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Lockpicking The Lockpicking skill makes picking locks on doors or chests easier. The jitter and difficulty of the locks is lowered and you can attempt picking the more difficult ones.

New perk points unlock at levels: 3, 6, 9, 12, 15, 18, 20

Codex Tutorial

In order to pick locks, you must have at least one lockpick in your inventory, although it’s better to have one or two spares, since they get worn with use and in the worst case can break. You start the actual lockpicking process by holding $use; on the lock. You will then see a diagram of the lock mechanism, in which you have to find the right spot to insert the lockpick.

How close you are to the sweet spot is indicated by the size of the cursor, and it turns gold when you find it.


Then you have to use the lockpick D to turn the whole lock mechanism. At the same time, you have to coordinate the movement of the lockpick with the rotation of the mechanism, because the rotation shifts the position of the sweet spot and you have to adjust accordingly.


If you try to turn the mechanism without having the lockpick in the correct position, the mechanism will stick, which will damage the lockpick or even break it. Any damage to the lockpick will produce a noise, which can draw unwanted attention, and breaking it will cause an even louder snap.


Skill books