How to play guide for Kingdom Come: Deliverance
- Strategies or guides for playing Kingdom Come: Deliverance can be added here.
Kingdom Come: Deliverance is an open-world RPG based on historic research, work by historians and sourced from literature from that era. However, Warhorse Studios does not claim to be 100% historically accurate in every aspect of the time, although they have striven to be as close as they can. Kingdom Come: Deliverance is a slower-paced game compared to many other medieval-based games. While exploring the world, the player should thoroughly explore their surroundings for things to be used to their advantage. This not only goes for encounters with hostile forces but quests also offer several solutions which might require a different skill set or less obvious approaches.
Saving the game
The game saves automatically when a new quest begins or during an important event. The game can be saved manually, but this can only be done by sleeping in certain beds, visiting a bathhouse, or drinking Saviour Schnapps. Saviour Schnapps can be purchased from merchants or it can be brewed at an alchemy bench. It's a good idea to always keep a couple in the inventory.
- See also: Mods
Picking Herbs and selling them to an herbalist or trader can be a good way to make money during the early part of the game. Nettle is commonly found along roadsides and around structures, while Dandelion, Sage, Mint, Valerian, Marigold, Chamomile, and Wormwood are found off-road in fields and brush. This is useful to remember during early quest objectives that require purchasing items.
Lockpicking is also helpful in regards to making money.
The main enemies in the game are the Cumans, though individual villains also exist. When faced with a group of enemies, lower-level players should consider stealth rather than direct confrontation. In particular, sneaking up on enemy camps at night and poisoning their food with any of the poisonous potions or mushrooms (and possibly even spoiled food).
Some quests are time-limited and should be prioritized in order to complete them successfully. If a character says to meet them first thing in the morning, they might get angry if Henry shows up late. There may even be more serious consequences. For example, agreeing to help heal someone who is ill and then allowing too much time to pass, can result in their death.
Most quests can be solved in different ways. Explore the possibilities and don’t worry about failing or skiping some objectives.
Time-sensitivity is one of the unique elements of Kingdom Come: Deliverance. Unlike other open world games, a quest-related NPC might not wait around. They could move on and the quest will progress without the player's participation! This will not happen for the main story line, but might result in a very different game experience. The result is that players feel they are immersed in a dynamic living world.
- If a quest is not started, then it will not progress.
- Before taking on a quest, make sure to be prepared.
All skills are advanced by practice. The fastest way to level up Stealth is by performing non-lethal stealth takedowns. At level 5, stealth kills can be unlocked. Reading and Pickpocketing require Henry to complete training in order to advance them past level 0.
Henry will receive a free horse after a few hours into the main storyline. It’s generally a good idea to outfit a horse with a better saddle, so it can carry more items. Better horses can be purchased at a stable.
Horses have three base tempos:
- The trot is the horse basic pace.
- Walking a horse will give it a chance to recover.
- Cantering is the ideal mix between a sprint and endurance.
Sprinting will provide a strong boost of speed, but won't last for very long.
- A horse has its own Stamina indicator. It will deplete when galloping and pushing it past its limit will result in Henry being thrown off the horse. Galloping depletes Stamina, especially if Henry is not an experienced horseman.
- The horse isn’t a mindless animal. It will stick to the path it's on; just begin cantering and don’t steer him.
Return to Captain Bernard throughout the game, as he is the only character who can provide advanced fighting techniques like Combos and Master Strikes. These abilities make combat much more fun and are helpful when fighting overwhelming odds or higher-level opponents.
The basis of every combat system is movement, rapid reactions and correct timing. Henry can slash with a weapon from any of the five directions and stab towards the centre. An opponent will less-effectively block strikes to the side where he’s not holding his sword or shield. After each strike, the attack zone changes to the next one in line, but it's possible to attack from a different side by changing the direction before finishing the strike. Each blow will wound whichever part of the body it lands on depending on what sort of armour is protecting it.
Food, rest and healing
- Food is relatively easy to come by. Visit butchers, bakers and other vendors. You can hunt for meat and cook it over a fire, but remember: poaching is a crime!
- As you advance through the story, you unlock different homes for Henry. You can also rent rooms at certain inns, either for a day or to permanent residency. Homes provide you with a bed and universal trunk to store your items.
- When you’re injured, you can heal yourself by sleeping, drinking potions, or visiting bathhouses. If you’re bleeding, you should apply a bandage. Otherwise you might bleed out and die before reaching a healer.
- Alchemy is a useful skill that transforms herbs and other ingredients into potions and remedies. In order to brew those, you need knowledge of alchemy, a recipe, an alchemist’s bench and the necessary ingredients.
- In the alchemist’s lab you will find on the right side of the bench the Herbarium, which lists all the properties of herbs and all the recipes you have so far learned. You open the book with and use to toggle between recipes and plant descriptions.
- It's always best to follow the recipe in the book. By holding on the recipe, you can also set all the necessary ingredients straight down on the alchemy bench.
- If you want to try your hand at gambling, it’s possible to play the dice game of Farkle in every respectable tavern. The goal of this two-player game is to be the first to reach a certain number of points. Six dice are thrown and the players alternate turns. Points are gained for every one or five thrown, and for three or more of a kind of any other number. A full description of the scoring is included in the game’s help menu.
- Haggling works both ways – whether you want to buy cheap or sell dear.
- You select the amount you want to pay or get and and confirm with . The trader will then respond to your offer. If the answer is a refusal, he or she will make a counter-offer and wait for your response.
- Dragging out the haggling with one offer after another will gradually try the trader’s patience and eventually they’ll drop the haggling completely.
- You can see how close you’re getting to that point from the trader icon below the bar: the more gold there is in the background, the closer the trader is to dropping the haggling.
- Every unsuccessful bout of haggling lowers your reputation with the trader.
- If the slider can't be moved in one direction or the other, it means either you or the trader does not have enough money.
- If you want to maintain bladed weapons, you can save your repair kit and hone it yourself on a grindstone, which you can find at every smithy. Just approach the grindstone, start the process and select from the list which weapon you want to hone.
A full description of the honing mechanics can be found in the game’s help menu.
- In order to pick locks, you must have at least one lockpick in your inventory, although it’s better to have one or two spares, since they get worn with use and in the worst case can break. You start the actual lockpicking process by holding $use; on the lock. You will then see a diagram of the lock mechanism, in which you have to find the right spot to insert the lockpick.
- How close you are to the sweet spot is indicated by the size of the cursor, and it turns gold when you find it.
- If you try to turn the mechanism without having the lockpick in the correct position, the mechanism will stick, which will damage the lockpick or even break it. Any damage to the lockpick will produce a noise, which can draw unwanted attention, and breaking it will cause an even louder snap.
- Picking pockets is no joking matter. If you're caught with your fingers in someone else's purse, either by the victim or by a witness, they'll raise the alarm and you'll be pursued as a thief. In order to rob someone successfully, you first have to sneak up on them unnoticed and then by holding begin stealing.
The longer you hold , the more time Henry will have to look through the victim’s pockets. The Item Expert perk allows Henry to see the properties of stolen items. A full description of the pickpocketing mechanics can be found in the game’s help menu.
|Interact / Use / Talk / Pick Up||or|
|Menu / Abort / Exit||or|