|Maintenance allows you to repair things with repair kits and weapons at a grindstone. The higher your skill level, the easier it is to use the grindstone and the longer your repair kit will last. At a higher level, you will be able to repair more badly damaged items.
New perk points at levels: 3, 6, 9, 12, 15, 18, 20.
If items are severely damaged, the value is shown in orange, while red numbers indicate a critical condition. Bloodied or dirty items are indicated by labels on their icons:
It’s best to have your equipment repaired by experts. A swordsmith will grind the nicks out of your sword edge, a plate armourer will beat the dents out of your cuirass and even a regular blacksmith can handle light repairs. You can take your ripped clothing to a tailor and scuffed boots to a cobbler, while the wenches at any bathhouse will wash the dirt and dried blood out of your clothes.
Of course, when you’re in the field pursuing an important mission, you won’t always have time to go to town and avail of the benefits of civilization. So, it’s wise to carry with you repair kits for your equipment – there’s one for arms, one for armour, one for clothing and another for footwear. Of course, you need to be able to use them, which means acquiring the skill of Maintenance. If your skill level is high enough, all you have to do is use the appropriate repair kit in the Inventory on the damaged part of the equipment you want to fix.
If you want to maintain bladed weapons, you can save your repair kit and hone them yourself on a grinding wheel, which you can find at every smithy.
Flying sparks tell you you’re honing properly, black smoke tells you you’re damaging the blade. A well-honed blade is smooth and shiny.
When you’re dirty, you don’t have to rush immediately to the nearest bathhouse – you can have a quick wash by pressing on the nearest water trough.
- Armoursmith - All types of armour
- Blacksmith - Lighter repairs to both armour and weapons
- Cobbler - All types of shoes and boots, as well as saddles and saddlebags (once removed from your horse)
- Swordsmith - Swords in particular, but other weapons as well
- Tailor - All types of clothing and garments, as well as caparisons (once removed from your horse)