Kingdom Come: Deliverance Wiki

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Kingdom Come: Deliverance Wiki
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Vitality determines how much a character can endure. The more vitality, the more stamina and faster it regenerates, the longer the character lasts without getting tired and the longer he can run. Running, surmounting obstacles and surviving combat enhance vitality.
 
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| [[File:Ico player vitality.png|Vitality]]
 
| '''''Vitality''' determines how much a character can endure. The more vitality, the more [[stamina]] and faster it regenerates, the longer the character lasts without getting tired and the longer he can run. Running, surmounting obstacles and surviving combat enhance vitality.''
   
You get Vitality perk points at every third level up and then at Level 20.
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''You get Vitality perk points at every third level up and then at Level 20.''
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__NOTOC__
=== Progression ===
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== Progression ==
 
Vitality experience is gained by:
 
Vitality experience is gained by:
* Sprinting. Approximately 5% per full stamina bar spent.
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* Jumping - 5% (approx.) per full stamina bar spent.
* Jumping. Approximately 5% per full stamina bar spent.
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* Sprinting - 5% (approx.) per full stamina bar spent.
* Mantling over obstacles. Approximately 0.2% per mantle.
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* Vaulting - 0.2% (approx.) per vault.
   
=== Strategies ===
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== Strategies ==
 
Find a piece of terrain that Henry can jump into and slip down, such as a set of angled planks against a wall. You will be able to jump much faster whilst running against the terrain. This is much faster than regularly jumping, since you don't need to wait to fall back down to jump again.
 
Find a piece of terrain that Henry can jump into and slip down, such as a set of angled planks against a wall. You will be able to jump much faster whilst running against the terrain. This is much faster than regularly jumping, since you don't need to wait to fall back down to jump again.
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== Perks ==
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{{Main|Perks}}{{cols|3|
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* [[Marathon Man]]
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* [[Sprinter]]
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* [[Thickblooded]]
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* [[Balanced Diet]]
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* [[Human Dustbin]]
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* [[Berserk]]
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* [[Blood Rush]]
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* [[Last Gasp]]
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* [[Revenant]]
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}}
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== Skill books ==
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{{cols|3|
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* [[Marathon]]
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* [[Marathon II]]
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* [[Marathon III]]
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* [[Marathon IV]]
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}}
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== See also ==
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* [[Vitality potion]]
   
 
[[Category:Stats]]
 
[[Category:Stats]]

Latest revision as of 18:19, 20 March 2018

Vitality Vitality determines how much a character can endure. The more vitality, the more stamina and faster it regenerates, the longer the character lasts without getting tired and the longer he can run. Running, surmounting obstacles and surviving combat enhance vitality.

You get Vitality perk points at every third level up and then at Level 20.

Progression

Vitality experience is gained by:

  • Jumping - 5% (approx.) per full stamina bar spent.
  • Sprinting - 5% (approx.) per full stamina bar spent.
  • Vaulting - 0.2% (approx.) per vault.

Strategies

Find a piece of terrain that Henry can jump into and slip down, such as a set of angled planks against a wall. You will be able to jump much faster whilst running against the terrain. This is much faster than regularly jumping, since you don't need to wait to fall back down to jump again.

Perks

Main article: Perks

Skill books

See also