Kingdom Come: Deliverance Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Kingdom Come: Deliverance Wiki
No edit summary
No edit summary
Line 1: Line 1:
  +
{| style="margin-right: 50px;"
{|
 
  +
|-
| width="5%" | [[File:Ico player vitality.png|Vitality]]
+
| [[File:Ico player vitality.png|Vitality]]
| width="85%" | '''''Vitality''' determines how much a character can endure. The more vitality, the more [[stamina]] and faster it regenerates, the longer the character lasts without getting tired and the longer he can run. Running, surmounting obstacles and surviving combat enhance vitality.''
+
| '''''Vitality''' determines how much a character can endure. The more vitality, the more [[stamina]] and faster it regenerates, the longer the character lasts without getting tired and the longer he can run. Running, surmounting obstacles and surviving combat enhance vitality.''
   
 
''You get Vitality perk points at every third level up and then at Level 20.''
 
''You get Vitality perk points at every third level up and then at Level 20.''
| width="10%" |
 
 
|}
 
|}
 
__NOTOC__
 
__NOTOC__

Revision as of 18:18, 20 March 2018

Vitality Vitality determines how much a character can endure. The more vitality, the more stamina and faster it regenerates, the longer the character lasts without getting tired and the longer he can run. Running, surmounting obstacles and surviving combat enhance vitality.

You get Vitality perk points at every third level up and then at Level 20.

Progression

Vitality experience is gained by:

  • Jumping - 5% (approx.) per full stamina bar spent.
  • Sprinting - 5% (approx.) per full stamina bar spent.
  • Vaulting - 0.2% (approx.) per vault.

Strategies

Find a piece of terrain that Henry can jump into and slip down, such as a set of angled planks against a wall. You will be able to jump much faster whilst running against the terrain. This is much faster than regularly jumping, since you don't need to wait to fall back down to jump again.

Perks

Main article: Perks

See also