5_x0EX | I explained things to him. |
chap21_sch4_lnTQ_e6_cnRg | I scared him off. |
chap21_sch4_lnTQ_e6_JuBd | I gave him a beating. |
chap21_sch4_lnTQ_e8_InpL | I killed the soldier. |
chap21_sch5_3cUf_e106_5q2y | Bring supplies to the herb woman. |
chap21_sch5_3cUf_e4_MPS6 | Send the herbalist to the soldiers' camp. |
chap21_sch5_3cUf_e5_vcgj | Find the Samopesch herb woman. |
chap21_sch5_3cUf_e74_oRGg | Go to the soldiers' camp and find the herbalist. |
chap21_sch7_d5jy_e358_SePy | Get ready for the tournament. |
chap21_sch7_d5jy_e359_2Sxz | Go to the tournament. |
chap21_sch7_d5jy_e360_xZ1T | Wait to be called. |
chap21_sch7_d5jy_e361_uplF | Go to the arena and win! |
chap21_sch7_d5jy_e362_6n4H | Wait for announcement of the victor. |
chap21_sch7_d5jy_e362_a5YC | Wait for the final. |
chap21_sch7_d5jy_e363_mff4 | Go for your prize. |
chap21_sch8_mWKp_e41_osgU | Dig a grave under the tree by the burned farm. |
chap21_sch8_mWKp_e47_faaW | Tell Martin the grave is dug |
chap21_sch9_DLO7_e238_7F5w | Get permission from the commander. |
chap21_sch9_DLO7_e271_7Wbu | Come to the tournament in the morning. |
chap21_sch9_DLO7_e272_5mqB | Come to the tournament in the afternoon. |
chap21_sch9_DLO7_e346_kNHS | Inform the archery master about the permission. |
chap22_EYr3_sch0_jf3V_e117_EWef | Hold the rioters back. |
chap22_EYr3_sch0_jf3V_e118_L0Zb | Wait for the charlatan at his dwelling. |
chap22_EYr3_sch0_jf3V_e140_MsfQ | The charlatan is dead. |
chap22_EYr3_sch0_jf3V_e387_wFFA | Acquire layman Procopius's tooth. |
chap22_EYr3_sch0_jf3V_e519_iykL | Get a branch from the topping out. |
chap22_EYr3_sch0_jf3V_e520_8jot | Get the cat's paw talisman. |
chap22_EYr3_sch0_jf3V_e521_6Ga2 | Bring the tooth to the charlatan. |
chap22_EYr3_sch0_jf3V_e522_wdT3 | Bring the branch from the topping out to the charlatan. |
chap22_EYr3_sch0_jf3V_e523_DPGk | Bring the cat talisman to the charlatan. |
chap22_EYr3_sch0_jf3V_e537_jt49 | Pick up the pulled tooth. |
chap22_EYr3_sch0_jf3V_e540_74GY | Take the talisman. |
chap22_EYr3_sch0_jf3V_e551_2RaQ | Lead Procopius to the blacksmith. |
chap22_EYr3_sch0_jf3V_e572_TAoX | Take the branch from the topping out. |
chap22_EYr3_sch0_jf3V_e6_sswL | Start of quest save |
chap22_EYr3_sch0_jf3V_e698_Rt9i | Get a branch from the topping out. |
chap22_EYr3_sch0_jf3V_e702_5OPP | Bring something to the charlatan. |
chap22_EYr3_sch0_jf3V_e850_6pse | Get the burial shroud. |
chap22_EYr3_sch0_jf3V_e877_4gRG | Take the shroud to the charlatan. |
chap22_sch1_ZUSm_e227_7RN3 | Find out where the bandits' grave is and damage it. |
chap22_sch1_ZUSm_e228_wKuW | Find the potion and use it to dye water in a tub. |
chap22_sch1_ZUSm_e229_I815 | Turn at least two crucifixes in Ledetchko. |
chap22_sch1_ZUSm_e234_nrtC | Turn at least two crucifixes in Ledetchko. |
chap22_sch1_ZUSm_e326_tSlt | Damage the unsanctified grave. |
chap22_sch1_ZUSm_e398_RPdp | Spill blood around the inn-man’s house. |
chap22_sch1_ZUSm_e399_VZmG | Open doors at midnight all over Ledetchko. |
chap22_sch1_ZUSm_e426_P9zu | 0 |
chap24_kmKT_sch0_iHUI_e289_mhKG | Return Pie to the stables. |
chap24_kmKT_sch0_iHUI_e295_pzHa | Go and see the groom about your reward. |
chap24_kmKT_sch0_iHUI_e3_cuxJ | Talk to Vashek, the stableboy. |
chap24_kmKT_sch0_iHUI_e3_elrs | quest start |
chap24_kmKT_sch0_iHUI_e332_qyo9 | Look for Pie near the creek. |
chap24_kmKT_sch0_iHUI_e4_051I | Go to the crossroads. |
chap24_kmKT_sch0_iHUI_e4_GIUM | Look for Pie by the stream. |
chap24_kmKT_sch0_iHUI_e5_Q444 | Find Pie. |
chap24_kmKT_sch0_iHUI_e7_zOm7 | Pie is dead. |
chap24_kmKT_sch0_iHUI_e8_Vzbl | The Head Groom is dead. |
chap24_kmKT_sch0_iHUI_e9_hB4U | Pie's been stolen. |
chap24_sch1_g5iq_e18_C0K2 | Find out the truth about the blacksmith’s so-called sorcery. |
chap24_sch1_g5iq_e241_I9yS | I need to find out the exact order of the blacksmith’s ditty. |
chap24_sch1_g5iq_e5_4ww4 | start save |
chap24_sch1_g5iq_e70_9y05 | Listen to the blacksmith's ditty. |
chap24_sch1_g5iq_e71_RxzH | Go back to the Ledetchko blacksmith with word of the tempering process. |
chap24_sch1_g5iq_e99_KstK | Repeat the ditty to the Ledetchko blacksmith. |
chap24_sch11_S1BW_e18_0Zjo | Try to steal Peshek's dagger. |
chap24_sch11_S1BW_e7_cEFH | Go behind the mill with Peshek. |
chap24_sch2_tCBC_e114_w89M | Take the steel back to the blacksmith |
chap24_sch2_tCBC_e63_VWrY | I have to get some high-grade steel for the XXX blacksmith |
chap24_sch3_17fy_e135_ya2i | Move to the starting point for the contest. |
chap24_sch3_17fy_e143_wWKK | Shoot the most coloured arrows into the logs. |
chap24_sch3_17fy_e145_7CMq | The first contestant is done. |
chap24_sch3_17fy_e146_3Aju | Both your opponents are done. |
chap24_sch3_17fy_e147_xg0S | Shoot with Vatzek again sometime. |
chap24_sch3_17fy_e149_pqKn | Talk to Vatzek. |
chap24_sch3_17fy_e172_nhrR | Talk to Vatzek at his home. |
chap24_sch3_17fy_e61_oZAK | Come in the morning to the Ledetchko ford and bring your bow. |
chap24_sch3_17fy_e63_eMOV | Talk to Vatzek. |
chap24_sch4_H7e2_e102_7QjB | Bring the nightingales to the Huntsman. |
chap24_sch4_H7e2_e103_DZAR | Berthold is dead. |
chap24_sch4_H7e2_e104_P1sf | Trap set |
chap24_sch4_H7e2_e105_Kh2O | Trap set |
chap24_sch4_H7e2_e106_4SLK | Trap set |
chap24_sch4_H7e2_e180_xleA | save start questu |
chap24_sch4_H7e2_e94_hAb6 | Catch the first nightingale. |
chap24_sch4_H7e2_e95_Wbbm | Catch the second nightingale. |
chap24_sch4_H7e2_e96_WAWQ | Catch the third nightingale. |
chap24_sch4_H7e2_e97_0II3 | Find the nightingales. |
chap24_sch4_H7e2_e97_htJA | Bring the first nightingale to the Rattay Huntsman. |
chap24_sch4_H7e2_e98_eEuO | Bring the second nightingale to the Rattay Huntsman. |
chap24_sch4_H7e2_e99_kI7W | Bring the third nightingale to the Rattay Huntsman. |
chap24_sch6_QCVR_e79_ei21 | Weed the patch in Brother Nicodemus’ garden. |
chap24_sch6_QCVR_e83_pEuy | Go back to Nicodemus. |
chap24_sch7_zllZ_e34_DZhl | Pick one specimen of each plant for the herbarium. |
chap24_sch7_zllZ_e40_usfQ | Get hold of an old book. |
chap24_sch7_zllZ_e41_ENgO | Give everything to Brother Nicodemus. |
chap24_sch7_zllZ_e44_9B7b | Wormwood |
chap24_sch7_zllZ_e45_pDQ7 | Belladonna |
chap24_sch7_zllZ_e46_NQg5 | Thistle |
chap24_sch7_zllZ_e47_NDRa | Marigold |
chap24_sch7_zllZ_e48_kreY | Eyebright |
chap24_sch7_zllZ_e49_xzac | St. John's Wort |
chap24_sch7_zllZ_e50_WpDD | Chamomile |
chap24_sch7_zllZ_e51_q9fg | Mint |
chap24_sch7_zllZ_e52_4Zal | Poppy |
chap24_sch7_zllZ_e53_YPTc | Herb Paris |
chap24_sch7_zllZ_e55_aAaq | Sage |
chap24_sch7_zllZ_e56_gPyg | Comfrey |
chap24_sch7_zllZ_e57_Xo18 | Dandelion |
chap24_sch7_zllZ_e58_6iYi | Nettle |
chap24_sch7_zllZ_e59_blFV | Valerian |
chap24_sch8_AEFk_e142_Oqap | Read the Latin text. |
chap24_sch8_AEFk_e143_oaJb | Go back to the Scribe. |
chap24_sch8_AEFk_e46_0NQW | Get the money for the Scribe. |
chap24_sch8_AEFk_e89_EMHS | Read the book. |
chap24_sch8_AEFk_e9_Lplh | Visit the Scribe in Uzhitz. |
chap24_sch8_AEFk_e91_F1P5 | Go back to the Scribe. |
chap25_P8VJ_sch0_6wTb_e10_HCkI | Find the Waldensian congregation. |
chap25_P8VJ_sch0_6wTb_e121_2Cai | Kill the Vicar. |
chap25_P8VJ_sch0_6wTb_e127_egkO | Report to Sir Hanush. |
chap25_P8VJ_sch0_6wTb_e127_RX7r | Report to Sir Hanush. |
chap25_P8VJ_sch0_6wTb_e130_1wZJ | Report to Sir Hanush. |
chap25_P8VJ_sch0_6wTb_e130_5fWl | Report to Sir Hanush. |
chap25_P8VJ_sch0_6wTb_e14_O4Lg | Find out who owns the cross from the assembly place. |
chap25_P8VJ_sch0_6wTb_e17_z1Os | The Bauer farm is suspected. Report it to the Vicar. |
chap25_P8VJ_sch0_6wTb_e19_xJmg | Sneak onto the Bauer property and eavesdrop on their evening prayer. |
chap25_P8VJ_sch0_6wTb_e268_meMl | You've been discovered. No more spying now! |
chap25_P8VJ_sch0_6wTb_e283_vXfG | Explore the gathering place. |
chap25_P8VJ_sch0_6wTb_e3_9NVQ | autosave start |
chap25_P8VJ_sch0_6wTb_e345_veiI | Ask Father Godwin who the cross belongs to. |
chap25_P8VJ_sch0_6wTb_e371_rh3l | Pass the message to the Vicar. |
chap25_P8VJ_sch0_6wTb_e372_iQi3 | Talk to Father Godwin. |
chap25_P8VJ_sch0_6wTb_e4_Vgwr | Talk to the Vicar. |
chap25_P8VJ_sch0_6wTb_e5_tZcG | Find out from the Vicar how you can help him. |
chap25_P8VJ_sch0_6wTb_e5_YHry | Get rid of the Vicar. |
chap25_P8VJ_sch0_6wTb_e603_w9OE | Persuade the Bauers to flee. |
chap25_P8VJ_sch0_6wTb_e605_Ylkz | Report to the Vicar. |
chap25_P8VJ_sch0_6wTb_e606_W3O8 | Report to the Vicar. |
chap25_P8VJ_sch0_6wTb_e909_U8Xm | Give word to Sir Hanush. |
chap25_sch1_S3og_e126_0c0C | Try the cure for the scourge with salt. |
chap25_sch1_S3og_e129_pU6p | Tell the Sasau apothecary about the result. |
chap25_sch1_S3og_e48_tLoL | Talk to the Sasau apothecary. |
chap25_sch1_S3og_e90_gq9Q | Get good and drunk. |
chap25_sch1_S3og_e92_FLcI | Try the cure for the scourge with honey. |
chap25_sch1_S3og_e94_QZKU | Bring the cure for the scourge to Father Godwin. |
chap27_PxIe_sch0_c5YT_e112_FW1O | Inform Sir Divish of the outcome of the investigation. |
chap27_PxIe_sch0_c5YT_e112_JJnW | Inform the Overseer of the outcome of the investigation. |
chap27_PxIe_sch0_c5YT_e112_qCFp | Inform the Quarry Master of the outcome of the investigation. |
chap27_PxIe_sch0_c5YT_e116_TbJi | Visit Zmola in the infirmary. |
chap27_PxIe_sch0_c5YT_e125_uksd | Stop Zmola, the Master Builder's hand. |
chap27_PxIe_sch0_c5YT_e132_qJfu | Quest Failed |
chap27_PxIe_sch0_c5YT_e136_3AbL | Return with skull. |
chap27_PxIe_sch0_c5YT_e136_YsdA | Catch Zmola. |
chap27_PxIe_sch0_c5YT_e136_ZYYC | Overseer's blessing. |
chap27_PxIe_sch0_c5YT_e19_iLH5 | Talk to Sir Divish about the trouble at the monastery. |
chap27_PxIe_sch0_c5YT_e226_y4A3 | Go to the monastery and ask about the accident. |
chap27_PxIe_sch0_c5YT_e253_dIAz | Talk to the Overseer. |
chap27_PxIe_sch0_c5YT_e267_Tllc | Talk with the Master Builder about the site of the accident |
chap27_PxIe_sch0_c5YT_e408_TKvX | Look around for clues. |
chap27_PxIe_sch0_c5YT_e421_SC3s | Find out the origin of the faulty stone. |
chap27_PxIe_sch0_c5YT_e424_1ZgH | Ask Leshek about the skull that was found. |
chap27_PxIe_sch0_c5YT_e491_cNNj | Tell the Master Builder about the origin of the stone. |
chap27_PxIe_sch0_c5YT_e5_rACr | Start of quest |
chap27_PxIe_sch0_c5YT_e550_tthC | Take the skull to the local knacker. |
chap27_PxIe_sch0_c5YT_e616_0ztl | Ask the scaffolder if he put the skull there himself. |
chap27_PxIe_sch0_c5YT_e639_wJm2 | Look around the place where Leshek dropped the skull. |
chap27_PxIe_sch0_c5YT_e694_8uzx | Meet with Leshek and Zmola under the scaffolding after dusk. |
chap27_PxIe_sch0_c5YT_e732_PeVL | Go to the building site during the day. |
chap27_PxIe_sch0_c5YT_e811_gX6b | Have a look at the top of the scaffolding. |
chap27_PxIe_sch0_c5YT_e829_oytQ | Find out what happened with Zmola and Leshek. |
chap27_PxIe_sch0_c5YT_e893_zhiI | Catch up with Zmola and stop him. |
chap27_PxIe_sch0_c5YT_e913_sDq1 | I came too late. |
chap27_sch1_zQSN_e1052_kfYD | Find out what happened to Philip. |
chap27_sch1_zQSN_e1162_STKI | Find something to help the insomniac fall asleep. |
chap27_sch1_zQSN_e1452_x61H | Tell Johanka you can't do any more. |
chap27_sch1_zQSN_e321_Wfdm | Get healing herbs for Semek. |
chap27_sch1_zQSN_e399_MAEL | Help with healing the sick in the monastery. |
chap27_sch1_zQSN_e400_8ye4 | Bring some game meat to the infirmary. |
chap27_sch1_zQSN_e401_5erv | Find out how to get better conditions for the sick. |
chap27_sch1_zQSN_e401_VjAK | Help with treating the Skalitz locals in the monastery. |
chap27_sch1_zQSN_e518_H5Ql | Try to get supplies from the Custodian. |
chap27_sch1_zQSN_e6_beEW | start save |
chap27_sch1_zQSN_e718_izjp | Find bandages for Hans. |
chap27_sch1_zQSN_e719_uTHp | Tell Nicodemus to tie up the wounded. |
chap27_sch1_zQSN_e741_rRD4 | Healing herbs for Semek. |
chap27_sch1_zQSN_e808_XtA2 | Find bandages for Hans. |
chap27_sch1_zQSN_e869_r0JP | Help the man with the broken leg. |
chap27_sch1_zQSN_e896_jli7 | Find Father Simon. |
chap27_sch1_zQSN_e897_sgXQ | Go and see Father Simon. |
chap27_sch1_zQSN_e918_8pwC | Get Philip Artemisia potion. |
chap27_sch1_zQSN_e921_xdaH | Wait a while to see if the cure takes effect. |
chap27_sch1_zQSN_e924_jHhP | Ask the executioner about the man with the broken leg. |
chap27_sch1_zQSN_e925_53XV | Set the broken bone in the man's leg. |
chap27_sch1_zQSN_e972_arxc | Broken leg - set the bone. |
chap27_sch2_UYBv_e1057_2Ilz | Talk to the churchwarden. |
chap27_sch2_UYBv_e1058_AJVo | Talk to Nikodem. |
chap27_sch2_UYBv_e1181_A4z6 | Talk to Joan. |
chap27_sch2_UYBv_e120_SMAh | Go visit the abandoned mines. |
chap27_sch2_UYBv_e1641_JyQl | Go see Matthew. |
chap27_sch2_UYBv_e176_yTtu | Take the tooth of the beast to Joan. |
chap27_sch2_UYBv_e208_zrRV | Listen to the sermon. |
chap27_sch2_UYBv_e260_1rTA | Talk to Joan. |
chap27_sch2_UYBv_e310_D8cJ | Help those who want to repent. |
chap27_sch2_UYBv_e366_UcIw | Loose to Andrew XXX groschen. |
chap27_sch2_UYBv_e384_od8P | Tell the repentant about the success. |
chap27_sch2_UYBv_e471_sRpJ | Carry out a pilgrimage to Uzic. |
chap27_sch2_UYBv_e472_JFaK | (optiona) Light the candles in the church |
chap27_sch2_UYBv_e473_M8ff | (optiona) Say five hailmarys in the church. |
chap27_sch2_UYBv_e594_Sx4i | Find the chest with the money. |
chap27_sch2_UYBv_e595_gkAS | Or keep the money and claim it is done. |
chap27_sch2_UYBv_e736_MQlP | The second sermon. |
chap27_sch2_UYBv_e781_FkcC | Talk to Joan. |
chap27_sch2_UYBv_e881_hBtS | Go to Joan's last preaching and decide what to do. |
chap27_sch2_UYBv_e934_F4hW | Escort Joan to the stables. |
chap27_sch2_UYBv_e935_kqMa | Talk to Joan. |
chap27_sch2_wSHN_e155_034U | HIDDEN log update Siskin |
chap27_sch2_wSHN_e167_9cDM | Is Siskin Pious? |
chap27_sch2_wSHN_e179_OBVx | Find out who the secret stash belongs to. |
chap27_sch2_wSHN_e183_ShHL | HIDDEN log update stash |
chap27_sch2_wSHN_e513_OwCi | Searching for Pious. |
chap27_sch2_wSHN_e514_Pa1K | Worldly goods in the monastery. |
chap27_sch2_wSHN_e516_4h3e | Siskin thinks Jodok might be Pious. |
chap27_sch3_Y75W_e160_DIs1 | I accepted Ota's counter-proposition. |
chap27_sch3_Y75W_e161_Xqej | I didn't accept Ota's counter-proposition. |
chap27_sch3_Y75W_e162_OF8v | Arrange the duel with the Bailiff. |
chap27_sch3_Y75W_e365_gyws | I lost the duel. |
chap27_sch3_Y75W_e366_EuZs | I won the duel. |
chap27_sch3_Y75W_e367_BzrS | I threw the duel as I'd agreed with Ota. |
chap27_sch3_Y75W_e368_sbPg | Go and see Zach the blacksmith for your reward. |
chap27_sch3_Y75W_e369_5H0c | Go and see Master Ota for your reward. |
chap27_sch3_Y75W_e441_S9uX | Go and get your reward for stealing the armour. |
chap27_sch3_Y75W_e55_dw6q | Challenge Master Armourer Ota to a bludgeon duel. |
chap27_sch3_Y75W_e66_0NPD | Steal the Bailiff's armour from Ota's workshop. |
chap27_sch3_Y75W_e92_aWfI | Autosave |
chap27_sch5_LMbO_e1_HrGC | Take the will to the Sasau Parish Priest. |
chap27_sch5_LMbO_e89_WoWe | Find Elijah. |
chap27_sch5_LMbO_e90_kGVz | AUTOSAVE at quest start when I got the will and am going with it to Sasau. |
chap27_sch6_dCO3_e3_4b7M | Find the place where Esther is being held. |
chap27_sch6_dCO3_e4_9vdq | Save Esther. |
chap27_sch6_dCO3_e5_CexL | Talk to Esther. |
chap27_sch6_dCO3_e5_eFFC | Lead Esther to away from the kidnappers' camp. |
chap27_sch6_dCO3_e6_dsec | Talk with Florian about Esther. |
chap27_sch6_dCO3_e7_irrJ | Time is running out for Esther. |
chap27_sch6_dCO3_e8_43u2 | Esther died. |
chap28_Y1a5_sch0_elEa_e215_9Cie | Wait for Sir Divish and the other riders. |
chap28_Y1a5_sch0_elEa_e250_4NtG | Go to the Talmberg gate at noon tomorrow on Zora's dappled grey. |
chap28_Y1a5_sch0_elEa_e279_oSc5 | Go to the Talmberg gate at noon today on Zora's dappled grey. |
chap28_Y1a5_sch0_elEa_e281_WtRi | Win the race! |
chap28_Y1a5_sch0_elEa_e284_gC88 | Pick up the ribbon by the dead tree in Uzhitz. |
chap28_Y1a5_sch0_elEa_e285_eNVG | Pick up the ribbon by the mill in Merhojed. |
chap28_Y1a5_sch0_elEa_e286_8Ulc | Pick up the ribbon by the quarry near Talmberg. |
chap28_Y1a5_sch0_elEa_e287_nk2R | Pick up the ribbon in front of the Tavern in the Glade |
chap28_Y1a5_sch0_elEa_e288_6oFt | Pick up the ribbon by the woodcutters' camp past Talmberg. |
chap28_Y1a5_sch0_elEa_e327_0gZF | Go back to the start! |
chap28_Y1a5_sch0_elEa_e328_VEdD | Get back on Zora's dappled grey. |
chap28_Y1a5_sch0_elEa_e365_nl9j | Go to see Divish. |
chap28_Y1a5_sch0_elEa_e402_MXQY | Speak to Divish. |
chap28_Y1a5_sch0_elEa_e416_3GyO | Speak with Divish. |
chap28_Y1a5_sch0_elEa_e417_55j7 | Speak with Divish. |
chap28_Y1a5_sch0_elEa_e418_7dNH | Speak with Divish. |
chap28_Y1a5_sch0_elEa_e441_62Vu | Tell Zora how the race ended. |
chap28_Y1a5_sch0_elEa_e443_WZh4 | Speak with Zora. |
chap28_Y1a5_sch0_elEa_e493_Ebda | Tell Zora how the race ended. |
chap28_Y1a5_sch0_elEa_e494_vIIT | Tell Zora how the race ended. |
chap28_Y1a5_sch0_elEa_e495_V6Vj | Tell Zora how the race ended. |
chap28_Y1a5_sch0_elEa_e498_5Z9O | Speak with Zora. |
chap28_Y1a5_sch0_elEa_e499_pgTA | Speak with Zora. |
chap28_Y1a5_sch0_elEa_e500_JQSm | Speak with Zora. |
chap28_Y1a5_sch0_elEa_e59_u8vb | Saddle Zora's dappled grey. |
chap28_Y1a5_sch0_elEa_e60_8xyn | Get back on Zora's dappled grey. |
chap28_Y1a5_sch0_elEa_e63_2Xur | Bring the dapple grey horse to the Talmberg stables. |
chap28_Y1a5_sch0_elEa_e632_UzdY | Bring Zora's horse back. |
chap28_Y1a5_sch0_elEa_e71_wegS | Talk to Sir Divish about the race. |
chap28_Y1a5_sch0_elEa_e98_gGVc | Talk to the stablemaster. |
chap29_NCMk_sch0_xT5u_e227_7ii1 | Find a roan from Uzhitz. |
chap29_NCMk_sch0_xT5u_e228_WZVg | Get the decorative crown from the masters in Sasau. |
chap29_NCMk_sch0_xT5u_e229_Zb94 | Buy wine from the merchant in Rattay. |
chap29_NCMk_sch0_xT5u_e241_ORNK | Find the roan from Uzhitz. |
chap29_NCMk_sch0_xT5u_e295_U1fY | Ride to Talmberg on the roan. |
chap29_NCMk_sch0_xT5u_e334_Uspe | Mount the roan. |
chap29_NCMk_sch0_xT5u_e335_VZHP | Talk to Vashek. |
chap29_NCMk_sch0_xT5u_e46_FtzA | Talk to Stephanie. |
chap29_NCMk_sch0_xT5u_e469_DihR | Find the missing moldavite. |
chap29_NCMk_sch0_xT5u_e505_viyN | Get the ornamented crown from the Sasau masters. |
chap29_NCMk_sch0_xT5u_e624_UquH | Win the archery contest. |
chap29_NCMk_sch0_xT5u_e624_ZMEQ | Get the wine some other way. |
chap29_NCMk_sch0_xT5u_e625_02aB | Get the wine some other way. |
chap29_NCMk_sch0_xT5u_e65_Ufqx | autosave |
chap29_NCMk_sch0_xT5u_e671_HPBq | Put on the shirt in front of Stephanie or leave. |
chap29_NCMk_sch0_xT5u_e694_sJcT | Go back to Lady Stephanie. |
chap29_NCMk_sch0_xT5u_e765_PhYK | Get your reward. |
chap29_NCMk_sch0_xT5u_e937_IWSy | Wait until the master has set the Moldavite. |
chap32_sch1_Yhte_e11_VkPo | Shoes for monk. |
chap32_sch1_Yhte_e12_MFXG | Bandages for monk. |
chap32_sch1_Yhte_e1954_Cu8W | Give alms. |
chap5_sch45_nmtr_e163_6KlN | Help the pilloried convict by chasing the mob away. |
chap7_sch10_LE9i_e1_aRa8 | Get the money bag that's headed for the Talmberg quarry. |
chap7_sch10_LE9i_e1_DjL2 | Put the empty bag by the barrels in the Tavern in the Glade. |
chap7_sch10_LE9i_e2_Nimh | Go and take a look at the crossroad by the Tavern in the Glade. |
chap7_sch10_LE9i_e3_BQlE | Go and snitch to Robard. |
chap7_sch10_LE9i_e3_lVbw | Snitch to Sir Robard about the quarry robbery. |
chap7_sch10_LE9i_e3_SQOE | Go and take a look at the crossroad by the Tavern in the Glade. |
chap7_sch10_LE9i_e4_Fdx1 | Go to the quarry and watch the robbery. |
chap7_sch10_LE9i_e4_lKX0 | Tell Matthew about everything. |
chap7_sch10_LE9i_e4_sUSl | Go and take a look at the crossroad by the Tavern in the Glade. |
chap7_sch10_LE9i_e6_58XF | Go and see Andrew. |
chap7_sch11_ibVf_e222_5bcY | Persuade Elias to let them off their debt. |
chap7_sch11_ibVf_e223_ywqi | Tell Fritz the news. |
chap7_sch11_ibVf_e73_qQvr | Find out why Fritz and Matthew owe the monastery. |
chap7_sch11_ibVf_e74_bQ3M | Find out why Fritz and Matthew owe the monastery. |
chap7_sch11_ibVf_e92_eGI4 | Find out why Fritz and Matthew owe the monastery. |
chap7_sch11_ibVf_e96_HYU3 | Autosave. |
chap7_sch4_9ilc_e1181_vkqj | Find out what Bran knows. |
chap7_sch4_9ilc_e1182_lcDI | Talk to Olena. |
chap7_sch4_9ilc_e1183_1MRx | Talk to Vashek. |
chap7_sch4_9ilc_e1217_t3My | Get raven feathers. |
chap7_sch4_9ilc_e1265_s0uG | Hunt down a dog at night and skin it. |
chap7_sch4_9ilc_e1284_8R11 | Get wolf fangs. |
chap7_sch4_9ilc_e171_U2zS | Find out from Fritz how things stand with Andrew. |
chap7_sch4_9ilc_e264_KqqQ | Strike a deal with Andrew. |
chap7_sch4_9ilc_e447_KZ1K | Get three Cuman disguises. |
chap7_sch4_9ilc_e588_0PB_ | Find out from Milomir what a "real" Cuman looks like. |
chap7_sch4_9ilc_e668_egxw | Find out from Brian, Olena and Vashek how to improve the disguise |
chap7_sch4_9ilc_e694_0hrN | Find some black feathers. |
chap7_sch4_9ilc_e711_KhfX | Get hold of a dog skin. |
chap7_sch4_9ilc_e734_XrSx | Get hold of some animal teeth. |
chap7_sch4_9ilc_e739_o-IG | As soon as you have the feathers, fangs and dog hide, go and see Andrew. |
chap7_sch4_9ilc_e771_7L1Q | Go to the Cuman camp west of Uzhitz. |
chap7_sch4_9ilc_e772_bdWs | Go to the Cuman camp east of Uzhitz. |
chap7_sch4_9ilc_e773_vTRS | Go to the Cuman camp not far from Andrew's inn. |
chap7_sch4_9ilc_e774_rh1G | Get hold of three Cuman helmets with faceplates. |
chap7_sch4_9ilc_e775_Y9ko | Get hold of three suits of Cuman armour. |
chap7_sch8_BAVN_e1301_MsGY | Beginning of quest. |
chap7_sch8_BAVN_e1302_stBZ | After talking to Adam. |
chap7_sch8_BAVN_e1303_zOoF | After arriving at charcoal-burners' camp. |
chap7_sch8_BAVN_e140_GL9d | Inform the innkeeper Andrew. |
chap7_sch8_BAVN_e142_gQfn | Find Adam's valuables and give them back to him instead of to Andrew? |
chap7_sch8_BAVN_e144_ebh7 | Find and return Adam's stolen things. |
chap7_sch8_BAVN_e253_NRiO | Return to Andrew with the money. |
chap7_sch8_BAVN_e283_AEGh | Find the charcoal-burner Tonchek. |
chap7_sch8_BAVN_e33_Rlek | Find the thieving charcoal-burner. |
chap7_sch8_BAVN_e335_q8NB | Find the thieving charcoal-burner. |
chap7_sch8_BAVN_e54_QeOk | Find the robbed man in Rattay. |
chap7_sch8_BAVN_e68_ZRpa | Help Andrew find out more about the looting of the tavern in Skalitz. |
chap7_sch8_BAVN_e69_WHR9 | Talk to Adam. |
chap7_sch8_BAVN_e71_8F5d | Adam is dead. |
chap7_sch8_BAVN_e782_GuIG | Return to Adam with the money. |
chap7_sch8_BAVN_e783_BEpj | Return to Andrew with the loot. |
chap7_sch8_BAVN_e784_x7f4 | Return to Adam with the loot. |
chap7_sch8_BAVN_e786_wwuo | Give up? |
chap7_sch8_BAVN_e821_m66p | Rob the charcoal-burners' stash. |
chap7_sch8_BAVN_e962_DZy8 | Give Adam the cross back. |
chap7_sch8_YMB2_e1456_KpKy | Thomas's end |
chap7_sch8_YMB2_e1460_2DQO | Talk to Matthew. |
chap7_sch8_YMB2_e1483_R8Hi | Get ready for the fight. |
chap7_sch8_YMB2_e1484_BMyR | Get ready for the fight. |
chap7_sch8_YMB2_e1485_kHkC | Get ready for the fight. |
chap7_sch8_YMB2_e1491_5PNh | Get ready for the ambush. |
chap7_sch8_YMB2_e1492_bO84 | Get ready for the ambush. |
chap7_sch8_YMB2_e1493_Pcok | Get ready for the ambush. |
chap7_sch8_YMB2_e1497_G8Y1 | Talk to Matthew. |
chap7_sch8_YMB2_e1498_b25q | Talk to Matthew. |
chap7_sch8_YMB2_e1563_qusg | Tell Fritz and Matthew the bad news. |
chap7_sch8_YMB2_e1564_s7hC | Tell Fritz and Matthew the bad news. |
chap7_sch8_YMB2_e2_Kj9u | Find out how Fritz and Matthew are doing. |
chap7_sch8_YMB2_e3_mgPq | Talk to Matthew. |
chap7_sch8_YMB2_e4_nIuS | Talk to Fritz. |
chap7_sch8_YMB2_e5_b5AM | Find out how Fritz and Matthew are doing. |
chap7_sch8_YMB2_e6_46Vc | Make peace at the mill. |
chap7_sch8_YMB2_e818_t8Un | Negotiate peace at the mill. |
chap7_sch8_YMB2_e819_4dxl | Arrange a fight with Thomas. |
chap7_sch8_YMB2_e827_TatF | Sort out Fritz and Matthew's problems with Thomas. |
chap7_sch8_YMB2_e833_m5Uq | Arrange a fight with Thomas. |
chap7_sch8_YMB2_e834_CXoC | Arrange a fight with Thomas. |
chap7_sch8_YMB2_e899_bt8x | Get ready for the fight. |
chap7_sch8_YMB2_e966_Pulh | Prepare for the ambush. |
chap7_sch9_d9sn_e1102_cQSm | Wait until the money comes to the quarry. |
chap7_sch9_d9sn_e1351_CEz7 | Get your mates to help you. |
chap7_sch9_d9sn_e171_rvqL | Find out when they're going to transport the coin from Talmberg to the quarry. |
chap7_sch9_d9sn_e251_qyoN | Steal the Talmberg quarreymen's wages. |
chap7_sch9_d9sn_e252_vIoV | Find a way to make sure as few guards as possible transport the money. |
chap7_sch9_d9sn_e253_DKej | Find a way to make sure as few guards as possible transport the money. |
chap7_sch9_d9sn_e302_3nx3 | Number of guards. |
chap7_sch9_d9sn_e303_jHlu | Less soldiers |
chap7_sch9_d9sn_e311_qXhe | Give Matthew a share of the loot. |
chap7_sch9_d9sn_e312_Qi3j | Give Fritz a share of the loot. |
chap7_sch9_d9sn_e320_2ZZR | Make it so that as few guards as possible transport the money. |
chap7_sch9_d9sn_e402_NrKl | Find out from the herb woman if there is a way to help the horses. Or to harm them? |
chap7_sch9_d9sn_e403_ErMU | Now to wait. |
chap7_sch9_d9sn_e410_FxlT | Tell Matthew when the Groschen are coming to the quarry. |
chap7_sch9_d9sn_e411_egad | They're here |
chap7_sch9_d9sn_e411_hpNa | Five days. |
chap7_sch9_d9sn_e412_NJAz | Four days |
chap7_sch9_d9sn_e413_prV1 | Three days |
chap7_sch9_d9sn_e414_BfUU | Two days |
chap7_sch9_d9sn_e415_Vhtc | Tomorrow |
chap7_sch9_d9sn_e416_GYau | They're already on their way |
chap7_sch9_d9sn_e421_O2q9 | Sick horses. |
chap7_sch9_d9sn_e451_tmzX | Get the concoction for digestion. |
chap7_sch9_d9sn_e452_sgKd | Take the concoction to the groom. |
chap7_sch9_d9sn_e472_DhNm | Get the venom for poisoning the horses. |
chap7_sch9_d9sn_e474_KVZ8 | Wait a few days and then go to see Robard. |
chap7_sch9_d9sn_e475_o12U | Wait a few days and then go to see Robard. |
chap7_sch9_d9sn_e476_orhr | Wait a few days and then go to see Robard. |
chap7_sch9_d9sn_e477_Imew | Update – poison |
chap7_sch9_d9sn_e478_x7ZJ | Update – digestion |
chap7_sch9_d9sn_e647_HGVT | Get to the clearing. |
chap7_sch9_d9sn_e651_qCBY | Steal the Groschen that the Talmberg soldiers are bringing to the quarry. |
chap7_sch9_d9sn_e652_E2fG | Go and steal the coin! |
chap7_sch9_d9sn_e653_9oBr | Go steal the coin, but be careful! |
chap7_sch9_d9sn_e654_bZtC | Go and steal the coin, but be careful! |
chap7_sch9_d9sn_e677_UINg | Talk about the plan with Fritz and Matthew closer to the quarry. |
chap7_sch9_d9sn_e850_EExq | Go and see Andrew. |
chap7_sch9_mEII_e171_LbsP | Find work for Matthew and Fritz. |
chap7_sch9_mEII_e172_o3D3 | Tell Theresa Fritz and Matthew send their regards. |
chap7_sch9_mEII_e253_SAG3 | Hidden - objective update for A Costly Brawl. |
chap7_sch9_mEII_e265_Y5ga | Find work for Matthew and Fritz. |
chap7_sch9_mEII_e267_KNaq | Find work for Matthew and Fritz. |
chap7_sch9_mEII_e291_4ReD | Tell Fritz and Matthew that you found work for them. |
chap7_sch9_mEII_e319_2sR7 | Autosave. |
chap7_sch9_mEII_e336_Lvva | Find work for Matthew and Fritz. |
chap7_sch9_mEII_e341_Rfm7 | Visit the mill in a week to get your reward. |
chap9_ld8B_sch0_4LEZ_e1_NLeo | Talk to Miller Peshek. |
chap9_ld8B_sch0_4LEZ_e104_ubok | Go back to Peshek. |
chap9_ld8B_sch0_4LEZ_e132_F0ew | Get a spade |
chap9_ld8B_sch0_4LEZ_e132_s78p | Go back to Peshek. |
chap9_ld8B_sch0_4LEZ_e138_3x4e | Visit the apothecary about the debt for treatment. |
chap9_ld8B_sch0_4LEZ_e140_PCD6 | Find the ring hidden in the executioner's house and steal it. |
chap9_ld8B_sch0_4LEZ_e146_U3b9 | Take the ring to the miller in Kohelnitz. |
chap9_ld8B_sch0_4LEZ_e152_9Nze | Peshek has a job for me. |
chap9_ld8B_sch0_4LEZ_e2_qoaC | Autosave |
chap9_ld8B_sch0_4LEZ_e446_0X7O | Bring the ring to Peshek. |
chap9_ld8B_sch0_4LEZ_e73_3zre | Pay the apothecary for the treatment. |
chap9_ld8B_sch0_4LEZ_e77_6ueV | You should pay Miller Peshek the debt for treatment. |
chap9_ld8B_sch0_4LEZ_e87_gqtx | Get the dead man's ring for Miller Peshek. |
chap9_sch10_0Ilj_e104_nMAA | <default> |
chap9_sch10_0Ilj_e142_xPKu | Escort the wagon into the Sasau monastery. |
chap9_sch10_0Ilj_e154_AAqy | Sneak in to the basement and find the barrel. |
chap9_sch10_0Ilj_e156_lAyo | Put the barrel into the wagon. |
chap9_sch10_0Ilj_e404_MLkw | Find the wagoner and get Šimon's silver out of him. |
chap9_sch10_0Ilj_e425_8C6e | <default> |
chap9_sch10_0Ilj_e561_k7mH | Take the silver to Šimon. |
chap9_sch10_0Ilj_e739_ac2e | Take the barrel back to Šimon |
chap9_sch3_QEOA_e222_bQw0 | SIDE: Steal Zdena's scarf from the bathhouse madam's chest. |
chap9_sch3_QEOA_e224_tnQf | Wait until Wolfram Pruda is taking his bath, then sneak in. |
chap9_sch3_QEOA_e351_nPuW | Return with Zdena's scarf. |
chap9_sch3_QEOA_e358_USjZ | Wait until Wolfram Pruda is taking his bath, then sneak in. |
chap9_sch3_QEOA_e56_HYHg | Steal the jewel from Wolfram Pruda, but leave him XY Groschen and a dog hide. |
chap9_sch3_QEOA_e92_iGPt | Follow Wolfram Pruda to the baths and leave him XY Groschen and a dog hide for the jewel. |
chap9_sch4_qcGQ_e191_mKYf | Find a translator. |
chap9_sch4_qcGQ_e193_5nTa | Free the Cuman. |
chap9_sch4_qcGQ_e195_AwhA | Take the prisoner. |
chap9_sch4_qcGQ_e197_8n95 | Bring half of the bounty back to the Budin miller. |
chap9_sch4_qcGQ_e249_AzSe | Find the Cuman's stash. |
chap9_sch4_qcGQ_e278_4F83 | With the help of the vagrant, interrogate the Cuman prisoner. |
chap9_sch4_qcGQ_e300_0jcw | Take the captive to Rattay. |
chap9_sch4_qcGQ_e342_cW5h | Follow the Cuman. |
chap9_sch4_qcGQ_e343_up70 | Take the Cuman to Rattay. |
chap9_sch4_qcGQ_e371_geYi | Let the Cuman lead you to his stash. |
chap9_sch4_qcGQ_e372_AbNg | Follow the Cuman. |
chap9_sch4_qcGQ_e373_IvpN | Follow the Cuman. |
chap9_sch4_qcGQ_e374_E7pI | Follow the Cuman. |
chap9_sch4_qcGQ_e377_czo7 | Get your bounty from the Bailiff. |
chap9_sch4_qcGQ_e4_mHWV | Talk to the miller about the captive Cuman. |
chap9_sch4_qcGQ_e540_jAWx | Talk to the miller. |
chap9_sch4_qcGQ_e642_cq0p | The vagrant is lying to me! |
chap9_sch4_qcGQ_e691_u7sN | Capture the Cuman. |
chap9_sch4_qcGQ_e692_EHce | Capture the Cuman - I killed him. |
chap9_sch4_qcGQ_e693_SURE | Capture the Cuman. Take him to Rattay. |
chap9_sch4_qcGQ_e694_4rpq | Capture the Cuman. I'll give him another chance. |
chap9_sch4_qcGQ_e695_blnS | Take the Cuman to Rattay. |
chap9_sch4_qcGQ_e697_H7lJ | Let the Cuman guide you to the stash. |
chap9_sch4_qcGQ_e906_huzS | Take the Cuman's stash. |
chap9_sch4_qcGQ_e995_btkc | Bring the miller his half of the treasure. |
chap9_sch6_dXDk_e171_evcf | Take care of the dog. |
chap9_sch6_dXDk_e183_iv6B | Meet Peshek at night by the side gate to Rattay. |
chap9_sch6_dXDk_e200_7hJS | Bury Woyzeck in secret. |
chap9_sch6_dXDk_e201_mW5B | Go and see Peshek. |
chap9_sch6_dXDk_e235_y0jN | Go and see Peshek. |
chap9_sch6_dXDk_e475_zIYM | Exchange the bodies. |
chap9_sch6_dXDk_e484_I62b | Bury Woyzeck in the cemetery. |
chap9_sch6_dXDk_e63_vS3O | Get a dead Cuman and bring him back to Peshek. |
chap9_sch6_dXDk_e76_P1zQ | Speak with the priest about burying Woyzeck. |
chap9_sch6_dXDk_e80_dfmc | In the tavern in Samopesh ask where the Cumans are camped. |
chap9_sch7_A55b_e35_A_WJ | Clear the house. |
chap9_sch7_A55b_e37_Kr2n | Go to Michael and steal the brocade together. |
chap9_sch7_A55b_e438_XvVx | Get out of Ratais. |
chap9_sch7_A55b_e441_pvDY | Follow the assistant to the fence. |
chap9_sch7_A55b_e441_Zb0x | Bring the brocade to Woyzeck. |
chap9_sch7_A55b_e453_7TSE | Take the brocade to Woyzeck or sell it to the fence. |
chap9_sch7_A55b_e70_a_wE | Steal the valuable brocade for the Knäuelhof miller. |
chap9_sch8_eM55_e22_t152 | Bring the stolen goods to Woyczek. |
chap9_sch9_1zM__e1_dRBD | I should repay Miller Peshek for nursing me back to health. |
chap9_sch9_1zM__e131_OgQZ | Stop by Miller Woyzeck in Kohelnitz. |
chap9_sch9_1zM__e62_Y8DA | I really should pay my debt to the miller, or things will end badly. |
chapter1a_sch10_34OD_e10_BN6y | Find Ginger, the missing Neuhof stableboy. |
chapter1a_sch10_34OD_e10_S9Og | Save on finding Ginger. |
chapter1a_sch10_34OD_e1083_kItA | Report the elimination of the bandits to Ginger. |
chapter1a_sch10_34OD_e11_2fS9 | Question the charcoal-burners in the south. |
chapter1a_sch10_34OD_e1139_zi6L | Kill the bandits. |
chapter1a_sch10_34OD_e1140_dUyA | Go back to Ginger's guardians. |
chapter1a_sch10_34OD_e12_KefS | Question the northern charcoal-burners. |
chapter1a_sch10_34OD_e13_QyXu | Question the charcoal-burners near Talmberg. |
chapter1a_sch10_34OD_e1414_3vTW | Report the elimination of the bandits to Ginger's friends. |
chapter1a_sch10_34OD_e1509_ro5g | Report the elimination of the bandits to Ginger's friends. |
chapter1a_sch10_34OD_e1612_FshE | Report the progress of the investigation to Sir Radzig. |
chapter1a_sch10_34OD_e1640_wBvv | I have to ask at Neuhof Stud Farm if Ginger can go back. |
chapter1a_sch10_34OD_e1641_V7mh | Tell Ginger he can go back to the farm. |
chapter1a_sch10_34OD_e1642_ikjA | Tell Ginger he can't go back to the farm. |
chapter1a_sch10_34OD_e1645_GZFl | HIDDEN Let Ginger tell you he will teach you a perk. |
chapter1a_sch10_34OD_e169_JCZE | HIDDEN Find out in the north that Ginger went towards Talmberg. |
chapter1a_sch10_34OD_e21_EgTk | (HIDDEN) Speak to the leader of the charcoal burners in the south and find out they don't know Ginger. |
chapter1a_sch10_34OD_e2142_6TZ8 | HIDDEN Find out where in the south there are charcoal-burners. |
chapter1a_sch10_34OD_e2143_MvI5 | HIDDEN Find out where there are charcoal-burners near the tavern (in reality they are lumberjacks). |
chapter1a_sch10_34OD_e2144_Locy | HIDDEN Find out that there are not charcoal-burners near the tavern, but in reality are lumberjacks. |
chapter1a_sch10_34OD_e22_2n0J | HIDDEN Find out if bandits are looking for Ginger. |
chapter1a_sch10_34OD_e22_9zK6 | (HIDDEN) Find out there are other charcoal-burners in the Uplands. |
chapter1a_sch10_34OD_e23_jtTZ | (HIDDEN) Meet the bandits looking for Ginger and talk your way out of the situation. |
chapter1a_sch10_34OD_e23_tLVG | (HIDDEN) If you want to find charcoal-burners, follow the water. |
chapter1a_sch10_34OD_e237_oRby | Kill the bandits. |
chapter1a_sch10_34OD_e2663_8lyg | Save: kill bandits assigned |
chapter1a_sch10_34OD_e2665_jNTb | Save: Bernard battle end |
chapter1a_sch10_34OD_e299_LH5L | (HIDDEN) Find out they know Ginger in the north. |
chapter1a_sch10_34OD_e301_vcAj | HIDDEN Find out in the north that there's a camp by Talmberg too. You have to follow the stream. |
chapter1a_sch10_34OD_e44_5N6A | HIDDEN Jakub told me Ginger used to go into the woods in the direction of Uzhitz. |
chapter1a_sch10_34OD_e454_liHH | HIDDEN Find out from the informant who Ginger's friends are. |
chapter1a_sch10_34OD_e455_0eK6 | HIDDEN Find out from the informant that Ginger is at a secluded dwelling in the woods (lie) |
chapter1a_sch10_34OD_e456_8142 | HIDDEN Uncover the informant's lie (visit all the secluded dwellings) |
chapter1a_sch10_34OD_e617_hrTY | Report the elimination of the bandits to the charcoal-burners. |
chapter1a_sch10_34OD_e663_UPn3 | Go and tell Captain Bernard what you found out from Ginger. |
chapter1a_sch10_34OD_e7_ttOt | HIDDEN Find Ginger, the stable boy who's vanished from Neuhof. |
chapter1a_sch10_34OD_e8_20Ir | Start Save |
chapter1a_sch10_34OD_e9_jnZk | Find Ginger, the missing Neuhof stableboy. |
chapter1a_sch10_34OD_e912_HsgU | Kill the bandits. |
chapter1a_sch11_yNYA_e1014_nKH7 | Climb the bell tower. |
chapter1a_sch11_yNYA_e107_QOHi | Find out more about Limpy Lubosh. |
chapter1a_sch11_yNYA_e1076_XD5X | Look through the Rattay Black Chronicle for any record of Lubosh. |
chapter1a_sch11_yNYA_e11_MBcX | Find out where the limping bandit lives. |
chapter1a_sch11_yNYA_e1159_Mtxp | Get embrocation for the Rattay scribe's aching joints. |
chapter1a_sch11_yNYA_e1176_AOM6 | Give the sermon in church instead of Father Godwin. |
chapter1a_sch11_yNYA_e12_rc9L | Visit Lubosh. |
chapter1a_sch11_yNYA_e1229_1XEO | Drinking binge |
chapter1a_sch11_yNYA_e1231_Ru5P | Sermon |
chapter1a_sch11_yNYA_e1502_PuYW | Find out if anyone knows anything about Limpy Lubosh. |
chapter1a_sch11_yNYA_e1658_5bDW | Talk to the Rattay scribe. |
chapter1a_sch11_yNYA_e1659_6eO5 | Get the scribe to help you. |
chapter1a_sch11_yNYA_e172_iFj4 | Log: the player knows about Lubosh visiting father Godwin. |
chapter1a_sch11_yNYA_e2410_qWGC | Continue according to the clues in the Black Chronicle. |
chapter1a_sch11_yNYA_e351_rFWm | Talk to the priest. |
chapter1a_sch11_yNYA_e384_U0bo | The Confessional Seal |
chapter1a_sch11_yNYA_e385_T36V | Meet the parish priest in the tavern in the evening |
chapter1a_sch11_yNYA_e588_Ddzg | Sit down with the priest. |
chapter1a_sch11_yNYA_e664_RF12 | Earn the priest's trust. |
chapter1a_sch11_yNYA_e719_3Lwd | Sit down with the priest. |
chapter1a_sch11_yNYA_e721_TY6A | Apologize to the priest. |
chapter1a_sch11_yNYA_e8_OteH | Start Save |
chapter1a_sch11_yNYA_e9_w0XE | Find the Neuhof bandit in Uzhitz. |
chapter1a_sch11_yNYA_e987_cgom | Help Godwin. |
chapter1a_sch12_Po3h_e1531_yXVn | Track down Reeky |
chapter1a_sch12_Po3h_e1532_Q2DT | Track down Reeky |
chapter1a_sch12_Po3h_e1533_6ZCx | Track down Reeky |
chapter1a_sch12_Po3h_e16_BQxk | Quest init Autosave |
chapter1a_sch12_Po3h_e1681_6uMq | Track down Reeky |
chapter1a_sch12_Po3h_e191_U3Fk | Track down Reeky |
chapter1a_sch12_Po3h_e194_KRKO | Talk to Reeky's father |
chapter1a_sch12_Po3h_e433_ZwSW | Ask at the woodcutters' camp. |
chapter1a_sch12_Po3h_e435_0Giy | Talk to the bathhouse wench that Reeky is seeing. |
chapter1a_sch12_Po3h_e515_JQGP | Talk to the woodcutter called Raspberry. |
chapter1a_sch12_Po3h_e525_VKft | Bring the hare meat to the innkeeper. |
chapter1a_sch12_Po3h_e668_UP19 | Reeky was selling poached game to the innkeeper. I should go and check that out. |
chapter1a_sch12_Po3h_e674_2Oar | Find Reeky's stash. |
chapter1a_sch12_Po3h_e759_URfT | Find the disused mineshaft on the left bank of Sasau River. |
chapter1a_sch12_Po3h_e760_YCfL | Find the cave in the hills by Ledetchko. |
chapter1a_sch12_Po3h_e761_6qgD | Find the shaft on the promontory. |
chapter1a_sch12_Po3h_e929_YKXF | Find Reeky's hideout by following Raspberry's directions. |
chapter1a_sch12_Po3h_e930_cd09 | Find the beginning of the path in the woodcutters' camp |
chapter1a_sch12_Po3h_e931_mML1 | Go down to the stream until you see a fallen tree-trunk lying across it. |
chapter1a_sch12_Po3h_e932_JczG | Cross the trunk to the other side and go uphill until you reach a big boulder. |
chapter1a_sch12_Po3h_e933_oE8g | Find the little millwheel below the spring. |
chapter1a_sch12_Po3h_e934_ihB0 | Go around the spring and you'll see the clearing. Go towards it. |
chapter1a_sch12_Po3h_e935_3Ipo | Reeky's cave is somewhere in the clearing. |
chapter1a_sch13_lp0W_e125_7D5t | Talk to Mirka behind the windmill. |
chapter1a_sch13_lp0W_e149_2yZv | Question other people. |
chapter1a_sch13_lp0W_e151_Fg9i | Talk to Mirka. |
chapter1a_sch13_lp0W_e223_gJoR | Get Timmy to tell you where the other bandits are hiding. |
chapter1a_sch13_lp0W_e296_LMcf | Wait until Morcock finds Timmy, then go and get your reward. |
chapter1a_sch13_lp0W_e421_fQ4a | Get Timmy to tell you where the other bandits are hiding. |
chapter1a_sch13_lp0W_e470_HKxR | Meet Morcock in the bandits' camp. |
chapter1a_sch13_lp0W_e506_iUWa | Wait for Morcock or run away. |
chapter1a_sch13_lp0W_e535_lGZH | Find the bandits' camp. |
chapter1a_sch13_lp0W_e571_WH1l | Save yourself. |
chapter1a_sch13_lp0W_e6_k11H | Start Save |
chapter1a_sch13_lp0W_e606_jIFh | Find the bandits' camp. |
chapter1a_sch13_lp0W_e614_Rtom | Report the location of bandit camp to Sir Radzig. |
chapter1a_sch13_lp0W_e7_yzTP | Enquire after Timmy at the windmill |
chapter1a_sch13_lp0W_e754_U377 | Find the bandits' encampment. |
chapter1a_sch13_lp0W_e762_poEi | Report the position of the bandit camp to Sir Radzig. |
chapter1a_sch13_lp0W_e780_sZiW | Follow the bandit to Morcock. |
chapter1a_sch13_lp0W_e785_Tv4W | The woodcutters' camp by the northern road from Talmberg. |
chapter1a_sch13_lp0W_e786_IlBK | Go to the fork with the ruined cabin. |
chapter1a_sch13_lp0W_e787_szTS | Go straight ahead to the next fork by a clearing with a big beech tree. |
chapter1a_sch13_lp0W_e788_cb6o | Take a left and continue on the path to the next fork. |
chapter1a_sch13_lp0W_e789_MH9m | Take a left and carry on to the junction. |
chapter1a_sch13_lp0W_e789_sKeN | Follow the Cuman to Morcock. |
chapter1a_sch13_lp0W_e790_o8r4 | Carry on straight at the crossroads all the way to the camp. |
chapter1a_sch15_T7No_e100_PiQk | Deal with the archers. |
chapter1a_sch15_T7No_e101_khfY | Set fire to the hay. |
chapter1a_sch15_T7No_e102_WLkb | Kill the archers. |
chapter1a_sch15_T7No_e105_NsYy | Deal with the archers. |
chapter1a_sch15_T7No_e167_jA8y | Fight through to the Cuman camp. |
chapter1a_sch15_T7No_e176_Dabn | Defend the position. |
chapter1a_sch15_T7No_e235_mspN | Fight through to the church. |
chapter1a_sch15_T7No_e250_GD04 | Kill the bandit commander in the steeple |
chapter1a_sch15_T7No_e269_Dq8Q | Kill the Cuman commander. |
chapter1a_sch15_T7No_e3_bZZB | Start Save |
chapter1a_sch15_T7No_e4_RhNk | save state0 |
chapter1a_sch15_T7No_e5_fuvv | save state1 |
chapter1a_sch15_T7No_e82_ksUg | Fight your way into the camp. |
chapter1a_sch17_D83v_e1301_7dfc | Meet Sir Robard in the courtyard. |
chapter1a_sch17_D83v_e17_QO7Z | start save |
chapter1a_sch17_D83v_e176_sdVZ | Sabotage the bandits before the battle begins. |
chapter1a_sch17_D83v_e192_gAMq | Ask Sir Divish of Talmberg for reinforcements. |
chapter1a_sch17_D83v_e21_9sHw | Find the bandits' camp. |
chapter1a_sch17_D83v_e22_o6nq | Find the bandits' camp. |
chapter1a_sch17_D83v_e231_gSr7 | Get into the bandits' camp and scout it out. |
chapter1a_sch17_D83v_e232_Q8Vy | Get into the bandits' camp and scout it out. |
chapter1a_sch17_D83v_e234_gpLd | Sabotage the bandits before the battle. |
chapter1a_sch17_D83v_e235_SDLD | Sabotage the bandits before the battle. |
chapter1a_sch17_D83v_e236_B2IE | Sabotage the bandits before the battle. |
chapter1a_sch17_D83v_e257_0ibz | When you're ready for battle, talk to Sir Divish. |
chapter1a_sch17_D83v_e282_TxUx | Go and scout out the bandits' camp. |
chapter1a_sch17_D83v_e394_GW9m | save |
chapter1a_sch17_D83v_e693_2Bob | Go back to Sir Radzig. |
chapter1a_sch17_D83v_e693_rVie | Look around the camp and see what could be useful information for the attack. |
chapter1a_sch17_D83v_e913_IGWr | Go back to Sir Radzig. |
chapter1a_sch17_D83v_e926_olOY | Sabotage: you can poison their food. |
chapter1a_sch17_D83v_e927_lEoF | Sabotage: you can stampede their horses. |
chapter1a_sch17_D83v_e928_KPMH | Sabotage: you can set fire to the hay. |
chapter1a_sch17_D83v_e929_QDN4 | Sabotage: you can damage the gate. |
chapter1a_sch17_D83v_e930_PDD3 | Sabotage: you can set fire to the arrows. |
chapter1a_sch18_aJos_e10_g3WR | After talk with Johanka (Talk to Nicodemus). |
chapter1a_sch18_aJos_e1009_LpjR | Cure Straw's wife. |
chapter1a_sch18_aJos_e11_Yhtt | After getting the remedy, whether brewed by Henry or Nicodemus. |
chapter1a_sch18_aJos_e1186_gRbC | Dig a grave. |
chapter1a_sch18_aJos_e1188_N9XW | Take the body to the grave. |
chapter1a_sch18_aJos_e1464_N5fX | Have a word with Johanka at the monastery. |
chapter1a_sch18_aJos_e1512_jmJw | Talk to Brother Nicodemus about the remedy. |
chapter1a_sch18_aJos_e1513_p40P | Find out from Brother Nicodemus how things look in Merhojed. |
chapter1a_sch18_aJos_e1708_ogv5 | Wait until Brother Nicodemus has prepared the remedy. |
chapter1a_sch18_aJos_e1709_k5fU | Prepare the remedy. |
chapter1a_sch18_aJos_e1710_cnox | Take the remedy to Merhojed. |
chapter1a_sch18_aJos_e1710_KDPJ | Take the remedy to Merhojed. |
chapter1a_sch18_aJos_e1710_tcMV | Wait and see how the cure works. |
chapter1a_sch18_aJos_e1711_LqlR | Take the remedy to Merhojed. |
chapter1a_sch18_aJos_e1716_I4pY | Talk to Melichar. |
chapter1a_sch18_aJos_e1782_q07m | Wait until the situation clears up. |
chapter1a_sch18_aJos_e6_cc3A | Ask local bailiff about the situation. |
chapter1a_sch18_aJos_e6_e88w | Investigate the plague in Merhojed. |
chapter1a_sch18_aJos_e696_8wlY | Find the right diagnosis and the recipe for the cure in the books. |
chapter1a_sch18_aJos_e697_qsCb | Wait until Nicodemus finds the diagnosis of the ailment. |
chapter1a_sch18_aJos_e739_L8WK | Cure the delirious man. |
chapter1a_sch18_aJos_e755_Psug | Talk to Brother Nicodemus. |
chapter1a_sch18_aJos_e866_8tvw | Give the cure to the sick. |
chapter1a_sch18_aJos_e9_2xKg | AUTOSAVE at quest start |
chapter1a_sch19_oAnW_e113_HUTy | The Bailiff sent me to the tanner. |
chapter1a_sch19_oAnW_e114_agbG | The Bailiff sent me to Simon. |
chapter1a_sch19_oAnW_e115_EgpT | The Bailiff sent me to Simon and the tanner. |
chapter1a_sch19_oAnW_e126_QoOA | Take care of the brawlers who meet in the evenings behind the tanner's house. |
chapter1a_sch19_oAnW_e17_BdXQ | Find out where the crimps meet in Sasau. Talk to the Bailiff. |
chapter1a_sch19_oAnW_e17_mg2p | SAVE AT START |
chapter1a_sch19_oAnW_e18_9CeO | Fight club. |
chapter1a_sch19_oAnW_e18_sHHV | Find out where the crimps meet in Sasau - Simon |
chapter1a_sch19_oAnW_e19_3yDg | Find out where the crimps meet in Sasau - Thomas |
chapter1a_sch19_oAnW_e20_2HV8 | Find out where the crimps meet in Sasau - Simon and Thomas |
chapter1a_sch19_oAnW_e2068_jRM0 | Talk to Johanka. |
chapter1a_sch19_oAnW_e21_OgTC | Find out where the crimps meet in Sasau. |
chapter1a_sch19_oAnW_e23_HMpU | Henry goes to meet the bandits. |
chapter1a_sch19_oAnW_e23_qV8w | Ask the innkeeper at the Wagoners' Inn about the crimps. |
chapter1a_sch19_oAnW_e24_QUVR | Ask Miller Simon. |
chapter1a_sch19_oAnW_e24_VaDQ | Ask the innkeeper at the Tavern on the Green about the crimps. |
chapter1a_sch19_oAnW_e25_5VrY | Ask the Sasau Bailiff about the crimps. |
chapter1a_sch19_oAnW_e25_Agkk | Ask Thomas at the Infirmary. |
chapter1a_sch19_oAnW_e26_55Om | Ask Miller Simon about the crimps. |
chapter1a_sch19_oAnW_e27_EEVc | Ask the wounded loudmouth about the crimps. |
chapter1a_sch19_oAnW_e28_qTjA | Ask the Sasau knacker about the crimps. |
chapter1a_sch19_oAnW_e30_uPVk | Talk to the Sasau tanner. |
chapter1a_sch19_oAnW_e386_j2ev | The innkeepers mentioned the knacker. |
chapter1a_sch19_oAnW_e387_VIdo | The innkeepers mentioned Simon. |
chapter1a_sch19_oAnW_e483_pfmT | The knacker mentioned a wounded man in the infirmary. |
chapter1a_sch19_oAnW_e489_KrnC | Go and tell the tanner how things turned out with the brawlers. |
chapter1a_sch19_oAnW_e693_Q3hE | Go to the crimps' meeting place and try to find out from them the location of the camp. |
chapter1a_sch19_oAnW_e715_CKaj | Win Miller Simon's trust. |
chapter1a_sch19_oAnW_e716_VSZh | I can't expect any help from a miller. I'll have to try elsewhere. |
chapter1a_sch19_oAnW_e945_Mxn8 | You won. |
chapter1a_sch19_oAnW_e946_wUG9 | You lost. |
chapter1a_sch2_iRf2_e1113_icEb | Meet the lads at Kunesh's. |
chapter1a_sch2_iRf2_e122_1S20 | Buy a bag of charcoal at the market. |
chapter1a_sch2_iRf2_e123_qR2C | Collect the debt from Kunesh. |
chapter1a_sch2_iRf2_e124_A03Y | Pick up the cross-guard at the castle. |
chapter1a_sch2_iRf2_e125_tPl_ | Buy ale at the tavern. |
chapter1a_sch2_iRf2_e1358_LSTy | Go and get the nails for Theresa. |
chapter1a_sch2_iRf2_e1444_iCeu | Go back to Father at the forge |
chapter1a_sch2_iRf2_e1528_vDxw | Get a horse. |
chapter1a_sch2_iRf2_e1822_S0Cj | Buy beer and don't let it get warm! |
chapter1a_sch2_iRf2_e2080_L6A4 | Help Theresa get away from her attackers. |
chapter1a_sch2_iRf2_e2433_UwDS | Bring the nails to Theresa. |
chapter1a_sch2_iRf2_e2554_j85B | Flee to Talmberg. |
chapter1a_sch2_iRf2_e274_QSPJ | autosave |
chapter1a_sch2_iRf2_e276_YE9x | Try to get the axe, hammer and nails back another way. |
chapter1a_sch2_iRf2_e286_nrzN | autosave father |
chapter1a_sch2_iRf2_e287_SKHt | autosave Deutsch |
chapter1a_sch2_iRf2_e288_cm95 | Go to Mother - she'll patch you up. |
chapter1a_sch2_iRf2_e427_Bg57 | Robbing a thief… |
chapter1a_sch2_iRf2_e428_3vXC | Money from father. |
chapter1a_sch2_iRf2_e437_HxE2 | Get a lockpick from Fritz to open Kunesh's chest. |
chapter1a_sch2_iRf2_e45_Ywh6 | Go to your father |
chapter1a_sch2_iRf2_e551_pCeo | Find something at Kunesh's worth selling. |
chapter1a_sch2_iRf2_e566_0uUc | Lure Deutsch's wife away |
chapter1a_sch2_iRf2_e660_fy0O | Run from the catchpole. |
chapter1a_sch2_iRf2_e70_kemB | Go to the sword-fighting lesson. |
chapter1a_sch2_iRf2_e751_YP0p | Go with your friends to Deutsch's house. |
chapter1a_sch2_iRf2_e841_lmXf | Discuss the plan of attack with your friends. |
chapter1a_sch2_iRf2_e851_mMs8 | I refused to go dung throwing with my friends. |
chapter1a_sch2_iRf2_e925_kaa5 | Go and get revenge on Deutsch! |
chapter1a_sch21_UP92_e1062_Fr5A | Speak with Ulrich. |
chapter1a_sch21_UP92_e1094_pDkQ | Find out who in Sasau works with copper. |
chapter1a_sch21_UP92_e11_XHbA | Find the German knight in the Sasau inn. |
chapter1a_sch21_UP92_e1133_nxLA | Find out who in Sasau works with copper. |
chapter1a_sch21_UP92_e1134_mqCy | Find out who in Sasau works with copper. |
chapter1a_sch21_UP92_e1135_ZFdm | Find out who in Sasau works with copper. |
chapter1a_sch21_UP92_e1333_Grha | Check out Zach the blacksmith. |
chapter1a_sch21_UP92_e1343_5VWa | The Player found copper. |
chapter1a_sch21_UP92_e1346_V9uK | I got Vitus to yield – by force |
chapter1a_sch21_UP92_e1347_VL2H | I got Vitus to yield - with threats |
chapter1a_sch21_UP92_e1348_71GF | I got Vitus to yield - with authority |
chapter1a_sch21_UP92_e14_7E4y | Ask at the inn. |
chapter1a_sch21_UP92_e140_kwEP | Explore the crossroads by Rovna. |
chapter1a_sch21_UP92_e15_0TMC | Go to the junction to the north of Rovna. |
chapter1a_sch21_UP92_e1514_IOKU | Find out where the counterfeiters get the quicksilver. |
chapter1a_sch21_UP92_e154_pcdK | Follow the trail of blood from the ambushed wagon. |
chapter1a_sch21_UP92_e1547_ntUm | Make Zach talk. |
chapter1a_sch21_UP92_e1551_jU13 | Talk to the master fresco painter. |
chapter1a_sch21_UP92_e1553_5nts | Continue the investigation in the Overseer's office. |
chapter1a_sch21_UP92_e1594_c9cD | The Player found the quicksilver |
chapter1a_sch21_UP92_e160_uXbN | Find out what happened with the wagon. |
chapter1a_sch21_UP92_e1727_hGYi | Go and speak with Master Feyfar. |
chapter1a_sch21_UP92_e179_IL86 | Talk to Borya. |
chapter1a_sch21_UP92_e1818_nQXL | Check out the engraving workshop. |
chapter1a_sch21_UP92_e1881_1T7R | Talk to the madam of the baths. |
chapter1a_sch21_UP92_e1984_7SXs | Talk to Florian, the engraver's apprentice. |
chapter1a_sch21_UP92_e2044_xgNH | Suspicious sketches. |
chapter1a_sch21_UP92_e2054_E4ft | Talk to the apprentice engraver, Florian. (agreement) |
chapter1a_sch21_UP92_e2055_Jr7b | Talk to the apprentice Florian. (persuasion) |
chapter1a_sch21_UP92_e2056_iMLl | Talk to the engraver apprentice Florian. (info) |
chapter1a_sch21_UP92_e2197_o3Ha | Find out what Florian knows. |
chapter1a_sch21_UP92_e2281_KWm2 | Help Florian save the kidnapped girl. |
chapter1a_sch21_UP92_e2285_liKN | Use the back entrance to the forgers’ workshop. |
chapter1a_sch21_UP92_e2463_xtHU | Find Rapota. |
chapter1a_sch21_UP92_e2473_b19i | Secure Ulrich’s help. |
chapter1a_sch21_UP92_e2502_cwF9 | Arrest Jezhek of Ronow – after a fight. |
chapter1a_sch21_UP92_e2503_OzQV | Arrest Jezhek of Ronow - having had to kill Ulrich. |
chapter1a_sch21_UP92_e2503_VC8I | Arrest Jezhek of Ronow – after some persuasion. |
chapter1a_sch21_UP92_e2504_bTeE | Arrest Jezhek of Ronow – persuading Ulrich. |
chapter1a_sch21_UP92_e2604_nRMB | Arrest Jezhek of Ronow. |
chapter1a_sch21_UP92_e2632_fBdF | Stop Rapota. |
chapter1a_sch21_UP92_e2637_y8vr | Question Rapota. |
chapter1a_sch21_UP92_e2645_eXr7 | Catch up with Rapota in the camp. |
chapter1a_sch21_UP92_e2646_3ecS | Catch up with Rapota in the encampment – fight the adventurers. |
chapter1a_sch21_UP92_e2647_2Hju | Catch up with Rapota in the encampment – Ulrich haha |
chapter1a_sch21_UP92_e2648_uhum | Catch up with Rapota in the encampment – the adventurers are gone. |
chapter1a_sch21_UP92_e2656_beon | Find the counterfeiters' workshop. |
chapter1a_sch21_UP92_e2771_Rm4w | Return to Rattay and speak with Radzig Kobyla. |
chapter1a_sch21_UP92_e2795_ChAg | Find the entrance to the mineshaft in the Skalitz hills. |
chapter1a_sch21_UP92_e2939_e9EJ | Question Jezhek of Ronow. |
chapter1a_sch21_UP92_e3000_j3iz | Get the keys to Jezhek’s cell from Bernard |
chapter1a_sch21_UP92_e3603_MeIF | Report to Sir Radzig. |
chapter1a_sch21_UP92_e449_K0FP | Talk to the wounded man. |
chapter1a_sch21_UP92_e483_2LNe | Catch the mystery knight. |
chapter1a_sch21_UP92_e5_odBS | Start Save |
chapter1a_sch21_UP92_e532_Hwn8 | Catch the mystery knight. |
chapter1a_sch21_UP92_e532_pYon | Catch the mystery knight. |
chapter1a_sch21_UP92_e549_QR7U | Catch the knight at the inn. |
chapter1a_sch21_UP92_e556_ZACD | Meet with the mysterious Knight by the pond in Sasau. |
chapter1a_sch21_UP92_e575_CUNg | Menhart's grave. |
chapter1a_sch21_UP92_e576_jUKU | Lie in wait for the mysterious knight. |
chapter1a_sch21_UP92_e6_3jaz | before the chase |
chapter1a_sch21_UP92_e6_TLqX | After getting the document |
chapter1a_sch21_UP92_e613_AORR | Meet with the mysterious Knight at the pond. (I killed him) |
chapter1a_sch21_UP92_e614_8Df7 | Meet with the mysterious Knight at the pond. (I persuaded him) |
chapter1a_sch21_UP92_e615_8mM6 | Meet with the mysterious Knight at the pond. (I overcame him) |
chapter1a_sch21_UP92_e641_suhy | Search the body of the knight. |
chapter1a_sch21_UP92_e8_whDx | after finding out where the mineshaft is |
chapter1a_sch21_UP92_e9_XbGH | Go to the place where the counterfeit money is handed over. |
chapter1a_sch21_UP92_e902_mfJB | Give Ulrich’s documents to Tobias Feyfar. |
chapter1a_sch21_UP92_e954_rp4t | Give Tobias Feyfar the documents the knight was carrying. |
chapter1a_sch21_UP92_e957_cQ6l | Player summary info. |
chapter1a_sch22_LAqJ_e112_7Zfd | Go to the church for prayer and mass. |
chapter1a_sch22_LAqJ_e121_FKqz | Go to bed. |
chapter1a_sch22_LAqJ_e1242_8irT | Submit the potions. |
chapter1a_sch22_LAqJ_e1298_hpxr | Submit your work to the librarian. |
chapter1a_sch22_LAqJ_e1568_KUb7 | Find out something that would prevent Nevlas from standing for Abbot. |
chapter1a_sch22_LAqJ_e1569_Dhab | Tell Brother John about the theft of the forbidden book. |
chapter1a_sch22_LAqJ_e1656_dQF0 | Find out for Brother Nevlas about any wrongs being committed in the monastery. |
chapter1a_sch22_LAqJ_e253_Jk1r | Learn how to read. |
chapter1a_sch22_LAqJ_e336_tsty | Get to know the other novices. |
chapter1a_sch22_LAqJ_e404_kFAt | Read the Prior's document. |
chapter1a_sch22_LAqJ_e413_a4gC | Follow Novice Antonius. |
chapter1a_sch22_LAqJ_e450_tesm | Get to know the other novices. |
chapter1a_sch22_LAqJ_e608_huiL | Put away all your worldly goods and chattels. |
chapter1a_sch22_LAqJ_e609_34cp | Put on the monk's habit. |
chapter1a_sch22_LAqJ_e770_MyF2 | Prepare two Cockerel potions. The herbs are in the chest. |
chapter1a_sch22_LAqJ_e771_SpH7 | Prepare two marigold decoctions. The herbs are in the chest. |
chapter1a_sch22_LAqJ_e772_Kuqz | Concoct two Buck's Blood potions. The herbs are in the chest. |
chapter1a_sch22_LAqJ_e773_15uo | Concoct two digestive potions. The herbs are in the chest. |
chapter1a_sch22_LAqJ_e837_yRmm | Sit at the table and begin copying. |
chapter1a_sch22_LAqJ_e88_st51 | Eat with the others |
chapter1a_sch22_LAqJ_e89_pVzd | Go to work in the scriptorium. Report to Brother Cyril, the librarian. |
chapter1a_sch22_LAqJ_e90_NKRm | Go work in the fratery. Report to Provost Nevlas at the alchemy bench. |
chapter1a_sch24_NeM6_e1059_5lUF | Bring the cask. |
chapter1a_sch24_NeM6_e1064_4zbw | Open the door out of the monastery. |
chapter1a_sch24_NeM6_e1126_8zXv | If I get 200 Groschen, Brother Cellarius will get me the keys to the monastery. |
chapter1a_sch24_NeM6_e1132_j13T | Get the Circators a cask of wine. |
chapter1a_sch24_NeM6_e1133_sLvA | Take the cask to the Circators. |
chapter1a_sch24_NeM6_e267_8BCs | Find out Jodok’s role in the nocturnal drinking bouts. |
chapter1a_sch24_NeM6_e268_MShb | Talk about the Circators with Lucas. |
chapter1a_sch24_NeM6_e311_ujZl | Report the boozing to the Prior. |
chapter1a_sch24_NeM6_e403_0kgF | Talk to Jodok about the wine for the Circators. |
chapter1a_sch24_NeM6_e62_secQ | Find out what’s going on in the cellars. |
chapter1a_sch24_NeM6_e66_LbWh | Sit down at the table with the monks. |
chapter1a_sch24_NeM6_e717_Xrru | Get some lock picks. |
chapter1a_sch24_NeM6_e747_vI98 | Go and meet Jodok in the evening in the monastery garden. |
chapter1a_sch24_NeM6_e789_if1N | Steal the monastery keys from the Prior. |
chapter1a_sch24_NeM6_e836_gaid | Talk to brother Cellarius - he might be able to get a few useful things. |
chapter1a_sch24_NeM6_e89_l71g | Find out what the Circators did to Lucas. |
chapter1a_sch25_kJcP_e103_prAq | Autosave |
chapter1a_sch25_kJcP_e32_Ews1 | Open the portcullis to the outer bailey, so the reinforcements can get in. |
chapter1a_sch25_kJcP_e32_yUs3 | Occupy the outer bailey and prepare the ground for infiltration into the castle. |
chapter1a_sch25_kJcP_e38_dE71 | Retake Talmberg. |
chapter1a_sch26_NURj_e1073_ZFhi | Get the potions some other way. |
chapter1a_sch26_NURj_e1084_z3ui | Find a priest willing to go to Talmberg |
chapter1a_sch26_NURj_e1085_qutN | Find a physician from the monastery to come to Talmberg |
chapter1a_sch26_NURj_e1252_kKBu | Tell the quartermaster to send someone for pitch. |
chapter1a_sch26_NURj_e13_Yb4B | Ask around the camps if anyone needs help. |
chapter1a_sch26_NURj_e1372_02f5 | Persuade the sawbones from the monastery to come to Talmberg. |
chapter1a_sch26_NURj_e1473_rjtA | Talk to Sir Divish about starting the siege. |
chapter1a_sch26_NURj_e1651_9j98 | Wait until the trebuchet is finished. |
chapter1a_sch26_NURj_e1653_LFEO | Go and watch the trebuchet test. |
chapter1a_sch26_NURj_e179_6KL3 | Talk to Master Feyfar |
chapter1a_sch26_NURj_e190_ylXV | Talk to the quartermaster. |
chapter1a_sch26_NURj_e191_drtI | Talk to Captain Bernard. |
chapter1a_sch26_NURj_e192_xMgU | Talk to Sir Divish. |
chapter1a_sch26_NURj_e353_NVl3 | There’s not much meat in the camps - I could go and get some. |
chapter1a_sch26_NURj_e354_SIYQ | The camp is out of beer - I need to ask around the local taverns for some. |
chapter1a_sch26_NURj_e368_JBm9 | Bring more meat… |
chapter1a_sch26_NURj_e463_XGZB | Find out if some herbalist could brew up something to fend off sleep. |
chapter1a_sch26_NURj_e5_VEBo | Autosave |
chapter1a_sch26_NURj_e560_Bpn6 | Get enough mint. |
chapter1a_sch26_NURj_e561_umZ1 | Get the valerian needed. |
chapter1a_sch26_NURj_e562_WfW1 | Get a some wormwood. |
chapter1a_sch26_NURj_e697_uynp | Wait until the potion is brewed. |
chapter1a_sch26_NURj_e698_Ijko | Take the potion back to the encampment |
chapter1a_sch26_NURj_e83_VWg8 | Talk to Captain Robard. |
chapter1a_sch26_NURj_e835_WAr0 | Ask the nearby charcoal-burners if they have any pitch. |
chapter1a_sch26_NURj_e876_zQse | Get the brewed potion from the herb-woman. |
chapter1a_sch26_NURj_e980_qGya | Take the pitch to the quartermaster at the encampment by the quarry. |
chapter1a_sch27_8y9Q_e1135_8D8p | Kill Peychar. |
chapter1a_sch27_8y9Q_e1136_Q7Gj | Talk to Konrad Kyeser. |
chapter1a_sch27_8y9Q_e114_3wJV | Find Konrad Kyeser at the Sasau monastery. |
chapter1a_sch27_8y9Q_e317_3QwV | Arrange for Konrad to leave the construction site and head for Talmberg. |
chapter1a_sch27_8y9Q_e318_6aSV | Steal Master Builder Karel’s commission. |
chapter1a_sch27_8y9Q_e414_Um4X | Show the stolen commission to Konrad. |
chapter1a_sch27_8y9Q_e450_06Pd | Get the commission to the scribe. |
chapter1a_sch27_8y9Q_e464_LL5D | Make sure Karel is short of money for wages. |
chapter1a_sch27_8y9Q_e465_uEZN | Try to buy Karel off. |
chapter1a_sch27_8y9Q_e506_XIXF | Put back the original commission. |
chapter1a_sch27_8y9Q_e511_t6lp | Show the forgery to Master Builder Karel. |
chapter1a_sch27_8y9Q_e534_X1iu | Tell Konrad he can leave. |
chapter1a_sch27_8y9Q_e600_5d6t | Watch out for the assassin at midnight. |
chapter1a_sch27_8y9Q_e604_Fkqd | Find out more about Peychar. |
chapter1a_sch27_8y9Q_e629_CkvW | Find out more about Peychar. |
chapter1a_sch27_8y9Q_e655_KYku | Watch out for the assassin at midnight. |
chapter1a_sch27_8y9Q_e662_8brg | Pick up the forged document from the scribe. |
chapter1a_sch27_8y9Q_e663_3k72 | Let Peychar go. |
chapter1a_sch27_8y9Q_e708_Sufs | Tell Feyfar about Konrad. |
chapter1a_sch27_8y9Q_e85_oZrN | Find Konrad Kyeser at the Sasau monastery. |
chapter1a_sch27_8y9Q_e9_L137 | Start Save |
chapter1a_sch27_8y9Q_e95_znkQ | Find Konrad Kyeser at the Sasau monastery. |
chapter1a_sch28_w7oB_e153_92CH | Find out from Sir Divish what role you have in defence. |
chapter1a_sch28_w7oB_e267_3ayC | When you're ready, go to the battleground. |
chapter1a_sch28_w7oB_e273_kmSi | Hold on. |
chapter1a_sch28_w7oB_e275_NzXI | Attack and win! |
chapter1a_sch28_w7oB_e288_uqr3 | Hold. |
chapter1a_sch28_w7oB_e289_90bz | Defend the ford! |
chapter1a_sch28_w7oB_e291_mzNS | Help Sir Hanush. |
chapter1a_sch28_w7oB_e381_7oMj | Battle. |
chapter1a_sch28_w7oB_e47_ZKl2 | 0 |
chapter1a_sch29_xBRq_e11_UbVy | Go quickly and help defend the trebuchet! |
chapter1a_sch29_xBRq_e298_EyXA | Join the briefing in the tent. |
chapter1a_sch29_xBRq_e4_0ATk | Autosave |
chapter1a_sch29_xBRq_e402_Lanf | Save |
chapter1a_sch30_Neyh_e105_Qmx7 | Sir Robard is expecting me. |
chapter1a_sch30_Neyh_e106_43mC | Wait until the two-day bombardment is finished. |
chapter1a_sch30_Neyh_e18_RRgc | Autosave |
chapter1a_sch30_Neyh_e19_JNTf | Talk to Sir Divish once you're ready. |
chapter1a_sch30_Neyh_e27_E8BC | Attack! |
chapter1a_sch30_Neyh_e28_mXKu | Get through the gate. |
chapter1a_sch30_Neyh_e29_up6A | Storm the walls. |
chapter1a_sch30_Neyh_e374_Rupq | Get to the tower and rescue Lady Stephanie! |
chapter1a_sch30_Neyh_e62_JVfy | Fire the trebuchet. |
chapter1a_sch30_Neyh_e717_lFfO | Ride with Sir Hans to meet your father. |
chapter1a_sch30_Neyh_e77_wqx6 | Talk to Sir Robard. |
chapter1a_sch31_QCBz_e14_viSz | Go to Talmberg to give news of the attack to Divish. |
chapter1a_sch31_QCBz_e25_TL48 | Start of battle. |
chapter1a_sch31_QCBz_e26_912S | Start of rear stealth raid |
chapter1a_sch31_QCBz_e27_NbZS | Gate occupied |
chapter1a_sch31_QCBz_e28_mqf9 | Fore area of castle cleared |
chapter1a_sch31_QCBz_e29_Sjjp | Scouting |
chapter1a_sch31_QCBz_e313_NMGl | Take Robard and his men to the dung heap by the ramparts. |
chapter1a_sch31_QCBz_e336_BM82 | Break into the camp! |
chapter1a_sch31_QCBz_e337_XZxx | Advance across the burnt ground and secure it. |
chapter1a_sch31_QCBz_e417_IaBG | Secure the first part of the scorched encampment. |
chapter1a_sch31_QCBz_e418_8pDb | Secure the centre of the scorched encampment. |
chapter1a_sch31_QCBz_e418_pPkg | Secure the gate! |
chapter1a_sch31_QCBz_e419_90LS | Secure the last part of the scorched encampment. |
chapter1a_sch31_QCBz_e439_XqAI | Lead Captain Robard and his men to the breach in the fortifications. |
chapter1a_sch31_QCBz_e508_NWIE | Attack the top gate! |
chapter1a_sch31_QCBz_e528_RS9A | Search the homestead. |
chapter1a_sch31_QCBz_e529_6nOl | Get your things back. |
chapter1a_sch31_QCBz_e568_U1vh | Take the letter to Sir Hanush. |
chapter1a_sch31_QCBz_e6_GH28 | Go to Captain Bernard. |
chapter1a_sch31_QCBz_e633_sDUp | Defeat the bandits once and for all. |
chapter1a_sch31_QCBz_e65_qd3R | Ask for your equipment. |
chapter1a_sch31_QCBz_e66_v1Dj | Go to the armoury for your kit. |
chapter1a_sch31_QCBz_e7_lL1a | Quest started. |
chapter1a_sch32_XtOn_e133_rzeW | Talk to Matthias. |
chapter1a_sch32_XtOn_e348_SfzH | Find out what happened to the captive. |
chapter1a_sch32_XtOn_e349_ezzV | Take care of the captive. |
chapter1a_sch32_XtOn_e419_dZN5 | Search the bandit's corpse. |
chapter1a_sch32_XtOn_e419_sSCu | Loot the bandit. |
chapter1a_sch32_XtOn_e5_8Jr4 | Interrogate the captive in Merhojed. |
chapter1a_sch32_XtOn_e522_bt38 | Wait and see if the remedy works. |
chapter1a_sch32_XtOn_e523_VoDD | Check on the bandit. |
chapter1a_sch32_XtOn_e524_5yYu | Check on the bandit. |
chapter1a_sch32_XtOn_e525_Q1Wx | Check on the bandit. |
chapter1a_sch32_XtOn_e526_5eBm | Search the bandit's corpse. |
chapter1a_sch32_XtOn_e6_4tXz | Find out what happened to Matthias. |
chapter1a_sch32_XtOn_e6_mlTq | Go to the hall of the Upper Castle. |
chapter1a_sch32_XtOn_e6_xKnr | start autosave |
chapter1a_sch32_XtOn_e8_vOEM | Henry arrived in Merhojed. |
chapter1a_sch32_XtOn_e809_gUfY | Take the captive to Rattay jail. |
chapter1a_sch32_XtOn_e811_ecak | Go and report to Sir Radzig at the lookout point by Talmberg. |
chapter1a_sch32_XtOn_e9_Jq4U | Henry found information and has to go to Sir Radzig. |
chapter1a_sch33_EsQx_e1_BNV3 | Go to the Upper Castle during the day to meet Margrave Jobst. |
chapter1a_sch33_EsQx_e1_KT90 | start save |
chapter1a_sch33_EsQx_e266_nviQ | Talk to your father. |
chapter1a_sch33_EsQx_e332_yQwN | Pick up the letter from Margrave Jobst. |
chapter1a_sch33_EsQx_e506_E9SH | Speak with Lord Capon in the courtyard. |
chapter1a_sch33_EsQx_e535_MJV8 | Talk to Capon. |
chapter1a_sch33_EsQx_e613_7SDd | Find out where Sir Hans Capon has ridden off to. |
chapter1a_sch33_EsQx_e642_oGoH | Go after Capon. |
chapter1a_sch33_EsQx_e875_YUCT | Last Save |
chapter1a_sch33_fJmy_e18_13Kh | Track down Pious. |
chapter1a_sch33_fJmy_e19_bcm1 | Track down Pious. |
chapter1a_sch33_fJmy_e2_9GZ4 | Track down Pious. |
chapter1a_sch33_fJmy_e20_nwfo | Track down Pious. |
chapter1a_sch33_fJmy_e21_fCpQ | Track down Pious. |
chapter1a_sch33_Gnqd_e154_kTHA | Get rid of the guardian so you can speak to Karl in private. |
chapter1a_sch33_Gnqd_e2_4FoU | Talk to the young man who's supposed to enter the monastery. |
chapter1a_sch33_Gnqd_e303_ch5d | Play dice with Manfred. |
chapter1a_sch33_Gnqd_e327_pBOV | Talk to Karl. |
chapter1a_sch33_Gnqd_e352_K2mz | Steal the writ from the guardian. |
chapter1a_sch33_Gnqd_e4_1MAb | SAVE AT START |
chapter1a_sch33_Gnqd_e429_9zua | Go with the writ to the monastery porter. |
chapter1a_sch33_Gnqd_e434_VXF1 | It's been long enough. There should be a new porter at the monastery by now. |
chapter1a_sch33_Gnqd_e440_Amwv | Steal the guardian's purse. |
chapter1a_sch33_Gnqd_e5_wyc0 | Enter the monastery as a novice. |
chapter1a_sch33_Gnqd_e540_melM | Go with the writ to the monastery porter. |
chapter1a_sch33_Gnqd_e6_fier | Kill Pious. |
chapter1a_sch33_Gnqd_e623_sjsz | Tell Sir Radzig what the bandits want you to do. |
chapter1a_sch34_Irvu_e112_m4Lv | Run! |
chapter1a_sch34_Irvu_e231_Qyfw | Get out of the castle with Capon. |
chapter1a_sch34_Irvu_e3_cxev | Autosave |
chapter1a_sch34_Irvu_e342_zQwG | Discuss what to do next with Sir Hans. |
chapter1a_sch34_Irvu_e37_LraX | Find Sir Radzig and Lady Stephanie. |
chapter1a_sch34_Irvu_e37_oelH | Eliminate the guards at the gate. |
chapter1a_sch34_Irvu_e38_PwoJ | Get out of the castle with Capon. |
chapter1a_sch34_Irvu_e41_D1Li | Wait until the sentries are taken out. |
chapter1a_sch34_Irvu_e5_njHF | Autosave |
chapter1a_sch34_Irvu_e6_pKAe | Go and see Captain Robard once you're ready. |
chapter1a_sch34_Irvu_e66_pN3W | Scale the walls. |
chapter1a_sch34_Irvu_e7_GVf2 | Autosave |
chapter1a_sch34_m1RL_e104_g06B | Go and see the librarian. |
chapter1a_sch34_m1RL_e62_weYu | Find the pages of the torn-up book. |
chapter1a_sch34_m1RL_e63_lApn | Find the pages of the torn-up book. 1/15 |
chapter1a_sch34_m1RL_e64_QvXf | Find the pages of the torn-up book. 2/15 |
chapter1a_sch34_m1RL_e65_ymrt | Find the pages of the torn-up book. 3/15 |
chapter1a_sch34_m1RL_e66_TsRm | Find the pages of the torn-up book. 4/15 |
chapter1a_sch34_m1RL_e67_SvAa | Find the pages of the torn-up book. 5/15 |
chapter1a_sch34_m1RL_e68_ywOn | Find the pages of the torn-up book. 6/15 |
chapter1a_sch34_m1RL_e69_G6Xm | Find the pages of the torn-up book. 7/15 |
chapter1a_sch34_m1RL_e69_Hqaw | Go and see the librarian. |
chapter1a_sch34_moMz_e144_1NvW | Steal the forbidden book at night. |
chapter1a_sch34_moMz_e145_CD4g | Get the key to the cabinet containing the forbidden books. |
chapter1a_sch34_moMz_e274_Ezwn | Find the records of the novices. |
chapter1a_sch34_moMz_e329_XkDr | Unlock the cabinet containing the forbidden books. |
chapter1a_sch34_moMz_e390_kxG0 | Bring the book to Nevlas. |
chapter1a_sch34_moMz_e475_O5Sv | Find the novices' records. |
chapter1a_sch34_SOUN_e11_iQtx | Find the other footpads from Neuhof. |
chapter1a_sch34_SOUN_e13_ApgC | Find the footpad in Ledetchko. |
chapter1a_sch34_SOUN_e15_13bu | Find out where Runt's gang is encamped. |
chapter1a_sch34_SOUN_e17_wtBo | Infiltrate the footpads' camp. |
chapter1a_sch34_SOUN_e19_6iXi | Get Runt. |
chapter1a_sch34_SOUN_e21_fvWz | Find out who's behind the bandits' activities. |
chapter1a_sch34_SOUN_e23_2evq | Find out where the counterfeit coin is coming from. |
chapter1a_sch34_SOUN_e25_mqiY | Try to find out from the recruiters who's behind the counterfeiting. |
chapter1a_sch34_SOUN_e27_5tdK | Join in the battle for Vranik and get your father's sword back |
chapter1a_sch34_SOUN_e3_iwlg | (HIDDEN) Runt |
chapter1a_sch34_SOUN_e30_UfHR | Help the lords to recapture Talmberg. |
chapter1a_sch34_SOUN_e31_HYSL | Help the lords to recapture Talmberg. |
chapter1a_sch34_SOUN_e33_bLXB | Find out how to get your father's sword back. |
chapter1a_sch34_SOUN_e7_9wyB | Find Markvart von Aulitz and avenge your parents. |
chapter1a_sch34_SOUN_e9_RQcX | Go to Neuhof, where Runt was seen. |
chapter1a_sch36_L9bf_e277_vsgn | Is Novice Antonius lying? |
chapter1a_sch36_L9bf_e279_8j2n | Make the Circators stop their cruelty to Novice Lucas. |
chapter1a_sch36_L9bf_e364_WBZj | Go back to Lucas and tell him his trials are over. |
chapter1a_sch36_L9bf_e368_8uW6 | Reporting the Circators to the Prior. |
chapter1a_sch36_L9bf_e370_BPtU | Lucas was told that the Circators were reported. |
chapter1a_sch36_x7u6_e10_YR6D | Autosave |
chapter1a_sch36_x7u6_e1016_zgFO | Go and report to Rattay. |
chapter1a_sch36_x7u6_e1017_M5F0 | Meet with Zbyshek. |
chapter1a_sch36_x7u6_e217_7fnz | Find a clue leading to the bandits' encampment. |
chapter1a_sch36_x7u6_e2196_rAaA | Try and get your own equipment back. |
chapter1a_sch36_x7u6_e223_Q0xs | Ask around and try to find the bandits' encampment. |
chapter1a_sch36_x7u6_e226_LiCQ | Report to Sir Radzig and Sir Hanush on the investigation. |
chapter1a_sch36_x7u6_e3_IbeZ | Go to the agreed place in the swamp by Sasau. |
chapter1a_sch36_x7u6_e390_LXEd | Go to Vranik and find out the foe's numbers and plans. |
chapter1a_sch36_x7u6_e495_nCdr | Report to Erik in the camp |
chapter1a_sch36_x7u6_e497_jmQI | Scout out the camp and the enemy forces. |
chapter1a_sch36_x7u6_e558_000X | Go and see Combat Master Vanyek. |
chapter1a_sch36_x7u6_e630_g1vz | Go back to Erik. |
chapter1a_sch36_x7u6_e8_j2Q0 | Light a fire as a signal to the bandits. |
chapter1a_sch36_x7u6_e960_IrKG | Escape from the encampment. |
chapter1a_sch36_x7u6_e984_g6mh | Go back after Erik. |
chapter1a_sch36_x7u6_e985_C7Pm | Go back after Erik. |
chapter1a_sch37_RNmg_e1_eDcq | Find out which one of the novices is Pious. |
chapter1a_sch37_RNmg_e1_zSGo | SAVE AT THE BEGINNING |
chapter1a_sch37_RNmg_e1005_iawG | Go back to Antonius with everything. |
chapter1a_sch37_RNmg_e1189_q9Ek | Take back your things. |
chapter1a_sch37_RNmg_e177_puRR | Is Jodok Pious? |
chapter1a_sch37_RNmg_e2_Lkt8 | Kill Pious. |
chapter1a_sch37_RNmg_e3_t037 | Hand Pious over to justice. |
chapter1a_sch37_RNmg_e391_d5Sc | Kill another novice. |
chapter1a_sch37_RNmg_e393_yXAC | Get blood. |
chapter1a_sch37_RNmg_e395_y8mT | Go back to Antonius. |
chapter1a_sch37_RNmg_e404_YFYB | Escape from the monastery. |
chapter1a_sch37_RNmg_e405_FZlx | Kill Pious. Now or never! |
chapter1a_sch37_RNmg_e410_aQrZ | Sneak back into the monastery and kill Pious. |
chapter1a_sch37_RNmg_e5_tjwE | Kill a different novice. |
chapter1a_sch37_RNmg_e511_B1vH | Right after evening mass, meet with Pious in the dormitory. |
chapter1a_sch37_RNmg_e528_KhWc | Follow Pious. |
chapter1a_sch37_RNmg_e616_Bq44 | Kill Antonius. |
chapter1a_sch37_RNmg_e618_eJYe | Disappear from the monastery. |
chapter1a_sch37_RNmg_e619_LcWD | Go back to see the bandits. |
chapter1a_sch37_RNmg_e621_Yr0K | Get keys or lockpicks. |
chapter1a_sch37_RNmg_e643_TUCu | log: Get blood. |
chapter1a_sch37_RNmg_e644_cuMW | Wait until the blood arrives next day. |
chapter1a_sch37_RNmg_e806_O4yv | Bring the bandits proof that you completed your mission. |
chapter1a_sch37_RNmg_e840_opQD | Go with the other monks to the courtyard. |
chapter1a_sch38_UOG8_e189_M9Vv | Bring the relic to Urban. |
chapter1a_sch38_UOG8_e2_zxZt | Autosave |
chapter1a_sch38_UOG8_e252_orxH | Bowl. |
chapter1a_sch38_UOG8_e253_rzff | Bone from a grave. |
chapter1a_sch38_UOG8_e255_wEnU | The Charlatan's tooth. |
chapter1a_sch38_UOG8_e65_7F0a | Get a piece of the remains of Saint Procopius for Urban. |
chapter1a_sch38_UOG8_e74_zhY7 | Get "better" remains. |
chapter1a_sch39_RQYJ_e105_qi5q | Undertake Bernard's training |
chapter1a_sch39_RQYJ_e107_ymgZ | Slashing |
chapter1a_sch39_RQYJ_e108_uwH8 | Stabbing |
chapter1a_sch39_RQYJ_e109_DVJO | Chain strikes |
chapter1a_sch39_RQYJ_e110_Uu3K | Block |
chapter1a_sch39_RQYJ_e111_3ueC | Zone change |
chapter1a_sch39_RQYJ_e112_YDFC | Attack the teacher |
chapter1a_sch39_RQYJ_e113_Z3vF | Perform the perfect block |
chapter1a_sch39_RQYJ_e114_jkme | Attack the teacher |
chapter1a_sch39_RQYJ_e115_zvMK | Dodge the attack |
chapter1a_sch39_RQYJ_e116_aT28 | Feint |
chapter1a_sch39_RQYJ_e158_9F0B | Autosave |
chapter1a_sch39_RQYJ_e195_ZiwP | Follow Bernard to the shooting range. |
chapter1a_sch39_RQYJ_e196_9gsO | Undertake archery training. |
chapter1a_sch39_RQYJ_e197_k3zE | Compete with Hans Capon in archery. |
chapter1a_sch39_RQYJ_e198_hghw | Compete with Hans Capon in archery - win. |
chapter1a_sch39_RQYJ_e199_yVDu | Compete with Sir Hans Capon in archery. - lose |
chapter1a_sch39_RQYJ_e200_L6Y2 | Swordfight with Hans Capon. |
chapter1a_sch39_RQYJ_e201_Ltfu | Swordfight with Sir Hans Capon. - win |
chapter1a_sch39_RQYJ_e202_4i9x | Swordfight with Sir Hans Capon. - lose |
chapter1a_sch39_RQYJ_e203_CDnS | Speak with Bernard. |
chapter1a_sch39_RQYJ_e3_DCrW | Go to the training ground and talk to Captain Bernard. |
chapter1a_sch39_RQYJ_e4_KqPb | Wait for Bernard at the training ground. |
chapter1a_sch39_RQYJ_e437_RGcl | Report to the Bailiff. |
chapter1a_sch7_9t19_e1015_1WAS | Get a horse |
chapter1a_sch7_9t19_e11_Q5Va | Ride to Talmberg. |
chapter1a_sch7_9t19_e1103_DG9K | (HIDDEN) |
chapter1a_sch7_9t19_e1104_c5F1 | (HIDDEN) |
chapter1a_sch7_9t19_e1105_8Ivc | (HIDDEN) |
chapter1a_sch7_9t19_e1156_xqm8 | Save - sleep |
chapter1a_sch7_9t19_e12_zRBy | Ride to Talmberg. |
chapter1a_sch7_9t19_e13_bPPm | Ride to Talmberg. |
chapter1a_sch7_9t19_e13_Wnf9 | Ride to Talmberg. |
chapter1a_sch7_9t19_e13_xkty | Autosave at start of chase |
chapter1a_sch7_9t19_e147_gFiE | Go with Sir Robard to the kitchen. |
chapter1a_sch7_9t19_e15_pERt | Ride to Talmberg. |
chapter1a_sch7_9t19_e1542_ukjG | Talk to Sir Robard. |
chapter1a_sch7_9t19_e166_g9ek | Go to the kitchen |
chapter1a_sch7_9t19_e1929_KCOB | Get out of the castle. |
chapter1a_sch7_9t19_e1969_MP34 | Go to the battlements via the gateway stairs. |
chapter1a_sch7_9t19_e1970_5SCQ | Take the torch from the table. |
chapter1a_sch7_9t19_e202_0HCo | Talk to Sir Robard. |
chapter1a_sch7_9t19_e202_WNzM | (HIDDEN) |
chapter1a_sch7_9t19_e2546_McEx | Flee the castle and get to Skalitz. |
chapter1a_sch7_9t19_e285_Aq8I | Go to the courtyard lodge and sleep there until morning. |
chapter1a_sch7_9t19_e2960_h02W | Save after Early Surprise |
chapter1a_sch7_9t19_e299_b7XV | Eat. |
chapter1a_sch7_9t19_e3_922e | Ride to Talmberg. |
chapter1a_sch7_9t19_e473_XxGJ | Go to the battlements and talk to Captain Robard. |
chapter1a_sch7_9t19_e585_IulK | Keep watch on the battlements. |
chapter1a_sch7_9t19_e592_UGSU | Wait until morning. |
chapter1a_sch7_9t19_e599_ZufU | Go to the battlements of the outer bailey. |
chapter1a_sch7_9t19_e679_HyAX | Bury your loved ones in Skalitz. |
chapter1a_sch7_9t19_e682_mqzG | Talk to Sir Robard. |
chapter1a_sch7_9t19_e8_mx90 | Get a horse. |
chapter1a_sch7_9t19_e8_ZHrr | Start Save |
chapter1a_sch7_9t19_e9_HyBy | Help Theresa get away from the rapists. |
chapter1a_sch7_9t19_e902_Bygi | Get Talmberg armour from the guardhouse above the gate. |
chapter1a_sch7_nFPk_e109_6WdP | Find a spade. |
chapter1a_sch7_nFPk_e132_ZJb5 | Get hold of a spade. |
chapter1a_sch7_nFPk_e25_z5RR | Find your parents. |
chapter1a_sch7_nFPk_e297_LSbW | (HIDDEN) Fight with Zbyshek. |
chapter1a_sch7_nFPk_e298_6zgI | (HIDDEN) Zbyshek flees. |
chapter1a_sch7_nFPk_e314_FoPc | Dig a grave under the linden tree and bury your parents. |
chapter1a_sch7_nFPk_e32_aKi5 | Massacre in Rovna. |
chapter1a_sch7_nFPk_e33_tf8Y | Autosave |
chapter1a_sch8_Votg_e244_O5tl | Get father's sword back. |
chapter1a_sch8_Votg_e263_qZCp | Find out who led the raid on Skalitz and avenge your family. |
chapter1a_sch8_Votg_e264_XXJ6 | Go to Pirkstein to see Sir Radzig. |
chapter1a_sch8_Votg_e307_7EK0 | (Hidden) Questlog start |
chapter1a_sch8_Votg_e51_zmHz | Save your parents. |
chapter1a_sch8_Votg_e535_jdhk | Get your things from the trunk. |
chapter1a_sch9_FEsU_e1518_DfYc | Massacre. |
chapter1a_sch9_FEsU_e1520_A4We | Neuhof. |
chapter1a_sch9_FEsU_e168_LeNw | Follow the men to Neuhof. |
chapter1a_sch9_FEsU_e216_aJ0J | Find out where the raiders went. |
chapter1a_sch9_FEsU_e248_tyg1 | Explore the area to the north of the farm. |
chapter1a_sch9_FEsU_e253_fFSb | Explore the clearing in the woods. |
chapter1a_sch9_FEsU_e277_RAFh | Scout the area. |
chapter1a_sch9_FEsU_e278_MAif | Question the survivors. |
chapter1a_sch9_FEsU_e280_xyWq | Question the survivors. |
chapter1a_sch9_FEsU_e299_eGs8 | Find Ginger in Neuhof. |
chapter1a_sch9_FEsU_e321_x9jY | I questioned Ginger. |
chapter1a_sch9_FEsU_e322_ACkt | I questioned Jakub. |
chapter1a_sch9_FEsU_e323_LvoW | I questioned Mark. |
chapter1a_sch9_FEsU_e324_7D8I | I questioned Zora. |
chapter1a_sch9_FEsU_e334_p3PL | Find the owner of the hoofpick from Neuhof. |
chapter1a_sch9_FEsU_e412_D0Ha | Find out from Jakub where Ginger could have fled. |
chapter1a_sch9_FEsU_e6_7FCz | Go and report to Captain Bernard in the courtyard. |
chapter1a_sch9_FEsU_e844_6eik | Talk to Bernard. |
chapter1a_sch9_FEsU_e93_PqOR | Mount your new horse. |
chapter1a_sch9_FEsU_e980_0Bp1 | Search the bandit. |
location_ANYWHERE | God knows where |
location_Bazina_u_Sazavy | Swamp by Sasau |
location_bejbalej_vysl_CmjPN8rW | Old Whore's Former Husband |
location_blouznicuv_dum | Delirious Man's House |
location_Bocni_vchod | Side Entrance |
location_Branka | Gate |
location_Broda | Broda |
location_budinsky_mlyn | Budin Mill |
location_Butcher | Butcher |
location_Carodejny_palouk | Witches' Lea |
location_Certova_brazda | Devil's Furrow |
location_Cesta_kolem_reky | Road by river |
location_Cesta_mezi_Ra_BWM53FXj | Rattay-Neuhof road |
location_Cesta_z_Talmb_hvh8iues | Talmberg Skalitz Road |
location_dilna_penezokazcu | Counterfeiter's Workshop |
location_Dolni_brana_Rataje | Rattay Lower Gate |
location_Dreverubecky_kemp | Talmberg Woodcutters' Camp |
location_Dum_krejciho | Tailor's House |
location_dum_mrtveho | Widow's House |
location_dum_posledni_vule | Last Will house |
location_Fara_Rataje | Rattay Presbytery |
location_Fara_Uzice | Uzhitz Presbytery |
location_Florianuv_dum | Florian's House |
location_Foodshop | Victual shop |
location_forest_aus | Uzhitz Forest |
location_forest_mrh | Merhojed Woods |
location_forest_prib_n | Pribyslavitz Forest |
location_forest_prib_w | Skalitz Woods |
location_forest_rat_n | Rattay Woods |
location_forest_rat_s | Rattay Woods |
location_forest_sam_n | Samopesh Woods |
location_forest_sam_s | Samopesh Woods |
location_forest_sas_e | Sasau Woods |
location_forest_sas_n | Sasau Woods |
location_forest_sas_w | Sasau Woods |
location_forest_tal_n | Talmberg Woods |
location_forest_vranik_e | Vranik Forest |
location_forest_vranik_w | Vranik Woods |
location_Grunwald | Grunwald |
location_Hajenka_Talmberk | Talmberg Hunting Lodge |
location_herbalist | Herbalist |
location_Horni_brana_Rataje | Rattay Upper Gate |
location_Horni_hrad_Ra_0RJMVd6G | Upper Castle Rattay bailey |
location_horni_hrad_ra_NBBojMQc | Upper Castle in Rattay, the Great Hall |
location_Horni_hrad_Rataje | Rattay Upper Castle |
location_Hospoda_Ledecko | Ledetchko Tavern |
location_Hospoda_na_Mytince | Inn in the Glade |
location_Hospoda_Rataje_(dolni) | Traders' Tavern |
location_Hospoda_Rataje_(horni) | Tavern by the Gate |
location_Hospoda_Samopse | Samopesh Tavern |
location_Hospoda_Sazava | Tavern on the Green |
location_Hospoda_Skalice | Skalitz Tavern |
location_Hospoda_Talmberk | Talmberg Tavern |
location_Hospoda_Uzice | Uzhitz Tavern |
location_Hospoda_zajezdni_rataje | Broken Wheel Inn |
location_Hospoda_zajezdni_sazava | Sasau Wagoners' Inn |
location_hospodarsky_d_KDsQJepR | Craftsmen's Yard Forge |
location_Hospodarstvi_u_rybnika | Farm By The Fishpond |
location_Hracova_komor_u2fGOcKZ | Henry's Chamber - Pirkstein |
location_Hrebcin_Neuhof | Neuhof Stud Farm |
location_Hynkova_skrys_exterior | Hynek's Hideout |
location_charcoalburners | Charcoal burners |
location_Jeskyne_Sv__Prokopa | St. Procopius' Cave |
location_Karluv_dum | Karel's House |
location_Katova_samota | Executioner's Cabin |
location_Klaster | Monastery |
location_Klaster___hos_wfslgNCN | Monastery - Craftsmen's Courtyard |
location_Klaster_dormitar | Monastery Dormitory |
location_Klaster_fortna | Monastery Portal |
location_Klaster_infirmarium | Monastery Infirmary |
location_Klaster_jidel_wJ3SUbnk | Monastery Refectory |
location_Klaster_knihovna | Library in Monastery |
location_Klaster_kostel | Monastery Church |
location_Klaster_praco_2cmmV2Gv | Monastery work areas |
location_klaster_safar_DiPpjhEc | Monastery Overseer's study |
location_Klaster_sklepeni | Monastery Cellars |
location_Klaster_stavba | Monastery Construction |
location_Klasterni_dvur | Monastery Courtyard |
location_kolbenuv_statek_ | Kolbens' Farm |
location_kolbiste_rataje | Rattay Arena |
location_Korenarka_Ledecko | Ledetchko Herb Woman |
location_Korenarka_Neuhof | Neuhof Herb Woman |
location_korenarka_samopse | Samopesh Herb Woman |
location_Korenarka_Uzice | Uzhitz Herb Woman |
location_Kostel_Rataje_horni | Rattay Upper Church |
location_kostel_sv__Matouse | St. Matthew's Church |
location_Kovar_Rataje | Rattay Blacksmith |
location_Kovar_Samopse | Sasau Blacksmith |
location_Kozeluh_Ledecko | Ledetchko Tannery |
location_Kozeluh_Sazava | Sasau Tanner |
location_Kozeluh_Talmberk | Talmberg Tanner |
location_Krejci_Ledecko | Ledetchko Tailor |
location_Krejci_Rataje | Rattay Tailor |
location_Krizovatka | Crossroads |
location_Krkavci_skala | Raven Rock |
location_kumanova_skrys | Cuman hideaway |
location_Kumansky_tabor_1 | Cuman Camp 1 |
location_Kumansky_tabor_2 | Cuman Camp 2 |
location_Kumansky_tabor_3 | Cuman Camp 3 |
location_Kunesuv_dum | Kunesh's House |
location_Kupec_Ledecko | Ledetchko Merchant |
location_Kupec_Rataje | Rattay Merchant |
location_Kupec_Samopse | Samopesh Merchant |
location_Kupec_Sazava | Sasau Merchant |
location_Kupec_Skalice | Skalitz Merchant |
location_Kupec_Uzice | Uzhitz Merchant |
location_Ledecko | Ledetchko |
location_Ledecko_jeskyne | Ledetchko Cave |
location_Ledecko_Kovar | Ledetchko Blacksmith |
location_ledecko_lazne | Ledetchko Bathhouse |
location_ledecko_les | Ledetchko Woods |
location_Ledecko_opustena_stola | Deserted barn - Ledetchko |
location_Ledecko_vypal_s0xT7AHY | Ledetchko Burned-Out Farm |
location_les_pribyslavice | Pribyslavitz Woods |
location_Les_u_Neuhofu | Woods by Neuhof |
location_Lom_Sazava | Sasau Quarry |
location_Lom_Talmberk | Talmberg Quarry |
location_Loukotuv_dum | Loukota's House |
location_Lukesuv_dum | Lukesh's House |
location_Madlin_kriz | Mary's Cross |
location_Mecir_Rataje | Rattay Swordsmith |
location_melicharuv_statek | Melichar's Farm |
location_mill | Mill |
location_Misto_bitvy_Posily | Site Of Reinforcements Battle |
location_Misto_bitvy_v_tR8GwJja | Battle Site |
location_Misto_predani_falsu | Counterfeit Handover Site |
location_Mlyn_Kacek | Katsek Mill |
location_Mlyn_Korecnik | Koretchnik Mill |
location_Mlyn_Kuchelnik | Kohelnitz Mill |
location_Mlyn_Ledecko | Ledetchko Mill |
location_Mlyn_Rataje | Rattay Mill |
location_Mlyn_Skalice | Skalitz Mill |
location_Mlyny | Mill |
location_Mrchojedy | Merhojed |
location_mrchojedy_hrebcin | Merhojed Stud Farm |
location_mytina_valdenskych | Waldensians' Clearing |
location_Mytinka_u_reky | Clearing By The River |
location_Mytinka_u_Rovneho | Glade by Rovna |
location_Mytinka_v_les_GWO7TKCN | Glade in woods by Neuhof |
location_Napravnikuv_dum | Custodian's House |
location_Nemcuv_dum_Skalice | Deutsch's house - Skalitz |
location_Neuhof | Neuhof |
location_Neuhof_uhliri_zapad | Charcoal Burners Neuhof West |
location_Neuhof_vnejsi_nadvori | Neuhof Outer Courtyard |
location_Neuhof_vnitrni_nadvori | Neuhof Inner Bailey |
location_Neuhofsky_les | Neuhof Woods |
location_Oblehaci_Tabor_Lom | Quarry Siege Encampment |
location_Oblehaci_Tabor_Prak | Trebuchet Siege Camp |
location_Oblehaci_Tabor_Vesnice | Siege Camp Village |
location_okoli_rataji | Rattay Vicinity |
location_Opatovy_komnaty | Abbot's Chambers |
location_Pekar_Ledecko | Ledetchko Baker |
location_Pekar_Rataje | Rattay Baker |
location_Pekar_Sazava | Sasau Baker |
location_Pekar_Uzice | Uzhitz Baker |
location_Pila_Sazava | Sasau Sawmill |
location_Pirkstejn | Pirkstein |
location_Pirkstejn_brana | Pirkstein Gate |
location_Pivovar | Brewery |
location_Popravci_vrsek | Gallows Hill |
location_Posledni_sedk_PybqqjwW | Last farmer in Rovna |
location_Poustevna | Hermitage |
location_Poustevnik | Hermitage |
location_Praha | Prague |
location_Prepadeni_Tomase | Thomas' Attack Site |
location_Pribyslavice | Pribyslavitz |
location_Pribyslavice__Wd6Wv2Tx | Morcock's Pribyslavitz camp |
location_Pytlacka_mytina | Poachers' Glade |
location_Rapotuv_tabor | Rapota's House |
location_Rataje | Rattay |
location_Rataje_apatyka | Rattay Apothecary |
location_Rataje_Konrad_Hagen | Rattay Konrad Hagen |
location_Rataje_Kozeluh | Rattay Tanner |
location_Rataje_Lazne | Rattay Bathhouse |
location_Rataje_lovci | Rattay Huntsman |
location_Rataje_Namesti | Rattay Square |
location_Rataje_rycht | Rattay Rathaus |
location_Rataje_rychta | Rattay Rathaus |
location_rataje_stodola_u_mlyna | Rattay Barn By The Mill |
location_Rataje_uprchl_blvDw55d | Rattay Refugee Camp |
location_Rataje_venkov | Rattay Countryside |
location_rataje_zbrojir | Rattay Armourer |
location_rataje_zbrojnice | Rattay Armoury |
location_Ratajska_hrad_JbVXQKao | Rattay Town Gate |
location_Ratajska_hrad_LPgR3W7F | Rattay Western Tower |
location_Reka_Sazava | Sasau River |
location_Reznik_klaster | Monastery Butcher |
location_Reznik_Ledecko | Ledetchko Butcher |
location_Reznik_Rataje | Rattay Butcher |
location_Reznik_Sazava | Sasau Butcher |
location_Rovna_uhliri | Rovna Charcoal-burners |
location_Rovne | Rovna |
location_Rvacka_s_Tomasem | Fight with Thomas |
location_Rybar_Rataje | Rattay Fisherman |
location_Rybar_uzice | Uzhitz Fisherman |
location_Rychta_Ledecko | Ledetchko Bailiff's House |
location_Rychta_Samopse | Samopesh Bailiff's House |
location_Rychta_Skalice | Skalitz Rathaus |
location_Samopse | Samopesh |
location_Samota_pod_Uzicemi | Smallholding by Uzhitz |
location_Sazava | Sasau |
location_Sazava_hrbitov | Sasau Cemetery |
location_Sazava_kostel | Sasau Church |
location_Sazava_kovar | Sasau Blacksmith |
location_Sazava_krejci | Sasau Tailor |
location_Sazava_lazne | Sasau Bathhouse |
location_Sazava_rychta | Sasau Rathaus |
location_Sazava_rynek | Sasau Green |
location_Sazava_rytecka_dilna | Sasau Engraver's Workshop |
location_Sazava_svec | Sasau Cobbler |
location_Sazava_zbrojir | Sasau Armourer |
location_Sazavsky_mlyn | Sasau Mill |
location_Sazavsky_most | Sasau Bridge |
location_Sazavy_rybnik | Sasau Fishpond |
location_Setkani_se_Zbyskem | Meeting with Zbyshek |
location_Schovka_nad_bitvou | Hiding Place Over Battle |
location_Sibenicni_vrch | Gallows Hill |
location_Skalice | Skalitz |
location_Skalice_Doly | Skalitz Mines |
location_Skalice_hutni_komplex | Skalitz Mining Works |
location_Skalice_naves | Skalitz Square |
location_Skalice_sermi_dbaqHB4X | Skalitz Training Arena |
location_Skalicka_kovarna | Skalitz Forge |
location_Skalicky_hrad | Skalitz Castle |
location_Skalicky_les | Skalitz Woods |
location_Slamuv_dum | Straw's House |
location_Slavik_1 | Nightingale 1 |
location_Slavik_2 | Nightingale 2 |
location_Slavik_3 | Nightingale 3 |
location_Staje_Uzice | Uzhitz Stables |
location_Stankari | Stall Traders |
location_Statek_Doroty | Dorota's Farm |
location_Statek_felcarky | Nurse's Farm |
location_Statek_Madly | Mary's Farm |
location_Statek_pod_Skalici | Farm by Skalitz |
location_Statek_Valdenskych | Waldensian Farm |
location_Stribrna_hut | Silver works |
location_Strom_s_obesenci | Tree With Hanging Man |
location_Sv__Jakub | St. James |
location_Svec_rataje | Rattay Cobbler |
location_Swordmaker | Swordsmith's |
location_Tabor_banditu_XbfqAJUp | Sasau West Bandits' Camp |
location_Tabor_horniku_Skalice | Skalitz Miners' Camp |
location_Tabor_kata_z_KH | Kuttenberg executioner's Camp |
location_Tabor_lapku_Neuhof | Neuhof Bandits' Encampment |
location_tabor_penezokazcu | Counterfeiter's camp |
location_tabor_vojaku_mrchojedy | Merhojed Soldiers' Camp |
location_Taboriste_Neuhof_sever | Neuhof North Camp |
location_Taboriste_u_Neuhofu | Encampment by Neuhof |
location_Talmberk | Talmberg |
location_Talmberk_dome_ZMvnw4B6 | Talmberg Courtyard Lodge |
location_Talmberk_hrac_nu6B2RGr | Player's chamber in Talmberg |
location_Talmberk_hrad | Talmberg Castle |
location_talmberk_lazne | Talmberg Bathhouse |
location_Talmberk_nadvori | Talmberg Bailey |
location_Talmberk_oble_baBSDsAG | Talmberg Siege Encampment |
location_Talmberk_palac | Talmberg Palace |
location_Talmberk_predhradi | Talmberg Outer Bailey |
location_Talmberk_rybarna | Talmberg Fishery |
location_Talmberk_seve_7jVieaxc | Talmberg Northwestern Tower |
location_Talmberk_seve_NrciQGp3 | Talmberg Northeastern Tower |
location_Talmberk_utok_5FQdXGEV | Talmberg Attack On Battlements |
location_Talmberk_vnejsi_hradby | Talmberg Outer Battlements |
location_Talmberk_vnitrni_brana | Talmberg inner gate |
location_Talmberk_zapa_WrixqT19 | Talmberg Western Battlements |
location_Talmberk_zbrojnice | Talmberg Armoury |
location_Trener_sermu_Rataje | Rattay master swordsman |
location_Trunni_sal | Throne Room |
location_u_dana__v_obejvaku | Dan's room |
location_Uhliri_Neuhof_Jih | Charcoal Burners Neuhof South |
location_Uhliri_Neuhof_Sever | Charcoal Burners Neuhof North |
location_Uhliri_Neuhof_Talmberk | Charcoal Burners Neuhof Talmberg |
location_Uhliri_Rovna | Rovna Charcoal-Burners |
location_Ukryt_unoscu | Kidnappers' hideout |
location_Uzice | Uzhitz |
location_Uzice_drevorubci | Uzhitz Woodcutters |
location_Uzice_dum_Kuby | Uzhitz - Lubosh's House |
location_Uzice_hrebcin | Uzhitz Stud Farm |
location_UZICE_RYCHTA | Uzhitz Bailiff's House |
location_Uzicky_kostel | Uzhitz Church |
location_Vetrny_mlyn_Mrchojedy | Merhojed Windmill |
location_Vetrny_mlyn_Uzice | Uzhitz Windmill |
location_Vezeni_Sazava | Sasau Jail |
location_Vranik | Vranik |
location_Vranik_cesticka | Vranik path |
location_Vranik_lezeni | Vranik Fortress |
location_Vrsiny | Highlands |
location_Vrsiny_tabor_kumanu | Cuman's Hill Camp |
location_Vyhlidka_milencu | Lovers' Lookout |
location_Vyhlidka_na_lom | Viewpoint Of Quarry |
location_Vyhlidka_na_Talmberk | Lookout Point over Talmberg |
location_Wolflinuv_tabor | Wolflin's Encampment |
location_Zajicuv_ukryt | Hare's Hideout |
location_Zelinar_Ledecko | Ledetchko Greengrocer |
location_Zelinar_Sazava | Sasau Greengrocer |
location_Zricenina_na__J9aKLxvj | Ruin on Hill with view of Sasau |
location_Zrzkuv_ukryt | Ginger's Hideout |
objective_10311_LogStarted | I confronted Magda with her father, things got a little out of hand and now Wolfram is dead. I'd better go and tell Woyzeck what happened. |
objective_10338_LogCompleted | Andrew confirmed our suspicions. He says there was some charcoal-burner from Rovna hanging around who tried to sell him a silver cross on a red ribbon. |
objective_10338_LogStarted | I should ask Andrew about that thief. I don't suppose he knows every last crook in the area, but he might know someone who knows more. Otherwise, I'll have to go round all the charcoal-burners in the vicinity of Skalitz and search for... a kettle. |
objective_10340_LogStarted | I know Andrew put this job my way to make some easy coin, but shouldn't I give something back to Adam? At least a bit. |
objective_10342_LogFailed | Adam died. His worldly concerns are over. |
objective_10342_LogStarted | Adam will be happy if I can find the rest of his coin. Everyone here would be glad to get over this misfortune. |
objective_10472_LogCompleted | Peter of Dauba is free. I just hope he wasn't lying. |
objective_10472_LogStarted | The prisoner promised me heaven and earth if I freed him. The townsfolk won't like it, and neither will the executioner, but it could be he was telling the truth. |
objective_10495_LogCompleted | I've got some medicine for the sick cow. |
objective_10495_LogStarted | Someone poisoned the farmer's cow. What kind of people take revenge on poor animals? Horrendous… The farmer wants me to get some medicine for the cow from the herbwoman. |
objective_10507_LogCompleted | I gave the cow the antidote. |
objective_10507_LogStarted | I have medicine for the sick cow, I should pour it into her trough. |
objective_10508_LogCompleted | I've got the blessed sacrament. |
objective_10508_LogStarted | Before brewing up some medicine for the poisoned cow the herbwoman wants me to get her the blessed sacraments. Such blasphemy! But what can I do? |
objective_10542_LogCompleted | I've prepared the medicine for the cow. |
objective_10542_LogStarted | I've got everything you asked for witch, and now you want me to cook it up myself. Unbelievable… |
objective_10583_LogCompleted | I got the scribe embrocation for his knee trouble and he was willing to help me. |
objective_10583_LogStarted | The scribe might have been willing to help me, if he weren't suffering so badly with his knee trouble. Embrocation is a pretty straightforward thing - I can either buy it or brew it myself. |
objective_10590_LogCompleted | I've got five fly agarics for the herbwoman. |
objective_10590_LogStarted | Before brewing up some medicine for the poisoned cow the herbwoman wants me to get her five fly agarics. I wonder why? |
objective_10788_LogStarted | I have to get a pitcher of Sylvan red from Sir Hanush's private archive. I doubt they'll let me into the Rattay Rathaus without question, especially at this hour and in this state! |
objective_10889_LogStarted | I'm supposed to investigate why and who is the culprit behind the assault. The reeve is afraid that this will make relations between the people of Rataj and Skalice, which are already bad, even worse. |
objective_10891_LogCompleted | Jane is at the apothecary's place. Because of what happened she is locked in her room for her own safety |
objective_11025_LogCompleted | I stole the monstrance from the church. |
objective_11025_LogStarted | The farmer wants me to steal the monstrance from the church, and then plant it on his neighbour so he takes the blame. |
objective_11076_LogCompleted | I killed Wolfram Pruda. Now Woyzeck can be at ease. |
objective_11076_LogStarted | If I'm not to kill the unborn child, there's only one other option: to kill Magda's father, Wolfram. |
objective_11114_LogCompleted | I went to bed, wishing with all my heart that everything that happened might have been no more than a bad dream, that I would wake at home to Father hammering on his anvil and Mother humming while she cooked - that everything would be like it was before. |
objective_11114_LogStarted | I wish everything that happened today had just been a bad dream, and that I'll wake at home to the sound of Father hammering on his anvil and Mother humming while she cooks. |
objective_11139_LogStarted | Elishka's relatives live near the small fishpond east of Rattay. |
objective_11403_LogCompleted | In the end the bright sunlight woke me, with a little help from my parents. I went to help Father in the forge, as I'd promised him the day before. But first he wanted me to run some errands for him. |
objective_11403_LogStarted | I have to go to Father - I promised I'd help him with his work. |
objective_11461_LogCompleted | In order to help Hermann, I first had to find out at the Bailiff's what crimes the reprobates had been sentenced to death for. And it turned out they were a fine pack of scoundrels! |
objective_11461_LogStarted | The Bailiff should know what the reprobates have been convicted of. Then I can find their crimes in the Black Chronicle and see what the usual sentence is. |
objective_11462_LogCompleted | Once I knew the crimes, I could find out the appropriate punishments from the Black Chronicle. |
objective_11462_LogStarted | I can find out in the Black Chronicle which punishments fit which crimes and then compare them with the Bailiff's testimony about the reprobates. Then I'll know how to sabotage the executions. So, quickly to the Black Chronicle! |
objective_11499_LogCompleted | In the kitchen Captain Robard introduced me to the lady of the castle, Lady Stephanie, and the cook, Bozhena, who served me some food. They also offered me a place to sleep in the bedchamber of the lodge in the courtyard. |
objective_11499_LogStarted | I should go with him, since I don't know where the castle kitchen is. |
objective_11565_LogCompleted | Executioner Hermann was delighted with the outcome of the sabotaged executions, and I was glad I could help him. |
objective_11565_LogStarted | The executions went according to plan. That is to say, our plan. I'd better go and tell Hermann how it all went down. |
objective_11611_LogCompleted | No rest for the wicked! Now the young Lord wanted me to pick flowers for Klara the bathmaid. Surprisingly, I managed it. |
objective_11611_LogStarted | Here we go again! Now Lord Capon wants me to get a bouquet for the bathhouse wench. I have to pick dandelions, sage, poppies and roses. |
objective_11643_LogCompleted | There was only Deutsch's wife to stop us from avenging the insult to our good King, with the aid of a big pile of manure. Getting her out of the way was no big problem though, so soon we could get down to redecorating Deutsch's house. |
objective_11643_LogStarted | We can't get down to redecorating Deutsch's house as long as his wife's around. We'll have to lure her away somehow. And since my friends say I'm the cleverest one, of course the job falls to me. |
objective_11735_LogCompleted | Forging with Father was great. We finished the sword for Sir Radzig. Blacksmithing is a wonderful trade that folk need, not just on account of swords, but also everyday things like, for example, the nails we made for the miller, whose daughter Theresa came to collect them. |
objective_11735_LogStarted | The forging was going nicely when we were interrupted by Theresa, the miller's young daughter, who came to pick up some nails for her father. I've got to go into the house and get them from the trunk. |
objective_11887_LogCompleted | Everyone in the castle was on the battlements anticipating the worst - Sigismund's army. But to everyone's astonishment it turned out to be Sir Radzig and all the remaining survivors from Skalitz. What was even more surprising is that they escaped the siege without a fight. Sir Radzig gave me orders and then he and the Skalitz folk carried on to Rattay. |
objective_11887_LogStarted | I should obey him. |
objective_11902_LogCompleted | Just as I got back to the baths, bouquet in hand, I heard shouting I knew something serious was up. Some poor fool almost drowned His Lordship out of jealousy and if I hadn't come when I did... well, better not to dwell on that and have a drink instead. |
objective_11902_LogStarted | I think I've got all the flowers. Enough running around for one night - time to go back to the bathhouse. |
objective_11979_LogCompleted | Captain Robard didn't want to leave anything to chance, so he posted extra guards on the battlements and I had to join them too. |
objective_11979_LogStarted | Sir Robard didn't want to leave anything to chance. He posted extra guards on the battlements and ordered me to join them. |
objective_11985_LogCompleted | On the advice of one of the soldiers, I had a bit of a snooze, but then another alarm was sounded. |
objective_11985_LogStarted | I can close my eyes and rest a while. If anything happens, the soldiers will wake me. |
objective_11988_LogCompleted | When I got to the battlements my blood turned cold. Sigismund's army was standing within sight of the castle. Everyone fell silent as the grave when they saw the huge numbers of the enemy. Fortunately, Sir Divish has a way with words. He persuaded the negotiator that attacking Talmberg would be pointless. The moment Sigismund gave the order to depart, the whole of Talmberg shouted with joy. But I had only one thing on my mind - I should go back to Skalitz and bury my parents. |
objective_11988_LogStarted | Something's going on outside the castle. I must go and see what it's about. |
objective_12061_LogCompleted | I found Sir Robard of Talmberg. He's as intimidating as he always was. |
objective_12061_LogStarted | I found out from the soldiers that they engaged with the bandits. The garrison commander Sir Robard should be able to tell me more. |
objective_12062_LogCompleted | They're history. It was bloody work, but worth the reward. |
objective_12062_LogStarted | Sir Robard sent me to track down any of the attackers lying low in the nearby woods. He says he'll pay me six score Groschen for every one I kill. |
objective_12096_LogCompleted | If the robbery was to succeed, I'd have to have more information. I found out when the quarrymen's wages would be transported, but we didn't have much time to prepare for the hold-up. |
objective_12096_LogStarted | If we're to pull off this robbery, we need to know more. I was given the task of finding out when they'll be transporting the coin from Talmberg. |
objective_12099_LogCompleted | I got a reward for killing Magda's father and Woyzeck's wife. |
objective_12099_LogStarted | I did what Magda wanted and now I have the blood of two innocent people on my hands. But she'll reward me. |
objective_12113_LogCompleted | Sir Robard was convinced in the end. Who wouldn't be? |
objective_12113_LogStarted | Sir Robard doesn't believe I'm capable of defeating the attackers. I need to get proper arms and armour and some combat training. And helping the soldiers and folk in the vicinity will stand me in good stead. |
objective_12185_LogCompleted | They say there's a herb woman living in the woods to the west of Samopesch who knows about healing. |
objective_12185_LogStarted | I have to ask around whether anyone knows about healing wounds. |
objective_12186_LogCompleted | I had a job convincing that damned hag to go to the camp. I hope she gets there before it's too late. |
objective_12186_LogStarted | The herb woman lives in the woods nearby Samopesch. She will surely ease the dying soldier's suffering. |
objective_12348_LogCompleted | Poppies serve as an additive in the incense, so I got at least ten. |
objective_12348_LogStarted | One of the ingredients for the incense is poppy. I need to find at least ten of them. |
objective_12424_LogCompleted | The apothecary |
objective_12427_LogCompleted | The pastor told me that the Skalice locals will split the everything among themselves I better talk to Aleš about this deal. |
objective_12434_LogCompleted | In the end I managed to get out of the castle to go back to Skalitz. |
objective_12434_LogStarted | The threat of attack is gone and I have to get back to Skalitz. It's my duty to bury my parents, only how can I do it? My lord forbids me to leave Talmberg. |
objective_12435_LogCompleted | I talked to Sir Robard about how to get out of the castle, but my pleas fell on deaf ears. |
objective_12435_LogStarted | I should talk to Captain Robard. Maybe he'll help me get out of the castle. |
objective_12531_LogCompleted | Aleš confessed that Jane was beaten by someone in Skalice. It looks like the true culprit will never be found though. |
objective_12533_LogCompleted | The pastor claims he was at the pub and didn't hear the fight even though he was closest. |
objective_12536_LogCompleted | No one from the magistrate or anyone from the militia have claimed to hear anything when Jane was attacked. |
objective_12542_LogCompleted | According to Aleš anyone could have beat Jane because she angered a lot of people. |
objective_12543_LogCompleted | Aleš told me that Jane stole a lot and broke off the deal with the Skalice locals about sharing the findings. |
objective_12544_LogCompleted | Aleš claims that Jane was the one who stole the lost parish collection and that's the main reason she was assaulted. |
objective_12545_LogCompleted | The one found out that Jane stole the parish collection is Radan who Jane disclosed it too. |
objective_12546_LogCompleted | Jane made a living by becoming a beggar and thanks to her persistence she managed to acquire a lot. On the other hand she could have made a lot of enemies. |
objective_12547_LogCompleted | Even though most runaways had turned to begging, some of them were better at it. Aleš mentions Radan and some woman named Lucy in this sense. |
objective_12632_LogCompleted | There was nothing on Pavel's corpse, but it seems one of the soldiers, Andreas, found something. |
objective_12632_LogStarted | Ludmila asked me to find the deeds for their house in Kuttenberg. The last one to have the document was her brother-in-law, Pavel, but he was killed on the farm by the Cumans who attacked it. |
objective_12636_LogCompleted | Jane thinks the armourer beat her. They had a pretty ugly argument before. |
objective_12637_LogCompleted | Jane admits that she has money on the side which she hid and wanted to use to get out of the city |
objective_12638_LogCompleted | When I accused Jane of stealing the collection she almost fell apart. There is no question that she is the one is to blame. |
objective_12651_LogCompleted | Jane told Radan that she hide the money somewhere in the graveyard. |
objective_12707_LogFailed | Things got a little out of hand. Instead of chastisement, it ended with murder. The locals probably won't be too happy about it. |
objective_12707_LogStarted | There's a soldier who spends his time in the Samopesch tavern and doesn't behave very gallantly. I should give him a bit of a lesson in chivalry. |
objective_12765_LogCompleted | Miroslav was beyond help, but at least his passing was eased a little. Sir Robard will be sorry to lose a swordsman. |
objective_12765_LogStarted | I should ask Martin how things turned out with Miroslav. |
objective_12772_LogCompleted | The herb woman took a bit of persuasion, but in the end she said she would come and have a look at the wounded soldiers. |
objective_12772_LogStarted | There are several wounded men at the soldiers' encampment by Merhojed. I promised I would bring the herbalist from Samopesch to help them. |
objective_12788_LogCompleted | I've got proof that Leshek is black marketeering. Now I can go and report on him to Sir Robard. |
objective_12788_LogStarted | Sir Robard wants me to find evidence that Leshek is black marketeering. Maybe it would be enough to buy something from him that couldn't come from anywhere except the encampment. |
objective_13770_LogCompleted | I found Ludmila, who wanted to talk to me alone, out of earshot of her husband.. |
objective_13770_LogStarted | Johann sent me to Ludmila, who might have some job for me. I should find her somewhere in the vicinity of their stud farm in Merhojed. |
objective_13809_LogStarted | It seems I can dress as one of the Talmberg soldiers and get out of the castle in that guise. It must be possible to find a guard's armour in the guardhouse. |
objective_13852_LogStarted | I promised the herb woman I'd bring her poppy infusion, marigold infusion and five handfuls of comfrey. |
objective_13887_LogCompleted | I promised to help the herb woman. She has to take care of the wounded at the encampment and she's running out of supplies. She asked me to get some things for her. |
objective_13887_LogStarted | I should go and see the herb woman in the soldiers' encampment. She mentioned she would need help tending the casualties. |
objective_13888_LogCompleted | Hagen wanted a good, reliable cook who'd be capable of cooking food fit for nobles and church dignitaries. I didn't know if there was anyone like that among the Skalitz folk. |
objective_13888_LogStarted | The Bailiff also said that Merchant Hagen is looking for a cook and he's willing to take one of our people, but he has certain requirements. I need to go and talk to him about what he expects from the cook. |
objective_13890_LogStarted | When I asked Alex about a cook for Hagen, he suggested Agnes, the devout housekeeper who used to take care of the Parish Priest of St. James' in Rovna. I hear she's most likely to be found in or around the Rattay church. |
objective_13891_LogStarted | Those interested in work will meet in front of the Rathaus, so I don't have to go running around looking for them. I don't know how many there will be, but I hope I won't have to sort through a whole crowd. |
objective_13914_LogCompleted | The Kolbens' farm was attacked and torched during the night. The soldiers managed to repel the attack, but there were casualties. |
objective_13914_LogStarted | The Samopesch Bailiff asked me to find out why there's smoke rising from a farm between Merhojed and Samopesch. |
objective_13965_LogCompleted | I finally found that sword. I'd better go and return it to its rightful owner. |
objective_13965_LogStarted | An old farmer from Merhojed lost his sword. He suspects the soldiers at the camp. Maybe I should go there and ask around? |
objective_13973_LogCompleted | I managed to return the sword to the farmer in Merhojed. He didn't pay me much, but I gained a friend for life. |
objective_13973_LogStarted | All I have to do now is take the sword to Dushek in Merhojed. |
objective_13975_LogCompleted | I found out the sword belongs to Dushek, a local farmer from Merhojed. |
objective_13975_LogStarted | I found a lost sword nearby the encampment at Merhojed. Maybe it belongs to someone around here? |
objective_14011_LogCompleted | I have obtained two monastic vestments. |
objective_14011_LogStarted | Miller Simon from Sasau wants to steal a casket of precious wine from the Sasau monastery cellars. How better to get into a monastery, than disguised as a monk? I am to get two monastic habits. |
objective_14034_LogStarted | Simon and I are heading for the Sasau monastery. |
objective_14044_LogCompleted | I’ve found my way into the monastery cellars and found the casket. Let’s hope it is the right one. |
objective_14044_LogStarted | We are inside the monastery. My task is to creep in and find the right casket. |
objective_14046_LogCompleted | I’ve loaded the casket on the wagon, we can get out of here. |
objective_14046_LogStarted | All that remains is to get the casket onto the wagon. |
objective_14136_LogCompleted | Of course I didn't forget my horse. Skalitz is too long a walk from here. |
objective_14136_LogStarted | I should take my horse. Skalitz is a long way from here. |
objective_14630_LogCompleted | One of the things the charlatan wanted me to get was a tooth from the remains of St. Procopius, which he wanted to sell. In fact, it was one farmhand named after the saint who supplied the tooth, and getting it was an adventure in itself. |
objective_14630_LogStarted | I have to get a tooth from St. Procopious. Or any Procopius. |
objective_14793_LogStarted | There was no silver in the casket, only rocks. The switch must be down to the coachman that’s gone missing. |
objective_14803_LogCompleted | I’ve found the coachman. |
objective_14803_LogFailed | The coachman is dead. Not much chance of finding anything out now. |
objective_14803_LogStarted | I’m hot on the trail of the coachman who switched the silver in the casket for stones. |
objective_14822_LogCompleted | I dug the grave as Martin asked. It wasn't the most cheerful of tasks. |
objective_14822_LogStarted | Martin asked me to dig a grave for his dead friend Miroslav. I'll need a spade for that. |
objective_14867_LogCompleted | All’s well that ends well. Simon has his silver. |
objective_14867_LogStarted | I have the silver! I ought to take it to Simon. |
objective_14873_LogCompleted | All has turned out well, Simon has his silver. |
objective_14873_LogStarted | I have the silver! I ought to take it to Simon. |
objective_14874_LogCompleted | I found out the soldiers need a helping hand, or several for that matter. |
objective_14874_LogStarted | The Bailiff in Samopesch assigned me the task of finding out whether Sir Robard's soldiers need help with anything. I'd better go and ask them. |
objective_14875_LogCompleted | It was worth the effort! Coin aplenty! |
objective_14875_LogStarted | I succeeded in killing the attackers. Sir Robard will be pleased. I should go to him for my reward. |
objective_14913_LogCompleted | In the kitchen Captain Robard introduced me to the lady of the castle, Lady Stephanie, and the cook, Bozhena, who served me some food. They also offered me a place to sleep in the bedchamber of the lodge in the courtyard. |
objective_14913_LogStarted | Captain Robard led me to the kitchen to get something to eat, only I got lost on the way. Now I'll have to find my own way there. |
objective_15010_LogCompleted | The herbwoman really helped in the end. She definitely knows her craft. |
objective_15010_LogStarted | The herb woman might be able to help the groom with his problems. |
objective_15014_LogCompleted | An ordinary digestive potion could help the horses in Talmberg. I managed to get some. |
objective_15014_LogStarted | If I want to get a cure for the horses in Talmberg, an ordinary digestive potion should do the trick. |
objective_15015_LogStarted | I got the potion, now to take it to the groom. |
objective_15038_LogCompleted | I was to go to the clearing with the loot, which I did. It was time to share it out. |
objective_15038_LogFailed | I decided keep the loot and let my mates go to hell. What can I say? I just love coin. |
objective_15038_LogStarted | I have to make it to the clearing between Talmberg and Rovna with the loot. It's just over the bridge by the hanged man. But do I really want to share the money? |
objective_15051_LogStarted | Kunesh doesn't want to pay up and it seems he's got no coin anyway. Oh well, I'll just have to take back the things he didn't pay for, or find some other way to get the money he owes. I can't just let it go. |
objective_15088_LogCompleted | I told the farmers whose the cow is. |
objective_15088_LogStarted | With the Bailiff’s blessing I took the decision on who owns the cow. Now I have to tell them. |
objective_15121_LogCompleted | The Bailiff was as horrified as I was. But at least he can start arranging help. |
objective_15121_LogStarted | I found out that the Kolbens' stud farm between Merhojed and Samopesch was attacked by bandits. I should report it to the Bailiff in Samopesch. |
objective_15250_LogCompleted | I've got five cave mushrooms for the herbwoman. |
objective_15250_LogStarted | Before brewing up some medicine for the poisoned cow the herbwoman wants me to get her five cave mushrooms. I wonder why? |
objective_15251_LogCompleted | I've got five cobwebs for the herbwoman. |
objective_15251_LogStarted | Before brewing up some medicine for the poisoned cow the herbwoman wants me to get her five cobwebs. Those should be easy to find. |
objective_15261_LogCompleted | I hid the monstrance at the neighbour's. |
objective_15261_LogStarted | The farmer wants me to steal the monstrance from the church, and then plant it on his neighbour so he takes the blame. |
objective_15265_LogCompleted | I framed an innocent farmer who was then taken away by the soldiers. |
objective_15265_LogStarted | I'm supposed to report the theft of the monstrance to the pastor or bailiff. The soldiers will then come for the unwitting farmer and his neighbor will finally have some peace and quiet. |
objective_15286_LogStarted | to make medicine for the cow the herbwoman needs the blessed sacrament, but this is a bit more than what the farmer asked. I should go ask him what he thinks about it. |
objective_15288_LogCompleted | I gave the cow the medicine and the Host. |
objective_15288_LogStarted | I'm supposed to give the cow the antidote and Holy Host to make it better, but nobody should see me doing it because it's witchcraft. |
objective_15467_LogCompleted | Martin thanked me for helping him bury Miroslav. May he rest in peace. |
objective_15467_LogStarted | All I have to do now is tell Martin the grave is dug. |
objective_15484_LogCompleted | I let the pastor beat me in a game of XXX. Hopefully now he'll finally tell me where he was that night. |
objective_15484_LogStarted | The pastor doesn't want to say where he was the night he found Jane and refuses to take a bribe just like that. He says he might able to win the money though. |
objective_15487_LogCompleted | Ludmila looked like a weight had fallen from her shoulders, and the deal worked out well for me too, so all's well that ends well. |
objective_15487_LogStarted | I finally managed to get Andreas to give me that deed, which Ludmila is so concerned about. Now all I have to do is bring it to her. |
objective_15525_LogCompleted | The trail led from the herb-woman straight to the women she's sold the ointment to. They wanted to smear themselves with it and invoke dark powers to rid the land of the Cumans. |
objective_15525_LogStarted | Gertrude the herb-woman sold some village women of Uzhitz some weird magic lotion and now fears for their safety. She wants me to talk them out of using it, or at least to get a clear idea what their intentions are with it. The women are called Vera, Khuta and Zlata |
objective_15527_LogCompleted | Father Godwin asked me to investigate what was going on in Uzhitz. He said Gertrude the herb-woman had sold three women some magic ointment and he wanted me to find out more. Gertrude admitted it was true, but claimed she meant no harm. She said the ointment was just a herbal concoction, but it could cause strange visions. |
objective_15527_LogStarted | The priest spoke of Gertrude the herb-woman having brought a few Uzhitz women to witchcraft. I'm to speak with her and find out what happened. |
objective_15538_LogCompleted | The women were meeting at night in the woods. I came along too and watched what was happening from a distance. |
objective_15538_LogStarted | The women owned up to meeting in the woods at night and then doing something with that ointment. I ought to follow them and see. |
objective_15576_LogCompleted | I got involved in the incantations and invocations of the Devil and the women took me for his messenger, if not the Satan himself. |
objective_15576_LogStarted | It’s all going a bit wrong. Maybe I should intervene. |
objective_15607_LogCompleted | After I got involved in the sabbath, the women pounced on me and smeared the ointment on me, so I very soon joined them in their diabolical trip. The whole world changed before my eyes. The last thing I remember is that the women wanted me to cavort with them. But then came a rude awakening - some woodcutters burst into the clearing and wanted to kill the women. |
objective_15607_LogFailed | I guess I will never find out how my cavorting with the village women went. The ointment made me pass out. |
objective_15607_LogStarted | I am the devil. The Prince of Darkness and Ruler of the Underworld, arisen! I have to consort with women. This instant! |
objective_15630_LogCompleted | I told the Parish Priest what happened in the woods - that I'd fought with some woodcutters who wanted to hack the Devil out of the witches, although in the visions I was having I took them for demons themselves. I think this will be troubling my conscience for a long time yet. |
objective_15630_LogStarted | I woke as if from a bad dream. On the spot where the Devil was being invoked yesterday are the dead bodies of woodcutters. I should tell the Parish Priest. |
objective_15688_LogCompleted | The armourer admits he had an argument with Jane. He denies beating her though. |
objective_15689_LogCompleted | The armourer claims that he was at the pub that fateful night. He doesn't know who can testify for him because his memory got hazier as the night went on. |
objective_15690_LogCompleted | The sword-smith who is the armourer's neighbor confirms they were both at the pub but both of them were hammered so no one knew what the other was doing. Maybe his wife might know something. |
objective_15691_LogCompleted | Find out that the armourer didn't leave the pub the entire night. |
objective_15701_LogCompleted | I watched what happened in the women's sabbath. They smeared themselves with the ointment and then started acting like they were out of their minds, talking nonsense and behaving as if they were seeing visions. They kept going on about how God had forsaken them and called on the Prince of Darkness. |
objective_15701_LogStarted | I should keep an eye on the women from a distance, but not to get mixed up in what they're doing. |
objective_16491_LogCompleted | I succeeded in the end, although it almost cost me my life. Those foreign mercenaries of Sigismund's are skilled at archery on horseback. They pursued me and I took an arrow in the leg. It's a wonder I didn't bleed to death. |
objective_16491_LogStarted | Now I have to make it to Talmberg in one piece. |
objective_16878_LogCompleted | My first task was to meet the Vicar, who looked and sounded to me like a typical emissary of Holy Mother Church - a little arrogant and haughty. But then he has to shepherd his flock, I suppose. |
objective_16878_LogStarted | My first task was to go to Uzhitz, find the Vicar and report to him. Let's hope my status as Sir Hanush's envoy will make the right impression on him. |
objective_16884_LogCompleted | I managed to track down the place where the heretics probably assembled. It was a small, well-hidden glade close to the Uzhitz fishpond. |
objective_16884_LogStarted | The Vicar gave me the testimony of a tortured heretic that should help me find the heretics' assembly place. The only advice he gave me was to start at the local tavern. |
objective_16888_LogCompleted | I was convinced someone in the village would recognise such a distinctive cross, and my investigation ultimately led me to the Parish Priest, Father Godwin. He was concerned about my intentions though - he'd like to avoid a witch hunt, even though it's clear there is heresy happening in Uzhitz. But in the end I talked him round and he told me the cross belonged to the Bauer family. |
objective_16888_LogStarted | The carved wooden cross I found is very distinctive, so someone in the village might recognise it. |
objective_16891_LogCompleted | The Vicar was none too surprised by my report. It seems the locals already told him some things about the Bauers. Nevertheless, he asked me to verify his suspicions in a very crafty way. |
objective_16891_LogStarted | The cross belongs to the Bauer family. I'd better tell the Vicar. |
objective_16893_LogCompleted | I crept up into the Bauers' loft to eavesdrop on their evening prayer. And it was peculiar alright - not the prayer itself, which was just the same as in every home, but the fact that it was led by a woman, Mistress Bauer. I heard nothing else that could be regarded as heresy, but from the conversation at supper, it was clear they all feared the Vicar. Mistress Bauer and her husband are even determined to confess to the Vicar, while the hands are planning to flee. |
objective_16893_LogStarted | The Bauers and their farm hands meet every evening for supper. I'm to creep into their loft and eavesdrop on how they pray. That should clarify whether they're heretics or not. |
objective_16972_LogCompleted | Miller Woyzeck has had a proper burial. Lord, guide him with your heavenly light. |
objective_16972_LogStarted | My last task for Miller Woyzeck: make sure he has a Christian burial in consecrated ground. Even if I have to dig his grave myself, which is exactly what I have in mind. |
objective_17008_LogCompleted | I managed to find a merchant and get the sought-after steel from him. |
objective_17008_LogStarted | I need to find out where to get high grade foreign steel from. Travelling merchants that pass through here are my best hope. |
objective_17069_LogCompleted | The blacksmith was delighted and showed my the finer workings of his arts and/or gold. |
objective_17069_LogStarted | Go back to the blacksmith with the steel. |
objective_17210_LogCompleted | I found out the sword belongs to Dushek, a local farmer from Merhojed. |
objective_17210_LogStarted | I found a lost sword nearby the encampment at Merhojed. Maybe it belongs to someone around here? |
objective_17214_LogCompleted | I managed to return the sword to the farmer in Merhojed. He didn't pay me much, but I gained a friend for life. |
objective_17214_LogStarted | All I have to do now is take the sword to Dushek in Merhojed. |
objective_17308_LogCompleted | Apart from poppies, I also needed flowers from the grave of the departed for the incense to dispel the restless spirit. I found the grave and plucked all the flowers growing on it. |
objective_17308_LogStarted | To banish the ghost, I need flowers from his grave. |
objective_17309_LogCompleted | I performed the smudging ritual in Drahomira's cottage and chanted the spell, just as the herb woman advised me. The ghost should be gone. |
objective_17309_LogStarted | I have everything I need. Now I can perform the smudging ritual. |
objective_17366_LogCompleted | I was still hoping against all the odds they might somehow have survived… But they were dead. |
objective_17366_LogStarted | I have to find my parents' bodies and bury them. Unless someone moved them, they should still be lying where they were cut down. |
objective_17472_LogStarted | I found my parents bodies and others too. Now I have to find a spade to dig a grave under the linden tree, as my father wished. It should be no problem to find a spade in the village. |
objective_17664_LogCompleted | I’ve found out the Sasau blacksmith hasn't been muttering spells, just a little stupid ditty he recites to time the stages of tempering. |
objective_17664_LogStarted | I'll have to be very cautious about getting any information from the Sasau blacksmith. By all accounts he’s a grouchy bastard who doesn't like anyone poking their nose into his craft. Maybe it would be better to try asking one of his family? |
objective_17677_LogCompleted | I managed in the end to repeat the rhyme to the Ledetchko blacksmith and he rewarded me for it. Maybe I should memorise it - if I ever go back to the trade it could come in handy. |
objective_17677_LogStarted | All I have to do is listen to the whole of the Sasau blacksmith's rhyme, remember it and then repeat it to his Ledetchko rival. |
objective_17690_LogCompleted | After a brief and none too amicable agreement, we set off together on the hunt. |
objective_17690_LogFailed | I met Sir Hans on the way and we compared our catches. |
objective_17690_LogStarted | I'm to meet Sir Hans Capon in the morning in the courtyard of Rattay Upper Castle. |
objective_17691_LogCompleted | I've got a horse. Now I have to go and tell Sir Hans I'm ready to go hunting with him. |
objective_17691_LogStarted | Now all I have to do is get myself a horse. |
objective_17833_LogCompleted | Since the smudging didn't work, I asked the Rattay Apothecary what might help. He told me I had to get hold of something that belonged to the departed, and an old book of spells, which won't be easy, since the book is banned. |
objective_17833_LogStarted | Smudging didn't help. I could ask the Apothecary in Rattay if he knows about other methods of getting rid of restless spirits. |
objective_17842_LogStarted | Since the whole burned-down farm belonged to Alois, a piece of charred wood from it should do. |
objective_17962_LogCompleted | When I was trying to bury my parents, Zbyshek turned up again, and he wasn't alone. That treacherous bastard brought a gang of bandits with him, led by a frightening giant of a man, who took a fancy to my father's sword. I tried to defend myself and hold onto it, but I had no chance against that huge bastard. Just when I thought my last moment had come, Theresa the mill maid turned up with Captain Robard of Talmberg and his men. They scattered the bandits, but their leader got away with my sword, the only thing I had to remember my father by. |
objective_17962_LogStarted | Now to dig a grave for my parents under the linden tree by the forge. God, this is going to be very hard to do. |
objective_17990_LogCompleted | I got blind drunk and woke up with my head pounding like a hammer on an anvil. This scourge must be brutal enough. |
objective_17990_LogStarted | I've got the cure. Now all I have to do is get drunk as a lord and try it out. I'll have to keep drinking until I can drink no more. |
objective_17992_LogCompleted | That's a relief! It seems the potion with the honey works. My head's no longer pounding and my stomach no longer wants to come up through my throat. |
objective_17992_LogStarted | I can try that cure for the scourge with honey in it. |
objective_17994_LogStarted | The potion is ready. Now to take it to Father Godwin. |
objective_18009_LogCompleted | A priest was my last hope for getting rid of the ghost, so I went to see Father Godwin about it, but he said the problem was not with the dead, but with the living. He thought Drahomira had a troubled conscience. But why? |
objective_18009_LogStarted | A priest is my last hope for getting rid of the ghost. I should go and see Father Godwin - no doubt he'll advise me. |
objective_18011_LogCompleted | I made a potion to cure Father Godwin's divine scourge according to the Sasau apothecary's recipe. |
objective_18011_LogStarted | Father Godwin is suffering from divine retribution for his drinking. He asked me to go to the Sasau apothecary for a cure. |
objective_18030_LogCompleted | I arranged at the quarry for a conciliatory cross to be raised, which should put the troubled soul to rest forever. |
objective_18030_LogStarted | What's needed is to raise a conciliatory cross. I can arrange for one in the quarry. |
objective_18185_LogCompleted | With Sir Divish's permission, I went to the monastery. But I can't just wander around there at will, and that goes double for the construction site. |
objective_18185_LogStarted | I should go to the monastery and see if there's any truth in this talk about bad quality stone. |
objective_18186_LogCompleted | From the Master Builder I found out more about the accident. Apparently there had been other occurrences complicating the building works too. |
objective_18186_LogStarted | The Master Builder can tell me more about the accident and point me in the right direction. |
objective_18439_LogCompleted | The Neuhof stud farm was raided by bandits. The description of their leader matches that of the huge bastard who stole my father's sword, Runt. |
objective_18439_LogStarted | I have to find the bastard who stole the sword from me. I believe he goes by the nickname Runt and has something to do with Zbyshek from Skalitz. |
objective_18761_LogCompleted | Andrew was happy with his share, and so was I. Only Adam lost out, but that's how it goes sometimes. |
objective_18761_LogStarted | I shook almost everything he stole out of him. Andrew will be happy with his share. |
objective_18762_LogCompleted | Adam was happy I got his coin back and wanted to reward me. |
objective_18762_LogStarted | I got all the loot out of the thief. I'm curious what Adam will have to say about it. |
objective_18764_LogCompleted | Skalitz was razed by King Sigismund of Hungary's army, but the attack itself was led by a knight whose coat of arms was a shield with one half gold with three red bars and the other half plain red. He was the one who murdered my parents. It didn't take me long to find out who he was, because Sigismund's army also approached Talmberg and sent a negotiator to parley. It was him, and he even introduced himself by name - Markvart von Aulitz! And I was helpless to do anything. But one day I will find him! |
objective_18765_LogCompleted | I went to the castle to see Sir Radzig. He didn’t seem too concerned that I lost his sword and even took me into his service, despite the protests of the priest and the other lords! But first I have to undergo basic training. |
objective_18765_LogStarted | I have to go to Pirkstein Castle to see Sir Radzig and tell him what happened. |
objective_18802_LogCompleted | I hate to quit, but I didn't have much choice. I didn't find out which one of them it was. |
objective_18802_LogStarted | I squeezed them a little too hard. Now I'll never find out from them who did it and where he hid the loot. I can poke around the nooks and crannies and see what I can find, but I might be leaving empty-handed. |
objective_18890_LogCompleted | The groom told me the details of the Talmberg course. It's to be a ribbon race. The ribbons mark five points the riders have to pass in the correct order, but they can take any route they like between those points, which will have a decisive influence on who finishes fastest. |
objective_18890_LogStarted | The Talmberg stablemaster should fill me in on the race's details. |
objective_18949_LogCompleted | The thief had already spent most of the coin, but Adam was grateful even for the little that was left. He'd already mourned his loss anyway. |
objective_18949_LogStarted | There wasn't much left of the coin, but at least Adam is left with something. |
objective_18990_LogCompleted | The charlatan had taken to his heels, but the angry mob was still storming his house. I managed to get rid of them in the end, meanwhile giving my erstwhile employer a chance to make good his escape. |
objective_18990_LogStarted | The mob is breaking into the house. I've got to delay them! |
objective_19015_LogCompleted | Unfortunately I didn't do very well in the race. At least I reported to Sir Divish and he was glad I was safe and sound. |
objective_19015_LogStarted | The race most likely finished long ago. Zora won't be happy. In any case, I'd better go see Sir Divish first so he knows I didn't end up lying in some ditch with a broken leg. |
objective_19027_LogCompleted | I brought Adam back his cross and he was glad the heirloom hadn't been lost forever. |
objective_19027_LogStarted | I got that lost cross back. |
objective_19028_LogStarted | I need to bring the dappled grey back to Zora and tell her how I fared. |
objective_19030_LogStarted | I must speak with Zora in Neuhof. |
objective_19191_LogStarted | There's no sign of the Parish Priest of St. James since the raid on Skalitz. He's not among the refugees. If I can find him, I can try and persuade him to return to his parish. |
objective_19192_LogCompleted | Father Simon's housekeeper was called Mary. According to her parents, she did more than keep house for the priest and in the end fell pregnant. Tragically, both she and her child died during the birth and Simon took it very hard. He became a recluse and eventually fled. But Mary's mother thinks Simon has returned to the area, because someone has been putting wreaths of comfrey, Mary's favourite flower, on her memorial cross. |
objective_19192_LogStarted | The only lead I have to Father Simon is the family of his deceased housekeeper. I could try asking them if they know anything about Simon's sudden appearance in the woods. |
objective_19279_LogCompleted | I liked the look of the game, so I joined it. |
objective_19279_LogStarted | All you need to play Chumps is a bow and arrow and a bit of skill at using them. If I want to play, I'll have to go and see Vatzek in the morning. |
objective_19281_LogCompleted | What kind of contest would it be without a little wager to make it interesting? |
objective_19281_LogStarted | It looks like I’m ready. I just need to give the word to Vatzek and we can begin. |
objective_19285_LogStarted | I'm to move to the starting position with the others. It’s a clear spot on the riverbank, downstream |
objective_19291_LogStarted | Off we go! Now I have to shoot as many arrows as I can into the logs. |
objective_19293_LogStarted | The first opponent is on target. |
objective_19294_LogStarted | Both my opponents are done. |
objective_19297_LogCompleted | I finished shooting my first game of Chumps. Vatzek judged my performance and told me I can come and play again any morning. |
objective_19297_LogStarted | I finished shooting. Time to talk to Vatzek about the outcome. |
objective_19299_LogCompleted | Since I did so well at the Chumps game, Vatzek has taught me a new trick with a bow. |
objective_19299_LogStarted | It seems I made quite an impression on Vatzek. I'm to come by his home - he says he has something for me. |
objective_19368_LogCompleted | I got a pitcher for the wine I have to get for Sir Hans. |
objective_19368_LogStarted | I can't carry the whole barrel; I'll have to get a pitcher somewhere. |
objective_19462_LogCompleted | I've collected all fifteen herbs that Brother Nicodemus wants for his new herbarium. |
objective_19462_LogStarted | I have to collect belladonna, chamomile, comfrey, dandelion, eyebright, St. John's wort, marigold, mint, herb Paris, poppy, sage, thistle, nettle, valerian and wormwood. Once I have them, I am to take them to Bother Nicodemus. |
objective_19492_LogCompleted | Hare's plan was a bold one. While he lured Nicholas out of his lodge, I had to deal with the hardest part - grabbing Nicholas' wife and basically abducting her. But everything went as planned. I got Margaret to the mine gallery safe and sound, although she was none to keen on it. |
objective_19493_LogCompleted | Nicholas was understandably upset by the news of his wife's abduction, even more so when I made him sign a confession of his guilt in exchange for her release. |
objective_19493_LogStarted | I have to find Nicholas and force him to sign the confession. |
objective_19494_LogStarted | Now I just have to take the document back to Hanekin Hare. |
objective_19496_LogStarted | I told Margaret to hang that garland on the lodge as a signal to Hanekin Hare. But instead of his beloved Margaret, he'll be meeting me there! |
objective_19788_LogStarted | I'll have to ask around if anyone knows more about this Limpy Lubosh. Maybe I'll learn something useful. |
objective_19944_LogCompleted | I couldn't get any coin out of Kunesh, but I did get some things from him I can sell to cover his debt. |
objective_19944_LogStarted | I got the key to Kunesh's trunk from him. Maybe he'll have something in it worth selling. And I should take back the axe he got from Father too. It's in front of his house. |
objective_19960_LogCompleted | Morcock told me to wait while he went to get the camp leader. |
objective_19960_LogStarted | I've arranged to meet Morcock at the camp. I'd better be careful there. |
objective_20116_LogStarted | The priest told me to come and see him in the evening at the alehouse. |
objective_20491_LogCompleted | It seemed the attack on the stud farm didn't go smoothly. The people there put up a defence, there was a skirmish and fire broke out. The raiders apparently came from the north, and no doubt they went back that way too. |
objective_20491_LogStarted | If I'm to prove I have what it takes to be a member of Sir Radzig's garrison, I'll have to figure out where the attackers went. |
objective_20600_LogStarted | Every bit of damage to the enemy counts, and before a battle it counts double. I'll scout around and see what I can sabotage in the bandits' camp. I must be able to poison their food or destroy their arrows... |
objective_20648_LogFailed | We should have dealt with the archers who were raining arrows on us, but no one took care of that, which cost us heavy casualties. |
objective_20648_LogStarted | There are archers covering our approach. They have to be dealt with. |
objective_20651_LogCompleted | The soldiers moved a wagon blocking the entrance to the camp where the Cumans were taking cover. Evidently they were waiting until the bandits had weakened us. But they'd underestimated us! We hammered the bandits and got to them. |
objective_20651_LogStarted | Before us lies the Cuman camp with a cart blocking the entrance. We've got to get inside and crush those whoresons! |
objective_20655_LogCompleted | The last bandit, their leader, Runt, took cover in the bell tower of the ruined church. I had an account to settle with him, and he paid for it with his life. The battle was over and my rage with it, but I didn't feel much better. |
objective_20655_LogStarted | The last of the bandits, the leader himself, Runt, is taking cover in the steeple of the derelict church. Once he's defeated, the day will be ours. |
objective_20668_LogCompleted | I overheard what the bandits were saying. They mentioned something about a stableboy from the stud farm called Ginger. I searched the stud farm high and low, but there was no sign of this Ginger. He'd disappeared, which was pretty suspicious. |
objective_20668_LogStarted | I overheard what the bandits were saying. They mentioned something about a stableboy from the stud farm called Ginger. I should find him and get him to answer some very serious questions. |
objective_20677_LogCompleted | The hoofpick belonged to Ginger the stableboy, and he suddenly disappeared from Neuhof. |
objective_20677_LogStarted | I have to find out who the hoofpick used to kill the bandit belonged to! |
objective_20684_LogCompleted | I found out from Jakub that Ginger was friends with some charcoal-burners and could be hiding out with them. But why the hell did he run? Was he in with the bandits? |
objective_20684_LogStarted | Jakub ought to know where Ginger might have gone. |
objective_20703_LogCompleted | I dealt with the bandits as I was asked. They wouldn't be threatening anyone any more. I hoped that would satisfy the charcoal-burners of my good intentions. |
objective_20703_LogStarted | The Talmberg charcoal-burners won't tell me anything until I get rid of the bandits who are lurking around. They must be camped somewhere nearby. |
objective_20757_LogCompleted | They put the thumbscrews on me right away, but I didn't betray Timmy's hiding place to them. Then I went and had a word with the elusive ox myself. I've come across smarter creatures in the village pond, but he did manage to describe to me the way to the camp where his cronies used to hide out. |
objective_20757_LogStarted | They put the thumbscrews on me right away, but I didn't betray Timmy's hiding place to them. Now it's time I had a word with this elusive ox man-to-man! And seeing as I'm apparently not the only one looking for him, I'd better find him quick. |
objective_20759_LogCompleted | I managed to escape from the bandits' camp, but only by the skin of my teeth. |
objective_20759_LogFailed | It turns out there's nothing good awaiting me at the bandits' camp. Maybe the best I can hope for is a quick death… |
objective_20759_LogStarted | I don't like the way things are shaping up here. Should I wait for him or flee? |
objective_20766_LogCompleted | God knows how I managed it, but I got away from the bandits' camp and saved my skin. |
objective_20766_LogStarted | I might have known it. The camp leader ordered my death. Now my life is on the line. |
objective_20822_LogCompleted | Based on what I'd heard, I scouted out the area to the north of the stud farm. And indeed I came across a bloody trail leading into the woods. The bandits must have fled that way. |
objective_20822_LogStarted | I must scout out the area to the north of the stud farm. |
objective_20826_LogCompleted | The trail led ever deeper into the woods, as far as a small clearing, where two of the raiders had taken cover. |
objective_20826_LogFailed | The trail led even deeper into the woods, as far as a small clearing, where only one of the bandits was lying dead on the ground. |
objective_20826_LogStarted | The tracks lead straight to the woods. Should I follow them myself or report to Bernard? |
objective_20961_LogCompleted | I found out that Reeky was involved in poaching, which is no great surprise, considering the reputation he has among the locals. But the important thing is he has a poaching hideout in the woods and it's quite possible he's hiding out there. Of course the problem with hideouts is they're supposed to be hard to find. So it looks like I know where Reeky is, only I don't know where that "where" is. |
objective_20961_LogStarted | Track down another member of the Neuhof gang, a fellow who goes by the nickname of Reeky. |
objective_20961_Name | Track down Reeky |
objective_21018_LogCompleted | The charcoal-burners told me Ginger was hiding in a ruined hut to the right of the path from their camp towards Uzhitz. It shouldn't be too far. |
objective_21018_LogStarted | The bandits have been dealt with. The master charcoal-burner promised he'd inform me about Ginger if I took care of them. |
objective_21051_LogCompleted | Once I'd done all the errands, I went back to the forge so I could finally start helping Father finish Sir Radzig's sword. |
objective_21051_LogStarted | So, I've got everything Father wanted. Now to get back to the forge to help him finish making Sir Radzig's sword. I'd better get moving - he doesn't like warm beer. |
objective_21811_LogCompleted | I offered to help Brother Nicodemus with the diagnosis. After persistent, careful study of medicinal manuscripts, I discovered something. I told the monk my conclusions and he agreed with my diagnosis. |
objective_21811_LogStarted | I promised to help Brother Nicodemus with the diagnosis. |
objective_21812_LogCompleted | Unfortunately I wasn't able to help Brother Nicodemus with the task, so I have to wait until he's gone through the medical manuscripts. |
objective_21812_LogStarted | Brother Nicodemus first has to find the right diagnosis. Meanwhile, I'll have to wait. |
objective_21827_LogCompleted | The Captain didn't want to waste any time, so we set out at once for Neuhof. I'll never forget what I saw there when we arrived - such brutality. |
objective_21827_LogStarted | Now I've got to get to Neuhof as fast as I can. I'd better not be late - Captain Bernard is in bad enough humour already. |
objective_21838_LogCompleted | I succeeded in my mission to track down the bandits' encampment. And I discovered it wouldn't be wise to underestimate them - there was a small army there behind fortifications. |
objective_21838_LogStarted | I don't know where to start, but I have to find that camp where the bandits are holed up. |
objective_21847_LogStarted | I promised the Sasau tanner that I'd take care of the brawlers that meet behind his house in the evenings to fight. |
objective_21904_LogCompleted | There was nothing left for me to do but go back to Sir Radzig and report to him on the success of my mission in the enemy camp, which was now open to attack. |
objective_21904_LogStarted | I found the enemy encampment, which was my primary task. Now I can either return to Sir Radzig to report, or do something to sabotage the bandits before the coming battle. |
objective_21905_LogStarted | I got into the bandits' camp. Now I should find out as much as I can to help Sir Radzig with his raid. |
objective_22007_LogStarted | If I want to get into the cloister, I can't have any worldly possessions. There's a trunk in the gatehouse where I can put my things. |
objective_22008_LogStarted | Every monk has to wear a habit. I have to put mine on. |
objective_22133_LogCompleted | As soon as I arrived in Merhojed, we immediately began distributing the potion to the afflicted. Many of them seemed in better spirits at once, simply because they finally had hope of a cure. It was a bit early to draw conclusions, though. We'd have to wait and see. |
objective_22133_LogStarted | Brother Nicodemus asked me to help with distributing the medicine. I have to go to all the affected houses. |
objective_22170_LogCompleted | The horse isn't bad. Not such a nag as I thought at first. I hope I won't regret this... |
objective_22170_LogStarted | I decided to accept a horse as a reward. It's waiting for me in the paddock by the stables. I just have to tell Johann I paid 300 Groschen for it. |
objective_22231_LogCompleted | We beat all the Cumans in the camp, including their leader, which left the way open to the church. |
objective_22231_LogStarted | The Cuman commander is nearby. Killing him would weaken the Cuman mercenaries. |
objective_22435_LogCompleted | Nicodemus was willing to help me find a cure for the Merhojed villagers, but first it was necessary to diagnose the ailment. Nicodemus hoped he'd find an answer somewhere in his huge scriptorium. |
objective_22435_LogStarted | I should find Brother Nicodemus, who ought to be able to advise me about the pestilence. |
objective_22504_LogCompleted | I brought the Ledetchko innkeeper the game Reeky owed him and in return he told me Reeky's hideout must be somewhere underground, because he needs lots of light there. |
objective_22504_LogStarted | The innkeeper knows where Reeky's hideout is and Reeky owes him some hare meat. So I made a deal with him: I'll bring him some game he'll tell me what he knows. |
objective_22654_LogCompleted | The last inhabitant of Rovna was overjoyed that the priest was returning and even offered me a reward. The villagers won't come back overnight, but once word gets round about the priest's return, they'll start trickling back. |
objective_22654_LogStarted | Now I just have to go to Rovna and report that the priest will be there in no time. |
objective_22898_LogCompleted | After I got those three things, the charlatan gave me a more delicate task - to get the shroud of a recently deceased man. I did it, and it cost me plenty of sweat, not to mention the toll on my nerves. |
objective_22898_LogStarted | After I got those three things, the charlatan gave me the task of getting the shroud of a recently deceased man, who's lying in the local church. But what kind of man was he? The local folk should be able to tell me more. |
objective_22908_LogCompleted | Finally! I found the bandits' camp and there's quite a lot of them there. |
objective_22908_LogStarted | Timmy gave me directions to the bandits' camp. It's directly north of Talmberg. Left by the abandoned house, left again at the tall beech tree and straight on at the crossroads by the flat rock. I must go and check it out. |
objective_22915_LogCompleted | My next task was to go to Talmberg and get reinforcements for the attack on the bandits' encampment. Sir Divish promised he'd supply several men. |
objective_22967_LogCompleted | At the camp, I met a bandit led me to Morcock. |
objective_22967_LogStarted | I met a bandit at the camp who says he'll take me to Morcock. I should follow him. |
objective_23354_LogCompleted | I met a Cuman and told him I was going to see Morcock. I wasn't sure whether he understood, but he led me to him alright. |
objective_23354_LogStarted | I met a Cuman and told him I was looking for Morcock. It seems he understood me and is taking me to him. |
objective_23455_LogCompleted | It seemed to me I've done enough. It was time to put an end to Istvan Toth! |
objective_23455_LogStarted | The camps have been set up, but Sir Robard still has a lot to set right in them. If I can help him with something, we might have a better chance of infiltrating the castle. |
objective_23501_LogCompleted | Thanks be to God. It looked like the whole formation was about to fall apart, but it seems Captain Robard's roar is more frightening than a whole company of Cumans! |
objective_23501_LogStarted | Sir Robard is in trouble, and if our respected captain falls, we'll be finished. |
objective_23560_LogCompleted | The foundation for every herbarium is a book, ideally old and in good condition. I managed to find one. |
objective_23560_LogStarted | To make the herbarium I have to find a book. It doesn't matter what kind. |
objective_23563_LogCompleted | I did it! The Ledetchko blacksmith got his explanation of the alleged magical tempering process, I got my reward, and if I ever return to the family trade, that process could come in handy. |
objective_23563_LogStarted | I don’t recall the Sasau blacksmith’s ditty. There's nothing for it but to go back and listen to it again, and this time remember it word for word. |
objective_23667_LogCompleted | I lured away Karl's guardian, so now I can talk to his ward in private. |
objective_23667_LogStarted | If I'm to speak with Karl, I'll have to lure away his guardian first. |
objective_23683_LogCompleted | I did it! I got the writ granting a novice entry to the monastery. |
objective_23683_LogStarted | I need to obtain the writ that will permit me to enter the monastery. Karl's guardian Manfred has it on him. |
objective_23698_LogStarted | I'm supposed to pull up the nettles, thistles and dandelions, but not touch the medicinal herbs – mint and eyebright. |
objective_23699_LogCompleted | Nicodemus was satisfied with my weeding his patch. I've earned a reward. |
objective_23699_LogFailed | I didn’t do too well with the weeding. Nicodemus was quite annoyed. |
objective_23699_LogStarted | I’ve pulled up the weeds, I ought to go and see Brother Nicodemus for my reward. |
objective_23736_LogCompleted | I brewed two Cockerel potions for Brother Nevlas to fulfil my daily duty in the fratery. |
objective_23736_LogStarted | In order to fulfil my daily duty to Brother Nevlas, I must brew two Cockerel potions. |
objective_23737_LogCompleted | I brewed two marigold decoctions for Brother Nevlas to fulfil my daily duty in the fratery. |
objective_23737_LogStarted | In order to fulfil my daily duty to Brother Nevlas, I must prepare two marigold decoctions. |
objective_23738_LogCompleted | I brewed two Buck's Blood potions for Brother Nevlas to fulfil my daily duty in the fratery. |
objective_23738_LogStarted | In order to fulfil my daily duty to Brother Nevlas, I must concoct two Buck's Blood potions. |
objective_23739_LogCompleted | I brewed two digestive potions for Brother Nevlas to fulfil my daily duty in the fratery. |
objective_23739_LogStarted | In order to fulfil my daily duty to Brother Nevlas, I must concoct two digestive potions. |
objective_24247_LogStarted | Prayer and services are followed by a communal meal in the refectory. I only get two meals a day here, so I'd better not miss them. |
objective_24248_LogStarted | Before noon every monk is required to work. I have to report to Brother Librarian in the scriptorium, where I will copy books. |
objective_24249_LogStarted | One of the daily jobs is to help in the herb workshop. I need to report to Brother Nevlas, who I'll find nearby the alchemy bench. |
objective_24263_LogStarted | One of my jobs in the monastery is to copy books, and now is the time when I have to devote myself to that task. Once I've finished, I should give Brother Librarian the work I've done. |
objective_24357_LogCompleted | Bugger! It seems salt isn't the right ingredient. The scourge is even worse now. My head is in agony and I can hardly stand on my own two feet. |
objective_24357_LogStarted | I can try that cure for the scourge with salt in it. |
objective_24358_LogCompleted | I told the Sasau apothecary I tried his recipe for curing the scourge. He was pleased and gave me some herbs as a reward. |
objective_24358_LogStarted | I should tell the Sasau apothecary I tried his recipe for curing the scourge. He'll want to know how it went. |
objective_24757_LogCompleted | I arrived at the place where I was supposed to meet the brigands. It’s in the middle of the marshland near Sasau. |
objective_24757_LogStarted | I have to get to the agreed meeting-place in the marshes near Sasau. |
objective_24761_LogCompleted | I lit a fire at the meeting point and waited for the brigands to arrive. |
objective_24761_LogStarted | I need to light a fire to show I’m here. |
objective_24878_LogFailed | I know now Jodok isn't Pious. It was a red herring. |
objective_24878_LogStarted | I told Antonius about my search. He thinks that Jodok might be Pious. |
objective_24891_LogCompleted | The novice I killed wasn't Pious, but no one will ever know. The news got of the monastery that a monk was murdered, and that's all I need to convince the recruiters. |
objective_24891_LogStarted | Antonius is Pious, but I've decided to let him live. However, this means one of the other novices must die -- that's the only way the bandits will hear about a murder in the monastery and believe I killed Pious. |
objective_24893_LogCompleted | I agreed with Antonius - that is, Pious - that I wouldn't kill him, but help him to escape. To make it look like I held up my part of the bargain with the bandits, I had to fake his murder, for which I had to get fresh animal blood from the monastery kitchen. |
objective_24895_LogCompleted | I've brought everything to Antonius that we'll need for our flight together - blood, a wineskin and a means of unlocking the door. |
objective_24895_LogStarted | I've have everything we need. I should go back to see Antonius. |
objective_24941_LogCompleted | While the other monks were at supper, me and Antonius met in the dormitory to discuss our escape from the monastery. |
objective_24941_LogStarted | After evening mass, I need to meet Antonius in the dormitory. |
objective_24954_LogCompleted | Me and Antonius - that is, Pious - got out of the monastery together. |
objective_24954_LogStarted | I should follow Antonius out of the monastery. |
objective_25044_LogCompleted | The meeting with the crimps didn't quite work out, so I had to find another way to discover where the bandits are holed up. I succeeded - they were camped at an old stronghold called Vranik on the hill above the river. |
objective_25044_LogStarted | I didn’t manage to find out where the bandits have set up camp. Now I’ll have to redouble my efforts to find it. I'll try asking around in Sasau - maybe someone there has caught wind of something. |
objective_25052_LogCompleted | After some questioning, I managed to find out where the bandits have their camp. They're hiding out at the deserted stronghold called Vranik on a hill above the river. |
objective_25052_LogStarted | I couldn't figure out where the bandits have their encampment. I'll just have to ask around and hope I get lucky. |
objective_25053_LogCompleted | I explained the situation to Sir Radzig and Sir Hanush at the Upper Castle in Rattay. Neither of them took it too well that the brigands' stronghold was so close by. They decided to deal with the bandits right away, but first someone would have to go and scout out the camp, determine their strength and their plans. "Someone" meaning me, of course. |
objective_25053_LogStarted | I’ve found out the location of the Bandit camp. I ought to go to Rattay and get word to Sir Radzig and Sir Hanush. |
objective_25175_LogCompleted | I managed to get past the gate into the bandits' camp at Vranik by convincing them I was one of them. Then all I had to do was to cautiously have a good scout around, and find their commander, Erik. |
objective_25175_LogStarted | The only path to the brigands’ encampment at Vranik leads from the east side of the hill, from Ledetchko. Now to get in, by hook or by crook. |
objective_25261_LogCompleted | The Merhojed captive also told me where the counterfeit coins were handed over, but I got there a little too late. Someone had obviously crossed paths - and swords - with the forgers. I found an overturned wagon and several bodies at the site. |
objective_25261_LogStarted | The captured bandit from Merhojed told me the place where the fakes were passed by the counterfeiters is north of Rovna. The handover is due to take place any day now. Naturally, nobody from Pribyslavitz will be coming there, so I may yet run into the counterfeiters’ go-between. |
objective_25263_LogCompleted | A letter found on the Merhojed prisoner mentioned a mysterious German knight who had been following the counterfeiters for some time. Apparently he was staying at the Sasau inn. I went to check it out, but I'd come too late and the mystery knight had left Sasau. |
objective_25263_LogStarted | The captured bandit in Merhojed didn't reveal all that much about the forgers. He was evidently just a messenger, delivering a letter, the content of which is quite bewildering, although it does mention some knight from Germany who's on the trail of the forgers and is staying at the Sasau inn. Since this is my only lead, there’s nothing else for it but to visit this mysterious knight at the inn. If he's not there, someone will surely have seen him. Folk notice strangers, especially ones from far-off places. |
objective_25275_LogCompleted | At first I found nothing strange at the ambush site. That is, apart from the dead bodies one tends to find at such a location. After a short search, though, I found out that someone had dragged one of the bodies along the easterly trail. |
objective_25275_LogStarted | I'm not sure yet if it's connected with my investigation, but I've a feeling I'll find out soon enough. I’d better take a look around. With a bit of luck I’ll find some clue to what happened here. |
objective_25320_LogFailed | The mysterious stranger was way too interested in the bags that the charcoal men stole from the wagon. When I wanted to challenge him, he mounted his horse and rode off. Naturally I set off to chase after him, but he managed to flee. |
objective_25320_LogStarted | The mastermind behind the ambush has turned up at the charcoal-burners' camp. Not surprisingly, it’s the very same knight I’ve been after. I have to catch up with him! |
objective_25354_LogCompleted | Because I needed to find out more about the stranger, I took to the distasteful but necessary act of searching his mortal remains. As I'd expected, he had some documents on him. |
objective_25354_LogStarted | And that’s the end of the knight. Not so mysterious after all. Only I still don’t know anything. But maybe he’ll have something on him that will give me some clue. |
objective_25539_LogCompleted | I found Erik, who's in charge of the whole encampment. He wanted to put me to the test in combat, so he sent me to the combat master for assessment. |
objective_25539_LogStarted | I am to report at the camp, to Erik. |
objective_25541_LogCompleted | There were around a hundred men at the camp. A massive force! I was sure that would be troubling news for Their Lordships. |
objective_25541_LogStarted | I need to take a good look around, so I can gauge how many men there here. |
objective_25550_LogStarted | The trail leads from the crossroads along the northwesterly path. I should follow it. |
objective_25552_LogCompleted | The trail from the crossroads led me to the charcoal kilns. It looked like the charcoal-burners had ambushed the wagon, and apart from the loot, had also dragged a survivor off with them. But before I had a chance to ask him anything of note, the mystery knight appeared on the scene. |
objective_25552_LogStarted | The trail from the crossroads led me to the charcoal-burners' camp. It could very well be they who ambushed the wagon, so I'd better tread carefully. At the very least, they surely must have heard or seen something. |
objective_25553_LogStarted | It seems the foreign knight doesn't want to talk to me in public. I'm supposed to meet him after sunset by the Sasau fishpond. |
objective_25554_LogCompleted | Master Feyfar learned from Ulrich’s documents that the forgers use silver amalgam to plate the fake coins with, and to make it they had to have quicksilver, not something that’s easy to get hold of. They also use up large amounts of copper sheet, from which they make the core of the coins. The direction of the investigation was now clear - to Sasau, to track down the people who are supplying the forgers with materials. |
objective_25554_LogStarted | I have to get Ulrich’s documents to Master Feyfar. Perhaps he can help us. |
objective_25574_LogCompleted | I went back to Rattay and Sir Radzig charged me with interrogating Sir Jezhek. He had been refusing to talk and had himself demanded my presence, which suggests he had some ulterior motives. |
objective_25574_LogStarted | I need to get back to Rattay and inform Sir Radzig of all that’s happened. |
objective_25580_LogStarted | No there's no doubt that there's heresy underfoot at the Bauer farm. All I have to do now is verify the Vicar's suspicions. |
objective_25581_LogCompleted | I decided to tell Father Godwin the truth about the Bauers. He pleaded with me to warn them behind the Vicar's back. |
objective_25581_LogStarted | If I'm to help Father Godwin help the Bauers, I'll have to consult with him about what to do. |
objective_25582_LogCompleted | Mistress Bauer was resistant to the idea, but I finally persuaded her to flee from Uzhitz with her family right away. Hopefully they'll escape the clutches of that bloodthirsty Vicar. And more importantly, let's hope he doesn't find out it was I who warned them. |
objective_25582_LogStarted | I have to warn the Bauers. That's the only way they can save themselves. |
objective_25583_LogStarted | The deed has been done. Now to return to Rattay and inform Sir Hanush of developments. |
objective_25596_LogStarted | Raspberry the woodcutter told me about some drunken escapade during which he visited Reeky's poaching lair and even gave me exact directions to it. So if I follow them, I should find the hideout easily. If the word of a drunkard can be believed, of course. |
objective_25597_LogStarted | The path begins on the western edge of the clearing where the woodcutters' camp is. |
objective_25598_LogStarted | Follow the path down to the stream. There should be a fallen tree-trunk a little upstream. |
objective_25599_LogStarted | According to the directions I got, I have to cross the fallen tree and go straight uphill until I reach a huge boulder. |
objective_25600_LogStarted | When I reach the boulder I have to keep my ears open for the little millwheel below the spring. |
objective_25601_LogStarted | According to Raspberry's directions, I have to go around the spring and find a clearing. |
objective_25602_LogCompleted | I found it. It's a pity those precise directions didn't lead to treasure. They were complicated enough! But instead of treasure I can look forward to meeting a stinking poacher and bandit. |
objective_25602_LogStarted | According to Raspberry's directions, Reeky's hideout is somewhere in the clearing. |
objective_25645_LogFailed | The locals advised me to talk to Reeky's father. His reputation in Ledetchko isn't much better than his son's. Still, his worries are over now, since he died in mysterious circumstances. |
objective_25645_LogStarted | The locals advised me to ask about Reeky at his folks' house. It's not a task I relish - a tanner's workshop is not the sweetest smelling of places. |
objective_25646_LogFailed | I wanted to talk to the bath wench Adela, who was on intimate terms with Reeky, but unfortunately there was an inexplicable accident and she's no longer among the living. |
objective_25646_LogStarted | I found out that Reeky was seeing one of the bathhouse wenches from the Ledetchko baths. |
objective_25647_LogFailed | I was intending to talk to the innkeeper who was mixed up in the poaching business along with Reeky, but it seems justice caught up with him before I did and took his life. |
objective_25647_LogStarted | It seems Reeky didn't poach game just to enjoy a more varied diet. He was making coin from selling the game to the innkeeper in Ledetchko. |
objective_25850_LogCompleted | I went to see Combat Master Vanyek, who looked me up and down a bit curiously, but he wasn't one to waste much time on words, so we quickly got down to fighting. |
objective_25850_LogStarted | Combat Master Vanyek's tent is down by the stockade, right next to the training arena. We'll see how much of a master he really is... |
objective_25852_LogCompleted | The charlatan also wanted me to get a branch from a topping out, a little decorated tree that the building workers put on the church roof for luck. It was pretty damned high, but I managed to get the branch in the end. |
objective_25852_LogStarted | Another thing the charlatan wants is a branch from the topping out on a church roof. |
objective_25853_LogCompleted | Oddly enough, in Sasau it's not a rabbit paw that brings luck, but a cat paw, and a local gambler had once such talisman. Everybody's luck runs out sooner or later, and so the cat's paw ended up in my possession, and then that of the charlatan. |
objective_25853_LogStarted | Oddly enough, in Sasau it's not a rabbit paw that brings luck, but a cat paw, and a local gambler had once such lucky charm, which apparently makes him unbeatable at dice. Just the kind of thing the charlatan would love to get his hands on. |
objective_25854_LogStarted | I got Procopius' tooth - not a pretty thing to be carrying around, so I'd best take it to the charlatan quick. |
objective_25855_LogStarted | I got hold of a branch from the topping out, which surely no one will miss. Now to hand it over. |
objective_25856_LogStarted | I got the much coveted talisman. In the end it didn't bring much luck to the gambler, so the charlatan is welcome to it. I'd better take it to him. |
objective_25875_LogCompleted | I reported to Sir Radzig where the bandits' camp is. It was clear from his reaction that those bastards will have hell to pay! |
objective_25875_LogStarted | I have to report everything to Sir Radzig right away. |
objective_25883_LogCompleted | Apart from regular Bohemian bandits, here's lots of Cumans in the secret camp. |
objective_25884_LogCompleted | And the camp leader, Runt, must be a pretty intimidating and dangerous man to lead a bunch of murderous bandits and Cumans. |
objective_25885_LogCompleted | I set the bandits' horses free. That caused quite a commotion. |
objective_25886_LogCompleted | I set fire to their arrows, so they won't have so much ammunition for the upcoming battle. |
objective_25887_LogCompleted | I poisoned some of their food. I'd like to see how they'll fight after eating that! |
objective_25890_LogStarted | Reeky is probably hiding in his poachers' hideout. If I find the hideout, I'll find Reeky. |
objective_25891_LogStarted | The bathhouse wench told me that Reeky used to come and see her after his poaching raids and on his way he usually stopped off at the woodcutters' camp on the hills east of Ledetchko. |
objective_2591_LogCompleted | In exchange for the treatment I got at his mill, the miller wanted me to get him a ring that was buried with a corpse under the gibbet. I dug up the corpse, but the ring wasn't there. |
objective_2591_LogStarted | Peshek wants me to get him a ring from an executed man who's buried under the gibbet. It's either that or pay him back in coin. |
objective_25941_LogStarted | Josef also asked me to get a cure for his condition. The herb woman should be able to help with that. She lives somewhere in the woods downstream along the creek. |
objective_25980_LogCompleted | I had been worrying needlessly. I got all the information I needed and more! Pity it couldn't have been done without captivity and torture... But now I knew the villain behind everything was Istvan Toth, who was always one step ahead of us and was preparing an attack. He had many men at Vranik and was already envisioning himself as the new liege lord in this fiefdom. And what he said about me and Sir Radzig… Could it possibly be true I am his son? |
objective_25980_LogStarted | After the trial with the Combat Master, I am to speak with Erik. |
objective_26296_LogCompleted | Reeky, one of the Neuhof gang, really was hiding out in an old mineshaft. And with good reason, as it turned out. Shortly after I found out from him where another member of the gang was, we were ambushed. |
objective_26297_LogCompleted | Reeky, one of the Neuhof gang, really was hiding out in an old mineshaft. And with good reason, as it turned out. Unfortunately I came too late and he was already in the hands of the bandits, who intended to give him the same treatment as Limpy Lubosh. |
objective_26297_LogFailed | |
objective_26298_LogCompleted | Reeky, one of the Neuhof gang, really was hiding out in an old mineshaft. And with good reason, as it turned out. Unfortunately I came too late and he was already in the hands of the same bandits who tortured Limpy Lubosh to death. Fortunately, this time they didn't finish the job and I managed to get some answers. |
objective_26299_LogCompleted | I see there's no point in fighting with oafs, so I tried to teach that fellow some manners. And lo and behold, it worked! Now that soldier behaves like a courtier! |
objective_26300_LogCompleted | Fight fire with fire. I taught that fellow a lesson in chivalry. I trust he learned some manners and won't go back to his old ways. |
objective_26301_LogCompleted | Apart from the locked door, the Bailiff needed to get his trunk open too, so I opened it for him. |
objective_26301_LogStarted | Apart from the door, the Bailiff's trunk is also locked and he doesn't have the key for that either. I should help him open it. |
objective_26402_LogStarted | There's nothing more I can do here. I should go back to Sir Radzig. |
objective_26442_LogCompleted | I managed to convince the Bailiff to go and apologise to her. Maybe now she'll give him back the keys and everything will be fine. |
objective_26443_LogCompleted | Since the Bailiff is an important dignitary who won't apologise to some old hag from the woods, I decided to get the keys back by any means available. What's the life of one old crone compared to the honour and welfare of the Bailiff? |
objective_26444_LogCompleted | The merchant told me all about their nighttime adventure. He took leave of the Bailiff somewhere by the creek in Samopesch and when he saw him again, the Bailiff's face was painted and he had a wreath of nettles on his head. |
objective_26746_LogCompleted | Just as I was handing over the shroud, an angry mob interrupted our business and the charlatan was obliged to make a rapid strategic exit. Fortunately, he had time enough to tell me my reward was in his trunk. |
objective_26746_LogStarted | The charlatan doesn't want anyone to see the exchange of the shroud. I should wait at his house. |
objective_26820_LogCompleted | It's been a while since I've had such a good chance to talk to Theresa, the Miller Peshek's niece. There's something … intriguing about her. |
objective_26820_LogStarted | I haven’t spoken to Theresa for ages. I should stop by and see her. She's got a lot of work at the mill, though, and only has time before noon. |
objective_26832_LogCompleted | Then we sat down on the grass and had a pleasant chat. |
objective_26832_LogStarted | Theresa has sat down on the grass and clearly she expects me to join her. I wouldn't want to disappoint her, now would I? |
objective_26843_LogCompleted | After that I walked Theresa home. |
objective_26843_LogStarted | Me and Theresa had a nice day. Time to walk her home again. |
objective_26855_LogCompleted | I went to see Theresa again. |
objective_26855_LogStarted | Perhaps I could stop by to see Theresa again. |
objective_26858_LogCompleted | I took her to the Broken Wheel Tavern. That was quite something! We drank, we danced and I had a brawl. I don’t know if that makes me a hero, but I did the right thing! |
objective_26858_LogStarted | I promised Theresa I'd take her to the Broken Wheel Tavern |
objective_26914_LogStarted | If I want to win, I have to hide myself. |
objective_26917_LogStarted | Vrať se [??] |
objective_26926_LogCompleted | Then it started raining and Theresa remembered she'd left her laundry outdoors, so we collected it to keep it dry, but we got wet ourselves. |
objective_26926_LogStarted | Theresa's laundry is going to get wet. We ought to gather it up quick or she'll have to wash it all over again. |
objective_26933_LogCompleted | What had at first seemed like a sincere friendship finally turned into something much bigger. Something between me and Theresa… |
objective_26933_LogStarted | We need to go into the barn, quick, so we don’t get any wetter. The washing, and us along with it! |
objective_26987_LogCompleted | Karl, the young noble who was supposed to enter the monastery was sitting in the tavern in Sasau. It was a problem to talk to him confidentially, because his guardian wouldn't take his eyes off him for a moment. |
objective_26987_LogStarted | The young noble is in the Sasau tavern now. Either I'll have to come to an agreement with him, or I find some other solution. Either way, I will enter the monastery in his place. The monks will be expecting a new novice, and that's what they'll get. |
objective_26991_LogCompleted | In the end it turned out that Reeky not only had money hidden, but also a blood-stained gambeson. Naturally he wouldn't want to parade around the village in it. I'd like to hear what his father has to say about it. |
objective_26991_LogStarted | Adela told me Reeky has money stashed away. It's buried in the western corner of the smallholding behind the tannery. |
objective_27020_HintCompleted | You have won a prize. |
objective_27021_HintCompleted | You have won a prize. |
objective_27022_HintCompleted | You have won a prize. |
objective_27040_LogStarted | Leshek didn't tell me anythinng about the sword. But there is something suspicious about him. Maybe i can learn more... |
objective_27042_LogCompleted | Thank the Lord! With the help of Zbyshek I managed to escape from captivity in Vranik. But I still faced the long journey to Rattay in the dark, with Zbyshek or without him. |
objective_27042_LogStarted | Now or never! I need to escape from the camp. |
objective_27061_LogCompleted | I found out it was Josef's wife who poisoned him by cooking him food from rotten meat. |
objective_27062_LogCompleted | I found out it wasn't Marianna, because Josef and the fisherman had two different stories. For sure they were lying to try and put the blame on her. |
objective_27063_LogCompleted | In the end I took Josef's word for it and accused Marianna of poisoning him. |
objective_27084_LogCompleted | I finally succeeded in staggering back to Rattay and reporting to Sir Hanush and Sir... that is, my father. I had a feeling everything I'd just endured was the easy part and the worst was yet to come... |
objective_27084_LogStarted | I have to report back to Rattay as quickly as possible. Sir Hanush and Sir Radzig need to know what's happening right away! |
objective_27085_LogCompleted | Despite the darkness, I ran into Zbyshek. I still had doubts about whether he deserved my forgiveness. |
objective_27085_LogFailed | I didn't give a thought to Zbyshek during my escape and went on my way without him. For all I cared, he could rot in the woods! |
objective_27085_LogStarted | I ought to meet Zbyshek. Although, after what he did to me in Skalitz… |
objective_27246_LogCompleted | That fellow is a filthy pig. There was no point beating around the bush, so I told him if he carried on with his disgraceful behaviour, he'd get what for! It looks like he got the message. |
objective_2745_LogCompleted | The miller told me he had big plans for the Cuman. He was convinced the captive had his ill-gotten gains hidden somewhere and, true to his miller nature, he had every intention of getting his hands on the loot. But he had one problem - the Cuman didn't understand a word of our language, so interrogating him would be quite a challenge. |
objective_2745_LogStarted | The grooms of Budin mentioned something about a Cuman they've captured. Apparently, they're holding him in a barn. If I want to know more, I have to see the miller. |
objective_27512_LogCompleted | I had a chat with Jodok about the wine for the Circators and he asked me if I could help him get it. It's no easy matter, though, since the casks of wine are stored outside the monastery. |
objective_27512_LogStarted | It seems Novice Jodok helps to obtain wine for the Circators for their nightly drinking bouts, and I could be of assistance. I should talk to him about it. |
objective_27530_LogCompleted | We planned our expedition to get wine for the evening and I was supposed to meet Jodok in the monastery garden. He was already waiting for me there. |
objective_27530_LogStarted | I'm to meet Jodok in the monastery garden this evening. |
objective_27707_LogCompleted | The shepherd rewarded me very generously for it. |
objective_27707_LogStarted | I could go to the shepherd and tell him about it. |
objective_27719_LogCompleted | As I expected, the blacksmith's flute was in his house. |
objective_27719_LogStarted | Now I just have to find that flute. Most likely the blacksmith has it hidden somewhere in his house. |
objective_27720_LogCompleted | I gave the flute back to it's rightful owner, the blacksmith. |
objective_27721_LogCompleted | I gave the flute to the farmer. Now maybe things will quieten down in Samopesch. |
objective_27721_LogStarted | I have to bring the flute to the farmer who asked me to steal it from the blacksmith. |
objective_27732_LogCompleted | Karl's guardian seemed very strict at first, but it turned out he wasn't averse to a game of dice, so I played with him and he even got pretty drunk in the process. |
objective_27732_LogStarted | The guardian has started drinking and I should keep him at it. |
objective_27965_LogCompleted | Lady Stephanie has given me an important task. I'm to help with preparations for her cousin's wedding. |
objective_27965_LogStarted | I found out that Lady Stephanie of Talmberg wants to talk to me. I shouldn't keep her waiting. |
objective_2797_LogCompleted | I invited the vagrant who worked in the neighbouring mill and who apparently spoke Hungarian to help me with the interrogation. Naturally, as you'd expect from a vagrant without a pot to piss in, he was only interested in how much he'd get for it. In the end, though, we reached an agreement and he said he'd help me interrogate the Cuman. |
objective_2797_LogStarted | I've discovered there's a vagrant working at the neighbouring mill who curses in Hungarian when playing dice. I should go and see him. He might be able to help me with interrogating the Cuman. |
objective_27974_LogStarted | Now just to take the roan to Talmberg. That can't be too difficult, can it? |
objective_27975_LogStarted | The groom advised me to talk to Vashek the stableboy. That horse is a little too frisky for my taste. |
objective_27987_LogCompleted | One of the presents for Stephanie's cousin was to be a decorative crown. The Sasau master had it almost ready, but the merchant Martin Viezek, who was bringing the Moldavite gem he was going to set in it, hadn't turned up. So I had to go and find this Martin Viezek. He wasn't much fun to be with, but at least I got the stone from him. |
objective_27987_LogStarted | And the plot thickens. The crown is ready but the moldavite which was to be placed on it has gone missing. A merchant by the name of Martin Viezek was supposed to bring it, but he never arrived. Maybe I can try to find him. He was last seen on the way to Sasau from the north, travelling alongside the river. |
objective_2799_LogCompleted | It was clear as day that the Cuman should be swinging from the Rattay gallows. But the miller didn't agree and wanted to keep the prisoner for his own personal gain, so I decided to make a bold move. I freed the Cuman, but only so I could make a prisoners of him again - where he belongs this time, in the Rattay jail. |
objective_2799_LogStarted | Whatever the truth about the Cuman's alleged stash, he must stand before Sir Radzig to be judged and it's my duty to bring him to Rattay. Only the miller won't hear a word of it, so I'm left with no other choice than to snatch the captive from him. |
objective_2801_LogCompleted | It was clear as day that the Cuman should be swinging from the Rattay gallows. But the miller refused to recognize the fact and wanted to keep the captive for his own personal gain. However, once I explained the situation to him, he allowed me to take the prisoner away. |
objective_2801_LogStarted | Whatever the truth about the Cuman's alleged stash, he must stand before Sir Radzig to be judged and it's my duty to bring him to Rattay. The miller wasn't too happy about that, but when I explained things to him, he grudgingly agreed. His millhands should hand the captive over to me. |
objective_2803_LogStarted | I promised the miller I'd bring him back half of the bounty for the Cuman. |
objective_28052_LogStarted | The innkeeper Marianna asked me to find proof that Josef is spreading slander about her and her tavern. |
objective_28084_LogStarted | By blind luck, I found a bandits' camp in the woods. I could take a look around, but I'd better report it to Sir Radzig. |
objective_28087_LogStarted | Leshek is really selling camp supplies in a local tavern. I could surely use that information. Where might he hide all his profits? And what about the camp leader? What would he say about all that? |
objective_28088_LogCompleted | I gave Josef the cure for his poisoning. I hope he recovers quickly. With a bit of luck, maybe it'll even cure the grouchiness he's famed for in the vicinity. What a Good Samaritan I am. |
objective_28089_LogCompleted | It seems Timmy had been working at the mill, but I found out he was afterwards hiding at the Kolbens' farm |
objective_28089_LogStarted | I should go to the mill and ask about Timmy before he vanishes. |
objective_28115_LogCompleted | Semek was cured. |
objective_28115_LogFailed | Semek died. |
objective_28115_LogStarted | I should find out how to help Semek. He mentioned some purple herb. |
objective_28127_LogCompleted | We conquered the outer bailey! We no longer had anything to fear from the bandits and could storm the castle. Only it turned out that that viper Istvan Toth was holding hostages, among them Sir Radzig and Lady Stephanie. Sir Divish was wounded in the rain of arrows during our attempt to take the castle, the entire outer bailey was in flames and we had no choice but to withdraw. |
objective_28127_LogStarted | Before we can try and get inside the castle, first we have to secure the whole outer bailey. |
objective_28148_LogCompleted | The charcoal-burners in the camp to the south of Neuhof don't know Ginger. They told me to go to the woods in the north and ask the other charcoal-burners there. |
objective_28149_LogCompleted | The charcoal-burners told me two other armed men were asking about Ginger. I hope I find him before they do. |
objective_28150_LogCompleted | Things are getting interesting. I came across some dubious types asking after Ginger. |
objective_28150_LogFailed | As luck would have it, I stumbled on the pair of bandits who were looking for Ginger and immediately they started a fight with me. |
objective_28159_LogCompleted | I found out that Ginger went to the west towards Talmberg. There was another charcoal-burners' camp nearby and all I had to do was follow the stream to find it. |
objective_28190_LogCompleted | Sir Divish was warned of the danger. He took all his men and we headed for Vranik together to finally put a stop to Istvan's reign of terror. |
objective_28190_LogStarted | I must warn Sir Divish of the need to prepare for the imminent attack on Vranik. |
objective_2832_LogCompleted | In the end it turned out that the Cuman really does have some money stashed away somewhere. He can't give me the directions to it, but he says he can guide me there personally. |
objective_2832_LogStarted | Everything is ready for the interrogation. I just need to return to Budin for the prisoner. |
objective_28341_LogStarted | The path begins at the woodcutters' camp in the forest north of Talmberg. To get there, I have to follow the road directly from the castle to the north. |
objective_28342_LogStarted | I have to go straight along the path past the camp until I reach a fork with the ruins of a cabin. |
objective_28343_LogStarted | I've got to take the left path at the fork and carry on to the next fork, at a clearing with a big beech tree. |
objective_28344_LogStarted | I've got to take another left by the beech tree and go along the path until I come to another junction. |
objective_28345_LogStarted | I've got to go left once more and keep going until I reach a crossroads by a flat rock. |
objective_28346_LogStarted | I've got to go straight at the crossroads and the camp should be somewhere in front of me. |
objective_28348_LogCompleted | I reached the military encampment by Merhojed. Hopefully I can find someone here who will teach me something. |
objective_28348_LogStarted | First I should get to the military encampment by Merhojed. |
objective_28349_LogCompleted | I talked to the master swordfighter and it looks like he can teach me something, although it will cost a few Groschen. |
objective_28349_LogStarted | Find the master swordfighter and talk to him. |
objective_28385_LogCompleted | I poisoned their food. |
objective_28386_LogCompleted | I stampeded their horses. |
objective_28387_LogStarted | I set fire to the hay. |
objective_28388_LogCompleted | I damaged the gate. |
objective_28389_LogCompleted | I set fire to the arrows. |
objective_28392_LogCompleted | I joined Captain Robard's company, which was trying to invade the camp at the point through which I'd made my escape from captivity before. We got inside and went to help with the main attack. |
objective_28392_LogStarted | I decided to join the assault force that will try to penetrate the bandits' camp from the rear. |
objective_28446_LogCompleted | Karl wasn't exactly overjoyed about entering the monastery, so he was quite willing to let me take his place and to advise me. He told me I needed a writ of acceptance from the Abbot to get into the monastery, which, unfortunately, his guardian, Manfred, had safely tucked away. |
objective_28446_LogStarted | I finally have a chance to speak with Karl in private. |
objective_28448_LogStarted | I should talk to Jane. After she was found they moved her to the apothecary in Rataj, Konyas. |
objective_28450_LogCompleted | The pastor found Jane after she was beaten. I should talk to him |
objective_28451_LogCompleted | It really looks like the pastor "sheparding his sheep" at the pub so long that he could barely walk. |
objective_28452_LogCompleted | Lucie claims that Jane stole a lot and broke off the deal with the Skalice locals about sharing the acquired money. I guess Aleš and Jane have some explaining to do. |
objective_28453_LogCompleted | I heard that a few days before I awoke that the parish collection got lost in Skalice. |
objective_28457_LogCompleted | Jane wanted to run away in the chaos that ensued and get into a larger city, which is why she had money on the side. I remember she wanted to do this ever since she was a little girl and we laughed at her for it. |
objective_28458_LogCompleted | Jane claims that she didn't steal the collection but found it. After they almost lynched Hans and Šarka she forsook everyone in the city and decided to use the money to make someone she really cared for happy - her own. |
objective_28459_LogCompleted | Radan looks like something is worrying him. |
objective_28460_LogCompleted | Radan has started to talk: Jane admitted to him that she stole the collection and wanted to persuade him to run away together. Radan wanted to resolve it with Aleš first. Someone must have overheard their conversation. |
objective_28465_LogStarted | Zach is highly suspicious. I ought to take a very close look at him. |
objective_28470_LogCompleted | Zach the blacksmith seemed very suspicious to me, so I looked around and behind his smithy I found several baskets full of crude copper. I was curious what he'd have to say about that. |
objective_2848_LogStarted | I've made a deal with the Cuman. He'll show me where he's hiding the money. |
objective_28482_LogStarted | The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I don't know where to start though. I suppose I'll just have to ask around. I'll try the taverns and maybe the Bailiff has heard something. |
objective_28483_LogCompleted | When trying to track down the crimps in Sasau, it occurred to me to talk to the local miller, Simon, who I previously had some dealings with. I'm pretty sure he should know something. |
objective_28483_LogStarted | The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I should first ask Miller Simon whether he's heard anything. |
objective_28484_LogCompleted | When trying to track down the crimps in Sasau, it occurred to me to talk to a wounded man at the monastery who looked like he might know something about untoward goings-on in the area. |
objective_28484_LogStarted | The bandits are still recruiting men for their new encampment, which I need to track down. The only way I can do that is through the local recruiters, or "crimps" as they're called. I can try questioning a fellow in the monastery infirmary who looked like he might know something about... dishonourable matters. |
objective_28485_LogCompleted | The tanner was happy he got his way. It didn't occur to him the brawlers would eventually get fed up and come back again. |
objective_28485_LogStarted | I should go and tell the tanner how things turned out with the brawlers by his house. |
objective_28486_LogCompleted | I found out the bandits meet in the evenings right inside the Sasau church, the ungodly bastards! When I came there, they told me they'd only allow me to join them if I undertook a test. And it's no easy one - they want me to infiltrate Sasau Monastery and kill their former crony, Pious. |
objective_28486_LogStarted | The recruiters meet in the evening at the Sasau church. On hallowed ground! If there's a light in the church after dark and the door is open, I have to go in, kneel before the altar and wait. Tough words won't help me here - I'll have to pretend I want to join them. |
objective_28490_LogCompleted | Since I had suspicions about Zach the blacksmith, I spoke to his son, Vitus, who was not keen to tell on his father, naturally enough. In the end a few well aimed blows with my fist loosened his tongue. Vitus confirmed my suspicion that they were making copper sheets at the forge. |
objective_28491_LogCompleted | Since I had suspicions about Zach the blacksmith, I spoke to his son, Vitus, who was not keen to tell on his father, naturally enough. For a blacksmith's apprentice, he wasn't so tough. All I had to do was paint a pretty picture of how he'd end up if he didn't talk and soon he was singing like a nightingale. He confirmed my suspicion that they were making copper sheets at the forge. |
objective_28492_LogCompleted | Since I had suspicions about Zach the blacksmith, I spoke to his son, Vitus, who was not keen to tell on his father, naturally enough. It wasn't hard to loosen his tongue though - as soon as I mentioned the name of Sir Radzig Kobyla, he told me everything he knew. My suspicions were confirmed - copper sheets were being made at his father's forge. |
objective_28560_LogCompleted | I met again with that mercenary who's been teaching me to swordfight. This time I didn't get cut like before. But I'm afraid when Father and Mother see my bruises, they might suspect I'm learning swordplay behind their backs. |
objective_28560_LogStarted | I started getting some training in sword-fighting from a mercenary who turned up in Skalitz recently. Father and Mother mustn't find out. For some reason they don't want me to learn to defend myself! I got a bit of a cut in yesterday's lesson, though. We're supposed to meet by the alehouse again today. |
objective_28565_LogStarted | Zach has come up with a plan to disgrace Ota by beating him in a duel with bludgeons. As Zach's champion, I'm to wear a suit of armour made by his son, Vitus, and my opponent will wear Ota's armour. The victor's armour should bring glory to its maker and the loser's only shame. |
objective_28599_LogCompleted | I offered to help him and I really did manage to get my hands on something. |
objective_28599_LogFailed | Urban died and his divine wish along with him. |
objective_28599_LogStarted | I offered to help him. Perhaps I could actually get some of the genuine relics. Or I could get a bone somewhere else. One bone is much like another - how would Urban know the difference? |
objective_28603_LogCompleted | I arranged to go for a stroll with Theresa, so we walked together up to the meadow beyond Rattay and had a chat. |
objective_28603_LogStarted | I arranged to go for a walk with Theresa, just a short stroll to the meadow by Rattay. |
objective_28604_LogCompleted | I agreed to play blind man’s buff with Theresa in a nearby barn. A great place for some fun and games. |
objective_28604_LogStarted | I agreed to play blind man’s buff with Theresa. |
objective_28616_LogCompleted | Zach and I agreed that instead of having a duel, I'll just steal the suit of armour Ota's working on for the Bailiff. I must say it's a fine piece of work. |
objective_28616_LogStarted | I suggested to Zach that I could make the suit of armour Ota's working on vanish. Since it was ordered by the Bailiff, failing to deliver it could hurt Ota's reputation even more than simply losing a duel. |
objective_28617_LogCompleted | I challenged Master Ota to a duel with bludgeons. He's a sly one though. He wanted me to throw the fight and I agreed. After all, he'll compensate for the injury to my honour with coin - and lots of it. |
objective_28618_LogCompleted | I challenged Master Ota to a duel with bludgeons. He's a sly one though. He wanted me to throw the fight, but naturally I declined. I would never stoop so low, and I let him know as much in no uncertain terms. |
objective_28619_LogCompleted | Everything has been agreed with Ota. Now all I have to do is tell the Bailiff about the duel. |
objective_28633_LogCompleted | It turned out that Ota had no champion, and fought the duel himself. I was caught unawares and in the end I lost the duel. Zach wasn't too pleased about that, unsurprisingly. |
objective_28634_LogCompleted | It turned out that Ota had no champion, and fought the duel himself. I was caught unawares, but in the end I still managed to win the fight. |
objective_28635_LogCompleted | It turned out that Ota had no champion, and fought the duel himself. All the better for me - it would be harder to throw the fight if my opponent wasn't clued in to our little intrigue. |
objective_28636_LogStarted | Zach will have a reward for me for my victory in the duel. I must stop by and get it at his forge. |
objective_28637_LogStarted | Even though I lost the duel, I still have a reward coming on account of my deal with Ota. I should go and pick it up from him. |
objective_28709_LogCompleted | I went to ask Alex to advise me on selecting people for the jobs. He wasn't keen on it, but in the end he agreed to send me candidates. |
objective_28709_LogStarted | Before I even start looking for carriers, I should talk first to Alex, the son of the Skalitz Bailiff, who's now speaks for the Skalitz survivors. He should be able to help me. |
objective_28740_LogCompleted | The Captain was already waiting at the training arena to try me out. |
objective_28740_LogStarted | I'm supposed to go and see Captain Bernard at the training arena by the Upper Castle in Rattay. He's usually there from mid-morning until evening. |
objective_28879_LogCompleted | Her wish is my command. I got jobs for Antonia and Vincent and Theresa is happy. |
objective_28879_LogFailed | I didn't respect Theresa's wish. |
objective_28879_LogStarted | Theresa wants me find work for Antonia and Vincent. |
objective_28880_LogCompleted | Once again I met up with my lovely mill-maid. I wondered where it would all end up. |
objective_28880_LogStarted | I should definitely visit my favourite mill-girl again. |
objective_28883_LogCompleted | I got rid of those two bandits who were pursuing Ginger. Then I just had to tell Ginger he had no need to fear them any more. |
objective_28883_LogStarted | Ginger asked me to deal with the bandits who've been looking for him. He's afraid they'll find him and kill him. |
objective_28884_LogCompleted | I briefed Sir Radzig on everything I found out, how I found Ginger and what he told me about the bandits. Sir Radzig gave me permission to continue by tracking down the limping bandit from Uzhitz. |
objective_28884_LogStarted | Captain Bernard told me I should report to Sir Radzig who was riding by and stopped to ask how things were progressing. |
objective_28889_LogCompleted | It looks like the local stable has a number of sick horses. Maybe there's a way to take advantage of that? Or, on the contrary, I could help them... |
objective_28890_LogCompleted | I found out from the herb woman that to keep the horses out of action for a few days, all I need is to brew a poison potion. It seemed like the only option. |
objective_28890_LogStarted | I found out from the herb-woman that if I want to make sure that none of horses can ride for a couple of days, I just have to cook up a classic poisonous potion. |
objective_28893_LogCompleted | Matthew has taken due note of this information. It looks as if the robbery is truly about to happen. |
objective_28893_LogFailed | I missed my chance to take part in the quarry raid. Next time I should be more careful about the time. |
objective_28893_LogStarted | Now I know when the money will arrive at the quarry. If there is nothing else to find out, I can tell Matthew and we'll get ready. |
objective_28894_LogStarted | I found out the soldiers will arrive at the quarry with the goods in five days at noon. |
objective_28895_LogStarted | I found out the soldiers will arrive at the quarry with the goods in four days at noon. |
objective_28896_LogStarted | I found out the soldiers will arrive at the quarry with the goods in three days at noon. |
objective_28897_LogStarted | I found out the soldiers will arrive at the quarry with the goods in two days at noon. |
objective_28898_LogStarted | I found out the soldiers will arrive at the quarry with the goods tomorrow at noon. |
objective_28899_LogStarted | I found out the soldiers will arrive at the quarry with the goods today at noon. |
objective_28903_LogStarted | I should put all the ingredients in the incense burner. |
objective_28904_LogStarted | Now I have to burn the plants. |
objective_28930_LogCompleted | Then, at night, me and the Apothecary cast a spell from the banned book over the grave of the person who was disturbing the dead man's rest - his wife, Lada. After our ritual, hopefully Alois will finally be able to rest in peace. |
objective_28930_LogStarted | Cast the spell over the grave of Alois' wife, Lada. |
objective_28948_LogCompleted | I finally got my hands on the banned book of spells - Necronomicon. Stealing it from Sasau Monastery proved the only option. |
objective_28948_LogStarted | The book is called Necronomicon, one of the 'libri prohibiti', books banned by the Church, so there may be one locked away at the monastery. The monks aren't likely to give it to me just for asking nicely though. I'll probably have no choice but to steal it. |
objective_28961_LogCompleted | I told the groom that the poison I brought will help the horses. He even thanked me. Those horses definitely won't be going anywhere for the next couple of days. |
objective_28962_LogCompleted | I helped the groom with his horses. They should be healthy soon. But I don't think my mates, the would-be quarry robbers, will thank me for it. |
objective_28963_LogCompleted | I helped Rock with his arm. Maybe now he'll be fit for work. |
objective_28963_LogStarted | One of the candidates for the jobs, Rock, has an injured arm that's not healing. Naturally, he won't be able to do any heavy carrying like that, so I promised to get something to help him. |
objective_28969_LogCompleted | There were several charcoal-burners' camps between Neuhof and Uzhitz. The westerly path to the woods from the crossroads by Neuhof led to one, and from there to the west along the stream was another. |
objective_28978_LogCompleted | The charcoal-burners usually need wood and water for their work. I had to look for them along the streams flowing through the woods. All I had to do was find one that flowed out from the woods. |
objective_28996_LogCompleted | I stole the Groschen. Now l get out of here quick! |
objective_28996_LogStarted | Now I know enough to carry out the raid. Hopefully all will go well. |
objective_28997_LogCompleted | Me and Matthew have agreed to just go straight in. |
objective_28997_LogStarted | We're going to steal the coin as planned. |
objective_28998_LogCompleted | Me and Matthew agreed that I'd try to sneak in to the quarry to get the money while he and Fritz watched my back from a little way off. |
objective_28998_LogStarted | We've agreed that I'm to sneak into the quarry and steal the workers' wages. |
objective_28999_LogCompleted | Me and Matthew agreed that I'd try to sneak in to the quarry and steal the money while he and Fritz made a scene close by and to distract the guards. |
objective_28999_LogStarted | We've agreed that I'm to sneak into the quarry and steal the workers' wages. Meanwhile, Fritz and Matthew will distract the guards' attention. |
objective_29001_LogCompleted | After talking to the charcoal-burners from the north, it seemed to me they knew Ginger, although that doesn't mean much. After all, they were close by Neuhof and since Ginger spent time enough wandering in the woods, he could easily have met them. |
objective_29002_LogCompleted | I found out that if I head off west from the northern camp and stick close to the stream, I should find another charcoal-burners' camp. |
objective_29006_LogCompleted | I looked at the Rattay Black Chronicle. There was a record in it that could well be about Lubosh's cronies, but I didn't know if that was enough to help me find any of them. |
objective_29006_LogStarted | There are records in the Rattay Black Chronicle about local reprobates, hopefully including Lubosh and his cronies. |
objective_29007_LogStarted | We know when they'll bring the money to the quarry. We agreed that Matthew and Fritz will get closer to the quarry. Before we go into action, I should stop by and talk to them about a plan of attack. |
objective_29026_LogCompleted | In the end I had to leave the monastery under circumstances that will make returning there impossible. |
objective_29026_LogStarted | I should flee the monastery right now before things really heat up. |
objective_29027_LogCompleted | I informed the bandits that I'd succeeded in murdering Pious. |
objective_29027_LogStarted | My task is complete. Now I should find the bandits and tell them about my success. |
objective_29049_LogCompleted | I've escaped from the monastery. I don't think it will be easy to get back inside. |
objective_29049_LogStarted | I should escape from the monastery immediately before things get too hot for me. |
objective_29050_LogCompleted | I've killed Pious. At least, I hope it was him. |
objective_29050_LogStarted | This is my last chance to kill Pious. It's now or never! |
objective_29054_LogCompleted | I've killed Pious. At least, I hope it was him. |
objective_29054_LogStarted | I've escaped from the monastery, but Pious is still alive. I have to get back inside somehow and finish him off. |
objective_29064_LogCompleted | The fire I lit in the swamp signalled the bandits that I'd done my job. They came to meet me as agreed, we talked and I gave them Pious' die. |
objective_29064_LogStarted | With Antonius's die, I have proof that I've killed Pious. Now, I just have to take it to the bandits. I'm supposed to meet them in the swamp near the monastery. Once I'm there, I have to light a fire to signal them that I made it. |
objective_29086_LogCompleted | The alarm was raised in the monastery and the whole place was searched for the murderer. So as not to raise suspicion, I went with the others to the courtyard, where an investigation was being conducted. |
objective_29086_LogStarted | Panic has broken out in the monastery. Everyone has been called to the courtyard. |
objective_29108_LogCompleted | That's the most expensive ointment I've ever come across, but I managed to get some in the end. |
objective_29108_LogStarted | I have to go to the Apothecary Konyash in Rattay to get embrocation for the scribe so he'll let me look in the Black Chronicle. |
objective_29138_LogCompleted | I found out that Captain Robard planned to send an entire squad to the quarry to guard the money. That didn't sound good. |
objective_29139_LogCompleted | Captain Robard wanted to send a whole squad to escort the quarrymen's wages, but I persuaded him to send less men. |
objective_29154_LogStarted | I should show the original in the Abbot’s handwriting to Konrad. |
objective_29155_LogCompleted | I knew it wouldn’t be straightforward. Konrad is free to leave, but doesn’t want to. He found out there's an old acquaintance of his in Sasau and he believes it's an assassin sent to kill him. |
objective_29155_LogStarted | I must tell Konrad everything is taken care of and he can leave for Talmberg. |
objective_29249_LogCompleted | At the end of the patrol, I had to ring the bell on the Rathaus to announce the end of the day in Rattay, which I was glad to do, as it also meant the end of my duty. |
objective_29249_LogStarted | In Rattay the end of the day is announced by ringing the bell that hangs at the Rathaus. Today, the job fell to me. |
objective_29250_LogCompleted | The last thing that had to be done was to see that the taverns closed at the appointed hour. I had to deal with the Traders' Tavern by the square, which didn't go entirely smoothly in the end, since young Lord Capon was celebrating boisterously in the alehouse and was in no mood to stop. Of course he wouldn't heed me, since he is in fact the Lord of Rattay, or at least he will be when he comes of age, which is something I reminded him about. A bit insolent, I know, but he insulted me, the Bailiff and even Sir Hanush. Anyway, he took exception to the way I spoke to him and started a fight, which was fortunately interrupted by Sir Hanush. To punish both of us he took me off sentry duty and assigned me to Sir Hans as his page. I'm supposed to go hunting with him in the next few days. |
objective_29250_LogStarted | All that's left is to see that the taverns close. Nightingale is closing the one by the upper gate and I have to deal with the Traders' Tavern by the market square. |
objective_29334_LogCompleted | The monastery doesn't just let people come and go as they please. To get out, I needed a means of unlocking the door, which I did. |
objective_29334_LogStarted | It's no easy matter getting out of the monastery. I will need the keys to the door or at least some lockpicks. Brother Cellarius has lockpicks. If I want to get the keys, I'll have to steal them from the Prior. |
objective_29336_LogCompleted | I got everything needed for my escape with Antonius - blood, a wineskin and a means of unlocking the door. |
objective_29336_LogStarted | I have everything needed for my escape with Antonius - blood, a wineskin and a means of unlocking the door. Now I can go back to Antonius. |
objective_29351_LogCompleted | I couldn't get Master Kyeser to calm down. He was still scared out of his wits, so I had to creep around outside his house at night and watch out for assassins. And indeed, Master Peychar turned up after a while... |
objective_29351_LogStarted | Master Kyeser is terrified. He thinks Sigismund has sent assassins to get him. He wants me first to find out what’s going on and to keep watch after dark outside his house. |
objective_29363_LogCompleted | In the end, I let Peychar go. I really didn't think he was an assassin out to kill Master Kyeser. |
objective_29363_LogStarted | If I believe that Peychar really isn't out to assassinate Konrad Kyeser, I should let him go. |
objective_29371_LogCompleted | Captain Robard briefed me on the situation in the camps and mentioned a few things they needed help with. |
objective_29371_LogStarted | Sir Divish wants me to have a word with Robard about the state of the camps. |
objective_29396_LogCompleted | The soldiers have already reached the quarry. If I want to try anything, now is my only chance! |
objective_29397_LogCompleted | It seemed to me the easiest way to get out of the monastery was to get the keys to the door, which I soon managed. Now I can come and go as I please! Only I'd better not be seen. |
objective_29397_LogStarted | To get out of the monastery, I need the keys to the main door. The Prior ought to have them. |
objective_29399_LogCompleted | Brother Cellarius could have got me the keys to the monastery, but he charged me an arm and a leg. Anyway, I brought him the coin and he delivered the keys. |
objective_29399_LogStarted | If I can get 200 Groschen for Brother Cellarius, he’ll get me the monastery keys. |
objective_29403_LogCompleted | At Captain Bernard's urging, I visited a herb-woman to see if she had some potion to keep the men on their feet. |
objective_29403_LogStarted | Captain Bernard's main concern is that the men are tired and prone to falling asleep on duty. One of the herbalists could brew up a tonic for them to ward off fatigue and perk them up for battle. |
objective_29409_LogCompleted | Feyfar was visibly relieved that I managed to enlist the help of master siege engineer Konrad Kyeser. And he was generous with his recompense. We will have our trebuchet! |
objective_29409_LogStarted | Now just to let Master Feyfar know he's not to worry - he shall have his trebuchet! |
objective_29415_LogStarted | I’ve made such a commotion, surely nobody will come today. I'll just have to come again tomorrow night. |
objective_29503_LogCompleted | After a suitable interval I joined Sir Hans at the bathhouse, and he was in fine form when I caught up with him. It certainly seemed his visit to the baths was doing him a world of good. |
objective_29503_LogStarted | I promised Sir Hans Capon I'd come and join him at the bathhouse in Rattay. I have to give him a head start and let him become better acquainted with one of the bathhouse wenches. |
objective_29504_LogCompleted | Sir Hans wanted me to play dice with Zdena, but she was no beginner. Lord Capon's state of undress was proof of that! |
objective_29504_LogStarted | I've got to play Zdena at dice to get her back for beating Sir Hans. I hope I do better than he did! |
objective_29505_LogCompleted | Sir Hans wanted me to strip and get into the tub with him. Probably didn't want to drink alone. |
objective_29505_LogStarted | Enough of dice. I'll ask what's next. |
objective_29506_LogCompleted | Satisfying the whims of His Lordship is no easy matter. I got wine for him in the middle of the night. Who knows what he'll want next. |
objective_29506_LogStarted | I have the wine Lord Capon wanted. Now all I have to do is bring it to him. |
objective_29507_LogCompleted | Sir Hans was in fine form when I caught up with him. It seems his visit to the baths is doing him good. |
objective_29507_LogStarted | I can still go to the Rattay bathhouse to see Sir Hans, as he invited me. |
objective_29543_LogCompleted | As agreed, I met with the Apothecary at night at the crossroads near the grave of Alois' wife, Lada. |
objective_29543_LogStarted | I'm supposed to meet with the Apothecary at night at the crossroads by Ledetchko. From there we'll go together to the grave of Alois's wife. | <